To tip #5, Something that really worked for me in last weeks local tournament, I was learning how to play reasoning gate for a couple of months, switched to a chaos turbo deck for the tournament, got matched up with someone with reasoning gate and knew how to play better against it. It’s the piloting different decks that help people become better duelist, you learn the ins and outs and how to play around. Some people play only one thing and that’s all they know. It might work for them and that play style, but it’s sorta narrow way of playing Yugioh! So many good decks to try.
12:03 exactly~ Sure losing streak is not fun, but tweaking our decks until it fits our play style is fun, not to mention the thrill of building a versatile side deck, taking notes of every holes that our engine in our main deck might have and whatnot..
I would add another tip is not taking enough risks. Like sometimes going to atk with two monsters even with risks of mirror force or setting two cards against heavy storm is crucial to win games
I actually played back in 2005 when this was the current format. I didn't know that people still played this format until a week ago. I would think that goat format would be easier to learn than modern yugioh because it would be less complicated for new players.
lol i just got into your content and went from a 5 years ago vid to this 1 year ago vid at the moment of this comment and your voice has changed alot in 4 years xD
A couple tips I'd add: Try other decks. Get out of your comfort zone and learn how other decks work. Playing the same cookie cutter Goat/Chaos Control and doing mirror matches gets old after a while. Retro Expert, Jinzo and Tonic and the Goat Format site are my go to places for unique decks. Don't take it seriously. At the end of the day, it's just a game. Having fun and meeting new people is all that really matters to me.
*Beggining of the game* My opponents 1st turn: Activates Pot of Greed. Sets Magician of Faith and some trap or spell card to defended it. My 1st turn: Opens hand without Nobleman or some other face-down disruptors. Cant kill MoF by attack beacuse she is protected. My opponents 2nd turn: Flip summons MoF, gets Pot of Greed from GY. Uses Tsukuyomi or Book of Moon to set it back face down. My 2nd turn: Still no face down disruptors, besides raw attacks. Game is pretty much GG after this point.
Opening pot already nets you an insane edge. Recycling it with mof puts you in a very comfortable spot. The opponent has basically lost the card advantage game unless he somehow manages to turn the tables with insane plusses (monster jars for example) so all he can do is either stall somehow or get aggressive to win the lp game... Tough spot anyways
@@ChadKing69 there's another card that's extremely powerful and perhaps even stronger than graceful charity in a vacuum and that is snatch steal, which most of the times nets you a +1 (classic 2 for 1 card). This is why people say it "steals" games
There was a guy who did this on my draw phase on the 2nd turn in a live tournment. Draw. He activates 2 Trap Dustshoot simultaneously before even looking at my hand. And guess what? All 6 cards in my hand were Spells and Traps. (which did include Pot of Greed and Graceful Charity...) 😐😐
I'd say keep giant trunades in your side, and after you win game 1 (which you will because it's burn), side in 2 or 3 trunades to deal with an inevitable royal decree in game 2. I'd also side in book of moon and Nobleman in case your opponent sides in a Jinzo as well. Snatch Steal is probably the better choice to deal with Jinzo though
If you get duoed and potted on turn 1 chances are you're likely going to lose the game anyway. I'm not saying you should give up, I'm saying your chances of winning are dramatically lowered
AveCaesar is right. Who cares what the odds of winning after X card is activated are. Just try to play as well as you can. Focus on what you can control, not what you can't.
@@GoatDuels your answer as well as his just ignores basic facts. I totally disagree with you here. Plus it was stated from the beginning that my statement was not to be intented as an invite to just concede the game. I'd argue you can win 25% of games after you get duoed and potted (aka this is why you don't concede). Let's just stop ignoring how insane a +2 turn 1 is in goat format
@@andreatorriglia8010 better 25% than 0%. You don't now what your opponnent will draw from the pot and you can top deck pot or graceful as well. The game is not over until is over. By they way, hope to see some tournament without trinity lol
These tips, in terms of their game theory, works for magic. This is just good game theory.
To tip #5, Something that really worked for me in last weeks local tournament, I was learning how to play reasoning gate for a couple of months, switched to a chaos turbo deck for the tournament, got matched up with someone with reasoning gate and knew how to play better against it. It’s the piloting different decks that help people become better duelist, you learn the ins and outs and how to play around. Some people play only one thing and that’s all they know. It might work for them and that play style, but it’s sorta narrow way of playing Yugioh! So many good decks to try.
Well said. I do the same thing.
12:03 exactly~
Sure losing streak is not fun, but tweaking our decks until it fits our play style is fun, not to mention the thrill of building a versatile side deck, taking notes of every holes that our engine in our main deck might have and whatnot..
