The Ultimate Mutant Guide | S.T.A.L.K.E.R. Anomaly, EFP and GAMMA

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  • เผยแพร่เมื่อ 18 พ.ย. 2024

ความคิดเห็น • 175

  • @slavboi8981
    @slavboi8981 ปีที่แล้ว +130

    to kill a mutant shoot at it until it dies

    • @RiftWalker111
      @RiftWalker111 ปีที่แล้ว +2

      True!

    • @zmielov50
      @zmielov50 ปีที่แล้ว +1

      👍

    • @Prince_Sharming
      @Prince_Sharming ปีที่แล้ว +1

      I agree

    • @_nespaw
      @_nespaw ปีที่แล้ว +2

      burers can be killed in melee when he puts a psi block

    • @AClemence771
      @AClemence771 9 หลายเดือนก่อน

      Agreed.

  • @icehoof
    @icehoof ปีที่แล้ว +17

    I remember one time in yantar, i was running from a bloodsucker, and ran into a lake, and started laughing when i was able to see the bloodsuckers footprints as it tried to flank me

  • @JonoLB
    @JonoLB ปีที่แล้ว +114

    Using anomalies to your advantage can save you from mutants in a fight too. Stand behind one while whatever wants to kill you charges - they may just get a taste of those pesky anomalies themselves!

    • @DevinSilverVids
      @DevinSilverVids ปีที่แล้ว +1

      Sometimes they get wise to you and decide to just stand still lol.

    • @Trebor6127
      @Trebor6127 ปีที่แล้ว

      @@DevinSilverVids And sometimes they are smart enough to go around.

    • @Cozza69
      @Cozza69 ปีที่แล้ว +1

      I prefer IED’s or RPG’s but I just like explosions

    • @JohnPeacekeeper
      @JohnPeacekeeper 8 หลายเดือนก่อน +1

      The only problem is if you beed to harvest from something and the only Anomaly is a Whirligig
      But thankfully that specific circumstance is rare

    • @onemacshow3830
      @onemacshow3830 7 หลายเดือนก่อน +2

      That's how I've killed half of the chimeras I've come across lmao

  • @jonredcorn862
    @jonredcorn862 ปีที่แล้ว +56

    Just want to mention something about the chimera, you don't actually need to jump just sprint sideways and get out of the way exactly like you were in the video. No need to jump and waste stamina. Trust me, Red Forest vet.

    • @dylanpagliaccetti6758
      @dylanpagliaccetti6758 ปีที่แล้ว +6

      You can actually, just walk side ways, while keeping the distance and shooting, that way you can shoot them while dodging

  • @dumbledoredelmisterio9626
    @dumbledoredelmisterio9626 ปีที่แล้ว +57

    Poltergeist: 👁👄👁
    (Mechanic): They detect the movement of the player so moving slow (walk/crouch) or not moving at all will make you invisible to them

    • @mrquang11212
      @mrquang11212 ปีที่แล้ว

      Oh yeah, more than one could be a problem. They usually spawn in the underground area but they can spawn in the Darkness anomaly.
      The Pseudogeist (dark moving ball) doesn't act like other, they move faster and when they caught you. They will suck your whole body and make you vanish like you don't exist
      Pyrogeist - will do exact as the poltergeist but they will spawn some Burner Anomaly if you get too close

    • @jgtafighter
      @jgtafighter ปีที่แล้ว +5

      didnt know this until just recently, played stalker for good 10+years

    • @tennoskoom2233
      @tennoskoom2233 ปีที่แล้ว +4

      Watch out though, they're not deaf. Had a pyrogeist open up on me with a flame anomaly after i shot it a few times without moving

  • @kida4313
    @kida4313 ปีที่แล้ว +25

    For Pseudogiants I find it makes sense to keep the artifact that increases bullet damage by 10% for consecutive hits in your inventory, it's not heavy and the target is big enough that you won't miss. This way you can easily kill one with about 20 .45 hydoshock bullets

    • @dylanram4653
      @dylanram4653 9 หลายเดือนก่อน

      which ones it called and where can it be found in

    • @kida4313
      @kida4313 9 หลายเดือนก่อน

      I don't remember, might be craftable? Quick googling also didn't help, but you may have more luck. It's also not a total gamechanger, really only good for killing pseudodragons and maybe Burers.@@dylanram4653

    • @ubaidaqeel386
      @ubaidaqeel386 2 หลายเดือนก่อน +1

      Spike
      It's pretty common and might just be good in general for a sniper playthrough
      Just don't use it in miracle machine because it has the capability to deal psy dmg

  • @mrquang11212
    @mrquang11212 ปีที่แล้ว +61

    When you encounter a pack of blind dog they will try to chase to close distance and start the red light green light mini game. If you pull out a gun or run, they will kill you. But if you slowly back off far enough and they will back to their neutral state.

