Hey all, just wanted to let you know I'll be trying to stream on a bit of a schedule again for the next few weeks! Current schedule is Tuesday, Thursday and Sunday 3 to 6 PM CET. (Might stream a bit earlier this week because of a tournament going on) Mostly checking if there's interest in some livestreams in addition to the YT content :) www.twitch.tv/uthermalsc2
ok so here's a whacky patch idea that you can add to the list of crazy patch ideas for your next one of those vids/streams you do: what if terran buildings that fly could 'crunch' a SINGLE unit (closest to center of building), by landing on it? i know about this and brood war i played it alot back in the day, but that was when the engineering bay could fly. the 'crunch' would cost 50 orbital energy, or whatever supply addons cost, and it would go with the building blocking vibe from terran. since the supply depots are smaller now i dont feel as much of the sim city with terran, this could make it an active footsie to play with any proxy. when a building is flying, you're not producing a unit from a unit producing building (those are the only ones that fly), so its only strong with a particular play and follow up, situation, etc.. if there are other units underneath the 'crunching' building, the ones, aside from the closest, 'crunched' unit, would be pushed outwards in all directions, like a grenade or force field basically. you could either have small splash damage or none at all for them, that would require some balance testing probably, but just default to no damage. 'crunching' equals instant death, obviously. so without orbital energy it just says 'cant land here', but if you set the building exactly where you wanted, you could orbital call down, 'ballistic foundational alignment', or whatever you wanted to call it. cc crunch calldown, who cares. maybe make it an upgrade from the eng bay like turret range but i dont see it being strong enough to warrant an upgarde, maybe 50/50 like warp gates or something to provide some difficulty with build syncopation. i dunno i got millions of these so i'll try to make a list of my hair brained schemes for next time. love the content, pf rush is a lifestyle choice and you've chosen well sir. have a good one. (edit): it would also seemingly help mech terran, instead of flying that useless barracks around it could be a blocker for your mech force. i seriously think this is a not bad change but maybe im missing something
@@b0zg0z you're right, but it's probably better for this poor, confused soul to think of cest as the same as cet, given that the only difference is the madness of daylights savings. But yeah, neither are the same as GMT.
You really need to load SCVs in the command center before you fly it in, so you can repair it while upgrading, you can also load your SCVs into the planetary to keep them safe while the planetary doesn't need repairs. I really want to see scv load micro in this challenge.
@@mawsterman LoL, and if they're position's not being threatened, why not just long-distance mine a nearby enemy expansion's gas with two of those SVCs while you're at it? I love it
This classic was represented brilliantly in the old "Bronze League Heroes" videos HuskySC used to make years ago. People would literally fly their initial CC across the map with SCVs in it and turn that into a planetary. This would now be known as the "offensive bong-cloud"
It might be one of the easier ones because he can go all-out on all other macro & unit composition parts of the game. Marc's decision making is really good, so having no unit restrictions means he's hella fierce.
I used to play sc2 back when it came out. Then - college -> job -> married -> kids. This channel got me back into playing sc2 after a decade :) Love the content, love the positive attitude and commentary. I periodically watched sc2hl over the years but this content has pulled me back into the game :) Thank you :)
1. This challenge is hilarious and I can't wait to see more. 2. Please load some SCVs in the command centre when flying in so it lasts longer. Or maybe try 1 SCV and 4 marines so you can also build a bunker with it. 3. If you think you spot an opponent hesitate, please check the replay from their POV to when they noticed the PF. It would've been great to see the Protoss POV as, like you said, his reaction was incredibly slow, so it would've been nice to see what he was looking at on that one.
I really want to see a flying line of CC's at one point during this challenge... like sending out 10-12 CC's just to try and land them in the enemy base. Or better, to block every single expansion for the opponent. If you manage this, you have to say: "All your base are belong to us".
I've been waiting for this challenge! PF rush next to the ledge at the opponents 3rd/4th, proxy factory and another CC next to it. Float new CC into his base protected by your tank around 5smin. Liberator is mandatory vs Terran.
This reminds me of GiantGrantGames and his sick challenges to complete the campaign where he used this Rush to fly into the main objective point with 5 workers , build a planetary and repair it while it destroys the main objective.
"you can actually see him look at it and be like for 4 second" and then the face, I just cried laughing HAHAHAHAHHA nah im subscribing this guy, this is the kind of content and entertainment iv been looking.
Hey Thermal. I wasn't sure if there was a proper place to put this, but I saw in another video that you were considering trying challenges for other races. My idea is simple: Block expansions. I know as Protoss, especially vs Zerg, pylon blocking the natural is pretty common. What I always wondered was "what if you had a second probe block the third also?" You could keep canceling pylons at 99% to keep switching which location is being blocked. If a Zerg was going hatch first, I thought it would be pretty disruptive, but you could always scout with the probe to make sure it's not pool first. Against pool first Zergs, as well as Terran or Protoss, I imagine delaying the expansion with probe harass/pylon and going into DT harass would then enable you to spread DTs to their potential expansion locations so they can't just send a worker there, but need detection instead to chase the DT away. It seems like it would be a challenging and interesting way to try to get an advantage.
I've literally never played SC2 and I can't help but watch this guy every now and then. Even though I don't know what's going on, he clearly knows what is too a high degree and explains his thought process. Great personality as well.
