Ammo for Gauss Rifle or Object 62 can be bought form Merchant on Great swamps in Clear Sky Base at maximum trust level it cost around 82k for 32 rounds so its still very expensive.
if we're being honest, once you get the gauss gun money is abundant since you're just spending to maintain what you have rather than repair stuff so this info is fairly useful
found it at other traders too, the guy in outskirts and another one I cant remember. The cost is barely even a big deal. also if you use 5 fountain artefacts you get a major discount. its the best gun by the time you get it, as much ammo as you can buy.
5:25 Not sure about recent changes but it used to be that Gauss Rifle ammo could've been found in stashes especially ones that have task documents and clear sky trader sold the ammo.
Personally, I find SKS Tactical S tier. Historic kit puts it instantly on A, fast fire rate and possibility to use 30 round mags (upgraded original) is the best of all snipers, if you upgrade it to high fire rate and recoil control, you have a beam. Then Scopes, as said in video, takes pretty much all good scopes, a big plus is being able to switch it to iron sight (Tactic variant), so you can have long range scope and close quarter "DMR" for all the situations, I can even count times that it saved me when someone left the corner and was instantly shot 6 times with powerful rounds. It has a cheap silencer that makes it stealth viable. After all of this, it can be rechambered into a 7.62x54 round, making it viable to late mid-game. Overall, you can get it very early into the game (swaps is a good place). Shoot it like a DMR both long and close range (due to big choice of cheap scopes and a quick scope change mechanic), use cheap starting game round that is very strong actually (craftable with green powder). Then rechamber it to higher tier and use it till late mid-game, until you get the calibration kit and use the late game weapons. That said, yes it is not the most powerful gun in the game, far from that, but it is one of the most versatile guns both in terms of game progression and game style. Easy to get hands on, easy to repair and easy to play with. Definitely S+ tier
I'm not sure if the upgrade to 7.62x54 actually works properly because it decreased the damage for me which was disappointing. It may have been patched since I last played though.
@@TheLancer011 Oh really? Well I never noticed that (don't really do tests and aim for head always), but if it still persists in game then it's a bummer
@@TheLancer011 Assuming you are talking about the gun's damage stat, In GAMMA, the damage stat on the gun doesn't matter. The only stat that matters is the damage stat on the ammo. If you actually tested and it did less, ignore my interjection, sorry.
I love SKS tactical. Having a semi auto gun with 20 round magazine, suppressor and decent scopes (I personally love the Hyperion scope mounting on it - it's surprisingly low and ergonomic) that requires only Historic kit is really cool. Though somehow 7,62x39 feels like it's less powerful than 5,45 (at least for me) so I prefer my SKS with 7,62x54 upgrade. I don't think that's technically possible in real life, but in the game I think it's one of the best ammo types, especially considering you can craft decent AP round with basic bullets and another variety with more penetration with AP bullets.
Love the SKS as well! And to anwer your ammo type question, funny enough the original SKS was actually designed to take 7.62x54 round but never succeeded in this caliber due to multiple complications and problems with the SKS platform itself; in a way the round was just too powerful. Problems were later fixed by adopting to 7.62x39 :).
Note in general. The tier list is there to be populated throughout the whole list. If you put half of the guns in one tier and another 1/4th in another there's not much granularity in them imho. You know, like, which one is the best if there are no bad ones sort of thing.
The Steyr Scout is STUPID good, the ridiculous muzzle velocity means you can bink dudes from very long distance with little to no lead. This translates to more 1-shot kills when they're moving around eratically. Just make sure you're using the AP rounds and you can even kill guys wearing Exo helmets
One thing of note about the Saboteur is that its basically a silenced urbana so it gets extra damage over the regular and, not entirely sure about this but it feels this way at least, the degradation isn't as effected compared to other snipers that need a silencer attached.
Reinstalled Gamma after a year away. Feels good to be back in the Zone. Feels like home. VSSK has a special place in my heart. As well as as the bullpup SVD. That was my first rifle I repaired fully.
Just a stat check tier list. Things can be improve. IMO Availability. Ammo price.weight??. Scope uses .. Sks is my go to weapon mid game. Easy chain head shots. Will drop anyone in a heartbeat. Deer hunter is tacticol.
