Hey Mike, can you make a video about how to figure out how many parachutes I need on a given craft I am trying to land. I assume that has multiple factors. Is there an easy way to know how many parachutes I will need instead of coming back to Kerbin and plummet into the water like a bullet spite thinking I have enough to slow me down?
@@xNick13x I've no immediately plans, but drag models like this aren't too complicated. It'd likely make a good math video. As to what I do. I rarely land heavy components with parachutes, but when I do, I would just guess and test. Alt-F12 brings up the cheat menu where you can just put the craft at whatever altitude you want to test the descent.
These tutorials are amazing. They are so well scripted, edited, and thought out I would believe you teach professionally. Like many others, I have spent a lot of time in KSP and still managed to learn something new.
1200 hours in KSP, and I still learned something new in this vid. I KNEW it was worth my time watching it. Thank you, sir, for an amazingly thorough tutorial.
Same here! I was about to skip this one because "I've made hundreds of rockets before. Maybe I don't need it." But turns out I learned something today!
You're a lifesaver! Best tutorial I've found. Everyone else goes way too fast and assumes we already know where all the secret menus and sliders/knobs are. Thank you!
Having done some tutoring in my time, knowing what your student *doesn't* know is one of the hardest parts. It's hard to put yourself in a frame of mind of someone who doesn't understand something that you know quite intimately. Just part of why Mike's tutorials are so damn good.
Thank you so much for the video and series, Mike! Finally picked up KSP when I caught it on sale and I played 12 hours straight the first day so safe to say I'm hooked. I have no idea what's going on but learning has been fun and my inner 6 year old is in awe. These videos are amazingly helpful and I really appreciate all the time and effort you put into them.
You've opened my eyes with those "toggle" and "symmetry" buttons! It's what I was looking for so long! Thank you!!!! My precise rocket building suffering will finally end now! 😭😭😭
I have been playing for years now, since v0.15, and you still managed to teach me a something here. Bravo! (when was that little # button added to the tweaks?!? I'd never noticed it before!) Love your vids, from these basic how-tos to the ones delving deep into the math behind orbital mechanics.
I have 400 freakin' hours in this game and still, I've learned so much from a couple of your videos that I've decided to watch both your tutorial series! thanks for the great content! keep up the good work, more people need your knowledge!
i was thinking about getting the game, but i checked out this video to make sure that mabye it wont be too advanced or complicated for my pea brain, but it looks pretty fun so i might get it
A couple of things. The archive, I always forget about that. Thank you for reminding me. Balanced equipment, I'm not sure if the weight or the drag will crash your early rockets faster. Spin stabilisation, only useful at the start but it's fun to watch, at least I think so. As always thank you for the entertainment!
Spin stabilization is a lot of fun but the reaction wheels in the capsule makes it completely unnecessary. One of the things I really enjoyed with Unkerballed Start was not having any attitude control at the beginning and having to come up with solutions like that.
I played Kerbal on and off since before they have career mode. While I'm not an expert, I have some experience in landing on Mun and get back. But, many of the small yet pretty helpful info here was still quite unknown to me. These are really great tutorials!
Hi Mike, firstly thanks for your tutorials, I'm not trying to be criticizing of them as so far so good but I would like to point out that sometimes you forget simple things, like watching your tutorials that it took me a bit to figure out in the last tutorial that I had to click the SAS button before launch ... also that I had to steer my rocket to get over water to carry out the last experiments ... also a bit of info to know when to deploy the parachute would have been good. I know they are simple and second nature to you but a little more explaining on every time you click something or even that you just right clicked is more helpful than you would believe. ie Assume we are all complete numwits. I think this detail would be a little more beneficial to us noobs. In closing, I do like your tutorials and they are fast to cover the basics, your voice is clear, zoom-ins on specifics are also well done. Keep up the great work! I do appreciate the time you have put in to share your knowledge! Thanks a million and I recommend your tutorials to others who may take the time to check out what you have contributed!
Thanks so much for your input and don't hesitate to do so again. I realized early on in this series that keeping the number of points of discussion down to just a few was going to be tougher than I thought. This episode is a perfect example. I talked about pretty much everything you mentioned and then cut it all out. I also realized there are so many inputs I (and any experienced gamer) do that I'm not even conscious of. So if something happens and you don't know why, please call me out on it. The next episode talks about flying, and most of the things you mention are explicitly brought up. Episode 5 gets into this even more. By it's very nature, KSP has a lot of stuff front loaded onto the player, but once your over it (I think that point comes at the end of ep 5) things do get easier. I hope you continue to watch the next few episodes. If you do, it would be great if you would drop a comment with any more questions or suggestions you might have.
