What's new in V-Ray 7 for Maya

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 14

  • @yousefmokhtarian9151
    @yousefmokhtarian9151 7 ชั่วโมงที่ผ่านมา

    oh my god these are next level of improvements

  • @aijiharry
    @aijiharry 19 ชั่วโมงที่ผ่านมา +2

    I hope you can provide more tutorials on Houdini. Currently, most tutorials are only on the Build platform, but I want to integrate V-Ray better into Solaris.

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 วันที่ผ่านมา +5

    What about houdini??

    • @VladimirKoylazov
      @VladimirKoylazov 15 ชั่วโมงที่ผ่านมา +1

      V-Ray 7 for Houdini is already released at the same time as V-Ray 7 for Maya.

    • @ferriohtv
      @ferriohtv 14 ชั่วโมงที่ผ่านมา +1

      is done bro

    • @tomjerry84
      @tomjerry84 9 ชั่วโมงที่ผ่านมา +1

      Seems like Houdini doesn’t need it🤣

  • @robert-j1t8t
    @robert-j1t8t วันที่ผ่านมา +2

    awesome, is denoiser temporal consistent like renderman denoiser? And what about Xpu?

    • @VladimirKoylazov
      @VladimirKoylazov 15 ชั่วโมงที่ผ่านมา

      The V-Ray denoiser can denoise across frames for temporal consistency since the very beginning many years ago. The NVidia OptiX denoiser also has a temporal mode now.

  • @ferriohtv
    @ferriohtv 14 ชั่วโมงที่ผ่านมา

    excelente

  • @prasannabn7439
    @prasannabn7439 20 ชั่วโมงที่ผ่านมา

    Can we have vray for maya ( beginner) tutorial plzzzzz 😢

  • @AyushBakshi
    @AyushBakshi 3 ชั่วโมงที่ผ่านมา

    I don't get this new "standard" BS... Autodesk introduced some MaterialX with its weird graph... now we have this OpenPBR?

  • @DanFrederiksen
    @DanFrederiksen วันที่ผ่านมา +1

    About time you got a denoiser, assuming this one doesn't wash out subtle textures too. Which you didn't show. Sky model is important too. Core features you should have done many years ago before any peripheral features like assets.
    Gaussian splat is ok but ultimately mesh photogrammetry is just better, especially with AI that understands the content like sharp edges instead of a uniform muddy grid of faces. Geometry environment can cast shadows and receive them. Not that that's the job of a renderer but more to know that gaussian splatting is not here to stay.

    • @yamar4116
      @yamar4116 6 ชั่วโมงที่ผ่านมา

      Hi there buddy - I think Denoiser was available since V-Ray 3.40 which was released around 2016 so almost 10 years ago. Sky model as well or if you mean the procedural clouds those are available for at least 3 years. I am sorry that you left behind at that stage somewhere :) Maybe you should update to at least 2019. As for Gaussian splat I think those produce much cleaner result than phortogrametry - at least for me pg has always looked a little like bad cake. However we are free to use whichever we prefer - the important think is that they are both supported :)

    • @DanFrederiksen
      @DanFrederiksen 4 ชั่วโมงที่ผ่านมา

      @@yamar4116 the vray denoisers have always considered subtle texture patterns as part of the noise and erased them, hence useless. Buddy :) as for updating, we did that to Vray 5 at significant expense from ancient 3.6 and there was virtually no difference. Slightly better clear sky and 5% slower. Zero improvement to the actual renderer. Denoise was useless. So we paid thousands of dollars for nothing. They had one job. All they wanted was more money for the nearly 30 year old renderer. They didn't think they had to actually improve anything.