6:20 Why can't they just replace the straight-bolt infantry model with a curved-bolt sniper model? Then it could have two different reloads depending on the presence or absence of a scope. With no scope, you reload with stripper clips. With a scope, you single-load it. The Mauser Kar98k should work the same way. In fact, the Mauser Kar98k DID work exactly like that in Oblivion Lost 2010, which also had both the infantry and sniper variants of the Mosin-Nagant (the infantry one being loaded with stripper clips and the sniper one being single-loaded). I don't understand why an older mod gets this right while a newer mod gets it wrong. Once a thing is done right, that's how it should be done all the time. That's how standards are supposed to get set and maintained. Otherwise, we're backsliding into idiocy. Or maybe I just have a Duty-like mindset when it comes to stuff like this. 6:36 The PU scope being mounted "scout" style is only necessary due to the straight bolt. That means Grok felt that it should be done this way instead of changing it from a straight-bolt infantry pattern to a curved-bolt sniper pattern. And why does the scope mount on the right side?! I reiterate that this stuff had been done right in way older mods, so there's no excuse for newer mods to get it wrong. 7:31 Should be 7.62x54R, which it was in standard-issue Anomaly 1.5.1. And that's correct, so it ought not have been changed. Now, if it has a caliber-swap upgrade, that's fine. Is there an in-game explanation for why it's chambered for 7.62x51? In Oblivion Lost 2010, it made sense that the Lewis Gun and the BAR - along with the Mauser Kar98k and both Mosin-Nagant variants - were chambered for 7.62x54R because it's an indigenous caliber. Yes, there was a Lewis Gun in a mod from 2010. 7:41 An American fave! Not technically "sniper." More like "hunter." Try blasting a chimera out of the air with it! In both first-person and third-person a go go!
I'm currently in the process of moving my hideout this couldn't be at a better timing as I can now decide on what I need to leave behind love all your content by the way keep on keeping up.
Minor fun fact, there was a bug I reported and got fixed related to the sr-25 a year or two ago. I think the effect, iirc, was that scopes would apply their weight negatively instead of positively making the rifle lighter instead of heavier.
If you're playing EFP instead of Gamma, though, the Mosin-Nagant would be bumped up to B or even A tier for one simple factor: It's relatively quick to reload and doesn't use magazines. Magazines are an important factor in EFP, and you'd kind of prefer your limited magazine slots (not to mention having to top up said magazines) for your close-mid range weapon than a weapon you can take your time with.
I'm on my first playthrough of GAMMA and the tactical SKS is my main weapon alongside the M1911 and SPAS-12. I use the SKS as more of a close to long range weapon because I found a suppressor for it and bought a 1x-10x scope.
In this mod, any assault rifle is better than sniper rifles. I do not understand why standard 5.45 ammunition has the same penetration as, for example, 7.62* 54 and at the same time they cost much more. I tried to clean Limansk from a Monolith with a Remington 700 with BR6 ammunition and gave up this idea because these ammunition did not penetrate even MEDIUM armor well, and they cost more than 10,000 rub for 15 rounds.
Aaand you did one dirty once again. What makes sks family much better early/mid game is that it can be rechambered to 7.62x54 and thats with basic toolkit.. very underestimated guns. Some people rock em into end game(for flare reasons mostly)
I literally just watched the whole tier list playlist yesterday and the day before, I thought I was going nuts when I saw it in my recommended lol. How do you make the distinction between a full auto DMR and a sniper rifle? I just fixed up an SR-25 to run with an SV98 in place of my old AK, is it just a matter of caliber?
not a direct comparison, but in simple terms -- an AK would be best mid to close range due to overall stats (mag size, first shot accuracy, fire rate not so much, sometimes an underbarrel GL) compared to a DMR - in this case the SR-25, would be better long to mid range; higher caliber, lower mag size, higher accuracy, no GL most of the time but exceptions exist. a similar comparison in the same caliber would be the groza (OC-14-4A) compared to the VSS Vintorez. stats and caliber can always vary and overlap. I like to think of it more as a designation by use case.
1:21 I'd wish Urbana was a little bit better, since .308 Federal is somehow NOT armorpiercing enough, which impacts your performance against armored stalkers significantly. Urbana has choice between AP and FMJ rounds, so it comes in handy in terms in versatility. Sadly, lacking silencer also is a sighnificant impact
imo it's on par with the SVT, its ammo is a little easier to get early on but also a little crappier and it would take the same ZF scope as the K98 (so realistically no scope)
I value the weight and ammo type the most for guns i carry, i cant imagine having a 10kilo rifle pre upgrades and also having to carry loads of ammo because it doesnt do enough damage
Can you keep the Gauss Rifle that you get as part of a quest in Zaton, or is there another one you can find? On my last playthrough I used it for a bit until I ran out of all the ammo I'd acquired, and then turned it in to advance the quest.
I think you're sleeping on the sks tactical. It's repaired with historical kits, all the parts are shared with the starting sks meaning it's very easy to get one in working condition even without tools, it has a great selection of scopes, good firerate, a large mag size, and it can be upgraded to fire 7.62x54. Meaning you can essentially get a better SVD with just basic tools. It's a fantastic rifle that can get you all the way through the whole map. Its only weaknesses in my eyes are the kind of slow reload speed and the fact that there's no 8x scope with a 45 degree sight kit available for it, meaning you're gonna have to manually change sights in the middle of the fight. Other than that, fantastic weapon.
