@@OG-NorCal how is he cheating? He's not trying to beat the game he's simply exploring the game out of the boundaries which are set. If I made the game I'd be pleased that someone was interested enough in what Id made to fully explore it.
@@OG-NorCal so wait using cheats in an online game just to explore is cheating and pathetic some places don't even need to be reached with cheats they just need to be glitched
As a former level designer i can shed a little light on the objects found out of bounds. During the creation of a level designers will sometimes use placeholder items because the art of the object was not finished at the time of the level creation. The level designer hides the placeholder object by dragging it out of bounds to remember to use it at a later date when art assets or functionality become available. Sometimes they forget to do a final cleanup sweep, or they just miss some objects during the cleanup which end up in the final product but obscured from view (like that unused head in RE 2). And that is how weird or placeholder items end up out of bounds. :)
I'm assuming the MISSINGMATERIAL texture was used instead of the default Unreal Engine texture because the custom texture flashed and made itself easier to spot if an object was missing its texture, while the purple and white checkerboard may be harder to see in certain in-game lighting conditions.
KUG's 2D look might be they just used a concept art or a 2D "Sprite" just to test the enemy until they model it in 3D. we do that often in game developments.
It's featured in some racing game. It was a placeholder texture that got completely overlooked, despite the artist trying to make sure it was as obvious as possible.
When you click on the video because of the thumbnail, but then the actual video is enjoyable and you forget about what you clicked on the video for (the thumbnail), but then the video isn't clickbait, so now im 100% happy with this video. In short clicked for thumbnail, but stayed for video.
There's a out of bounds area in the Halo 3 campaign where the texture becomes your teammates split screen. This becomes very trippy when you both look at this location as the game gets very confused
The bananas are clearly a location marker for the developers. It allows them to visually understand where their work space is in a large 3D environment with many useless spaces. They may have left it there rather than code them back out since nobody would ever see.
3:40 I used to love this game as a kid. My brother and I would repeatedly drive out of bounds just to watch the guy get launched into the atmosphere. There was also a train that we would try to get hit by, and a "Mesa Verde" type structure that we would try to drive in. I don't think we ever tried the racing part of the game though, as it was way more fun to screw around. Thanks for the nostalgia trip!
Hey bub I remember being young and paying these games too. On a snow map there was a spot if you stop u can hear chains and a ghost moan. Do you remember this?? I forgot the make of the game and the map but I do remember the ghost easter egg
@@mattdawson630 i believe so. All I remember was it was a PS2 atv game and on a Snow map of you stopped you would hear chains and groaning. My friend always freaked me out saying it was a ghost but I believe there was a big ski jump
Me and my younger brother, besides driving into the boundary many time during or after a freeride session, we also tried getting on the train in one of the ATV games. I don't remember if we stayed on the train, but we def nailed the landing several times, and I guess we dropped on a position where we could ride it for a minute before sliding off.
Same here!! I used to love this game. Really want to get myself a copy as an adult now. It has some really good memories, from all the exploration I used to do.
In a world that’s so oversaturated with rehashed top 10 list and the like, it’s refreshing to see a YT channel put the time and effort in their lists to find new content. I haven’t heard of any of these. Keep up the great work.
Even though he did mistakes with the Pokemon section. The person who did the "glitch" changed the class of the Ghost too. This is NOT the true class of the Ghost. But he made it sound like it. Also you do NOT get sent back home when you WIN. You get sent back when you LOSE.
I mentioned the class change in the video. (6:51) I also provided a link to the original video in the description as well, as there was lot of information I slimmed out for sake of timing and viewer retention. My bad on the win over lose thing.
Sometimes easter eggs really tend to scary you. In GTA IV, if you get into Statue of Liberty’s interior, you will see a huge, bouncing and medical-correct heart inside this statue. In GTA V, you can find a ghost of female in an end of a mountain path, although she don’t move or do harm anyway. You can also discover huge UFO under sea or in open air sometimes.
In Skate 3, in the Art Gallery DLC, there's basically a whole level area behind a fence that's pretty easy to jump over. There's also an area on the other end of the map that you can jump between a fence and the roof of a tunnel to get to, which doesn't have much but it has some unrendered stairs and some walls you can go through. And if you can manage to glitch through the floor in a specific area, there's a basketball court underneath the level.
Yeah dude, all of these areas are pretty easy to get into imo, you just need to go into the object dropper and place a ramp. I recommend the large decked quarterpipe to run up and jump over for the easy fence, but the fence in front of the tunnel I recommend putting it perpendicular to the fence and airing over it since the space between the fence and the tunnel's roof is very tight.
Absolutely. He doesn't have many videos, but I binged them all when I found him a month or so ago and most of the content was either completely new to me or was stuff I knew but had extra details and facts that I'd never heard. I watch these kinds of videos all the time so that was super impressive.
What i love about his videos is that he discusses things I've never heard about. Not just the same old stuff everyone uses on a countdown video. Please keep up the good work.
I'm actually going to guess that those bananas are simply left over from QA, and were originally intended to be used as a "we don't want the camera to see these spots, so let's put bananas there so game testers will notice the camera going too far".
1:07 For me, it looks like a very early concept art of the Strollin' Stu. I say this because of the shape of the peak of its head and the blue feet it has. It's face expression and teeth look like a goomba's probably because of inspiration.
Lol I played all the Tomb Raiders back in the day and there were several rooms way more disturbing than that one, I regretted entering several lol It was just a cool pattern to me but only cus I've experienced way worse within the game. Btw I played them all on playstation and had no idea there was an editor to put you wherever you wanted, that is so cool lol
The first game had really weird stuff going on. From that level where monsters bust out of big blood bubbles in the wall to the final level where you have to defeat the monster. Veins pumping all over the walls ew.
In LSD: The Dream Emulator there is a door to a bathroom in the cottage map. The door never opens, but if you can get through it there's a whole bathroom modelled in there.
Holy shit I never thought about looking for out of bounds secrets to that game, I just kinda always felt that the game itself is an out of bound secret. Lol so they would never add any actual secrets, but that's just me not thinking outside of the box.
The craziest out-of-bounds experience I ever had first hand was 'Glitch City' in Pokémon Yellow. So, I heard that you could use the Safari Zone to get to a spot in the game that's supposed to be wacky, but I accidentally flew to the wrong place and ended up in an even wilder spot than Glitch City! I lost my Pikachu though as he stepped into a letter on the floor. Then I just flew outta there! Pikachu only returned after walking around for 15 minutes or so. It was insanity~!
i thought i was going crazy, i always remembered playing an atv game where you go flying if you hit the out of bounds border....but i could never remember the name. thank you for this!
Haha, I love the reference. For the 5 people that will actually read this, "Easter Eggs" such as this are left in many games; they aren't for players to find. They are most often jokes/stabs at different members of the development team that their fellow programmers/designers included as part of an inside joke. Since the production releases of these games are designed so that players are unable to use modes such as "noclip" they don't bother taking them out for several reasons; Very commonly, these inside jokes are sort of forgotten about during crunch (or the heavy developmental last months before submission) and since removing them would require a re-bake of the map and another build the game, they are left alone. Once again, if a player should never be able to access this area of the game, then there is no harm in leaving it be. Almost all of your favorite games that you can think of are littered with these sort of "inside jokes" in areas that the player is never aloud to be in or view. This is one of the most fun parts of being a game developer :)
Oh shoot, I remember that Splashdown tentacle thing. Loved that game back in the day... Once for some reason the tentacle didn't appear and basically I could ride indefinitely out of the map. It was literally just water though. On the original Metropolis Mania game it was similar: if you walked out the city border it was an unlimited grass field. I left the playstation on for a week with the movement stuck down and my character was still walking, though the framerate was super choppy.