The only thing I would’ve done differently is added my science instruments to action groups. You have to remove each one from symmetry first, but it makes getting that sweet, sweet science so much easier, and quicker. Especially if anything is going wrong with your flight and you can’t activate each one separately quickly enough. Great video! Keep up the good (and detailed) work.
I actually looked at doing that but worried that action groups would be one too many things to talk about. I will be doing exactly as you suggest in a future video.
Loving this series ... been trying to get into KSP. Question however, when you talk about the TWR... is this on vacuum or sea? I know later on (found the series out of order lol)
I'm glad you found the answer, but for anyone else, when I mention TWR or Delta-v, it is almost always in a vacuum. When it's at the surface I will specifically state that.
Ive been playing this game for a year and it never occurred to me that, “HUH. MAYBE I SHOULD CHANGE THE TWR.” Well it was more like, “WHY DOES MY SHIP KEEP BLOWYUPPY?!”
Love these videos! But I'm playing science mode, built your rocket part for part and I Don't have any SAS controls on the ship besides just the stability (No prograde, or any other buttons) - I even clicked all SAS Modes on all probes in the settings, I have good ol Jeb as a pilot and yet I can't get the lock to retrograde/prograde/normal/etc Am I doing something wrong?! Is there something I'm missing? Been playing in sandbox mostly and am now trying to go through science mode to have method to my madness and yet I can't get this simple part of the game to activate
The only thing I can think of is that something has been changed in the game settings. In science mode, all kerbals should be level 5. Is this the case? The buildings should be fully upgraded too. Perhaps start a new science mode game and see if that sorts it out. You may try googling the problem and see if anyone else has a similar issue.
Great video, so good I pressed thumbs up> then I decided, it was really good, so I pressed it again! (lol) I followed the lesson well, until I didn't follow the flow exactly. The problem is I don't know how to back out of trouble short of rebooting the system. For example: 1. Build Hanger: How do you delete a part you started to use, then realize you have the wrong one. (It's like trying to get flypaper of your hand. It won't let go!) Sometimes when an extra part I don't need turns red, the delete key will delete it, other times it doesn't. ???? 2. Launch pad: As you were pinning the orange/gray scientific instrument windows I saw I hadn't added the thermometers during build. How do I return KSP back to the Build hanger to add them? ( Is doing a 'recover vessel' at the top of the screen the only way? That works but it turns day into night and all the pinned windows back at the launch pad disappear (v 1.8). Is there a better way? 3. A similar problem to 2.,In Tutorial #1 I was opening the the 'Interior overlay' of the capsule and instead clicked on the view. (a view as Bob the herbal would see it). but ok now what? How do you get out of there? Esc key didn't work, right clicking, left clicking ...how do I escape get back to the Launch pad view? Beginners tutorial , right? Really, I don't intend to ask anyone to solve every problem for me, but these are pretty essential for this beginner to get the feel of the user IO of KSP. Thanks anyone who answers.
No problem. 1. Yes, parts can sometimes be 'sticky'. I've experience this too. When I get rid of a part, I usually drag it to the part menus on the side rather than hit delete. 2. Pause the game by pressing escape. There's a button there to revert back to the vehicle assembly building or space plane hanger. There is also a convenient revert to launchpad button if you messed up your flight. Sorry, but any pinned menus will disappear. There's no way around that. Also, this feature can be turned off in the difficulty settings, but that's pretty hardcore. 3. You get out of cockpit mode the same way you got in. That would be 'c' on the PC, though I get how easy it is to hit a key by mistake and not realize what you did. By the way, here's a link to the default key bindings. I think I'll add it to the description. wiki.kerbalspaceprogram.com/wiki/Key_bindings
I'm loving these tutorials, thanks for making them! Yet I found that my rocket (that I've built following your instructions) doesn't go that straight into the upper atmosphere: it slowly "turns" towards Kerbin. I manage to safely stage and land, yet I don't understand what's happening. I even removed all the science but that still occurs... Thanks for any help, and again thanks for these tutorials!
First off, make sure SAS is on before launching. Otherwise, it sounds like an asymmetry somewhere. Perhaps more mass on one side than the other. For example, are the Goo containers exactly opposite to each other?
