My feedback is that for a beginner with decider combiners, the video gave no explanation at all about where to connect the wires to - in particular which wire goes on which end and whether or not to connect both ends together. I sorted it out in the end though! :) Thanks for the video - you certainly taught me something and I appreciate that.
Good point. Yeah it would have helped to cover that for a few seconds. Just in case. That being said, i should do a whole tutorial on circuit networks. So many people are confused by them. What other topics do you find challenging in Factorio? And re tutorial, you're certainly welcome!
@@Maxiume I usually copy other peoples work, so a good understanding from a tutorial would be much appreciated - for all of the circuit stuff, not just the combiners. OH also! A tutorial for how the advanced asteroid processing works - with examples. I'm kinda scared of it.
You can tweak the fuel insertion logic if you use steam storage by using tanks, you can read the level of steam in the tanks and only insert a fuel inside if the steam gets too low. That way you essentially get not a second of wasted heat energy no matter what. This is especially good for reactors that overproduce power for smaller sized bases which don't need the turbines running constantly at higher output.
That's actually true but I'd say it's all about diminishing returns. Also don't forget that turbines and all those steam pipes have a decent amount of buffer and stop converting once there's no load. on top of that, heat pipes are lossless (ironically!), so unless you set the circuit cut-off real high, the waste is almost non-existent.
@@Maxiume I just have one arm thats off and turns on once the temp hits like 550 with a stack size of one. Even with the waste ive had the same exact uranium patch ALL playthrough.
Very nice tutorial! One feedback: if you have multiple reactors, the decider will only trigger for the ones pulling the most heat. "Inner ones" will never trigger, as they're always armed by their neighbours. Constantly running out of fuel and not contributing. Shall we just connect all into one circuit / decider?
You can do that. OR you can just ignore that behavior cause all those odd things if they ever happen only happen when there is not much load on the power plant. Once cracked to the max everything works like a clock. Basically I'd stop micromanaging my nuclear reactors 😎
@@Maxiume I struggle a lot with multiple trains sharing rails or to keep a specific part of the Factory as "sacred" since the ores placement is something I can not control I tent to just 1 train 1 rail into the output even tho It's not a consistent design
Want to point out that you don't actually need to do that logic part, since after inserter puts the fuel inside, it takes a bit to return into original position, and during that time the reactor has enough time to heat back up past treshold of needing refueling. And if it doesn't - then that means the power grid is consuming so much power that a second fuel cell won't really go to waste.
I hear you but I disagree. Now i know this is just a game and not a real reactor but since you want to have the best design: in engineering, explicitly defining constraints, conditions, and states is critical for both fault-proof operation and design readability. Explicit constraints ensure there are no unaccounted-for scenarios that could cause system malfunction, unlike implicit assumptions, which risk unforeseen failures. This principle aligns with practices like Design for Safety and Deterministic Design, where every variable is controlled and predictable. For instance, nuclear reactor control systems, written in languages like Ada, explicitly define timing and every machine state to prevent catastrophic outcomes, demonstrating the importance of this approach in high-stakes engineering. Explicit design ensures robustness, clarity, and resilience against failure. So, I kinda like the explicit design more
I see what you want to say, and i do have to say that first throttled reactor i set up had decider combinator in exactly the same way you did (maybe the temperature number was something else) I did however find out by experience that you don't actually need the combinator, since direct logic "works good enough"™ So yeah, that's that. I am not here to judge people based on their builds, just sharing a tip that may come in help
i usually have trouble following along circuit tutorials but you made it super easy to understand! im implementing that into my world when i get to a computer. have you always been able to hook up the reactors to the circuit network? i remember having to hook up steam tanks to the circuit network before space age
Glad to hear it helped! Re your question I recall it was not possible. They made it possible in Factorio 2.0 and i love it. In the previous version you had to have some steam tanks and indirectly control the fuel cell feeders to balance out input and output.
I lose adjacent bonus for my nuclear plants when i made similar circuit network for my plant. Seems like plant needs to be actively working to get that bonus.
