The Incredible Science of the Orbital Strike Cannon

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 595

  • @Frogster88
    @Frogster88 ปีที่แล้ว +2746

    My friend already declared he wanted to build this on our server. That was probably the fastest no I’ve ever given to anyone

    • @alejandrooibanez
      @alejandrooibanez ปีที่แล้ว +195

      yo i want to build it on our server too hahahaha, its so fking cool telling that u have an orbital strike cannon

    • @Frogster88
      @Frogster88 ปีที่แล้ว +142

      @@alejandrooibanez no we don’t rn, and ideally never will. We’re running create mod, and if anyone knows what that means, it’ll be pure destruction if it gets built

    • @m_t_t_
      @m_t_t_ ปีที่แล้ว +3

      Kill joy

    • @nocanseegreen3845
      @nocanseegreen3845 ปีที่แล้ว +51

      lame

    • @la1m1e
      @la1m1e ปีที่แล้ว +55

      We use it to remove trenchers and dig holes. Useful thing

  • @sleeplesswhipdcreme_nosleep
    @sleeplesswhipdcreme_nosleep ปีที่แล้ว +489

    The only man in the entire history of the human race to understand how Redstone Comparators work.

    • @comet.x
      @comet.x ปีที่แล้ว +47

      i'm aware this is a joke however ima explain them anyways.
      the comparitor either checks if the redstone going into the side is stronger than the one going into the back (compare)
      or it subtracts the redstone going into the side from the redstone going into the back (subtract)

    • @seanandrews5329
      @seanandrews5329 ปีที่แล้ว +2

      @@comet.x bro what 😂

    • @williamkwl6153
      @williamkwl6153 ปีที่แล้ว +9

      ​@@comet.x Yeah I don't get it, make it layman

    • @comet.x
      @comet.x ปีที่แล้ว +14

      @@williamkwl6153 it either acts as x>y or x-y

    • @Cec_Krem
      @Cec_Krem ปีที่แล้ว +17

      @@seanandrews5329 (Yep I'm 3 months late, I know, but I don't care)
      The redstone dust have a power loss within the distance (from 15 to 0, which means that redstone can go to 15 blocks before needing a repeater)
      When you have power going inside of a comparator, it just gives the actual power as output (so if there is a power of 13 in, it will give a power of 13 out : input = output)
      But when you have power going on the side of the comparator, then the comparator will check if that power is stronger (closer to 15) than the actual input. so, for example, if you have a power of 14 going on the side of the comparator and a power of 13 as input, the comparator will send a power of 0 as output, because the side power is greater than the ingoing power.
      And, with the same logic, if the power on the side is less than the input, then it just gives the same output as input (remember ? input = output !)
      The last function that a comparator has is the "subtract" mode (when you click on it and it has a torch that lits up)
      it's very easy to understand : the input power (in our example it was 13) is subtracted by the power on the side (in our example it was 14)
      as 13-14 = -1, it will just give a power of 0. if now you have 15 as input and 10 on the side and the comparator on subtract mode, then it will give a power of 5, because 15-10 = 5. That means our redstone signal going out of that comparator will be able to go to 5 blocks before needing a repeater.
      I detailed a lot so I hope you will be able to understand this much more than before, have a good day :D !

  • @in1
    @in1 ปีที่แล้ว +122

    "So we know that this TNT is moving at 10 blocks per tick in each direction, so it moves 10 blocks in each direction per tick"
    - Cubic, 2023

    • @WaterComputer
      @WaterComputer 6 หลายเดือนก่อน +10

      The missile knows where it is because it knows where it isn't kinda statement

  • @partypiggaming9344
    @partypiggaming9344 ปีที่แล้ว +869

    My question would be, can you throw in a ender pearl loader to this thing to tp to anywhere in the world that is loaded. Even better is if the pearl is somehow put at the end of the orbital strike so you can super hero landing in the huge pit!

    • @Ealron356
      @Ealron356 ปีที่แล้ว +113

      Yooooooo I love this idea. Or if you could have a remote activation for the cannon (with preprogrammed coordinates) it could be like an air strike. If you built a whole wireless red stone transmitter you could build a military outpost or a aircraft carrier you could wirelessly set coordinates from. Extra points if it’s connected to a Morse code system on the ship with a single note block that beeps whenever you touch it. The add skulk shreakers on the ship to act like a raid horn there’s so many possibilities
      If you preprogram a spot in the machine itself the wireless system could transmit translations of the original coordinates by adjusting the location by a scale of the lecterns and any direction. I understand tnt doesn’t apply force linearly, or at least I think, so this wouldn’t be precise but it would be really fun to set the original target to a base and have a remote controller in an outpost by the base. You could send simple messages to the main cannon to slightly change the location of the strike as you watch it live from close to the target

    • @thatlittlefrog.
      @thatlittlefrog. ปีที่แล้ว +9

      pearl not purl

    • @slacker2016
      @slacker2016 ปีที่แล้ว +10

      U would have to align the pearl

    • @coreworlds
      @coreworlds ปีที่แล้ว +35

      the location where the pearl lands would have to be actively loaded

    • @thedenominator_
      @thedenominator_ ปีที่แล้ว +32

      The problem is loading the area you want to pearl to
      Edit: wait you could load it with tnt that is processed ahead of the pearl bc it loads it for 1 tick

  • @Zuchii
    @Zuchii ปีที่แล้ว +1264

    I really think this technology could be used to make a tunnel bore for really, really long tunnels

    • @TammonOG
      @TammonOG ปีที่แล้ว +66

      Already in development

    • @chaddavis9813
      @chaddavis9813 ปีที่แล้ว +17

      @@TammonOG wouldn’t it struggle to deal with lava?

