I remember one time in yantar, i was running from a bloodsucker, and ran into a lake, and started laughing when i was able to see the bloodsuckers footprints as it tried to flank me
Using anomalies to your advantage can save you from mutants in a fight too. Stand behind one while whatever wants to kill you charges - they may just get a taste of those pesky anomalies themselves!
Just want to mention something about the chimera, you don't actually need to jump just sprint sideways and get out of the way exactly like you were in the video. No need to jump and waste stamina. Trust me, Red Forest vet.
Oh yeah, more than one could be a problem. They usually spawn in the underground area but they can spawn in the Darkness anomaly. The Pseudogeist (dark moving ball) doesn't act like other, they move faster and when they caught you. They will suck your whole body and make you vanish like you don't exist Pyrogeist - will do exact as the poltergeist but they will spawn some Burner Anomaly if you get too close
For Pseudogiants I find it makes sense to keep the artifact that increases bullet damage by 10% for consecutive hits in your inventory, it's not heavy and the target is big enough that you won't miss. This way you can easily kill one with about 20 .45 hydoshock bullets
I don't remember, might be craftable? Quick googling also didn't help, but you may have more luck. It's also not a total gamechanger, really only good for killing pseudodragons and maybe Burers.@@dylanram4653
Spike It's pretty common and might just be good in general for a sniper playthrough Just don't use it in miracle machine because it has the capability to deal psy dmg
When you encounter a pack of blind dog they will try to chase to close distance and start the red light green light mini game. If you pull out a gun or run, they will kill you. But if you slowly back off far enough and they will back to their neutral state.
Since they were blind I thought if I stood still n didn't make a noise they'd leave but they all surrounded me 10m? Away, stand still for 1m then they all charged me n killed me.
When up against a psudogiant, I'd avoid using thrown grenades. If it does the shockwave before it explodes, it is going to fly back in your direction and blow up in your face. Planting proximity explosives and trying to bait them over it is potentially even more dangerous if you're close enough to trigger the attack.
Never had this issue with grenades, a Burer and a Grenade is a worse idea. I noticed a Thermite Grenade usually one hits a Pseudogigant if thrown close to it
For bloodsuckers, I figured out I can run towards the roar to coax them in a specific direction, then run away a bit, turn around, and they'll always be within a limited cone in front of me. Having an idea of where to shoot before they appear really does trivialize them. I also find all the advice saying not to use grenades vs burers strange, because that's currently been my most consistent way of killing them if they catch me in the open. They'll mess with my first throw or two, but I aim the next grenade low it goes right at them and they die instantly.
They are programmed to run at an angle to you, but also to run away if you chase them. Learned this the hard way in old school Misery by having to fight 5 of them at the lake by the saw mill. Saw the footprints in the water after being destroyed and thought why not, so i chased them down with a knife and street sweeper
Flesh: most of the time you can easily ignore them, if not, get ontop of something, Cats, Rodents, Boars, Pseudo Dogs: just get ontop of something like a crate, car or concrete tube. Psy dogs: keep distance and aim for the one who dont aggro directly, as he will send a barrage of clones of itself and not really engage. Burers: keep some distance and shoot it while its not using his mental shield, get to cover and shoot it again pausing while hes defending, keep repeating this until hes dead and dont leave much of a window between bursts to minimize damage received so hes stuck in shield animation. DONT USE GRANADES. Psy Suckers and Blood Suckers: best to spot them before they spot you, basically spray and pray keeping what accuracy you can. you could use terrain to bug pathing ai with higher grounds or doors, but the psy suckers are best confronted heads on, specially with a group of stalkers. Chimera: Use obstacles to control the pathing AI or learn jumping pattern to be able to side step. Snorks, lurkers: killing from a distance is the best option, granades are excelent against, melee weapons can shine if familiar with jumping batterns, other than that, run and gun. Civilian Zombies: aim for the head until ragdoll, keep distance and cool. easy. Fracture: higher ground or first engage from a distance, these are NASTY. tanky, fast and they can stunlock you. melee is good against too, but you will have to trade blows. Controller: Engage from afar if on the open, use cover to protect against psy attacks. If close, use granades, do it fast tho. Pseudogiant: a thousand HP bullets, and distance. abuse the pathing AI. dont get close, jump the shock wave. if you feeling fancy, use granades but time it inbetween the shockwaves to not get exploded yourself. :)
The bast way to deal with Burer is shot it, forcing it to up shield, and then rush and meele them. Burer deal very little damage up close, and will try to run from you, so you either kill it with knife, or shot in the back while running.
about the zombies, if you dont want to spend your ammo or you are on early game and can't afford it go to the back of the zombie, stab him in the head and try to run in circles with him, zombies are slow so eventually you will catch up to him, now just dont let him turn on you and stab him in the head until he dies.
