fun fact: you can actually be weaponless on any map (with pack-a-punch). If you pack-a-punch your weapon(s) and don’t grab them, you won’t have any weapons. Pressing the shoot button will instead just throw a grenade (if you have any)!
Black Ops 1 zombies was the very first zombies that I personally owned as a teenager. These maps all have such a special place in my heart, and seeing them explored in such detail as well as seeing little hidden secrets or canceled plans for alternate layouts is incredibly interesting. It's also dope how many campaign assets were recycled for the mode that simultaneously led to future story elements and Easter eggs possibilities.
Your transitions between the maps were awesome in this video! I love your content, you do very unique things and you are very straight to the point, you have a good voice for the things you talk about, not annoying like some other people online. Keep up the great work I look forward to your videos always!👍🏻
I’ll be around a lot more now. Just got a new set up Brand new sear x elite controller Xbox x New head set New monitor and new tv And travel case see you at the new black ops this year I’m gonna make a name for my self winter demon
Your passion for the game mode is abundantly apparent in these videos. Love to see someone show such appreciation for even the finest details of one of the greatest game modes of all time 💯
My favorite Dead Ops glitch was the “string cheese” one. It’s where you have a flamethrower and then spin in circles really really fast with it, and if you were playing online it would take a second to register all the particles so it would just come out like a very wacky looking string cheese
Hate to piss on your chips but the odds are unlikely. The area he was describing as a potential spawn was a room that was blocked off from the Campaign mission. The elevator is also a reused asset and doesn't really make sense not be used, as those staircases would be murder holes in anything other than a starter round. Would of been an interesting alternative, but part of Five's gimmick *is* the elevators.
14:00 I would argue that is the Stern of the ship, where the funnel of the engine room is located. Furthermore, the bridge windows are facing the other way
for number 5, the window has a staircase to allow zombies to path from one floor to the other if they spawned there. Rather than despawning they would go down the stairs making it look like a fresh zombie spawn downstairs. This was a common feature in both bo1 and bo2 but later made them despawn and respawn in bo3, honestly taking away some immersion and making crawlers impossible to keep often as they would respawn as a new zombie with legs but sustaining the amount of nade damage.
3:32 if you look at the tv screens on the main menu, you will see five but quick revive is at speed cola's location. and there is a doorway there that exists in usdd. it was supposed to be a zombie window.
5:43 this is actually false, the first time you could be without a weapon is the first time Pack-A-Punch was available, which would have been Der Reise because that was when PaP first was a thing. You just put your weapon in and then don't grab it and it disappears
The unused window locations aren't for a possible play space, The devs explained those, basically it was cheaper and much easier to make zombies path down those stairs to get to a player after they used the elevator, this was faster to let the zombies walk down the stair way than killing them and respawning them every time, it was a dev trick to optimize the game better
@@mMm4rci I mean it'd have to be on purpose lol but either don't take PaP weapons or get your last gun stolen. I guess you'd have to be in co-op to get carried to another Pentagon Thief round but still
I never understood five teleporters I knew they were understandable but just rather walked in and hoped it was good I can’t believe I learned something that’ll help on five in 2024
I feel like I comment this often on these videos, but I always wonder why so much excess stuff are in these maps. The Call of the Dead water size being this video’s example. While I can’t imagine the water texture using a ton of memory and file size, I always wonder if scaling back on these types of things would’ve helped the performance of the games on their native consoles. Maybe something like Tranzit would’ve performed better had they scaled back the things we would never see
This guy is pretty cool I just hope he doesn't pull a FpsPyscho (he pulled a dr disrespect move. God the things fps said to that minor was sick and disgusting I hope more people get more aware of stuff like this)
fun fact: you can actually be weaponless on any map (with pack-a-punch). If you pack-a-punch your weapon(s) and don’t grab them, you won’t have any weapons. Pressing the shoot button will instead just throw a grenade (if you have any)!
