The 3 Tricks I Used to 10x my Game's Visuals | Devlog

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 69

  • @tacostud99
    @tacostud99 ปีที่แล้ว +46

    i think it would be cool if you used the city like how Splatoon uses its overworld, as an area to get into the levels.

    • @yourfather8865
      @yourfather8865 ปีที่แล้ว +1

      I second this that'd be awesome. Maybe have some sort of hole you can get into to get to underground levels, maybe like a sewage door or something, or just go all out into fantasy and have portals at certain locations in the city

    • @OhMyZGodDaddy
      @OhMyZGodDaddy ปีที่แล้ว

      Or like how portal 2 has that interactive lobby in multiplayer?

    • @victorvirgili4447
      @victorvirgili4447 10 หลายเดือนก่อน

      One word: Wormholes

  • @SupKittyMeow
    @SupKittyMeow ปีที่แล้ว +2

    Idea: title screen is kinda like a small parallax (like the black hole moves with the cursor)

  • @kebabulon_moon
    @kebabulon_moon ปีที่แล้ว +13

    I have an idea, what if we use the city as a tutorial to get the player to be more familiar with the mechanics, then add a manhole the player can go in to end the tutorial, also I do feel like a street and some decaying trees would be nice to set the mood a bit y'know

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว +7

      Using a manhole as a transition into the sewer levels is an awesome idea, I'll see what I can do!

  • @sushiman_
    @sushiman_ ปีที่แล้ว +7

    that looks way better but i think it looks more like a desert/ abandoned athmosphere (like with sand etc..) instead of a futuristic look
    aaaand make the buildings taller and the windows smaller i think

  • @Fredrick_Turner
    @Fredrick_Turner ปีที่แล้ว +18

    Dark? You mean MUSTY, DUSTY, GRIMY AND POLLUTED!
    Edit: make a level you can just play around in! You can just use the city!

  • @Aaylias
    @Aaylias ปีที่แล้ว

    I like the idea of different amounts of space in the levels. It's like how in ultrakill the levels start out cramped and small when you only have a pistol but as you unlock more weapons and movement tech, the rooms get larger and give you more freedom to use those weapons and movement to the max.

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว

      Yep, it'll be one of the main themes of the game! The more you progress, the more cramped you'll feel, and the less freedom you'll have. This also fits with the story of the game, though I'm not quite ready to talk about that part. Interesting that Ultrakill uses a similar concept, I hadn't known about that!

  • @chaossuper7042
    @chaossuper7042 ปีที่แล้ว +5

    With the lights in the sewers, the game feels kind of like the backrooms, where it looks man made, but has odd geometry and there's nobody else around... I really like it.

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว +3

      Ayyy thanks for the high praise! The sewers are meant to look like the sewage system of a kind of bizarre futuristic city, seems like that fits the vine youre taking about!

  • @NeonBanana3630
    @NeonBanana3630 ปีที่แล้ว

    You could add a slippery surface that players side down when wall running and/or you could add sections where you have to be going above a certain speed to get to

  • @senkl_
    @senkl_ ปีที่แล้ว +5

    Add some pipes with smoke coming out of them. When you are in the smoke you arent able to see very far so you must remember the level. That would look really cool!

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว +1

      Really cool concept!

  • @SnufflySpy
    @SnufflySpy ปีที่แล้ว +1

    Reflection maps make a world of difference

  • @Vercidium
    @Vercidium ปีที่แล้ว

    The reflections are BEAUTIFUL

  • @lamMeTV
    @lamMeTV ปีที่แล้ว +1

    I would add trains to the hole buildings

  • @hexvex6
    @hexvex6 ปีที่แล้ว

    I think it would be cool to add some yellow light/emission to some of the windows, i think it could make buildings stand out slightly more in the fog and possibly guide the player without compromising the atmosphere, and you could tweak the amount of them lit up if you want it to feel more uninhabited

  • @ibluebee2832
    @ibluebee2832 ปีที่แล้ว +1

    Hi ! here's my idea :
    So you know how in real life, black holes kill you ? well you could make the same thing : when you touch the black hole, either you straight up die, or maybe you juste take damage, or it just slows you down or smth like that. So then you'll have to place the black holes even more strategically, and you can't just put black holes in front of you. Like you would have to pass right next to it but not directly in it.

  • @no-lifenoah7861
    @no-lifenoah7861 ปีที่แล้ว

    The city backdrop and spiderman ps4 footage made me think "superhero", which gave me an idea. What if there was boss fights against supervillans where you had the choice to either do a cool and fun chase/fight with them or just instantly obliterate them with your black hole power for an evil option. If you don't use that idea I'm 100% gonna use it.

  • @RealKipper1324
    @RealKipper1324 ปีที่แล้ว

    Small thing I have with the sewers specifically: The spikes kind of blend in with the walls, so I imagine it may be hard to know where they are until it's too late. Although this is a guess and I have no idea how it actually feels in-game, but y'know.
    Other than that, fantastic job on this game so far! I'm having a lot of fun watching this game grow, keep up the good work!

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว +1

      Thanks so much! I'll see what I can do about the spikes

  • @AydenGangaram-vq6hh
    @AydenGangaram-vq6hh ปีที่แล้ว +1

    Looking good!
    Also, just make the buildings larger so that they FEEL like a building, mainly because the windows are small compared to the character.

