Making of Parkour FPS in Unity3D | Project Terminal Devlog #1

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024

ความคิดเห็น • 26

  • @gamesfortourists
    @gamesfortourists 2 ปีที่แล้ว +27

    As another game developer that can sort of code and can't animate, this is very inspiring--maybe I'll try to animate hands too. Looking forward to the next one!

  • @bigbird180
    @bigbird180 2 ปีที่แล้ว +6

    For someone who claims they cant animate, those animations are bloody brilliant! good work mate!

  • @jsonwakefield6284
    @jsonwakefield6284 2 ปีที่แล้ว +6

    I can definitely see this being something people speedrun the crap out of, keep it up

  • @mynil
    @mynil 2 ปีที่แล้ว +7

    You should try Inverse Kinematiks for the vault animation

    • @semikoder
      @semikoder  2 ปีที่แล้ว +5

      I figured Inverse Kinematics wouldn't really make a noticeable visual difference in first person view, especially if it's happening very quickly. I also took a similar approach for counter attacking in my second devlog. Thanks for the suggestion.

  • @digitalhouse6969
    @digitalhouse6969 2 ปีที่แล้ว +2

    also in game view change the free view to your screen res so that you can make good animations that are visible to players

  • @vulkan9599
    @vulkan9599 7 หลายเดือนก่อน

    for the slope thing you just check if the y component of your movement direction is positive or negative....if its negative you're going down a slope

  • @zhuhwang
    @zhuhwang 9 หลายเดือนก่อน

    Did u code the slide, run, and wallrun and jump? I want to learn this too

  • @blinkachu5275
    @blinkachu5275 9 หลายเดือนก่อน

    Could you go more in depth on that whole surface normal combined with movement? I am so stuck on it that I am having headaches

  • @ShadowHawk69420
    @ShadowHawk69420 2 ปีที่แล้ว

    This is amazing

  • @nobbele7583
    @nobbele7583 2 ปีที่แล้ว +3

    Interesting

  • @dodidu321
    @dodidu321 ปีที่แล้ว

    Holy Another one who knows Ghostrunner

  • @bumbowo
    @bumbowo 2 ปีที่แล้ว

    ur my true brother u dont know how many games i dropped cuz of animations

  • @jl6723
    @jl6723 2 ปีที่แล้ว +1

    Wait, if you don’t want to slide up, why didn’t you check that the velocity y of the calculated force is not positive?

    • @semikoder
      @semikoder  2 ปีที่แล้ว +3

      Oh you are totally right, why didn't I think of that? Thank you for mentioning

  • @SeroSerereSeviSatus
    @SeroSerereSeviSatus 2 ปีที่แล้ว +1

    you can rip animations from mirrors edge

  • @digitalhouse6969
    @digitalhouse6969 2 ปีที่แล้ว

    i think the game will do good if done right! btw in fiverr u can pay people 5 to 100+ dollars to make you what ever you like, like really good animations and 3d art

  • @gerblesh_674
    @gerblesh_674 2 ปีที่แล้ว

    huh, looks neat

  • @Ryanflees
    @Ryanflees 2 ปีที่แล้ว

    very cool

  • @nsb_tv5820
    @nsb_tv5820 2 ปีที่แล้ว

    making animations are easier than doing in blender becaseu you can try while doing in unity

  • @WingmanArt
    @WingmanArt 2 ปีที่แล้ว

    Can I help you?

    • @semikoder
      @semikoder  2 ปีที่แล้ว +3

      Thanks for the offer. However, at the moment I'm not accepting any help, as this is a personal project. If I ever decide to expand this project to something more than just a personal project, I'll request for help.

    • @WingmanArt
      @WingmanArt 2 ปีที่แล้ว

      @@semikoder Sure. Good luck!

  • @bountyt7968
    @bountyt7968 2 ปีที่แล้ว

    wow this is some odd looking counter strike

  • @darkigg
    @darkigg 2 ปีที่แล้ว +1

    Well, as of right now it looks like a ghostrunner copy. Also, what about the S part of FPS? You only showed F irst P erson stuff in the video, but no S hooter things

  • @S7Cameron
    @S7Cameron 2 ปีที่แล้ว

    I rly want to make a parkour game but there's nothing out there for unreal engine and I can't cudw so I cans use unity 🥲