@nullmoxy okay man thanks and I've got two other questions if you know what I'm talking about because I've seen it but where can I find A D E G A texture pack and turn off mercenary and you u.s.n.g voices?
3:38 That was also true in standard-issue Anomaly. Just another pointless handicap. Plus, you reloaded it "wrong-handed" in regular Anomaly (which the Soviet Union actually trained its hapless expendable conscripts to do because they assumed common folk were too stupid to exhibit basic trigger discipline). Oh, and the reload animation was tediously slow for no reason. Note: Just to reiterate (since I've mentioned it elsewhere), by "wrong-handed," I mean reloading with the shootin' hand instead of the support hand. 4:20 As you should. 4:54 A "wrong-handed" reload would be justifiable with the VSSK because it's a straight-pull bolt-action bullpup. 5:34 Can you convert it to 7.62 NATO in GAMMA? You can in standard-issue Anomaly. IDF snipers actually used ones like that decades ago. 5:48 Only because it's old. It was considered good by WW2 standards. 6:20 Plus, the scope attaches to the wrong side for no reason. And why does it still have a straight bolt?! Not "straight-pull" bolt. "Straight" bolt. Since you can add and remove a scope at will, it should have a curved bolt. The straight-bolt version was the infantry version. The curved-bolt version was the sniper version. Oblivion Lost 2010 got that right by having one of each, both having upsides and downsides. The infantry model was used with iron sights and reloaded using 5-round stripper clips. The sniper model had a scope and was single-loaded. 6:37 I guess since the scope is mounted "scout" style (forward of the action), it's almost tolerable. Wouldn't be necessary if it had a curved bolt. Then it could be mounted back closer to the eye where it belongs. 7:28 In theory, it should be a really good mutant hunter's rifle, but I'm going to hazard a guess they screwed it over to make it less capable of doing that job. In regular-flavor Anomaly, it could accept a ye olde PU scope and was worthless garbage, somehow less effective than an SKS, and drastically less effective than the underrated Type 63. 7:44 Odd classification, but I'll go with it since Mordecai from the Borderlands saga is referred to as both a "sniper" and a "hunter." 7:56 If you want a scope on a levergun, get a Marlin. 8:09 I think you should go huntin' with that Winchester and try to nail snorks in the head with it. Or shoot lurkers out of the air with it. Could be some Zone Sportsmanship Challenge potential there!
a bit late, dunno if its even relevant anymore, but as someone who struggled with this myself - you can only change magnification on certain scopes by using the scroll wheel, but only on specific ones. you can also press "v" to change scopes in the case of duel scopes (or GL)
The sks and svt are not not a sniper rifles, the sks is an infantry rifle and the svt is a battle rifle, same with the mosin and mauser 98, they were originally just infantry rifles but over time they took on the "marksman/sniper" role
I will say that i was dissapointed with the SKS tactical, its recoil lends poorly to close range reflex optics, making it difficult to place quick and consistent shots in comparison to the SVDS (For example), making it difficult especially against moving targets- the 7.62x39 round is somewhat common and lethal, but ultimatley lacks when fighting monolith and Sin, which i the best test of power you can have for a gun
You need an exo powersupply, there are a few variant but they look similar to a backpack, and you need exo batteries. Just drag the exo powersupply on to equiped suit.
Snipers in movies - kill target in one shot and disappear from the scene. Snipers in real life- sit whole day or more without movement and wait for good opportunity to strike and relocate (and better to do it in one shot) And now there is a complain about fire rate? My man: this is a sniper rifle. It should be slow fire rate. If you want fast fire rate than take assault rifle or machinegun. But still great video keep it up champ
Brother in Christ, the SVT-40 takes the PU Scope. Also it has the added benefit that you always glance over is the fact that it has two aim modes, Scope and Iron sights. I noticed your clear Bias against Dove Mount Russian Scopes which most of them Allow you to also Aim down Iron Sight, which is a Godsend when you are suddenly a Bandit materializes in a Bush infront of you. That's why it baffles me how you give the Scout a A rating and then the Mosin a C. I get that it's a Opinion Piece but atleast take that into consideration.
@@notDinsss Idk I've been rocking the VSSK for a little while and with STS-130 it will more often than not one-tap any Stalker in full exo. Problem I've had is the FMJ ammo is cheap but is kinda mediocre. STS-130 can be hard to find enough AP to craft more than 20 at a time and I don't recall seeing any vendors that sell STS-130. So it's a weird spot for me, cause the FMJ can still do work and is quite cheap but the AP literally slaps. All in all if you can get over the slower fire rate it's great for ending fights before they even start. It's both economical and hard hitting when you need it to be, I think that's what I like best about it.