I love coming to videos like these for better ideas to play more efficiently for my duel videos I plan on making.
I would add another tip is not taking enough risks. Like sometimes going to atk with two monsters even with risks of mirror force or setting two cards against heavy storm is crucial to win games
Solid video, man. I appreciate the breakdown
Thanks for this content, really helpful!!!
Very good video, great resource to have
Fantastic. There are players that have been playing GOAT for 15 years that don't sequence properly.
this like a senior graduate seminar at the duel academy
I actually played back in 2005 when this was the current format. I didn't know that people still played this format until a week ago. I would think that goat format would be easier to learn than modern yugioh because it would be less complicated for new players.
I like goat because we actually play a Game instead of waiting 15-20 min of combo (both sides) searching, shuffling and call text and text of effects
lol i just got into your content and went from a 5 years ago vid to this 1 year ago vid at the moment of this comment and your voice has changed alot in 4 years xD
You know, all of these tips can also be applicable to modern Yu-gi-oh as well.
Great videos! Great advice! Thank you
Bro turns a card game into a disinformation campaign and I'm all here for it.
A couple tips I'd add:
Try other decks. Get out of your comfort zone and learn how other decks work. Playing the same cookie cutter Goat/Chaos Control and doing mirror matches gets old after a while. Retro Expert, Jinzo and Tonic and the Goat Format site are my go to places for unique decks.
Don't take it seriously. At the end of the day, it's just a game. Having fun and meeting new people is all that really matters to me.
Me personally I run a Horus deck with Chaos support and other Chaos cards in the side deck to swap out in case the Horus strategy doesn’t work.
*Beggining of the game*
My opponents 1st turn: Activates Pot of Greed. Sets Magician of Faith and some trap or spell card to defended it.
My 1st turn: Opens hand without Nobleman or some other face-down disruptors. Cant kill MoF by attack beacuse she is protected.
My opponents 2nd turn:
Flip summons MoF, gets Pot of Greed from GY. Uses Tsukuyomi or Book of Moon to set it back face down.
My 2nd turn:
Still no face down disruptors, besides raw attacks.
Game is pretty much GG after this point.
Opening pot already nets you an insane edge. Recycling it with mof puts you in a very comfortable spot. The opponent has basically lost the card advantage game unless he somehow manages to turn the tables with insane plusses (monster jars for example) so all he can do is either stall somehow or get aggressive to win the lp game... Tough spot anyways
It gets worse when the oponent finds duo and/or set up for the chaos monsters with graceful charity. GG
Pot Of Greed, Graceful Charity and Delinquent Duo should be banned
@@ChadKing69 there's another card that's extremely powerful and perhaps even stronger than graceful charity in a vacuum and that is snatch steal, which most of the times nets you a +1 (classic 2 for 1 card). This is why people say it "steals" games
@@andreatorriglia8010 fr goat format's biggest problem is that it has too many broken cards that aren't forbidden
Thank you !
There was a guy who did this on my draw phase on the 2nd turn in a live tournment. Draw. He activates 2 Trap Dustshoot simultaneously before even looking at my hand. And guess what? All 6 cards in my hand were Spells and Traps. (which did include Pot of Greed and Graceful Charity...) 😐😐
Good tips!
If you open Duo and Pot going first it doesn't matter what order you play them in, because that's a won game :(
What is the best choices to ran in a side of a panda burn deck?
I'd say keep giant trunades in your side, and after you win game 1 (which you will because it's burn), side in 2 or 3 trunades to deal with an inevitable royal decree in game 2.
I'd also side in book of moon and Nobleman in case your opponent sides in a Jinzo as well.
Snatch Steal is probably the better choice to deal with Jinzo though
Well if I play trap dust shoot and have pot and duo i would first use pot. To get trap dustshoot. To play first the trap dust shoot.
If you get duoed and potted on turn 1 chances are you're likely going to lose the game anyway. I'm not saying you should give up, I'm saying your chances of winning are dramatically lowered
Weak mindset
@@AveCaesar2112 look at the stats and don't let your emotions undermine the truth of a statement
AveCaesar is right. Who cares what the odds of winning after X card is activated are. Just try to play as well as you can. Focus on what you can control, not what you can't.
@@GoatDuels your answer as well as his just ignores basic facts. I totally disagree with you here. Plus it was stated from the beginning that my statement was not to be intented as an invite to just concede the game. I'd argue you can win 25% of games after you get duoed and potted (aka this is why you don't concede). Let's just stop ignoring how insane a +2 turn 1 is in goat format
@@andreatorriglia8010 better 25% than 0%. You don't now what your opponnent will draw from the pot and you can top deck pot or graceful as well. The game is not over until is over. By they way, hope to see some tournament without trinity lol