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว +33

      Not if I kill them first :)

    • @ubilambda
      @ubilambda ปีที่แล้ว

      @@nullmoxy Indeed KEKW

    • @danielk3915
      @danielk3915 ปีที่แล้ว

      @@nullmoxy shut up u will get killed by the pack of dogs then they stun lock you

    • @ThomasH7
      @ThomasH7 ปีที่แล้ว +2

      Since they were blind I thought if I stood still n didn't make a noise they'd leave but they all surrounded me 10m? Away, stand still for 1m then they all charged me n killed me.

    • @1893Mauser
      @1893Mauser ปีที่แล้ว +1

      Just hop on a rock :) 1st mission in the base game.

  • @indigodnd
    @indigodnd ปีที่แล้ว +22

    pro tip: if you sprint through phantoms they deal no psy damage at all

    • @Bzhydack
      @Bzhydack ปีที่แล้ว +1

      Man. I love you. Amazing tip.

  • @metazare
    @metazare ปีที่แล้ว +32

    When up against a psudogiant, I'd avoid using thrown grenades. If it does the shockwave before it explodes, it is going to fly back in your direction and blow up in your face. Planting proximity explosives and trying to bait them over it is potentially even more dangerous if you're close enough to trigger the attack.

    • @mikeymikey4186
      @mikeymikey4186 ปีที่แล้ว +1

      Never had this issue with grenades, a Burer and a Grenade is a worse idea.
      I noticed a Thermite Grenade usually one hits a Pseudogigant if thrown close to it

    • @locomotivebreath9364
      @locomotivebreath9364 ปีที่แล้ว +1

      Just throw grenades AFTER they do their shockwave gig lmao

  • @mikitrillane7085
    @mikitrillane7085 ปีที่แล้ว +10

    There's always a Chimera in a bush somewhere

  • @Gouretoratto
    @Gouretoratto ปีที่แล้ว +7

    For bloodsuckers, I figured out I can run towards the roar to coax them in a specific direction, then run away a bit, turn around, and they'll always be within a limited cone in front of me. Having an idea of where to shoot before they appear really does trivialize them.
    I also find all the advice saying not to use grenades vs burers strange, because that's currently been my most consistent way of killing them if they catch me in the open. They'll mess with my first throw or two, but I aim the next grenade low it goes right at them and they die instantly.

    • @tennoskoom2233
      @tennoskoom2233 ปีที่แล้ว

      They are programmed to run at an angle to you, but also to run away if you chase them. Learned this the hard way in old school Misery by having to fight 5 of them at the lake by the saw mill. Saw the footprints in the water after being destroyed and thought why not, so i chased them down with a knife and street sweeper

    • @dylanram4653
      @dylanram4653 9 หลายเดือนก่อน

      holy shit they can hunt in groups?@@tennoskoom2233

  • @anoobindisguise9974
    @anoobindisguise9974 ปีที่แล้ว +5

    Karliks are like those toddlers you see at a shop begging their mother to buy them something

  • @gustavolemos5913
    @gustavolemos5913 ปีที่แล้ว +15

    Flesh: most of the time you can easily ignore them, if not, get ontop of something,
    Cats, Rodents, Boars, Pseudo Dogs: just get ontop of something like a crate, car or concrete tube.
    Psy dogs: keep distance and aim for the one who dont aggro directly, as he will send a barrage of clones of itself and not really engage.
    Burers: keep some distance and shoot it while its not using his mental shield, get to cover and shoot it again pausing while hes defending, keep repeating this until hes dead and dont leave much of a window between bursts to minimize damage received so hes stuck in shield animation. DONT USE GRANADES.
    Psy Suckers and Blood Suckers: best to spot them before they spot you, basically spray and pray keeping what accuracy you can. you could use terrain to bug pathing ai with higher grounds or doors, but the psy suckers are best confronted heads on, specially with a group of stalkers.
    Chimera: Use obstacles to control the pathing AI or learn jumping pattern to be able to side step.
    Snorks, lurkers: killing from a distance is the best option, granades are excelent against, melee weapons can shine if familiar with jumping batterns, other than that, run and gun.
    Civilian Zombies: aim for the head until ragdoll, keep distance and cool. easy.
    Fracture: higher ground or first engage from a distance, these are NASTY. tanky, fast and they can stunlock you. melee is good against too, but you will have to trade blows.
    Controller: Engage from afar if on the open, use cover to protect against psy attacks. If close, use granades, do it fast tho.
    Pseudogiant: a thousand HP bullets, and distance. abuse the pathing AI. dont get close, jump the shock wave. if you feeling fancy, use granades but time it inbetween the shockwaves to not get exploded yourself.
    :)

    • @angrydoggo7160
      @angrydoggo7160 ปีที่แล้ว +1

      Do controllers no longer go melee-only if close enough?