Check out the out of bounds stuff for Skyrim by the way, notably during the quest Mind of Madness where you can find a door out of bounds which leads to a bunch of rooms
Theres a chance the Unreal Engine didn't have an animated missing texture warning so they made their own to make sure things didn't go unnoticed. This one was just completely hidden and maybe left there.
Chimera MK they dont flash, they wouldnt be anywhere near as easy to spot as the obnoxious flashing one esp when looking at very large areas from a distance. I think its fairly obvious its a custom missing texture theyre using for extremely high visibility.
The texture says "Missing MATERIAL", it's just tiled weirdly. Makes it easier to spot a missing material by having a placeholder texture and having it flash.
You know what else is cute? (SPOILER ALERT) In one of oddheader's videos, he talks about a cut test enemy in final fantasy, it is an enemy called "dummy" why I think it's cute is because when you attack it, it jumps up and down.
Some people have even found unfinished levels in games that can be found out of bounds or by a glitch. A lot of code goes into damage collision, animation, "stage" triggers, etc. To remove or remark out all of the code can be time consuming so they tend to "cheat" by changing the location code or x/y axis of the item or place, to an off screen location. Many reasons for doing this: 1. Time... Release date is near and do not have time or the resources to finish that part of the game. 2. Broken... The developers could not find how to make the said item to work properly or it would crash the game, so they gave up and "moved it" or blocked it by adding a wall. 3. DLC... Some future DLC can be found before it is unlocked. This is mostly for older console games/systems due to the lack of being able to download the update and/or lack of internal storage. Or another reason is the developers decide to include the item or area as DLC after it was programmed into the main game. Once game validates that you purchased the DLC, it just remaps the item or area to the correct location and links the correct code to animate the item/area. 4. Easter egg... Some programmers have extra time on their hands and for fun, they create these areas or items just to see if it could be found. The hidden "lost" island in Just Cause is one example. In short, it is programmers being lazy or just wasting time on areas or items (mostly for the Easter eggs) :-)
Maybe 25 years ago, I decompiled the Amiga game "Agony". As I was browsing through the code, I read in awe a message that went along the lines of "In Memory of ..., Rest in Peace". I cannot remember the name of that person, but I was dumbfounded to have found some sort of digital tombstone. It reminds me of the shrine in the barrens of WoW dedicated to a Blizzard employee who had passed away
2:58 There doesn't need to be a perfectly rational reason for those bananas to be there, it could simply be that the developers added those bananas as an easter egg
If ever I call the wrong number by mistake, I say "no, you're not the one" then hang up, in reference to the glitch. Turns out I can do a pretty accurate impression of her
Being a developer (not games but web) there're lots of things that can be left in the final product either on purpose or not. You may put some things for testing purposes to help yourself or the team or highlight something and you have the option to choose. You could use some humour or inside jokes to cheer up yourself and your colleagues. And you may forget or for a reason (maybe just for fun) leave these things pass to production. The other case is to make a glimpse on purpose. It could be just to leave your mark on the product with a sense of humour or personal culture. If I was the first to reveal a secret glimpse on a game it would be easy for me to proove that I was involved in the production process. The other funny or creepy thing to see is comments in the lines of code of others. In some occassion you can clearly see the developers mood the time he was working.
I remember when I was a kid, I was playing Link's Awakening and getting knocked into a hole in one of the beginning areas, it took me to some random room suddenly and I couldn't kill any of the enemies or even get out. After dying, my child mind was determined to go back, but I just couldn't get back to it, even reenacted what sent me there with zero luck. To this day I still wish I could go back and explore it all again.
I had that on the Zelda game which was a gold cartridge where I could get 1 to 7 of the keys and number 9 and I could never get 8 for some reason and therefore complete the game.
i had hat happen too i was wondering how to get it to repeat, i have had it happen several times thugh. i notice the areas you fall into are the dunguons but not loaded with proper textures. also this was DX so nothing to do with the screen slide glitch
The doghouse glitch? God I love that. It has different results depending on how many enemies you kill. I managed to beat the game in about an hour using it once. And I got the magic rod at the very beginning another time. It's awesome.
I used to do that trick all the time in MX vs ATV for PS2. I would start up a free roam and just keep launching myself. I never got tired of it lol. Those were the days.
I'm still having MX vs ATV untamed and a ps2! Everytime i get bored i launch this game and do random shits in free roam.Most of the time i'm doing this thing and i enjoy watching him being like ''OMG I'M FALLING OH NO''..Fun game XD
While its not as interesting as the ones covered in this and the previous video, I discovered a secret area in the game Monster Hunter 4 Ultimate. Through usage of a hack that lets you create quests with custom conditions, you are able to enter an area called "Eternal Void". This room is completely black, and any creatures spawned in this room are devoid of AI. Also, if you manage to damage yourself or become airborne, you'll fall through the floor infinitely. Its not particularly interesting, but since I had never heard of this glitch before and discovered it on my own (although I'm probably not the first or only person to discover it) I an proud of it.
In grand theft auto 3 there's a parking lot with a 4-5 meter high wall, but if you manage to fly over it (with the dodo) there's a text on the wall in full caps saying YOU SHOULD NOT BE HERE. And also there's a ghost town under the map. the way to get there is to fly there with a dodo behind a mountain or something (again) and you will see that its where the cut scene of the beginning of the game starts, just search it up EDIT I searched up the wall Easter egg and it actually say's "You weren't supposed to be able to get here you know"
"We can only wonder what the phone call would've been" Hello hello hello uh I wanted to record a message for you to help you get settled down on your first night
Didn't a lot of ex-Rare employees move on from having worked on GoldenEye and Perfect Dark to later do the Time Splitters series? The bananas instantly struck me as a nod to Rare and the Donkey Kong series.
Neco The Sergal I’m a sub. How tf do I find people I’m sub’d to in videos¿¿ Crazy. And I’m still waiting for part 3 of that bat shit crazy nazi mind freak game. Was incredibly disturbing while at the same time being cringe-ly funny.
Derek Maldonado I remember when it was raining at my afterschool care you were allowed upstairs where there was PlayStations and Wii’s. I remember fighting over the PS2 just to play that game. Jeez memories.
I forgot all the about the game! I used to play Motocross Madness all the time and remember purposely going out of bounds just so I could blow up my guy.
I think its because we find creepy things that are very confusing for our brain. 3d games are pretty similiar to real world for our brain visually and when glitches and other stuff like this happens our brain just goes wtf
In Sly Cooper Thieves in Time, if you use the "freeze the world" glitch and go down to the Paris streets and go to a certain place you can see one of Bentley's bomb icons as sly. And in a different part of Paris you can see a Pyramid that goes completely unused.
I think the hidden electric enemy in Sunshine could possibly have been a "fodder enemy" meant to make the Manta fight in episode 1 of sienna beach (The hotel level) a lot harder but was cut because the manta boss fight was hard enough.