True, If a reactor turns off due to low grid load (heat not draining fast enough, so the circuit stops refueling), it loses the neighbor bonus. But when the load is high, reactors stay fueled, and the bonus is active when it matters. It doesn’t affect you. Neighbor bonus maximizes capacity and turns off when not needed.
Nice and concise tutorial! I used a similar setup with the same circuit setup but I ran into the issue that sometimes the reactors went "of-sync" where one (or few) reactor gets fueled and others don't. The heat from a fueled reactor transfers over to a non-fueled reactor causing the condition to return false. I'm not sure if this is an issue or simply a result of not using 100% of the produced power and therefore not a problem.
You're welcome. No you can't (as far as i know) each ammunition type needs its own system to be used. In the case of a cannon shell you need the tank cannon which is mounted on the tank.
Very nice tutorial, although i knew it all. -> i wqatched it because its made so well. another question, i know its hard to get rid of the heat, but is it possible to make a plant like 3x3 or 4x4 ? -> i was secretly looking for this answer in the video
Thanks! Re your question: let’s say you make a 3x3 or 4x4. How do you propose you feed those inner reactors surrounded by others around it? Maybe a slight shift so they only have 2 tiles adjacent? I myself experimented with a skewed 4x4 setup, roughly resembling a diamond shape and then you can sneak in a few logistic chests, but to my surprise i realized they received no bonus at all cause you need to make them fully adjacent (all 3 heat pipes connected). So i gave up on the idea.
I've got 2k hours and I don't understand why there is so much talk about nuclear power fuel optimisation. I have never been able to use up a uranium mine on default settings, my last vanilla base had a 40GW nuke plant, real time constant production no buffering. Nuclear fuel is extremely abundant. Once you got kovorax set up go nuts and don't worry. If you're worried about a stall just insert a small amount of cells into seperate chest for super duper emergencies.
That’s very true. Id say this is more about trying different designs and learning how to be more intentional in consuming resources. Otherwise Uranium is super abundant. Even if you manage to consume a whole patch, there are thousands of other patches. And don’t even get me started on the mining efficiency!It all boils down to what you fancy as a Factorio player. It’s just a game and people enjoy different things. Maybe other beginners will also move on from that after a few thousand hours of gameplay. Btw, super curious, what tutorials would you like to watch after this many hours? (If any)
Ah..as I expected! It uses steam buffers to support additional steam turbines under temporary higher loads. It will default back to max reactors heat generation under constant max load which is gonna be 480 for 4 reactors.
☢ Download all the nuclear power plant blueprints featured in my tutorial here: github.com/MaxiumeGaming/Factorio
A Factorio youtuber without a thick european accent? I like me some variety!
😄
Your voice is super clear and professional!
Thanks!
It's a nice change up from a lot of other Factorio TH-camrs.
Cheers!
Great tutorial the best guide for nuclear ive found since space age came out.
Thanks! What other tutorials would you like to see?
Nice tutorial. Well done, nice edition, voice quality and very didactic!
Thank you! 😊
You're going places.
thank you for the clear and concise tutorial. subscribed
Welcome! 😊
easy to follow and understand, thanks! please keep it coming, currently stuck in gleba trying to make a decent base 😢
Cheers! There will be many (many) more...
My feedback is that for a beginner with decider combiners, the video gave no explanation at all about where to connect the wires to - in particular which wire goes on which end and whether or not to connect both ends together. I sorted it out in the end though! :) Thanks for the video - you certainly taught me something and I appreciate that.
Good point. Yeah it would have helped to cover that for a few seconds. Just in case. That being said, i should do a whole tutorial on circuit networks. So many people are confused by them. What other topics do you find challenging in Factorio?
And re tutorial, you're certainly welcome!
@@Maxiume I usually copy other peoples work, so a good understanding from a tutorial would be much appreciated - for all of the circuit stuff, not just the combiners. OH also! A tutorial for how the advanced asteroid processing works - with examples. I'm kinda scared of it.