Remember the masterclass video from Harstem answering that "fan" / Quake player who... called out Winter and Pig. One of the most beautiful pieces of satire and brotherhood I've ever seen on TH-cam. I literally had goosebumps watching.
Glad you're feeling okay, thermy, your voice sounds pretty much normal to me! This is the most hilarious challenge yet, really looking forward to watching the rest of the series.
Hey Marc, requesting 2 things from this series: 1. watch the replays from your opponent's perspective so we can see when they realize there's a base in their base, and 2. Use a PF on the edge of an opponent's base to set up a position to build a factory from and then siege them from inside their base. Love the series, thanks!
bonus challenge, hostile takeover: barracks floats in to establish a position with a bunker (like in the marine only tvp double bunker rush), and then the CC floats in... could also follow it up with a factory in the enemy base. extra points for stealing an addon :D
Incredibly entertaining stuff again Uth & an exciting new challenge. I was previously going to suggest - since you asked for ideas - a "contain" challenge where u try to hold them to two base for as long as possible, and backwards mine out their bases while doing so, & perhaps build a lot of your production on the map. Eg two rax marine rush into PF camping the natural like in the last game, while perhaps also building tanks & vikings on location behind it while taking their 3-5th and mining them out. This challenge could be perfect for trying that out. A diamond terran i always lose to likes to build PFs on my 4th and 5th (either side of my 3rd), and build rax & factories on location to defend with tank widow mine bunkered marined next to PFs, and run marines, tanks, thors & marines into my 2nd & 3rd, while doing proxy marine rush and BC to keep me busy dealing with all kinds of harassment. He defends his main with turrets BC tank and also has production out on the map on location. He then backwards expands and mines out all my bases. Somehow I can't seem to deny him doing it even though I know exactly how he plays. He gets insane map control and harassment potential. It might not work beyond the diamond leagues but the games but I'd love to see someone with your skill/mechanics try it out. Another idea is something Florencio likes to do - build a PF on your opponent's 4th or 5th, and go BC; u can jump your BCs out for nearby repair, and camp it with with tanks, widow mines & turrets. Always a lot of fun. Just my 2c as you asked for suggestions. I'm sure whatever direction you decided to take it will be best & will make for an exciting series.
I really like the form of restriction that comes with a rush challenge. There's nothing forbidden, you can make however many of whatever unit you want. It's just that you have to do a special objective. Of course, it's not like "take the watchtower once", it's a very costly objective, because it's a rush so you have to do it early on, and it's a significant think like making a planetary. Still though, I find something satisfying about watching you unrestricted and attempting something bizarre. I wish this run isn't thwarted too badly from opponents recognizing your ID, and a happy new year.
Vs Toss or Zerg - I'd quite like to see a delayed PF-Rush strategy on their 3rd (or even 4th, with support) - If you scout them and can guess their expansion timings, you can start to build a CC on the map just to the side of where they are about to expand, and they won't be able to see it because Nexus warping in or a hatchery growing has very very small vision range. Just make sure you're far enough away and that you start building before they do. When it's ready, if you time it right, you can pick up, float just a few seconds further towards their own expand, then place it down and immediately start transforming into PF. They still wont be able to see you because a PF has further range than the vision range of a Nexus warping in or a growing hatchery. They only get expanded vision when the structure completes. And by then it's too late - they will see a fully made CC already in the process of transforming into a PF. And they won't be able to cancel, either. The base will immediately become under attack, and they'l lose it. I realise your investment is still more than their investment is, but it will be pretty funny. And if you can defend it you're still slowing them down a lot and permanently blocking that expand option. VS Zerg this is probably the only way to get one close enough to a hatchery without creep blocking you from being able to land.
A trick I have seen to build proxy buildings in an opponent's main is to stack two workers on top of each other then send them across so they just look like a single worker if they don't check them, then in the enemy base where they don't have vision you split one off to go build while the other scouts then leaves to make everything look normal
Okay this build was made by korean former progamer and BJ, Yongsoon Kim, Also known as 아구. The OG name was Howl's Moving Castle, and the build made 아구 popular. It was damn hilarilos at that time. It is really funny to see his build going abroad.
I'm so excited for this challenge!!! Planetary rush has a special place in my heart, even now and then I find myself watching Bronze League Heroes #6, what a nostalgic time!
Something you could do instead (speaking as someone who got this done to me) is if you're not able to fully land in his base due to them noticing and a worker going under the CC to prevent it from landing, instead park it a little ways away from his main, and float in a factory and make siege tanks. Planetary protects the tanks, tanks kill the main. This works against zerg well because you can't land close enough to target the hatchery because of creep
Just for the memes, you gotta do at least 1 game where you go mass PF Viking. PF everywhere and slowly creep forward / contain, and vikings to control the skies and just creep forward til they gg. Great Video! Can't wait to see more!
Since you asked. I would like to see a timing were the planetary fortress upgrades armor just as it lands and at least four SCVs jump out and begin repairs. This forces enemy units to take damage as they target down SCV's, if they do just start producing more. They should be out in time to resume repairs. If there are air units in production consider starting a missile turret with your scvs, as well as using them to attack enemy workers. In my humble opinion if you can't keep the Fortress alive long enough to take down at least two structures, it's more of a distraction than a true planetary rush.
This run is reminding me of the classic when cheese fails video where a cannon rush is countered with a PF in the main, and then floating another PF right next to the nexus in their main. Hopefully this series can produce some similar shenanigans.