    • @isaiahmaljaars3109
      @isaiahmaljaars3109 ปีที่แล้ว +19

      @@chaddavis9813 build it above lava level

    • @O5MO
      @O5MO ปีที่แล้ว +31

      @@isaiahmaljaars3109 water and lava can still spawn there, but only in single blocks instead of lakes

    • @isaiahmaljaars3109
      @isaiahmaljaars3109 ปีที่แล้ว +8

      @@O5MO oh i forgot sorry

  • @thomasyun423
    @thomasyun423 ปีที่แล้ว +144

    This man used more linear algebra in this video than I did in my college class

    • @lazyplayer1
      @lazyplayer1 ปีที่แล้ว

      I don't know how to tell you this man but you go to a clown college

  • @TMinusRecords
    @TMinusRecords ปีที่แล้ว +62

    25:32 Wait, so the chunks at the target don't even have to be loaded? The tnt will still get there and just explode when the player comes back? That makes this even more insane! This is the biggest achievement in redstone ever

    • @stachu5049
      @stachu5049 7 หลายเดือนก่อน +9

      Fr, mojang added redstone for stuff like automatic doors and some chest management, and now we have Redstone Computers, Minecraft in Minecraft and the Orbital Nuclear Strike Cannon

    • @Eiravxe
      @Eiravxe 5 หลายเดือนก่อน

      Kaja​@@stachu5049

  • @JKM115
    @JKM115 ปีที่แล้ว +181

    Ok, that was an insane explanation. Good job mr Metre!

    • @cubicmetre
      @cubicmetre  ปีที่แล้ว +59

      Now we need how to build the ultimate perimeter so I can make it obsolete with the instant perimeter machine

    • @witherschat
      @witherschat ปีที่แล้ว +16

      @@cubicmetre "instant*"
      *takes one day of lazy chunk loading to charge up

    • @bossa98765
      @bossa98765 ปีที่แล้ว

      @@cubicmetre is it actually possible to make a perimeter instantly if we remove the obsidians

    • @that_one_guy934
      @that_one_guy934 ปีที่แล้ว

      @@bossa98765 yes if you hook up thousands of these things, but the goal is to get a machine that could do it automatically. it'd be amazing if you could auto input coordinates into the machine which would make it actually reliable

    • @bossa98765
      @bossa98765 ปีที่แล้ว

      @@that_one_guy934 That would be super cool if you could just build a machine and whip out a perimeter instantly every time you want. And what if it gets super advance to the point you could customize the shape of the perimeter as well

  • @theoneandonlyflexo
    @theoneandonlyflexo ปีที่แล้ว +27

    The bit about the powdered snow just unlocked the whole design for me. I was in awe as to how you could possibly calculate so perfectly the insane speeds and upwards angle to get a parabolic curve where the tnt comes essentially straight down on the target. With the powdered snow quirk it's as simple as just setting the tnts position offset via its velocity since it will stop moving predictably. Brilliant!

  • @kjve3683
    @kjve3683 ปีที่แล้ว +399

    You need to hook the input to a hardcoded calculator which takes binary coordinates and automatically outputs the amount of tnt to the dupers.
    Then use some weird mechanics to locate players via redstone and convert the data to binary, reduce delay and you have a full-auto-auto-aim ballistic projectile launcher.

    • @greenmarble638
      @greenmarble638 ปีที่แล้ว +109

      Ferb...

    • @evandiliberto6238
      @evandiliberto6238 ปีที่แล้ว +36

      This is the way

    • @maboesanman
      @maboesanman ปีที่แล้ว +25

      You could enter the digits into lecturns. Maybe in octal so it’s a bit easier to calculate with

    • @greenmarble638
      @greenmarble638 ปีที่แล้ว +26

      @@maboesanman entering into lecterns needs manual intervention, its not automatic

    • @0xfadead
      @0xfadead ปีที่แล้ว +35

      ​@@greenmarble638Sadly there isn't a way to locate players with redstone throughout the world, without actually putting redstone at these positions, at which point you could just use a standard TNT cart bomb

  • @lucasmrNd
    @lucasmrNd ปีที่แล้ว +221

    I've been playing Minecraft for 11 years now and I still get surprised everyday of what people is able to do in this game. Sad that only a small part of Minecraft players know how complex this game can be!

  • @legopalji
    @legopalji ปีที่แล้ว +65

    Bro's the Magnus Carlsen of Minecraft. He could be designing mars robots for NASA, or be one of the greatest physicians of his time but instead he decides to bully other players in a game with completely overengineered tactics, incomprehensible for us mere mortals.
    That's based.

