Can You Make a Living as a Game Composer?

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  • เผยแพร่เมื่อ 25 พ.ย. 2024

ความคิดเห็น • 48

  • @MusicDesign
    @MusicDesign 4 ปีที่แล้ว +67

    Here are some of my income streams that other composers might want to consider:
    • Game Music Composition and Engineering (Only about 1/4 of my income)
    • Piano Instruction
    • Music Packs across Unity, Unreal, GameDev, and Scirra marketplaces
    • "Music Design" TH-cam channel
    • Music Streaming on Spotify, Apple Music, etc...
    Creating music packs are no joke in terms of accruing revenue. One advice I'd give to composers starting out is to pick a specific niche or genre to write the music pack for. Once you have a number of music packs within that genre, combine them all in one, massive music pack and sell that.
    Just the one compilation of my RPG Music Pack alone accounts for over 1/2 of my revenue.

    • @composercode
      @composercode  4 ปีที่แล้ว +8

      AWESOME advice here, bro! Glad to hear you've got those income streams going!

    • @AugustBurnsSam
      @AugustBurnsSam 4 ปีที่แล้ว +4

      Do you have any tips or advice on selling music on the Unity/Unreal asset stores? When you do that, is your music exclusive or are you allowed to sell on multiple sites?

    • @MusicDesign
      @MusicDesign 4 ปีที่แล้ว +5

      @@AugustBurnsSam It's all non-exclusive. Some other tips I can add is for each track, include ONE fade-out, then ONE looped version, then 2-3 LOOPED variations. The variations should be very simple, like removing the melody line or a drums-only or swapping the piano for a harp.
      Always think in terms of what the game developer would find useful. Most of the time, they want background music that meshes well with the rest of the game and doesn't stick out too much. This means do not create incredibly complex pieces, but stick with atmospheric tunes.
      Lastly, make sure your social proofings are clear and prominent. Have a great thumbnail image, list exactly how many tracks you offer and their mood/genre. Include reviews if you have any.

    • @composercode
      @composercode  4 ปีที่แล้ว +4

      @@AugustBurnsSam Great question! I don't think there is any exclusivity requirements on either platform, but this is a great subject to explore more. Perhaps I will do a video on it!
      Here are a few tips I've picked up:
      1. Look at the best-selling music packs on each store. This is a clear indicator of the demand and what kind/genre of music is most needed.
      2. Study the copy and graphics that the top-selling packs use and reference those as templates. Clearly, if they're topping the charts they're doing something right.
      3. Make sure to have multiple variants of your track to give developers plenty of variety in their implementation. For example, you might have a short, medium, and long version of a track, a looping version, a stinger, one with and without the melody, etc. This is pretty easily done through batching rendering with Reaper, or probably any other modern DAW.
      Good luck, hope this helps!

    • @AugustBurnsSam
      @AugustBurnsSam 4 ปีที่แล้ว +2

      Dang it, I didn't get any notifications for your replies. Thanks so much for taking the time to help me out! I really appreciate it.

  • @walzmusic
    @walzmusic 3 ปีที่แล้ว +20

    Composing music and making audio for games was my childhood dream and I am so happy to have a career doing it!

    • @Atohmic2003
      @Atohmic2003 ปีที่แล้ว +1

      That's awesome! Could you share how you ending up making it into this career because it is also something I'm very passionate about.

  • @jestifex917
    @jestifex917 3 ปีที่แล้ว +14

    I appreciate the median average income research you did and shared as well as the tangible tips to get started!

  • @MiguelBenitezJr
    @MiguelBenitezJr 4 ปีที่แล้ว +18

    Great video! I think sometimes desperation can kick in and one can be discouraged when it doesn’t all work out at once... getting to pursue your passions oftentimes looks like putting together a puzzle of different pieces.

  • @dariusschirato6436
    @dariusschirato6436 6 วันที่ผ่านมา

    Thank you for the music pack tip, it's so smart!

  • @composercode
    @composercode  4 ปีที่แล้ว +5

    Share how you've made money as a game composer in the comments!

  • @kevinarmes9804
    @kevinarmes9804 2 ปีที่แล้ว +3

    This video sheds light on one of the most under discussed an important topics for anyone who wants to go into music in general, especially composition and especially view games. I knew I wanted to compose music for video games by the age of nine, and I ended up majoring in music education, but shortly after went into teaching Tennis full-time, and shortly after that got into finance. Now I’m doing well financially, and in my spare time I come back to music theory, analyzing my favorite video game compositions, and watching TH-cam videos like yours. I really think you’re doing a service to the musicians and the composers out there trying to make it, and I wish your videos had more views. Great work Matt.

