Not the start I was expecting and awww the title sequence has gone *poof*. Let's see what happens next~ 0:00 - Hi Andrew!! 0:18 - Hello "We Are Not Alone" (WANA) | *Wishlist now* 0:42 - What's new with UI this week? 0:54 - *New UI Design* 1:05 - Progress stills on Twitter... Succeeded! 1:17 - Sounds like a wise person; whoever it was : 3 1:40 - In-Universe Overlay 2:05 - Detects which input device you're using ;) 2:20 - Options menu! 2:35 - *Controller UI* 2:45 - More options can be made available : P 3:00 - Issue; sporadic input detection 3:50 - Manual checks & input switches... 4:25 - Controller implementation sucks... sometimes! | (And for Drewid's specific dual-control game) 4:55 - Documentation? Equally horrible coming to terms... 5:20 - Easily modifiable? NUUU. 5:58 - Not the most appropriate workaround, but hey- 6:20 - REWIRED community, heel! 7:08 - Future proof for inputs~ 7:32 - *Quality settings* 7:45 - Limited / bundled for now! 8:20 - My lips are sealed ;) ...I think 8:38 - NUUU, U ARE! | Ok fine I am~ 8:55 - Ghost story | 100% true 9:40 - I stan this developer for this reason!!! 10:04 - *Big tip*... Oops sorry "Really big one" 10:15 - Early development > Later issues 11:00 - Sometimes to move forward, one must go back~ 12:00 - *Wut next!?* 12:10 - Funding > demo > Submit 12:22 - Break for a bit... 12:45 - Unexpected hurdles 13:10 - More controller & graphics settings 13:30 - Credits screeeeeeen! | *Baby seal clap* 13:45 - Outro | We luv ya mug~ 13:58 - Like, share, comment, AND subscribe!!! You weren't kidding about the highly technical talk! I think I zoned out during those bits and went to my happy place- for like 5 seconds and then it was invaded by a certain bathroom entity...! But that's besides the point; you have come far and the next part is going to be just as spectacular- Can't wait to hear, see, and test more. Thanks a bunch for da shout ;)
Amazing rundown as usual. I removed the intro because I thought maybe people might tune out. The logo is still there at the end though! Thought it better to just get into it :) Thanks for the kind words and support, I think the next month is going to be super interesting.
Great video!! I like it!! And yes, options menu it's one of the most hard parts of a game, and making it compatible with controllers it's more hard, but it's great than you fixed it!!
Thanks for watching! Yep it was much harder than I thought it would be - got it working. It's basically emulating a mouse pointer to do it, but with the theme of the game... I'd say it fits haha.
Not the start I was expecting and awww the title sequence has gone *poof*. Let's see what happens next~
0:00 - Hi Andrew!!
0:18 - Hello "We Are Not Alone" (WANA) | *Wishlist now*
0:42 - What's new with UI this week?
0:54 - *New UI Design*
1:05 - Progress stills on Twitter... Succeeded!
1:17 - Sounds like a wise person; whoever it was : 3
1:40 - In-Universe Overlay
2:05 - Detects which input device you're using ;)
2:20 - Options menu!
2:35 - *Controller UI*
2:45 - More options can be made available : P
3:00 - Issue; sporadic input detection
3:50 - Manual checks & input switches...
4:25 - Controller implementation sucks... sometimes! | (And for Drewid's specific dual-control game)
4:55 - Documentation? Equally horrible coming to terms...
5:20 - Easily modifiable? NUUU.
5:58 - Not the most appropriate workaround, but hey-
6:20 - REWIRED community, heel!
7:08 - Future proof for inputs~
7:32 - *Quality settings*
7:45 - Limited / bundled for now!
8:20 - My lips are sealed ;) ...I think
8:38 - NUUU, U ARE! | Ok fine I am~
8:55 - Ghost story | 100% true
9:40 - I stan this developer for this reason!!!
10:04 - *Big tip*... Oops sorry "Really big one"
10:15 - Early development > Later issues
11:00 - Sometimes to move forward, one must go back~
12:00 - *Wut next!?*
12:10 - Funding > demo > Submit
12:22 - Break for a bit...
12:45 - Unexpected hurdles
13:10 - More controller & graphics settings
13:30 - Credits screeeeeeen! | *Baby seal clap*
13:45 - Outro | We luv ya mug~
13:58 - Like, share, comment, AND subscribe!!!
You weren't kidding about the highly technical talk! I think I zoned out during those bits and went to my happy place- for like 5 seconds and then it was invaded by a certain bathroom entity...!
But that's besides the point; you have come far and the next part is going to be just as spectacular-
Can't wait to hear, see, and test more. Thanks a bunch for da shout ;)
Amazing rundown as usual. I removed the intro because I thought maybe people might tune out. The logo is still there at the end though! Thought it better to just get into it :)
Thanks for the kind words and support, I think the next month is going to be super interesting.
Gotta love unity's confusing functions
Suuuure do!
Great video!! I like it!!
And yes, options menu it's one of the most hard parts of a game, and making it compatible with controllers it's more hard, but it's great than you fixed it!!
Thanks for watching!
Yep it was much harder than I thought it would be - got it working. It's basically emulating a mouse pointer to do it, but with the theme of the game... I'd say it fits haha.
@@stasisboothgames You're welcome!!
Oh okay, I understand, it's a good idea