    • @gustavolemos5913
      @gustavolemos5913 ปีที่แล้ว

      @@angrydoggo7160 you will kill yourself if youre close to them for like 30 seconds. try it its lottofun

    • @nuruddinshah684
      @nuruddinshah684 ปีที่แล้ว +4

      Those only work if your playing normal anomaly.
      Efp and Gamma cat and dogs (and pseudo's)
      FUCKING JUMP
      In normal they dont

    • @Bzhydack
      @Bzhydack ปีที่แล้ว +2

      The bast way to deal with Burer is shot it, forcing it to up shield, and then rush and meele them. Burer deal very little damage up close, and will try to run from you, so you either kill it with knife, or shot in the back while running.

  • @tamfuwing1
    @tamfuwing1 ปีที่แล้ว +3

    Ah I used to love those 30-40 boar pack attacks in Lost Alpha. No wait, I don't mean "love" ...

  • @Fan-Menele-Daily
    @Fan-Menele-Daily 3 หลายเดือนก่อน +1

    about the zombies, if you dont want to spend your ammo or you are on early game and can't afford it go to the back of the zombie, stab him in the head and try to run in circles with him, zombies are slow so eventually you will catch up to him, now just dont let him turn on you and stab him in the head until he dies.

  • @ferhadsemseddinli3293
    @ferhadsemseddinli3293 ปีที่แล้ว +3

    Tiny correction after 7 months. The projection are spawned by snorkers and do not spawn naturally in the miracle machine

  • @dominykaszakrys3373
    @dominykaszakrys3373 6 หลายเดือนก่อน +2

    To this day, I still can't comprehend why fractures get 500% movespeed when injured...

  • @antonyapostolov8252
    @antonyapostolov8252 ปีที่แล้ว +5

    I'll add a few details which I think are important mentioning:
    -blind dogs as their name states are blind, therefore you can avoid them by sneaking. But, sometimes the blind dogs will be lead by a pseudodog who is not blind and in this case you cannot avoid them just by being silent because the pseudodog leading the pact will aggro them on you.
    -avoid using grenades at Burers because they can throw them back at you.
    -some controllers can force you to shoot yourself in the head. I'm not sure how it works but it happened to me recently in lab x-18 (dead valley), although the controller didn't have me in sight he forced me to shoot myself, I think it's if you stay too long with the yellow screen.
    -Poltergeists cannot detect you if you sneak and can be extremely dangerous if there are alot of objects around that they can throw at you. Just crouch to avoid detection (this is very important if you don't wanna die in lab X-18 where there are 3 Poltergeists with tons of items to be thrown at you).
    -Lurkers are good a lurking (captain obvious? ^^), yep... They actually will try to typically lurk behind you and jump in your back when you're not paying attention. Always check your surroundings, especially if you hear their moans. Too often it happened to me to get jumped by one of them when I open my PDA in the dark.
    -grenades are pretty good at dealing with psy-dogs.

    • @nico123619
      @nico123619 ปีที่แล้ว +1

      Controller suicide is distance based also. You can sprint away as your lifting your weapon and after a short distance you will put it down.

    • @MangoesMan10
      @MangoesMan10 ปีที่แล้ว

      Yeah, controllers will force you to suicide if you get near them, you can delay/prevent this with high psy protection but it's best to run away and engage them from afar

    • @sabnock31
      @sabnock31 ปีที่แล้ว

      Controller makin you kys is purely modded. I think it came from Gunslinger mod.

  • @WhiteZet1
    @WhiteZet1 ปีที่แล้ว +14

    Burers can do more than shown in this video.
    In Agroprom I've seen one that shoots an instakill fireball (at least against best available light armor).
    In Swamps I met one that would disarm me and chuck the weapon at me. Potentially yeets it a mile away.
    I've seen a couple people mention an electric attack Burer also.
    Edit: I've also seen a video where someone dodged the pseudogiant slam like 3x in a row without taking damage, surely it's possible?

    • @jasv5214
      @jasv5214 ปีที่แล้ว

      Had the first two happen to me. In the plant at Yantar, one summoned some sort of fire column (barely survived because I had a ssp99 suit with high fire resistance). And in Dead City, I carelessly let a burer sap away my stamina and eventually it made me drop my gun, which it promptly threw against me

    • @sabnock31
      @sabnock31 ปีที่แล้ว

      Fire and electric Burers are purely modded. They do not appear in the base game and in base Anomaly, tho some modpacks do include them. Burers taking your gun away from your hands also happens in base game. That's why I prefer to use a knife as they don't do much melee damage and can't rip out your knife from your hands.
      IIRC fire and electric Burers, Karliks (dwarfs if translated), Fractures, Rats, Cats, Psy-Bloodsucker, Psy-Zombie, Lurkers those are most common modded mutants.

