It can to an extent. Sodium adds a slider that allows you to allocate more threads to rendering chunks which does make high render distance usable. I run 64 chunks with shaders regularly and it runs fine if you're not flying because of the additional threads being used through sodium.
@@le9038 dont get me wrong, it's not perfect, but terrain generation on high core count CPU's is so much faster, and the game normally runs way better when everything is already loaded and you're just fully loaded a lot more often with that option
Well bedrock edition is multithreaded and it's the reason why it suffers from bugs, bcz even the mob behaviours and redstone make use of multiple threads causing it to glitch out the game. You may have heard ppl complaining about bedrock redstone being random. Well guess what you have it.
There is a setting in Sodium/Rubidium under Performance to increase the amount of cores used for chunk rendering. Not sure if that actually works but who knows
At 1:51 those frame time spikes align with memory usage drops. That suggests the multi treaded JVM garbage collection wasn't able to complete before the memory allocated to the "new generation" was exhausted. This would cause a single threaded full garbage collection which is a "stop the world" event, meaning all other threads get paused. I like what you are trying to do, but the JVM garbage collection and generation sizing is probably going to need to be tweaked to cope with a 4.6GB/s allocation rate.
@@Aehpt More memory wouldn't help that, it's an issue with java that minecraft is using, it simply pauses everything while it waits for the huge amounts of memory to load. More memory would actually make it worse.
Gosh you are so underrated... i expected you to have thousands of subscribers but to see this video only getting 2 thousands views is insane you deserve more then that, you will go far broski, you gained a Subscriber for sure.
Fyi for normal usage I recommend sticking to max 31GB of RAM allocated as compressed OOPs in Java means that 31GB and 48GB of RAM are pretty much equivalent to each other.
You basically dont need more than 8gb for mc, unless you do what was done in this video. Even Greedycraft with 500 mods runs on 10gb with normal settings.
You can also use the settings file to go wild until the game keeps crashing, about 4,000,000 chunks is the limit for my i9 and 64GB, so I can only imagine how far your machine will go.
@@Aehpt im sittng here with a cool 64 gb so i would find if you leant me a spare 128gb or better yet a spare threadripper or something from my 5900x :)
@@Aehpt remember that without mods minecraft utilizes 1 core of the cpu so for now the 13900k and a very large amount of ram is going to work pretty well, you could install a multicore mod and then check if you got better framerates
Try using Linux's swap feature, which allows you to use an SSD for extra RAM. You will need to turn down swappiness to around 5 or smth to make it not lag that much.
@@Aehpt, ayooo that's nice. If you experience any performance issues with this setup, try running the SSDs in RAID 0 (with fragments being as small as possible), which basically combines 2 into 1, so it's 2x faster. People usually hate RAID 0 cause of data corruption, but we don't care coz it's not like if it's gonna contain any important data.
I will be making another video with 512GB of ram and a threadripper CPU. Let's see just how far I can make it with these mods, and other generous improvements to my process some have offered in the comments section already.
man i WISH i could do this. i cant play with more than 10 render distance most times and it gets so much in my way. specially when flying around with an elytra. good video tho this is excellent quality work and i hope you grow more and more!
there is also a software limit that minecraft itself can handle before it crashes. This is also the reason why if you allocate more memory than needed to minecraft it can decrease performance
Never heard of that? I allowed almost my entire RAM to be used for minecraft to get better performance which made the fps a little better but caused more micro lags Any tips on how I could build on this limit mechanic?
@@Dr.Bluberry that microlag is what im talking about. I think theres way to go around it using multithreading or other things but theres not really any point in fixing or working around it since minecraft doesnt really take many resources
This was a really cool video! Great job! Though I do have a question. Around 4:10 you mentioned you had a ton of performance mods to get this to work properly, and I'm wondering what mods you used for performance. I mean, if you can render hundreds of chunks and not immediately crash then I can only imagine how well the performance would be on a regular Minecraft world.
