![Nicolas Colaleo](/img/default-banner.jpg)
- 16
- 50 265
Nicolas Colaleo
เข้าร่วมเมื่อ 12 พ.ค. 2010
Passionate Game Developer | VFX Artist
League of Legends - Unity Behaviour & Ashe VFX
In this video, I showcase some progress on recreating behavior in Unity, attempting to replicate and add an original touch to some of Ashe's ability VFX using only particle systems.
I added basic enemy behavior for both ranged and melee units, debugging numerous collision issues along the way. Additionally, I worked on replicating the currency flow upon minion kills, including spawn VFX and a simple projectile. I also spent some time creating logic for the projectile to move toward the player, but it didn’t turn out as well as I’d hoped. With two ranged minions, dodging became too difficult, so I’ll need to refine this mechanic in the future.
I haven’t added a health system for the player yet, but that will likely be included in the next video.
I also share some behind-the-scenes content, provide small breakdowns in Unity, and attempt to recreate VFX arrows in Blender.
I hope you enjoy the video!
Disclaimer: I do not claim any rights on the model and its animation, I only use it for practice purposes.
Music: th-cam.com/video/fuedVOp2Feo/w-d-xo.html
0:00 Disclaimer
0:08 Basic Attacks
0:18 Ranger's Focus
0:27 Volley
0:41 Enchanted Crystal Arrow
1:00 Simple Minion Behaviour
1:42 Behind The Scenes - Blender
3:08 Behind The Scenes - Unity
#unity3d #leagueoflegends #ashe #vfx #gamedev #fanart #riotgames #technicalart #shaders
I added basic enemy behavior for both ranged and melee units, debugging numerous collision issues along the way. Additionally, I worked on replicating the currency flow upon minion kills, including spawn VFX and a simple projectile. I also spent some time creating logic for the projectile to move toward the player, but it didn’t turn out as well as I’d hoped. With two ranged minions, dodging became too difficult, so I’ll need to refine this mechanic in the future.
I haven’t added a health system for the player yet, but that will likely be included in the next video.
I also share some behind-the-scenes content, provide small breakdowns in Unity, and attempt to recreate VFX arrows in Blender.
I hope you enjoy the video!
Disclaimer: I do not claim any rights on the model and its animation, I only use it for practice purposes.
Music: th-cam.com/video/fuedVOp2Feo/w-d-xo.html
0:00 Disclaimer
0:08 Basic Attacks
0:18 Ranger's Focus
0:27 Volley
0:41 Enchanted Crystal Arrow
1:00 Simple Minion Behaviour
1:42 Behind The Scenes - Blender
3:08 Behind The Scenes - Unity
#unity3d #leagueoflegends #ashe #vfx #gamedev #fanart #riotgames #technicalart #shaders
มุมมอง: 4 885
วีดีโอ
League of Legends - Unity Behaviour & Brand VFX
มุมมอง 8K2 หลายเดือนก่อน
In this video, I show some progress on recreating behavior in Unity and attempt to replicate some of Brand's abilities' VFX using only particle systems. For the Pillar of Flame, I used three unoriginal textures. I wanted to share my progress, but I didn’t manage to create a good enough texture on my own at the moment. I also provide a bit of behind-the-scenes content and small breakdowns in Uni...
League of Legends - Renekton FanArt VFX
มุมมอง 1.7K2 หลายเดือนก่อน
This was a pretty tough challenge! It took about two weeks of hard work to recreate all the effects, textures, and put everything together so it would look good from different angles. I learned a lot from the process! I think the results turned out nicely. Except for the texture swap for the weapon in Ruthless Predator, everything was created using the particle system (Shuriken). I used a total...
League of Legends - Unity Movement & Attack
มุมมอง 33K3 หลายเดือนก่อน
I challenged myself to recreate Renekton's VFX in Unity, and it's been pretty tough. I'm not sure how well I can pull it off, but I thought it would be cool to see the attacks from different angles. I recently discovered it's good practice to ensure VFX looks good from various perspectives. Initially, I wanted to properly add movement, and eventually, I ended up adding a targeting system with a...