  • @karat1k214
    @karat1k214 ปีที่แล้ว +28

    Hello, one Russian streamer improved your gun and made adjustments to the depth of the shot, the strength of the shot, and the width of the funnel by the fact that when firing and setting additional settings, the gun itself reports the distance from each hole and prepares volleys immediately for many holes, he literally launched it all yesterday and hit 5 by 5 holes with a volley, and in addition, he added a counter and a timer

    • @АртёмДолгоруков-ж3ш
      @АртёмДолгоруков-ж3ш ปีที่แล้ว +6

      Наш Закхуэль ;)

    • @karat1k214
      @karat1k214 ปีที่แล้ว +3

      @@АртёмДолгоруков-ж3ш ага)

    • @kirpayti
      @kirpayti ปีที่แล้ว +1

      Хаха, мне буквально пару часов назад друг сказал о том, что Заквиель построил какую-то невероятную машину, показал мне фотку, и я сразу такой: лол, так это же пару месяцев назад сделал уже другой пчел. Ну если он улучшил машину, то интересно посмотреть, конечно. Надеюсь, он не просто украл всё безмолвно

    • @karat1k214
      @karat1k214 ปีที่แล้ว +2

      @@kirpayti эм ты так выразился конечно, заквиель везде упоминал кубик метра при чём тут воровство он не разу не говорил что пушка его, а я писал про иерихон который уже еле похож на пушку кубик метра из за многочисленных изменений

    • @karat1k214
      @karat1k214 ปีที่แล้ว +2

      @@kirpayti и кста у пушки уже апдейтов 15 быдо разных и оптимизация и усиление и формами стрелять и большими количества снарядов

  • @nekdozahadny4846
    @nekdozahadny4846 ปีที่แล้ว +43

    I'm studying physics and I had never thought that I could apply the same mechanics to a block game :D

  • @deepakrajendra8019
    @deepakrajendra8019 ปีที่แล้ว +80

    Looking at the crazy build of the Anvil launcher on Hermitcraft by Docm77, who mentioned the insane amount of work put into mastering the mechanics of the contraption; and then followed by this wonderful demonstration of some of the mechanics in detail by you in this TNT cannon is just awe inspiring! Props to the everyone who makes such kind of builds. It is so cool that a TNT cannon discord exists where all the magic happens!

  • @k_clark
    @k_clark ปีที่แล้ว +17

    This is incredible, it also kind of introduces the concept of nuclear war to minecraft. I would love to see shenanigans with this on smps. Also I really appreciate this explanation video, you are so good at that and now I actually understand what just seemed like witchcraft to me in the original video, so thanks 😊

  • @darkener3210
    @darkener3210 ปีที่แล้ว +17

    The moment you said instant perimeter im certain that you will never stop thinking about making it till you do
    Im excited for the video on it

  • @drumkommandr9779
    @drumkommandr9779 10 หลายเดือนก่อน +2

    Oh shit @29:00
    You made a particle accelerator
    Them chunk border holes look like quantum physics to me

  • @dylanoonk6456
    @dylanoonk6456 ปีที่แล้ว +3

    “hey man what are your coords rn”
    “10000, 10000”
    “oh neat. hey remember when you blew up my base earlier?”

  • @lucidity7145
    @lucidity7145 ปีที่แล้ว +4

    Thanks for posting this! I'd also like to thank you as your videos have given me interest in this side of technical Minecraft that I'd never even thought was this developed. Can't wait for what comes next.

  • @kajacx
    @kajacx ปีที่แล้ว +5

    Absolutely crazy. Someone needs to add control options with wireless redstone so that you can fire it from anywhere in the world.

    • @djdhdsjj
      @djdhdsjj ปีที่แล้ว +1

      Zakviel Channel, he is do this in mine shield

    • @fazexarizma5419
      @fazexarizma5419 ปีที่แล้ว

      ​@@djdhdsjj, don't work in vanilla(((

  • @bluedoessomeamogusstuff6738
    @bluedoessomeamogusstuff6738 ปีที่แล้ว +1

    THIS IS SO EASY TO UNDERSTAND! ITS COMPLEXED LOOKING BUT ITS SO EASY TO UNDERSTAND HOW EVERYTHING WORKS!

  • @megadubstepxd9462
    @megadubstepxd9462 ปีที่แล้ว +36

    29:57 tbh the first thing I thought about was teleporting into unloaded chunks with enderpearls that get loaded by the tnt explosion, just need protection or a totem or is there something preventing that idea?

    • @plopgoot5458
      @plopgoot5458 ปีที่แล้ว +2

      you could also just displace the enderperls speed such that it apears away from teh explotions

    • @megadubstepxd9462
      @megadubstepxd9462 ปีที่แล้ว +7

      @@plopgoot5458 idk what you're talking about but sounds like a good idea 👍

  • @hex37
    @hex37 ปีที่แล้ว +3

    The instant quarry sounds really neat!