Oh yeah! I forgot about this
Well.. now I must do the true knife only challenge and get rid of my 1911 lolz
And if you do this you'll appear to be holding your knife like a gun to other players
Black Ops 1 zombies was the very first zombies that I personally owned as a teenager. These maps all have such a special place in my heart, and seeing them explored in such detail as well as seeing little hidden secrets or canceled plans for alternate layouts is incredibly interesting. It's also dope how many campaign assets were recycled for the mode that simultaneously led to future story elements and Easter eggs possibilities.
Same, it's always interesting to see maps in ways that you normaly couldnt
The last “unplayable” area of #9s dead ops is actually the ending cutscene “1st, 2nd, 3rd” soap boxes
You’re absolutely right
also the game over screen too
0:12 seconds, that transition goes crazy
2:28 that transition was Smooth af!
Your transitions between the maps were awesome in this video! I love your content, you do very unique things and you are very straight to the point, you have a good voice for the things you talk about, not annoying like some other people online. Keep up the great work I look forward to your videos always!👍🏻
You earned a sub dude, the editing the coffee bit it’s all so chill
5:32 the pentagon thief can do what now?!?!
Did not notice this at first thanks for the giggle 😂
Great job like always and i loved the scene/map changes how you used the teleporters like u were teleporting to each map. ❤
Thanks! Miss you man I graduated sir and I’m now starting my own company where you get carpenters that can go above and beyond. ❤❤❤
I’ll be around a lot more now. Just got a new set up
Brand new sear x elite controller
Xbox x
New head set
New monitor and new tv
And travel case see you at the new black ops this year I’m gonna make a name for my self winter demon
Was around 2300$ ish dollar after buying the new iPhone
@@winter-demon Legend, I wish you the best!
I love the editing style bro!
Your passion for the game mode is abundantly apparent in these videos. Love to see someone show such appreciation for even the finest details of one of the greatest game modes of all time 💯
My favorite Dead Ops glitch was the “string cheese” one. It’s where you have a flamethrower and then spin in circles really really fast with it, and if you were playing online it would take a second to register all the particles so it would just come out like a very wacky looking string cheese
Dude I fully subscribe to your theory at 4:09 . The stairs being there is so sick to see and makes total sense!
Hate to piss on your chips but the odds are unlikely. The area he was describing as a potential spawn was a room that was blocked off from the Campaign mission. The elevator is also a reused asset and doesn't really make sense not be used, as those staircases would be murder holes in anything other than a starter round.
Would of been an interesting alternative, but part of Five's gimmick *is* the elevators.
@@LouCooperzombies spawn from those stairs in Classified. Do they spawn there in Five as well? I never really played that map.
That transition at the start was pretty fire
Actually loved each and every one of your transitions. 10/10!
The possible window by speed cola on Five makes sense since if you look closely, there is a modeled rug in that room on the floor.
I could be wrong but didn’t they use that spot as a barrier in classified?
Underrated and very cool channel. Keep it up brotha
@@noahland5580 thank you man, will do!
iv been watching all your vids and they are all amazing :)
at 12:34 if you put george ontop of it, he will activate a crawling animation.
do you have footage of this?
14:00 I would argue that is the Stern of the ship, where the funnel of the engine room is located. Furthermore, the bridge windows are facing the other way
Great content, but...
Those transitions are what I'm coming back for.
DAMN!
Found your channel few days ago.. keep coming back. great quality videos you deserve more subs
@@rankxshots9889 thanks :)
those transitions were crisp brother. love the videos
cold aff transition tho 10:40
Enit
All the transitions are fire
for number 5, the window has a staircase to allow zombies to path from one floor to the other if they spawned there. Rather than despawning they would go down the stairs making it look like a fresh zombie spawn downstairs. This was a common feature in both bo1 and bo2 but later made them despawn and respawn in bo3, honestly taking away some immersion and making crawlers impossible to keep often as they would respawn as a new zombie with legs but sustaining the amount of nade damage.
3:32 if you look at the tv screens on the main menu, you will see five but quick revive is at speed cola's location. and there is a doorway there that exists in usdd. it was supposed to be a zombie window.