    • @nillk2168
      @nillk2168 ปีที่แล้ว +1

      Its possible to dodge pseudogiant slam, you just need jump at the same time when he slams, too early or late and you took damage
      How this so called "guide" (video) managed to get so many viewers

    • @WhiteZet1
      @WhiteZet1 ปีที่แล้ว +1

      @@nillk2168 GAMMA is really massive and takes a lot of time to fully learn. This guide was a little lacking for sure, but it's better than nothing.

  • @EtherialofNowhere
    @EtherialofNowhere ปีที่แล้ว +2

    Jumping pseudos shockwaves works in vanilla stalker. And maybe in Anomaly, but in latter, window of oportunity is extremly small and non obvious. So it is better just to have 1-2 underbarrel grenades always ready.

    • @EtherialofNowhere
      @EtherialofNowhere ปีที่แล้ว +1

      Also you forgot the 3 poltergeist subtypes: classic, fiery, and (i guess like black plague cloud one) added by Anomaly. And psyzombie.
      I would recomend deploying shotguns against poltergeist as it is extremly hard to hit its small hitbox with anything else. If you see a black one from anomaly (only spawns at wild territory i think) better try to avoid it and not provoke, as it will kill you with 1-2 sucsessfull atacks no matter the armor quality
      Psyzombie is just intermideiate chain between regular zombie and fracture, made to freak you out.
      Also there is a Librarian, wich i think spawns only once, in anomaly second questline, and is more of an unbeatable threat you should just escape.

  • @Biggestbingu
    @Biggestbingu ปีที่แล้ว +1

    Snorks have and will always be the bane of my Stalker experience. It almost never fails that when a snork hits me they somehow hit twice, first the leap and then again during the recovery roll if they’re close. They don’t even need to be physically touching me for the second hit to land. Not sure if it’s a quirk in the coding and other people are experiencing this or if the Zone just said “screw this guy in particular”

  • @deli9437
    @deli9437 8 หลายเดือนก่อน +1

    There’s a variant of pseudo giant that’s albino. They are smaller but leap as as an attack and much faster

  • @TheUnum
    @TheUnum ปีที่แล้ว +8

    Not sure you are entirely correct about that jumping vs Pseudogiants doesn't work. I've avoided taking damage many times with a well timed jump.

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว +1

      I don't know, I tested a few times and it seemed like jumping did nothing.

    • @asdasdasdsadasd696
      @asdasdasdsadasd696 ปีที่แล้ว +6

      @@nullmoxy the point is to jump higher than the pseudogiant's height. so you still need to have a little higher ground than him, jumping on a flat surface probably won't work. keeping a little distance is also important

    • @Zhivcheek
      @Zhivcheek ปีที่แล้ว +6

      @@nullmoxy it works. The trick is jump at the very last moment, or even the exact moment of his leg connecting the ground, so you can fully avoid damage

  • @imppaxd2790
    @imppaxd2790 8 หลายเดือนก่อน +1

    Also for burers when they turn their shields up you can nade them and they wont send it back to you so you can get an easy burer kill

  • @gabork5055
    @gabork5055 7 หลายเดือนก่อน +1

    One grenade (or a few high caliber sniper shots)tends to be enough to just cripple the Pseudogiant enough so that you can easily run away and kite it until it's dead. (but since it's slow enough as is it's better to just keep the grenade for selling-full inventory? toss it, time is money)
    Good way to use up all your leftover Makarov ammo as long as there's nothing else lurking around if that's your thing.
    Cheap, but true chads would use a knife only.

  • @Culpride
    @Culpride ปีที่แล้ว +1

    Controllers not only have the high pitched ranged attack. If you get close to them (like 7m) they will stop blasting you and walk closer in an attempt to slash you. Way less dangerous if you happen to be close.

  • @MeatSnax
    @MeatSnax 10 หลายเดือนก่อน

    For fast small mutants (cats/tushkanos/all kinds of dogs/boars if I have enough space), I like to go on the road away from any tall grass or brush so I can see them clearly, then low crouch and let them come to me. They're much easier to hit when they're at your eye level, and they usually run right at you if you're standing still.

  • @scoob6505
    @scoob6505 ปีที่แล้ว +1

    Very nice guide! The only thing I'd change is when facing Chimeras, you dont need to jump, just look to the side and sprint and you'll be fine, jumping gets rid of stamina super quick so this is preferred. Otherwise cool stuff!

  • @wiktorolszewski6839
    @wiktorolszewski6839 ปีที่แล้ว +1

    Some mutants like controllers are very scary for me in anomaly. I cant wait to see them in stalker 2 they will be mind blowing lol.