  • @idkanimate7455
    @idkanimate7455 ปีที่แล้ว +1

    next step in tnt cannon technology is an orbital strike cluster cannon. Imagine a cannon with not only accurate strike capabilities but also a variable in creating a field of tnt charges, it can be a single downards charge or a line of charges, or a rectangle, all using redstone to determine how the charges are spread out.

  • @altu8590
    @altu8590 ปีที่แล้ว +218

    What's next? You make a particle accelerator that can rend space into shreds? You are a madman, and it's super awesome!
    Edit: Some mad scientist said they already kinda did, so I'll do one better. A railgun that shoots the projectile that supercedes and transcends it's own reality, finesse itself through spacetime and shoot someone in real life in past present and future?

    • @rushy123
      @rushy123 ปีที่แล้ว +15

      Probabli next is a instant quarry machine using the orbital strik canon

    • @bubbledog12
      @bubbledog12 ปีที่แล้ว +7

      They already have one. Kinda. There’s the thing with data splicing or whatnot where they are able to get any block including command blocks in survival. Or the one glitch machine that’s essentially quantum entanglement hard to describe, sadly it was patched cause of how game breaking it was. (It’s called item shadowing he also has a video on it)

    • @altu8590
      @altu8590 ปีที่แล้ว +4

      @@bubbledog12 i edited it, calm down there megamind.

    • @bubbledog12
      @bubbledog12 ปีที่แล้ว

      @@altu8590 if I’m a scientist, the world is beyond fucked

    • @bloxxerhunt1566
      @bloxxerhunt1566 ปีที่แล้ว +3

      ​@@bubbledog12 item shadowing was the coolest shit

  • @Apersonl0l
    @Apersonl0l ปีที่แล้ว +9

    dear god Cubic PLEASE make that instant -server crash- perimeter maker

  • @XBionicMC
    @XBionicMC ปีที่แล้ว +16

    This reminds me of the tech we'd use in Factions... TNT cannons got incredibly precise with tunneling effects aka "Nuking" in opposing factions' walls. Sand stacking and midair sand stacking all came to fruition back then. I remember writing a python script at one point to calculate exactly where the TNT would be based on the position/quantity of the propellant. flash forward about a year and a concept for one-shotting multiple base walls at once happened. good times.

    • @ScampiTheSighted
      @ScampiTheSighted 8 หลายเดือนก่อน

      It's a delight, and also insane to read about modern faction server tactics like this. I last played in early 2013 and I encountered NOTHING at this scale. The new tech everyone was talking about was adding falling sand blocks to payloads to blow up water-protected piston doors.

  • @fruitytanuki
    @fruitytanuki ปีที่แล้ว +7

    One advancement I'd love to see to this technology would be the ability to program multiple strike positions that it would hit sequentially. Logically that would allow you to have just one machine that can make infinite perimeters anywhere in the world if you increased the payload to be strong enough to reach bedrock. I definitely think it would be worth it in general just cause of how much harder perimeters are in 1.18+ although I know that would require almost entirely reworking the targeting counters cause you can't automatically interact with lecterns

  • @The_Canadiac
    @The_Canadiac ปีที่แล้ว +1

    This is the most interesting video I have watched in months

  • @Inbestigator
    @Inbestigator ปีที่แล้ว +4

    This is amazing Sean! I'm trying to make a Discord bot to do the calculations so this was SUPER helpful

  • @TheDraggerPlay
    @TheDraggerPlay ปีที่แล้ว +1

    I have just now, after I have been binging your videos for 2-3 weeks, noticed, that your not a many year old channel with over a million subs, but rather new with "just" 81k subs.(which is wicked fast btw, congrats on that).
    Your videos are punching way above your weight class, your doing a really good job explaing the important stuff in a way someone with just bearly above average theoretical understanding and no skill in building or even designing restone contraptions myself can understand most of the stuff you say. I, personally, could have even more explaing in there, especially on certain mechanics (or where you have have explained them already previously) if I had to give constructive feedback, but that's in huge parts thanks to my knowledge about all of the details or better lack thereof.
    Keep it up, I can't wait for the next utterly insane thing you post

  • @paczekzbiedronki9546
    @paczekzbiedronki9546 ปีที่แล้ว +8

    My man this IS building death star from scratch

  • @cassidycrawford6968
    @cassidycrawford6968 ปีที่แล้ว +1

    This is a psychotic amount of work for a fucking Minecraft TNT launcher. Good shit lad.

  • @nexyr_
    @nexyr_ ปีที่แล้ว +1

    the mechanic at the end is really exciting ! if you or other people develops an instant perimeter with this, it would be insane

  • @lachlanparker570
    @lachlanparker570 ปีที่แล้ว

    With the underground TNT "surprize" demonstration, as soon as it blew up, an ad played. just before I realised that it was an ad, I thought that either your game had crashed, or the video ended. Either way, I was entertained twice over.

  • @ZackBUnofficial
    @ZackBUnofficial ปีที่แล้ว +2

    The whole technology is insane enough as is, and then at the end I hear you say "...the possibility of the 'instant perimeter'...". I now feel like I should throw my headphones and punch my monitor, lol

  • @NicoDichter
    @NicoDichter ปีที่แล้ว +1

    I hoped that you would look into the digging possibilities, but what you showed at the end will enable crazy things!