You can tweak the fuel insertion logic if you use steam storage by using tanks, you can read the level of steam in the tanks and only insert a fuel inside if the steam gets too low. That way you essentially get not a second of wasted heat energy no matter what. This is especially good for reactors that overproduce power for smaller sized bases which don't need the turbines running constantly at higher output.
That's actually true but I'd say it's all about diminishing returns. Also don't forget that turbines and all those steam pipes have a decent amount of buffer and stop converting once there's no load. on top of that, heat pipes are lossless (ironically!), so unless you set the circuit cut-off real high, the waste is almost non-existent.
@@Maxiume I just have one arm thats off and turns on once the temp hits like 550 with a stack size of one. Even with the waste ive had the same exact uranium patch ALL playthrough.
oops just got the point in the video that you did just that anyway lmao
Nuclear fuel is practically infinite.
2k hours and yet to use up vanilla patch, with 40gw constant plant.
@@AzaIndustries it's not about it being necessary, it's about peace of mind.
Congratulations, you make enough power to go back to the future 😅
Great video, thanks a lot.
Haha. Cheers!
I loved your video, thank you for the content.
You're welcome! Stay tuned for more. What would be your tutorial request?
Incredible video! This made it so easy to learn! My brain has been hurting trying to do trains. Any chance of a train video? :)
Glad it helped. Also that's a great suggestion! I'll do one for trains too.
Damn, i remember a long time ago i had to watch a 1 hour video to grasp the concept of train stops and signals
Yeah Ive been there and it’s not fun. Lol
Very nice tutorial!
One feedback: if you have multiple reactors, the decider will only trigger for the ones pulling the most heat. "Inner ones" will never trigger, as they're always armed by their neighbours. Constantly running out of fuel and not contributing.
Shall we just connect all into one circuit / decider?
You can do that. OR you can just ignore that behavior cause all those odd things if they ever happen only happen when there is not much load on the power plant. Once cracked to the max everything works like a clock. Basically I'd stop micromanaging my nuclear reactors 😎
finally thank you thank you thank you thank you
Welcome welcome welcome. What other tutorials do you want?
@@Maxiume I struggle a lot with multiple trains sharing rails or to keep a specific part of the Factory as "sacred" since the ores placement is something I can not control
I tent to just 1 train 1 rail into the output even tho It's not a consistent design
I'll do a tutorial on trains and rail design.
@@Maxiumethat's some next level feedback you know that?
Cheers!
thanks man this is helpfull and i enjoy the video
Glad it helped
Want to point out that you don't actually need to do that logic part, since after inserter puts the fuel inside, it takes a bit to return into original position, and during that time the reactor has enough time to heat back up past treshold of needing refueling. And if it doesn't - then that means the power grid is consuming so much power that a second fuel cell won't really go to waste.
I hear you but I disagree. Now i know this is just a game and not a real reactor but since you want to have the best design: in engineering, explicitly defining constraints, conditions, and states is critical for both fault-proof operation and design readability. Explicit constraints ensure there are no unaccounted-for scenarios that could cause system malfunction, unlike implicit assumptions, which risk unforeseen failures. This principle aligns with practices like Design for Safety and Deterministic Design, where every variable is controlled and predictable. For instance, nuclear reactor control systems, written in languages like Ada, explicitly define timing and every machine state to prevent catastrophic outcomes, demonstrating the importance of this approach in high-stakes engineering. Explicit design ensures robustness, clarity, and resilience against failure. So, I kinda like the explicit design more
I see what you want to say, and i do have to say that first throttled reactor i set up had decider combinator in exactly the same way you did (maybe the temperature number was something else)
I did however find out by experience that you don't actually need the combinator, since direct logic "works good enough"™
So yeah, that's that. I am not here to judge people based on their builds, just sharing a tip that may come in help
It’s all good. We are having a discussion about different designs and i love that. Cheers for sharing.
