OVERWATCH 101 - Mechanics

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 933

  • @KarQ
    @KarQ  4 ปีที่แล้ว +554

    Hello students, I am professor KarQ welcome to OVERWATCH 101: Mechanics. The class syllabus is posted online, textbooks will cost $500 and we have 2 midterms and 1 final exam and homework every week. Enjoy and thank Skillshare for sponsoring this Overwatch virtual learning experience. You should actually join and take real lessons from much more qualified people than me on there.
    The first 1000 people to use the link will get a free trial of Skillshare Premium Membership: skl.sh/karq09201

    • @255kx9
      @255kx9 4 ปีที่แล้ว +1

      Love your vids keeps it up

    • @skyla4764
      @skyla4764 4 ปีที่แล้ว +1

      Yes sir. Mr karQ

    • @pandmantom
      @pandmantom 4 ปีที่แล้ว +3

      I fail. Can I get a refund..??

    • @ff2k758
      @ff2k758 4 ปีที่แล้ว +2

      I’m honestly not sure if he’s joking or not

    • @LanZhanJi
      @LanZhanJi 4 ปีที่แล้ว +2

      I'm not sure as well lol "textbooks will cost $500" lmao?

  • @TheMasterKrook
    @TheMasterKrook 4 ปีที่แล้ว +935

    karq is high iq.
    once everyone starts copying his videos, he changes it up to make sure he's the only unique one again

    • @edwardskelly6332
      @edwardskelly6332 4 ปีที่แล้ว +18

      I swear I see you on every channel I watch. Snipzy, Eskay, Noobhunter, you’re literally mr worldwide

    • @azap1378
      @azap1378 4 ปีที่แล้ว +3

      Shut up krook

    • @astro-thegod4797
      @astro-thegod4797 4 ปีที่แล้ว +2

      Marshmallow Assassin no he has a point

    • @astro-thegod4797
      @astro-thegod4797 4 ปีที่แล้ว +3

      Mojo 2K I keep seeing a channel with a John cena thumbnail on gaming beaver episode

    • @cadethecrustycreature
      @cadethecrustycreature 4 ปีที่แล้ว +1

      Why did I read it as “kark”

  • @Abraxxis
    @Abraxxis 4 ปีที่แล้ว +189

    Doomfist:
    1. Mechanics
    - Bind your voiceline to your reload button.
    - ANDEYSAYANDEYSAYANDEYSAYANDEYSAY

    • @xivo9943
      @xivo9943 3 ปีที่แล้ว +11

      someone once did this in my game the game lasted 30min and not every 3 seconds i heard that line. and i couldnt mute voice sound cuz i need to hear ults i went insane

    • @bk5for4
      @bk5for4 3 ปีที่แล้ว +2

      @@xivo9943 next time you can use squelch chat on them and you wont hear their voice lines or read their text in chat

    • @stay_coolXD
      @stay_coolXD 3 ปีที่แล้ว +1

      @@bk5for4 didn't know that

  • @quartabort
    @quartabort 4 ปีที่แล้ว +516

    Im a GM doom main. An important mechanic to master doomfist is to spam your voiceline hotkey.

    • @LZC94
      @LZC94 4 ปีที่แล้ว +98

      AND THEY SAY

    • @ferrin_perchance
      @ferrin_perchance 4 ปีที่แล้ว +45

      DID YOU BRING ME A PRRRESENT??

    • @shevek5934
      @shevek5934 4 ปีที่แล้ว +20

      @@LZC94 AND THEY SAY

    • @FV0055
      @FV0055 4 ปีที่แล้ว +18

      I'M GOING TO MAKE YOU PUNCH DRUNK

    • @leonardo9259
      @leonardo9259 4 ปีที่แล้ว +13

      K O
      STAY DOWN

  • @lyte2175
    @lyte2175 4 ปีที่แล้ว +114

    Mercy:
    General:
    Your life is the MOST valuable life on the team, as you essentially count as 2 players. Do not risk your life to save someone that isn't savable.
    As support, and as Mercy especially, your job is to keep your team alive through utility, gamesense, and of course healing. Make sure you keep track of enemy positions, ultimate usage, and ability cooldowns. Mercy's lack of actual aim on her beam allows her to focus on details more than say, an Ana.
    Aim:
    Not too much going on here, but it's important to have the ability to quickly prioritize and switch to an ally who is under attack. Your timing can be the saving grace of an ally in a fight.
    You also want to be constantly looking at flank routes to check for flankers like tracer. The foresight can save your life.
    Movement:
    General strafing and crouch spamming
    Position in areas that give you cover, while also allowing you to have multiple flight paths to allies.
    When beaming an ally, dip in and out of cover. Mercy's beams stay connected for about 1.3 seconds after leaving an ally's LoS (line of sight). Minimizing the time an enemy can hit you is crucial as Mercy.
    Use the techniques listed in Guardian Angel to position, change your hitbox, and avoid damage.
    Ability Usage:
    For this I'm gonna have sub sections due to the depth of mercy's abilities.
    Heal/Damage Boost:
    Getting higher in the ranks means you should be using the latter more and more often. You should measure the worth of your second healer and adapt your playstyle to their healing output.
    Generally, prioritizing damage boosting over healing is the best option, unless your second healer is dead or a low healing support, like Lucio. I know it's difficult, but trust your other support, at least until you deem them untrustworthy.
    Pistol:
    The pistol is a great tool to use in conjunction with superjump and Valkyrie. The pistol's being projectile allows for cheeky shots at corners or backline snipers. The extra ult charge can make a difference in a fight.
    Generally, you'll want to use the pistol if there are no beam targets, like if you're walking back to spawn or your only ally in LoS is a Reinhardt without firestrike. Even if you don't think you'll need to the pistol, the time spent switching to it could be the difference between getting your ult or not or winning that 1v1.
    In Valkyrie, it may be tempting to hunt down that pesky Widow, but a rule of thumb I like to apply when trying to duel snipers is that I usually try to finish up the kill within 5 seconds, if I can't, I abort. Time spent shooting a sniper is time spent not healing or boosting your team. If you spend 10 seconds of Valk killing a widow and your team is dead, was that kill worth it? Unless you're throwing, the answer is no.
    Guardian Angel:
    Superjump
    Superjump Rez
    Aerial Superjump
    Backwards GA
    GA Slingshot
    GA Bunnyhop
    Try not to make a habit of Superjumping in the presence of snipers and such, it's an easy kill for them.
    (Niandra has well-made guides on all of these if you want to learn them)
    Ressurect:
    As listed before, the superjump rez makes abilities and shots miss and makes it more likely you'll pull the rez off, but it's difficult to master and can be risky if you haven't practiced.
    Believe it or not, that head spinning Mercys do when they rez can actually work, as it makes her head move every which way. However, it's more consistent to just turn and look down.
    Wrap yourself around walls, pillars, boxes, or anything that can block shots on you during a rez. Remember, the ability has a 5 meter radius, but not an LoS requirement. As long as you trigger the rez and don't get out of that radius, you can move anywhere.
    Valkyrie:
    Valk is one of those ultimates that is really good to use as your team is pushing into the fight, similar to Coalescence.
    Do NOT use Valk as a defensive ultimate unless you know the enemy team for a FACT can't follow up on whatever they're trying to do OR you have something like an Ana nade or Moira healing as well.
    Try to prioritize damage boost even more in Valk; chain damage boost is one of the best support utilities in the game, and it can make your team feel like a meat grinder and the enemy is a juicy hunk of beef.
    Context: I am peak low masters (3588) and a semi-Mercy one trick. I’ve been playing Overwatch for 3 years now and would say that I’m quite knowledgeable regarding it, as I have plenty of personal experience as well as interactions with other players and research into all things Overwatch.

    • @clare5688
      @clare5688 4 ปีที่แล้ว +4

      I think a lot of people forget about mercy pistol, regardless of whether or not you use it often it is incredibly important to be able to use. Her pistol is projectile and because of mercy's ability to cheaply move to high ground positions or just to be above her enemies it can be really easy to get a bunch of headshots in a row to quickly kill a sniper or backline support. also I feel like ga should count under aim finding the right ga target in a pinch can be very aim dependent and making good use of tight ga sightlines can get you out of danger more often than not

    • @lyte2175
      @lyte2175 4 ปีที่แล้ว +2

      @@clare5688 You're right! I was thinking it was common knowledge so I didn't include it, but thinking about it, it's a lot more in depth than people think. I'll make sure to add it. Thanks!

    • @conniewaye7437
      @conniewaye7437 4 ปีที่แล้ว

      @@lukemchugh719 i dissagree. When people say she is a no skill hero, i think they mean in comparisonnto others. Of course you need a brain, good movement, and ability usage. But when paired against almost any other hero, mercy is simply not as hard

    • @EllisPlay
      @EllisPlay 4 ปีที่แล้ว +1

      During the resurrection, the animation is unchanged. U can move and turn your head to the sides, but looking down won't work :)

    • @grtyu4334
      @grtyu4334 4 ปีที่แล้ว +3

      This was extremely information and thought out. Thanks for the tips

  • @Netugi
    @Netugi 4 ปีที่แล้ว +167

    Brigitte:
    1. Aim
    - Mace to the face
    - Whip shot is similar to Roadhog's hook, a "projectile" with limited range.
    - Arguably shield bash depending on the situation, like if you're between the frontline and backline of your team and a Genji dashes towards your Ana with blade, you may need to do a quick 180 shield bash. There's quite a few situations requiring a quick turn into shield bash.
    2. Movement
    - Shield bash b-hop for extra distance (very helpful for closing distances/disengaging)
    - Shield bash on certain surfaces to fly into the sky
    3. Abilities
    - Keeping inspire going as much as possible, especially at critical times.
    - Proper usage of whip shot depending on what's needed: booping target to create distance, activating inspire, and/or dealing damage.
    - Shield management is now huge for Brig in her current state (200hp with 250hp barrier). The nature of her character requires you to be close to the combat at all times to get value, but she has poor mobility and can't tank shots as easily anymore. Rely too much on her barrier and it melts within a second, rely too little and either Widowmaker clicks your head or you're stuck behind cover doing not a whole lot.
    - Armor pack prioritization. Usually best to keep at least 1 for your other healer (especially if they aren't very self-sufficient). Are you anticipating an ally taking a lot of damage? If burst healing isn't needed and you're able to activate inspire, it might be best to save your armor packs.
    - Rally usage depending on what's needed: Give your team 100 armor pre-battle, have constant rally armor during a battle, and/or become a raid boss and rush the enemies.