  • @seanseal6265
    @seanseal6265 ปีที่แล้ว +2

    This is amazing. I am always mind blown with your crazy work. Keep it up!!!

  • @Brob3r
    @Brob3r ปีที่แล้ว +1

    I really wanted that video to be made! :D

  • @mxdndy
    @mxdndy ปีที่แล้ว

    when i first saw this boi from you my first idea of usage was instant quarry and i have powerful enough server where i will do it
    thank you for your invention cubicmetre!

  • @UJOT_.1
    @UJOT_.1 ปีที่แล้ว +1

    Now waiting for someone to inevitably build this on 2B2T

  • @attackofthehog
    @attackofthehog ปีที่แล้ว +1

    Looking forward to Hermitcraft season 10 when Doc uses this to establish dominance over the entire server!

  • @phantomabid
    @phantomabid ปีที่แล้ว +1

    We really love watching your videos. Please upload daily!

  • @potatonian
    @potatonian 11 หลายเดือนก่อน +1

    Engineers when air resistance is negligible.

    • @cubicmetre
      @cubicmetre  11 หลายเดือนก่อน +1

      Actually minecrafts ballistics are highly non-linear because minecraft tries to emulate air resistance. As a result models built for cannons are quite computationally expensive.

  • @JonnyLucca01
    @JonnyLucca01 ปีที่แล้ว +1

    With the knowledge presented at the end it should be possible to solve the offset issue in 14:30 by simply giving the (in the picture) bottom and left tnt momentum in the last tick before exploding so it moves forward in the lazy chunk, aligns itself against a block and explodes in this exact tick because it is still processed. I guess that my logic is some sort of flawed because the solution seems too simple and I'm not at all in the subject, therefore I'd love to get corrected.

  • @simonkhouryAU
    @simonkhouryAU ปีที่แล้ว

    Can't wait to see this tech's development after a couple of years.

  • @zankomag8322
    @zankomag8322 ปีที่แล้ว

    Man this is really crazy! You made really cool stuff! Keep it on!

  • @stuffaboutmc
    @stuffaboutmc ปีที่แล้ว +1

    keep it up cubicmetre!

  • @TroysGarbage
    @TroysGarbage ปีที่แล้ว

    YOU, SIR, operate on an entirely different level. Amazing.

  • @kopier194
    @kopier194 ปีที่แล้ว +6

    So if TNT is loading chunks for a one tick is it possible to somehow hook it up to chunk loader in order to be able to turn it on remotely?

    • @TheGoodMorty
      @TheGoodMorty ปีที่แล้ว

      I had the same idea! that's what I thought he was going to do when he started talking about an instant perimeter. Being able to wake up distant farms with a chunkloading system like this would be amazing

    • @JonnyLucca01
      @JonnyLucca01 ปีที่แล้ว

      Maybe if you put a portal at the chunk borders where the tnt exploded it might be possible to teleport the tnt right before it explodes. That'd trigger the portal loading for 15 seconds on the netherside which could be used to load the area. Which (in case it works) opens up the question if the tnt keeps it velocity on the netherside and travels even further or if it just destroys the portal and maybe even stops the 15 second chunkloading and immediatly unloads the area again. I'm currently taking a break from Minecraft, but these questions might get me back into it. Maybe somebody else has time to test this
      Edit: Not possible, asked on the tnt archives server about this. Answer: The tnt only fetches block data from the memory, therefore nothing else than this explosions effect on blocks is getting processed. So no portals, no entities, nothing, not even the tnt effect on the items from previous explosions or something.

  • @NotBedWays
    @NotBedWays 2 หลายเดือนก่อน

    2:13 this gives me an idea to make a teleporter cannon for yourself using the tree second dmg immunity after dying while respawning in the cannon

  • @oriolcubeles620
    @oriolcubeles620 ปีที่แล้ว

    the future of wavetech, instant quarrying 👀 and then, ofc, instantly pick up everything with falling hoppers ;))

  • @BlackFlame987
    @BlackFlame987 ปีที่แล้ว +1

    "one really big fcking hole coming right up"
    -Thermite

  • @lyzi1792
    @lyzi1792 ปีที่แล้ว

    This is simply insane, Especially the outro part

  • @Ganerrr
    @Ganerrr ปีที่แล้ว +1

    now add a spread factor that allows it to wipe clean a 20x20 area to bedrock

    • @qy9MC
      @qy9MC ปีที่แล้ว +1

      This would be awesome to watch!