The Sunshine Gumba (underneath the map) who shocks you when you touching it, is actually an enemy you find in the theme park world. Well obviously they do not look like this, they have a blue shell and are electric. So while it‘s being very strange that the gumba is there, it just interacts like a normal enemy in the park.
yeah he must not have played this level before lol theyre everywhere on the pinna park stage. and there is a similar 2d image enemy thing in sunshine, just not as an actual "enemy" there are those little 2d drawings of the chubby little onion looking enemies (the ones that stack on top of each other and have the big noses) that spawns the 3d ones in one of the fluud-less levels
8:30 I believe the flashing serves the function of calling attention to itself when a developer is viewing a map. If the texture is flashing, then it's a beacon for the dev to fix. But if the dev missed a spot, it might still be here.
There's an old one that's not accessible anymore. Back in the old days of "World of Warcraft" if you used blink as a mage to go through the instance entrance to dead mines and used slow fall as you fall through the world, you would end up in an unfinished version of Outland. I'm sure you can still find videos of it on youtube. There was a similar thing in Stratlhome but whatever place it sent you to had no textures if I remember correctly.
@@OzonesElbows Option A: Write code that allows the player to fly around and be invincible at will that can only be toggled in development builds, then tune this new functionality so it feels right and useable Option B: Spawn a helicopter at a designated out of bounds spot and move your spawn point there in the development build, no additional tuning necessary because your team already tuned a helicopter and you're all used to controlling them One of these options takes less time and also feels more intuitive.
I have some experience making games, there are automated ways to replace missing material sections of levels with your own material, so when the stage is all set to be polished, you can search and replace default mats with obnoxious ones (like unlit bright pink, or this flashing one in borderlands) so that people who edit materials via the viewport can more easily locate them, when the object name or material slot might be something like road_underpass.003_duplicate_duplicate
The spanish youtuber "tri-line" has literally copied this entire video, see this: u6QMVXDN_7o He didn't even change the thumbnail. I hope you take action and drop a nice strike on his ass. He has done this before and must be stopped.
I remember playing Driver on the PS1 years ago and thwre was a mode called survival where really aggressive police would chase you . If you place your car up against a wall and let them ram you , it would propel your car infinately upwards until the entire map got vacuumed into a corner !! Hilarious fun XD
In advanced warfare, on the map Detroit if you go out of bounds a little bit and look down, there's is a picture of the Golden Gate Bridge. Thought I would share this since we are on the topic.
@@admontblanc That's correct. You work on a thing for hundreds of hours, you slip stuff in for funsies that most are unlikely to see. I do that myself as a carpenter. There are cabinets and dining room tables all over the place with dorky jokes and phrases I have written on the inside of joints you would never see unless you intentionally dismantled the item (nothing offensive i swear!).
Stout Lagers was damn I used to work with my uncle he’s a carpenter I wish I would’ve drew a bunch a penises that way if anyone asked what’s in that house I could say a bunch of dicks
The only odd out of bounds thing I know of would be in Coconut Mall in Mario Kart Wii. When you're out there, if you go to this one part of the track under the mall, there's a wall you can hop up for a bit until going back into the track. The city around it is also a bit bigger than you'd expect and there's a road right next to the part with the moving cars that you fall through if you go on it.
Wait, the first one is obvious. Baby Browser disguised as Mario carries a paint brush. And as Mario you're supposed to clean up the island. I bet they had a living graffiti idea planned forn the spraying mechanic. And the idea was recycled later for A Link Between Worlds for the 3DS.
I'm glad I found your videos. I don't play videogames myself but it is a true testament to your quality and talent that you can keep me genuinely engaged and interested. I kind of want to start playing videogames now. Not for Easter eggs but just because it looks like they can be fun.
There's one in Spyro 2 Riptos Rage for ps1 that I wouldn't call "crazy" or anything, but I was able to discover it without codes when I was a little kid. In the level Aquaria Towers, in the "room" with that Hunter is in with the manta ray, you can swim out of bounds. Normally, if you try to swim out of bounds here, an invisible force will push you back into the level. But, if you hold down the square button (like a charging swim) and aim Spyro DOWN TOWARD THE GROUND while fighting the force in the direction you want to go, you will be able to go out of bounds. It has been over 10 years since I've done this, but I seem to remember it triggering some sound/voice files of random characters throughout the game. If you check it out and find it, please upload!
ah yea iv discovered that too. also lots other ways to glitch out of levels on those games. but not whole lot hiddon stuff in the levels, but spyro 1 intrestingly in town sqare the mountains at the "Backround" of the level are acualy solid.
I think the glitch city and the sp00ky ghost within might be a manifestation of the game's memory, and more specifically, the ghost is possibly a character that was not fully implemented, but not fully removed either, so it's still in the game's memory. I might be completely wrong, but it's a possibility.
I doubt that very much. No I would say game developers are doing this for fun. They are leaving their own tags that only people on their level would understand.
It's actually a good explanation that this character sprite could be a remnant of a non-implemented character. The Gameboy games use rather simple memory handling as evidenced by prior glitches and hacks and glitch city is 100% a situation where the game tries to load a game state from memory addresses it isn't supposed to load from, at least not in the order it tries to. So it is showing random sprites occupying those memory addresses. This is also why you get random crashes in glitch city, if you interact with or load from an address that has bad/illegal information in it, the game can't parse it and crashes, like the ghost girls name being too long for the game to handle, it's trying to parse data that isn't a name as a name and the programming done to handle names cannot understand it and forces the game to shut down. Glitch city is not just an out of bounds situation, it's a situation where you have forced the game to load a game state that is unintended, you save the game in an illegal position on a map which causes the game to throw random data at you when you load the game as it is trying to populate the map from registers that aren't meant to be read like that. Long story short, the sprite exists in memory for a reason, it was created by the devs at some point but never placed in the world, and when the player forces the game to load an illegal state the game starts reading from addresses its not supposed to read from, finding data that isn't supposed to be shown.
@@bighands69 no he's right. the amount of memory is so small that these glitched often overwrite the hex data that represents important info. when this happens you can get crazy results, I think this exploit is the reason behind the infinite rare candy glitch
I feel like glitches such as the helicopter were just the developers wanting to put it in the game but decided not to at the last minute so instead of completely deleting it they just put it where they thought nobody would find it. It's also probably indestructible because they never programmed it to take damage.
Actually you can see the helicopter fly by at around 9:30 To be able to have the helicopter fly like the other helicopters (in multiplayer) they probably just took the multiplayer helicopter and made a script that would control it using the same input player uses Once the path is done there's no longer any input and it just falls straight down They probably had to program it to not take any damage (don,t want the player to blow it out of the sky ans make the game crash lol)
@@thehypnotoad5184 Just like in halo 1. If you're able to glitch back in the pelican it, as you said, flys to it's placed location and ends it's script (disappearing) If a player is still in the pelican it just falls down.
Back in Vanilla & Burning Crusade World of Warcraft there was a way to use the unstuck tool to drop underneath Kharazan, which revealed a large smiley-face textured into the ground by a dev. You could also use the unstuck tool to get into the Hyjal dungeon before it was completed, but it was massive and had the World Tree with Archimonde's skull hanging from it, and the Well of Eternity below - which was extremely deep.
*Take me back to the pretty glitch city where the grass is #&%°●■• and the ghosts are pretty*
Take~
me~
home~
This is underrated
Pretty Glitch City By Dark Sun And Roses. ⬛️ ☀️ & 🌹 🥀.
