Greetings sir! I would like to know if it is possible to select the object you want to do the lens flare on, without it occurring across the entire scene? I'm trying to make an eclipse, and at the edges it has several small glows that sound like deformations that embrace the entire moon, I wanted to leave the lens flare only on one of these deformations,
Not as one click solution. But maybe you can try something like changing the transform of the lens flare layer with some overlap masking to fade the flare out in areas you don't want. But I never tried this, so you have to 😊
@@shane19966 multiple reasons: Brighter light source Higher values in your node structure Different calculation due different blender versions And probably some more reasons I don't even know xD
@@adityaverma5571 connect back the plug from viewer node to composite node, done! you will not be able to see the preview in composite tab but after render you can see the result, if you want to preview it once again do the same thing, unplug it from the composite node and plug it to viewer node
@@coastercult4142 if you setted up everything correct in the compositor and checked "use nodes" it should work, maybe you need to change the threshhold of the glare node to make it visible or your lightsource is not strong enough
I always wanted to do this! thank you for the tutorial!
Greetings sir! I would like to know if it is possible to select the object you want to do the lens flare on, without it occurring across the entire scene? I'm trying to make an eclipse, and at the edges it has several small glows that sound like deformations that embrace the entire moon, I wanted to leave the lens flare only on one of these deformations,
Not as one click solution. But maybe you can try something like changing the transform of the lens flare layer with some overlap masking to fade the flare out in areas you don't want.
But I never tried this, so you have to 😊
nice tutorial. thank you
Merci 😊
Thank you
thanks
Merci beaucoup
why my light dots are way bigger than yours?
@@shane19966 multiple reasons:
Brighter light source
Higher values in your node structure
Different calculation due different blender versions
And probably some more reasons I don't even know xD
My final animation didn't render with the composition
Did you enable the checkbox "use nodes" in the compositor? And did you plug the result in the composite node?
@@davidkohlmann Yeah I did,
I finally figured it out thanks
@@triumph3D hey how did you do it I'm facing the same issue?
@@adityaverma5571 connect back the plug from viewer node to composite node, done! you will not be able to see the preview in composite tab but after render you can see the result, if you want to preview it once again do the same thing, unplug it from the composite node and plug it to viewer node
It did not work for me. Do you know why
what is not working?
@@davidkohlmann the bright light
@@coastercult4142 if you setted up everything correct in the compositor and checked "use nodes" it should work, maybe you need to change the threshhold of the glare node to make it visible or your lightsource is not strong enough
@@davidkohlmann so what you’re saying is my light needs to be strong
where is the viewer node?
shift + a -> s and search for it