@@MikeAben oh, the SAS, forgot about that! 🤦♂️ I guess it'll solve the problem. Symmetry is ok, 'cos it happens even without any science. Thanks for your quick reply, that was very kind!
Not a rookie question at all. If you click the Δv button towards the bottom right there are checkboxes for you to turn TWR on. I actually thought seeing TWR was a default, or else I would have drawn attention to it.
you always first gotta get the safety upgrade, i can tell you that by experience lol.Last time i didn't get that upgrade and got aerodynamics and my parachute burned down
@@MikeAben the first safety upgrade in the r and d lab, the one that gives you your first heat shield,the radial mount parachute, the thermometer and the baromether
@@MikeAben If you have a ship wich has engines with radial decouplers in them ,then yes, if you are making a crappy Ol' ship then you need them funny comment tho
I launched the rocket and when I had flew enough I started the next stage, and began panicking because the rocket wasn't detaching, then turned on the parachute and hopelessly looked how the guy kept flying, thinking that he was about to die.
My first atempet at this made it to orbit then spun out of control. Crashed then my second spun out of control but descended but not over the ocean then I was able to deploy my parachute and land safely
If your speed is too high or the pressure too low, the chute won't open. If you have a lot of mass still attached to the capsule then you may not slow down enough. If it is just a single capsule on the parachute, right click on the chute and check the settings. You can set the min pressure for deployment. The default for most chutes is 0.04.
Up Next: Understanding Flight Controls - th-cam.com/video/vDyZgOBa9dA/w-d-xo.html
Hey Mike, can you make a video about how to figure out how many parachutes I need on a given craft I am trying to land. I assume that has multiple factors. Is there an easy way to know how many parachutes I will need instead of coming back to Kerbin and plummet into the water like a bullet spite thinking I have enough to slow me down?
@@xNick13x I've no immediately plans, but drag models like this aren't too complicated. It'd likely make a good math video.
As to what I do. I rarely land heavy components with parachutes, but when I do, I would just guess and test. Alt-F12 brings up the cheat menu where you can just put the craft at whatever altitude you want to test the descent.
@Philosophical Thinking shut up
thank you so much for pinning the links 😭
These tutorials are amazing. They are so well scripted, edited, and thought out I would believe you teach professionally. Like many others, I have spent a lot of time in KSP and still managed to learn something new.
shut it low level beta you are not the sigma
1200 hours in KSP, and I still learned something new in this vid. I KNEW it was worth my time watching it. Thank you, sir, for an amazingly thorough tutorial.
You bet.
Same here! I was about to skip this one because "I've made hundreds of rockets before. Maybe I don't need it." But turns out I learned something today!
@@dbrokensoulwhat you learned?
@@DannyDeMuerto Would be hard to remember after 3 years, don't you think?
I just bought the game on series x today and i cant stress enough how useful your modern tutorials are because all others are from years and years ago
Xbox. 😭
@@Gamingguy-my4wn ?
@@jetpond7904 the joke is Xbox bad
@@Gamingguy-my4wn oh. I like Xbox.
You're a lifesaver! Best tutorial I've found. Everyone else goes way too fast and assumes we already know where all the secret menus and sliders/knobs are. Thank you!
Having done some tutoring in my time, knowing what your student *doesn't* know is one of the hardest parts. It's hard to put yourself in a frame of mind of someone who doesn't understand something that you know quite intimately.
Just part of why Mike's tutorials are so damn good.
THANK YOU! I`m new to the game and i did not understand it but now i understand it much more!
Thank you so much for the video and series, Mike! Finally picked up KSP when I caught it on sale and I played 12 hours straight the first day so safe to say I'm hooked. I have no idea what's going on but learning has been fun and my inner 6 year old is in awe. These videos are amazingly helpful and I really appreciate all the time and effort you put into them.
great videos had 50 hours on ksp just messing around when i was a kid now im trying to play it more serious a few years later thanks a lot brother
Just wanted to clarify that the console version does have the # button when adjusting part specs. It’s not only a PC feature.
You mean I could've been re-running experiments this whole time?!?! Amazing video series sir.
You've opened my eyes with those "toggle" and "symmetry" buttons! It's what I was looking for so long! Thank you!!!! My precise rocket building suffering will finally end now! 😭😭😭
I have been playing for years now, since v0.15, and you still managed to teach me a something here. Bravo! (when was that little # button added to the tweaks?!? I'd never noticed it before!)
Love your vids, from these basic how-tos to the ones delving deep into the math behind orbital mechanics.