  • @slowburn2737
    @slowburn2737 ปีที่แล้ว +1

    you would think always aim for the head but that's not the case thanks for the info I can definitely save more ammo now lol

  • @Unch0sen1
    @Unch0sen1 ปีที่แล้ว

    Flesh, Blind dogs, tushkanos and cats all seem to have some sort of pack dynamic where the last one left will start taking evasive maneuvers. Flesh and dogs even become reluctant to attack at certain ranges.

  • @internallyscreaming8444
    @internallyscreaming8444 ปีที่แล้ว

    Fleshes will target you if you manage to hit them regardless of distance, so using a pistol to get their attention and bringing them within shotgun range is a good tactic

  • @blackknightz5036
    @blackknightz5036 ปีที่แล้ว

    "......they have little health....."
    >Casually tanking a double barrel shot pointblank

  • @iamexplosion
    @iamexplosion ปีที่แล้ว

    You can grab an ax and chase most things after you dodge them. Saves a lot of money on bullets. Most animals tend to run away from you until they stop and turn around, but you can dodge, run around and repeat chasing them down.
    Cats can scratch you with their tail though. It doesn't look like it makes any sense, because it doesn't. But that's the only animal i've seen so far that doesn't have a way to attack behind them while running away.
    Plus using an axe makes you feel like a badass instead of being poor!

  • @funnyman3030
    @funnyman3030 ปีที่แล้ว +4

    Fractures are only fast in gamma and maybe efp not sure tho
    Lurkers also make less noise than chimeras hence the name

  • @nosmer9458
    @nosmer9458 8 หลายเดือนก่อน

    Started to play the game recently, and somehow my game is absoultely INFESTED by snorks. The starter locations like the Swamps and Cordon are more or less safe from the menace, but starting from the Garbage - if i clear one mutant spawn on the map - snorks come to replace them. One time I had to deal with two Renegades in Exos in the Swamps, and when i was on my way out and walked past the place where I killed them - they were chewed on by snorks. The monsters ran away for some reason though. But yeah, from Agroprom to Red Forest - snorks. They even spawn in the Bar, the northern checkpoint has only two Duty guys left because of snorks (and occasional zombies).

  • @XxsniperxelitxomegaxlmaoxOwOxX
    @XxsniperxelitxomegaxlmaoxOwOxX ปีที่แล้ว

    8:24 this reminds me of a certain dream...

  • @miauw3n
    @miauw3n 5 วันที่ผ่านมา

    8:16 You can instantly kill tushkanos by pressing F on them, which has no delay

  • @TheMrDewil
    @TheMrDewil 11 หลายเดือนก่อน

    One more thing about zombies. They typically don't make much noise, and if they're roaming somewhere behind foliage where you can't see them, they can easily creep up on you, if you're not careful enough, especially since their attacks stun you. I died a few times from this. Very stupid death.
    Edit: Now that I think about, you might be more susceptible to them creeping up on you if you're suddenly locked in unexpected firefight.

  • @zlivasprava
    @zlivasprava ปีที่แล้ว +6

    U forgot one more type of zombie - the psy one. Not completely sure if they deal any psy damage, cuz I run away and shoot them immediately but still.

    • @TheUnum
      @TheUnum ปีที่แล้ว +6

      The Psy-zombie isn't in the game, its added via the mod ZCP (at least in GAMMA) and by default it one of the mutants that's turned off by default. You need to actively add it to your spawns.

    • @zlivasprava
      @zlivasprava ปีที่แล้ว

      @@TheUnum noted, as I haven’t tweaked that, I thought it was already in the game from the get go.

  • @Turfut730
    @Turfut730 ปีที่แล้ว +3

    Just burned through all your guide content, 10 out of 10, clear and good packaged info, keep it up ! : )

  • @eduard8703
    @eduard8703 ปีที่แล้ว

    5:46 you can avoid all damage and stun on ground slam attack, but timing have to be very precise (jump very second when giant slams the ground)

  • @StoikiyMuzhik
    @StoikiyMuzhik 11 หลายเดือนก่อน

    When u play efp, use the RDAk47 with the API ammo and the 75 round drum. Upgrade so it wont have recoil, you get a meta weapon. 60rnds for a pseudogiant

  • @palpatine4780
    @palpatine4780 ปีที่แล้ว

    TH-camrs giving incredible tips against mutants MF'S with PPsh,SAW,60 Mag Cap weapons : I started blasting

  • @robertmiles1603
    @robertmiles1603 9 หลายเดือนก่อน

    If there's one thing I didn't like about the "mutants" in games like this and Fallout, it's that they're not hideous enough. I want to see huge, deformed, many-limbed (and tentacled) screaming flesh lumps with multiple semi-vestigial heads oozing poisonous waste rise from contaminated swamps, semi or near-skeletal zombies forced back from the peaceful rest of death by radioactive contamination and former soldiers forced to remain alive in agony-driven madness by corroded, yet still basically functioning cybernetic implants long after their maggot-spewing tissues have been mangled beyond recognition, not a 2nd degree burn victim with laryngitis and an Incredible Hulk ripoff with an even lower IQ than the original. The chimera isn't even close to the awfulness I want.