I'll add a few details which I think are important mentioning: -blind dogs as their name states are blind, therefore you can avoid them by sneaking. But, sometimes the blind dogs will be lead by a pseudodog who is not blind and in this case you cannot avoid them just by being silent because the pseudodog leading the pact will aggro them on you. -avoid using grenades at Burers because they can throw them back at you. -some controllers can force you to shoot yourself in the head. I'm not sure how it works but it happened to me recently in lab x-18 (dead valley), although the controller didn't have me in sight he forced me to shoot myself, I think it's if you stay too long with the yellow screen. -Poltergeists cannot detect you if you sneak and can be extremely dangerous if there are alot of objects around that they can throw at you. Just crouch to avoid detection (this is very important if you don't wanna die in lab X-18 where there are 3 Poltergeists with tons of items to be thrown at you). -Lurkers are good a lurking (captain obvious? ^^), yep... They actually will try to typically lurk behind you and jump in your back when you're not paying attention. Always check your surroundings, especially if you hear their moans. Too often it happened to me to get jumped by one of them when I open my PDA in the dark. -grenades are pretty good at dealing with psy-dogs.
Yeah, controllers will force you to suicide if you get near them, you can delay/prevent this with high psy protection but it's best to run away and engage them from afar
Burers can do more than shown in this video. In Agroprom I've seen one that shoots an instakill fireball (at least against best available light armor). In Swamps I met one that would disarm me and chuck the weapon at me. Potentially yeets it a mile away. I've seen a couple people mention an electric attack Burer also. Edit: I've also seen a video where someone dodged the pseudogiant slam like 3x in a row without taking damage, surely it's possible?
Had the first two happen to me. In the plant at Yantar, one summoned some sort of fire column (barely survived because I had a ssp99 suit with high fire resistance). And in Dead City, I carelessly let a burer sap away my stamina and eventually it made me drop my gun, which it promptly threw against me
Fire and electric Burers are purely modded. They do not appear in the base game and in base Anomaly, tho some modpacks do include them. Burers taking your gun away from your hands also happens in base game. That's why I prefer to use a knife as they don't do much melee damage and can't rip out your knife from your hands. IIRC fire and electric Burers, Karliks (dwarfs if translated), Fractures, Rats, Cats, Psy-Bloodsucker, Psy-Zombie, Lurkers those are most common modded mutants.
Its possible to dodge pseudogiant slam, you just need jump at the same time when he slams, too early or late and you took damage How this so called "guide" (video) managed to get so many viewers
Jumping pseudos shockwaves works in vanilla stalker. And maybe in Anomaly, but in latter, window of oportunity is extremly small and non obvious. So it is better just to have 1-2 underbarrel grenades always ready.
Also you forgot the 3 poltergeist subtypes: classic, fiery, and (i guess like black plague cloud one) added by Anomaly. And psyzombie. I would recomend deploying shotguns against poltergeist as it is extremly hard to hit its small hitbox with anything else. If you see a black one from anomaly (only spawns at wild territory i think) better try to avoid it and not provoke, as it will kill you with 1-2 sucsessfull atacks no matter the armor quality Psyzombie is just intermideiate chain between regular zombie and fracture, made to freak you out. Also there is a Librarian, wich i think spawns only once, in anomaly second questline, and is more of an unbeatable threat you should just escape.
Snorks have and will always be the bane of my Stalker experience. It almost never fails that when a snork hits me they somehow hit twice, first the leap and then again during the recovery roll if they’re close. They don’t even need to be physically touching me for the second hit to land. Not sure if it’s a quirk in the coding and other people are experiencing this or if the Zone just said “screw this guy in particular”
@@nullmoxy the point is to jump higher than the pseudogiant's height. so you still need to have a little higher ground than him, jumping on a flat surface probably won't work. keeping a little distance is also important
@@nullmoxy it works. The trick is jump at the very last moment, or even the exact moment of his leg connecting the ground, so you can fully avoid damage
One grenade (or a few high caliber sniper shots)tends to be enough to just cripple the Pseudogiant enough so that you can easily run away and kite it until it's dead. (but since it's slow enough as is it's better to just keep the grenade for selling-full inventory? toss it, time is money) Good way to use up all your leftover Makarov ammo as long as there's nothing else lurking around if that's your thing. Cheap, but true chads would use a knife only.
Controllers not only have the high pitched ranged attack. If you get close to them (like 7m) they will stop blasting you and walk closer in an attempt to slash you. Way less dangerous if you happen to be close.
For fast small mutants (cats/tushkanos/all kinds of dogs/boars if I have enough space), I like to go on the road away from any tall grass or brush so I can see them clearly, then low crouch and let them come to me. They're much easier to hit when they're at your eye level, and they usually run right at you if you're standing still.
Very nice guide! The only thing I'd change is when facing Chimeras, you dont need to jump, just look to the side and sprint and you'll be fine, jumping gets rid of stamina super quick so this is preferred. Otherwise cool stuff!
Flesh, Blind dogs, tushkanos and cats all seem to have some sort of pack dynamic where the last one left will start taking evasive maneuvers. Flesh and dogs even become reluctant to attack at certain ranges.
Fleshes will target you if you manage to hit them regardless of distance, so using a pistol to get their attention and bringing them within shotgun range is a good tactic
You can grab an ax and chase most things after you dodge them. Saves a lot of money on bullets. Most animals tend to run away from you until they stop and turn around, but you can dodge, run around and repeat chasing them down. Cats can scratch you with their tail though. It doesn't look like it makes any sense, because it doesn't. But that's the only animal i've seen so far that doesn't have a way to attack behind them while running away. Plus using an axe makes you feel like a badass instead of being poor!
