obviously your time is limited but a long video on kuroda addressing how he uses different characters similarly and differently would be unbelievably good
Thank you so much! Hopefully, my videos cant either help players get better if they aspire to, or enjoy tournaments on a deeper level when they tune in. There's more coming.
@@Feetwork101 And that's EXACTLY what they do for me, too. Help me understand the game below surface level. ...Aaand a couple of dirty tricks here and there lifted directly from these videos too lol. Anyway, you're very welcome man, I'm looking forward to everything you (and your team?) have in store for us. :D
The more I watch your 3S analysis, the more it becomes clear this game is like actual boxing/kickboxing. Genki is switching up his timing on strikes, baiting whiffs by appearing in range when he's not, trading off damage for positioning... that's real fight IQ shit
It really is like a boxing match. I can listen to commentary and it’s like Tyson and buster douglas or something the game is so deep it’s chess it’s boxing it’s chess boxing
A big thing I notice in these clips is how often Genki will happily not take a turn, but instead use that extra time to set himself up for their next attack.
This makes me feel happy of binging years and years of old obscure japanese tournaments remembering players like old teams in baseball or something . These videos are everything for mid tier upper tier players.
Indeed a Pro Elena player would be interesting to see, i know a friend who would love to see some intel on pro Elena players since he mains her himself.
I took way too long to finally watch this. Another beautiful entry to the series, keeping things fresh and exciting with each new innovation in the editing and the structure of the video itself. Anyone skipping these videos cuz its not their main is doing themselves a major disservice if they intend to enjoy this game on a deeper level.
I'd be very interested to see a video about Twelve. I've been messing around with Twelve for a little while now, just for the sake of curiosity and a change of pace. And while it's totally possible to win with him (most players aren't accustomed to fighting him), he should be at the very bottom of the list. Here are some notes I've made and posted elsewhere: -He relies far too much on spacing; he only works well if he fakes out his opponent by changing direction or using low glides, which can cause them to make a mistake. The trade-off for his exceptional mobility is his pathetically small health bar. Only Akuma, Yun, Yang, and Ibuki have less health, but they all have better moves and defensive options. A competent, patient opponent can destroy him with a couple of decent combos in about 10 seconds. -He has only a handful of combos, most of which deal relatively little damage, connect only at close range, and are usually unsafe on block. He has only a couple of good cross-ups, but they rely on some questionable spacing and hit detection. They also have abysmal priority; Chun-Li can tear him apart despite having a severe range disadvantage. The few good moves he has can be easily parried by an experienced opponent. The EX versions don't do much more damage, and burn through too much meter to be practical. -His throw deals out a lot of damage, but sends the opponent flying to the other end of the screen, forcing you to work your way back in again. It's only really safe if you block first or parry into it as well. -His Super Arts aren't very good. XNDL needs to be comboed into; there are a few ways to do it, but it's obviously not as easy as just pressing low forward. If you do just throw it out, it'll be easy to parry. The angle and hit detection of XFLAT are finicky. Your opponent needs to be standing on the ground, too; if you connect in midair, the damage output is drastically reduced. There are only a couple of ways to combo into it. XCOPY is obviously the most popular one, even though XNDL does a lot of damage if it connects properly. Honestly, XCOPY kind of sucks. Sure, you have the option of playing as the character normally, or repeatedly taunting to gain stat boosts. But you can't use the mimicked character's EX moves or Super Arts. Also, the meter burns up too quickly (and using this Super Art makes utilizing Twelve's EX moves impractical); once it runs out, Twelve will enter that slow transformation sequence that leaves him wide open. By the way, if you ever find yourself in a Twelve mirror match, try using XCOPY just for laughs. That's the only time a Super Art will make a character weaker than they were before; not only can he not use EX moves, but even his taunt is disabled. -His aerial/guessing game tactics get really tedious. It's basically a slow, repetitive hit-and-run strategy. It eats up a lot of time, which means trouble when the clock is running out and your health is at a deficit. The attacks that deal the most damage - his aerial roundhouse and DRA in particular - are also the most predictable. The aerial roundhouse and EX DRA can be used as cross-ups, but the hitbox is very inconsistent. The latter is supposed to be