Thanks. The # button came in with 1.8.
Yes, was a nice advise with the hash symbol. I will use it for now on.
thanks, I bought ksp and I couldn't start the rocket this video was very helpful so thanks for making this video.
Stumbled upon this while learning about KSP before I choose to get it. Great video
10:19
Kerbal: i have done my job, i must go now
lol
These videos are super helpful. I wanna learn how to play but I was so lost. This tutorial series has been a godsend. Thanks man.
I have 400 freakin' hours in this game and still, I've learned so much from a couple of your videos that I've decided to watch both your tutorial series!
thanks for the great content! keep up the good work, more people need your knowledge!
i was thinking about getting the game, but i checked out this video to make sure that mabye it wont be too advanced or complicated for my pea brain, but it looks pretty fun so i might get it
A couple of things. The archive, I always forget about that. Thank you for reminding me. Balanced equipment, I'm not sure if the weight or the drag will crash your early rockets faster. Spin stabilisation, only useful at the start but it's fun to watch, at least I think so. As always thank you for the entertainment!
Spin stabilization is a lot of fun but the reaction wheels in the capsule makes it completely unnecessary. One of the things I really enjoyed with Unkerballed Start was not having any attitude control at the beginning and having to come up with solutions like that.
Better than ever. I've been playing ksp for 80+ hours and I just learned a few extra things from this. Hope ya keep uploading!
I'm aiming to get some new tutorials out starting in a week and a half.
I am so grateful for this series! Finally helped me get into the game and I am loving it!
This is awesome. I've been playing science mode for a while now and still learned so much from this video. I'll be checking out more as I go.
I played Kerbal on and off since before they have career mode. While I'm not an expert, I have some experience in landing on Mun and get back. But, many of the small yet pretty helpful info here was still quite unknown to me. These are really great tutorials!
Other bottom left, lol. Great videos Mike :)
Pinning the science experiments and unpinning them as you do them, how have I never thought of this!? Thank you very much.
finally a tutorial set where you can learn from latest updates and know how to work the game etc unlike 2015-17 ones
You are the best explainer in the world, thank you!
Always learn something here Mike, superb!
Same here. The game never stops teaching me stuff.
but have you fought the Ko-Dan armada yet?
oh nevermind. On closer look, I can see that isn't the ship from the last starfighter.
Your tutorial is easy to understand thank you !!
Hi Mike, firstly thanks for your tutorials, I'm not trying to be criticizing of them as so far so good but I would like to point out that sometimes you forget simple things, like watching your tutorials that it took me a bit to figure out in the last tutorial that I had to click the SAS button before launch ... also that I had to steer my rocket to get over water to carry out the last experiments ... also a bit of info to know when to deploy the parachute would have been good. I know they are simple and second nature to you but a little more explaining on every time you click something or even that you just right clicked is more helpful than you would believe. ie Assume we are all complete numwits. I think this detail would be a little more beneficial to us noobs. In closing, I do like your tutorials and they are fast to cover the basics, your voice is clear, zoom-ins on specifics are also well done. Keep up the great work! I do appreciate the time you have put in to share your knowledge! Thanks a million and I recommend your tutorials to others who may take the time to check out what you have contributed!
Thanks so much for your input and don't hesitate to do so again. I realized early on in this series that keeping the number of points of discussion down to just a few was going to be tougher than I thought. This episode is a perfect example. I talked about pretty much everything you mentioned and then cut it all out. I also realized there are so many inputs I (and any experienced gamer) do that I'm not even conscious of. So if something happens and you don't know why, please call me out on it.
The next episode talks about flying, and most of the things you mention are explicitly brought up. Episode 5 gets into this even more. By it's very nature, KSP has a lot of stuff front loaded onto the player, but once your over it (I think that point comes at the end of ep 5) things do get easier.
I hope you continue to watch the next few episodes. If you do, it would be great if you would drop a comment with any more questions or suggestions you might have.
I've been playing this game off and on for years. I can't believe I never knew about half of this stuff until now.
I love your vids so much man. I learn so much
Excellent work! Thank you!
You're very welcome.
The only thing I would’ve done differently is added my science instruments to action groups. You have to remove each one from symmetry first, but it makes getting that sweet, sweet science so much easier, and quicker. Especially if anything is going wrong with your flight and you can’t activate each one separately quickly enough. Great video! Keep up the good (and detailed)
work.