Started to play the game recently, and somehow my game is absoultely INFESTED by snorks. The starter locations like the Swamps and Cordon are more or less safe from the menace, but starting from the Garbage - if i clear one mutant spawn on the map - snorks come to replace them. One time I had to deal with two Renegades in Exos in the Swamps, and when i was on my way out and walked past the place where I killed them - they were chewed on by snorks. The monsters ran away for some reason though. But yeah, from Agroprom to Red Forest - snorks. They even spawn in the Bar, the northern checkpoint has only two Duty guys left because of snorks (and occasional zombies).
One more thing about zombies. They typically don't make much noise, and if they're roaming somewhere behind foliage where you can't see them, they can easily creep up on you, if you're not careful enough, especially since their attacks stun you. I died a few times from this. Very stupid death. Edit: Now that I think about, you might be more susceptible to them creeping up on you if you're suddenly locked in unexpected firefight.
The Psy-zombie isn't in the game, its added via the mod ZCP (at least in GAMMA) and by default it one of the mutants that's turned off by default. You need to actively add it to your spawns.
When u play efp, use the RDAk47 with the API ammo and the 75 round drum. Upgrade so it wont have recoil, you get a meta weapon. 60rnds for a pseudogiant
If there's one thing I didn't like about the "mutants" in games like this and Fallout, it's that they're not hideous enough. I want to see huge, deformed, many-limbed (and tentacled) screaming flesh lumps with multiple semi-vestigial heads oozing poisonous waste rise from contaminated swamps, semi or near-skeletal zombies forced back from the peaceful rest of death by radioactive contamination and former soldiers forced to remain alive in agony-driven madness by corroded, yet still basically functioning cybernetic implants long after their maggot-spewing tissues have been mangled beyond recognition, not a 2nd degree burn victim with laryngitis and an Incredible Hulk ripoff with an even lower IQ than the original. The chimera isn't even close to the awfulness I want.
stalker isn't about that, of course the mutants won't look like that since they're just evolutions of the animals in the zone after adapting to the radiation and shit and the humanoids + weird ones (like the chimera, pseudogiants, etc) were experiments, of course they'd look clean besides, this isn't warhammer or some other game that looks like a death metal cover
I found this mutant that was like a weird emaciated man, like a mix between a fracture and a zombie and a psysucker in Agroprom underground. Wtf is that thing. Seen it only once over hundreds of hours.
They do,if your weapon has enough punch I consistently one-shot them when they're charging if I'm using a shotgun, and not as successful when they're running around
"Don't recommend melee weapons." Honestly, I find melee weapons extremely effective BECAUSE they have to go in close. And it's more likely to hit at point blank than trying to track and aim with a gun. This is especially true of fast enemies, especially those that go in packs. Especially Dogs, Cats, Boars, Fleshes, and even a Pseudogiant. I've had just as consistent kills with a solid melee weapon as I have had with a shotgun So, if you have trouble engaging melee with mutants... SKILL ISSUE
Mutants to laugh at: Zombies, Fleshes, Karliks, Tushkanos. Mutants to hate: FUCKING PSEUDODOGS. Psydogs, Dogs, Boars, Cats, Chimeras, Burers, fractures, poltergiests, Psysuckers. Mutants to fear: Controllers (especially with that one mod), Pseudogiants, Cats, Rats, Projections (although for entirely different reasons).
4:30 you didn't mention one important thing about Controllers, that if you get too close to them and will find yourself in a line of sight they will manipulate you into tilting your gun and lifting your barrel until you point at your own head and *pop* yourself out of existance.
@@Bzhydack Preventing you from attacking is equal to what i wrote. You can't shoot at all when your barrel starts lifting, you can only turn around and run hoping that you will find cover before you commit sudoku.
snorks in tunnel drive me crazy. Too little space for "run around" pathing and because of that movement looks like you play against someone with high ping -__- pathetic
sooo... wtf is a 2 headed black BEAST i encountered in army warehouse? honestly it looked like a big lurker with 2 heads... i didnt have a knife to skin it so i dont even know what it is?
Somewhat related question... I got a boar pelt. It says that it increases satiety level by +1. What does that actually do? Continuously feed me? Increase the maximum?
Any idea what I met in agroprom underground in the old bloodsucker room? It looked like a human figure completely covered in blood from head to foot. Like a zombie covered with gore.
@@nullmoxy Hm, can't say I noticed that happening. It just looked weird. But you may be right. Or maybe it wandered through a fire anomaly and ended up looking cooked? That reminds me... On the subject of psy effects, is Psyblock actually useful? The protection percentage is 3%. Lasts for a long time, but what use is 3% protection when my armour most likely gives ten times that or more? One artefact can give 60% protection.
I SAW THE SAME THING. I have NO IDEA what that thing is and I’ve only seen it once over hundreds of hours. I’m going to start frequenting the underground more often to look for it.