    • @turtwig6287
      @turtwig6287 4 ปีที่แล้ว +11

      Doesn't change the fact that its a cancer hero

    • @KarQ
      @KarQ  4 ปีที่แล้ว +100

      Brig also gets poked at by the community as a no-skill hero but when you write it out like that there's so much involved mechanically to work on. Nice 👍

    • @MarB_Music
      @MarB_Music 4 ปีที่แล้ว +3

      Shield bash b-hop is super usefull. Just remember you can't do it mid-air. The way I do it is to use shieldbash + press and hold jump at the same time. I think you don't need to hold the jump, but I am more consistant when I hold it.

    • @Netugi
      @Netugi 4 ปีที่แล้ว +4

      @@MarB_Music I kinda just reflexively double tap spacebar when I do it, maybe I should try holding it down because my way only works like half the time lol.

    • @MarB_Music
      @MarB_Music 4 ปีที่แล้ว +3

      One more ability usage tip: use bash + whip combo to boop enemies really far. If you do this, your victim can't effect the boop range with his movement keys, because he is stunned. If you do bash + primary + whip, you deal more damahe but the enemy can control the boop range so it is not that good for booping of the map :)

  • @Shmooly73
    @Shmooly73 4 ปีที่แล้ว +139

    Ana
    1)Aim
    - scoped and no scoped
    - quick scope
    - flicking
    2) movement
    - hard to hit
    - stay on high ground
    3) ability usage
    - sleep when being dives
    -Anti someone who is being pocketed
    - use grenade as heal

    • @dxt2532
      @dxt2532 4 ปีที่แล้ว +14

      Also Nano to save a teammate who got tagged by certain abilities (doom punch)

    • @orion1644
      @orion1644 4 ปีที่แล้ว +19

      Use your abilities wisely. Don‘t try to hit a random sleep dart by just shooting it straight into the enemy team because someone on their team could just be waiting for you to waste your sleep in order to dive you. If you hold it back it might also be a threat to them and they might think twice about diving you, especially when you already hit them once when they were trying to attack you. Same with nade.
      You need to find a good balance between using and holding them back.

    • @Dylan-vk7yg
      @Dylan-vk7yg 4 ปีที่แล้ว +11

      Under tech, don’t forget stuff like quick scoping, reload animation canceling, and sleep damage combos

    • @JamesLee-yn4wj
      @JamesLee-yn4wj 4 ปีที่แล้ว +8

      Staying on high ground would be classified as positioning rather than movement, I'm sure KarQ will make a video on that soon enough. Something more applicable would be abusing Ana's specific head hitbox by looking down or to the side occasionally.

    • @lukemchugh719
      @lukemchugh719 4 ปีที่แล้ว +2

      The only skillfull ability Ana has Is sleep Dart.

  • @jasonlaijy
    @jasonlaijy 4 ปีที่แล้ว +652

    Finally someone pointing out how bad those “guides” are

    • @ohbitch94
      @ohbitch94 4 ปีที่แล้ว +51

      Not to mention blizzard guides has been getting out of hand with their thumbnails, seriously their thumbnails are clickbait AF

    • @user-ru4qx1ks6y
      @user-ru4qx1ks6y 4 ปีที่แล้ว +18

      They have some good videos but the thumbnails are questionable to say the least and their videos started to be repetitive and useless.

    • @short-eu7bs
      @short-eu7bs 4 ปีที่แล้ว +3

      @@ohbitch94 wait how is there clickbait? I looked on the overwatch league and playoverwatch channels but didn't really see any clickbait

    • @ohbitch94
      @ohbitch94 4 ปีที่แล้ว +10

      Craze it’s a channel “blizzard guides” just search and you’ll see

    • @short-eu7bs
      @short-eu7bs 4 ปีที่แล้ว +2

      @@ohbitch94 oh yea I see, although I'm pretty sure it's not an official blizzard channel, so that's good. There is some pretty bad clickbait on there.

  • @blobturd
    @blobturd 4 ปีที่แล้ว +29

    Dva
    Aim:
    -Tracking whoever you are shooting at,
    -Missilies are projectile though
    Movement:
    -Knowing how to fly with your boosters
    -finding a good way to dodge as baby dva
    -Knowing when and where to dive
    -Making sure you peel for your supports
    Ability Usage:
    -Using your dm to save teamate
    -Ult tracking heroess for dm
    -Managing your booster when engaging, and we you are trying to escape

    • @qohaw_2883
      @qohaw_2883 4 ปีที่แล้ว +1

      I can absolutely vouch for the 1st point. I cannot even begin to count how many D.vas perished due to me being able to constantly evade their shots

  • @o-poppoo5117
    @o-poppoo5117 4 ปีที่แล้ว +53

    Bap.
    1. Aim
    -hitscan weapon that you can lead or track.
    -projectile that you have to lead and it has an arc which makes it harder to hit air borne targets and you have to try to splash multiple targets, mainly both tanks.
    Projectile drone that has a travel and a deployment time
    2. Movement
    -Straiffing to make you harder to hit
    -crouching and super jumps for evasion and hitting targets behind cover.
    3. Ability usage.
    -Drone is one of the strongest abilities but it can be destroyed easily so timing is everything. Travel and deployment time makes it harder to use at distance
    -Matrix for you or your team? Where do you deploy it for max value.
    -Do you deal dmg or heal your team.
    -Regen burst has a long cooldown so you gotta save it for when you or your team takes dmg.

    • @windblazeanims6253
      @windblazeanims6253 4 ปีที่แล้ว

      Doomfist is another hard one, you need to have good up close aim for those uppercut follow up shots
      You need fairly good movement and strafing, especially against snipers, and doing rollouts and sliding on rooftops for max slam setups can be tricky
      He has the hardest ability cooldown management in the game. Especially if you're a Rollout Randy like me and like to fuck people in the ass from the rooftops on maps like Dorado or Eichenwalde.
      Not to mention about 2/3 of the characters in the game counter him in some way

    • @davidchen4134
      @davidchen4134 4 ปีที่แล้ว

      @@windblazeanims6253 or u hold right click and get a insta kill, get the health of a zarya then get out.

    • @KarQ
      @KarQ  4 ปีที่แล้ว +11

      For 1) aim, there's also the whole mechanical aspect of dps aim then heal someone right afer. If you do it fast enough there's no downtime if done right, takes some serious mechanics tho
      2) movement, you can do lateral strafing mid-air while in exo-boot jump which is very important imo.
      Nice work though

    • @charKT-7461
      @charKT-7461 4 ปีที่แล้ว

      I like your profile picture.

  • @raszota8466
    @raszota8466 4 ปีที่แล้ว +115

    Lucio "(reddit lucio tips)"
    1, Aim
    -Leading your shots and getting better at hitting the target drastically improoves your presence in the field. (1st pre requisit for a reddit lucio playstyle)
    -Start learning the boop distance when you aim for enviromental kills. Knowing how long your boop carries an enemy is crucial if you want to dominate on the "lucio" maps. (2nd pre requisit for a reddit lucio playstyle)
    2, Movement
    -Rollouts: You are sonic the frog take advantage of it. Being back on the field super fast takes away the pressure on your team. (2.5 pre requisit, its not essential but it makes you have some insane early game plays)
    -Strafing, and flicking auras. When you dont have walls avalabile you are way more defensless. Or are you? Flicking auras while strafing drastically improoves your unpredictibility since your speed randomly changes wich adds another factor.
    -Make wall ride second hand in nature. For a good lucio player walls are the extencions of the ground not an obstacle. (3rd pre requisit for a reddit lucio playstyle)
    3, Ability managment
    -Know when to amp and what amp you use. Learning when its the best for the burst heal or speed amping before an engagement literally changes the outcome in your favour. You mostly need raw experience for this but its lucios most crucial ability. (bonus for improoving at reddit lucio style. survive and be fast)
    -Know when to drop the beat. Same as the heal amp except on a way larger scale. You cant always block a full ult (grav dragon or a face up nuke, junk waiting out with the rip tire ect) but you can block the most crucial parts of the fight essentially negating the enemy advancements. Learning not to waste the beat takes you to the next level, because it can save you minutes in a game with a good fight.
    4, Watch KarQ-s lucio tip videos to get a better understanding
    -A rollout tip for every map
    -1 tip against every hero
    -1 workshop mode for every hero (lucio part)

    • @kjpianoman42
      @kjpianoman42 4 ปีที่แล้ว +7

      dude someone arrange this guy a 1v1 with frogger

    • @matousvodnansky408
      @matousvodnansky408 4 ปีที่แล้ว +4

      In Aim (or movement?), you could add the shoot, boop, melee combo, because thats one of common "reddit lucio" skills (Eskay's crazy widow dives etc.)
      Also bhop is worth mentioning in my opinion, considering how useful it can be. Otherwise, pretty nice guide.

    • @raszota8466
      @raszota8466 4 ปีที่แล้ว +4

      @@matousvodnansky408 True but there is so mutch someone can take in at once and I belive these are the basics. Bunny hop comes when you can alredy moove around like a bullet (and many rollout guide include it) and yea the shootmeleeboop is a good one I left that out.