two hits, but sometimes only connects once, bounces you against the opponent or goes though them, induces a knockdown or merely causes a glancing blow, etc. It's best used for catching an unsuspecting opponent who is jumping in. While it's harder to defend against, using it properly requires precision and a bit of dumb luck. -His ability of altering his jump trajectory should be game-breaking, but it's negated by its slow speed and the fact that _you can't parry while gliding._ If you could, Twelve would be far more dangerous. Chun-Li, Hugo, or anyone else with an air grab can utterly demolish him every time he tries gliding. Same goes with any fighter that has good juggling combos or at least one vertically or diagonally-aimed attack. So basically _every character in the game_ can easily counter him. -He can walk under fireballs. It's cool the first time, not so much after. Also, the ability to parry completely negates the need to ever walk under fireballs. The fact that you can only walk - dashing leaves you vulnerable - makes this technique practically useless in high level play. -The start up animation for his invisibility taunt is ridiculously slow, so you need to throw your opponent to the other end of the screen just to get enough distance between you. Otherwise, your opponent will simply dash up and combo you into oblivion. Also, it has no effect on AI opponents whatsoever; turning yourself invisible makes it even easier for them to win, as it's harder to parry when you can't see your character. However, he has 3 strengths: 1) His stun capability. While his play style is all about whittling down the opponent's health bar via hit and run tactics, his neutral medium kick - an awkward, close-range knee attack - quickly racks up a surprising amount of stun damage. It doesn't have the recovery time of Twelve's more prominent attacks, which makes spamming it easier. It can be linked into with a few of his aerial moves, and will combo into his X.N.D.L. and X.F.L.A.T. Super Arts. 2) His N.D.L. Twelve shoves his arms into the ground, and they resurface as spikes at different ranges depending on which button you've used. While this doesn't seem like much at first glance, it can be used to punish projectile spammers; the spikes go underneath the stage, which means they don't get nullified by projectiles and will hit before the opponent recovers. N.D.L. can also be used to punish jumping opponents if positioned correctly, but the light N.D.L. works perfectly as an anti-divekick tool. The EX version is also a homing weapon that will have the spikes surface at any location the target is, including crossups. This gives Twelve an effective weapon against Ken, who is one of his most dangerous matchups. There are other options, but very few players will expect this. It can also hit Akuma out of his KKZ animation if you're at the same range you'd need to be to parry it. 3) The X.N.D.L. Again, it's slow and easy to parry if you don't combo into it. However, it gives Twelve invincibility on his upper body. If timed well, it will let you dodge and counter projectile Super Arts like Ryu's Shinkuu and Denjin Hadoukens, Akuma's standing Messatsu Gou Hadou, Sean's Hadou Burst, etc. It will also go through Urien's Aegis Reflector (!), Oro's Yagyou Dama, Chun-Li's Kikosho at certain distances, and beat out Necro's Electric Snake. It can also counter Remy's Light of Justice, but you need to be mid-range and trigger it before the second wave of projectiles come out. In short, it can be used as a counter Super Art in certain matchups. TLDR: Twelve still kinda sucks, but not badly as one would think.
I still think Mimora is a Makoto player worth studying. And Kuni as a Ryu player as well. Or then Michael-Tan's Chun-Li. Or Hayao's Hugo. So many good players I'd like to see analyzed in this channel.
As an Alex player, this was an amazing watch. Gotta integrate more walking into my gameplan instead of impatiently dashing in for command grabs as much
thanks so much! I'm happy this helps. I've been having some trouble doing a Urien video in the same style as the rest of the series. But I have a couple ideas so stay tuned for that.
i appreciate these videos so much! i was always not wanting to get back into 3rd strike due to way too much to catch up on, but this has been helping tremendously. Good vibes your way braddah
Have loved this entire series and analysis. Very bad at FGs but love trying to understand how they function at a high level. PLEASE do an RX analysis next...the world needs it.
Sick stuff, l needed to lower the video speed and go back several times to try to get it. Im so old for this and have terrible habits that l may never change since l play for fun and it is fine for me, but thanks to these kind of data that at least l am understanding the game a lil more. So thx a lot!! 🙏🥋😍
Not sure how down you are for suggestions still, but I'm curious to see one of these on Hayao's Hugo. Always found his Hugo more entertaining to watch than YSB, but your video on YSB really opened my eyes to how much more is actually happening with the "boring" decisions YSB makes.