What do I do to raise the reputation with other factions? I did about 30 missions for duty and it didn't go up, my honor with all the factions is at 0, I went up and I can't unlock anything
@@rosvopaisti How do you get loot off those? In GAMMA I've found them flapping on the floor after emissions and I get a message about needing a knife to loot the body. But if I have a knife nothing seems to happen. I don't get crow meat or anything.
@@DGneoseeker1maybe a bit late, you loot them by holding the knife in your hands, their body part specific drops are their beak which sells to everyone for some reason, they also drops old ammo parts which doesn't work in gamma and can just be sold to mechanics
@@salven6476 I worked it out recently. But I had a different loot experience. What I found was a crapload of ammo. It's weird though. Literally the only creature in the entire game that requires the knife to be in your hands...
@@DGneoseeker1 I think it has something to do with base game jank, like rats sometimes their corpses don't despawn remaining like the important characters, so in my head canon I killed some crow that carried the die-ing message of a important stalker, reporting a encrypted message or just a will to the loved ones never reachable
most mutant just straight up bs -no sound -deal way too high damage completely ignoring your armor -some will hit you no matter how hard you trying to dodge
discord.com/channels/833709559067443230/1076541570393841775/1076541570393841775 (EFP Discord Server) This is meant for EFP but you can probably get it to work for your install
to kill a mutant shoot at it until it dies
True!
👍
I agree
burers can be killed in melee when he puts a psi block
Agreed.
I remember one time in yantar, i was running from a bloodsucker, and ran into a lake, and started laughing when i was able to see the bloodsuckers footprints as it tried to flank me
Using anomalies to your advantage can save you from mutants in a fight too. Stand behind one while whatever wants to kill you charges - they may just get a taste of those pesky anomalies themselves!
Sometimes they get wise to you and decide to just stand still lol.
@@DevinSilverVids And sometimes they are smart enough to go around.
I prefer IED’s or RPG’s but I just like explosions
The only problem is if you beed to harvest from something and the only Anomaly is a Whirligig
But thankfully that specific circumstance is rare
That's how I've killed half of the chimeras I've come across lmao
Just want to mention something about the chimera, you don't actually need to jump just sprint sideways and get out of the way exactly like you were in the video. No need to jump and waste stamina. Trust me, Red Forest vet.
You can actually, just walk side ways, while keeping the distance and shooting, that way you can shoot them while dodging
Poltergeist: 👁👄👁
(Mechanic): They detect the movement of the player so moving slow (walk/crouch) or not moving at all will make you invisible to them
Oh yeah, more than one could be a problem. They usually spawn in the underground area but they can spawn in the Darkness anomaly.
The Pseudogeist (dark moving ball) doesn't act like other, they move faster and when they caught you. They will suck your whole body and make you vanish like you don't exist
Pyrogeist - will do exact as the poltergeist but they will spawn some Burner Anomaly if you get too close
didnt know this until just recently, played stalker for good 10+years
Watch out though, they're not deaf. Had a pyrogeist open up on me with a flame anomaly after i shot it a few times without moving
For Pseudogiants I find it makes sense to keep the artifact that increases bullet damage by 10% for consecutive hits in your inventory, it's not heavy and the target is big enough that you won't miss. This way you can easily kill one with about 20 .45 hydoshock bullets
which ones it called and where can it be found in
I don't remember, might be craftable? Quick googling also didn't help, but you may have more luck. It's also not a total gamechanger, really only good for killing pseudodragons and maybe Burers.@@dylanram4653
Spike
It's pretty common and might just be good in general for a sniper playthrough
Just don't use it in miracle machine because it has the capability to deal psy dmg
When you encounter a pack of blind dog they will try to chase to close distance and start the red light green light mini game. If you pull out a gun or run, they will kill you. But if you slowly back off far enough and they will back to their neutral state.
Not if I kill them first :)
@@nullmoxy Indeed KEKW
@@nullmoxy shut up u will get killed by the pack of dogs then they stun lock you
Since they were blind I thought if I stood still n didn't make a noise they'd leave but they all surrounded me 10m? Away, stand still for 1m then they all charged me n killed me.
Just hop on a rock :) 1st mission in the base game.
pro tip: if you sprint through phantoms they deal no psy damage at all
Man. I love you. Amazing tip.
When up against a psudogiant, I'd avoid using thrown grenades. If it does the shockwave before it explodes, it is going to fly back in your direction and blow up in your face. Planting proximity explosives and trying to bait them over it is potentially even more dangerous if you're close enough to trigger the attack.
Never had this issue with grenades, a Burer and a Grenade is a worse idea.
I noticed a Thermite Grenade usually one hits a Pseudogigant if thrown close to it
Just throw grenades AFTER they do their shockwave gig lmao
There's always a Chimera in a bush somewhere
For bloodsuckers, I figured out I can run towards the roar to coax them in a specific direction, then run away a bit, turn around, and they'll always be within a limited cone in front of me. Having an idea of where to shoot before they appear really does trivialize them.
I also find all the advice saying not to use grenades vs burers strange, because that's currently been my most consistent way of killing them if they catch me in the open. They'll mess with my first throw or two, but I aim the next grenade low it goes right at them and they die instantly.