Hey Thermy, small advice from a hero with IQ zero in diamond 3: when you finish your proxy CC, you can load up the building SCV inside of it, lift the CC, land it, and your SCV starts repairing the PF that is building!
What I'd like to see with this series is COMPLETE control of the opponent. Box him in : multiple planetary fortresses, turrets, bunkers, siege tanks, liberators, ghosts. Make it as painful as possible to get out of his base; find some defensive positions that gives you the edge so that he has to spend so much ressources that it's not worth it. Plan for the long game, always. Make it into a war of attrition. We might get less games per video, but it'll be just as entertaining to watch the opponent cry out.
I suggested this on an older video, but I'll suggest it again on this fresh video: What do you think about a Sneaky Boys to GM? All the cloaking units. You can of course do a reaper scout and a few Marines for defense in early game. I'd also think one or two defensive Ravens without upgrades that just patrol for detection purposes would be okay, but they don't get upgrades. you don't *have* to build all the cloaking units in a game, like you can skip ghosts if you want. Regardless, you cannot make medivacs. My goal is to see you Wraith and Banshee while cloaked.
So one thing that can work in TvZ is a 2-base planetary contain with building armor, bunkers and proxy factory building tanks. In TvP my fav is to go in with 3 SCVs in the CC, a reaper and a barracks.
Reminds me of Ketroc again, as immortalized in When Cheese Fails where he counters a Photon Cannon rush with his Command "That Blue Block is Moving" Center.
This is so nostalgic, at the beginning of StarCraft 2 was a map 1vs1 that the 2 bases was really near by air, the map was like a big U where the bases start in the top. This was ideal to use to first cc and when you did the depot and the Bahia and collect just enough mineral fly direct to the main base and do the planetary. It was so funny
My opponent is floating command centers into my main and turning them into planetary fortresses. How do I defend against this? ChatGPT: One way to defend against your opponent's floating command centers and planetary fortresses is to use air units to attack them. Air units like Void Rays and Phoenixes are good at dealing damage to flying units, and they can help you take out your opponent's command centers before they can be turned into planetary fortresses. You can also use ground units like Stalkers and Immortals to attack the planetary fortresses once they are in place. Another strategy you can use is to use defensive structures like Photon Cannons and Missile Turrets to help protect your main base. These structures are good at taking out flying units, and they can help you defend against your opponent's floating command centers. You can also use units like High Templars and Colossi to attack the planetary fortresses from a distance, which can help you keep your units safe from enemy fire. Finally, you can try to counter your opponent's strategy by building your own planetary fortresses and floating them into your opponent's main base. This can help you take control of the battlefield and put pressure on your opponent. You can also use units like Ravens and Vikings to help defend your own floating command centers and planetary fortresses. Overall, the key to defending against your opponent's floating command centers and planetary fortresses is to use a combination of air units, ground units, defensive structures, and counter-attacks to keep them at bay and protect your main base.
22:00 16 is the supposed peak efficiency but we tested it years ago and you don't actually lose appreciable efficiency until you have 19+ on minerals. Probably due to the worker AI not having perfect pathing. Also you said they keep contributing until you have 20, it's actually 24 when adding any more workers stops having any effect, but that part is common knowledge.
I think the big buffs to cyclone would assist with a planetary rush especially where you land in their base, or even on the way to land in their base. That would be giving you vision, and maybe a couple mule drops to repair the planetary.
This gives true Florencio vibes :D you should put workers in it to repair, and a tank on the low ground to cover it while upgrading should also help :)
Hey man, really enjoying your content. From Sky Terran to this planetary rush. Please keep going! Also very impressive how you can break down and talk to us while playing real time. As a terran player this helps a lot in just learning strategies and thought process of a pro!
Love this kind of challenge. I've been watching since the bong cloud days and this reminds me of that kind of challenge for some reason. Great content and good long episode. It's like you have your EU mojo back
Hey man, I'm a huge noob when it comes to SC2 (beat the campaign on hard, but not good enough to pvp). I used to watch Day[9] a lot back in the day but really just drifted away from the game. really happy to have stumbled across your content. ive been watching your stuff pretty regularly now and really appreciate your commentary and the amazing ideas you have for challenges. I love the idea for this and really look forward to more episodes of this.
I actually saw someone do a PF rush in diamond 1 which looked very strong. What he did is he proxied his factory and sent reapers and mines in constantly to clear space and push against his protoss opponent. This was in one of PiG's smooth brain submissions. I don't remember if he had an armory or not for the mines though I'd figure that'd be pretty strong to. Perhaps tanks might be better though.
hello! good series idea. as for your question, i would like to see something like planetary to another challenge: planetary to mass marines, planetary to ravens hellions, to ghosts, to sky, etc. **edit** btw, a new series idea = random to gm
This is going to be a super fun series! Saw Harstem do one while being cheeky about build guides, it was pretty sick with a ton of micro involved too... would love to see you do that build as your micro is really entertaining too
I really like this challenge! I think the strategy (planetary fortress contain) you used in the last game will be the most reliable way of playing this plus I think it breaks their brains the most
I like that last strat with the defensive wall outside their base. The one thing I think that I would like to see you try would be building those turrets on the edges outside their base so they can't get anything out. Depending on the map this would also make it safer to get high yield and golden bases.