I assume its just from being incredibly knowledgeable about the game and its mechanics, but I've always wondered how are you able to sit down and analyze these players the way that you do? This is something I'm interested in dealing with my own gameplay whenever I watch my own replays but not sure how to get started doing so
Thank you everyone for the support, the smallest comments give me a lot of energy to keep these going. If you'd like to support: teespring.com/stores/feetwork-101-2 I also have a new podcast series so if you need some easy listening on this nice Monday, click here: th-cam.com/video/8JtpUNhoelg/w-d-xo.html
J was the first widely known Makoto player. His style inspired both Mimora and Tominaga, who are both better presently, but J provided the foundation on which Makoto gameplay styles are built.
I always thought cmp was useless. It's ok as a counterpoke but it doesn't lead into anything. You can charge during it or finish if the opponent has low health but it's not that threatening.
this is a fun Alex to play with, aggressive, or in other words, not the best Alex for simply winning. most annoying is the defensive Alex player, winning games without doing much which I think the reason Capcom immediately removed the parry mechanic in the next SF, despite the parry mechanic is the most fun and popular thing after the hadouken or dragon punch.
"Literally everyone except RX, the series" lol
1:14 "the only spinning birds here are on chun's dome" ok thats pretty good
obviously your time is limited but a long video on kuroda addressing how he uses different characters similarly and differently would be unbelievably good
Dan Gerose great idea, ill try to workshop that. Thanks for the suggestion and for watching!
@@Feetwork101 10 month reminder of a good idea.
If a Character/Player i had to request. It would have to be K.O.s Yang. That shit just looks terrifying.
omg you got it!
You got the request!!!!
Just found this series last night. Can’t get enough. Incredible work man. Please don’t stop haha
MORE PLZ. Not enough mid-level, or in-depth "film study" type videos out there. This stuff is perfect, plus it's funny as hell.
Nage.
Thank you so much! Hopefully, my videos cant either help players get better if they aspire to, or enjoy tournaments on a deeper level when they tune in. There's more coming.
@@Feetwork101 And that's EXACTLY what they do for me, too. Help me understand the game below surface level. ...Aaand a couple of dirty tricks here and there lifted directly from these videos too lol. Anyway, you're very welcome man, I'm looking forward to everything you (and your team?) have in store for us. :D
Thank you so much for the video!!!
The more I watch your 3S analysis, the more it becomes clear this game is like actual boxing/kickboxing. Genki is switching up his timing on strikes, baiting whiffs by appearing in range when he's not, trading off damage for positioning... that's real fight IQ shit
It really is like a boxing match. I can listen to commentary and it’s like Tyson and buster douglas or something the game is so deep it’s chess it’s boxing it’s chess boxing
Gonna be really obvious and say Kuroda's Q.
This was my request. Thank you.
always an exciting moment seeing a new 3s film room video posted.
A big thing I notice in these clips is how often Genki will happily not take a turn, but instead use that extra time to set himself up for their next attack.
This makes me feel happy of binging years and years of old obscure japanese tournaments remembering players like old teams in baseball or something . These videos are everything for mid tier upper tier players.
Kurodas Elena, please give this character some love!
Indeed a Pro Elena player would be interesting to see, i know a friend who would love to see some intel on pro Elena players since he mains her himself.
I feel like MOV had a better Elena than Kuroda. But yes, I'd love to see her next.
Orona elena would be good
@@DrunkDudley heres a high level elena playlist for your friend. th-cam.com/play/PLVCBpc5jYtcd4rZUqRxT9sNCFFwpMACDi.html
I took way too long to finally watch this.
Another beautiful entry to the series, keeping things fresh and exciting with each new innovation in the editing and the structure of the video itself. Anyone skipping these videos cuz its not their main is doing themselves a major disservice if they intend to enjoy this game on a deeper level.
just got into 3rd strike... and am absolutely DEVOURING your channel. thanks! Found you through the doc I think.