@@2401blue to
The
Place~
@@faraz4273 This guy doesn't get it
That's some dedication to randomly just playing for the sake of exploring glitches! Respect.
No job or life. Learn how to play a game without cheating children. No respect!
@@OG-NorCal how is he cheating? He's not trying to beat the game he's simply exploring the game out of the boundaries which are set. If I made the game I'd be pleased that someone was interested enough in what Id made to fully explore it.
Any offline game is fine (waste of time unless getting paid). Using this for online modes is cheating and pathetic.
@@OG-NorCal so wait using cheats in an online game just to explore is cheating and pathetic some places don't even need to be reached with cheats they just need to be glitched
Glitching is cheating, however you look at it.
As a former level designer i can shed a little light on the objects found out of bounds. During the creation of a level designers will sometimes use placeholder items because the art of the object was not finished at the time of the level creation. The level designer hides the placeholder object by dragging it out of bounds to remember to use it at a later date when art assets or functionality become available. Sometimes they forget to do a final cleanup sweep, or they just miss some objects during the cleanup which end up in the final product but obscured from view (like that unused head in RE 2).
And that is how weird or placeholder items end up out of bounds. :)
Hey I got a question, are Easter eggs frowned upon in the video game development industry?
I'm assuming the MISSINGMATERIAL texture was used instead of the default Unreal Engine texture because the custom texture flashed and made itself easier to spot if an object was missing its texture, while the purple and white checkerboard may be harder to see in certain in-game lighting conditions.
KUG's 2D look might be they just used a concept art or a 2D "Sprite" just to test the enemy until they model it in 3D. we do that often in game developments.
We?
@Loona-kun if u search on google
they are actually a concept artist for a game
Anonymous then I should ask, why did you post this?
Guys, miyuru is actually a concept artist & video game creative designer. So why do u guys doubt him
What are you guys on about? It's just a goomba lol, there's no mystery.
"sometimes, God takes mommies and puppies away, and sometimes... just sometimes... I do."
wtf
It's featured in some racing game. It was a placeholder texture that got completely overlooked, despite the artist trying to make sure it was as obvious as possible.
Pennywises brother
Taf (the actual frick?)
Yeah, the story behind it was that t was a placeholder for early playtesting stages of the game. It was never removed, but it was not intentional.
I’m just admiring your pfp... 👁👄👁
When you click on the video because of the thumbnail, but then the actual video is enjoyable and you forget about what you clicked on the video for (the thumbnail), but then the video isn't clickbait, so now im 100% happy with this video.
In short clicked for thumbnail, but stayed for video.
It still is clickbait if you dont get the Content promised
Ur not clickbait virgin anymore
(Directed to someone who deleted their comment) That's not clickbait, it's good advertising. It's clickbait if it's false.
I wanted to see
For once, an actually benign clickbait.
There's a out of bounds area in the Halo 3 campaign where the texture becomes your teammates split screen. This becomes very trippy when you both look at this location as the game gets very confused
Where can I find this :D
@@cloudcoreyyeah seriously lol
Thats the same thing that happens in Star Wars Battlefront 2 for og Xbox
The bananas are clearly a location marker for the developers. It allows them to visually understand where their work space is in a large 3D environment with many useless spaces. They may have left it there rather than code them back out since nobody would ever see.
I think this is the case for most of these, they're mostly missing textures or test cells. Still interesting to see though
Nope. The passcodes bananas
And the bananas are some adult jokes they put :)
It’s also the same bananas used in the previous game so it’s technically a reference wether intentional or not
Lol = edgy 12 yr old
Nah you just think wrong
Imagine just customizing your soldier when some random dude pops up
Yeah imagine that (ツ)
that happened to me once
this happens in mordhau all the time lol, free bjs sometimes
**customizing**
**helicopter noises fades in and out while the helicopter zooms by**
"What the fu-"+
Hehehehe
The Invincible Helicoptor in Battlefield 3 seems like it was a developer's coptor to check over the level for any issues
I would say nice because of the like number but I’m annoying so now it’s at 70 likes
Coptor would be a good cartoon villain name
Oh
I mean if the devs are going to check over the level they might as well have fun doing it
@@charliel2751 now its 420
3:40 I used to love this game as a kid. My brother and I would repeatedly drive out of bounds just to watch the guy get launched into the atmosphere. There was also a train that we would try to get hit by, and a "Mesa Verde" type structure that we would try to drive in. I don't think we ever tried the racing part of the game though, as it was way more fun to screw around. Thanks for the nostalgia trip!
Hey bub I remember being young and paying these games too. On a snow map there was a spot if you stop u can hear chains and a ghost moan. Do you remember this?? I forgot the make of the game and the map but I do remember the ghost easter egg
@@abrahamwashington8579 Was it the one with the ski jump
@@mattdawson630 i believe so. All I remember was it was a PS2 atv game and on a Snow map of you stopped you would hear chains and groaning. My friend always freaked me out saying it was a ghost but I believe there was a big ski jump
Me and my younger brother, besides driving into the boundary many time during or after a freeride session, we also tried getting on the train in one of the ATV games.
I don't remember if we stayed on the train, but we def nailed the landing several times, and I guess we dropped on a position where we could ride it for a minute before sliding off.
Same here!! I used to love this game. Really want to get myself a copy as an adult now. It has some really good memories, from all the exploration I used to do.
Player: Goes out of bounds
Game: Y e e t t h i s s h * t o u t t a h e r e
lmaooooooo XD
TAKE ME BY THE HAND
yeet
Karen Smit LEAVE ME TO THE LAND THAT YOU UNDERSTAND, OCEAN MAN
ok jotaro
Kug was obsolete. He was set for deletion in the matrix and he knew it. So he hid underground to avoid the architect
now this is a quality comment, actually seems legit if these entities have consciousness.
Morpheus? .....woah
Justin Reyes kug is norwegian for Penis
Justin Reyes is it bad that we both have the same name (irl) by accident XD
Hi Im Zafy na I love it
In a world that’s so oversaturated with rehashed top 10 list and the like, it’s refreshing to see a YT channel put the time and effort in their lists to find new content. I haven’t heard of any of these. Keep up the great work.
yep
Even though he did mistakes with the Pokemon section. The person who did the "glitch" changed the class of the Ghost too. This is NOT the true class of the Ghost. But he made it sound like it. Also you do NOT get sent back home when you WIN. You get sent back when you LOSE.
I mentioned the class change in the video. (6:51) I also provided a link to the original video in the description as well, as there was lot of information I slimmed out for sake of timing and viewer retention. My bad on the win over lose thing.
yea....ditto what magic fingers said
Pt3???
I'm scared of Easter eggs I don't even know why
Sometimes easter eggs really tend to scary you. In GTA IV, if you get into Statue of Liberty’s interior, you will see a huge, bouncing and medical-correct heart inside this statue. In GTA V, you can find a ghost of female in an end of a mountain path, although she don’t move or do harm anyway. You can also discover huge UFO under sea or in open air sometimes.
Same I usually do out of bounds glitches in Plants vs zombies garden warfare and one glitch on the zombies side it was so erie I don't know why...
@@dondonMMD yea sometime easter egg made to scare us or to make us laugh
One of the scariest easter egg was the ben and ed case you could search it up yourself
Because they shouldn't be
4:02 *Y O O T*
I think he was supposed to say YEET
I lost my shit reading this comment
@@far0145 SPEEEEDWAGOOOOOOOOOOOOOONNNNNN
lul
DUUUUUDE!