Snipers feel very useless in gamma. Usually they all have high recoil and don't kill on bodyshot,forcing you to hit headshots. (At that point why not just use an assault rifle?) And the snipers that are chambered in lower calibers,again, just use an assault rifle at that point. Most sniper rifles are really slow. Even if you prefer to engage an enemy from a long distance,they will still spot you and somehow perfectly retaliate with their assault rifles,so sniping doesnt really make you safe. Most sniper rifles are laughably bad at killing mutants. The only weapon that ignores all the above is the gauss rifle so...yeah. Just use an assault rifle.
@@lukro. Such a petty thing to comment on, they work as snipers as well, particularly the SR-25, it's as or nearly as accurate as a modern day bolt action sniper rifle, and the SKS can be accurized enough to make it into a bootleg sniper rifle, "DMR", it's a game, not a milsim.
Ammo for Gauss Rifle or Object 62 can be bought form Merchant on Great swamps in Clear Sky Base at maximum trust level it cost around 82k for 32 rounds so its still very expensive.
if we're being honest, once you get the gauss gun money is abundant since you're just spending to maintain what you have rather than repair stuff so this info is fairly useful
found it at other traders too, the guy in outskirts and another one I cant remember. The cost is barely even a big deal. also if you use 5 fountain artefacts you get a major discount.
its the best gun by the time you get it, as much ammo as you can buy.
@@selectionn the merc trader or the Loner trader in the laundromat?
It's getting removed soon
@@southernbrain691 They aren't; they're removing the ability to buy the ammo from traders
5:25 Not sure about recent changes but it used to be that Gauss Rifle ammo could've been found in stashes especially ones that have task documents and clear sky trader sold the ammo.
was about to comment this as well, he always sells that ammo given their *history*
The ammo for the gauss does in fact, still drop in stashes.
i found 12 gauss rifle ammo at the military checkpoint in cordon, most southern stash(white too) in the game and got the best ammo in the game lmao
Ive found gauss ammo in the wild as well stashes mainly.
Yeah I was always happy to find gauss ammo because I could sell it for a ton. Never even used the gauss rifle, but the ammo I loved.
its been 84 years
since the old tales about "pikmin" stopped appearing
@@duck_irijesse pikmin
RAAAARGH!!!
7:09 Takes one shot; Is immediately stoned to death by frag grenades
Yh, I noticed the nades were kinda silly
What is this, Half Life?
@@unimportantname26 are you asking what game this is or making a half life joke?
Personally, I find SKS Tactical S tier. Historic kit puts it instantly on A, fast fire rate and possibility to use 30 round mags (upgraded original) is the best of all snipers, if you upgrade it to high fire rate and recoil control, you have a beam. Then Scopes, as said in video, takes pretty much all good scopes, a big plus is being able to switch it to iron sight (Tactic variant), so you can have long range scope and close quarter "DMR" for all the situations, I can even count times that it saved me when someone left the corner and was instantly shot 6 times with powerful rounds. It has a cheap silencer that makes it stealth viable. After all of this, it can be rechambered into a 7.62x54 round, making it viable to late mid-game.
Overall, you can get it very early into the game (swaps is a good place). Shoot it like a DMR both long and close range (due to big choice of cheap scopes and a quick scope change mechanic), use cheap starting game round that is very strong actually (craftable with green powder). Then rechamber it to higher tier and use it till late mid-game, until you get the calibration kit and use the late game weapons.
That said, yes it is not the most powerful gun in the game, far from that, but it is one of the most versatile guns both in terms of game progression and game style. Easy to get hands on, easy to repair and easy to play with. Definitely S+ tier
I'm not sure if the upgrade to 7.62x54 actually works properly because it decreased the damage for me which was disappointing. It may have been patched since I last played though.
@@TheLancer011 Oh really? Well I never noticed that (don't really do tests and aim for head always), but if it still persists in game then it's a bummer
@@TheLancer011 Assuming you are talking about the gun's damage stat, In GAMMA, the damage stat on the gun doesn't matter. The only stat that matters is the damage stat on the ammo. If you actually tested and it did less, ignore my interjection, sorry.
I love SKS tactical. Having a semi auto gun with 20 round magazine, suppressor and decent scopes (I personally love the Hyperion scope mounting on it - it's surprisingly low and ergonomic) that requires only Historic kit is really cool.
Though somehow 7,62x39 feels like it's less powerful than 5,45 (at least for me) so I prefer my SKS with 7,62x54 upgrade. I don't think that's technically possible in real life, but in the game I think it's one of the best ammo types, especially considering you can craft decent AP round with basic bullets and another variety with more penetration with AP bullets.