  • @Hack--rz1io
    @Hack--rz1io ปีที่แล้ว +1

    You didn't mention the arrows :( That was a huge improvement !! The grid texture levels would work super well as end of game challenges, kinda like dustforce ^^

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว

      Yeah, the high tech area is the third and final area of the game

    • @Hack--rz1io
      @Hack--rz1io ปีที่แล้ว

      neat

  • @mati4193
    @mati4193 ปีที่แล้ว

    i would recomend some vertex painting onto your walls with a slightly altered texture to give some veriaty to the environment

  • @Cogster
    @Cogster ปีที่แล้ว

    try using cubemaps for the windows to add fake rooms without actual geometry. also add different styles of buildings, not just the regulat glass and steel skyscraper. maybe add a DEEP ABYSS that kills you if you get too low.

    • @greened7
      @greened7 ปีที่แล้ว

      very good idea!

  • @TomDevYT
    @TomDevYT ปีที่แล้ว

    Congrats on your wallrunning vid blowing up!

  • @KonigTheV
    @KonigTheV ปีที่แล้ว

    Wish Liste now on Steam❤

  • @bewky
    @bewky ปีที่แล้ว

    buildings look siiiiiiick!

  • @jonwatte4293
    @jonwatte4293 ปีที่แล้ว

    I like the original synthwave look!

  • @TobyJWalter
    @TobyJWalter ปีที่แล้ว

    Wait sponsor already?????!!! This channel is growing fast

  • @Greaful
    @Greaful ปีที่แล้ว

    The new city looks a lot nicer but could definitely be improved with more detailed building models which would look epic also idk why but I love the lights that u added to the sewers they just make it look so much cleaner

  • @RobiCsontos-bt5tw
    @RobiCsontos-bt5tw ปีที่แล้ว

    Most underrated chanel

  • @hellcatanalian
    @hellcatanalian ปีที่แล้ว

    For the closed out levels It would be nicer if there was less edges so it looks cleaner

  • @chrismichaelyoung
    @chrismichaelyoung ปีที่แล้ว

    epic slap bass riff in that intro

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว +1

      Agreed! I've got an awesome producer, that track is an early version of one that'll be in the game's OST.

    • @chrismichaelyoung
      @chrismichaelyoung ปีที่แล้ว

      @@nivmiz0 very cool, I hope the grid and sewer levels will have an equally exciting and compelling sound track

  • @asjinx
    @asjinx ปีที่แล้ว +1

    If I’m gonna be honest this nast brown dirty atmospheric look your going for seems revoking and not very cohesive with the rest I love the retro look of the others I would love to see you incorporate it in other parts of the game and maybe make it feel a little more lively but keep the lonely feel your going for to keep people in longer you should really look into color and atmosphere effects on people and there implications❤❤❤❤❤❤❤❤❤❤

  • @cireciao792
    @cireciao792 ปีที่แล้ว

    Nice

  • @beriryGd
    @beriryGd ปีที่แล้ว

    When white hole that push?

  • @matteobozzzo2835
    @matteobozzzo2835 ปีที่แล้ว

    Well it definetly looks nice… I just hope no singularity riders get lung cancer or something like that with all of that pollution XD
    Also, a cool level could be some kind of meteorite field where the player can go not just between the meteorites but also under them, in a way that makes it feel that there is no up nor down, like at real space

  • @okidoxb4846
    @okidoxb4846 ปีที่แล้ว

    Great video. music used?

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว

      Know Myself by Patrick Patrikios and Subway Dreams by Dan Henig. The music from the intro is a part of the game's OST, which will be available once it's closer to release!

  • @Frenchythefry
    @Frenchythefry ปีที่แล้ว

    Make a practice area for people to zooooooooooooomm around in

  • @itamaryoung2750
    @itamaryoung2750 ปีที่แล้ว

    bro im so fucking confused? I sent you that sample THIS MORNING 0:25

  • @flubburr
    @flubburr ปีที่แล้ว

    is the city map gonna be like a sandbox mode in the game?

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว +1

      Not exactly a sandbox, though I'll probably add that as well. Generally the city levels will be normal levels with a start and an end, except way more open.

  • @LeoJTNT
    @LeoJTNT ปีที่แล้ว

    Cool

  • @TheGreatPonon
    @TheGreatPonon ปีที่แล้ว

    Maybe put something on the bottom of the city

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว

      Good idea, I'm planning on it!

  • @Wikarian99PL
    @Wikarian99PL ปีที่แล้ว

    What is the main objective in this City game?

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว +1

      To get to the end, and maybe collect stuff on the way. They'll be more open though, so the path you take will vary.

  • @blackwulf1830
    @blackwulf1830 10 หลายเดือนก่อน

    Wow

  • @agatasoda
    @agatasoda 11 หลายเดือนก่อน

    Gaw dam Mogorian break down mah shitty wawl!

  • @BigLum
    @BigLum ปีที่แล้ว

    damn well... i was late to this vid

  • @andreicarprusu4311
    @andreicarprusu4311 ปีที่แล้ว

    First comment fr, this looks so sick, keep it up man

  • @DingusYapps
    @DingusYapps ปีที่แล้ว

    FYI, it says the game is "minecraft" Just so you know ^^

    • @nivmiz0
      @nivmiz0  ปีที่แล้ว

      Lol TH-cam doing TH-cam things

    • @DingusYapps
      @DingusYapps ปีที่แล้ว

      Now it says karlson LOL@@nivmiz0

  • @toasted8557
    @toasted8557 ปีที่แล้ว

    obligatory comment for exposure

  • @The_Jumping_Box
    @The_Jumping_Box ปีที่แล้ว

    Personally I wouldve just turned out the lights

  • @itamaryoung2750
    @itamaryoung2750 ปีที่แล้ว

    Black holes overrated. All my homies do holeless runs