Yes
I'd be very interested to see a video about Twelve. I've been messing around with Twelve for a little while now, just for the sake of curiosity and a change of pace. And while it's totally possible to win with him (most players aren't accustomed to fighting him), he should be at the very bottom of the list. Here are some notes I've made and posted elsewhere:
-He relies far too much on spacing; he only works well if he fakes out his opponent by changing direction or using low glides, which can cause them to make a mistake. The trade-off for his exceptional mobility is his pathetically small health bar. Only Akuma, Yun, Yang, and Ibuki have less health, but they all have better moves and defensive options. A competent, patient opponent can destroy him with a couple of decent combos in about 10 seconds.
-He has only a handful of combos, most of which deal relatively little damage, connect only at close range, and are usually unsafe on block. He has only a couple of good cross-ups, but they rely on some questionable spacing and hit detection. They also have abysmal priority; Chun-Li can tear him apart despite having a severe range disadvantage. The few good moves he has can be easily parried by an experienced opponent. The EX versions don't do much more damage, and burn through too much meter to be practical.
-His throw deals out a lot of damage, but sends the opponent flying to the other end of the screen, forcing you to work your way back in again. It's only really safe if you block first or parry into it as well.
-His Super Arts aren't very good. XNDL needs to be comboed into; there are a few ways to do it, but it's obviously not as easy as just pressing low forward. If you do just throw it out, it'll be easy to parry. The angle and hit detection of XFLAT are finicky. Your opponent needs to be standing on the ground, too; if you connect in midair, the damage output is drastically reduced. There are only a couple of ways to combo into it. XCOPY is obviously the most popular one, even though XNDL does a lot of damage if it connects properly. Honestly, XCOPY kind of sucks. Sure, you have the option of playing as the character normally, or repeatedly taunting to gain stat boosts. But you can't use the mimicked character's EX moves or Super Arts. Also, the meter burns up too quickly (and using this Super Art makes utilizing Twelve's EX moves impractical); once it runs out, Twelve will enter that slow transformation sequence that leaves him wide open. By the way, if you ever find yourself in a Twelve mirror match, try using XCOPY just for laughs. That's the only time a Super Art will make a character weaker than they were before; not only can he not use EX moves, but even his taunt is disabled.
-His aerial/guessing game tactics get really tedious. It's basically a slow, repetitive hit-and-run strategy. It eats up a lot of time, which means trouble when the clock is running out and your health is at a deficit. The attacks that deal the most damage - his aerial roundhouse and DRA in particular - are also the most predictable. The aerial roundhouse and EX DRA can be used as cross-ups, but the hitbox is very inconsistent. The latter is supposed to be two hits, but sometimes only connects once, bounces you against the opponent or goes though them, induces a knockdown or merely causes a glancing blow, etc. It's best used for catching an unsuspecting opponent who is jumping in. While it's harder to defend against, using it properly requires precision and a bit of dumb luck.
-His ability of altering his jump trajectory should be game-breaking, but it's negated by its slow speed and the fact that _you can't parry while gliding._ If you could, Twelve would be far more dangerous. Chun-Li, Hugo, or anyone else with an air grab can utterly demolish him every time he tries gliding. Same goes with any fighter that has good juggling combos or at least one vertically or diagonally-aimed attack. So basically _every character in the game_ can easily counter him.
-He can walk under fireballs. It's cool the first time, not so much after. Also, the ability to parry completely negates the need to ever walk under fireballs. The fact that you can only walk - dashing leaves you vulnerable - makes this technique practically useless in high level play.
-The start up animation for his invisibility taunt is ridiculously slow, so you need to throw your opponent to the other end of the screen just to get enough distance between you. Otherwise, your opponent will simply dash up and combo you into oblivion. Also, it has no effect on AI opponents whatsoever; turning yourself invisible makes it even easier for them to win, as it's harder to parry when you can't see your character.
However, he has 3 strengths:
1) His stun capability. While his play style is all about whittling down the opponent's health bar via hit and run tactics, his neutral medium kick - an awkward, close-range knee attack - quickly racks up a surprising amount of stun damage. It doesn't have the recovery time of Twelve's more prominent attacks, which makes spamming it easier. It can be linked into with a few of his aerial moves, and will combo into his X.N.D.L. and X.F.L.A.T. Super Arts.