Love the SKS as well! And to anwer your ammo type question, funny enough the original SKS was actually designed to take 7.62x54 round but never succeeded in this caliber due to multiple complications and problems with the SKS platform itself; in a way the round was just too powerful. Problems were later fixed by adopting to 7.62x39 :).
Note in general. The tier list is there to be populated throughout the whole list. If you put half of the guns in one tier and another 1/4th in another there's not much granularity in them imho. You know, like, which one is the best if there are no bad ones sort of thing.
The Steyr Scout is STUPID good, the ridiculous muzzle velocity means you can bink dudes from very long distance with little to no lead.
This translates to more 1-shot kills when they're moving around eratically. Just make sure you're using the AP rounds and you can even kill guys wearing Exo helmets
One thing of note about the Saboteur is that its basically a silenced urbana so it gets extra damage over the regular and, not entirely sure about this but it feels this way at least, the degradation isn't as effected compared to other snipers that need a silencer attached.
Reinstalled Gamma after a year away. Feels good to be back in the Zone. Feels like home.
VSSK has a special place in my heart. As well as as the bullpup SVD. That was my first rifle I repaired fully.
A fellow VSSK Enjoyer, I loved the gun along with my AMB 17.
You did my VSSK so dirty last time. Let out a cheer when you said A tier. All your videos are S tier, thanks for helping new players out so much.
Just a stat check tier list.
Things can be improve. IMO
Availability. Ammo price.weight??. Scope uses ..
Sks is my go to weapon mid game. Easy chain head shots. Will drop anyone in a heartbeat.
Deer hunter is tacticol.
6:20 Why can't they just replace the straight-bolt infantry model with a curved-bolt sniper model? Then it could have two different reloads depending on the presence or absence of a scope. With no scope, you reload with stripper clips. With a scope, you single-load it. The Mauser Kar98k should work the same way. In fact, the Mauser Kar98k DID work exactly like that in Oblivion Lost 2010, which also had both the infantry and sniper variants of the Mosin-Nagant (the infantry one being loaded with stripper clips and the sniper one being single-loaded). I don't understand why an older mod gets this right while a newer mod gets it wrong. Once a thing is done right, that's how it should be done all the time. That's how standards are supposed to get set and maintained. Otherwise, we're backsliding into idiocy. Or maybe I just have a Duty-like mindset when it comes to stuff like this.
6:36 The PU scope being mounted "scout" style is only necessary due to the straight bolt. That means Grok felt that it should be done this way instead of changing it from a straight-bolt infantry pattern to a curved-bolt sniper pattern. And why does the scope mount on the right side?! I reiterate that this stuff had been done right in way older mods, so there's no excuse for newer mods to get it wrong.
7:31 Should be 7.62x54R, which it was in standard-issue Anomaly 1.5.1. And that's correct, so it ought not have been changed. Now, if it has a caliber-swap upgrade, that's fine. Is there an in-game explanation for why it's chambered for 7.62x51? In Oblivion Lost 2010, it made sense that the Lewis Gun and the BAR - along with the Mauser Kar98k and both Mosin-Nagant variants - were chambered for 7.62x54R because it's an indigenous caliber. Yes, there was a Lewis Gun in a mod from 2010.
7:41 An American fave! Not technically "sniper." More like "hunter." Try blasting a chimera out of the air with it! In both first-person and third-person a go go!
I'm currently in the process of moving my hideout this couldn't be at a better timing as I can now decide on what I need to leave behind love all your content by the way keep on keeping up.
Minor fun fact, there was a bug I reported and got fixed related to the sr-25 a year or two ago. I think the effect, iirc, was that scopes would apply their weight negatively instead of positively making the rifle lighter instead of heavier.
You’re alive! Thanks for your work and much love from the American Midwest 👍❤️
I didn't even know that there is such a small variety of sniper rifles in gamma. Thank you for the video Mox!
If you're playing EFP instead of Gamma, though, the Mosin-Nagant would be bumped up to B or even A tier for one simple factor:
It's relatively quick to reload and doesn't use magazines. Magazines are an important factor in EFP, and you'd kind of prefer your limited magazine slots (not to mention having to top up said magazines) for your close-mid range weapon than a weapon you can take your time with.
0:31 he said that because of me! LMAO, love yah nullmoxy.... and Glory to the VSSK, glad to see her in the tier A on your list xD.
6:25 I've ran a mosin all the way to late game. That gun 9 times out of 10 kills stalkers with 1 or 2 chest shots unless they have an exoskeleton.
The mk1 forester when upgraded for the silencer adapter has a better scope for some reason
The VSSK is my baby. I wouldn't say I liked it at first because it needed serious repair. Now it comes with me on every Assassin mission.
The winchester rifle needs an upgrade kit to make it like the moded one in Killing Floor.
And here I thought we had lost you to the zone
so.. we can expect re-do's of the shotgun, Ar's and smg tierlists and all that also? can't wait for seeing them!