I actually looked at doing that but worried that action groups would be one too many things to talk about. I will be doing exactly as you suggest in a future video.
Brilliant,v thakks for these.
all i needed was the wig thing this will help ALOT with makeing rockets thank you SOOO much i will make some good rockets soon
thank you for these videos
Very helpful thank you
you deserve so much subscribers!
Loving this series ... been trying to get into KSP. Question however, when you talk about the TWR... is this on vacuum or sea? I know later on (found the series out of order lol)
I'm glad you found the answer, but for anyone else, when I mention TWR or Delta-v, it is almost always in a vacuum. When it's at the surface I will specifically state that.
THIS MAN CAN TEACH!
Thanks for the help
I haven't played in ages and visited to refresh myself on the basics because I can't remember anything except the fireballs.
Ive been playing this game for a year and it never occurred to me that, “HUH. MAYBE I SHOULD CHANGE THE TWR.”
Well it was more like, “WHY DOES MY SHIP KEEP BLOWYUPPY?!”
Very good episode!
i upgraded your rocket and while im writting this, im 1300 meters far away to get into orbit for the first time
22:53 you didn't show the detaching of the pod nor the deployment of the Parachute (would have been helpful to know when to do those things)
That's the next episode.
Ty u are the best
awesome videos man and well put together, Hopefully youll be doing the same for KSP2
That's the plan!
I’m on PlayStation and every time I launch the spaceship the parachute auto deploys is there a way to stop the parachute from deploying?
Check your staging. It sounds like the parachute is low on the staging diagram.
finnaly i know how to put wings at the same time
Love these videos! But I'm playing science mode, built your rocket part for part and I Don't have any SAS controls on the ship besides just the stability (No prograde, or any other buttons) - I even clicked all SAS Modes on all probes in the settings, I have good ol Jeb as a pilot and yet I can't get the lock to retrograde/prograde/normal/etc
Am I doing something wrong?! Is there something I'm missing? Been playing in sandbox mostly and am now trying to go through science mode to have method to my madness and yet I can't get this simple part of the game to activate
The only thing I can think of is that something has been changed in the game settings. In science mode, all kerbals should be level 5. Is this the case? The buildings should be fully upgraded too. Perhaps start a new science mode game and see if that sorts it out. You may try googling the problem and see if anyone else has a similar issue.
Replying after all these years is respectable
Great video, so good I pressed thumbs up> then I decided, it was really good, so I pressed it again! (lol) I followed the lesson well, until I didn't follow the flow exactly. The problem is I don't know how to back out of trouble short of rebooting the system. For example:
1. Build Hanger: How do you delete a part you started to use, then realize you have the wrong one. (It's like trying to get flypaper of your hand. It won't let go!) Sometimes when an extra part I don't need turns red, the delete key will delete it, other times it doesn't. ????
2. Launch pad: As you were pinning the orange/gray scientific instrument windows I saw I hadn't added the thermometers during build. How do I return KSP back to the Build hanger to add them? ( Is doing a 'recover vessel' at the top of the screen the only way? That works but it turns day into night and all the pinned windows back at the launch pad disappear (v 1.8). Is there a better way?
3. A similar problem to 2.,In Tutorial #1 I was opening the the 'Interior overlay' of the capsule and instead clicked on the view. (a view as Bob the herbal would see it). but ok now what? How do you get out of there? Esc key didn't work, right clicking, left clicking ...how do I escape get back to the Launch pad view?
Beginners tutorial , right? Really, I don't intend to ask anyone to solve every problem for me, but these are pretty essential for this beginner to get the feel of the user IO of KSP. Thanks anyone who answers.
No problem.
1. Yes, parts can sometimes be 'sticky'. I've experience this too. When I get rid of a part, I usually drag it to the part menus on the side rather than hit delete.
2. Pause the game by pressing escape. There's a button there to revert back to the vehicle assembly building or space plane hanger. There is also a convenient revert to launchpad button if you messed up your flight. Sorry, but any pinned menus will disappear. There's no way around that. Also, this feature can be turned off in the difficulty settings, but that's pretty hardcore.
3. You get out of cockpit mode the same way you got in. That would be 'c' on the PC, though I get how easy it is to hit a key by mistake and not realize what you did.
By the way, here's a link to the default key bindings. I think I'll add it to the description.
wiki.kerbalspaceprogram.com/wiki/Key_bindings
I'm loving these tutorials, thanks for making them! Yet I found that my rocket (that I've built following your instructions) doesn't go that straight into the upper atmosphere: it slowly "turns" towards Kerbin. I manage to safely stage and land, yet I don't understand what's happening. I even removed all the science but that still occurs... Thanks for any help, and again thanks for these tutorials!