Teoricamente, cada Valor de "Render Dist" requer um núcleo real de um bom processador para gerar em tempo real todos os "chunks". Para 64 "Render Dist", necessita-se de um processador 64/128. Além de memórias bem rápidas para não haver "fps drop" enquanto anda no mapa
I agree with Jack. It would be nice to see a major rewrite or a singular Minecraft version with pros taken from each current version, but that will probably take time. I will keep my ever-searching eyes out for it though. Probably will be hard to miss.
All this, to compensate the fact that Mojang didn't even implement the old tech called LOD that was used in games way before Minecraft... Maybe, just maybe, their game would sell better had they advertised it with buffed render distance, instead of the 32 chunks fogscape that makes it look like Silent Hill
I use a mod called Distant Horizons. It uses level of detail (LOD's) commonly used in other games to mimic high render distance without turning your game into a slide show. modrinth.com/mod/distanthorizons
@@guidedexplosiveprojectileg9943 vanilla minecraft JE can't handle that, in order to achieve a playable experience with high render distance you'll need mods, this is a lot of work that could go to an update that the majority of the player base will see as an "actual update"
@@TheRian125 truth is devs are just lazy. its significantly easier to implement something with the native engine rather than a modding api. they have dont literally nothing good for years with small updates that they call "major"
@@jakedespppp are you saying that from a programmers background? is not about lazyness, minecraft is HUGE, most of the playerbase plays BE, wich already has a much better render engine than JE, its just out of scope for now ps: i strongly believe that their plan is to drop JE support and have everyone on the BE
You should try running a Paper server on your computer and joining it locally instead of a singleplayer world. Paper has multithreaded chunk generation, so maybe that'll help your R9 5900X keep up.
Likely not much different as at that scale even small issue in code would bloat to showstopping scale. M$ is not interested in turning that game into simulation monster, they only want to sell realms subscription.
bedrock is a hot piece of garbage, they "optimize" by just chopping off chunks far away, most bedrock chunks arent loaded, they're just there, showing you the bare minimum, the chunk itself isnt alive, and keep in mind JVM (java) will run incredibly close to native (C/C++) code when all code compiled by JIT java is not that slow, the programming language is not the one to blame, the one to blame is minecraft incredibly messy and unoptimized rendering engine, as Notch written it back when cpu has only 2 cores
@@giakhanhvn2mc Java will only ever come close to C/C++ when the code for C/C++ is not that well optimized. Java is inherently much slower than C/C++
Jeez I didn't realize you had so few subs, I'm happy this video blew up and I hope you're now inspired to continue working on new videos and accomplish even more, subbed.
By the way, PolyMC is not really being maintaned anymore. Most of the devs have moved to Prism Launcher (a fork), so it's recommended to switch to that.
You are strongly advised to try bedrock, it's true it is very optimized, I play with 84 chunks at 60 fps, but there is one problem, the maximum distance there is 96 chunks, so you will have to look for a way to get around this limitation.
Haha! Yeah, next system is 512GB. It's honestly hilarious to me that some people don't even have 128/512GB of solid state storage and here I am with that much in random access memory.
Try the same test on bedrock. The render distance on bedrock is insane compared to java with how optimized it is. I set my render distance to 1000 and my laptop with 16gb ram only slide showed while loading the chunks in view and was semi smooth once they were loaded. I could reasonably play on a render distance of like 200+. Just imagine that with 128 gb ram
ye, minecraft utilizes a single thread, so buying a cpu with high thread count like 5950x or even a threadripper would be useless. So a cpu with a high single core speed would do better.