I have yet to ever play a game of Starcraft but something fascinates me about your videos. Love these series and I'm excited to watch one from the beginning!
Happy to see PF rush as your next Terran "To Grandmasters" series! :) My suggestion for the next one: Brood War Units to Grandmaster: Marine, Ghost, Siege Tank, and BC. Thoughts?
I like the idea of pf rush into bc, or proxy factory for fast tanks. fast reapers are ideal because a single worker can prevent the cc from landing and of course that isn't ideal.
I remember watching a bronze league hero episode with a proxy PF, but never in my wildest dreams I thought I would've seen it happen in this age/MMR. you are awesome, as PIG said :)
19:00 got a cough around the same time as you, still haven't totally shook it myself, they can last an incredibly long time. As a let's player myself its been interesting watching you during the time, feeling the same things about talking on camera and it not being "perfect" because of it, even though you have not once by my reckoning blasted everyone with a loud cough and any sign of it has been barely noticeable, it's just that feeling on your end that gets you down even though the audience doesn't see it. Hope it clears soon, just know it hasn't at all messed with the quality of your videos!
I'm looking forward to this series! It's sorta like the proxy hatch+spine but Terran flavored lol. If you are still taking unit challenge requests, I'd like to see Ghosts return, but with help this time from Ravens and BCs (medivacs too). Call it Wizarding to GM lol since they're all spell casters
I've been waiting for this ever since I saw your ghost series. Plopping down 10 PFs like a zerg spreads creep, etc. I thought "the PF deserves its own series", and now here it is.
This is soo entertaining. Suggestion to use white color or off white to match the regular salt cannon, or to go even up a level to use PINK for the Himalayan pink salt.
to make the PF work against zerg i find that if you can manage landing the PF in-between the main and natural of the zerg that really hampers them and they will accidentally rally and move units past the PF. In between the main and natural is also one of the only areas that doesn't have creep from the zerg's buildings
SCV load micro to elevator some pulled SCVs to a very early built PF. or One base 1B 2 reapers and fly/1F+ebay/1S+neosteel behind a proxy PF to send a Lib to the landing zone, time neosteel to finish when proxy CC finishes and fly rax across after reapers to populate a barracks next to the PF.
Back in the day TLO used to push with PF's, while locking in the enemy army of having tactical nukes going off in the retreat path. Most impressive player ive ever seen in terms of ingenuity, he also proved you can use overlords to baneling drop, TLO was the shizzle of random player.
Hey all, just wanted to let you know I'll be trying to stream on a bit of a schedule again for the next few weeks! Current schedule is Tuesday, Thursday and Sunday 3 to 6 PM CET. (Might stream a bit earlier this week because of a tournament going on) Mostly checking if there's interest in some livestreams in addition to the YT content :) www.twitch.tv/uthermalsc2
i just learned we have CET/CEST is same as GMT, and im form EU
ok so here's a whacky patch idea that you can add to the list of crazy patch ideas for your next one of those vids/streams you do:
what if terran buildings that fly could 'crunch' a SINGLE unit (closest to center of building), by landing on it? i know about this and brood war i played it alot back in the day, but that was when the engineering bay could fly.
the 'crunch' would cost 50 orbital energy, or whatever supply addons cost, and it would go with the building blocking vibe from terran. since the supply depots are smaller now i dont feel as much of the sim city with terran, this could make it an active footsie to play with any proxy. when a building is flying, you're not producing a unit from a unit producing building (those are the only ones that fly), so its only strong with a particular play and follow up, situation, etc..
if there are other units underneath the 'crunching' building, the ones, aside from the closest, 'crunched' unit, would be pushed outwards in all directions, like a grenade or force field basically. you could either have small splash damage or none at all for them, that would require some balance testing probably, but just default to no damage.
'crunching' equals instant death, obviously.
so without orbital energy it just says 'cant land here', but if you set the building exactly where you wanted, you could orbital call down, 'ballistic foundational alignment', or whatever you wanted to call it. cc crunch calldown, who cares. maybe make it an upgrade from the eng bay like turret range but i dont see it being strong enough to warrant an upgarde, maybe 50/50 like warp gates or something to provide some difficulty with build syncopation.
i dunno i got millions of these so i'll try to make a list of my hair brained schemes for next time.
love the content, pf rush is a lifestyle choice and you've chosen well sir. have a good one.
(edit): it would also seemingly help mech terran, instead of flying that useless barracks around it could be a blocker for your mech force. i seriously think this is a not bad change but maybe im missing something
@@mitjapintar4609 nope
CET = GMT+1
CEST = GMT+2
Really nice strategy! 🤘
@@b0zg0z you're right, but it's probably better for this poor, confused soul to think of cest as the same as cet, given that the only difference is the madness of daylights savings. But yeah, neither are the same as GMT.
You really need to load SCVs in the command center before you fly it in, so you can repair it while upgrading, you can also load your SCVs into the planetary to keep them safe while the planetary doesn't need repairs. I really want to see scv load micro in this challenge.
In my experience 4 scvs is the ideal. Also if you start a barracks or a bunker they will target those not respecting the power of the pf
And then you can use those SCVs/mules to build containment depots and turrets. Deny cloak, air, and banes.