    • @lambda-m1676
      @lambda-m1676 9 หลายเดือนก่อน

      stalker isn't about that, of course the mutants won't look like that since they're just evolutions of the animals in the zone after adapting to the radiation and shit
      and the humanoids + weird ones (like the chimera, pseudogiants, etc) were experiments, of course they'd look clean
      besides, this isn't warhammer or some other game that looks like a death metal cover

  • @VanillaSquilla
    @VanillaSquilla 7 หลายเดือนก่อน +1

    I found this mutant that was like a weird emaciated man, like a mix between a fracture and a zombie and a psysucker in Agroprom underground. Wtf is that thing. Seen it only once over hundreds of hours.

  • @shakefan1484
    @shakefan1484 ปีที่แล้ว +1

    Did not know Flesh and Boars took less damage at the head. Just thought shooting them in the face works like with everything else.

    • @JohnPeacekeeper
      @JohnPeacekeeper 8 หลายเดือนก่อน

      They do,if your weapon has enough punch
      I consistently one-shot them when they're charging if I'm using a shotgun, and not as successful when they're running around

  • @Ivanno4317
    @Ivanno4317 ปีที่แล้ว

    I really like using 12 gauge dragon's breath against pseudogiants. They go down in a couple of well landed hits

    • @DGneoseeker1
      @DGneoseeker1 ปีที่แล้ว

      OK I really need an explanation for this. What mod is Dragon's Breath in? I don't think it exists in GAMMA.

    • @Ivanno4317
      @Ivanno4317 ปีที่แล้ว

      @@DGneoseeker1 didn't play gamma. It's in EFP, pretty rare loot and hard to craft but very powerful

  • @asdasdasdsadasd696
    @asdasdasdsadasd696 ปีที่แล้ว

    jumping trick for the pseudogiant works

  • @Huskynator
    @Huskynator ปีที่แล้ว

    3:40 - Well, I found 2 of them just chilling in Cordon 😅

  • @blackburn1489
    @blackburn1489 ปีที่แล้ว +3

    U forgot about zombified stalkers with guns)
    And didn’t mention suicide animation when controller is near of u

  • @JohnPeacekeeper
    @JohnPeacekeeper 8 หลายเดือนก่อน

    "Don't recommend melee weapons."
    Honestly, I find melee weapons extremely effective BECAUSE they have to go in close. And it's more likely to hit at point blank than trying to track and aim with a gun.
    This is especially true of fast enemies, especially those that go in packs. Especially Dogs, Cats, Boars, Fleshes, and even a Pseudogiant.
    I've had just as consistent kills with a solid melee weapon as I have had with a shotgun
    So, if you have trouble engaging melee with mutants... SKILL ISSUE

  • @cleantrashcanog
    @cleantrashcanog ปีที่แล้ว

    Mutants to laugh at: Zombies, Fleshes, Karliks, Tushkanos.
    Mutants to hate: FUCKING PSEUDODOGS. Psydogs, Dogs, Boars, Cats, Chimeras, Burers, fractures, poltergiests, Psysuckers.
    Mutants to fear: Controllers (especially with that one mod), Pseudogiants, Cats, Rats, Projections (although for entirely different reasons).

  • @Kebab136
    @Kebab136 ปีที่แล้ว +1

    4:30 you didn't mention one important thing about Controllers, that if you get too close to them and will find yourself in a line of sight they will manipulate you into tilting your gun and lifting your barrel until you point at your own head and *pop* yourself out of existance.

    • @Bzhydack
      @Bzhydack ปีที่แล้ว

      Controler can also prevent you from atacking, can also manipulate your gear - the one in X-16 pulled out batteries from my noctovision goggles!

    • @Kebab136
      @Kebab136 ปีที่แล้ว

      @@Bzhydack Preventing you from attacking is equal to what i wrote. You can't shoot at all when your barrel starts lifting, you can only turn around and run hoping that you will find cover before you commit sudoku.

    • @JohnPeacekeeper
      @JohnPeacekeeper 8 หลายเดือนก่อน

      *Brings an axe out.*
      "Good luck getting me to suicide on this!"