You know what would be nice? If minecraft chunk generation could use more cores. Wouldn't it be nice if you could select how many cores Minecraft can utilize per chunk? What I mean is that Minecraft uses all cores that arent doing stuff in the background and if you had like a 8 thread cpu with insane single core performance you asing one core per chunk. But if you have something like a 5995wx you might need 2 cores per chunk because of the lower single core performance. Then Minecraft servers would finally be able to use stuff like epycs, xeons and threadrippers. And chunk gen would be so, so much smoother and faster (Unless you have a 1 core 1 thread CPU, in which case.. your loss)
you should use mods that make MC muilti threaded, also use Nvidium. and if you wern't already use sodium. chuncy is good too. and don't forget the memory leak fixes for gpu and cpu.
I was thinking of upgrading my Thinkpad to 128 GB of ram but I couldn’t find any excuses besides the flex factor, this guy just gave me one (never played minecraft in my life btw…)
@@hakprodz lol yeah. Obviously most modern games have like RTX graphics with 4k and 8k, which is pretty much all on the GPU. Minecraft on the other hand, with it being in Java which isn't made for a game like Minecraft, HEAVY relies on the memory. That's why Bedrock edition runs so much smoother and has hardly any lag spikes often, it's made from C++ which is a much better choice.
I cannot wait for like 10-20 years from now, computers will be so advanced that we can play at like 200 chunks with 100+ fps 😄
More like 3-4 years if Mojang decides to do a major rewrite of the java code or merges all the variants to one version. xD
I can only hope...
@@Aehpt True! Mojang needs to seriously up their game because MC is insanely unoptimized
@@ScottLucian Agreed. The new features are always nice but all the techy people want all the optimizations.
@@menta46 MC bedrock have insane lack of features for server hosting and modding
@@menta46 NO thanks 💀
Imagine if Minecraft was properly optimized with the ability to do multithreading with multiple cores on the CPU...
Some day... ;)
It can to an extent. Sodium adds a slider that allows you to allocate more threads to rendering chunks which does make high render distance usable. I run 64 chunks with shaders regularly and it runs fine if you're not flying because of the additional threads being used through sodium.
@@jordanlazarus7345 Seriously??? Why isn't this in Vanilla Minecraft???
@@le9038 dont get me wrong, it's not perfect, but terrain generation on high core count CPU's is so much faster, and the game normally runs way better when everything is already loaded and you're just fully loaded a lot more often with that option
Well bedrock edition is multithreaded and it's the reason why it suffers from bugs, bcz even the mob behaviours and redstone make use of multiple threads causing it to glitch out the game. You may have heard ppl complaining about bedrock redstone being random. Well guess what you have it.
people have mentioned distant horizons, but it’s so interesting how with some basic LOD scaling this wouldn’t be nearly as intensive
And its funnier how the fanbase could even get ahead of Mojang themselves with things like this
There is a setting in Sodium/Rubidium under Performance to increase the amount of cores used for chunk rendering. Not sure if that actually works but who knows
I'll have to give it a go when I build an actually good computer haha.
@@Aehpt You have an amazing computer wdym?
@@yooogort its outdated
@@Dragoon710No it's not, that's a monster he has built. 5900X and 3080 bro that's high class.
@@ThunderTheBlackShadowKitty it's still a really good computer dont get me wrong
The pinnacle of human technology will be when computers can run Minecraft at 32 chunk render distance at a constant 60fps with shaders turned on!
There *are* PCs that can do that.
Bro my pc can do that, you just need performance mods. Sodium + starlight can more than triple your fps, and increase your 1% lows even more so.
Sodium + Starlight gives me about 50 more fps, Idk how people are getting double. I go from 100 in singleplayer to 150. 200 in multi-player to 250.
Sodium, Iris, Starlight, Lithium is a good start!
I have all of them. Plus FerriteCore and some entity culling mods. Still only around a 50 fps increase
I've been using Distant Horizons, but this is so much cooler seeing this much actually rendered! Great video!
I use that too if I don't want to play with 1fps which is always xD I also use Iris haha.