In Skate 3, in the Art Gallery DLC, there's basically a whole level area behind a fence that's pretty easy to jump over. There's also an area on the other end of the map that you can jump between a fence and the roof of a tunnel to get to, which doesn't have much but it has some unrendered stairs and some walls you can go through. And if you can manage to glitch through the floor in a specific area, there's a basketball court underneath the level.
Yeah dude, all of these areas are pretty easy to get into imo, you just need to go into the object dropper and place a ramp. I recommend the large decked quarterpipe to run up and jump over for the easy fence, but the fence in front of the tunnel I recommend putting it perpendicular to the fence and airing over it since the space between the fence and the tunnel's roof is very tight.
That’s the old skate map!
I knew about the stuff over the fence but the basketball area that's just awesome
F
There's also the mini megaramp from skate if you glitch over the fence near a 4 way intersection
Went out bounds and I heard the sound of fluorescent lights buzzing
The backrooms?
The backrooms.
No
Get out of there
@@TheHappyGabeShow he can’t... we cant save him...
Hell?
the pokemon x&y ghost scared the SHIT out of me the first time she showed up
no ur not the one
Yeah what was that about anybody?
I played MX unleashed Like crazy when I was a kid! My dad and I called it “Hitting the wall”. Fun times man
same it was so cool
Nice. Nine out of ten things that aren't already in every other top 10 OOB list on TH-cam. That's a damn good ratio.
That’s why I’m subscribed to oddheader, truly fresh content. Hate other channels that regurgitate the same 10 “facts”. Oddheader is winning out here
Absolutely. He doesn't have many videos, but I binged them all when I found him a month or so ago and most of the content was either completely new to me or was stuff I knew but had extra details and facts that I'd never heard. I watch these kinds of videos all the time so that was super impressive.
What is that one?
Edit; I have no clue why I made this comment
The Super Mario Sunshine one.
Yo for real though its amazing
What i love about his videos is that he discusses things I've never heard about. Not just the same old stuff everyone uses on a countdown video. Please keep up the good work.
I'm actually going to guess that those bananas are simply left over from QA, and were originally intended to be used as a "we don't want the camera to see these spots, so let's put bananas there so game testers will notice the camera going too far".
1:07
For me, it looks like a very early concept art of the Strollin' Stu. I say this because of the shape of the peak of its head and the blue feet it has. It's face expression and teeth look like a goomba's probably because of inspiration.
5:34 .... anyone else thought it was the minecraft moon with super realistic hands xD
Yes I did
Yes
The bananas are in Timesplitters because the devs used to work at Rare which also released Donkey Kong
Aaah of course...
It's pretty common that developers put the missing textures as a flashing texture. Since its easier to spot that way.
Is it just me or is the Tomb Raider one disturbing as hell?
honestly. i got in in a bundle with my platform and holy shit i did NOT NEED THIS
I Imagine as after seeing the room, Lara Croft nope from there very fast.
Yeah men that texture is disturbing
Lol I played all the Tomb Raiders back in the day and there were several rooms way more disturbing than that one, I regretted entering several lol It was just a cool pattern to me but only cus I've experienced way worse within the game. Btw I played them all on playstation and had no idea there was an editor to put you wherever you wanted, that is so cool lol
The first game had really weird stuff going on. From that level where monsters bust out of big blood bubbles in the wall to the final level where you have to defeat the monster. Veins pumping all over the walls ew.
Should I point out the irony of going out of the borders in a game called Borderlands?
ScientistCat oh y e s (also I’m yo 40th sub) :3
@@shaicryptokiller7691 hi sub me 2 thxs
Zyna Plays no you don’t have a good comment
X Mas didn’t ask you stfu
Hahaha I've done that
In LSD: The Dream Emulator there is a door to a bathroom in the cottage map. The door never opens, but if you can get through it there's a whole bathroom modelled in there.
CPCGamer Oh hi.
Well, it's LSD: The Dream Emulator, so you really never know what was intended and what wasn't.
Holy shit I never thought about looking for out of bounds secrets to that game, I just kinda always felt that the game itself is an out of bound secret. Lol so they would never add any actual secrets, but that's just me not thinking outside of the box.
The craziest out-of-bounds experience I ever had first hand was 'Glitch City' in Pokémon Yellow. So, I heard that you could use the Safari Zone to get to a spot in the game that's supposed to be wacky, but I accidentally flew to the wrong place and ended up in an even wilder spot than Glitch City! I lost my Pikachu though as he stepped into a letter on the floor. Then I just flew outta there! Pikachu only returned after walking around for 15 minutes or so. It was insanity~!
NEVER SAVE IN GLITCH CITY IF YOU HAVE NO POKEMON WHO KNOW THE MOVE "FLY"
Dude, truth be told. you make these lists with so much better and unique content than other youtubers!
Word
How so?
How so? he shows stuff i havent seen in most ''video game discoveries'' games
@@slicktheslickguy587 number 10 on this list...
Because he shows what's in the title card, not click bait
i thought i was going crazy, i always remembered playing an atv game where you go flying if you hit the out of bounds border....but i could never remember the name. thank you for this!
2:30 There's always money in the banana stand!
It’s an illusion, Michael!
the bananas should be visible in the camera. it seems that game creators intendet that as easter egg for glitchers/scripters/hackers
NO TOUCHING
Haha, I love the reference. For the 5 people that will actually read this, "Easter Eggs" such as this are left in many games; they aren't for players to find. They are most often jokes/stabs at different members of the development team that their fellow programmers/designers included as part of an inside joke. Since the production releases of these games are designed so that players are unable to use modes such as "noclip" they don't bother taking them out for several reasons; Very commonly, these inside jokes are sort of forgotten about during crunch (or the heavy developmental last months before submission) and since removing them would require a re-bake of the map and another build the game, they are left alone. Once again, if a player should never be able to access this area of the game, then there is no harm in leaving it be. Almost all of your favorite games that you can think of are littered with these sort of "inside jokes" in areas that the player is never aloud to be in or view. This is one of the most fun parts of being a game developer :)
Number 3 was hilarious. Imagine customizing your character and all of a sudden a random helicopter flies behind you while a troop shoots an RPG lmao
Exactly 😂
At 5:35 is it just me or do i see minecraft
No Not at all
No
Clementine it just u and joe who see it
that's the minecraft moon
Lol
Oh shoot, I remember that Splashdown tentacle thing. Loved that game back in the day... Once for some reason the tentacle didn't appear and basically I could ride indefinitely out of the map. It was literally just water though. On the original Metropolis Mania game it was similar: if you walked out the city border it was an unlimited grass field. I left the playstation on for a week with the movement stuck down and my character was still walking, though the framerate was super choppy.
Check out the out of bounds stuff for Skyrim by the way, notably during the quest Mind of Madness where you can find a door out of bounds which leads to a bunch of rooms
@@JargonMadjin WABBAJACK WABBAJACK WABBAJACK
I think the flashing missing texture thing is just making missing textures easier to spot from playtesting.
But what about the part when he pointed out that the Unreal Engine's missing texture is colorful checkers?
Theres a chance the Unreal Engine didn't have an animated missing texture warning so they made their own to make sure things didn't go unnoticed. This one was just completely hidden and maybe left there.