    • @composercode
      @composercode  2 ปีที่แล้ว +3

      Thanks man, I appreciate your encouraging comments! I took a convoluted career journey as well. I now do music full-time at my church, run a marketing agency on the side, and enjoy VGM and composition as a passion project

    • @kevinarmes9804
      @kevinarmes9804 2 ปีที่แล้ว

      @@composercode That’s awesome

    • @forcepalmproductions9158
      @forcepalmproductions9158 ปีที่แล้ว

      ​@@composercode wow praise the Lord! What exactly do you do a church? Compose all the music?

  • @PavelSemin
    @PavelSemin ปีที่แล้ว +1

    I was alienated a little bit by goofy thumbnail, but then was surprised with reasonable work with data and clear thoughts. Instantly subscribed

  • @DampONion
    @DampONion ปีที่แล้ว +2

    Hey man it would be interesting to hear about your career journey. I'm about to start working a full time job but keep working on this stuff on the side.

    • @composercode
      @composercode  ปีที่แล้ว +1

      Great idea for a future video!

    • @DampONion
      @DampONion ปีที่แล้ว

      @@composercode nice, would be great to know how you balanced both

  • @altermoremusic
    @altermoremusic 3 ปีที่แล้ว

    Thnx from another composer. Take my like. Right now I'm working on the music album, its almost done and my plan is releasing this on all platforms but also put this music into the music packs for game devs. Also, I've try to reach audiojungle. Just started.

  • @Mendelian
    @Mendelian 3 ปีที่แล้ว +3

    Awesome vid! Question: On the sites list on 6:17, any reason you didn’t name Songtradr?

  • @jacobmcnatt
    @jacobmcnatt 4 ปีที่แล้ว +1

    Earned a subscriber, my friend. Really enjoy this type of content. Thanks!

    • @composercode
      @composercode  4 ปีที่แล้ว +1

      Thanks Jacob, I really appreciate that!

  • @matthewhoward69
    @matthewhoward69 4 ปีที่แล้ว +2

    great video!

  • @jSpirituS7
    @jSpirituS7 ปีที่แล้ว

    Im trying to get into the indie video game music scene. Im a producer and would love to connect with fellow video game music producers!

  • @erickenneycreative
    @erickenneycreative 2 ปีที่แล้ว +2

    You didn't even mention the casino game industry, which is flourishing in the US and around the globe, where most sound designers are full time salaried employees.

    • @composercode
      @composercode  2 ปีที่แล้ว

      That's awesome! I'd actually love to learn more about that industry.

  • @StevenMelin
    @StevenMelin 4 ปีที่แล้ว +27

    Nope. Simply impossible to make a living as a game composer.

    • @TachyBunker
      @TachyBunker 3 ปีที่แล้ว

      aw. If you're not triple A.

  • @emanuel_soundtrack
    @emanuel_soundtrack 3 ปีที่แล้ว +2

    do you think that cold mails still work? Or how do you suggest to be noticed by serious companies?

    • @composercode
      @composercode  ปีที่แล้ว

      Building relationships within this companies is likely going to be much more effective, but cold emails definitely still work

  • @poorter3847
    @poorter3847 4 ปีที่แล้ว +5

    Good points but why focus on one thing? I am a self employed performing musician, a guitar/mando/ banjo/ukulele teacher, have my own recording studio, and besides writing music for my bands ... I write commissioned music as well.

    • @composercode
      @composercode  4 ปีที่แล้ว +2

      That's the way to go, my dude! That's why I said diversified income portfolio - it's super rare that folks make a living exclusively on custom music gigs.

    • @poorter3847
      @poorter3847 4 ปีที่แล้ว

      @@composercode Exactly! 😊

  • @noashlichter
    @noashlichter 3 ปีที่แล้ว +2

    you're funny! LOL
    anyway thanks !

  • @tommy_pedrini
    @tommy_pedrini ปีที่แล้ว +4

    The advice and information given in this video is so factually wrong and generally uninformed that it borders on malpractice.

  • @idontknow-lc8bz
    @idontknow-lc8bz ปีที่แล้ว +2

    so basically work for free hope for the best

    • @composercode
      @composercode  ปีที่แล้ว +2

      That’s what you took away from the video?! Lol

    • @idontknow-lc8bz
      @idontknow-lc8bz ปีที่แล้ว

      @@composercode thats all you said

  • @chucollin
    @chucollin 2 ปีที่แล้ว +1

    I think your math is wrong. Game composer go pass 150k and freelance composer makes so little like 20-30k. Where you got your numbers from? You didn't explain how? Your video makes no sense.

  • @MrGreekBlade
    @MrGreekBlade ปีที่แล้ว

    70k for a triple AAA composer its nothing