@@Aehpt I wish minecraft had built in LOD and more optimization lol
@@BakeBakePi yea
Distant Horizons is more interesting because it does it in a more efficient way that can be run more smoothly, but this is neat too
@@Aehpt you should've tried that in bedrock edition
At 1:51 those frame time spikes align with memory usage drops. That suggests the multi treaded JVM garbage collection wasn't able to complete before the memory allocated to the "new generation" was exhausted. This would cause a single threaded full garbage collection which is a "stop the world" event, meaning all other threads get paused.
I like what you are trying to do, but the JVM garbage collection and generation sizing is probably going to need to be tweaked to cope with a 4.6GB/s allocation rate.
I'll have to try that again in the future when I have 512GB of ram to work with.
@@Aehpt Prolly enabling ZGC should help; I think G1 newgen collection is always stop-the-world?
@@no-defun-allowedhow can jvm improve performance?
@@Aehpt More memory wouldn't help that, it's an issue with java that minecraft is using, it simply pauses everything while it waits for the huge amounts of memory to load. More memory would actually make it worse.
@@katto1937Exactly that's what everyone tells me Because I play It's hotted and trust me.When you install a lot of mods there's a lot of memory leaks
This is amazing content! You definitely deserve more recognition for your work.
You are a legend and I really appreciate your kind words.
What about the poor computer
1:10 computers will remember this torture
0:47 the way you said "cool" sounds like old Minecraft Steve's hurt sound
Lol
Gosh you are so underrated... i expected you to have thousands of subscribers but to see this video only getting 2 thousands views is insane you deserve more then that, you will go far broski, you gained a Subscriber for sure.
Dang, I appreciate the support. You are a legend.
the channel bio alone warrants an automatic subscription from me
Only 2 thousand views? Look again :D
I hate it when people use the word "underrated" wrong.
@@palkay875 fortunately this is not one of those times :)
One client should not have this much power...
@@worldslogic5301 but also more bugs
@@AJ-Palermo the point is more chunks so that is irrelevant
@@worldslogic5301 how do you get bedrock on a pc-
*WINDOWS 10 EDITION*
@@AJ-Palermo there's always a way
@@rexperverziff if you have java you have the launcher and when you buy mc you get both
Didn't know a 6 minute render commentary is what I needed now
I like your vids
I can't almost believe you can render thousand of blocks without using distant horizon, pretty good video, please make these more.
Fyi for normal usage I recommend sticking to max 31GB of RAM allocated as compressed OOPs in Java means that 31GB and 48GB of RAM are pretty much equivalent to each other.
I don't normally run this xD Though that would be a flex. Maybe when I build a 512GB system ;)
@@Aehpt Minecraft on 1tb of ram
You basically dont need more than 8gb for mc, unless you do what was done in this video. Even Greedycraft with 500 mods runs on 10gb with normal settings.
You can also use the settings file to go wild until the game keeps crashing, about 4,000,000 chunks is the limit for my i9 and 64GB, so I can only imagine how far your machine will go.
I hadn't thought of that before. I'll have to look into that when I get a threadripper system with +512GB of RAM xD
@@Aehpt That's much
I think i will but RAM for my 4GB RAM phone
@@Aehpt im sittng here with a cool 64 gb so i would find if you leant me a spare 128gb or better yet a spare threadripper or something from my 5900x :)
@@Aehpt remember that without mods minecraft utilizes 1 core of the cpu so for now the 13900k and a very large amount of ram is going to work pretty well, you could install a multicore mod and then check if you got better framerates
@@Aehpt isn't the single core performance on threadrippers worse than traditional CPUs?
Try using Linux's swap feature, which allows you to use an SSD for extra RAM. You will need to turn down swappiness to around 5 or smth to make it not lag that much.
I'll consider buying two 8tb m.2's for my future 512gb system and give one full 8tb of swap. Just casually run Minecraft with 8704GB of RAM.. xD
@@Aehpt How to thrash an SSD 101
@@Aehpt, ayooo that's nice.