    • @Nobodyknows-u2j
      @Nobodyknows-u2j ปีที่แล้ว +1

      One streamer and TH-camr (Zakviel) has already done this, he has improved the mechanism and now the op can shoot 524 × 524

  • @helved807
    @helved807 ปีที่แล้ว +2

    It would be so cool if you could use the tnt chunk loading technique for long instant redstone lines

  • @kanekopoint4273
    @kanekopoint4273 ปีที่แล้ว +1

    so with the wireless redstone with falling items would be perfect imo to load chunks to teleport to anyplace then back to set new cords
    the setup he showed would only give you 832 loaded blocks across 13 locations but still cool idea

    • @kanekopoint4273
      @kanekopoint4273 ปีที่แล้ว

      new chunkloaders are a must now

    • @kanekopoint4273
      @kanekopoint4273 ปีที่แล้ว

      unless you divide the map into 8 minus the center map make a machine that loads all the chunks in one of the 8 maps for a short time for you to teleport there and back using a wave machine or something to load 1/9th the map to then choose specific cords

  • @jonas8810
    @jonas8810 ปีที่แล้ว +1

    zoned out for 20 seconds at 15:00 and now im lost

  • @notapplicable7292
    @notapplicable7292 ปีที่แล้ว +1

    pretty cool, good job

  • @HowdyDo42
    @HowdyDo42 ปีที่แล้ว

    im proud to say that this is the first full cubicmeter video that i watched to the end AND understood

  • @wChris_
    @wChris_ ปีที่แล้ว +3

    very interesting i already head something along the lines of instant perimeter, after docm build his anvil canon. I was bit disappointed when he didnt build your crazy anvil everywhere all at once canon (still amazing what he build nonetheless).

  • @thegrandyata
    @thegrandyata ปีที่แล้ว

    I remember playing factions with kman in 2017 lmao did not expect to see him here

  • @mooing_cowmilk
    @mooing_cowmilk ปีที่แล้ว +1

    I think we need the MC equivalent of The Treaty on the Prohibition of Nuclear Weapons (TPNW)

    • @cubicmetre
      @cubicmetre  ปีที่แล้ว

      Wouldn't apply here, TnT is classified as a conventional explosive and thus is not prohibited by the TPNW

  • @JTJabba
    @JTJabba ปีที่แล้ว

    23:12 The reason the TNT rendered after another entity can apply velocity to it despite being in the same position is actually because of wobble. The game processes entities one by one in render order so the other entities that were rendered first all move down, then the first TNT moves down and explodes in the same spot, applying velocity to the rest of the tnt in the opposite direction. The location that each subsequent TNT explodes wobbles around its location at the end of the last gametick, and the average location of explosions will be between its old location and where it would've ended up without the feedback loop. You'll notice this has poor efficiency because some of the explosions actually happen on the other side of the group of entities you're trying to accelerate.
    This is also how OoE fusions work and why they have terrible efficiency, and why on some factions cannons different hammer ratios change more then just the velocity they apply, like causing entities rendered after them to bounce up sometimes.

  • @floris2872
    @floris2872 ปีที่แล้ว +1

    Mad scientist

  • @madman2572
    @madman2572 ปีที่แล้ว

    Holy crap. That gem at the end...

  • @lubobebo4435
    @lubobebo4435 6 หลายเดือนก่อน

    All I need now is a list of blocks needed in the description

  • @Blit_Wizbok
    @Blit_Wizbok ปีที่แล้ว +1

    A thought: could use this to launch ender pearls? You could use this to nearly instantaneously teleport to any loaded chunk in the world. Forget piston bolts, you have cannons!

  • @John_Gillman
    @John_Gillman 7 หลายเดือนก่อน

    The powdered snow being in the sky over whatever you want to hit is like the ultimate Achilles heel, all you need to do is remove 1 powdered snow and the entire contraption becomes useless
    that is assuming you would go out of your way to break the powdered snow

    • @cubicmetre
      @cubicmetre  7 หลายเดือนก่อน

      The problem is, if you don't have the powdered snow then the payload will continue flying as it reaches the target. However if the target is unloaded the cannon will still work without the snow.

    • @John_Gillman
      @John_Gillman 7 หลายเดือนก่อน

      @@cubicmetre how can it work while not rendered? doesn't the tnt still fly over it?

  • @alextilson9741
    @alextilson9741 ปีที่แล้ว +3

    You could totally use wireless tech to encode the target coordinates for this.
    I might improve my "portable" transmitter design to be compatible with the binary receiver so it can be set up in the field quickly.
    Like seriously, this is groundbreaking, because now we actually have a practical requirement to apply information theory to; how to most efficiently transmit a complex signal from anywhere in the world in the least amounts of bits and blocks placed as is humanly possible.

    • @alextilson9741
      @alextilson9741 ปีที่แล้ว

      Holy crap, I could make it use a serialised signal!

    • @cubicmetre
      @cubicmetre  ปีที่แล้ว +1

      Yes it would be pretty cool to transmit the coordinates to the cannon from anywhere in the world to call in an air strke. I'd imagine it would be pretty simple to make a redstone computer to perform the linear algebra for the phase space transformation and feed it to the cannon.

    • @alextilson9741
      @alextilson9741 ปีที่แล้ว

      @@cubicmetre I mean its just a vector transformation, so it would be a pretty simple computer in fairness.
      But damn, finally computational redstone isn't useless!
      I'm actually gonna spare some time for myself this weekend to prototype something. Hopefully y'all haven't beaten me to the punch by then 🤣

    • @F_A_F123
      @F_A_F123 ปีที่แล้ว

      @@cubicmetre inputting the right values from an excel table and launching from anywhere in the world (worlds) is done (using linked items) (not by me) (and it looks very neat: you take a shalkerbox, and it's like a panel where you can set values). I think building a calculator in game for that is too slow and unnecessary, using excel table doesn't waste too much time

  • @1224chrisng
    @1224chrisng ปีที่แล้ว

    29:50 Instant Quarry, just --add-- remove water, available at a store near you!