2) His N.D.L. Twelve shoves his arms into the ground, and they resurface as spikes at different ranges depending on which button you've used. While this doesn't seem like much at first glance, it can be used to punish projectile spammers; the spikes go underneath the stage, which means they don't get nullified by projectiles and will hit before the opponent recovers. N.D.L. can also be used to punish jumping opponents if positioned correctly, but the light N.D.L. works perfectly as an anti-divekick tool. The EX version is also a homing weapon that will have the spikes surface at any location the target is, including crossups. This gives Twelve an effective weapon against Ken, who is one of his most dangerous matchups. There are other options, but very few players will expect this. It can also hit Akuma out of his KKZ animation if you're at the same range you'd need to be to parry it.
3) The X.N.D.L. Again, it's slow and easy to parry if you don't combo into it. However, it gives Twelve invincibility on his upper body. If timed well, it will let you dodge and counter projectile Super Arts like Ryu's Shinkuu and Denjin Hadoukens, Akuma's standing Messatsu Gou Hadou, Sean's Hadou Burst, etc. It will also go through Urien's Aegis Reflector (!), Oro's Yagyou Dama, Chun-Li's Kikosho at certain distances, and beat out Necro's Electric Snake. It can also counter Remy's Light of Justice, but you need to be mid-range and trigger it before the second wave of projectiles come out. In short, it can be used as a counter Super Art in certain matchups.
TLDR: Twelve still kinda sucks, but not badly as one would think.
a twelve video would be super rad
I'd love to see a vid on KO's Yang someday
Cab we get a vid on Hugo-Kuns' twelve? Might b cool
I still think Mimora is a Makoto player worth studying. And Kuni as a Ryu player as well.
Or then Michael-Tan's Chun-Li. Or Hayao's Hugo.
So many good players I'd like to see analyzed in this channel.
High key tho, I would love to see a Daisuke Ryu video
As an Alex player, this was an amazing watch. Gotta integrate more walking into my gameplan instead of impatiently dashing in for command grabs as much
as an alex player
i will still impatiently dash in for command grabs
but i will learn some combos :D
As an Alex player, i'm very happy with this content, good job man, i wish you make one about the neutral game of Urien
thanks so much! I'm happy this helps. I've been having some trouble doing a Urien video in the same style as the rest of the series. But I have a couple ideas so stay tuned for that.
I knew I made the right decision staying subbed to this channel! Great video!
great analysis, i didn't notice how godlike he was at whiff punishing
i appreciate these videos so much! i was always not wanting to get back into 3rd strike due to way too much to catch up on, but this has been helping tremendously. Good vibes your way braddah
Far forward kick is Alex's best poke.
Beats every major low forward in the game clean.
Damn, those Genki's punishs are really sexy lol. Amazing video Frankie. Thanks
Appreciate the N.Y. state of mind instrumental 😁
I loved this serie!
Would love to see more! 😉
Great presentation, editing, and music as always. Thanks for breaking Genki’s Alex so well, much respect 👍💯
love these vids. I can feel my brain getting bigger as I watch these. keep em coming
Could you do any great Elena Japanese player?
Props man love every video in this series. Looking forward to the next.
I JUST found these videos I’ve been playing 3s casually for years but with fightcade I’m starting to take it more serious and these vids are clutch
Have loved this entire series and analysis. Very bad at FGs but love trying to understand how they function at a high level. PLEASE do an RX analysis next...the world needs it.
We need Hayao Hugo next! Red parry 720s? I NEED a break down on that intimidation monster!
Great content and editing....as always
The analysis is fucking great man.
Great choice, thanks
Great video as always ❤️, I would like to see Yakkun Yun, his playstyle seems a lot different in comparison to another top yuns like SHO or ushi!?
Ooooh Genki bomb looks like some good tech. I love to land HB so this will come in handy
Yeeeeah ALEX
I love these videos by the way! Keep them coming
NY State of Mind!
Also, Yakkun please! Need some Yun representation.
make a KO Yang film room please
Let's get an oro video! I've always liked dirty music
Also Inoue is nice
Awesome! Thanks a lot!
Been waiting for this!
Waiting for this one for awhile
Another great video. I want to see an Oro video so bad!
Good stuff as always man 👍
For suggestions: Kuni, Ruu, MOV, Shirokuro, Hayao would all be great.
Sick stuff, l needed to lower the video speed and go back several times to try to get it. Im so old for this and have terrible habits that l may never change since l play for fun and it is fine for me, but thanks to these kind of data that at least l am understanding the game a lil more.