If you experience any performance issues with this setup, try running the SSDs in RAID 0 (with fragments being as small as possible), which basically combines 2 into 1, so it's 2x faster. People usually hate RAID 0 cause of data corruption, but we don't care coz it's not like if it's gonna contain any important data.
@@flintfrommother3gaming I don't think that's gonna take up all read/write cycles in a single session
Exactly. We just run algorithms to create fancy region files. Those 8tb's are expensive now so I will hold off for the time being lol.
Now I wanna see what you can do with Distant Horizons AND this much RAM
I will be making another video with 512GB of ram and a threadripper CPU. Let's see just how far I can make it with these mods, and other generous improvements to my process some have offered in the comments section already.
@@antonio32a More RAM per each RAM stick
Yeah, big boi ram sticks. Like 512gb sticks hehe
@@antonio32a 8x64gb with threadripper
@@Aehptlies
No bs like other ytbers, straight to the point good job underrated one.
"128gb of ram on minecraft"
chrome tab: "let me take care of this one"
😂
man i WISH i could do this. i cant play with more than 10 render distance most times and it gets so much in my way. specially when flying around with an elytra. good video tho this is excellent quality work and i hope you grow more and more!
I'd try out Distant Horizons. It uses LOD's to mimic render distance without turning your game into a slideshow. modrinth.com/mod/distanthorizons
@@Aehpt oh yeah i forgot about those. thanks!
@@delory4591 You're welcome. Let me know if you need any more mod suggestions. I've dove deep into many projects. xD
1:51 OH MY PCCCCCC!!!
Even 12 core processor can't run this game on ultra graphics
Minecraft java only uses 1 core to run the game
0:47 when you take damage in beta
i cant get the exact time but its the way he pronounces the "ool" in "cool"
0:46 bro sounds like the old minecraft hurt sound
there is also a software limit that minecraft itself can handle before it crashes. This is also the reason why if you allocate more memory than needed to minecraft it can decrease performance
I've heard of that. It would be cool to see what 512GB will do with a threadripper system and the like.
@@Aehpt it may make minecraft become pretty unstable or outright crash, it would be interesting to see
Never heard of that? I allowed almost my entire RAM to be used for minecraft to get better performance which made the fps a little better but caused more micro lags
Any tips on how I could build on this limit mechanic?
@@Dr.Bluberry that microlag is what im talking about. I think theres way to go around it using multithreading or other things but theres not really any point in fixing or working around it since minecraft doesnt really take many resources
@Honza Havlas Normally, for something like the FTB app, I tested it to be best around 8gb
1:08 Is this equivalent to revving your engine LOL. This man is revving his RAM.
This was a really cool video! Great job! Though I do have a question. Around 4:10 you mentioned you had a ton of performance mods to get this to work properly, and I'm wondering what mods you used for performance. I mean, if you can render hundreds of chunks and not immediately crash then I can only imagine how well the performance would be on a regular Minecraft world.
I get nearly 1,000 fps with a rtx 3080, 5900x, and that amount of allocated RAM. It's pretty juicy haha.
Yea but what mods did you use?
@@Aehpt imagine if you had a ryzen 7000 and a radeon gpu. That would make it go even crazier since youre on linux
@@B_Jamer It's a secret. He's with the Russians and they finally hacked minecraft to work properly.
Man this really makes you appreciate the clever engineering that went into distant horizons
If anyone is curious, the song in the video is Open Up the Door - Ballpoint
Teoricamente, cada Valor de "Render Dist" requer um núcleo real de um bom processador para gerar em tempo real todos os "chunks". Para 64 "Render Dist", necessita-se de um processador 64/128. Além de memórias bem rápidas para não haver "fps drop" enquanto anda no mapa
Imagine running bedrock edition instead though, the render distance could be easily doubled, possibly tripled
in Future we would probably be able to play with 512 render distance with 60+ fps :)
can't wait for it
Well if it weren't written in java and had good optimisation then 512 probably would be possible in this video.