Teamfight Tactics - Portal FanArt VFX
มุมมอง 3613 หลายเดือนก่อน
My attempt to recreate the TFT portal effect in Unity. I also experimented with the shader to create some unique and more original portal effects. Let me know what you think :) Music: th-cam.com/video/0QjDYSrcZ2Q/w-d-xo.html Contact: www.linkedin.com/in/nicolas-colaleo-08ab77233 nicolascolaleo@gmail.com
League of Legends - Inkshadow Yasuo Recall VFX
มุมมอง 5493 หลายเดือนก่อน
This is my attempt to recreate the first part of the Inkshadow Yasuo Recall VFX in Unity using only particle systems and 1 short yet dynamic shader I wrote in ShaderLab. I am aware that I missed a few effects, and maybe in the future, I'll revisit this and create the full sequence with the landing-in-base VFX. Let me know if you're interested in a breakdown video.
Travler DX - Inventory System and More! [Unity 2.5D]
มุมมอง 2735 หลายเดือนก่อน
It's been a while since I did a major update, so over the past few days, I decided to create an inventory system to work with a drop system, which in the future can be easily adjusted for something like shop systems to sell items. I did this heavily influenced by MapleStory again! So I was experimenting with Unity's event system for all the dragging of UI components, which was a new learning ex...
Traveler DX - Village & Moving Enemy WIP - Unity 2.5D Action RPG
มุมมอง 5387 หลายเดือนก่อน
In the past month, I've had a bit less time to focus on the project due to personal events, but nonetheless, I felt the need to update on the game's progress even though there isn't much to show yet. I continued to develop my skills in Blender, and over time, the village is getting a slightly warmer and more unique character. I draw a lot of inspiration from the level design of the classic Poké...
Traveler DX - Updated UI/UX, Leveling System And More!
มุมมอง 1467 หลายเดือนก่อน
I am actually working on creating the first town, but I had some challenges with the high grounds using the Unity terrain system. So, I prefer to be patient and show it off when I'm more satisfied with the results. I created a simple system with on trigger enter to display the location the player is entering. To ensure it won't be spammed, I simply save the area string and compare it every time...
Traveller DX - Save System, New Enemy Behaviours And More! Unity 2.5D
มุมมอง 2668 หลายเดือนก่อน
Traveller DX continues to delve into the unknown without any organized plan or end goal for this project, making it my main hobby! I feel like I finally have enough knowledge to simply give my imagination a form within this project, without overthinking it, but rather letting my heart pour out a mix of highlights from games of the past that touched me deeply. These games helped me find peace of...
Traveler DX - Loot And Side Quest System!
มุมมอง 2359 หลายเดือนก่อน
#octopathtraveler #linksawakening #tearsofthekingdom #maplestory #worldofwarcraft #mmorpg #unity2d #unity3d #diablo4 It's been a hell of a week developing the loot and side quests system, but I was too afraid to take a break and get out of my tunnel vision. In this video, I showcase my loot system with a simple configuration to create an item, give it a unique string, and then use it wherever I...
Traveler DX - Octopath Traveler meets Link's Awakening in Unity
มุมมอง 1.1K9 หลายเดือนก่อน
#octopathtraveler #linksawakening #unity3d #unity2d #gamedev I have no idea where it is going, But I am learning so much from doing this project. music: th-cam.com/video/T3arGB7aET0/w-d-xo.html
ArcadeMachine 0.8 [UPDATE]
มุมมอง 212 ปีที่แล้ว
vlogging my game developing progress until I'll earn my first job!