Chimera MK they dont flash, they wouldnt be anywhere near as easy to spot as the obnoxious flashing one esp when looking at very large areas from a distance. I think its fairly obvious its a custom missing texture theyre using for extremely high visibility.
Chimera MK he literally just explained it.
The texture says "Missing MATERIAL", it's just tiled weirdly. Makes it easier to spot a missing material by having a placeholder texture and having it flash.
*kug so hecking fricking adorable i want him as my pet*
Hes a goomba what you mean
アレクストゥ u r stupid what do u mean?
@Dagon Master Says the guy who's named "Dagon Master".
Unless I hit my head.
You know what else is cute?
(SPOILER ALERT)
In one of oddheader's videos, he talks about a cut test enemy in final fantasy, it is an enemy called "dummy" why I think it's cute is because when you attack it, it jumps up and down.
Some people have even found unfinished levels in games that can be found out of bounds or by a glitch. A lot of code goes into damage collision, animation, "stage" triggers, etc. To remove or remark out all of the code can be time consuming so they tend to "cheat" by changing the location code or x/y axis of the item or place, to an off screen location.
Many reasons for doing this:
1. Time... Release date is near and do not have time or the resources to finish that part of the game.
2. Broken... The developers could not find how to make the said item to work properly or it would crash the game, so they gave up and "moved it" or blocked it by adding a wall.
3. DLC... Some future DLC can be found before it is unlocked. This is mostly for older console games/systems due to the lack of being able to download the update and/or lack of internal storage. Or another reason is the developers decide to include the item or area as DLC after it was programmed into the main game. Once game validates that you purchased the DLC, it just remaps the item or area to the correct location and links the correct code to animate the item/area.
4. Easter egg... Some programmers have extra time on their hands and for fun, they create these areas or items just to see if it could be found. The hidden "lost" island in Just Cause is one example.
In short, it is programmers being lazy or just wasting time on areas or items (mostly for the Easter eggs) :-)
So either they have too little time or too much
That's the biggest commet I've ever seen
That’s awesome! I never knew any of that
Ok TH-cam... i watched it
Yeah...
Mood
It didn't wanted to disappear
You too?
Finally i gave in too
Why is every comment spanish and include "Tri-line"?
Zebra spanish youtuber stole this video
Oh shit I was about to yell at Spanish people in comments but damn he stole his content 100%
@@burrito673 So you were gonna yell at them because they speak Spanish??
Because "tri-line" Is a TH-camr and he copy this video sorry my English is not the best
Wait did oddheader steal tri-lines video?
You will be teleported back to this location where eerily you will hear a phone ring
Hey, so my rattata is in the top perc...
Maybe 25 years ago, I decompiled the Amiga game "Agony". As I was browsing through the code, I read in awe a message that went along the lines of "In Memory of ..., Rest in Peace". I cannot remember the name of that person, but I was dumbfounded to have found some sort of digital tombstone.
It reminds me of the shrine in the barrens of WoW dedicated to a Blizzard employee who had passed away
Thats pretty cool
Or Borderland 2's Michael Mamaril. BL2 fan who died so they gave him an NPC.
Agony was fucking brilliant
4:01 Good God, he didn't get yeeted, he got yooted
stolen comment
you stole a comment
you stole my comment
Danye Jones didn't kill himself. YOOOOOOOOT
YoOooOT
2:58
There doesn't need to be a perfectly rational reason for those bananas to be there, it could simply be that the developers added those bananas as an easter egg
no... your not the one
Ikr
That's quite a rational reason you have there
Or as a developer in-joke.
Could be you have to be bananas to find them..
If ever I call the wrong number by mistake, I say "no, you're not the one" then hang up, in reference to the glitch. Turns out I can do a pretty accurate impression of her
Being a developer (not games but web) there're lots of things that can be left in the final product either on purpose or not. You may put some things for testing purposes to help yourself or the team or highlight something and you have the option to choose. You could use some humour or inside jokes to cheer up yourself and your colleagues. And you may forget or for a reason (maybe just for fun) leave these things pass to production. The other case is to make a glimpse on purpose. It could be just to leave your mark on the product with a sense of humour or personal culture. If I was the first to reveal a secret glimpse on a game it would be easy for me to proove that I was involved in the production process. The other funny or creepy thing to see is comments in the lines of code of others. In some occassion you can clearly see the developers mood the time he was working.
1444
1444
1444
1444
1444
Yah the real question is, why was this in my recommendations all week??
It was on mine like 2 months ago
Caus you didn't click it immediately or didn't select the dont recommend channel buttons
@@00Grimreaper00 literally impossible this was released last month
Ice Bear approves of how long your username can be niall
ikr
Getting launched across the map in Motocross Madness is one of my earliest memories. Those were the days.
imagen just wanting to play battlefield 3 and suddenly a group of players flies with a helecoper through the endgame screen without warning
I remember when I was a kid, I was playing Link's Awakening and getting knocked into a hole in one of the beginning areas, it took me to some random room suddenly and I couldn't kill any of the enemies or even get out. After dying, my child mind was determined to go back, but I just couldn't get back to it, even reenacted what sent me there with zero luck. To this day I still wish I could go back and explore it all again.
I had that on the Zelda game which was a gold cartridge where I could get 1 to 7 of the keys and number 9 and I could never get 8 for some reason and therefore complete the game.
i had hat happen too i was wondering how to get it to repeat, i have had it happen several times thugh. i notice the areas you fall into are the dunguons but not loaded with proper textures. also this was DX so nothing to do with the screen slide glitch
The doghouse glitch? God I love that. It has different results depending on how many enemies you kill. I managed to beat the game in about an hour using it once. And I got the magic rod at the very beginning another time. It's awesome.
I used to do that trick all the time in MX vs ATV for PS2. I would start up a free roam and just keep launching myself. I never got tired of it lol. Those were the days.
Did the exact same thing on ATV Offroad Fury: 1, 2, 3, and 4 on different maps constantly. Spent hours just doing that😂
I'm still having MX vs ATV untamed and a ps2! Everytime i get bored i launch this game and do random shits in free roam.Most of the time i'm doing this thing and i enjoy watching him being like ''OMG I'M FALLING OH NO''..Fun game XD
Lol me an my bro used do some sik ragdolls in max payne 2 on pc!
@@slowed8394 atvo 3 didn't have the launch feature and 4 didn't have freeroam
While its not as interesting as the ones covered in this and the previous video, I discovered a secret area in the game Monster Hunter 4 Ultimate. Through usage of a hack that lets you create quests with custom conditions, you are able to enter an area called "Eternal Void". This room is completely black, and any creatures spawned in this room are devoid of AI. Also, if you manage to damage yourself or become airborne, you'll fall through the floor infinitely. Its not particularly interesting, but since I had never heard of this glitch before and discovered it on my own (although I'm probably not the first or only person to discover it) I an proud of it.
link of video?
Dude that's pretty cool! Idk if you're still into the series but check out my runs and maybe play some sunbreak at release?
4:07 "Oddheader rules" is at the bottom left corner, lol
,lol
Took me a few replays to notice
I went out of bounds, ended up in North Korea
-w- o -w- ?
You're commenting in North Korea?
I went to the team 10 house lool
IoIgamerYT it’s that the new thing to do in YT? Go to two asshole’s home?
Is Sinbad there with you?