They are programmed to run at an angle to you, but also to run away if you chase them. Learned this the hard way in old school Misery by having to fight 5 of them at the lake by the saw mill. Saw the footprints in the water after being destroyed and thought why not, so i chased them down with a knife and street sweeper
holy shit they can hunt in groups?@@tennoskoom2233
Karliks are like those toddlers you see at a shop begging their mother to buy them something
Flesh: most of the time you can easily ignore them, if not, get ontop of something,
Cats, Rodents, Boars, Pseudo Dogs: just get ontop of something like a crate, car or concrete tube.
Psy dogs: keep distance and aim for the one who dont aggro directly, as he will send a barrage of clones of itself and not really engage.
Burers: keep some distance and shoot it while its not using his mental shield, get to cover and shoot it again pausing while hes defending, keep repeating this until hes dead and dont leave much of a window between bursts to minimize damage received so hes stuck in shield animation. DONT USE GRANADES.
Psy Suckers and Blood Suckers: best to spot them before they spot you, basically spray and pray keeping what accuracy you can. you could use terrain to bug pathing ai with higher grounds or doors, but the psy suckers are best confronted heads on, specially with a group of stalkers.
Chimera: Use obstacles to control the pathing AI or learn jumping pattern to be able to side step.
Snorks, lurkers: killing from a distance is the best option, granades are excelent against, melee weapons can shine if familiar with jumping batterns, other than that, run and gun.
Civilian Zombies: aim for the head until ragdoll, keep distance and cool. easy.
Fracture: higher ground or first engage from a distance, these are NASTY. tanky, fast and they can stunlock you. melee is good against too, but you will have to trade blows.
Controller: Engage from afar if on the open, use cover to protect against psy attacks. If close, use granades, do it fast tho.
Pseudogiant: a thousand HP bullets, and distance. abuse the pathing AI. dont get close, jump the shock wave. if you feeling fancy, use granades but time it inbetween the shockwaves to not get exploded yourself.
:)
Do controllers no longer go melee-only if close enough?
@@angrydoggo7160 you will kill yourself if youre close to them for like 30 seconds. try it its lottofun
Those only work if your playing normal anomaly.
Efp and Gamma cat and dogs (and pseudo's)
FUCKING JUMP
In normal they dont
The bast way to deal with Burer is shot it, forcing it to up shield, and then rush and meele them. Burer deal very little damage up close, and will try to run from you, so you either kill it with knife, or shot in the back while running.
Ah I used to love those 30-40 boar pack attacks in Lost Alpha. No wait, I don't mean "love" ...
about the zombies, if you dont want to spend your ammo or you are on early game and can't afford it go to the back of the zombie, stab him in the head and try to run in circles with him, zombies are slow so eventually you will catch up to him, now just dont let him turn on you and stab him in the head until he dies.
Tiny correction after 7 months. The projection are spawned by snorkers and do not spawn naturally in the miracle machine
To this day, I still can't comprehend why fractures get 500% movespeed when injured...
I'll add a few details which I think are important mentioning:
-blind dogs as their name states are blind, therefore you can avoid them by sneaking. But, sometimes the blind dogs will be lead by a pseudodog who is not blind and in this case you cannot avoid them just by being silent because the pseudodog leading the pact will aggro them on you.
-avoid using grenades at Burers because they can throw them back at you.
-some controllers can force you to shoot yourself in the head. I'm not sure how it works but it happened to me recently in lab x-18 (dead valley), although the controller didn't have me in sight he forced me to shoot myself, I think it's if you stay too long with the yellow screen.
-Poltergeists cannot detect you if you sneak and can be extremely dangerous if there are alot of objects around that they can throw at you. Just crouch to avoid detection (this is very important if you don't wanna die in lab X-18 where there are 3 Poltergeists with tons of items to be thrown at you).
-Lurkers are good a lurking (captain obvious? ^^), yep... They actually will try to typically lurk behind you and jump in your back when you're not paying attention. Always check your surroundings, especially if you hear their moans. Too often it happened to me to get jumped by one of them when I open my PDA in the dark.
-grenades are pretty good at dealing with psy-dogs.
Controller suicide is distance based also. You can sprint away as your lifting your weapon and after a short distance you will put it down.
Yeah, controllers will force you to suicide if you get near them, you can delay/prevent this with high psy protection but it's best to run away and engage them from afar
Controller makin you kys is purely modded. I think it came from Gunslinger mod.
Burers can do more than shown in this video.
In Agroprom I've seen one that shoots an instakill fireball (at least against best available light armor).
In Swamps I met one that would disarm me and chuck the weapon at me. Potentially yeets it a mile away.
I've seen a couple people mention an electric attack Burer also.
Edit: I've also seen a video where someone dodged the pseudogiant slam like 3x in a row without taking damage, surely it's possible?
Had the first two happen to me. In the plant at Yantar, one summoned some sort of fire column (barely survived because I had a ssp99 suit with high fire resistance). And in Dead City, I carelessly let a burer sap away my stamina and eventually it made me drop my gun, which it promptly threw against me
Fire and electric Burers are purely modded. They do not appear in the base game and in base Anomaly, tho some modpacks do include them. Burers taking your gun away from your hands also happens in base game. That's why I prefer to use a knife as they don't do much melee damage and can't rip out your knife from your hands.