Boss AI - Nicolas Arcade [Unity Project]
มุมมอง 642 ปีที่แล้ว
Boss AI - Nicolas Arcade [Unity Project]
Fun fact, Riot also uses NavMesh
really? where was it verified? :o
@@NicolasColaleoDev I'm making scripts for League, we have exposed League functions and they use NavigationMesh for wall positions and bush positions and a bunch of stuff, to know which non-wall position there is when you flash inside of a wall and things like that
Be warned riot zed in on the hunt. He'll be threathen you with sueing 😂😂😂😂😂
buen trabajo
i think the succes of the game is based on the fact that is playable even on shittier systems like old pcs and laptops
DIY League released before GTA 6
can u do old mordekaiser
I dont get it?
continua uma bosta
THIS IS INSANE
Can y do league season 4 playable we keep it secret
we already have unity lol. it’s called wild rift 😂
yea thats awesome :D
@ I also created lol in unity and it’s better than yours :p
wow you really did an amazing job with the project, everything looks snappy and on point!
wow thank you so much , it means a lot!
report Ashe, ulting o minions
lol, i'm a noob ashe, no worries i play only in practice mode :P
Lots of cool stuff going on, well done!
Thank you , i learned a lot by watching your videos!
feels like dota
Is it the art style or motion? or a mix of stuff?
@@NicolasColaleoDev animations + camera view angle for the most part
CABAL THEME SONG LOL
It felt right :3
I loved this! Specially the 'Volley' being able to be focused. I'd love to have this on real League.
Thank you! glad you liked it :D
The texture feels like Dota 2 haha looks great though! can you do more? hehe new sub here.
Haha Thank you, I can see what you mean by that, Appreciate the sub, i might do!
> claims to be 'inspired by league of legends' > proceeds to upload raw unedited footage straight from league of legends nice try buddy
LOL! <3
The Green Despair Cabal ost made me cry though, so many memories
Cabal OST has some timeless tunes <3
daaamm booyy
Это получилось круто, но проблема всего этого на одном поле битвы - принесёт проблему фпс и оптимизации в целом, придётся игрокам с pentium переходить на i9
League of Legends 3
I feel like the animation could be polished by reducing the animations between actions, this looks great from an animation standpoint. But it is not great for game optimization, it will feel clunky and heavy to move around, can also feel a bit unresponsive when executing combo chains (which is what reknekton is all about). I recommend looking at teemo new asu for inspiration, you can see how responsive the new asu is even with the new animations.
Hey thanks for the comment, do you mean the animations / attack speed feel too slow, maybe the delay between each attack? Not sure i understood exactly what you mean 🤔
@@NicolasColaleoDev 0:18 Do you see your attack animations, real renekton attack animations are not smooth and flowing like that, if you watch renekton attack animation frame by frame, you can see that renekton in-game model is changed to 3 entirely different models - spinning his body by 45 degree every single frame for 3 frame straights, like a stop-motion. But in your project, there are no cuts between the animation and it flows from 1 side to the other in a very smooth and organized manner. Thats why I said that your animation is very much not game-ready but it would be very awesome for animations only. There also are many smaller details that the in-game renekton model does really well to optimize gameplay, like the snapping pivot movement rotating the model instantly when clicking in another direction (you could also see that your model turns very smoothly).
these optimization steps are also very important when creating assets and logic for game, maybe it doesnt feel like a lot for high end pc (im assuming you have), but it could lead to massive game file sizes and performance problems on lower end pc.
@@4twenny Thank you, you have a sharp eye indeed and great attention to details 🤯 I assume gameplay wise this will feel too slow / not snappy enough.
dota ahhh animation
Absolutely gorgeous! Is it possible that you make a tutorial on those particle effects?
Let's buld our own League of Legends without bullshit like Heartsteel and new champions on release that have more discriptions on skills than Biblie
dota2?
amazing stuff!, is the character a true sprite or a 3d plane / quad? Love the transition when getting inside the building. Would love if you can share some resources for achieving this art style, I really struggle with 2d in 3d
Hey! Thank you for the kind comment! :) In this video, the characters and trees are sprites., everything else (besides the UI and some particles) is a mesh. The transition is triggered by a timeline when entering or exiting interiors. I use two raycasts positioned near the door, one inside and one outside. The player can’t touch both at the same time, so they check whether the player is inside or outside-they can’t both be true at once. If one is true, the other is false. The timeline controls values on the Cinemachine camera, and I also use DOTween in code to ensure a smooth transition to persistent values in case the blending doesn’t fully reach the target. I also use cancellation tokens to cancel timeliens playing in case player is going fast between inside and outside transition.
It looks like i am working on a very similar project that’s crazy !