5:43 this is actually false, the first time you could be without a weapon is the first time Pack-A-Punch was available, which would have been Der Reise because that was when PaP first was a thing. You just put your weapon in and then don't grab it and it disappears
been waiting for this one !
for #5, I believe the stairs are for two entry points for a single spawn location
For the 4 teleporter box on Shangri-La I think it's for when you trigger the eclipse in the easter egg
Great transitions
Lets go love this dude
I can't get ovet how smooth the transitions between levels are. 😮
❤ THIS CHANNEL ❤
Great transitions :)
The unused window locations aren't for a possible play space, The devs explained those, basically it was cheaper and much easier to make zombies path down those stairs to get to a player after they used the elevator, this was faster to let the zombies walk down the stair way than killing them and respawning them every time, it was a dev trick to optimize the game better
In Five be careful not to have the Pentagon Thief steal your weapon when you have none, too! It’ll crash your game!
how does one even accomplish this
@@mMm4rcias soon as you hear he is coming. Pack your gun and don't grab it
@@mMm4rci I mean it'd have to be on purpose lol but either don't take PaP weapons or get your last gun stolen. I guess you'd have to be in co-op to get carried to another Pentagon Thief round but still
@@PinkSpaceDinosaur ahh right i forgot about leaving guns in pap, i’d assume you just throw your guns in pap right as the boss round is starting
10:45 What a clean edit
Transition for Kino to five is crazy
i really love hearing "because of COURSE I have my coffee with me" every video :)
it’s a good routine :)
If I have coffee, I’ll watch these videos & wait to sip until then 😂
Gagagaga
Christine Weston Chandler
Not a real woman 🙄🤮
And one day you will hit 1 mil I believe you can
4:07
I wouldn't say it's a cringe theory.
Its actually a good theory and makes sense
He said fringe. He just meant that it is much less plausible.
@@Dubh579 ah. I see
3:07 I wonder why that entrance room wasn't included in "Classified"?🤔
Good editing
The map at 8 minutes is the ending cutscene where your ranked on the pedastal based on score I think
ngl i enjoyed every video u posted u dersv a sub
10:43 was so clean
new to the chanell but this is a super cool video (the idea is honestly cool) but i wanted to say you should do bo2-3/4 possibly
Lol do you use davinchi resolve for editing?
I never understood five teleporters I knew they were understandable but just rather walked in and hoped it was good I can’t believe I learned something that’ll help on five in 2024
It's like an alternate universe version of TheEpicNate
How'd you get a mod menu for bo1??
Love these videos
Nice logo. Looks familiar.
I feel like I comment this often on these videos, but I always wonder why so much excess stuff are in these maps. The Call of the Dead water size being this video’s example. While I can’t imagine the water texture using a ton of memory and file size, I always wonder if scaling back on these types of things would’ve helped the performance of the games on their native consoles. Maybe something like Tranzit would’ve performed better had they scaled back the things we would never see
Is there anyway you can do Cold War zombie maps?
Quite literally
How did you install plutonium for bo1? I'm having trouble
How did you shortcut the noclip ?
@@aboodnajjar7913 there’s a ‘bind’ command in plutonium
#9 is the dead ops ending screen
7:45 is the podium room when the game ends
Yea
you should make one of these for bo4
6:47 is that die rise????
I think it's actually part of Kowloon which is a multiplayer map on black ops 1 but also a campaign map
11:57 wuder
Transitions were too smooth
It’s water
Bo1 🐐
First as usual
Who asked as usual
☕️🗿
^- comment this if you love That Was Awesome coffee!!!
Stealing me roflwaffles logo isn't cool dude
Agreed he knows what he’s doing
This guy is pretty cool I just hope he doesn't pull a FpsPyscho (he pulled a dr disrespect move. God the things fps said to that minor was sick and disgusting I hope more people get more aware of stuff like this)
those first kino ones sucked…. i stopped watching after that
You deserve more subs bro everybody's watching but not subbing 😥
10:45 What a clean edit