@@mawsterman "in my experience"
Fellow planetary fortress rush enjoyer 😂
@@aczsh it is an art, a salty salty art. Going winning 1 out of 3 with PF is more enjoyable than 3 for 3 in other forms
@@mawsterman LoL, and if they're position's not being threatened, why not just long-distance mine a nearby enemy expansion's gas with two of those SVCs while you're at it? I love it
You are killing me. This has been my Strat this last year and now everyone is gonna be ready for it lol
Well now you’ll be able to see how to do it right lol
This classic was represented brilliantly in the old "Bronze League Heroes" videos HuskySC used to make years ago. People would literally fly their initial CC across the map with SCVs in it and turn that into a planetary. This would now be known as the "offensive bong-cloud"
Damn I miss him!! I used to watch him RELIGIOUSLY to get my SC2 fix 👏🏽👏🏽👏🏽
So sad how Husky abandoned his original fanbase. Nothing wrong with chasing money, but at least a goodbye message would have been nice.
@@gooel IKR?!? I was pretty disappointed TBH
I saw this in the episode 7 of When Cheese Fails for the first time. "Jeff, Jeff... That blue block is moving!"
I never imagined the offensive planetary taking out an entire mineral line
Lol the PF harass
Dream big, Brotha!
This is the first challenge, that I don't think stands a chance to get GM on. I'm going to enjoy watching whether or not Thermy hits GM or not.
famous last words.
It might be one of the easier ones because he can go all-out on all other macro & unit composition parts of the game. Marc's decision making is really good, so having no unit restrictions means he's hella fierce.
@@eclipseeffigy agreed, just for the fact that he can actually react with the right units makes me think this will get to GM easy
Man’s has no unit restriction tho no? Should be definitely possible
No unit restrictions. It is just too much fun to see PFortress used offensively! :))
Can't wait for the "I Planetary Rushed every game in this tournament" series :D
I used to play sc2 back when it came out. Then - college -> job -> married -> kids.
This channel got me back into playing sc2 after a decade :)
Love the content, love the positive attitude and commentary.
I periodically watched sc2hl over the years but this content has pulled me back into the game :)
Thank you :)
Thermal man, I don't even play this game but your attitude and positivity is infectious, you make a game I don't play fun to watch somehow!!
1. This challenge is hilarious and I can't wait to see more.
2. Please load some SCVs in the command centre when flying in so it lasts longer. Or maybe try 1 SCV and 4 marines so you can also build a bunker with it.
3. If you think you spot an opponent hesitate, please check the replay from their POV to when they noticed the PF. It would've been great to see the Protoss POV as, like you said, his reaction was incredibly slow, so it would've been nice to see what he was looking at on that one.
I really want to see a flying line of CC's at one point during this challenge... like sending out 10-12 CC's just to try and land them in the enemy base. Or better, to block every single expansion for the opponent. If you manage this, you have to say: "All your base are belong to us".
I have ZERO idea why I like these challenges as much as I do. My facial muscles are literally sore from smiling so much. TY Marc, just TY.
Thermy is joyful as hell, that's why. :)
Perhaps even TY
TY is in military service
@@vinnieg6161 i know i was making a joke about there being a terran player by the name of TY
Yo drop a bunch of mules to steal your opp minerals 😂🎉
This.
Amazing idea 😂
This is a series where i NEED to see their pov when the cc lands everytime!
I've been waiting for this challenge! PF rush next to the ledge at the opponents 3rd/4th, proxy factory and another CC next to it. Float new CC into his base protected by your tank around 5smin. Liberator is mandatory vs Terran.
This reminds me of GiantGrantGames and his sick challenges to complete the campaign where he used this Rush to fly into the main objective point with 5 workers , build a planetary and repair it while it destroys the main objective.
Id love to just see you use PFs to control the enemy. Like taking their 3rd bases and such. And get the E.Bay tech to buff up your PF.
I would like this! PF on every free base so the enemy can't take any. With Hi-Sec Auto Tracking eventually, of course.
"you can actually see him look at it and be like for 4 second" and then the face, I just cried laughing HAHAHAHAHHA nah im subscribing this guy, this is the kind of content and entertainment iv been looking.
Dude, that second game was a picture perfect PF rush.
Hey Thermal. I wasn't sure if there was a proper place to put this, but I saw in another video that you were considering trying challenges for other races. My idea is simple: Block expansions. I know as Protoss, especially vs Zerg, pylon blocking the natural is pretty common. What I always wondered was "what if you had a second probe block the third also?" You could keep canceling pylons at 99% to keep switching which location is being blocked. If a Zerg was going hatch first, I thought it would be pretty disruptive, but you could always scout with the probe to make sure it's not pool first. Against pool first Zergs, as well as Terran or Protoss, I imagine delaying the expansion with probe harass/pylon and going into DT harass would then enable you to spread DTs to their potential expansion locations so they can't just send a worker there, but need detection instead to chase the DT away. It seems like it would be a challenging and interesting way to try to get an advantage.
I've literally never played SC2 and I can't help but watch this guy every now and then. Even though I don't know what's going on, he clearly knows what is too a high degree and explains his thought process. Great personality as well.
Remember the masterclass video from Harstem answering that "fan" / Quake player who... called out Winter and Pig. One of the most beautiful pieces of satire and brotherhood I've ever seen on TH-cam. I literally had goosebumps watching.
Glad you're feeling okay, thermy, your voice sounds pretty much normal to me! This is the most hilarious challenge yet, really looking forward to watching the rest of the series.