Where i could check your work? sounds interesting!
@ i would certainly post it on TH-cam in a few months
Keep it up man
i will soon :D
dota-like movement is trash.
what do you mean by that? what do you consider good movement behaviour? Will be great to hear about some interesting behaviours to study from
@@NicolasColaleoDevhe meant that firstly you need to turn to the direction you need to move and he don't like it, but it looks smooth ngl
@@NicolasColaleoDev He wants the turn ratio removed, which was my first thought aswell.
@@BluesBreakerJerry i understand now, i basically have a value to control the face target rotation speed, i can make it much faster / snappy, will try to imitate the rotation speed like league in upcoming video :) ty!!
hello, is there a way to contact you?
Hello, you can contact me via email / linkedin or discord: discord.com/users/892635549117067284
@@NicolasColaleoDev link takes me to my profile , tell me ur tag and i will add u
@@scuttlecrab godaboveme
do you have discord?
hey yes, discordapp.com/users/892635549117067284
Do you plain to make some tutorials ? I am trying to make some Lol content into Unity to
wow you could be a great developer on Project Timestones
Thanks :) Never heard about this project, whats that?
@@NicolasColaleoDev is not a public project, is a moba I'm working on and I will be working for some more years probably. I just started using Unity and watching this makes me feel that I'm on the right way
@@mfivstudio5706 Good luck with the project, hope we could see some footage in your channel sometime :)
@@NicolasColaleoDev thank you ^^
This is gonna get sniped down by riot just like loldodgegame isnt it
Not sure if they mind too much as long as i don't publish the project
@@NicolasColaleoDev 🫡stay safe king
Where can I find the 3D models of the characters? I recently started studying unity and I would also like to be able to make content like this. Thanks in advance! Big hug from brazil and god bless you
Hey, you can google league of legends 3D models, or try to add reddit to it, there is lot of information about it :) Thanks for the support!
this is so amazing, i'm also planning to make something like this in unity. May i ask how did you implement the combat system in a 2dhd style??
Hey, thank you so much <3 It wont be something easy to explain in a short comment, but I use raycasts and spherecast to detect enemies, i also have simple colliders on enemies and the player, if detect tags of player / enemy than it will react in some way, you can see a bit of behind the scene in one of my vid i called "Traveler DX - Village & Moving Enemy WIP - Unity 2.5D Action RPG".
@@NicolasColaleoDev oh wow that was fast, thank you so much for the explanation! ill be sure to check that out, have a great day :)
inspiring shit, absolutley beautiful. how did you make the 3d models?
thanks :) i used blender, mostly alpha clipping pixel art and than extruding some parts for a a bit of depth
@@NicolasColaleoDevquick tutorial please if possible, love this style
@@mehmeh8883 I would recommed to watch @ThatOneUnityDev ,I initially followed his tutorials and tips to get started on this project.
Where do we find the models? I made a renekton as a new concept. 😅
there are some resources online
@@NicolasColaleoDev It would be great if there were sites where we could easily download them.
fr, i thougt this was official
Great work, sir.
Thank you ♥
League of Legends 2 is real
Insane! I hope this Video blows up, that deserves big recognition
Thanks , this comment makes me feel excited :D
Riot could make League of Legends RTX, but their direction is players with weak computers
would you prefer a cyberpunk level graphics? so that barely anyone could play
the "this game look ugly" happen on almost all competitive game, human moment
I remember back when I played league on my old laptop got that bad boy run at a solid 25 fps with ping go between 15-180
mista mista shaderrrr you rock!~
U still da bwest! <3
Sirhaian, a Rioter who does VFX and so on, was once publishing videos like these. Keep it up, you'll eventually make it. When you do, please fix Rengar VFXs. Don't forget :)
Thank you for the comment, it put a big smile on my face! ❤ I'm definitely inspired by Sirhaian, and I hope to one day get an internship or have the opportunity to catch a glimpse behind the scenes. Maybe even get the chance to learn a bit from the artists there 🤞
Cool
Thanks 😊
Riot hire this guy!
I wish i could get internship or something someday 😅
they just laid off 30 or so, i think this will need time xd