Other note: Have a decent computer servers are ram hungry if it’s just a normal plug-in server but forge servers yeah they’re just a little too hungry.
Get one of those mini computers with the best CPU on the market and upgraded to 96 GB of RAM. That’s what I have done and I put pterodactyl panel on it
Run Playit.gg first, let it set up the tunnel, then open the server. If that doesn't work then give your friend the other ip playit.gg gives you. It will give you two addresses on the tunnel screen. This is a fairly common issue so if that doesn't work, I'm sure there's many other solutions out there that people have posted.
Absolutely, You can download the .jar files of your mods and drag them into the 'mods' folder inside your server folder. It's highly recommended to first delete the 'world' folder before re-running the server if you're adding mods that affect terrain, structures or ores.
You can download the .jar file directly from the curseforge website of the mod Alternatively, if you're using the app, create a modpack then press [ + Add More Content] to add mods, then the three dots around the top of the modpack screen. Click on "Open Folder", open mods, and copypaste the mods into your server mods folder
While Fabric is alright Forge is much more established with more mods to choose from. Generally, Forge works for basically every version of Minecraft so there isn't much issue with using it. If you really want to, Fabric would probably work with this method. The vanilla server jar also works, but there's no harm in using Forge to play vanilla.
tailscale better i believe playit has everything go directly thru them, tailscale uses hole-punching which is basically creating a direct connection using a fully port forwarded third party in a way where no traffic goes thru the third party. meaning it's faster and more lag free. and i can tell from experience. do a tailscale tutorial
I had a look at tailscale just now. Comparing it to this, I say playit.gg is simpler, faster to set up, and at least for me, more reliable. Tailscale allowed me to connect to the server, but the world wouldn't even load. I would then time out shortly after, and no longer be able to connect to the server. Other users were infinitely stuck on 'Connecting to Server'. The only information on setting up Tailscale servers that I could find was for Bedrock and Linux users, so there's a good chance that it could have been me missing a few things. But even if this issue wasn't there, the playit.gg UI and setup was far more user-friendly and requires much less networking knowledge.
Other note:
Have a decent computer servers are ram hungry if it’s just a normal plug-in server but forge servers yeah they’re just a little too hungry.
Get one of those mini computers with the best CPU on the market and upgraded to 96 GB of RAM. That’s what I have done and I put pterodactyl panel on it
Ryzen 9 7950X3D
Have been using this method for almost a year now, glad that it is getting more popular
Awsome video man very easy,simple this video deserves more likes and +1 sub
Also try Essential or World Host mods. You can host your local servers with these mods.
More quick and practical options.
You're growing quite fast, I do have a question. Can you use this for 1.7.10?
Yes
my friend is getting an issue bro, timeout not further information but i can join my server....
Run Playit.gg first, let it set up the tunnel, then open the server. If that doesn't work then give your friend the other ip playit.gg gives you. It will give you two addresses on the tunnel screen.
This is a fairly common issue so if that doesn't work, I'm sure there's many other solutions out there that people have posted.
can i use this to host a server with mods? for example create mod
Absolutely,
You can download the .jar files of your mods and drag them into the 'mods' folder inside your server folder.
It's highly recommended to first delete the 'world' folder before re-running the server if you're adding mods that affect terrain, structures or ores.
How can i add mod through curseforge ?
You can download the .jar file directly from the curseforge website of the mod
Alternatively, if you're using the app, create a modpack then press [ + Add More Content] to add mods, then the three dots around the top of the modpack screen. Click on "Open Folder", open mods, and copypaste the mods into your server mods folder
Little question, why Forge ?
While Fabric is alright Forge is much more established with more mods to choose from. Generally, Forge works for basically every version of Minecraft so there isn't much issue with using it.
If you really want to, Fabric would probably work with this method. The vanilla server jar also works, but there's no harm in using Forge to play vanilla.
Would a 12th Gen i7-12650H and 16 GB RAM laptop handle running a slightly modded server and playing on it at the same time?
Yes, your setup should handle it fine. Just allocate at least 4-6 GB of RAM to the server.
tailscale better
i believe playit has everything go directly thru them, tailscale uses hole-punching which is basically creating a direct connection using a fully port forwarded third party in a way where no traffic goes thru the third party. meaning it's faster and more lag free. and i can tell from experience. do a tailscale tutorial
I had a look at tailscale just now. Comparing it to this, I say playit.gg is simpler, faster to set up, and at least for me, more reliable.
Tailscale allowed me to connect to the server, but the world wouldn't even load. I would then time out shortly after, and no longer be able to connect to the server. Other users were infinitely stuck on 'Connecting to Server'. The only information on setting up Tailscale servers that I could find was for Bedrock and Linux users, so there's a good chance that it could have been me missing a few things.
But even if this issue wasn't there, the playit.gg UI and setup was far more user-friendly and requires much less networking knowledge.
hehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
so true