I agree with Jack. It would be nice to see a major rewrite or a singular Minecraft version with pros taken from each current version, but that will probably take time. I will keep my ever-searching eyes out for it though. Probably will be hard to miss.
we can now
With LOD's yes. But actually loading the chunks like a giga chad with decent framerate, well, I'll see in a bit when I go again with 512GB... :)
@@Aehpt I can't even comprehend 512GB of RAM lol.
Using fabric and some mods like FerriteCore, you can jam a couple hundred chunks in less than 16GB.
All this, to compensate the fact that Mojang didn't even implement the old tech called LOD that was used in games way before Minecraft... Maybe, just maybe, their game would sell better had they advertised it with buffed render distance, instead of the 32 chunks fogscape that makes it look like Silent Hill
You can turn up your chunk render threads in the sodium settings
I totally forgot about that setting. I'm adding it to a list when I redo this with a threadripper system and 512GB or more of RAM... ;)
@@Aehpt i wanna see 256 chunks working lol (and i dont count things like reducing lod)
Is there a mod you use to allow more than 32 chunks and if so what is it? I want to try this on my laptop and is what it can do.
I use a mod called Distant Horizons. It uses level of detail (LOD's) commonly used in other games to mimic high render distance without turning your game into a slide show. modrinth.com/mod/distanthorizons
@@Aehpt I wonder why mojang hasnt implimented it🤔
@@guidedexplosiveprojectileg9943 vanilla minecraft JE can't handle that, in order to achieve a playable experience with high render distance you'll need mods, this is a lot of work that could go to an update that the majority of the player base will see as an "actual update"
@@TheRian125 truth is devs are just lazy. its significantly easier to implement something with the native engine rather than a modding api. they have dont literally nothing good for years with small updates that they call "major"
@@jakedespppp are you saying that from a programmers background? is not about lazyness, minecraft is HUGE, most of the playerbase plays BE, wich already has a much better render engine than JE, its just out of scope for now
ps: i strongly believe that their plan is to drop JE support and have everyone on the BE
You should try running a Paper server on your computer and joining it locally instead of a singleplayer world. Paper has multithreaded chunk generation, so maybe that'll help your R9 5900X keep up.
Good idea!
As soon as you said "What's going to happen when I look up" muy video started to buffer
Nice timing
Ram: i can do it but there's a problem
Cpu: That's right
0:56 best part of the video 💀
It's hard for me to imagine what kind of grandiose results you would get on an optimized "bedrock edition" It runs in C++ instead of Java
Likely not much different as at that scale even small issue in code would bloat to showstopping scale. M$ is not interested in turning that game into simulation monster, they only want to sell realms subscription.
bedrock is a hot piece of garbage, they "optimize" by just chopping off chunks far away, most bedrock chunks arent loaded, they're just there, showing you the bare minimum, the chunk itself isnt alive,
and keep in mind JVM (java) will run incredibly close to native (C/C++) code when all code compiled by JIT
java is not that slow, the programming language is not the one to blame, the one to blame is minecraft incredibly messy and unoptimized rendering engine, as Notch written it back when cpu has only 2 cores
@@giakhanhvn2mc Java will only ever come close to C/C++ when the code for C/C++ is not that well optimized. Java is inherently much slower than C/C++
5:08 it's rendering far enough for floating point precision error to be visible! 😂
I see it lmao
Jeez I didn't realize you had so few subs, I'm happy this video blew up and I hope you're now inspired to continue working on new videos and accomplish even more, subbed.
You're a legend!
Only 2k subs? This is top tier content for your class! Great work!
You are a legend!
By the way, PolyMC is not really being maintaned anymore. Most of the devs have moved to Prism Launcher (a fork), so it's recommended to switch to that.
I saw the whole fiasco. I'm just trying to avoid the drama so I'll keep my eye out. Thanks!
@@Aehpt I am using Prism launcher without any issues. Switched from multimc ;)
have you tried using gentoo on this pc? with this specs you would compile kernel and packages in seconds lmao
Gotta go fast!!!! I'm in Void right now. I would like to try out Gentoo at some point.