  • @syzygysyzygy8332
    @syzygysyzygy8332 ปีที่แล้ว +16

    Well, AwkkUalleeyyy..... .45 is 'fourty five' not four five five

    • @fishchips7435
      @fishchips7435 ปีที่แล้ว +1

      Specifically its 11.43×23mm

  • @purest_evil
    @purest_evil ปีที่แล้ว +4

    Give the bandit faction some black and gold adidas tracksuits then it's escape from dripyat

  • @MarcusHelius
    @MarcusHelius 7 หลายเดือนก่อน +1

    You missed the poltergeist

  • @MohaDou
    @MohaDou ปีที่แล้ว

    I hate snorks so much they're so annoying. thanks for the video man i found what i was looking for

    • @staskozak8118
      @staskozak8118 ปีที่แล้ว

      snorks in tunnel drive me crazy. Too little space for "run around" pathing and because of that movement looks like you play against someone with high ping -__-
      pathetic

  • @NakedAvanger
    @NakedAvanger ปีที่แล้ว +1

    I'm really curious what type of mutants stalker 2 is going to have

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว +1

      Yeah, it will be interesting.

  • @govgamers2821
    @govgamers2821 ปีที่แล้ว

    5:28 if you have Kriss vector with hydrashock it can kill pseudogiant easily with only 1 mag if all your shot hit

    • @DGneoseeker1
      @DGneoseeker1 ปีที่แล้ว

      See also: RAPTR shotgun. Unload the magazine into it and it's gone.

  • @c3ukpla514
    @c3ukpla514 ปีที่แล้ว +1

    Red zone less damage?

  • @CHNO-kl9bn
    @CHNO-kl9bn ปีที่แล้ว +1

    sooo... wtf is a 2 headed black BEAST i encountered in army warehouse? honestly it looked like a big lurker with 2 heads... i didnt have a knife to skin it so i dont even know what it is?

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว +1

      It was probably the strong varient of a Chimera.

    • @antonyapostolov8252
      @antonyapostolov8252 ปีที่แล้ว +1

      Alpha variant of Chimera, they are much more tanky and I think deal also more damage but I'm not sure about that. But they are definitely super tanky

  • @ryanwood6006
    @ryanwood6006 ปีที่แล้ว

    Just a thought. The weird green thing that takes up 1/5 of the screen at the bottom doesn't help the video and is just a hindrance

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว

      A webcam would take up more space...

  • @harrisx420
    @harrisx420 13 วันที่ผ่านมา

    Is there any rare mutants in gamma like the jumper Pseudogiant, mutant wolf etc? Or is that just anomaly?

  • @wolfgang646
    @wolfgang646 ปีที่แล้ว +1

    great content. do u know if gamma supports dynamic mutants mod? I quite like it

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว +1

      I think you can get it to work, but I heard it can cause your game to crash alot.

  • @DGneoseeker1
    @DGneoseeker1 ปีที่แล้ว

    Somewhat related question... I got a boar pelt. It says that it increases satiety level by +1.
    What does that actually do? Continuously feed me? Increase the maximum?

  • @HeyItsShawn_NotSean
    @HeyItsShawn_NotSean ปีที่แล้ว +2

    I heard rupture res is bugged. Is that still a thing or was that fixed?

    • @slavboi8981
      @slavboi8981 ปีที่แล้ว +1

      still very much bugger i'm afraid
      even in an ISG nosorog you can be one tapped by a boar

    • @HeyItsShawn_NotSean
      @HeyItsShawn_NotSean ปีที่แล้ว

      @@slavboi8981 *Sad Nosrog Noises*

  • @DGneoseeker1
    @DGneoseeker1 ปีที่แล้ว

    Any idea what I met in agroprom underground in the old bloodsucker room?
    It looked like a human figure completely covered in blood from head to foot.
    Like a zombie covered with gore.

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว

      If it turned your screen yellow when near, it was probably a psy zombie, they arent too different to normal zombies.

    • @DGneoseeker1
      @DGneoseeker1 ปีที่แล้ว +1

      @@nullmoxy Hm, can't say I noticed that happening. It just looked weird. But you may be right. Or maybe it wandered through a fire anomaly and ended up looking cooked?
      That reminds me...
      On the subject of psy effects, is Psyblock actually useful? The protection percentage is 3%. Lasts for a long time, but what use is 3% protection when my armour most likely gives ten times that or more? One artefact can give 60% protection.

    • @VanillaSquilla
      @VanillaSquilla 7 หลายเดือนก่อน

      I SAW THE SAME THING. I have NO IDEA what that thing is and I’ve only seen it once over hundreds of hours. I’m going to start frequenting the underground more often to look for it.

  • @RogueBeatsARG
    @RogueBeatsARG 4 หลายเดือนก่อน

    Wish we had a mod to dodge or dash kinda like Darksouls, maybe someone could make the jump more horizontal than vertical? since we can climb now

  • @nico123619
    @nico123619 ปีที่แล้ว +1

    Also if you stand still burers won’t see you!