Hey Marc, requesting 2 things from this series: 1. watch the replays from your opponent's perspective so we can see when they realize there's a base in their base, and 2. Use a PF on the edge of an opponent's base to set up a position to build a factory from and then siege them from inside their base.
Love the series, thanks!
Really fun series !
I'd love to see: PF in front of natural and cyclones you can micro back into pf range with SCV that repair everything.
This one had me laughing! And the name Salt Cannon is just...*chef's kiss*
Do not underappreciate SmartPeenus though
@@nick9075 never! I want to meet the man behind the name
Haven't watched yet, but oh boy does the title excite me.
bonus challenge, hostile takeover: barracks floats in to establish a position with a bunker (like in the marine only tvp double bunker rush), and then the CC floats in... could also follow it up with a factory in the enemy base. extra points for stealing an addon :D
Incredibly entertaining stuff again Uth & an exciting new challenge. I was previously going to suggest - since you asked for ideas - a "contain" challenge where u try to hold them to two base for as long as possible, and backwards mine out their bases while doing so, & perhaps build a lot of your production on the map. Eg two rax marine rush into PF camping the natural like in the last game, while perhaps also building tanks & vikings on location behind it while taking their 3-5th and mining them out. This challenge could be perfect for trying that out.
A diamond terran i always lose to likes to build PFs on my 4th and 5th (either side of my 3rd), and build rax & factories on location to defend with tank widow mine bunkered marined next to PFs, and run marines, tanks, thors & marines into my 2nd & 3rd, while doing proxy marine rush and BC to keep me busy dealing with all kinds of harassment. He defends his main with turrets BC tank and also has production out on the map on location. He then backwards expands and mines out all my bases. Somehow I can't seem to deny him doing it even though I know exactly how he plays. He gets insane map control and harassment potential. It might not work beyond the diamond leagues but the games but I'd love to see someone with your skill/mechanics try it out.
Another idea is something Florencio likes to do - build a PF on your opponent's 4th or 5th, and go BC; u can jump your BCs out for nearby repair, and camp it with with tanks, widow mines & turrets. Always a lot of fun.
Just my 2c as you asked for suggestions. I'm sure whatever direction you decided to take it will be best & will make for an exciting series.
I really like the form of restriction that comes with a rush challenge. There's nothing forbidden, you can make however many of whatever unit you want. It's just that you have to do a special objective. Of course, it's not like "take the watchtower once", it's a very costly objective, because it's a rush so you have to do it early on, and it's a significant think like making a planetary. Still though, I find something satisfying about watching you unrestricted and attempting something bizarre. I wish this run isn't thwarted too badly from opponents recognizing your ID, and a happy new year.
Vs Toss or Zerg - I'd quite like to see a delayed PF-Rush strategy on their 3rd (or even 4th, with support) - If you scout them and can guess their expansion timings, you can start to build a CC on the map just to the side of where they are about to expand, and they won't be able to see it because Nexus warping in or a hatchery growing has very very small vision range. Just make sure you're far enough away and that you start building before they do. When it's ready, if you time it right, you can pick up, float just a few seconds further towards their own expand, then place it down and immediately start transforming into PF. They still wont be able to see you because a PF has further range than the vision range of a Nexus warping in or a growing hatchery. They only get expanded vision when the structure completes. And by then it's too late - they will see a fully made CC already in the process of transforming into a PF. And they won't be able to cancel, either. The base will immediately become under attack, and they'l lose it. I realise your investment is still more than their investment is, but it will be pretty funny. And if you can defend it you're still slowing them down a lot and permanently blocking that expand option. VS Zerg this is probably the only way to get one close enough to a hatchery without creep blocking you from being able to land.
15:42 that grenade was awesome.
A trick I have seen to build proxy buildings in an opponent's main is to stack two workers on top of each other then send them across so they just look like a single worker if they don't check them, then in the enemy base where they don't have vision you split one off to go build while the other scouts then leaves to make everything look normal
Okay this build was made by korean former progamer and BJ, Yongsoon Kim, Also known as 아구.
The OG name was Howl's Moving Castle, and the build made 아구 popular. It was damn hilarilos at that time. It is really funny to see his build going abroad.
I was thinking a lot about new possible challenges and finally came up with something really interesting: Swarm Hosts to GM.
I'm so excited for this challenge!!! Planetary rush has a special place in my heart, even now and then I find myself watching Bronze League Heroes #6, what a nostalgic time!
Something you could do instead (speaking as someone who got this done to me) is if you're not able to fully land in his base due to them noticing and a worker going under the CC to prevent it from landing, instead park it a little ways away from his main, and float in a factory and make siege tanks. Planetary protects the tanks, tanks kill the main. This works against zerg well because you can't land close enough to target the hatchery because of creep
Just for the memes, you gotta do at least 1 game where you go mass PF Viking. PF everywhere and slowly creep forward / contain, and vikings to control the skies and just creep forward til they gg. Great Video! Can't wait to see more!
Since you asked. I would like to see a timing were the planetary fortress upgrades armor just as it lands and at least four SCVs jump out and begin repairs. This forces enemy units to take damage as they target down SCV's, if they do just start producing more. They should be out in time to resume repairs. If there are air units in production consider starting a missile turret with your scvs, as well as using them to attack enemy workers.