In grand theft auto 3 there's a parking lot with a 4-5 meter high wall, but if you manage to fly over it (with the dodo) there's a text on the wall in full caps saying YOU SHOULD NOT BE HERE. And also there's a ghost town under the map. the way to get there is to fly there with a dodo behind a mountain or something (again) and you will see that its where the cut scene of the beginning of the game starts, just search it up EDIT I searched up the wall Easter egg and it actually say's "You weren't supposed to be able to get here you know"
Jeez that's disturbing
I could never get the dodo to fly......
Me: reading an explanation about comments with triline
Oddheader: shooting at the bananas
Me: wait wtf
Saiks the anime tri-line
"We can only wonder what the phone call would've been"
Hello hello hello uh I wanted to record a message for you to help you get settled down on your first night
😩🐔🐇and a barrr
@Liz b Go drunk, you're home.
The phone call probably would have been:
"Hello? I'm looking for a Mister Jass, first name Hugh."
Didn't a lot of ex-Rare employees move on from having worked on GoldenEye and Perfect Dark to later do the Time Splitters series? The bananas instantly struck me as a nod to Rare and the Donkey Kong series.
Donkey Kong was so fun
Andreas Nordvall why yes.... excellent point
oohhh the super Nintendo days such fond memeries
10 out of bound discoveries that didn't rehash old shit everyones' seen for the last decade from every other video? SHOCKING!
Neco The Sergal
I’m a sub. How tf do I find people I’m sub’d to in videos¿¿ Crazy.
And I’m still waiting for part 3 of that bat shit crazy nazi mind freak game. Was incredibly disturbing while at the same time being cringe-ly funny.
“Sac of potatoes”
Sack of Potatoes, Oooh, the (bad) memories. lol
strange to find you here im also subbed
Wuttt neco you watch videos I do too what are the oddss
3:02 THIS WAS MY CHILDHOOD, I'VE BEEN LOOKING FOR THIS FOR 12 YEARS!!! Thank you!!! I used to just spend hours upon hours on this game.
Derek Maldonado saaame
Derek Maldonado I remember when it was raining at my afterschool care you were allowed upstairs where there was PlayStations and Wii’s. I remember fighting over the PS2 just to play that game. Jeez memories.
I forgot all the about the game! I used to play Motocross Madness all the time and remember purposely going out of bounds just so I could blow up my guy.
I play atv offroad fury
DUDE ME TOO !!!
Dude the player getting yeeted is the funniest thing I've seen all day 😭😭😭
Time?
In Real life, it's The Backrooms.
Shut up about this backroom
@@seekgaming5534 Bruh that was a year ago
Backrooms ay. Haven't heard about that place in months
@@seekgaming5534 can you show me where the backrooms are
@@youraveragetroller4467 is this a joke?
Why do I find these types of videos disturbing??? Like kind of scary?? Especially since I'm watching this at 3am
I think its because we find creepy things that are very confusing for our brain. 3d games are pretty similiar to real world for our brain visually and when glitches and other stuff like this happens our brain just goes wtf
You're not the only one ;~;
I find alot of glitch videos unsettling
Also, good point Amane
read this at 3:01am and I get where ur coming from
Cause you’re a little girl on the inside
i think it just has to with how the video is told, its purposely told a bit creepy and so is the music. So dont worry
I still remember when my sister and I found the barrier punt in ATV Offroad Fury; seriously extended that game's play life.
3:47 mountain renders sync up to the song lmao
1:14
*K*oopa
*U*nder
*G*round
KUG
But... it's a goomba.
Excaviliar ...
*K*arnival
*U*nderground
*G*oomba
*hooooo
Kuribo
Under
Ground
goomba's japanese name is kuribo yeah, so it kinda makes sense
Can you do an “out of bounds” for Silent Hill and see what the closed rooms has in it??
The shingleddick made a video about it
Link bro
Link Bro
In Sly Cooper Thieves in Time, if you use the "freeze the world" glitch and go down to the Paris streets and go to a certain place you can see one of Bentley's bomb icons as sly. And in a different part of Paris you can see a Pyramid that goes completely unused.
10:30
Lol imagine just trying to customize your avatar and a guy in the back round shows up with a bazooka and starts shooting at you
I think the hidden electric enemy in Sunshine could possibly have been a "fodder enemy" meant to make the Manta fight in episode 1 of sienna beach (The hotel level) a lot harder but was cut because the manta boss fight was hard enough.
In Half life 1 there's a room out of bounds with only Gabe Newell's face as a texture, check it out
Wait waht mann
It's simply the Gabe religion.
Does that mean that the HECU worship Gaben?????????
Gabenism
10:39 how you doing? thats a nice gun there.
Lol
Imagine your playing and customizing da player then that pops out of nowhere then ya hv a coffee or choco or milk
0:29: 10. Super Mario Sunshine
1:46: 9. TimeSplitters: Future Perfect
3:01: 8. MX vs. ATV Unleashed
man never finished it oof
@@Franpa777 ñ
@@ayudatengopiedrasenlosrino3786 jaja puso ñ ríanse
por cierto, ç
@@Franpa777 ç
@@ayudatengopiedrasenlosrino3786 ć
You can kinda see the head's hair on standard ratio in Resident Evil 2, though most people wouldn't notice.
And now, i can't unsee it
The Sunshine Gumba (underneath the map) who shocks you when you touching it, is actually an enemy you find in the theme park world. Well obviously they do not look like this, they have a blue shell and are electric. So while it‘s being very strange that the gumba is there, it just interacts like a normal enemy in the park.
yeah he must not have played this level before lol theyre everywhere on the pinna park stage. and there is a similar 2d image enemy thing in sunshine, just not as an actual "enemy" there are those little 2d drawings of the chubby little onion looking enemies (the ones that stack on top of each other and have the big noses) that spawns the 3d ones in one of the fluud-less levels
8:30 I believe the flashing serves the function of calling attention to itself when a developer is viewing a map. If the texture is flashing, then it's a beacon for the dev to fix. But if the dev missed a spot, it might still be here.
3:50 that squid in Spashdown used to scare the poopy out of me when I was a kid
There's an old one that's not accessible anymore. Back in the old days of "World of Warcraft" if you used blink as a mage to go through the instance entrance to dead mines and used slow fall as you fall through the world, you would end up in an unfinished version of Outland. I'm sure you can still find videos of it on youtube. There was a similar thing in Stratlhome but whatever place it sent you to had no textures if I remember correctly.
9:55 The helicopter makes sense when developers want to show off the game to either investors or other people working on the game.
They do not need a helicopter to do that. They have professional tools that allow them to do it.
helicopter is far more cool tho
They'd have some sort of console access so they could just make their player fly around the map with invincibility if they wanted to do such a thing
@@OzonesElbows
Option A: Write code that allows the player to fly around and be invincible at will that can only be toggled in development builds, then tune this new functionality so it feels right and useable
Option B: Spawn a helicopter at a designated out of bounds spot and move your spawn point there in the development build, no additional tuning necessary because your team already tuned a helicopter and you're all used to controlling them
One of these options takes less time and also feels more intuitive.
No tbf that's exactly what i'd do :'D NOthing beats an invincible helicopter
At 4:07 it says oodheaded rules
Victor Scott where?
