If you're embered AND online you can get invaded. Red invader was just a normal invader/dark spirit. Purple invaders were Aldrich Faithfuls (covenant), they automatically invade embered players in this area if they have that covenant equipped. That Red didn't seem to realise you can't parry someone when they're holding an Ultra GS 2 handed. First Aldrich Faithful used a dagger with Quick Step to get behind you for that first backstab, the second backstab he managed to get because he locked off of you before rolling in. And yea, FromSoft uses P2P networking so latency is a major component/issue. Not really lag so much (that packet loss), unless the connection is really bad, but more latency (ping). But what that means is if you've got a high lat connection to someone (maybe they're in Japan) you're going to be getting hit by stuff that should've completely whiffed. Annoying AF, but you've got to factor that into the gameplay. But it does mean you can hardly really on combat fundamentals like spacing, timing, baiting, and whiffing, micro spacing is not an option either which makes all those other aforementioned fundamentals even more difficult to leverage.
If you're embered AND online you can get invaded.
Red invader was just a normal invader/dark spirit. Purple invaders were Aldrich Faithfuls (covenant), they automatically invade embered players in this area if they have that covenant equipped.
That Red didn't seem to realise you can't parry someone when they're holding an Ultra GS 2 handed.
First Aldrich Faithful used a dagger with Quick Step to get behind you for that first backstab, the second backstab he managed to get because he locked off of you before rolling in.
And yea, FromSoft uses P2P networking so latency is a major component/issue. Not really lag so much (that packet loss), unless the connection is really bad, but more latency (ping). But what that means is if you've got a high lat connection to someone (maybe they're in Japan) you're going to be getting hit by stuff that should've completely whiffed. Annoying AF, but you've got to factor that into the gameplay. But it does mean you can hardly really on combat fundamentals like spacing, timing, baiting, and whiffing, micro spacing is not an option either which makes all those other aforementioned fundamentals even more difficult to leverage.