In my humble opinion if you can't keep the Fortress alive long enough to take down at least two structures, it's more of a distraction than a true planetary rush.
Yes! This is going to be an amazing series. I hope we can see upgraded bunkers with the PF somehow.
This run is reminding me of the classic when cheese fails video where a cannon rush is countered with a PF in the main, and then floating another PF right next to the nexus in their main. Hopefully this series can produce some similar shenanigans.
Hey Thermy, small advice from a hero with IQ zero in diamond 3: when you finish your proxy CC, you can load up the building SCV inside of it, lift the CC, land it, and your SCV starts repairing the PF that is building!
I never thought about that, but it makes so much sense to do a Planetary Fortress Rush (or aggressive Fortress placement).
What I'd like to see with this series is COMPLETE control of the opponent. Box him in : multiple planetary fortresses, turrets, bunkers, siege tanks, liberators, ghosts. Make it as painful as possible to get out of his base; find some defensive positions that gives you the edge so that he has to spend so much ressources that it's not worth it. Plan for the long game, always. Make it into a war of attrition. We might get less games per video, but it'll be just as entertaining to watch the opponent cry out.
Dude, this is awesome... can't wait to see this challenge progress.
I suggested this on an older video, but I'll suggest it again on this fresh video:
What do you think about a Sneaky Boys to GM?
All the cloaking units. You can of course do a reaper scout and a few Marines for defense in early game. I'd also think one or two defensive Ravens without upgrades that just patrol for detection purposes would be okay, but they don't get upgrades. you don't *have* to build all the cloaking units in a game, like you can skip ghosts if you want. Regardless, you cannot make medivacs.
My goal is to see you Wraith and Banshee while cloaked.
So one thing that can work in TvZ is a 2-base planetary contain with building armor, bunkers and proxy factory building tanks.
In TvP my fav is to go in with 3 SCVs in the CC, a reaper and a barracks.
also, always build SCVs from the planetary for repairs and micro
Reminds me of Ketroc again, as immortalized in When Cheese Fails where he counters a Photon Cannon rush with his Command "That Blue Block is Moving" Center.
loved the zerg match! SCV repair squad, towers, sensors and a perfect attack... It had it all
This is so nostalgic, at the beginning of StarCraft 2 was a map 1vs1 that the 2 bases was really near by air, the map was like a big U where the bases start in the top. This was ideal to use to first cc and when you did the depot and the Bahia and collect just enough mineral fly direct to the main base and do the planetary. It was so funny
My opponent is floating command centers into my main and turning them into planetary fortresses. How do I defend against this?
ChatGPT:
One way to defend against your opponent's floating command centers and planetary fortresses is to use air units to attack them. Air units like Void Rays and Phoenixes are good at dealing damage to flying units, and they can help you take out your opponent's command centers before they can be turned into planetary fortresses. You can also use ground units like Stalkers and Immortals to attack the planetary fortresses once they are in place.
Another strategy you can use is to use defensive structures like Photon Cannons and Missile Turrets to help protect your main base. These structures are good at taking out flying units, and they can help you defend against your opponent's floating command centers. You can also use units like High Templars and Colossi to attack the planetary fortresses from a distance, which can help you keep your units safe from enemy fire.
Finally, you can try to counter your opponent's strategy by building your own planetary fortresses and floating them into your opponent's main base. This can help you take control of the battlefield and put pressure on your opponent. You can also use units like Ravens and Vikings to help defend your own floating command centers and planetary fortresses.
Overall, the key to defending against your opponent's floating command centers and planetary fortresses is to use a combination of air units, ground units, defensive structures, and counter-attacks to keep them at bay and protect your main base.
Keeping this as a reminder for myself, 5:20. Love your wisdom Thermy
I like that you're giving yourself freedom w/ units this round
Bro I love ur vids they help me chill out and relax, I like listening to you talk. Much love, thank u
22:00 16 is the supposed peak efficiency but we tested it years ago and you don't actually lose appreciable efficiency until you have 19+ on minerals. Probably due to the worker AI not having perfect pathing. Also you said they keep contributing until you have 20, it's actually 24 when adding any more workers stops having any effect, but that part is common knowledge.
I think the big buffs to cyclone would assist with a planetary rush especially where you land in their base, or even on the way to land in their base. That would be giving you vision, and maybe a couple mule drops to repair the planetary.
This gives true Florencio vibes :D you should put workers in it to repair, and a tank on the low ground to cover it while upgrading should also help :)
Hey man, really enjoying your content. From Sky Terran to this planetary rush. Please keep going!
Also very impressive how you can break down and talk to us while playing real time. As a terran player this helps a lot in just learning strategies and thought process of a pro!
Just when I thought these challenges couldn't get more meme-worthy...
Love this challenge! I love this type where it's a sneaky unexpected cheese - like flying the barracks into their base and making ghosts.
Love this kind of challenge. I've been watching since the bong cloud days and this reminds me of that kind of challenge for some reason. Great content and good long episode. It's like you have your EU mojo back
Hey man, I'm a huge noob when it comes to SC2 (beat the campaign on hard, but not good enough to pvp). I used to watch Day[9] a lot back in the day but really just drifted away from the game. really happy to have stumbled across your content. ive been watching your stuff pretty regularly now and really appreciate your commentary and the amazing ideas you have for challenges. I love the idea for this and really look forward to more episodes of this.