    • @koliertkun
      @koliertkun 4 ปีที่แล้ว +2

      @@kjpianoman42 pretty sure that frogger once said he would 1v1 with anyone and he would still lose if its a lucio battle , due to the fact he's more into teamfight rather then 1v1 people

    • @user-xj3zd5zt2b
      @user-xj3zd5zt2b 4 ปีที่แล้ว +1

      I was gunna do a lucio one

  • @yuan9388
    @yuan9388 4 ปีที่แล้ว +19

    SYMMETRA
    1.) AIM
    - Flicking (Orbs)
    -Tracking (Beam)
    2.) MOVEMENT
    -Consitantly Strafing, Crouching, in order to not get eliminated easily.
    -Always uses teleporter in order to escape danger.
    3.) ABILITY MANAGEMENT
    -be careful about using turrets and space them apart.
    -teleporter use it for flanking or escaping.
    -ultimate use it to counter or attack.
    altough this may look quite easy or symmetra is easy to play. its actually not, you really got to look at who can dive you, because she has such a low mobility. altough she strives at team fight because of level 3 beam, you have to stay close to enemies in order to kill them, but remember she only has 200 health. plus you really need to look out for you turrets because it is 30seconds before you can get them all.

  • @colejessop1048
    @colejessop1048 4 ปีที่แล้ว +100

    Reinhardt:
    1) Aim
    - His hammer swing has an oblong hitbox, therefore you can hit targets further away from you if you aim to the side if your swing direction where the hitbox is longest
    - Firestrike is a powerful yet slow projectile, and requires an important thought process on its usage (group vs individual; flick vs track)
    2) Movement
    - You will be holding up shield most of the time, which makes you move slower. How can you manipulate his strafing/jumping/shield placement to maximize effectiveness?
    - Charge is extremely useful for crossing the map quickly. You can also slightly manipulate your direction by moving left and right. Some maps can be crossed even easier by perfecting turn timing and even increasing his distance by holding jump as its duration ends (ie. Lijiang Garden)
    3) Ability usage
    - Fire strike has a short cooldown and cast time. You can even cancel your swing animation cancel into firestrike to quickly deal a 175 damage combo
    - Shield also has a swing animation cancel, which can be useful to hit a nearby enemy without taking all the damage being shot at you (especially useful against heroes with a reset time like hanzo and widowmaker). Also important is using natural cover to keep your shield from being over damaged. If your shield is broken, you become a big and defensless hunk of ult-charge for the enemy
    - Charge is a high-risk high-reward ability that deals 300 dmg nix amour. You are extremely vulnerable while charging (can be combod well with zarya bubble) so it can be best used in a small area with a guaranteed pin location (think Kings Row 1st pt vs Junkertown 1st point). Even more useful, you can use it to cancel the enemy rein or doomfist mid charge/punch, allowing your team to make a counter play.
    - Earthshatter is a high value but easily avoidable ultimate. Knowing what stuns and other cancels the enemy has is crucial to casting, as well as avoiding obstacles such as shields. How can i learn the correct timing/targets to use it on? How can i manipulate flanks or mess with my opponents heads?

    • @lynettesanchez9347
      @lynettesanchez9347 4 ปีที่แล้ว

      I have mastered all of that except ult tracking and blocking shatters

    • @Real_MisterSir
      @Real_MisterSir 4 ปีที่แล้ว

      Little known Rein tech / bug (aka Blizzard term for surprise feature): Rein swing is in fact so long, that you can stand in front of a deflecting Genji, and your hammer hitbox will be able to strike him from the back where his deflect doesn't cover him.
      Source: The countless times I've died as Genji to this "feature" :'c

    • @questionablelifechoices7501
      @questionablelifechoices7501 4 ปีที่แล้ว +1

      “Bro Main Tank is so Easy just hold W 4head”
      -Gold Soldier Main

    • @nnn4376
      @nnn4376 4 ปีที่แล้ว +1

      @@questionablelifechoices7501 Blizzard giving Rein a 1-star difficulty in the hero info OMEGALUL

  • @untapped8776
    @untapped8776 4 ปีที่แล้ว +14

    Zarya (3 domains)
    1. Aim
    - Hitscan tracking beam
    - Projectile alt fire with an arc
    - Projectile ultimage with same arc as alt fire
    2. Movement
    - General strafing
    - Alt fire rocket jumps
    3. Ability Usage
    - Bubble timing
    - Knowing when to use Grav
    Out of all of these, Zarya gets the most impact off her bubbles, and that's probably my weakest area. I can get charge fairly easily, but there have been many times where I have panic bubbled myself or wasted my projected bubble on a teammate who didn't need it.
    The Zaryas that kick my ass always have that clutch friendly bubble to save their teammates, so next time I play Zarya I will look for maximum projected barrier value by using it to save my teammates as often as I can.
    My goal is to minimize wasted bubbles and make sure every bubble I use has a purpose.

  • @somb8434
    @somb8434 4 ปีที่แล้ว +9

    This guy literally can upload a video to every topic and still make it look interesting.

  • @alexanderstclair6909
    @alexanderstclair6909 4 ปีที่แล้ว +2

    Widow(3 Domains)
    1. Aim
    - Crosshair placement for lining up shots.
    -Mouse Control and movement reading to better counter enemy movement.
    2. Movement
    - More important when dueling other Widows since she's too slow to throw off bodyshots while aiming, and too insignificant without her sniper shots, but still important to not stay completely still.
    3.
    - Grapple usage especially. (Like her tech that lets her not burn CD on grapple.)
    - Building the habit of throwing venom out, and maybe practicing yeeting it so you can place it at distant locations while staying in a good position.
    - Relates back to crosshair placement, but being good at lining up shots when walls are up.

    • @user-dq3gl5qg6x
      @user-dq3gl5qg6x 4 ปีที่แล้ว

      When you think about it she actually requires all 3 skills but aim is most dominant

  • @M4SKED2001
    @M4SKED2001 4 ปีที่แล้ว +114

    I agree with that guy.
    I'm pretty sure mechanics means throw more

    • @KarQ
      @KarQ  4 ปีที่แล้ว +25

      U right

    • @W0lf_w10
      @W0lf_w10 4 ปีที่แล้ว +1

      @@KarQ he better be, I’m bouta try that in comp

    • @jamnraquel
      @jamnraquel 4 ปีที่แล้ว +1

      Wait *nooo*

  • @jaidenh118
    @jaidenh118 4 ปีที่แล้ว +14

    Ashe:
    1. Aim
    - Hitscan weapon that you can track or flick, tracking more on hip fire, flicking works better scoped than for hipfire
    - Projectile dynamite, which you have to track and hit it midair
    2. Movement
    - don’t crouch spam much during scoped, barely affects your hit box and messes up ur aim more
    - strafing to make yourself harder to hit
    3. Ability usage
    - coach gun to knock back enemies or get away from them
    - dynamite for big aoe damage
    - bob needs to be placed in the right place at the right time
    - knowing when to scope and when to hipfire
    That’s my attempt at it, how was that?

    • @clare5688
      @clare5688 4 ปีที่แล้ว

      I think its pretty good, but youre missing anything about coach gun :)

    • @jaidenh118
      @jaidenh118 4 ปีที่แล้ว

      Clare Scriven yea I wasn’t sure what to do about coach gun, I got a bit stuck on that, what do u think I should do for it?

    • @ramontavaresdacruz2256
      @ramontavaresdacruz2256 4 ปีที่แล้ว

      Coach can be used as a movement ability to reach high ground or just fly in the air as you try to hit that pesky Widow. Careful though, if she's aiming at you, you're an easy target after you start to go down. Also, using the coach gun to take distance and scopping/shoting while you're both mid air, if the enemy has no movement ability it's an easy target to hit since he's stuck in that mid air animation, so no strafing, though it's a short window.
      On the side of being creative, coach gun can just be used to reposition an enemy or throw him off the map. Sometimes you can push a flanker right into your team as they come for you

    • @clare5688
      @clare5688 4 ปีที่แล้ว

      @@jaidenh118 I was thinking along the same lines as Ramon but also you can use it to give distance between you and the enemy (for instance if you get hog hooked) you can use it offensively for boops, you can use it to evade flankers with repositioning to high ground (like tracer) you can use it to detonate dynamite if you can take the damage, you can clear a high ground (think oasis and busan) you can force enemies into bad positions (ie push them into grav, detour a rein charge) . Also for ashes dynamite its important to remember that health packs clear the effect of burning so if youre using it on a single target you need to be cautious about how close they are to a health pack so you get the maximum ult charge from that target and can sometimes be the difference between completing or not completing a kill. Mercy is the best single target for the dynamite blast in my opinion because the damage over time stops mercy's passive from being activated and most lower level mercy mains or people who flex on mercy won't remember that.

  • @karmascamera5275
    @karmascamera5275 4 ปีที่แล้ว +10

    *Torbjörn*
    Aim:
    -Leading with projectiles (Left-click)
    -Meatshots (Right-click)
    Movement:
    -General strafing
    Ability Usage:
    -Turret placement
    -Reacting to oncoming threats/chasing with Overload
    -Trapping/stopping pushes with Molten Core

  • @ashketchup247
    @ashketchup247 4 ปีที่แล้ว +31

    Moira:
    1) Aim
    -HS tracking for secondary fire.
    -Projectile tracking for primary fire.
    2) Movement
    -General strafing
    -Fade usage to reposition
    3) Ability usage
    -Which orb to use
    -Fade jumps
    -Orb bounces to increase healing duration
    -Orb to coalescence animation cancel
    -Orb to fade animation cancel
    -Orb + Fade + Coalescence
    -Fade timing (D.va bomb, high noon, EMP)

    • @Ajoi14
      @Ajoi14 4 ปีที่แล้ว +3

      And the say she needs no skill...

    • @RoelofLucka
      @RoelofLucka 4 ปีที่แล้ว

      @@Ajoi14 u also need to be able to aim damage orbs into a random halway

    • @Ajoi14
      @Ajoi14 4 ปีที่แล้ว

      @@RoelofLucka Actually yeah with all these nerfs for her orb range.

    • @nebula1231
      @nebula1231 4 ปีที่แล้ว

      ive hit some FAT flicks on moira today 😂

    • @lukemchugh719
      @lukemchugh719 4 ปีที่แล้ว +1

      You didn't just say aim.

  • @monz.-7203
    @monz.-7203 4 ปีที่แล้ว +48

    6:14 KarQ do be schmovin tho!

    • @sol9719
      @sol9719 4 ปีที่แล้ว +4

      Monz.- how did u type this 22 hours ago

    • @eyadtheqwe
      @eyadtheqwe 4 ปีที่แล้ว +1

      DXBSultan yes what the heck how

    • @baenmarq
      @baenmarq 4 ปีที่แล้ว +1

      @@sol9719 Maybe it was unlisted for a little bit and karQ shared it with some friends before making it public?