Yep, I'm redoing all of them
@@nullmoxy can't wait to seem them! it's been a while since i played gamma so it may help to know what's actually going on in gamma nowdays
I will forever be salty that the best 7.62x51 weapon in the entire game is just a longer M4.
IT SHOULD HAVE BEEN THE SCAR
I'm on my first playthrough of GAMMA and the tactical SKS is my main weapon alongside the M1911 and SPAS-12. I use the SKS as more of a close to long range weapon because I found a suppressor for it and bought a 1x-10x scope.
In this mod, any assault rifle is better than sniper rifles. I do not understand why standard 5.45 ammunition has the same penetration as, for example, 7.62* 54 and at the same time they cost much more. I tried to clean Limansk from a Monolith with a Remington 700 with BR6 ammunition and gave up this idea because these ammunition did not penetrate even MEDIUM armor well, and they cost more than 10,000 rub for 15 rounds.
Still can't believe the mk14 hasn't been properly integrated into GAMMA.
Aaand you did one dirty once again. What makes sks family much better early/mid game is that it can be rechambered to 7.62x54 and thats with basic toolkit.. very underestimated guns. Some people rock em into end game(for flare reasons mostly)
I literally just watched the whole tier list playlist yesterday and the day before, I thought I was going nuts when I saw it in my recommended lol.
How do you make the distinction between a full auto DMR and a sniper rifle? I just fixed up an SR-25 to run with an SV98 in place of my old AK, is it just a matter of caliber?
not a direct comparison, but in simple terms -- an AK would be best mid to close range due to overall stats (mag size, first shot accuracy, fire rate not so much, sometimes an underbarrel GL)
compared to a DMR - in this case the SR-25, would be better long to mid range; higher caliber, lower mag size, higher accuracy, no GL most of the time but exceptions exist.
a similar comparison in the same caliber would be the groza (OC-14-4A) compared to the VSS Vintorez.
stats and caliber can always vary and overlap. I like to think of it more as a designation by use case.
Very solid list in my opinion. Gauss rifle belongs where it does as if you find one you will most likely not even use it because of the ammo.
Hell yeah, more content!!!! You rock!!!!
1:21 I'd wish Urbana was a little bit better, since .308 Federal is somehow NOT armorpiercing enough, which impacts your performance against armored stalkers significantly. Urbana has choice between AP and FMJ rounds, so it comes in handy in terms in versatility. Sadly, lacking silencer also is a sighnificant impact
Winchester deserves S+ tier because of the swag
Snipers in Gamma are quite good then, lots of them rated A tier. Nice!
I think you could use whole list: breaking A tier in half and moving everything down one tier, but its your tier list.
Yeah, the other lists will be more varied, its just all the snipers are decent
You should've added Gewehr 43 to the list since it will be added to Gamma next patch.
imo it's on par with the SVT, its ammo is a little easier to get early on but also a little crappier and it would take the same ZF scope as the K98 (so realistically no scope)
I value the weight and ammo type the most for guns i carry, i cant imagine having a 10kilo rifle pre upgrades and also having to carry loads of ammo because it doesnt do enough damage
Can you keep the Gauss Rifle that you get as part of a quest in Zaton, or is there another one you can find? On my last playthrough I used it for a bit until I ran out of all the ammo I'd acquired, and then turned it in to advance the quest.
You get it again when you go kill Eidolon, which you can keep
@@nullmoxy oh awesome, thank you!
Tier list
s
L96A1 AWSM, Remington 700 "Deer Hunter", SVDs, SVDS "Retribution"/PMC,Gauss Rifle(low ammo), SR-25
a
DVL-10 Urbana, DVL-10 Sabateur ,L96A1, Remington 700 + vars.,Steyr Scout, SV98, SVD,SVU, VSSK, Mauser 98k,
SKS Tactical, Winchester Model 1873 (high dam/no scop/slow reload)
b
SKS Molot, SVT-40 (no scope)
c
Karabiner 98k, Mosin-Nagant, SKS
Currently doing a Clear Sky run, you can actually buy some guass rifle ammo from Spore. Only issue is the price... You need Stonks for that stuff.
thankfully money in GAMMA is almost stupidly abundant late game, which is typically when you get the gauss gun
Can you make a list for actual artifacts and not the perk ones?
I think you're sleeping on the sks tactical. It's repaired with historical kits, all the parts are shared with the starting sks meaning it's very easy to get one in working condition even without tools, it has a great selection of scopes, good firerate, a large mag size, and it can be upgraded to fire 7.62x54. Meaning you can essentially get a better SVD with just basic tools. It's a fantastic rifle that can get you all the way through the whole map. Its only weaknesses in my eyes are the kind of slow reload speed and the fact that there's no 8x scope with a 45 degree sight kit available for it, meaning you're gonna have to manually change sights in the middle of the fight. Other than that, fantastic weapon.