So thx a lot!! 🙏🥋😍
Erick Lugo That's the mission here. If you can watch my vids and understand/enjoy high-level play more as a result, I'm happy. Keep playing
Amazing video, thanks you!
Now Elena, PLEASE
Oh the walk BAKKKKK
-Mutant
KO / Tokura / Roshi / Furo's Yang would be sick!
Yes!!!!!!!!!!!!!!!!!!!!!!!!
Do a Urien player next, will be interesting
MOV that guys a fucking legend
Amazing content! Can we get a K.O Yang Film Room?
I think one of the yangs would be a great video in introducing twins
Great video bro
That "Genki Bomb" was far old from Zero 2 Zangief's jumping MK to SPD. Noting new.
Buen vídeo, Alex is my main.
Hey Frankie, would love to see a video on BOSS.
How about Y.S.B's Hugo or TM's Q for the next video?
Bro do you got a Patreon or anything. I’ve rewatched your deconstructed so many times and I’m craving more.
Hey could you do one of these for elena?
Yes! :D
It's like prowrestling you only see the strong signature moves at the end of the match lol.
I think Dirty Music or Thanatos could be good options for an Oro Deconstruction.
How about some chun next? I'd LOVE to see how the top 3 (nuki mov rikimaru) differ in their playstyle
Man I love your analysis vids... and Genki is the best! Do you have Hayao's Hugo?
Man I'd love to see Yamazaki's Twelve!
I'd love another Makoto video on someone like Mimora or Boss!
An oro vídeo would be awesome! Probably Inoue or Kuroda
Genkindesuka? Genki dayou!
Can we get hugo-kuns twelve? I want a better look at how he makes the worst character in the game function so well.
I'd love to see some love for Ibuki
Please, make a video about Mimora's Makoto and his use of SA1
I appreciate the NY music. Alex and Ken true New Yorkers. Even though Ken is DT JR
Hmm what about adding on alex anti air guess and the stampede mind game .
Nas yeah
Thanatos Oro for sure
what is the background music in the beginning called?
So Brooklyn- Casanova
Not sure how down you are for suggestions still, but I'm curious to see one of these on Hayao's Hugo. Always found his Hugo more entertaining to watch than YSB, but your video on YSB really opened my eyes to how much more is actually happening with the "boring" decisions YSB makes.
Can you make a video on Nuki???.... I don't know if this is a bad request, but I am interested.
RX next plz
This dude’s footsies is/was INSANE. But my biggest question here is, would he not be better off with Chun-Li with her godlike pokes?
Ill pay money for you to do K.O. yang next with a fire hip hop instrumental
How about one on Yamazaki, the best Tweleve player???
do KO's Yang. He is ultra aggressive and kinda put him a bit higher in the tier list from where it used to be 10 years ago
I assume its just from being incredibly knowledgeable about the game and its mechanics, but I've always wondered how are you able to sit down and analyze these players the way that you do? This is something I'm interested in dealing with my own gameplay whenever I watch my own replays but not sure how to get started doing so
Thank you everyone for the support, the smallest comments give me a lot of energy to keep these going.
If you'd like to support: teespring.com/stores/feetwork-101-2
I also have a new podcast series so if you need some easy listening on this nice Monday, click here: th-cam.com/video/8JtpUNhoelg/w-d-xo.html
i heard this guy called "j" was a god once
J was the first widely known Makoto player. His style inspired both Mimora and Tominaga, who are both better presently, but J provided the foundation on which Makoto gameplay styles are built.
Awesome vid , kazuya is another awesome Alex player if ppl want to check out some good alex vidz
I always thought cmp was useless. It's ok as a counterpoke but it doesn't lead into anything. You can charge during it or finish if the opponent has low health but it's not that threatening.
Where can i find this instrumental version of "I'm so chiraq"?
if you still have the link or some source i would like to have it.
If there are any actual Sean players I'd love to see a video on my main
this is a fun Alex to play with, aggressive, or in other words, not the best Alex for simply winning. most annoying is the defensive Alex player, winning games without doing much which I think the reason Capcom immediately removed the parry mechanic in the next SF, despite the parry mechanic is the most fun and popular thing after the hadouken or dragon punch.