  • @lukasmiller8531
    @lukasmiller8531 ปีที่แล้ว +1

    Yes, we def want an instat perimeter

  • @zactron1997
    @zactron1997 ปีที่แล้ว

    Please build that concept for an instant quarry. It may be entirely impractical, but it must be built.

  • @SupercapeGames
    @SupercapeGames ปีที่แล้ว +3

    Please make a step by step tutorial on how to make this please. I want to make this in my world 😊

  • @Ailtir
    @Ailtir ปีที่แล้ว +4

    If you chunk load a 5x5 will the center chunk be entity processing?

  • @connor5268
    @connor5268 ปีที่แล้ว +1

    My question is, assuming the server is running carpet mod, in a multi-player context, what counter-measures could be taken to effectively render an orbital strike incapable? What challenge can you make out of trying to survive an orbital strike? Assuming that you as a player have a script to log your exact location and player data when you log out, and knowing that you will log back in to an expected orbital strike, what could save your soul?
    I'd assume that one of the obvious solutions is to build a chunk-loader before you log out, which entirely solves the problem of logging in only to load primed TnT. A small obsidian shack entombing a chunk loader can endure weather harsher than any combination of Floridan Hurricanes, Californian Wildfires, and Australian Engineering.
    Additionally or alternatively, run a script to log in and log out as quickly as possible, whereby player login invulnerability is taken advantage of, the TnT explodes or begins to explode to the Chunk having been loaded for approximately 10 seconds, and then the player finally logs back in, possibly repetitively logging in and out to account for a long fall due to a stab-charge having destroyed all the blocks beneath a player.
    If that is the case, (to say that chunk-loading and login scripts successfully nullify an orbital strike as a threat) let's assume that there is a 10-second delay between when we log in and when we can log out, and assume an oldschool Minecraft faction mod, where Obsidian has an effective durability of 3, where block durability is defined as the number of instances where it can withstand an explosion before being destroyed, (this durability being measurable via right clicking with a potato created by a command block), and additionally, that the Obsidian inside of the orbital strike cannon is not subject to change--or alternatively, assume that crying obsidian is unmodified, and that we (the defending player/faction) do not have access to crying obsidian.
    At what distance is a sky base effectively out of the range?
    Could you create a series of chunk-sized pillars in lazy chunks surrounding a player (or chunk-loading mechanism) that have a constant use of TnT-mechanisms that explode so as to change the direction of any TnT that would otherwise be sent through it?
    Could you utilize powdered snow, 1-tick sand piston movement, or anvils in some form as a defense mechanism?
    If if truly can hit any coordinates in a Minecraft world, could you demonstrate how it is able to render a sub-bedrock bunker base null?
    Could you facetank explosions for an extended period of time? Using a Shulkerbox mod by Xisumavoid, th-cam.com/video/-BY0baj8UOo/w-d-xo.html, we can use the refill property to replenish Shields or Totems of Undying, and then survive for at least another 0.5 seconds for each item we can store in our inventory (and use an adjacent ender chest as additional storage).
    How about we assume that a script is running so that an orbital strike cannon knows our location, and as time efficiently as possible, an automatically will send a strike to our exact location as often as possible, that we spawn in (500000, 500000), and that we exist on a superflat world where structures can generate. Now, build an additional strike cannon for each player that has access to a server, run the script for each player, and create a challenge of trying to dismantle a set of orbital strike cannons in a multiplayer setting. Assuming that having a player entity enter the nether causes them to instantly die, (as well as many other changes), how would you go about the challenge of defending against Armageddon, establishing resources within a superflat world with no access to the Nether Dimension, and then dismantle a set of orbital strike cannons that may as well have converged into it's own death star?
    In this superflat, It would be very interesting to try and interact with the nether under the presumption that the player cannot enter it, but that we can use a seed and coordinates to understand what is on the other side, and then attempt to bring over resources from the nether to the overworld, or vise versa.
    Alternatively to the hell that I just described, what about trying to improve or create a variant of the Orbital Strike cannon that can use a payload or charging mechanism other than duped TnT? What about using the spawning of a Wither? Blue Wither Skulls? Regular Wither Skulls? Respawn Anchors/Beds? Charged Creepers? The thought of an orbital strike cannon that could destroy obsidian is horrifying beyond comparison, and could solve the obsidian chunk loading bunker as a problem to the effective capacity of an orbital strike cannon as an impossible exertion of a god's will on earth.
    ~Just some thoughts~

    • @cubicmetre
      @cubicmetre  ปีที่แล้ว

      I mean, literally just place a block of obsidian above your head when you logout, that will do the trick.