IIRC fire and electric Burers, Karliks (dwarfs if translated), Fractures, Rats, Cats, Psy-Bloodsucker, Psy-Zombie, Lurkers those are most common modded mutants.
Its possible to dodge pseudogiant slam, you just need jump at the same time when he slams, too early or late and you took damage
How this so called "guide" (video) managed to get so many viewers
@@nillk2168 GAMMA is really massive and takes a lot of time to fully learn. This guide was a little lacking for sure, but it's better than nothing.
Jumping pseudos shockwaves works in vanilla stalker. And maybe in Anomaly, but in latter, window of oportunity is extremly small and non obvious. So it is better just to have 1-2 underbarrel grenades always ready.
Also you forgot the 3 poltergeist subtypes: classic, fiery, and (i guess like black plague cloud one) added by Anomaly. And psyzombie.
I would recomend deploying shotguns against poltergeist as it is extremly hard to hit its small hitbox with anything else. If you see a black one from anomaly (only spawns at wild territory i think) better try to avoid it and not provoke, as it will kill you with 1-2 sucsessfull atacks no matter the armor quality
Psyzombie is just intermideiate chain between regular zombie and fracture, made to freak you out.
Also there is a Librarian, wich i think spawns only once, in anomaly second questline, and is more of an unbeatable threat you should just escape.
Snorks have and will always be the bane of my Stalker experience. It almost never fails that when a snork hits me they somehow hit twice, first the leap and then again during the recovery roll if they’re close. They don’t even need to be physically touching me for the second hit to land. Not sure if it’s a quirk in the coding and other people are experiencing this or if the Zone just said “screw this guy in particular”
There’s a variant of pseudo giant that’s albino. They are smaller but leap as as an attack and much faster
Not sure you are entirely correct about that jumping vs Pseudogiants doesn't work. I've avoided taking damage many times with a well timed jump.
I don't know, I tested a few times and it seemed like jumping did nothing.
@@nullmoxy the point is to jump higher than the pseudogiant's height. so you still need to have a little higher ground than him, jumping on a flat surface probably won't work. keeping a little distance is also important
@@nullmoxy it works. The trick is jump at the very last moment, or even the exact moment of his leg connecting the ground, so you can fully avoid damage
Also for burers when they turn their shields up you can nade them and they wont send it back to you so you can get an easy burer kill
One grenade (or a few high caliber sniper shots)tends to be enough to just cripple the Pseudogiant enough so that you can easily run away and kite it until it's dead. (but since it's slow enough as is it's better to just keep the grenade for selling-full inventory? toss it, time is money)
Good way to use up all your leftover Makarov ammo as long as there's nothing else lurking around if that's your thing.
Cheap, but true chads would use a knife only.
Controllers not only have the high pitched ranged attack. If you get close to them (like 7m) they will stop blasting you and walk closer in an attempt to slash you. Way less dangerous if you happen to be close.
For fast small mutants (cats/tushkanos/all kinds of dogs/boars if I have enough space), I like to go on the road away from any tall grass or brush so I can see them clearly, then low crouch and let them come to me. They're much easier to hit when they're at your eye level, and they usually run right at you if you're standing still.
Very nice guide! The only thing I'd change is when facing Chimeras, you dont need to jump, just look to the side and sprint and you'll be fine, jumping gets rid of stamina super quick so this is preferred. Otherwise cool stuff!
Some mutants like controllers are very scary for me in anomaly. I cant wait to see them in stalker 2 they will be mind blowing lol.
you would think always aim for the head but that's not the case thanks for the info I can definitely save more ammo now lol
Flesh, Blind dogs, tushkanos and cats all seem to have some sort of pack dynamic where the last one left will start taking evasive maneuvers. Flesh and dogs even become reluctant to attack at certain ranges.
Fleshes will target you if you manage to hit them regardless of distance, so using a pistol to get their attention and bringing them within shotgun range is a good tactic
"......they have little health....."
>Casually tanking a double barrel shot pointblank
You can grab an ax and chase most things after you dodge them. Saves a lot of money on bullets. Most animals tend to run away from you until they stop and turn around, but you can dodge, run around and repeat chasing them down.
Cats can scratch you with their tail though. It doesn't look like it makes any sense, because it doesn't. But that's the only animal i've seen so far that doesn't have a way to attack behind them while running away.
Plus using an axe makes you feel like a badass instead of being poor!
Fractures are only fast in gamma and maybe efp not sure tho
Lurkers also make less noise than chimeras hence the name
Started to play the game recently, and somehow my game is absoultely INFESTED by snorks. The starter locations like the Swamps and Cordon are more or less safe from the menace, but starting from the Garbage - if i clear one mutant spawn on the map - snorks come to replace them. One time I had to deal with two Renegades in Exos in the Swamps, and when i was on my way out and walked past the place where I killed them - they were chewed on by snorks. The monsters ran away for some reason though. But yeah, from Agroprom to Red Forest - snorks. They even spawn in the Bar, the northern checkpoint has only two Duty guys left because of snorks (and occasional zombies).