    • @sol9719
      @sol9719 4 ปีที่แล้ว

      Baen Marq oh

    • @cherrymarshmallow
      @cherrymarshmallow 4 ปีที่แล้ว +1

      Wow 23 hours ago tho this was posted 2 hours ago

  • @-xjuice-8596
    @-xjuice-8596 4 ปีที่แล้ว +143

    Ever feel stupid?
    There are people that dislike these kind of videos
    You're welcome

    • @-xjuice-8596
      @-xjuice-8596 4 ปีที่แล้ว +2

      @Abhinav Banerjee all of the characters requires skill
      Just in their own unique way

    • @patrickcampbell957
      @patrickcampbell957 4 ปีที่แล้ว

      well that aim type part was very uninformed.

    • @superdragonite5988
      @superdragonite5988 4 ปีที่แล้ว

      @@-xjuice-8596 Except bastion

  • @funnyshovelman255
    @funnyshovelman255 4 ปีที่แล้ว +12

    Doomfist:
    Aim:
    -Connecting Hand cannon shots
    Movement
    - Stay fast and keep shields up
    - Keep at least 1 ability to flee
    Ability Usage
    - Using every doomfist ability to manipulate the map and reach unimaginable places
    - Timing said abilities and keeping them ready for engagement
    - Not wasting abilities when you don’t need to
    - *Bullying Widows*

  • @NetherTaker
    @NetherTaker 4 ปีที่แล้ว +1

    So I think like you said Genji falls into all three domains.
    For aim you need;
    Good tracking
    Prediction
    Knowledge of shuriken timing and spread
    Ability to aim while constantly moving.
    For movement you need;
    Good strafing
    Double jump timing
    Knowledge of double jump availability
    Swift strike direction and distance
    Wall climb availability, environmental knowledge.
    For ability usage you need;
    Knowledge of cooldowns
    Deflect timing
    Swift strike direction and distance
    Swift strike resets
    When to Dragonblade
    How to Dragonblade (Attack Speed, aim, more or less all movement and ability usage skills)

    • @dineshjanapati6511
      @dineshjanapati6511 4 ปีที่แล้ว +1

      also something is that you have to be less aggressive with genji when you have deflect down

    • @NetherTaker
      @NetherTaker 4 ปีที่แล้ว +2

      @@dineshjanapati6511 I've definitely learned that the hard way a few times.

  • @Cybrtronlazr
    @Cybrtronlazr 4 ปีที่แล้ว +166

    I am early time to make a joke:
    My mechanics.

    • @littlelinkg4514
      @littlelinkg4514 4 ปีที่แล้ว +2

      Lol

    • @littlelinkg4514
      @littlelinkg4514 4 ปีที่แล้ว +1

      @Abhinav Banerjee r/woooooooooooooooooooooshed

    • @littlelinkg4514
      @littlelinkg4514 4 ปีที่แล้ว +1

      @Ali Hadi Babar aw thanks that means a lot. Oh and no I'm 3

    • @user-ru4qx1ks6y
      @user-ru4qx1ks6y 4 ปีที่แล้ว +1

      What a coincidence
      SAME

    • @Cybrtronlazr
      @Cybrtronlazr 4 ปีที่แล้ว +1

      @Abhinav Banerjee nah thanks

  • @Eyoldaith
    @Eyoldaith 4 ปีที่แล้ว +5

    Hanzo:
    1: Aim
    Target leading with projectile
    No-reg
    Some more no-regs
    Have someone complain about a "lucky headshot" after getting 3 no-reg headshots on them in a row
    Get a few more no-regs and uninstall the game
    Not taking Widow duels from too far, as the projectile ends up very easy to avoid
    2: Movement
    Normal AD-crouch spam
    Blocking headshots with his arm
    Learning what spots wallclimb gets screwed up in
    Using leap to avoid projectiles in some cases, or behind cover against hitscan
    Peeking out of cover with wallclimb and then leaping back against Widow, or other targets when low on health
    3: Ability management
    Not wasting leap
    Knowing when to use sonic on flank spots and when to use it to line up shots
    Knowing which targets to use storm arrows on, and which targets aren't worth it
    Deciding whether to use Dragonstrike to zone/split enemy teams or to combine it with other ults
    Realizing sonic arrow no-longer deals damage when dropping from a barrier or Mei's popsicle

  • @littlelinkg4514
    @littlelinkg4514 4 ปีที่แล้ว +88

    I'm a junkrat main and I'm still confused on what aim is.
    Edit: before you reply to me calling me trash at junkrat or something let me tell you what this joke means, I made this joke from the Junkrat voice "aimings overrated" so there you go.

    • @cherrymarshmallow
      @cherrymarshmallow 4 ปีที่แล้ว

      Well if you want to play first phase junker town your f***ed but if want to play hanamura 1st point or kings row there f***ed type of thing right.

    • @littlelinkg4514
      @littlelinkg4514 4 ปีที่แล้ว

      @play gray I'm on xbox so I don't have tf2 😥

    • @feralghoul
      @feralghoul 4 ปีที่แล้ว +2

      "confused on what aim is" " I'm on xbox" There's your issue.

    • @2006mumu
      @2006mumu 4 ปีที่แล้ว +1

      300 hours on junk, and only a several hours on the others, maan i am doom for aiming, i was trying to learn hanzo and sucked, mcree, ashe, widow ( the worst), and soldier (yep sucked too), i can only play, junk, pharah, mercy, torb, mei ( so sad they nerfed her), brig, and hammond ( so fun), and always go back playing junkrat, i don't know, he is so fun to be played. ( Yep i am a platinum ass :(( )

    • @innonimate5662
      @innonimate5662 4 ปีที่แล้ว

      Alt Acc it was a joke

  • @GucciHarjun
    @GucciHarjun 4 ปีที่แล้ว +98

    Your the only reason I was able to climb from silver to diamond thx

    • @Nitrousatoll
      @Nitrousatoll 4 ปีที่แล้ว +6

      Good job I’m hard stuck plat lul

    • @GucciHarjun
      @GucciHarjun 4 ปีที่แล้ว

      Nitrousatoll 9942 what role do you play?

    • @leroigizmo6163
      @leroigizmo6163 4 ปีที่แล้ว +14

      Nah dude, you're the only one responsible for climbing out of diamond. Contrats ^^

    • @GucciHarjun
      @GucciHarjun 4 ปีที่แล้ว +1

      le roi Gizmo thx but Karq tips really helped

    • @froster1247
      @froster1247 4 ปีที่แล้ว

      @@Nitrousatoll same lol

  • @supaweak12
    @supaweak12 4 ปีที่แล้ว +10

    Torbjorn:
    Need to rely on turret more, It's only 1/3 of my damage, working on getting it to 100%.

    • @InnerEagle
      @InnerEagle 4 ปีที่แล้ว

      Did you forgot you need to use your hammer as a weapon melee?

  • @Bluemansonic
    @Bluemansonic 4 ปีที่แล้ว +1

    This is by far the BEST mechanics guide I've ever seen and I watched all of those "yellow text thumbnail" videos lol
    5:15 crouching is kinda hard to spam on console with default controls, you gotta tell console people that
    Junkrat (3 Domains)
    1) AIM
    - grenade wall ricochet
    - corner/chokepoint/group spam
    - concussion mine toss
    2) MOVEMENT
    - general strafing
    - aerial movement
    3) ABILITY USAGE
    - concussion explosion timing
    - panic/chole/corner/healthpack backline trap placement
    - aerial trap placement
    - riptire usage on groups/backline/priority targets
    - riptire silent using wall
    - grenade +concussion mine one shot/high dps combo
    We need more videos like this going into detail

    • @KarQ
      @KarQ  4 ปีที่แล้ว

      Good stuff! When writing this all out you can see so many intricacies that go into junkrat. Thanks for the kind words too!

    • @Bluemansonic
      @Bluemansonic 4 ปีที่แล้ว

      @@KarQ OMG THANK YOU!! This is an honor and I want people to stop misapropriating and misjudging Junkrat mains like me saying we require no aim

  • @ragingangel13
    @ragingangel13 4 ปีที่แล้ว +46

    5:51
    KarQ: This is probably you - shows bad mercy gameplay -
    Me: *I FEEL ATTACKED* 😂

  • @jasperbennett3470
    @jasperbennett3470 4 ปีที่แล้ว +1

    Sombra
    1. Aim
    Translocator, primary fire and hack
    2.movement
    General strafing air strafing with translocator and avoid spot checking
    3. Ability
    Translocator reload cancel, invis reload cancel, hack management, translocator dodge, emp tech, tracking enemy ults and abilities so u can hack them out of it.
    I feel like I’m missing things

  • @jarfrey
    @jarfrey 4 ปีที่แล้ว +67

    Bastion:
    -aim-
    -movement-
    -ability usage-

    • @bot_vendetta
      @bot_vendetta 4 ปีที่แล้ว +4

      Ok i laughed way to much on this

    • @katiejohnson6803
      @katiejohnson6803 4 ปีที่แล้ว

      hahahaha

    • @katiejohnson6803
      @katiejohnson6803 4 ปีที่แล้ว

      positining tho thats all and tracking

    • @zoakraee4674
      @zoakraee4674 4 ปีที่แล้ว +1

      It is all positioning

    • @ramontavaresdacruz2256
      @ramontavaresdacruz2256 4 ปีที่แล้ว

      Dont you're dare saying jumping from a hiding corner while you transform mid air takes no skill

