As another game developer that can sort of code and can't animate, this is very inspiring--maybe I'll try to animate hands too. Looking forward to the next one!
I figured Inverse Kinematics wouldn't really make a noticeable visual difference in first person view, especially if it's happening very quickly. I also took a similar approach for counter attacking in my second devlog. Thanks for the suggestion.
i think the game will do good if done right! btw in fiverr u can pay people 5 to 100+ dollars to make you what ever you like, like really good animations and 3d art
Thanks for the offer. However, at the moment I'm not accepting any help, as this is a personal project. If I ever decide to expand this project to something more than just a personal project, I'll request for help.
Well, as of right now it looks like a ghostrunner copy. Also, what about the S part of FPS? You only showed F irst P erson stuff in the video, but no S hooter things
As another game developer that can sort of code and can't animate, this is very inspiring--maybe I'll try to animate hands too. Looking forward to the next one!
For someone who claims they cant animate, those animations are bloody brilliant! good work mate!
I can definitely see this being something people speedrun the crap out of, keep it up
You should try Inverse Kinematiks for the vault animation
I figured Inverse Kinematics wouldn't really make a noticeable visual difference in first person view, especially if it's happening very quickly. I also took a similar approach for counter attacking in my second devlog. Thanks for the suggestion.
also in game view change the free view to your screen res so that you can make good animations that are visible to players
for the slope thing you just check if the y component of your movement direction is positive or negative....if its negative you're going down a slope
Did u code the slide, run, and wallrun and jump? I want to learn this too
Could you go more in depth on that whole surface normal combined with movement? I am so stuck on it that I am having headaches
This is amazing
Interesting
Holy Another one who knows Ghostrunner
ur my true brother u dont know how many games i dropped cuz of animations
Wait, if you don’t want to slide up, why didn’t you check that the velocity y of the calculated force is not positive?
Oh you are totally right, why didn't I think of that? Thank you for mentioning
you can rip animations from mirrors edge
i think the game will do good if done right! btw in fiverr u can pay people 5 to 100+ dollars to make you what ever you like, like really good animations and 3d art
huh, looks neat
very cool
making animations are easier than doing in blender becaseu you can try while doing in unity
Can I help you?
Thanks for the offer. However, at the moment I'm not accepting any help, as this is a personal project. If I ever decide to expand this project to something more than just a personal project, I'll request for help.
@@semikoder Sure. Good luck!
wow this is some odd looking counter strike
Well, as of right now it looks like a ghostrunner copy. Also, what about the S part of FPS? You only showed F irst P erson stuff in the video, but no S hooter things
I rly want to make a parkour game but there's nothing out there for unreal engine and I can't cudw so I cans use unity 🥲