0:17 hey bro what seed is this?
If you have recent nvidia gpu you could try nvidium renderer for sodium for massive render distances with high fps
Man, I so see you as being the next big MC Tuber, good luck!
lmao this did not age like fine wine.
0:38 Bedrock edtion players: "Hey that's normal distance"
bro im on bedrock and this isn't possible without a solid gpu on my xbox the max is 16 chunks with alot of lag java is becoming better at everything
@@abdelrahmannabil871 Ahem, you are on xbox.
@@abdelrahmannabil871no if u use a PC for bedrock it’s gonna be like double than java
You are strongly advised to try bedrock, it's true it is very optimized, I play with 84 chunks at 60 fps, but there is one problem, the maximum distance there is 96 chunks, so you will have to look for a way to get around this limitation.
Thanks for the info, I'll have to look into that when I try again.
@@Aehpt i saw somewere that there is a mc bedrock version in google that is capable of going past 96 chunks
i think bcoz of the 1.18 update they made mistake in the code and now u can edit the files of bedrock for unlimited render distance
As far as I know it hasn't been optimal optimized for a time, bedrock runs worse than java in my case
also bedrock doesnt load the chunks after a certain chunks are loaded i had 400 render distance and it looked like 128 or less
My device would crash immediately 😂
Haha! Yeah, next system is 512GB. It's honestly hilarious to me that some people don't even have 128/512GB of solid state storage and here I am with that much in random access memory.
@@Aehpt Also congrats on your mission! My sister (Alia) told me. Funny how your last video is so popular!
@@coraversor5023 shhhhhh ;)
Im working on developing a voxel game, this actually helps me understand the soft boundaries of the number of chunks I can render 😂
Glad to be of help!
Bro will be a good ytber someday i belive it right guys?
2:21 big smoke
You are so right. RIP to the system. That's okay, because it's still alive.
Big smoke its me carl chill chill
@@Aehpt Big smoke is a character from gta sa (Grand theft auto: san andreas)
Try the same test on bedrock. The render distance on bedrock is insane compared to java with how optimized it is. I set my render distance to 1000 and my laptop with 16gb ram only slide showed while loading the chunks in view and was semi smooth once they were loaded. I could reasonably play on a render distance of like 200+. Just imagine that with 128 gb ram
Bro, I can only imagine. I've had quite a few people recommend this. I'll have to try this out.
Distant horizons better
This reminded me about that the CroTeam made 70 cubic kilometers out of bounds territory on one map in SS4 just to make an analog of SKYBOX
I have no idea what you're referencing but it sounds neat.
Certified underrated youtuber
I appreciate that, you legend.
3:33 me when play Minecraft with 8 chunk loader
Haha
turn off fog and you will see more :D
Yeah, like 5 chunks which doesn't even matter lol. When I try it next, I will have to do that. 512GB of RAM, here we come!
@@Aehpt :)
@Saiv46 Oh yeah, I'm going all the way. Threadripper system, the big boi gpus.
@@Aehpt 💸
Yooooo this is what it's like to play minecraft on my pc with 8 chunk render distance 4:31
And with that framerate, yeah?
Imagine using the nasa’s computer with 128GB ram. (Also this could be same rate GPU and CPU technology)
3:47 How gorgeous it looks
Agreed!
4:52 My computer on 10 chunks Lol
05:22 I thought Minecraft's code has been optimized to run multi-threaded? Was I mistaken? That explains a lot of the performance issues.
Yeah, still a pain to render.
ye, minecraft utilizes a single thread, so buying a cpu with high thread count like 5950x or even a threadripper would be useless. So a cpu with a high single core speed would do better.
Laughs in nvidium mod and bobby with infinite view distance with actual blocks unlike distant horizions while reaching 500fps
I bet bedrock would be able to render more of them with more distance, but I'm unsure if you can set it that high.
amazing vid btw what mod did you use to hit 229 without lod chunks?