  • @checktec9582
    @checktec9582 3 ปีที่แล้ว +1

    Wrecking Ball (3 Domains)
    Aim:
    - tracking with his guns
    -reload management bc of his long reload time and the ability to reload when in ball form
    Movement:
    - When to engage (!!!)
    - getting enemy squishies from the highground
    - getting maximum value, distance and speed out of your grapples
    - wall, ledge and corner jumps for good movement when the grapple is on cooldown
    - maximizing his uptime on the frontline by having good rollouts to get from the spawn to the fight very quick
    - go into ball form for reload for faster movement and hiding your head hitbox
    - dont bother your healers too much, just grab healpack, with hammonds speed your back in the fight really quick
    - Hes literally the fastest hero in the game so movement is very important!!
    Ability usage:
    - Use grapple wisely and dont waste it and be on cooldown (think of it like winstons jump, he cant really retreat without it, same for wrecking ball.)
    - use piledrive effectively, its your most damaging attack
    - combine fireball grapple, piledriver and some aim to easily kill squishies
    - use shield quickly after entering a fight before walls or shield block its full potential and before you get too much damage. This way you dont have to rely on healers as much and you can go in again as soon as your cd is back

  • @applepunk5688
    @applepunk5688 4 ปีที่แล้ว +7

    Wrecking Ball
    1) Aim
    - Tracking
    2) Movment
    - Wall jumping
    - Grapple
    - Double Boop
    3) Ability Usage
    - Knowing where to piledrive
    - Getting the most of adaptive shields
    Hope I covered all things

    • @V3rt0x_1
      @V3rt0x_1 4 ปีที่แล้ว +2

      Thx this will really help :)

    • @lukemchugh719
      @lukemchugh719 4 ปีที่แล้ว +1

      4. Ego
      - Calling owl players average

    • @jaketopia2652
      @jaketopia2652 3 ปีที่แล้ว

      @@lukemchugh719 lol they had appalling ball mechanics tho, they've gotten way better since, but streamers really were out classing owl players ball for a long time

    • @jaketopia2652
      @jaketopia2652 3 ปีที่แล้ว

      3rd person peeking, player model jump, 180 rebound, switching playstyle to match comps

  • @probabletragedy
    @probabletragedy 4 ปีที่แล้ว +1

    I'm not here to talk about my main, just here to say...
    That "Class dismissed" Was amazing.

  • @zawarudo7604
    @zawarudo7604 4 ปีที่แล้ว +7

    How is no one talking about that sponsor transition. That was wonderful

  • @nicolekent5552
    @nicolekent5552 4 ปีที่แล้ว +1

    Ana (3 Domains)
    1. Aim
    tracking
    good crosshair placement
    2. Movement
    strafing/crouching
    3. Ability Usage
    use nades for big team fights
    use sleep to shutdown enemy ults

  • @Hambalsaus
    @Hambalsaus 4 ปีที่แล้ว +9

    Rein
    -Mindgames
    -Shield usage
    -Shield dancing is also pretty important i guess
    -Ult tracking (REALLY IMPORTANT)
    -Dont get greedy with your ult (1 or 2 is fine)
    -Dont hold ult for too long because you can get it back pretty fast
    -Positioning
    (Movement is not really important since you have a large hitbox)
    -Play aggressive
    -Know where your teammates are, and if you're in their LOS (Line of sight)
    You can ask me if you don't understand something

    • @masonjar8326
      @masonjar8326 4 ปีที่แล้ว +1

      -play aggressive/passive*
      There's a time for both

    • @Hambalsaus
      @Hambalsaus 4 ปีที่แล้ว

      @@masonjar8326 well yeah, could've added it but i didn't. Aggressive is more of my playstyle, and i think that you should prioritize the aggressive playstyle more than the passive.
      Imo, Passive is only good for patiently waiting, retreating and when facing high damage comps.

    • @masonjar8326
      @masonjar8326 4 ปีที่แล้ว

      @@Hambalsaus yeah I'm with you on that no one likes a overly passive rein but I'm sure there's crucial moment were being passive and patient pays off

    • @Hambalsaus
      @Hambalsaus 4 ปีที่แล้ว +1

      @@masonjar8326 indeed.

    • @unchartedrocks1
      @unchartedrocks1 4 ปีที่แล้ว +1

      U 4got 1 more HIGHLY important tip all Reins should know.......DONT JUST CHARGE IIIIINNNNN!!!!!

  • @divine7679
    @divine7679 4 ปีที่แล้ว

    Zarya (3 Domains)
    1) Aim
    _ Tracking
    _ secondary fire trajectory
    2) Movement
    _ general strafing
    _ environment coverage
    _ bubble hopping
    3) Ability usage
    _ bubble shield timing (gaining energy/ retreate)
    _ teammate saving
    _ support shield ( bubbling genji blade/ phara barrage...)
    _ fight winning gravitons ( securing important kills)

  • @goblinintelligence8395
    @goblinintelligence8395 4 ปีที่แล้ว +74

    Hey, Mercy needs aim! She has a pistol! The Mercy who nails her shots when the situation calls for it (however rare it might be) is that much better.

    • @el.sonic.chingon
      @el.sonic.chingon 4 ปีที่แล้ว +22

      Mercy's bullets have a huge hitbox so even if you have bad aim you can still hit shots with her.

    • @user87576
      @user87576 4 ปีที่แล้ว +5

      @@el.sonic.chingon Exactly, mercy requires no skill.

    • @jonathanvilla6964
      @jonathanvilla6964 4 ปีที่แล้ว +4

      @@WingedTranqu1l1ty still doesn't change the fact that you don't need to aim. Sorry, it's true

    • @el.sonic.chingon
      @el.sonic.chingon 4 ปีที่แล้ว +4

      @@user87576 I never said she didn't require skill. She still requires skill but the skill ceiling isnt nearly as high as other heroes. Just because she doesnt require aim doesnt mean that she doesnt require skill.

    • @BigBoss-sm9xj
      @BigBoss-sm9xj 4 ปีที่แล้ว +4

      I agree. That’s why I believe that skill ceilings should dictate impact in game. High skill required = high game impact. Mercy requires less skill and as such she should have a lesser impact ingame, such she does. So have no problems with her, while character like junkrat have low skill but high impact. So his impact should be nerfed

  • @warfordjokes
    @warfordjokes 3 ปีที่แล้ว

    Great vid! Love Tracer and Genji but you kinda covered those but another fave is Pharah. (I'm terrible.)
    Pharah
    Aim:
    -target movement predicition/anticipation/mercy guardian angel trajectory
    -flicking to new targets/target priority
    -drop kills/rocket+melee close-up combo
    -ultimate target selection/mini rocket distribution over multiple targets
    Movement:
    -staying airborne/using map geometry to allow fuel to replenish
    -rocket jumps (tech)(is that what they're called?)
    -how about like...pharah movement with a mercy pocket? "playing with mercy" or "playing around mercy" maybe?
    -hovering
    -concussive blast escapes/quick repositions
    -i'll say drop kills again because I think knowing where and when to cut the jetpack and just let yourself fall is helpful (keep in mind i play at a low rank where that sort of shit is viable).
    Ability management:
    -jump jet cooldown management! teaching yourself EXACTLY when your jump jet ability is off cooldown
    -fuel efficiency
    -concussive efficacy/generating environmental kills
    -using concussive to create distance (concussing a charging DVa for example)
    -concussive blast to knock opponents off high ground/repositioning the enemy with concussive blast
    -ultimate use, where and when (as a low rank player it can be hard to know when to use the barrage for best impact)

  • @umarrii
    @umarrii 4 ปีที่แล้ว +5

    Love the video, the format is great, the content itself is great and you made it easy to stay engaged with something that typically doesn't retain much attention. Bless up skillshare for sponsoring our boy and I don't think you butchered up the promo miraculously, that creative writing course must have really done something for you, might have to try the trial 👀

  • @tmxmOverwatch
    @tmxmOverwatch 4 ปีที่แล้ว +1

    Brigitte:
    Aim: hit whip shots consistently to proc inspire. Shield bash enemies consistently
    Movement: know where to position in team fights, shield bash jump escapes.
    Ability usage: know who to repair pack, repair pack management, shield bash cancel ability/ultimates, rally usage, shield dancing, shield management, dueling, dmg combo breakpoints.

  • @sethfarmer5870
    @sethfarmer5870 4 ปีที่แล้ว +6

    lucio:
    aim:
    landing all 4 shots consistently is hella hard to do while wallriding
    movement:
    nyoom nyoom skrrt skrrt haha ur 2 slow
    ability usage:
    BOOP

  • @hyeongpinkz
    @hyeongpinkz 4 ปีที่แล้ว

    thank you for pointing out the mechanical skill and awareness that you need with mercy

  • @goofywali
    @goofywali 4 ปีที่แล้ว +6

    8:40 karq bringing out his inner xqc "six consoles"

  • @muchadoaboutwrasslin
    @muchadoaboutwrasslin 4 ปีที่แล้ว +1

    Fantastic video seriously keep doing stuff like this!!!

  • @bonbonram
    @bonbonram 4 ปีที่แล้ว +5

    Ball main here
    aim:
    - successfully one clipping stationary heroes like ana or widow
    - piledriving closer to your target for maximum damage
    - picking who to target as ball
    movement
    - know where every health pack is for healing
    - super jumps and bounces
    - rollouts to get back to point ASAP
    - utilizing 3rd person peeking
    ability usage
    - knowing when shields are needed or not
    - knowing when to soft engage without piledrive and/or shields or hard engaging using all 3 cooldowns
    - good minefield placement (not too high, placed in a good spot)
    - melee animation cancel while reloading
    - knowing timing of reload while in ball form
    - knowing how long it takes to reach fireball mode with short grapples

    • @josewolf9884
      @josewolf9884 4 ปีที่แล้ว

      Dont forget Spin2Win and the Power Stance :)

    • @bonbonram
      @bonbonram 4 ปีที่แล้ว +1

      @@josewolf9884 Power stance is no more :( and Spin2Win is very situational imo. I guess you could include it if you want

    • @josewolf9884
      @josewolf9884 4 ปีที่แล้ว

      @@bonbonram Power stance is no more?!?! Literally unusable character. Jeff pls buff
      (Also there are some situational techs you could include to the list like Toronto Kick, rebound and also mastering the scoop and poop combo)

    • @bonbonram
      @bonbonram 4 ปีที่แล้ว +1

      @@josewolf9884 Yeah. Us Ball mains are oppressed gamers 😤. Blizzard removed not only an insignificant thing like the Power stance, but also a very big part of Ball's kit which was the double boop and other variants.