Steve oddheader rules* at the below left corner
It says oddheader rules
Oh wait I didn’t read your complete response XD
Corner
1:16 wdym “what the hell is this?!?” THATS a gumba
I have some experience making games, there are automated ways to replace missing material sections of levels with your own material, so when the stage is all set to be polished, you can search and replace default mats with obnoxious ones (like unlit bright pink, or this flashing one in borderlands) so that people who edit materials via the viewport can more easily locate them, when the object name or material slot might be something like
road_underpass.003_duplicate_duplicate
Bizzozeron: Don’t hack me ples
The spanish youtuber "tri-line" has literally copied this entire video, see this: u6QMVXDN_7o
He didn't even change the thumbnail. I hope you take action and drop a nice strike on his ass. He has done this before and must be stopped.
That little shit
Is that the same guy that stole the content of son of a glitch?
@@seththegamer9252 son of a bish
@@charliel2751 he is one smol 💩
Link?
Guess you can say that Yoshi's Island styled Goomba in Super Mario Sunshine is pretty, shocking.
Damn, I should have used that joke!! xD
Fancy Pun Banana lol
Looks like something from paper Mario too me
*NO*
Really no comment on the bananas?
I remember playing Driver on the PS1 years ago and thwre was a mode called survival where really aggressive police would chase you . If you place your car up against a wall and let them ram you , it would propel your car infinately upwards until the entire map got vacuumed into a corner !! Hilarious fun XD
In advanced warfare, on the map Detroit if you go out of bounds a little bit and look down, there's is a picture of the Golden Gate Bridge. Thought I would share this since we are on the topic.
Honestly most of these can be explained by "Some dev did it by accident or was too lazy to fix it"
Nah, they often do them as inside jokes, although in some cases it's as you say, most times it's just devs having fun.
@@admontblanc That's correct. You work on a thing for hundreds of hours, you slip stuff in for funsies that most are unlikely to see. I do that myself as a carpenter. There are cabinets and dining room tables all over the place with dorky jokes and phrases I have written on the inside of joints you would never see unless you intentionally dismantled the item (nothing offensive i swear!).
@@stoutlager6325 Dude that's brilliant
Stout Lagers was damn I used to work with my uncle he’s a carpenter I wish I would’ve drew a bunch a penises that way if anyone asked what’s in that house I could say a bunch of dicks
The bananas look like they were there to test the angle of the camera.
Devs worked on Donkey Kong Country...
That's what I was thinking. Put an object in that was bright and apparent so you can tell if its showing up on the other side.
No just the wrong end of a group of glory holes is all.
or just trolling people who were hacking^"
Or a "banana split" pun.
"No your your not the one"
*throws phone across the room*
I burst out laughing!
I was just saying that😂
Also, talk about a "yeet"
Fine TH-cam,
I'll watch it!
why did you need to edit this
I know right? Pops up everywhere
Same
I know!!
Edward Du it's a good video at least
The only odd out of bounds thing I know of would be in Coconut Mall in Mario Kart Wii.
When you're out there, if you go to this one part of the track under the mall, there's a wall you can hop up for a bit until going back into the track.
The city around it is also a bit bigger than you'd expect and there's a road right next to the part with the moving cars that you fall through if you go on it.
Wait, the first one is obvious. Baby Browser disguised as Mario carries a paint brush. And as Mario you're supposed to clean up the island. I bet they had a living graffiti idea planned forn the spraying mechanic. And the idea was recycled later for A Link Between Worlds for the 3DS.
*bowser
TheCaptain008 maybe but not “obvious”
I was thinking the same thing...
I'm glad I found your videos. I don't play videogames myself but it is a true testament to your quality and talent that you can keep me genuinely engaged and interested. I kind of want to start playing videogames now. Not for Easter eggs but just because it looks like they can be fun.
I reccomend adofai, osu, beat saber and geometry dash
There's one in Spyro 2 Riptos Rage for ps1 that I wouldn't call "crazy" or anything, but I was able to discover it without codes when I was a little kid. In the level Aquaria Towers, in the "room" with that Hunter is in with the manta ray, you can swim out of bounds. Normally, if you try to swim out of bounds here, an invisible force will push you back into the level. But, if you hold down the square button (like a charging swim) and aim Spyro DOWN TOWARD THE GROUND while fighting the force in the direction you want to go, you will be able to go out of bounds. It has been over 10 years since I've done this, but I seem to remember it triggering some sound/voice files of random characters throughout the game. If you check it out and find it, please upload!
ah yea iv discovered that too. also lots other ways to glitch out of levels on those games. but not whole lot hiddon stuff in the levels, but spyro 1 intrestingly in town sqare the mountains at the "Backround" of the level are acualy solid.
I miss that game! they need to make a new one already
@@shootdasmm well, at least they have the remastered trilogy, and oh boy is it beautiful nostalgia right there
I think the glitch city and the sp00ky ghost within might be a manifestation of the game's memory, and more specifically, the ghost is possibly a character that was not fully implemented, but not fully removed either, so it's still in the game's memory. I might be completely wrong, but it's a possibility.
I doubt that very much.
No I would say game developers are doing this for fun. They are leaving their own tags that only people on their level would understand.
Sooo...
Wreck It Ralph?
It's actually a good explanation that this character sprite could be a remnant of a non-implemented character.
The Gameboy games use rather simple memory handling as evidenced by prior glitches and hacks and glitch city is 100% a situation where the game tries to load a game state from memory addresses it isn't supposed to load from, at least not in the order it tries to. So it is showing random sprites occupying those memory addresses. This is also why you get random crashes in glitch city, if you interact with or load from an address that has bad/illegal information in it, the game can't parse it and crashes, like the ghost girls name being too long for the game to handle, it's trying to parse data that isn't a name as a name and the programming done to handle names cannot understand it and forces the game to shut down.
Glitch city is not just an out of bounds situation, it's a situation where you have forced the game to load a game state that is unintended, you save the game in an illegal position on a map which causes the game to throw random data at you when you load the game as it is trying to populate the map from registers that aren't meant to be read like that.
Long story short, the sprite exists in memory for a reason, it was created by the devs at some point but never placed in the world, and when the player forces the game to load an illegal state the game starts reading from addresses its not supposed to read from, finding data that isn't supposed to be shown.
@@bighands69 no he's right. the amount of memory is so small that these glitched often overwrite the hex data that represents important info. when this happens you can get crazy results, I think this exploit is the reason behind the infinite rare candy glitch
I feel like glitches such as the helicopter were just the developers wanting to put it in the game but decided not to at the last minute so instead of completely deleting it they just put it where they thought nobody would find it. It's also probably indestructible because they never programmed it to take damage.
Your theory makes no sense
@@shinobi7371 How? It makes perfect sense. As a programmer, I can safely say that this has happened more than once.
Actually you can see the helicopter fly by at around 9:30
To be able to have the helicopter fly like the other helicopters (in multiplayer) they probably just took the multiplayer helicopter and made a script that would control it using the same input player uses
Once the path is done there's no longer any input and it just falls straight down
They probably had to program it to not take any damage (don,t want the player to blow it out of the sky ans make the game crash lol)
@@thehypnotoad5184 Just like in halo 1. If you're able to glitch back in the pelican it, as you said, flys to it's placed location and ends it's script (disappearing) If a player is still in the pelican it just falls down.
Back in Vanilla & Burning Crusade World of Warcraft there was a way to use the unstuck tool to drop underneath Kharazan, which revealed a large smiley-face textured into the ground by a dev.
You could also use the unstuck tool to get into the Hyjal dungeon before it was completed, but it was massive and had the World Tree with Archimonde's skull hanging from it, and the Well of Eternity below - which was extremely deep.