I actually saw someone do a PF rush in diamond 1 which looked very strong. What he did is he proxied his factory and sent reapers and mines in constantly to clear space and push against his protoss opponent. This was in one of PiG's smooth brain submissions.
I don't remember if he had an armory or not for the mines though I'd figure that'd be pretty strong to. Perhaps tanks might be better though.
Yes that was my suggestion! Loving it! Thanks for doing it
Hahaha, that last opponents name caught me off guard when you said it! 🤣🤣🤣
hello! good series idea. as for your question, i would like to see something like planetary to another challenge: planetary to mass marines, planetary to ravens hellions, to ghosts, to sky, etc.
**edit** btw, a new series idea = random to gm
This is going to be a super fun series! Saw Harstem do one while being cheeky about build guides, it was pretty sick with a ton of micro involved too... would love to see you do that build as your micro is really entertaining too
I really like this challenge! I think the strategy (planetary fortress contain) you used in the last game will be the most reliable way of playing this plus I think it breaks their brains the most
I like that last strat with the defensive wall outside their base.
The one thing I think that I would like to see you try would be building those turrets on the edges outside their base so they can't get anything out. Depending on the map this would also make it safer to get high yield and golden bases.
Always respect the Planetary Fortress rush.
-Buddha circa 500 BC
This is absolutely fantastic, you got this! no one expects, the planetary fortress.
Every time you come up with a new series I'm like, no THIS is my favorite series.
Yessss. This is the kind of ridiculousness I've been waiting to see.
The first series where manner mule to his base isn't something totally wrong -)
GL with that and thanks for the best content!
10:33 Oh my god this was brilliant! XDDD
That first protoss game was hilarious 😂😂😂 watching the skill difference while thermy commentates the protoss mistakes was gold
Love the 30-minute+ videos... I'm able to finish dinner watching some awesome Starcraft2!
I have yet to ever play a game of Starcraft but something fascinates me about your videos. Love these series and I'm excited to watch one from the beginning!
yaaay my suggestion became reality. it's like a dream. Although I suggested it for a one time challenge, didnt even dream about a GM series.
Happy to see PF rush as your next Terran "To Grandmasters" series! :)
My suggestion for the next one: Brood War Units to Grandmaster: Marine, Ghost, Siege Tank, and BC. Thoughts?
What I love about the protoss is the thought that maybe they forgot PF was an option and just didn't want to get distracted with enemies at the gate 🤣
I LOVE THIS! Hilarious stuff! If you could fly 4 PFS into their main by mid-game I'd lose my mind.
Loving OG camera view. This series is looking to be my fav since hellion raven.
damn Thermy, everyone in this video is trying to deny you the sweet, sweet satisfaction of getting Planetary rushed.
I like the idea of pf rush into bc, or proxy factory for fast tanks. fast reapers are ideal because a single worker can prevent the cc from landing and of course that isn't ideal.
I remember watching a bronze league hero episode with a proxy PF, but never in my wildest dreams I thought I would've seen it happen in this age/MMR. you are awesome, as PIG said :)
19:00 got a cough around the same time as you, still haven't totally shook it myself, they can last an incredibly long time.
As a let's player myself its been interesting watching you during the time, feeling the same things about talking on camera and it not being "perfect" because of it, even though you have not once by my reckoning blasted everyone with a loud cough and any sign of it has been barely noticeable, it's just that feeling on your end that gets you down even though the audience doesn't see it.
Hope it clears soon, just know it hasn't at all messed with the quality of your videos!
What!!! No way did I expect this. What an absolute legend!
I'm looking forward to this series! It's sorta like the proxy hatch+spine but Terran flavored lol. If you are still taking unit challenge requests, I'd like to see Ghosts return, but with help this time from Ravens and BCs (medivacs too). Call it Wizarding to GM lol since they're all spell casters
Timing attack with marines in medbay. Load scvs in cc to repair/build bunkers. Making a base in their base would be amazing.
Gotta love good manners coming from a Smart Peenus
I've been waiting for this ever since I saw your ghost series. Plopping down 10 PFs like a zerg spreads creep, etc. I thought "the PF deserves its own series", and now here it is.
This is soo entertaining. Suggestion to use white color or off white to match the regular salt cannon, or to go even up a level to use PINK for the Himalayan pink salt.
uThermal, you are the single most entertaining and informative TH-camr. My #1 favorite. Love from Atlanta.
to make the PF work against zerg i find that if you can manage landing the PF in-between the main and natural of the zerg that really hampers them and they will accidentally rally and move units past the PF. In between the main and natural is also one of the only areas that doesn't have creep from the zerg's buildings
SCV load micro to elevator some pulled SCVs to a very early built PF.
or
One base 1B 2 reapers and fly/1F+ebay/1S+neosteel behind a proxy PF to send a Lib to the landing zone, time neosteel to finish when proxy CC finishes and fly rax across after reapers to populate a barracks next to the PF.
11:52 years ago, I use to pf rush a lot in diamond and never had a response that bad.
Back in the day TLO used to push with PF's, while locking in the enemy army of having tactical nukes going off in the retreat path. Most impressive player ive ever seen in terms of ingenuity, he also proved you can use overlords to baneling drop, TLO was the shizzle of random player.
I love names like your last opponent, lmao. What a legend
This is the funniest cheese and I love it. I was dying when the first one landed and went unnoticed completely.