  • @koliertkun
    @koliertkun 4 ปีที่แล้ว

    Ana
    1) Aim
    - ( Scopes ) combining quick scope and unscoped shots in mid team fight also landing your shot's consistently.
    2) Movement
    - ( low ground ) manipulating the hitbox as like mentioned earlier on the video by learning to strafe , crouching properly ( not recommending jumping due to the fact you'll be locked that small gap fall animation also which made a lot of ana player dies most of the time.
    - ( high ground ) would the better play and preffered place for all ana but still getting some cover and hiding behind a prop will have a better results of staying rather then staying high ground out in the open.
    3) Ability Usage
    - ( Bio Nade ) using the great abilities of which ana has her nade and making it ready to use it again whilst on team mid fight , for example throwing a nade above on the enemy team with your rein and zarya then timed your sleep so that your tanks wouldnt be punished hardly or died whilst their fighting- as soon as the nade landed your nade will be ready to use so throw it onto your tanks or the enemy team for an instant kill
    - ( Sleep Dart ) learn to combo the sleep dart with nade if needed or instead ask a teammate to do the job for you , instead of waking them up its better to let them waking theirselve up since you'll be able to instantly kill a 200hp flanker. ( needs flicking 65% most of the time due to flankers )
    - ( Nano ) you can either save someone , boost , save it or combo ults but it ultimately depends on the team fight.

  • @accused880
    @accused880 4 ปีที่แล้ว +4

    KarQ can you do another mercy 1 tip vs every hero the last one was 2 years ago

  • @debugalex
    @debugalex 4 ปีที่แล้ว

    Soldier main :)
    *Aim:*
    -good tracking is very important but good crosshair placement will be super helpful
    -good target acquisition is also super important because the faster you can: see a target, lock on, and start shooting the more likely you are to kill the target
    -projectile aim is also important in the form of the helix rocket. hitting targets directly is extremely powerful and required to win some duels
    *Movement:*
    -it may seem like a bm thing but sprinting in a circle is a good way to avoid damage in duels
    -normal adad strafing is good most of the time as soldier but managing sprint is a good skill to know
    -also learn how to rocket jump. it is niche but useful
    *Ability Usage:*
    _HEAL STATION_
    -using heal station in duels depends on the situation but either use it to engage or when you are at ~50hp
    -also don't be stingy with it. it does 40hps for 5 seconds so you can use it if your team is low to help keep them up. it is aoe as well so you can heal multiple people
    _SPRINT_
    -i mentioned sprint a bit already but it is mainly for dodging shots and just moving erratically in duels
    _HELIX ROCKET_
    -this is arguably soldier's strongest ability when you're dueling someone. a direct helix does 120dmg so its like having a phara rocket in your back pocket. you should always try and go for the direct if you are comfortable but if not, just splashing it on the ground will do 40-80dmg and boop the target letting you track them easier. it should be used as soon as possible in a duel to kill the target as fast as possible. its 6-second cooldown allows it to be used multiple times on one target as well
    _TAC VISOR_
    -i use visor differently depending on the game but generally i use it to engage a fight or to clean up when a fight is not a clear win. as in the enemy team is winning by a small margin or could pull the fight back in their favor
    -also visor by itself does 180dps
    visor + mercy boost= 234dps
    visor + nano= 270dps
    visor + supercharger= 270dps
    visor + bap window= 360dps

  • @OswinKG
    @OswinKG 4 ปีที่แล้ว +5

    "It means throwing more games"

  • @emergency.jergens
    @emergency.jergens 4 ปีที่แล้ว

    I like how this video is more concise and you don’t circle back on points and don’t focus much on exception

  • @havel335
    @havel335 4 ปีที่แล้ว +4

    Good video Karl :)

  • @thetissueofjustice9875
    @thetissueofjustice9875 4 ปีที่แล้ว

    Signs
    Aim: predicting/tracking enemy to hit spheres and rock. Also kind of part of aim shield placement.
    Movement: strait and crouch often to avoid being hit and move a lot on gravitic flux to not be hit or srunned (or you can just put up your shield)
    Ability usage: use rock to cancel ultimate or abilities such as high noon, recall, etc. Use your shield to block hook and hacks from enemy players. Use kinetic grasp to eat enemy shots or ultimates. Gravitic flux, use it at the beginning of a team fight or at the end to either begin the fight or end it. Also use it to cancel/abuse other ultimate such as Dragon blade, whole hog, and others.
    Thank you professor karq for this lesson I hope I did mybhome work right and I will see you at our next class.

  • @thegentlemandrummer8753
    @thegentlemandrummer8753 4 ปีที่แล้ว +3

    Still waiting on 1 Mei wall for every map!👀

  • @nnn4376
    @nnn4376 4 ปีที่แล้ว

    Zenyatta
    Aim:
    -Leading orbs correctly, being aware of your targets distance and speed so you can know where to lead.
    -Prediction of enemy movements in orb leading, anticipating direction changes, ability usage, etc.
    Crosshair placement - Especially important on Zen who can potentially delete unaware squishies with a volley to a corner someone is peeking. (JJonak probably shows the best examples of this applied on Zen)
    Movement:
    -Forming a balanced strafe pattern to make you evasive while still hitting your shots.
    -Practice active thinking about movement and syncing up movement with aim * (this is what I will practice)
    -integrating Zen's secondary "ducks" into movement patterns and using the duck to further manipulate his hitbox.
    Ability Usage:
    -Practicing animation cancels with Harmony and Discord orb into shots for that slight APM increase.
    -Transcendence reaction time.
    -volley/Transcendence animation cancel
    I feel like I struggle a great deal on Zenyatta, I'm now low diamond and feel like I can just about hold my own but don't have that impact I need to win consistently. Help would be appreciated in any way shape or form.

  • @xthunderstonex6873
    @xthunderstonex6873 4 ปีที่แล้ว +5

    I’m at GM mercy I always get told that she’s easy to play but she really isn’t sure you don’t have to aim like you said but also like you said there’s a lot of movement involved

  • @gavrilstefan4200
    @gavrilstefan4200 4 ปีที่แล้ว

    Doomfist
    Aim: perhaps not too much ,but you can still learn how to flick your rocket punches , how to aim it to get a wall diag , or u can actually change the damage area for the slam.
    -also you have to adjust your crosshair placement for after every ability usage ,since uppercut launches ur enemies in the air and the rocket punch can send them further from you so you gotta adjust for a more likely headshot ( for example aim at the neck to hit both the head and the body for many less missed bullets)
    Abilities: you have to keep good track of your cooldowns . Jumping on even one enemy with all the abilities might get u killed since u cant get out .
    Mobility: you are a huge lump of muscle and meat , so you'll get hit bit a ton of stuff. Try to do general strafing and crouching to avoid at least some shots.
    Abilities+mobility: since for doomfist these 2 go so well hand-in-hand i decided to combo some aspects of them.
    -learn how to use your rocket punch to get falling diags , wall diags,wall slides ,also time your jump key to cancel the punch and get rocket punch hops. Then add in stuff like turn jumps to get better positioning or reach some unexpected places.
    -basically learn all possible techs with uppercut , slam , meteor strike. Such as wall slams , hop slams , slide slams etc ,or ulting on top of the lijian tower to get a funny kill on the enemy pharah/ get a huuuge slam on the clumped up enemy team .
    -just watch some videos honestly. Getquakedone's vids and streams ,or karq's doomfist vids are very useful and you can learn a lot about just how diverse and interesting doomfist's abilities interact with the map . Every map is essentially a playground for doom players as you'll always find a box to bounce off of , a ledge to falling diag off of , a wall to turn punch around etc. You can really just jump in a match and experiment with all the objects on the map and i'm sure you'll find an interesting rollout or a sick 125 slam.
    Im sorry for how poorly this comment has beeb written compared to some other stuff , but i hope i got my point across. Doom can be very fun and , although not necesarilly , may require some of the most advanced ability and mobility mechanics.

  • @sleepythewizard1935
    @sleepythewizard1935 4 ปีที่แล้ว +3

    another awesome video 😎😎

  • @demonadvocateari9780
    @demonadvocateari9780 4 ปีที่แล้ว

    Junkrat
    1)aim
    -leading your shots
    -track ahead of the enemy
    -make sure you are back-boarding shields
    -work with angles and bounces
    2) movement (sidenote, I really need to work on this[sidesidenote, please put tips below!])
    -move your crosshair with your movement
    3) ability usage
    -use traps on your flank
    -use concussion mines to get better angles
    -use concussion mines to make space between you and the enemy

  • @heroeshopegaming8150
    @heroeshopegaming8150 4 ปีที่แล้ว +5

    Thanks Kar q to explained how Mercy is so hard to mastering, She has a lot of things you can do in the game.
    Your videos always greatest.

  • @mazedmarky
    @mazedmarky 4 ปีที่แล้ว

    That Dafran mini DVer Clip is legendary.
    Thanks for the video guide!

  • @jonas8642
    @jonas8642 4 ปีที่แล้ว +3

    KarQ looks like he merged with xQc in this vid

  • @VoltsIsHere
    @VoltsIsHere 4 ปีที่แล้ว +1

    Great video KarQ! Really well explains the mechanics part of the game, I've only ever heard people refer to mechanics as their aim, when in reality it's everything you said and more. It's a very broad term, but every part of it is incredibly important to improving.