The upgraded kar should be B, it has horrendous penetration.
Can you rate Ultimate Gun Pack for Gamma?
The fully upgraded Mauser 98K (Forester's) with a silencer is easily S tier.
You missed both of the Barretts.
They don't spawn in gamma
I went from SKS to the Mauser 98k, then to the Deer hunter. Only thing that sucks is the cost of ammo.
THE BEST STALKER TH-camR UPLOADED LET'S FUCKING GOOOOOOO
Also how can you have opinions if all you do is spit *straight facts?*
i feel like i would make this list when i play in easyest difficulty
Dragunov everyday Dragunov all the day
Hey bro play porject zomvoid or Kenshi bro
Anyone find they are doing less damage with snipers overall since the last update?
Damn, that's all the snipers in gamma? That's it?
5:40 What kind of add-on for a normal sight on a Kar98k? I will be grateful if you drop the name of the mod)
How can you make it where you manually inspect guns turn off the automatic inspect?
www.moddb.com/mods/stalker-anomaly/addons/mcminspect-weapon
@nullmoxy okay man thanks and I've got two other questions if you know what I'm talking about because I've seen it but where can I find A D E G A texture pack and turn off mercenary and you u.s.n.g voices?
@@nullmoxy I downloaded the weapon inspect and put a key bond to it but it does nothing
I hope you update all your guide if possible for us newbies keep up the good work
Lazy. What is the point in a tier list if you just put everything in A or S tier?
Most snipers are just decent in gamma, check the recent shotgun video it's more varied
Don't know about you... But you CAN like everything, crazy I know.
1:22 didn't they remove the L96 from the game so that when you see the AW drop you know you got the "good one" firing .338 Lapua?
They did, and I heavily dislike the change so I'm going to pretend it's still there.
@@nullmoxy bro, i have a question, what sniper rifle should I use, awsm or Remington 700 deer hunter?
3:38 That was also true in standard-issue Anomaly. Just another pointless handicap. Plus, you reloaded it "wrong-handed" in regular Anomaly (which the Soviet Union actually trained its hapless expendable conscripts to do because they assumed common folk were too stupid to exhibit basic trigger discipline). Oh, and the reload animation was tediously slow for no reason.
Note: Just to reiterate (since I've mentioned it elsewhere), by "wrong-handed," I mean reloading with the shootin' hand instead of the support hand.
4:20 As you should.
4:54 A "wrong-handed" reload would be justifiable with the VSSK because it's a straight-pull bolt-action bullpup.
5:34 Can you convert it to 7.62 NATO in GAMMA? You can in standard-issue Anomaly. IDF snipers actually used ones like that decades ago.
5:48 Only because it's old. It was considered good by WW2 standards.
6:20 Plus, the scope attaches to the wrong side for no reason. And why does it still have a straight bolt?! Not "straight-pull" bolt. "Straight" bolt. Since you can add and remove a scope at will, it should have a curved bolt. The straight-bolt version was the infantry version. The curved-bolt version was the sniper version. Oblivion Lost 2010 got that right by having one of each, both having upsides and downsides. The infantry model was used with iron sights and reloaded using 5-round stripper clips. The sniper model had a scope and was single-loaded.
6:37 I guess since the scope is mounted "scout" style (forward of the action), it's almost tolerable. Wouldn't be necessary if it had a curved bolt. Then it could be mounted back closer to the eye where it belongs.
7:28 In theory, it should be a really good mutant hunter's rifle, but I'm going to hazard a guess they screwed it over to make it less capable of doing that job. In regular-flavor Anomaly, it could accept a ye olde PU scope and was worthless garbage, somehow less effective than an SKS, and drastically less effective than the underrated Type 63.
7:44 Odd classification, but I'll go with it since Mordecai from the Borderlands saga is referred to as both a "sniper" and a "hunter."
7:56 If you want a scope on a levergun, get a Marlin.
8:09 I think you should go huntin' with that Winchester and try to nail snorks in the head with it. Or shoot lurkers out of the air with it. Could be some Zone Sportsmanship Challenge potential there!
Hello, guys! Can you help me? How to change magnification on a rifle scope, what do you press? Sorry if its a stupid question
Scroll wheel
a bit late, dunno if its even relevant anymore, but as someone who struggled with this myself - you can only change magnification on certain scopes by using the scroll wheel, but only on specific ones. you can also press "v" to change scopes in the case of duel scopes (or GL)
Do a toxic tier list of the stalker discord servers
XD
DEER HUNTER GANG
DEER HUNTER GANG
The sks and svt are not not a sniper rifles, the sks is an infantry rifle and the svt is a battle rifle, same with the mosin and mauser 98, they were originally just infantry rifles but over time they took on the "marksman/sniper" role
More more more!