It’s all good. We are having a discussion about different designs and i love that. Cheers for sharing.
i usually have trouble following along circuit tutorials but you made it super easy to understand! im implementing that into my world when i get to a computer. have you always been able to hook up the reactors to the circuit network? i remember having to hook up steam tanks to the circuit network before space age
Glad to hear it helped!
Re your question I recall it was not possible. They made it possible in Factorio 2.0 and i love it. In the previous version you had to have some steam tanks and indirectly control the fuel cell feeders to balance out input and output.
I lose adjacent bonus for my nuclear plants when i made similar circuit network for my plant. Seems like plant needs to be actively working to get that bonus.
True, If a reactor turns off due to low grid load (heat not draining fast enough, so the circuit stops refueling), it loses the neighbor bonus. But when the load is high, reactors stay fueled, and the bonus is active when it matters. It doesn’t affect you. Neighbor bonus maximizes capacity and turns off when not needed.
Nice and concise tutorial!
I used a similar setup with the same circuit setup but I ran into the issue that sometimes the reactors went "of-sync" where one (or few) reactor gets fueled and others don't. The heat from a fueled reactor transfers over to a non-fueled reactor causing the condition to return false. I'm not sure if this is an issue or simply a result of not using 100% of the produced power and therefore not a problem.
Cheers!
When under 100% load, everything goes back to normal. Under 100% utilization it simply doesn’t matter.
Really helpful ty and just as a question, can you shoot tank ammo with your mech suit?
You're welcome. No you can't (as far as i know) each ammunition type needs its own system to be used. In the case of a cannon shell you need the tank cannon which is mounted on the tank.
Thank you for the tutorial. Aren't fluid pumps or tanks necessary within the nuclear power plant?
Welcome! Not within it. Just a few to get some water in.
Very nice tutorial, although i knew it all. -> i wqatched it because its made so well.
another question, i know its hard to get rid of the heat, but is it possible to make a plant like 3x3 or 4x4 ? -> i was secretly looking for this answer in the video
Thanks!
Re your question: let’s say you make a 3x3 or 4x4. How do you propose you feed those inner reactors surrounded by others around it? Maybe a slight shift so they only have 2 tiles adjacent? I myself experimented with a skewed 4x4 setup, roughly resembling a diamond shape and then you can sneak in a few logistic chests, but to my surprise i realized they received no bonus at all cause you need to make them fully adjacent (all 3 heat pipes connected). So i gave up on the idea.
I've got 2k hours and I don't understand why there is so much talk about nuclear power fuel optimisation.
I have never been able to use up a uranium mine on default settings, my last vanilla base had a 40GW nuke plant, real time constant production no buffering.
Nuclear fuel is extremely abundant.
Once you got kovorax set up go nuts and don't worry.
If you're worried about a stall just insert a small amount of cells into seperate chest for super duper emergencies.
That’s very true. Id say this is more about trying different designs and learning how to be more intentional in consuming resources. Otherwise Uranium is super abundant. Even if you manage to consume a whole patch, there are thousands of other patches. And don’t even get me started on the mining efficiency!It all boils down to what you fancy as a Factorio player. It’s just a game and people enjoy different things. Maybe other beginners will also move on from that after a few thousand hours of gameplay. Btw, super curious, what tutorials would you like to watch after this many hours? (If any)
Nice tutorial but there is a way to make 4 reactors produce 640MW
Interesting... Go on...
@@Maxiume my bad it is 640 instead of 480 like you have, but that's still plenty, here it is: www.factorio.school/view/-MJURcCFL-9L_cbihLys
Ah..as I expected! It uses steam buffers to support additional steam turbines under temporary higher loads. It will default back to max reactors heat generation under constant max load which is gonna be 480 for 4 reactors.
@@Maxiume ah well yeah
my little hand doesnt stop. it just keeps putting things in.
😆
I got it to work
Oh i thought you were joking. Did you mean the inserter? You should enable set filter on the inserter so it waits for the signal from the combinator.