  • @forg7864
    @forg7864 4 ปีที่แล้ว +5

    You forgot the most important tip: *git gud*

  • @brogamer8863
    @brogamer8863 4 ปีที่แล้ว

    thanks Karq been waiting for this video for proper guide on overwatch

  • @bignab
    @bignab 4 ปีที่แล้ว +3

    first comment? PauseChamp

    • @levvyy_v
      @levvyy_v 4 ปีที่แล้ว

      i was gonna be first comment scammer

    • @bignab
      @bignab 4 ปีที่แล้ว

      @@levvyy_v too slow PepeLaugh

    • @255kx9
      @255kx9 4 ปีที่แล้ว

      BigBaum lmao he knows you’re the first comment he’s just jealous

  • @matt8773
    @matt8773 4 ปีที่แล้ว

    Ana:
    Aim:
    hitscan and projectile shots
    Nade and sleep trajectory
    Crosshair placement for enemies and allies
    Movement:
    General strafing, crouches and also look down to manipulate head hitbox more
    Ability usage:
    A lot of the threat of ana to divers is just having nade and sleep available, so using one, or both makes you much more vulnerable to being dove. Depends on enemy composition, no divers, then you can use nade and sleep more, but against divers, just holding sleep and nade, makes it much more risky to dive ana

  • @StrikerFN
    @StrikerFN 4 ปีที่แล้ว +4

    God bless to the 1% who see this comment 🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻🙏🏻

  • @waleed8861
    @waleed8861 4 ปีที่แล้ว

    I have been waiting for video like this for months , thank u :)

  • @Eagle-Fly
    @Eagle-Fly 4 ปีที่แล้ว

    doomfist
    1)aim:
    shotting right before uppercut
    and following enemeis running away
    2)movement:
    dodge stuns like mcree and ana sleep
    3)ability usage
    know more doomfist punch spots
    get used to slam
    4)(adding this even tho its not a part)
    have good game sense and know what targets u should slam/uppercut, notice stuns being used like sleep dart.

  • @Shlimeyboi
    @Shlimeyboi 4 ปีที่แล้ว

    Helped me grow so much as a player, going from console to pc learned a lot from you really appreciate all the work you put out, love the stream

  • @t3hNEWhypro50
    @t3hNEWhypro50 4 ปีที่แล้ว

    Mei (3 Domains)
    1) Aim
    -Ice Beam
    -Icicle shot
    -Transitioning Tracking (beam) to Flicks (Shot)
    2) Movement
    -General Strafing
    3)Ability Usage
    -Ice Wall Platforming
    -Blizzard Delay
    -Tanking hits with Cube (either for self or team)
    - Offensive Wall placements (elevating Bastions, dividing enemy teammates)
    -Defensive wall placements (when and where to use wall to counter enemy offense)
    -Cube contesting

  • @nate0908
    @nate0908 4 ปีที่แล้ว

    Lucio:
    1.Aim
    -SPEED BOOST
    -primary fire tracking
    -180 boops to counter things like blade and piledriver
    2.movement
    -Movement is everything
    -rollouts
    -strafing
    -wall riding
    -hitbox manipulation
    3.ability usage
    -Crossfade spam
    -amp timing
    -boop usage
    -beat timing
    -understanding the way beat works, such as its range and understanding line of sight
    -Knowing the fact that there is a small window of time where beat can be given to players
    -manipulating that knowledge to give beat to teammates that were out of line of sight when casted
    -abusing the little hop that beat gives to do certain rollouts on maps like Anubis and Ilios well

  • @nobleknight5285
    @nobleknight5285 4 ปีที่แล้ว

    Zarya
    1) Aim
    Primary fire- a hitscan short to short medium range which requires constant tracking to use
    Secondary fire- a ark projectile short to long range that requires you to aim up depending on how far away the enemy is
    2) Movement
    Rocket jumping- Zarya can use her right click and jump to damage boost up to a higher spot
    Super rocket jumping- timing two right clicks together to get a higher jump than normal (takes some time to do)
    3) ability usage
    Bubble management- bubbles are used in three ways charge,action, and peel charge bubbles- these are used to get charge before, after, or in between fights so i can deal more damage in that fight
    Action bubbles- these are used for when my teammate or myself is pushing in like a rein swinging, a genji blading, or a mercy ressing
    Peel bubbles- these are used really only against dive and they are used for extra health and peel for a dive target when they are getting dived
    I need to work on correctly timing my action and charge bubbles

  • @nicolai3023
    @nicolai3023 4 ปีที่แล้ว +2

    Reaper (3 Domains)
    1) Aim
    - primary fire
    - flicking
    - pre-aiming
    2) Movement
    - general strafing
    - crouching
    - make sure to get very close to your opponent for the best damage output
    3) Ability Usage
    - teleport behind the enemy team for flanks/death blossom (make sure there are no shields up and cc/boop abilitys are on cooldown)
    - teleport on the map if booped of
    - wraith form cancel to avoid getting hit from cc abilitys and boops like mccree flash bang, mei ice blaster, ana sleep dart, brig shield bash, lucio sound wave, hog hook...
    - wraith form to escape certain ults like gravitic flux, blizzard, meteor strike, rip-tire, earth shatter, dva bomb.. (also works with teleport but it has to be timed perfect)

    • @liamfenn1814
      @liamfenn1814 4 ปีที่แล้ว

      I main reaper aswell he usally gets called a no skill hero which can be understood because he can one shot and life steal but to master him is alot harder then most the roster of OW

    • @lukemchugh719
      @lukemchugh719 4 ปีที่แล้ว

      @@liamfenn1814 Because he is, lmao. I don't think There's a hero that requires less skill than reaper lmaoo.

    • @liamfenn1814
      @liamfenn1814 4 ปีที่แล้ว

      @@lukemchugh719 Junkrat and bastion.

    • @liamfenn1814
      @liamfenn1814 4 ปีที่แล้ว

      @@lukemchugh719 lmaoo.

  • @periodahhperioduhh9078
    @periodahhperioduhh9078 4 ปีที่แล้ว

    Symmetra.
    1. Aim
    Beam
    Orb
    Tracking.
    2. movement
    Teleporter.
    3. Ablility usage
    Tp, bombs
    turrets.
    usefull walls.
    charging of shields, tanks or walls when needed.

  • @miquelbatlle3235
    @miquelbatlle3235 4 ปีที่แล้ว +1

    YOOOOO, that smooth tansition into the sponsor. 10/10 my man

  • @lennyerdody
    @lennyerdody 3 ปีที่แล้ว

    I’m a gold hanzo.
    Aim - crucial to his kit. Memorize his projectile drop off.
    Movement - use wall climb and dash. Jiggle peak and try to keep distance.
    Ability - storm arrows for stationary targets or close range panics. Sonic arrow for intel and other snipers. Dragon for area denial not quadruples.

  • @randomcarrot1927
    @randomcarrot1927 4 ปีที่แล้ว

    Ana
    Aim: flicking when scoped
    -Naid arc
    -lead with sleep
    Movement:
    -high ground/backline
    -play off of your teams position
    Abilitys: naid usage when team is low or enemy is low
    -sleep the right target
    -sleep combo timing

  • @supersaiyansalamence
    @supersaiyansalamence 4 ปีที่แล้ว

    For Tracer a good tip to Blink management is to only Blink when someone is looking at you. If they’re not looking at you they can’t hit you (for the most part). A dead giveaway of an inexperienced Tracer is that they’ll Blink whenever they reload, but she empties her clip faster than her Blinks replenish so this causes you to not only use up all your Blinks but be very predictable as to when you’ll Blink next. Also if you do Blink when no one is aiming at you you risk putting yourself in their line of sight and taking something a stray Hanzo arrow to the head when you would’ve been otherwise safe and unnoticed.

  • @cpenner7086
    @cpenner7086 4 ปีที่แล้ว

    Ana
    Aim- quick scoping, knowing when to use scope and unscope.
    Movement- be erratic and unpredictable. More crouching.
    Ability usage- know what you should ability you should save for which enemy heri. Ex: enemy has road hog save at least nade for him. Doomfist save sleep and so on.
    Going to focus on getting better at movement.
    Also not caring about my rank but just improving

  • @lukemchugh719
    @lukemchugh719 4 ปีที่แล้ว

    Tracer
    1. Aim
    Requires really good tracking, you have to hit headshots to do effective dmg.
    2. Movement
    Strafing you have to rly manipulate her hitbox to survive in The backline For example, when going up against widow hiding your headhitbox by turning around and crouching to avoid headshots.
    Also normal strafing and matching your crosshair with your movement as mentioned in The video.
    3. Ability usage.
    There's 1 thing you need to do, to utilize tracers ability usage tech and that Is to play in her Blink range.
    As tracer you can melee before you Blink to cancel The melee animation.
    Melee recall cancel If you melee and instantly recall The entire melee animation Will Be cancelled and you can get an extra 30 dmg with no down Time both of these are great For finishing of low HP targets and doing More dmg.
    You can pulse bomb first then Blink to have The pulse bomb come out after your Blink ends.

  • @ultraghostrider8305
    @ultraghostrider8305 4 ปีที่แล้ว

    Genji:
    Aim:Tracking projectile 3r burst and fan + dash aiming and understanding every deflectable abilities projectile speed to be able to deflect it well.
    Movement:Managing double jumps and wall climbs, hello double jump to hide head hitbox.
    Ability Usage:Getting dash resets and deflecting important cooldowns, ghost dashing, blading priority targets

  • @braedenhatter2022
    @braedenhatter2022 4 ปีที่แล้ว

    Reinhardt
    1) Aim
    Leading firestrikes if I'm not using it for just ult charge
    2) Movement
    Charged jumps
    General strafing
    3) Ability usage
    Dropping shield and putting it back up to maintain shield health
    Only charging when coming out of spawn or in very specific circumstances
    Using firestrike when they don't have dm for ult charge

  • @matthew8865
    @matthew8865 4 ปีที่แล้ว

    Zen (3 domains)
    1) Aim
    -primary/secondary fire
    2) Movement
    -general strafing
    3) Ability usage
    -healing and damage orb priorities
    - transcendence timing

  • @resonanceow2911
    @resonanceow2911 4 ปีที่แล้ว

    you got an ana one trick here boy:
    Ana (3 domains)
    Aim: unscoped shots + scoped shot accuracy+ sleep sart
    Movement: Strafing+ crouch spamming
    Ability usage: Quick Scope
    Reload animation cancel
    killing a 200hp target out of sleep animation

  • @ap3xappr3nt1ce7
    @ap3xappr3nt1ce7 4 ปีที่แล้ว

    I can’t express how thankful I am for making such high quality videos. I love Overwatch it’s the only thing I play and it is so nice that I’m actually pretty decent even thought I’ve only played for a month. With the knowledge you gave me I was able to make good friends and teach them what you taught me. Thank you so much for your wisdom, also I’m a support/Ana main so an update to that video would be awesome.
    Sincerely a KarQ fan

