I hope you can provide more tutorials on Houdini. Currently, most tutorials are only on the Build platform, but I want to integrate V-Ray better into Solaris.
The V-Ray denoiser can denoise across frames for temporal consistency since the very beginning many years ago. The NVidia OptiX denoiser also has a temporal mode now.
About time you got a denoiser, assuming this one doesn't wash out subtle textures too. Which you didn't show. Sky model is important too. Core features you should have done many years ago before any peripheral features like assets. Gaussian splat is ok but ultimately mesh photogrammetry is just better, especially with AI that understands the content like sharp edges instead of a uniform muddy grid of faces. Geometry environment can cast shadows and receive them. Not that that's the job of a renderer but more to know that gaussian splatting is not here to stay.
Hi there buddy - I think Denoiser was available since V-Ray 3.40 which was released around 2016 so almost 10 years ago. Sky model as well or if you mean the procedural clouds those are available for at least 3 years. I am sorry that you left behind at that stage somewhere :) Maybe you should update to at least 2019. As for Gaussian splat I think those produce much cleaner result than phortogrametry - at least for me pg has always looked a little like bad cake. However we are free to use whichever we prefer - the important think is that they are both supported :)
@@yamar4116 the vray denoisers have always considered subtle texture patterns as part of the noise and erased them, hence useless. Buddy :) as for updating, we did that to Vray 5 at significant expense from ancient 3.6 and there was virtually no difference. Slightly better clear sky and 5% slower. Zero improvement to the actual renderer. Denoise was useless. So we paid thousands of dollars for nothing. They had one job. All they wanted was more money for the nearly 30 year old renderer. They didn't think they had to actually improve anything.
oh my god these are next level of improvements
I hope you can provide more tutorials on Houdini. Currently, most tutorials are only on the Build platform, but I want to integrate V-Ray better into Solaris.
What about houdini??
V-Ray 7 for Houdini is already released at the same time as V-Ray 7 for Maya.
is done bro
Seems like Houdini doesn’t need it🤣
awesome, is denoiser temporal consistent like renderman denoiser? And what about Xpu?
The V-Ray denoiser can denoise across frames for temporal consistency since the very beginning many years ago. The NVidia OptiX denoiser also has a temporal mode now.
excelente
Can we have vray for maya ( beginner) tutorial plzzzzz 😢
I don't get this new "standard" BS... Autodesk introduced some MaterialX with its weird graph... now we have this OpenPBR?
About time you got a denoiser, assuming this one doesn't wash out subtle textures too. Which you didn't show. Sky model is important too. Core features you should have done many years ago before any peripheral features like assets.
Gaussian splat is ok but ultimately mesh photogrammetry is just better, especially with AI that understands the content like sharp edges instead of a uniform muddy grid of faces. Geometry environment can cast shadows and receive them. Not that that's the job of a renderer but more to know that gaussian splatting is not here to stay.
Hi there buddy - I think Denoiser was available since V-Ray 3.40 which was released around 2016 so almost 10 years ago. Sky model as well or if you mean the procedural clouds those are available for at least 3 years. I am sorry that you left behind at that stage somewhere :) Maybe you should update to at least 2019. As for Gaussian splat I think those produce much cleaner result than phortogrametry - at least for me pg has always looked a little like bad cake. However we are free to use whichever we prefer - the important think is that they are both supported :)
@@yamar4116 the vray denoisers have always considered subtle texture patterns as part of the noise and erased them, hence useless. Buddy :) as for updating, we did that to Vray 5 at significant expense from ancient 3.6 and there was virtually no difference. Slightly better clear sky and 5% slower. Zero improvement to the actual renderer. Denoise was useless. So we paid thousands of dollars for nothing. They had one job. All they wanted was more money for the nearly 30 year old renderer. They didn't think they had to actually improve anything.