ZBrush Tutorial - How to Open Character Mouth
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- เผยแพร่เมื่อ 19 ก.ย. 2023
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Your sculpting level has visibly improved ! I mean overall anatomy and forms.
Haha yeah that's how art works. The more you do it the more you improve ;)
I looked for this for years! Thanks!!!!
Really informative ❤
¡Muchas gracias por el video, Abe! Un abrazo desde México.
I love yours tutorials ! I understand all ! Thanks youuu
These tutorials are so handy. I learned Zbrush back at uni but forgot so much of it now but I think I’m learning more from your tutorials than i did from my classes haha
happy to help! We got the full course available as well in case you wanna check it out. Should be on the description
Great video♥. Can you make a tutorial showing how you make the opening mouth, especially for the models you are just starting out with?
Wow. First youtube tutorial about this who is trully interesting and informative. Thank you so much !
Glad it was helpful!
rly man? tons of tutorials about zwrap or wrap4d,manual retopology or just fricking sculpt it,but this dude as always goes the hardest way possible idk why...boolean ..rly man? to open mouth?
@@w1nston137 oh i love doing manual retopology, this was a way to show how to do this process inside of zbrush with a different approach.
Just sculpting is great if you know from the start that you will need an open mouth, but it is not always the case.
Zwrap is amazing for human or humanoid characters, but if you are dealing with a creature like a dragon or something that has a non traditional topology then i do believe this method is valuable to know.
at the end of the day whatever works for you is fine dude
Best video for mouth
Glad you liked it!
Thank you, this video is really needed... and could you please make a video about how to get started with an unclear concept art?
Yes of course, although my first advice would be not to pick an unclear concept art, starting with that disadvantage can make the whole process more complicated. Ideally you want your concept to be as clear and clean as possible.
helps alot, but how would you retopo this characters mouth in maya for animating?
Great question! Face retopology follows a very simple process, i have a video about it right here> th-cam.com/video/xWFAw2KDjDo/w-d-xo.html
as for the mouth you would need to do pretty much the same thing as with the eyes. Create a loop around and then extrude that edge loop in until you get to back of the throat.
i'm having issues with the live boolean... ''the boolean operation cannot be performed because some input subtools are invalid'', what should i do??
Make sure to cleanup up both meshes ngons and flat faces or bad dynamesh can mess this up
@@Abe_Leal3D thank you! i love your video, i think i'll buy your courses!
8:05 UDIM would be great, i have never tried it.
video coming soon!