You know what would be nice? If minecraft chunk generation could use more cores. Wouldn't it be nice if you could select how many cores Minecraft can utilize per chunk? What I mean is that Minecraft uses all cores that arent doing stuff in the background and if you had like a 8 thread cpu with insane single core performance you asing one core per chunk. But if you have something like a 5995wx you might need 2 cores per chunk because of the lower single core performance. Then Minecraft servers would finally be able to use stuff like epycs, xeons and threadrippers. And chunk gen would be so, so much smoother and faster (Unless you have a 1 core 1 thread CPU, in which case.. your loss)
reminds me of the time I bought a 3090 for "work" and then bought another one for more "work".
Love to see this vid explode(literally)
Haha
"The chunks are just pixels"
So render them with that detail 💀
(Distant horizons)
Wow lets show off our render distance by showing only oceans
Love this guys commentary it appeals greatly to my BS humor. He deserves more subs, but just earned 1 more from me
You are a legend. I appreciate you!
you should use mods that make MC muilti threaded, also use Nvidium. and if you wern't already use sodium. chuncy is good too.
and don't forget the memory leak fixes for gpu and cpu.
Im so glad that we have our eyes that can render 20 km without any lag.
Me too.
imagine how high your render distance could be if mojang added official LOD support
At this point you're not limited by the amount of memory but the speed of memory
I was thinking of upgrading my Thinkpad to 128 GB of ram but I couldn’t find any excuses besides the flex factor, this guy just gave me one (never played minecraft in my life btw…)
I like this because some people only pay attention to having a graphics card like a RTX 3090, but the RAM is very important too.
Yeah. I should get a better GPU because vram.
very important for minecraft, it relies a lot on it, but there are another games that ram its almost optional lmfao, most important thing here its gpu
@@hakprodz lol yeah. Obviously most modern games have like RTX graphics with 4k and 8k, which is pretty much all on the GPU. Minecraft on the other hand, with it being in Java which isn't made for a game like Minecraft, HEAVY relies on the memory. That's why Bedrock edition runs so much smoother and has hardly any lag spikes often, it's made from C++ which is a much better choice.
bro just commited a war crime on his computer
Ill tell you that we love some good content about Minecraft performance, love the detailed specs given like cpu etc, very entertaining!
I'm glad you thought it was entertaining!
At that high RAM usage, cosmic rays start to become issues.
heh
I'm here before you got 1 million subs, your contents are wild
the f3 mod you are using is very fps intensive I find myself losing around 20% of my fps when just using it
I notice that too. Will need to do something different next time I try this out.
I'd love to be able to play Minecraft with insane render distances. It'd change the feel completely.
Agreed. The closest we can get in Java realistically right now is with LODs such as the Distant Horizons mod.
Underrated, keep it up!
to load such a number of chunks, it will take the work of five processors at the same time to achieve 60+ fps 😂
try this again with ddr5 and a 13900kf with a 4090 i bet it would be insanely faster
I plan on getting a better system and trying again.
Do this except render it to a super high resolution screenshot, you can then zoom really far in on the screenshot it looks super cool
I like that idea. Will have to give it a go!
Congratulations on this successful video!
That's insane, I wish to run minecraft smoothly on 12 chunks but... oh well :D
Me too haha
Mojang really needs to optimize Minecraft for multicore performance.
They would make their game run so much better.
Agreeeeeed
"Got my PC a hundred gigabytes of RAM, I never feed trolls and I don't read spam"
The fact that you can load 42 chunks on bedrock with my 4 gb of ram 2009 pc is crazy
I love how the end of the video is basically how my i3 6100 runs on 9 render distance
I remember trying to play minecraft at more than 8 chunks like this. Was like frames per minute rather than per second.
One day and we will finally have vertical slabs
"Got my PC a hundred gigabytes of ram,
I don't feed trolls and I never read spam"