  • @david_t_2128
    @david_t_2128 4 ปีที่แล้ว

    D.va
    1.Ability management, using defence matrix is essential for blocking fire when your team is low, and reacting to fire quickly like Zara’s grav can save and win team fights if used efficiently and reacting quickly. I’m currently stuck in silver and I think I need to work on my defence matrix reaction time in order to counter faster.
    2. Aim, D.va’s rockets are extremely effective if actually used correctly. I’ve noticed in my games I tend to use her rockets like a hit scan ability, where it really isn’t one. It’s a projectile ability, like lucio’s primary fire. Anticipating enemy movement better will hopefully better my d.va when using her rockets.
    Thanks karq much appreciated pls make more

  • @StarsongKey
    @StarsongKey 4 ปีที่แล้ว

    I think this is why I like Ana so much. She doesn't have much in terms of movement per say, but for these static, resource-heavy backline heroes you can kinda equate that to positioning. In fact, you can kinda equate the Triangle of Positioning (Aim, Movement, and Ability Usage) to the 3 Discipline of Overwatch (Mechanics, Positioning, and Game-Sense). Anyways, onto my homework:
    Ana:
    1. Aim: Ana is a sniper, so obviously we gotta talk about Aim.
    - If you aren't hitting your shots as Ana, you aren't doing your job and healing your team. Friendly fire is more forgiving than hit the enemy, but for both you need to learn your team and the enemy teams movement patterns in order to make sure you're getting value out of picking Ana.
    - As mentioned in the video, Ana's rifle has a hitscan ADS (aim down sights) and a projectile hip fire shot. That means you need to become a master of both aiming styles to be able to get the most of your Ana play. Each type of shot is good in different scenarios: ADS when you're in a safe position and want to pump rounds into the fight, hip fire for when you need to be more mobile and more aware of your surroundings, and when you need to land a quick, precise shot in between all the chaos of the teamfight, you can quick scope a single round from her rifle by ADS-ing and firing right when the reticle is visible.
    - Aside from her main gun, Ana has two skill shot abilities: a projectile stun in her Sleep Dart, and an AoE Biotic grenade that can boost allied healing or deny enemy healing for a few seconds. Ana's abilities are very powerful, but we'll talk about those when we get to Ability Usage. For now, just focus on being able to hit those flick shot sleep darts onto important targets, such as crazy mobile flankers in your backline and enemies using powerful ults. Get used to the Biotic grenades arc to get it to land precisely where you need it to save an ally or apply major pressure or even secure a kill onto an enemy. Practice banking it off walls and ceiling to get value behind enemy shields.
    2. Movement: Ana has no movement abilities, so let me take this section to talk about positioning a bit, the counterpart to movement.
    - Ana has no drop off range where she is less effective, so in certain cases Ana can sit in the back and plink away from safety. However, this can leave her open to backline flankers, dives, and even long range enemies since she won't have the support from her team to deal with these if she's by herself. Knowing when to stay back in a safe position and when to play up with the team to receive peel from them is a key decision that could decide many fights.
    - Ana may not have any special movement abilities, but she's still a spry old granny. There are certain advantageous positions she can get into by manipulating map geometry and climbing up to important high grounds. I'm thinking of places like the box on Ilios Ruins, the cat walk on Havana B, the wooden slates outside Eichenwalde C, on top of the Ship on Gibraltar B, etc. There are videos going over these small little trick spots and how to either reach them quickly through shortcuts or how to reach areas that were seemingly impossible to reach by characters without movement abilities by jumping onto small divots in the geometry.
    - Like ML7 or KarQ's shoulders, being able to juke and vibe with the best of them is so important for a character with such little survivability. The less damage you take, the better.
    3. Ability Usage: The limit is your imagination with Ana's abilities; they are truly what make her shine. They have so much offensive and defensive utility, it really makes her such a powerful character. However, with so much flexibility and choice into how to play her and use her abilities, making the wrong choices can result in defeat.
    - Sleep Dart: Ana's sleep dart is such a difficult skill shot to master. Not only because of it's timing and delay and how perfectly you need to aim it, but when should you use it? Target priority is so important for Ana's sleep. As mentioned before, good sleep targets include flankers, divers, enemies using ultimates, etc. However, Ana's sleep doesn't have to be just used defensively. Ana's sleep can be very important to secure advantages and kills when staging a fight and especially mid-fight. I'm thinking back to Week 12 of OWL when Alarm slept Pokpo's Rein while he was away from the rest of the Reign, and they secured the kill onto him and won the map. Being able to weave these sleeps onto key targets, denying them impact in the fight for 5 seconds, can set up for big plays or provide new engagement opportunities that weren't previously available 6 on 6.
    - Biotic Grenade: Another insanely important ability. It's crazy that Ana has both this and Sleep, it makes her such a powerful in the backline. Biotic Grenade wins team fights, full stop. A perfectly placed nade onto a Rein after their Zarya has used her friendly bubble can be a death sentence for the enemy main tank. Toss it into a friendly Grav and deny the enemy Zen a game saving ult. And even further, it can be a saving grace for your main tank when they've taken more pressure than they can handle and need an escape. It increases her burst heal potential, her utility in the mid fight, her own survivability, and her dueling capabilities when you find yourself 1v1ing a Genji who's dashed onto you. The importance of this ability cannot be overstated, but it's important to take stock of the situation, who has the advantage, and whether you should aggressively try to take advantage of an opening or passively bolster your front line to gain a slow resource advantage and slowly take over the fight. The perfect grenade can do both, but don't be greedy.
    -Nano Boost: It's not just a Genji win button! I mean high level it probably is exclusively reserved for that when you're running that as your comp/win condition, but it has so many other uses. With it's offensively boost, defensive boost, and it's huge burst heal, it can have so many impactful uses. Combo it with ults (NanoBlade, Beyblade, Electric Cowboy, NanoVisor, the Mommy/Daughter Special, etc.). Save a tank who is being bursted down, completely flipping the fight and the resource advantage on its head. Nano your Mercy to ensure she gets the Rez onto a key target who could clean up a messy fight.
    Like most things with Ana's kit, the possibilities are limitless, it just depends on a good read of the game, understanding your win conditions, and coming up with a plan on how you use it. Communicate with your team and start carrying with this powerhouse of a backliner! (Unless they're like full dive then maybe swap lol)

  • @jonb6564
    @jonb6564 4 ปีที่แล้ว

    KarQ, I love your style! excellent dialogue and video quality. unique and the definition of cool imo.

  • @Nicholasmeason
    @Nicholasmeason 4 ปีที่แล้ว

    Best AD transition ever!!! High level

  • @anumnk
    @anumnk 4 ปีที่แล้ว

    my main is mercy and some important movement abilities you have to do are superjumps, bunny hop, super res jump, backwards ga sj, and slingshot sj

  • @foetectm577
    @foetectm577 4 ปีที่แล้ว

    D.Va
    1) Aim
    -Her cannons are simple shotgun blasts with a high rate of fire with low damage which require tracking. She moves slower while shooting, so take that into account when tracking as well
    -Micro missiles are projectiles that need to be tracked as well, sometimes needing to predict where enemies will move from more than point blank
    -Defense Matrix incorperates tracking and flicking in certain circumstances. You need to either track where your enemy is to eat damage or flick to a target to eat damage at another angle quickly
    2) Movement
    -Her boosters are a huge part of her kit as it allows her to contest high ground, quickly reposition, and dive enemies
    -General strafing for better survivability, but she is unable to crouch with her mech
    3) Ability Usage
    -Her boosters have a myriad of different uses. It can be used at your leisure, but if you're anticipating something, such as a dive or a flank, save it for that to quickly tank or peel
    -Micro missiles don't really need much thought put into how they are used. Knowing when to initialize it is key. If you opponent can evade it once it activates, that's alot of damage potential gone. Wait for your enemies to waste movement or protective abilities to use micro missiles, especially during dives
    -Defense Matrix management is the most crucial aspect of D.Va's kit. Knowing when to use it, what damage to prevent, and eating important ultimates like grav will allow her to effectively tank.
    -Her bomb has multiple factors to take into account. Her bomb can be stunned, blocked and avoided easily. It's more of a zoning ultimate that punishes bad positioning and forces enemies to back away. Consider where your bomb will land, what area it denies, who you're trying break up, and what the enemies can do to prevent its effects. Her bomb can also be used to quickly re-mech in a pinch, but that should be used in desperate scenarios
    4) Special attributes
    -Her baby pilot form is incredibly fragile and easily deniable. In competitive environments, she can be staggered from her team if she is the last left standing. If you happen to be in this scenario, either stall the objective or attempt a reset if that's available. Keep in note: try NOT to re-mech during a stagger. Her re-mech cast time is long and can end up feeding the enemy more ult charge than dying as her pilot form

  • @collinhuston8883
    @collinhuston8883 4 ปีที่แล้ว

    6:16 dude you’re jamin’ out! Loved it haha

  • @jaketopia2652
    @jaketopia2652 3 ปีที่แล้ว

    ball.
    highest skill ceiling, various techs and maps specific techs to learn. 3rd person camera peeking allows insane counter play opportunity. tracking and ability dependant hero. also shmovemnt plays to be had

  • @lilthiccin5533
    @lilthiccin5533 4 ปีที่แล้ว +1

    Junkrat
    - Aim (hitting pharahs, not spamming chokes)
    - Ability whatever (traps should always be up)

  • @_pixelmud5253
    @_pixelmud5253 4 ปีที่แล้ว

    Soldier 76
    Aim:
    Tracking players
    Leading Helix Rocket and prediction
    Good crosshair placement and accuracy off because it throws off your aim *Note if your comfortable with it then go for it
    Delaying between shots so the spread doesn't kick in, because the main goal is to increase your accuracy
    Movement:
    Strafing
    Knowing when to not move so you get better accuracy
    Control the high ground to not be so easy to contest
    Ability Usage
    Sprint Jump
    Helix + Melee combo
    Visor + Heal station
    Helix rocket jumps
    Helix + Field (not as useful as the others)