First off, make sure SAS is on before launching. Otherwise, it sounds like an asymmetry somewhere. Perhaps more mass on one side than the other. For example, are the Goo containers exactly opposite to each other?
@@MikeAben oh, the SAS, forgot about that! 🤦♂️ I guess it'll solve the problem. Symmetry is ok, 'cos it happens even without any science. Thanks for your quick reply, that was very kind!
@@nicolatogni4996 You bet.
still watching these now in 2023!
I know this is a rookie question, but how do you get the delta v and TWR already calculated?
Not a rookie question at all. If you click the Δv button towards the bottom right there are checkboxes for you to turn TWR on. I actually thought seeing TWR was a default, or else I would have drawn attention to it.
@@MikeAben For some reason my version was not updated that's why.
P:S. Love your videos!!!
After unpinning a box, how do I make it go away?
Try just click somewhere else on the screen.
How did u end up getting on water! I’ve tried so much I always ended up landing on the ground?
I show how to do that here => th-cam.com/video/PbMP0lo4A2o/w-d-xo.html
awesome!
You can limit the thrust of solid fuel engines?!?! 1000+ hours of KSP and I missed that. Thank you!
Thanks for the Tutorial, my rocket landed near the Mountains not in the water
Excellent video. Are you a teacher by chance?
You got me. Retired high-school math teacher.
@@MikeAben Rock on, could tell right away that you have a gift for instructing. Keep up the great work!
you always first gotta get the safety upgrade, i can tell you that by experience lol.Last time i didn't get that upgrade and got aerodynamics and my parachute burned down
Safety upgrade?
@@MikeAben the first safety upgrade in the r and d lab, the one that gives you your first heat shield,the radial mount parachute, the thermometer and the baromether
@@MarcosGrim Bah, heat shields are for the weak of spirit.
@@MikeAben If you have a ship wich has engines with radial decouplers in them ,then yes, if you are making a crappy Ol' ship then you need them funny comment tho
I launched the rocket and when I had flew enough I started the next stage, and began panicking because the rocket wasn't detaching, then turned on the parachute and hopelessly looked how the guy kept flying, thinking that he was about to die.
KSP is free today on Epic just note the KSP game has its own datamining launcher
I just got this game and can’t seem to figure out why my rocket won’t launch. Hopefully I’ll find an answer in this video
Hey... help me how yo unlock more objects like engines, tanks etc...... please
Collect more science.
I can’t get to the water. It just flies over the land and crashes.
No surface sample on the water? o:
My first atempet at this made it to orbit then spun out of control. Crashed then my second spun out of control but descended but not over the ocean then I was able to deploy my parachute and land safely
For some reason right clicking the command module does nothing
Found a fix, I just verified the integrity of the steam files
On Xbox, you can only do four things on the screen so I failed :(
Staging is X if your on PS4 and A for Xbox
My parachute keeps saying it's not safe to deploy when it clearly is and keeps killing my kerbals
If your speed is too high or the pressure too low, the chute won't open. If you have a lot of mass still attached to the capsule then you may not slow down enough.
If it is just a single capsule on the parachute, right click on the chute and check the settings. You can set the min pressure for deployment. The default for most chutes is 0.04.
@@MikeAben thanks
Nice. :-)
I dont understand how your pinned boxes are so small mine are huge
It's adjustable in the settings.
I can’t find this option anywhere in settings, am I being thick or don’t console get the option to change the sizes of the pinned boxes?
no matter what i do it won’t land in the water
Shit if you really want, there is a 64 symmetry, 128 symmetry and 256 symmetry but I don’t go beyond that because my game crashes
Built exactly as you did but with science on it the rocket will not go straight no matter what I do
th-cam.com/video/_7pWnFeXP80/w-d-xo.html
Twr is not only pc
YOu would had sais something to the capsule from making history, because they havetheir one decoupler
The rocket didnt fly :(
its a for xbox
merengue
Lol "Here to the bottom left" Shows the bottom right.....
You'd best get used to that as we continue.
@@MikeAben Haha than that assures me more laughs =P
@@MikeAben Glad i found the channel, checking out the vids for ideas or just a different perspective.
Muck
learned nothing thanks
You're welcome. Thanks for the engagement.