Frost does not slow enemies. The banish potion excludes that option from that group. Example, on dedication you have 4 options to choose. Like example 10% health in one and 10% movement speed in other. If you banish the health one, you'll never see the 10% health on dedication, only the other ones left. So when you get dedication ii, you will see only 3 options to choose. This is also how it works on abilities, so if you banish multi on the ability, every time that would be an option, you will not see it. Also use the memory potion to get more from what you want. In dedication II for example you can pick 10% movement speed and 10% defense for example. You use the memory potion and you can grab both, because the moment you pick an option, you will never see dedication II again, only dedication III, etc.
2 more things: 1) defense was a hell of a strategy, in the last part you were surrounded by a lot of monsters and they basically didn’t touch you. Nice! 2) Final cutscene was incredible.
EDIT: I take back a lot of what I said below. It seems they've greatly improved the scaling on block chance recently. That being said, I still think it's only really good on the shield maiden or if you're running a build using duelist gloves to specifically take advantage of their trigger. Otherwise, from just a damage mitigation perspective, getting 50-60 points in defense I think is in the vast majority of cases going to be better overall. Block, IMO, is the least useful stat in the game on virtually every character when on anything but the lowest difficulties. The shield maiden of course being the notable exception since she can turn it into offensive power and can also just boost it way higher than any other character. Blocking damage is calculated before any reduction from defense, and it scales terribly. It takes like 80+ block strength to 100% negate 20 damage. Nothing hits for 20 damage before reduction from defense, so the 50%/20% chance values are the only ones that matter. So you can invest 100+ points in block to half the time negate like 100 damage, or you can invest like 50 points in defense to ALWAYS negate 50% of all damage. Or invest 100 points in defense and negate like 80% of all damage all the time. Past 100 points defense scaling has very sharp diminishing returns, but block it's after like 50-60 points that the diminishing returns start kicking in hard.
Sage is a powerhouse. Take Chain Lightining, Kugelblitz and the Orbs with the electric upgrade. Go all in on those 3 weapons and just watch things melt
Didn’t hear any notification sound. 😉 And this game looks fantastic, but I’m holding strong until DMD hits 1.0 and I’ll decide then what I’m gonna do. I love that game, I just hope development was a tiny bit faster… 😅
In FF7 i only got Lucky Seven one time, didn't even know it existed so when it happened i was like "what the heck is going on!" but from what i remember, it just said "Lucky Seven" and i attacked 7 times with my tripple attack.
If you want to lose weight, eat just Steak and Eggs for a little while. Seriously...It works amazing for me, but when I say ONLY steak and eggs. I mean it. 4 eggs a day, and a nice steak of my choice usually fills me up for the entire day. It's nice. Otherwise, thanks for the vid. I wasn't even aware the vault existed down there.
Depending on character, that's pretty true. The reason block is kind of trash (outside of shield maiden) is because defense is applied after block, and with like 60 defense you're reducing all damage by a little over 60%. So when you still get hit for say 45 damage, that means the original damage was 90. It takes like 80+ block to get where you 100% block like 20 damage. Meaning you'll never 100% block anything at higher difficulties. The 50% block chance amount is the only value that really matters since that's the only one that you'll reliably ever trigger even when building a ton of block. So at best, you'll negate damage 50% of the time and have to invest a lot more to do it. OR, you can get like 60 points of defense and negate 60% of ALL damage ALL the time. Most characters can only do one or the other without sacrificing a lot of offense, the shield maiden is the exception who can easily do both and then use items that do damage based on her defensive stats (duelist gloves, thornfist variant that scales off defense, defiant plate (reactive variant), etc). That being said, defense + regen works very well on a fair number of characters. Warrior, norseman, exterminator, cleric, landsnecht. Basically any character who isn't super squishy by design like archer, sorceress, sage, warlock. Defiant plate greatly boosts both of those stats temporarily, and if you get your base defense/regen up then get a few of those % modifier talents, you can nearly become unkillable. I did a norseman run in the viaduct with 5 artifact modifiers active (2 more enemy ones, green item well, lava bursts, and reversed direction inputs). I didn't even focus super heavily on base defense (think i upped it by 10), but did go hard on base regen and +% regen and +% defense. By the end of the run with 10 stacks active on defiant plate I had ~180 defense (little over 80% dmg reduction) and 21.57 hp/s regen, plus hp regen procs from a bloodcatcher necklace. I could just nonstop walk through enemies and was regenerating health faster than I was taking damage after all the reduction.