8:24 this reminds me of a certain dream...
8:16 You can instantly kill tushkanos by pressing F on them, which has no delay
One more thing about zombies. They typically don't make much noise, and if they're roaming somewhere behind foliage where you can't see them, they can easily creep up on you, if you're not careful enough, especially since their attacks stun you. I died a few times from this. Very stupid death.
Edit: Now that I think about, you might be more susceptible to them creeping up on you if you're suddenly locked in unexpected firefight.
U forgot one more type of zombie - the psy one. Not completely sure if they deal any psy damage, cuz I run away and shoot them immediately but still.
The Psy-zombie isn't in the game, its added via the mod ZCP (at least in GAMMA) and by default it one of the mutants that's turned off by default. You need to actively add it to your spawns.
@@TheUnum noted, as I haven’t tweaked that, I thought it was already in the game from the get go.
Just burned through all your guide content, 10 out of 10, clear and good packaged info, keep it up ! : )
5:46 you can avoid all damage and stun on ground slam attack, but timing have to be very precise (jump very second when giant slams the ground)
When u play efp, use the RDAk47 with the API ammo and the 75 round drum. Upgrade so it wont have recoil, you get a meta weapon. 60rnds for a pseudogiant
TH-camrs giving incredible tips against mutants MF'S with PPsh,SAW,60 Mag Cap weapons : I started blasting
If there's one thing I didn't like about the "mutants" in games like this and Fallout, it's that they're not hideous enough. I want to see huge, deformed, many-limbed (and tentacled) screaming flesh lumps with multiple semi-vestigial heads oozing poisonous waste rise from contaminated swamps, semi or near-skeletal zombies forced back from the peaceful rest of death by radioactive contamination and former soldiers forced to remain alive in agony-driven madness by corroded, yet still basically functioning cybernetic implants long after their maggot-spewing tissues have been mangled beyond recognition, not a 2nd degree burn victim with laryngitis and an Incredible Hulk ripoff with an even lower IQ than the original. The chimera isn't even close to the awfulness I want.
stalker isn't about that, of course the mutants won't look like that since they're just evolutions of the animals in the zone after adapting to the radiation and shit
and the humanoids + weird ones (like the chimera, pseudogiants, etc) were experiments, of course they'd look clean
besides, this isn't warhammer or some other game that looks like a death metal cover
I found this mutant that was like a weird emaciated man, like a mix between a fracture and a zombie and a psysucker in Agroprom underground. Wtf is that thing. Seen it only once over hundreds of hours.
Did not know Flesh and Boars took less damage at the head. Just thought shooting them in the face works like with everything else.
They do,if your weapon has enough punch
I consistently one-shot them when they're charging if I'm using a shotgun, and not as successful when they're running around
I really like using 12 gauge dragon's breath against pseudogiants. They go down in a couple of well landed hits
OK I really need an explanation for this. What mod is Dragon's Breath in? I don't think it exists in GAMMA.
@@DGneoseeker1 didn't play gamma. It's in EFP, pretty rare loot and hard to craft but very powerful
jumping trick for the pseudogiant works
3:40 - Well, I found 2 of them just chilling in Cordon 😅
U forgot about zombified stalkers with guns)
And didn’t mention suicide animation when controller is near of u
"Don't recommend melee weapons."
Honestly, I find melee weapons extremely effective BECAUSE they have to go in close. And it's more likely to hit at point blank than trying to track and aim with a gun.
This is especially true of fast enemies, especially those that go in packs. Especially Dogs, Cats, Boars, Fleshes, and even a Pseudogiant.
I've had just as consistent kills with a solid melee weapon as I have had with a shotgun
So, if you have trouble engaging melee with mutants... SKILL ISSUE
Mutants to laugh at: Zombies, Fleshes, Karliks, Tushkanos.
Mutants to hate: FUCKING PSEUDODOGS. Psydogs, Dogs, Boars, Cats, Chimeras, Burers, fractures, poltergiests, Psysuckers.
Mutants to fear: Controllers (especially with that one mod), Pseudogiants, Cats, Rats, Projections (although for entirely different reasons).
4:30 you didn't mention one important thing about Controllers, that if you get too close to them and will find yourself in a line of sight they will manipulate you into tilting your gun and lifting your barrel until you point at your own head and *pop* yourself out of existance.
Controler can also prevent you from atacking, can also manipulate your gear - the one in X-16 pulled out batteries from my noctovision goggles!
@@Bzhydack Preventing you from attacking is equal to what i wrote. You can't shoot at all when your barrel starts lifting, you can only turn around and run hoping that you will find cover before you commit sudoku.
*Brings an axe out.*
"Good luck getting me to suicide on this!"
Well, AwkkUalleeyyy..... .45 is 'fourty five' not four five five
Specifically its 11.43×23mm
Give the bandit faction some black and gold adidas tracksuits then it's escape from dripyat
You missed the poltergeist
I hate snorks so much they're so annoying. thanks for the video man i found what i was looking for
snorks in tunnel drive me crazy. Too little space for "run around" pathing and because of that movement looks like you play against someone with high ping -__-
pathetic
I'm really curious what type of mutants stalker 2 is going to have
Yeah, it will be interesting.
