@@Sammysapphira i like the movement depicted in the video, but i really like how the movement in league isn’t perfectly smooth. it makes it feel arcadey to me, and i guess a little nostalgic which is why i like the current movement system a lot
I feel like the animation could be polished by reducing the animations between actions, this looks great from an animation standpoint. But it is not great for game optimization, it will feel clunky and heavy to move around, can also feel a bit unresponsive when executing combo chains (which is what reknekton is all about). I recommend looking at teemo new asu for inspiration, you can see how responsive the new asu is even with the new animations.
Hey thanks for the comment, do you mean the animations / attack speed feel too slow, maybe the delay between each attack? Not sure i understood exactly what you mean 🤔
@@NicolasColaleoDev 0:18 Do you see your attack animations, real renekton attack animations are not smooth and flowing like that, if you watch renekton attack animation frame by frame, you can see that renekton in-game model is changed to 3 entirely different models - spinning his body by 45 degree every single frame for 3 frame straights, like a stop-motion. But in your project, there are no cuts between the animation and it flows from 1 side to the other in a very smooth and organized manner. Thats why I said that your animation is very much not game-ready but it would be very awesome for animations only. There also are many smaller details that the in-game renekton model does really well to optimize gameplay, like the snapping pivot movement rotating the model instantly when clicking in another direction (you could also see that your model turns very smoothly).
these optimization steps are also very important when creating assets and logic for game, maybe it doesnt feel like a lot for high end pc (im assuming you have), but it could lead to massive game file sizes and performance problems on lower end pc.
@@NicolasColaleoDev I'm making scripts for League, we have exposed League functions and they use NavigationMesh for wall positions and bush positions and a bunch of stuff, to know which non-wall position there is when you flash inside of a wall and things like that
@@NicolasColaleoDev is not a public project, is a moba I'm working on and I will be working for some more years probably. I just started using Unity and watching this makes me feel that I'm on the right way
Это получилось круто, но проблема всего этого на одном поле битвы - принесёт проблему фпс и оптимизации в целом, придётся игрокам с pentium переходить на i9
@@BluesBreakerJerry i understand now, i basically have a value to control the face target rotation speed, i can make it much faster / snappy, will try to imitate the rotation speed like league in upcoming video :) ty!!
it's happening... we're building our own league of legends. let's remake season 3-5 and enjoy the game when it was at its peak. great work!
We tried, we got a cease and desist by riot themselfes
season 5 was trash what the fuck you are talking about, it was the juggernaut revamp, fucking nostalfag
Or let them release Chrono breaker
Riot Zed won't allow it
Bro s3-5 was god awful
Indie company needs people like you
haha, thanks, I hope someday I'll work with a cool indie company :)
@@NicolasColaleoDev i'm telling HR
@@Alixdkari
Awesomeeeeee! Keep on rocking! You da best!🔥❤️🔥
@@DorinDraws Best support , ty!!
holy shit bro
waiting for this to blow up in views
haha i hope so :3
Actually holy shit bro
Excellent work.
Thank you! 🙏
THE SHADOW
this looks good but i like the arcadey and clunky movement of current league, i feel like it matches the game. maybe it’s a little nostalgic?
It doesn't feel clunky to me 😅
Thanks ❤
What the hell are you talking about.
@@Sammysapphira i like the movement depicted in the video, but i really like how the movement in league isn’t perfectly smooth. it makes it feel arcadey to me, and i guess a little nostalgic which is why i like the current movement system a lot
Keep it up man
i will soon :D
buen trabajo
DIY League released before GTA 6
GOOD JOBBBBB
Be warned riot zed in on the hunt. He'll be threathen you with sueing 😂😂😂😂😂
I feel like the animation could be polished by reducing the animations between actions, this looks great from an animation standpoint. But it is not great for game optimization, it will feel clunky and heavy to move around, can also feel a bit unresponsive when executing combo chains (which is what reknekton is all about). I recommend looking at teemo new asu for inspiration, you can see how responsive the new asu is even with the new animations.
Hey thanks for the comment, do you mean the animations / attack speed feel too slow, maybe the delay between each attack? Not sure i understood exactly what you mean 🤔
@@NicolasColaleoDev 0:18 Do you see your attack animations, real renekton attack animations are not smooth and flowing like that, if you watch renekton attack animation frame by frame, you can see that renekton in-game model is changed to 3 entirely different models - spinning his body by 45 degree every single frame for 3 frame straights, like a stop-motion. But in your project, there are no cuts between the animation and it flows from 1 side to the other in a very smooth and organized manner. Thats why I said that your animation is very much not game-ready but it would be very awesome for animations only. There also are many smaller details that the in-game renekton model does really well to optimize gameplay, like the snapping pivot movement rotating the model instantly when clicking in another direction (you could also see that your model turns very smoothly).
these optimization steps are also very important when creating assets and logic for game, maybe it doesnt feel like a lot for high end pc (im assuming you have), but it could lead to massive game file sizes and performance problems on lower end pc.
@@4twenny Thank you, you have a sharp eye indeed and great attention to details 🤯 I assume gameplay wise this will feel too slow / not snappy enough.
Fun fact, Riot also uses NavMesh
really? where was it verified? :o
@@NicolasColaleoDev I'm making scripts for League, we have exposed League functions and they use NavigationMesh for wall positions and bush positions and a bunch of stuff, to know which non-wall position there is when you flash inside of a wall and things like that
I dont get it?
dota2?
League of Legends 3
dota ahhh animation
wow you could be a great developer on Project Timestones
Thanks :)
Never heard about this project, whats that?
@@NicolasColaleoDev is not a public project, is a moba I'm working on and I will be working for some more years probably. I just started using Unity and watching this makes me feel that I'm on the right way
@@mfivstudio5706 Good luck with the project, hope we could see some footage in your channel sometime :)
@@NicolasColaleoDev thank you ^^
Это получилось круто, но проблема всего этого на одном поле битвы - принесёт проблему фпс и оптимизации в целом, придётся игрокам с pentium переходить на i9
Ayo, LoL 2 dropped??
lol, more like LoL 0.1
Let's buld our own League of Legends without bullshit like Heartsteel and new champions on release that have more discriptions on skills than Biblie
This is gonna get sniped down by riot just like loldodgegame isnt it
Not sure if they mind too much as long as i don't publish the project
@@NicolasColaleoDev 🫡stay safe king
Lol 2
It looks like i am working on a very similar project that’s crazy !
Where i could check your work? sounds interesting!
@ i would certainly post it on TH-cam in a few months
Wtf
looks dog
dota-like movement is trash.
what do you mean by that? what do you consider good movement behaviour? Will be great to hear about some interesting behaviours to study from
@@NicolasColaleoDevhe meant that firstly you need to turn to the direction you need to move and he don't like it, but it looks smooth ngl
@@NicolasColaleoDev He wants the turn ratio removed, which was my first thought aswell.
@@BluesBreakerJerry i understand now, i basically have a value to control the face target rotation speed, i can make it much faster / snappy, will try to imitate the rotation speed like league in upcoming video :)
ty!!