I will say that i was dissapointed with the SKS tactical, its recoil lends poorly to close range reflex optics, making it difficult to place quick and consistent shots in comparison to the SVDS (For example), making it difficult especially against moving targets- the 7.62x39 round is somewhat common and lethal, but ultimatley lacks when fighting monolith and Sin, which i the best test of power you can have for a gun
How do you get exos to sprint? I have a nosorog and it there is no sprint upgrade in the upgrade menu?
If not wrong You also have to power them :)
You need an exo powersupply, there are a few variant but they look similar to a backpack, and you need exo batteries. Just drag the exo powersupply on to equiped suit.
It's called servomotor boosters in the upgrade menu
Open your kit again, then SCROLL DOWN at the Upgrade menu with Nosorog selected. It's there I promise.
SVU ♥️
Snipers in movies - kill target in one shot and disappear from the scene.
Snipers in real life- sit whole day or more without movement and wait for good opportunity to strike and relocate (and better to do it in one shot)
And now there is a complain about fire rate? My man: this is a sniper rifle. It should be slow fire rate. If you want fast fire rate than take assault rifle or machinegun. But still great video keep it up champ
where is the M82 Barret ?
It doesn't spawn in GAMMA
I put all 762x51 guns into B-Tier at best. Cartridge just isn't cost-efficient.
So much A tiers hurst so much v:
Brother in Christ, the SVT-40 takes the PU Scope.
Also it has the added benefit that you always glance over is the fact that it has two aim modes, Scope and Iron sights.
I noticed your clear Bias against Dove Mount Russian Scopes which most of them Allow you to also Aim down Iron Sight, which is a Godsend when you are suddenly a Bandit materializes in a Bush infront of you. That's why it baffles me how you give the Scout a A rating and then the Mosin a C.
I get that it's a Opinion Piece but atleast take that into consideration.
doesn't SR-25 also fit a grenade launcher.
Tight
my final message
change the world
make the gauss s tier cause of swagger
good bye
Walther WA 2000?
what about Chimera Hunter?
That's a shotgun
@@nullmoxy oh. Really. My fall
am I blind, or is Barrett M82 no longer in the game?
He claims it doesn't spawn in game.
No VSS ?
It counts as a rifle ingame
Oooooh... Right.@@nullmoxy
Why is the VSSK suddenly A tier now?
Because it shoots the most powerful round in the game besides whatever the Gauss Rifle takes
Because i was too harsh on it last time
@@brawler5760I could swear the 338 is second to gauss in terms of damage and ap -- isn't the 12.7 basically 338 for wp, just with slightly less stats?
@@notDinsss Idk I've been rocking the VSSK for a little while and with STS-130 it will more often than not one-tap any Stalker in full exo. Problem I've had is the FMJ ammo is cheap but is kinda mediocre. STS-130 can be hard to find enough AP to craft more than 20 at a time and I don't recall seeing any vendors that sell STS-130.
So it's a weird spot for me, cause the FMJ can still do work and is quite cheap but the AP literally slaps. All in all if you can get over the slower fire rate it's great for ending fights before they even start. It's both economical and hard hitting when you need it to be, I think that's what I like best about it.
Snipers feel very useless in gamma.
Usually they all have high recoil and don't kill on bodyshot,forcing you to hit headshots. (At that point why not just use an assault rifle?)
And the snipers that are chambered in lower calibers,again, just use an assault rifle at that point.
Most sniper rifles are really slow.
Even if you prefer to engage an enemy from a long distance,they will still spot you and somehow perfectly retaliate with their assault rifles,so sniping doesnt really make you safe.
Most sniper rifles are laughably bad at killing mutants.
The only weapon that ignores all the above is the gauss rifle so...yeah.
Just use an assault rifle.
I do have to disagree. Snipers allow you to kill targets at range, decreasing your chance of being shot at. This is extremly useful in Ironman runs.
No M24? :c
Edit: I know, functionally it's just a AWM, but come on it's cool xD
Hate revolvers, pump actions, and bolt actions?!
The void the matter with you?
SR-25 and SKS guns are not snipers, they are DMRs which are completely different
I am purely going off what the game's code classifies them as
@@nullmoxy regardless of the code they just arent snipers and it shows in the stats
@@lukro. Such a petty thing to comment on, they work as snipers as well, particularly the SR-25, it's as or nearly as accurate as a modern day bolt action sniper rifle, and the SKS can be accurized enough to make it into a bootleg sniper rifle, "DMR", it's a game, not a milsim.
@@thisisntmadeinchinaare they snipers? no
make the tier of the scopes. yo cant , all the same :)))
Ly
buh
buh