5:28 if you have Kriss vector with hydrashock it can kill pseudogiant easily with only 1 mag if all your shot hit
See also: RAPTR shotgun. Unload the magazine into it and it's gone.
Red zone less damage?
sooo... wtf is a 2 headed black BEAST i encountered in army warehouse? honestly it looked like a big lurker with 2 heads... i didnt have a knife to skin it so i dont even know what it is?
It was probably the strong varient of a Chimera.
Alpha variant of Chimera, they are much more tanky and I think deal also more damage but I'm not sure about that. But they are definitely super tanky
Just a thought. The weird green thing that takes up 1/5 of the screen at the bottom doesn't help the video and is just a hindrance
A webcam would take up more space...
Is there any rare mutants in gamma like the jumper Pseudogiant, mutant wolf etc? Or is that just anomaly?
great content. do u know if gamma supports dynamic mutants mod? I quite like it
I think you can get it to work, but I heard it can cause your game to crash alot.
Somewhat related question... I got a boar pelt. It says that it increases satiety level by +1.
What does that actually do? Continuously feed me? Increase the maximum?
I heard rupture res is bugged. Is that still a thing or was that fixed?
still very much bugger i'm afraid
even in an ISG nosorog you can be one tapped by a boar
@@slavboi8981 *Sad Nosrog Noises*
Any idea what I met in agroprom underground in the old bloodsucker room?
It looked like a human figure completely covered in blood from head to foot.
Like a zombie covered with gore.
If it turned your screen yellow when near, it was probably a psy zombie, they arent too different to normal zombies.
@@nullmoxy Hm, can't say I noticed that happening. It just looked weird. But you may be right. Or maybe it wandered through a fire anomaly and ended up looking cooked?
That reminds me...
On the subject of psy effects, is Psyblock actually useful? The protection percentage is 3%. Lasts for a long time, but what use is 3% protection when my armour most likely gives ten times that or more? One artefact can give 60% protection.
I SAW THE SAME THING. I have NO IDEA what that thing is and I’ve only seen it once over hundreds of hours. I’m going to start frequenting the underground more often to look for it.
Wish we had a mod to dodge or dash kinda like Darksouls, maybe someone could make the jump more horizontal than vertical? since we can climb now
Also if you stand still burers won’t see you!
🤨
@@zmielov50 😂 I swear every time I stand still they stop attacking me and put their shield down
@@nico123619 😱🤫
Burers hate thermite grenades
Until they throw them back at you...
@@nullmoxy Hasn't happened to me yet but def gonna be a bruh moment xD
Which shotgun is that in the Burers section and is it available in GAMMA?
What do I do to raise the reputation with other factions? I did about 30 missions for duty and it didn't go up, my honor with all the factions is at 0, I went up and I can't unlock anything
You increase your rep by doing quests, your rep with a faction is the top row in the relations table. Make sure you are looking at that.
Why do boars and fleshes take more damage to body than to the head?
You have forgotten to mention about Poltergeists/Firegeist/Pseudogeist... anyway nice video.
also missing is the ubiquitous crow. passive and harmless, but drops loot and is indeed classified as a mutant.
@@rosvopaisti How do you get loot off those? In GAMMA I've found them flapping on the floor after emissions and I get a message about needing a knife to loot the body. But if I have a knife nothing seems to happen. I don't get crow meat or anything.
@@DGneoseeker1maybe a bit late, you loot them by holding the knife in your hands, their body part specific drops are their beak which sells to everyone for some reason, they also drops old ammo parts which doesn't work in gamma and can just be sold to mechanics
@@salven6476 I worked it out recently. But I had a different loot experience. What I found was a crapload of ammo. It's weird though. Literally the only creature in the entire game that requires the knife to be in your hands...
@@DGneoseeker1 I think it has something to do with base game jank, like rats sometimes their corpses don't despawn remaining like the important characters, so in my head canon I killed some crow that carried the die-ing message of a important stalker, reporting a encrypted message or just a will to the loved ones never reachable
My first damn controller was in front of the duty base .... I play GAMMA ...
I saw that cats do not fight fleshes. Maybe it's a eventuality. But do the mutants fight each other in GAMMA?
They do
@@nullmoxy thx for answer
most mutant just straight up bs
-no sound
-deal way too high damage completely ignoring your armor
-some will hit you no matter how hard you trying to dodge
Yeah, unfortunetly there is a rupture resistance bug in the game. Meaning most times your armour doesn't make a difference when hit.
I want to install GAMMA for the gun mods it uses, but the file size is too big. Does anyone know the mods it uses so I can download it?
BAS
AUGmented
G36 Pack
Pretty Pistols Pack
Vector and RAPTR (not on moddb)
That's most of them
@@nullmoxy Thank you
@@nullmoxy Where should I find the Vector and RAPTR?
discord.com/channels/833709559067443230/1076541570393841775/1076541570393841775 (EFP Discord Server)
This is meant for EFP but you can probably get it to work for your install
@@nullmoxy thank you stalker
What about poltergeist
fracture guide is bs, just died from one while trying wait till hit and run
thanks furry.