    • @zmielov50
      @zmielov50 ปีที่แล้ว

      🤨

    • @nico123619
      @nico123619 ปีที่แล้ว +1

      @@zmielov50 😂 I swear every time I stand still they stop attacking me and put their shield down

    • @zmielov50
      @zmielov50 ปีที่แล้ว +1

      ​@@nico123619 😱🤫

  • @EdTheDragonSlayer
    @EdTheDragonSlayer ปีที่แล้ว

    Burers hate thermite grenades

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว +1

      Until they throw them back at you...

    • @EdTheDragonSlayer
      @EdTheDragonSlayer ปีที่แล้ว

      @@nullmoxy Hasn't happened to me yet but def gonna be a bruh moment xD

  • @FeedingWolves0
    @FeedingWolves0 ปีที่แล้ว

    Which shotgun is that in the Burers section and is it available in GAMMA?

  • @marroncaca_2668
    @marroncaca_2668 ปีที่แล้ว

    What do I do to raise the reputation with other factions? I did about 30 missions for duty and it didn't go up, my honor with all the factions is at 0, I went up and I can't unlock anything

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว

      You increase your rep by doing quests, your rep with a faction is the top row in the relations table. Make sure you are looking at that.

  • @karpai5427
    @karpai5427 ปีที่แล้ว

    Why do boars and fleshes take more damage to body than to the head?

  • @absyntzagrywanoce
    @absyntzagrywanoce ปีที่แล้ว

    You have forgotten to mention about Poltergeists/Firegeist/Pseudogeist... anyway nice video.

    • @rosvopaisti
      @rosvopaisti ปีที่แล้ว

      also missing is the ubiquitous crow. passive and harmless, but drops loot and is indeed classified as a mutant.

    • @DGneoseeker1
      @DGneoseeker1 ปีที่แล้ว

      @@rosvopaisti How do you get loot off those? In GAMMA I've found them flapping on the floor after emissions and I get a message about needing a knife to loot the body. But if I have a knife nothing seems to happen. I don't get crow meat or anything.

    • @salven6476
      @salven6476 ปีที่แล้ว

      ​@@DGneoseeker1maybe a bit late, you loot them by holding the knife in your hands, their body part specific drops are their beak which sells to everyone for some reason, they also drops old ammo parts which doesn't work in gamma and can just be sold to mechanics

    • @DGneoseeker1
      @DGneoseeker1 ปีที่แล้ว

      @@salven6476 I worked it out recently. But I had a different loot experience. What I found was a crapload of ammo. It's weird though. Literally the only creature in the entire game that requires the knife to be in your hands...

    • @salven6476
      @salven6476 ปีที่แล้ว

      @@DGneoseeker1 I think it has something to do with base game jank, like rats sometimes their corpses don't despawn remaining like the important characters, so in my head canon I killed some crow that carried the die-ing message of a important stalker, reporting a encrypted message or just a will to the loved ones never reachable

  • @almalexia7636
    @almalexia7636 3 หลายเดือนก่อน

    My first damn controller was in front of the duty base .... I play GAMMA ...

  • @cyrcloid
    @cyrcloid ปีที่แล้ว

    I saw that cats do not fight fleshes. Maybe it's a eventuality. But do the mutants fight each other in GAMMA?

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว

      They do

    • @cyrcloid
      @cyrcloid ปีที่แล้ว

      @@nullmoxy thx for answer

  • @gergoszabo7168
    @gergoszabo7168 ปีที่แล้ว +1

    most mutant just straight up bs
    -no sound
    -deal way too high damage completely ignoring your armor
    -some will hit you no matter how hard you trying to dodge

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว

      Yeah, unfortunetly there is a rupture resistance bug in the game. Meaning most times your armour doesn't make a difference when hit.

  • @saltt6501
    @saltt6501 ปีที่แล้ว

    I want to install GAMMA for the gun mods it uses, but the file size is too big. Does anyone know the mods it uses so I can download it?

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว

      BAS
      AUGmented
      G36 Pack
      Pretty Pistols Pack
      Vector and RAPTR (not on moddb)
      That's most of them

    • @saltt6501
      @saltt6501 ปีที่แล้ว

      @@nullmoxy Thank you

    • @saltt6501
      @saltt6501 ปีที่แล้ว

      @@nullmoxy Where should I find the Vector and RAPTR?

    • @nullmoxy
      @nullmoxy  ปีที่แล้ว

      discord.com/channels/833709559067443230/1076541570393841775/1076541570393841775 (EFP Discord Server)
      This is meant for EFP but you can probably get it to work for your install

    • @saltt6501
      @saltt6501 ปีที่แล้ว

      @@nullmoxy thank you stalker

  • @killerclown-df9lz
    @killerclown-df9lz ปีที่แล้ว

    What about poltergeist

  • @pcb5135
    @pcb5135 11 หลายเดือนก่อน +1

    fracture guide is bs, just died from one while trying wait till hit and run

  • @suki1331
    @suki1331 6 หลายเดือนก่อน +1

    thanks furry.