  • @christopherr8441
    @christopherr8441 ปีที่แล้ว +2

    This is why you should pay attention in math

  • @heacktic5175
    @heacktic5175 ปีที่แล้ว

    thank you for this pannenkoek level explonation

  • @lukijez
    @lukijez 4 หลายเดือนก่อน

    This is crazy informative!

  • @Davie-jx4rh
    @Davie-jx4rh 6 หลายเดือนก่อน

    You bastard! You’ve made me interested in obscure mathematics by advertising a Minecraft tnt cannon!1!1!!1!1

  • @jan_hxm
    @jan_hxm ปีที่แล้ว

    Can't wait to see some death star quarries soon

  • @oskarhalvin7390
    @oskarhalvin7390 ปีที่แล้ว +1

    I am learning more than and entire year of school math taught me.

  • @BRDoriginal
    @BRDoriginal ปีที่แล้ว +3

    this is literally minecraft quantum mechanics

  • @Sub_Giga_Chad
    @Sub_Giga_Chad 5 หลายเดือนก่อน

    this is an engineering marvel

  • @FieryKitsune1
    @FieryKitsune1 ปีที่แล้ว

    I have a feeling some 6 or so months from now, Fit is going to talk about how someone built an orbital cannon in 2b2t and is using it to destroy bases without even leaving their own.

  • @ShadowMystix
    @ShadowMystix 4 หลายเดือนก่อน +1

    Can you make a tutorial on how to build this orbital cannon

  • @michat8830
    @michat8830 ปีที่แล้ว +1

    The misle know where it is, because it knows where it isn’t

  • @batbrain55
    @batbrain55 ปีที่แล้ว

    Hey Cubic, I had an idea for a specialist TNT cannon you could try and build.
    In the Social/PVP series Last Life, players used block paths high up in the sky, including near world height, to drop TNT minecarts on unsuspecting players' heads. This is a smart move, as people don't really look upwards, especially when they're talking to each other, and there is little counterplay for dealing with someone up that high.
    However, I had a thought that maybe you could build a TNT cannon designed to shoot far upwards at these players, as, unless they're standing on obsidian, it would destroy the thin paths they are standing on and probably kill them or at least deal serious damage to them, especially if they can't land in water.
    The problem is that this cannon would need to be cheap and quickly buildable, and also be able to shoot pretty far off to the side (though it wouldn't necessarily need to be aimable in any sideways direction), so you don't get yourself (and potentially any TNT you have placed) blown up in the middle of building.
    It would also need to be able to target block paths at variable heights, including up to world height (maybe having a cheaper, quicker to build design for lower heights would be a good idea), and it also needs to have reasonable accuracy without having access to exact coordinates due to the PVP setting and how high up the paths are (i.e. you'd need to do it by eyeballing it).

    • @cubicmetre
      @cubicmetre  ปีที่แล้ว +1

      Whoa dude, one constraint at a time, you can't just throw restrictions at a problem and hope you can find a solution. Instead you need to thoroughly weigh up the costs and benefits of a design to achieve the objective. "Just eyeballing it" and "precision shooting" are kinda mutually exclusive features in this scenario. In fact I demonstrate the use of a client mod to simply scan a target coordinate and immediately give you the settings, that is a good compromise between the two that makes the cannon possible.

    • @batbrain55
      @batbrain55 ปีที่แล้ว

      @@cubicmetre I could've sworn the coord scanner mod was an external program, or otherwise not something you could use in a server. Sorry about that. Brain fart.
      These aren't hard restrictions, mind you. If concessions need to be made to make it work, that's fine. Even if it enters the realm of something impractical it'll still be interesting to see the process.

  • @rushy123
    @rushy123 ปีที่แล้ว

    I love this tipe of explaining vid and you are a genius

  • @soupbowl6028
    @soupbowl6028 23 วันที่ผ่านมา +1

    Is there a way to make the stab charge without using lazy chunks?

  • @sybro9786
    @sybro9786 ปีที่แล้ว

    Excellent documentation

  • @kopiipase
    @kopiipase ปีที่แล้ว

    This is so awesome. The explainations are also good. sooo cool

  • @Kradrling
    @Kradrling ปีที่แล้ว

    2b2t boutta go mutually assured destruction with this tech

  • @kinghenry_ix3559
    @kinghenry_ix3559 ปีที่แล้ว

    Love it can’t wait for the instant perimeter

  • @benemenhall4215
    @benemenhall4215 ปีที่แล้ว

    Found this fascinating

  • @pandaman7999
    @pandaman7999 ปีที่แล้ว +2

    I would love to see an automatic perimeter! Also an automatic ancient debris quarry?

  • @МихаилКолосков1602
    @МихаилКолосков1602 ปีที่แล้ว

    I LOVE how minecraft went from a silly game with blocks to game where players build itself inside of it and makes an orbital, 100%, one shot, any place on the map, underground killer that breaks the game.

  • @celivalg
    @celivalg ปีที่แล้ว +1

    okay, we need the instant quarry

  • @SirNobleIZH
    @SirNobleIZH ปีที่แล้ว

    The more I watch cubic, the more I realized he's basically Australian Mumbo Jumbo