You said you enjoyed being an archer in all mmo’s. I always preferred support style characters. So healers or buffers. I don’t like tanks though. If you’ve played smite, my favorite class is guardians.
Can confirm, around 28:20 there was no notification sound - seems like audio is set up correctly! Also, really appreciate your style; you play with skill, you speak clearly & intelligently, and your cats are adorable. GG, bud. +1 new subscriber. 👍
Love your gameplay style, Bought the game because of you :D +1 new subscriber :D and i love the part "60 % of you watching my videos "blablablablabla" :D :D
@gamingwithjeff Same here. Even to this day, at the age of 35, with wife and kids taking up my spare time, I sometimes play it on a private server for just the nostalgic vibes.
I'm happy to see that this game has lots of new content. Thanks for the updates, much appreciated!
Frost does not slow enemies.
The banish potion excludes that option from that group. Example, on dedication you have 4 options to choose. Like example 10% health in one and 10% movement speed in other. If you banish the health one, you'll never see the 10% health on dedication, only the other ones left. So when you get dedication ii, you will see only 3 options to choose.
This is also how it works on abilities, so if you banish multi on the ability, every time that would be an option, you will not see it.
Also use the memory potion to get more from what you want. In dedication II for example you can pick 10% movement speed and 10% defense for example. You use the memory potion and you can grab both, because the moment you pick an option, you will never see dedication II again, only dedication III, etc.
Thanks, this helps a lot. Makes banishes wayyy more powerful than I thought
2 more things:
1) defense was a hell of a strategy, in the last part you were surrounded by a lot of monsters and they basically didn’t touch you. Nice!
2) Final cutscene was incredible.
Final Cutscene is absurdly good
Good job Jeff, i find it hilarious when the well keepers corpse flies out of the vault boss lol
It was very unexpected lol
This game brings nostagia of old games, love it
Them crabs looks like the paramite things from Abe's Oddyse
If you are rerolling upgrades, you should always banish something, unless there is only stuff you may want to pick later.
EDIT: I take back a lot of what I said below. It seems they've greatly improved the scaling on block chance recently. That being said, I still think it's only really good on the shield maiden or if you're running a build using duelist gloves to specifically take advantage of their trigger. Otherwise, from just a damage mitigation perspective, getting 50-60 points in defense I think is in the vast majority of cases going to be better overall.
Block, IMO, is the least useful stat in the game on virtually every character when on anything but the lowest difficulties. The shield maiden of course being the notable exception since she can turn it into offensive power and can also just boost it way higher than any other character.
Blocking damage is calculated before any reduction from defense, and it scales terribly. It takes like 80+ block strength to 100% negate 20 damage. Nothing hits for 20 damage before reduction from defense, so the 50%/20% chance values are the only ones that matter. So you can invest 100+ points in block to half the time negate like 100 damage, or you can invest like 50 points in defense to ALWAYS negate 50% of all damage. Or invest 100 points in defense and negate like 80% of all damage all the time. Past 100 points defense scaling has very sharp diminishing returns, but block it's after like 50-60 points that the diminishing returns start kicking in hard.
Sage is a powerhouse. Take Chain Lightining, Kugelblitz and the Orbs with the electric upgrade. Go all in on those 3 weapons and just watch things melt
Nice, just after i finished watching your previous run of the Vault.
Didn’t hear any notification sound. 😉
And this game looks fantastic, but I’m holding strong until DMD hits 1.0 and I’ll decide then what I’m gonna do. I love that game, I just hope development was a tiny bit faster… 😅
In FF7 i only got Lucky Seven one time, didn't even know it existed so when it happened i was like "what the heck is going on!" but from what i remember, it just said "Lucky Seven" and i attacked 7 times with my tripple attack.
I think you were also immune to damage, if I'm remembering correctly
Excellent release imo
the auto vs manual aim works the same way as in brotato which is the perfect way to do it
1 of 3 survivor channels I'm watching right now, nice to see you getting into HoT. Probably subscribed way after your first pass on the game.
Thanks, yeah, first video on it was whenever Early access launched.
If you want to lose weight, eat just Steak and Eggs for a little while. Seriously...It works amazing for me, but when I say ONLY steak and eggs. I mean it. 4 eggs a day, and a nice steak of my choice usually fills me up for the entire day. It's nice. Otherwise, thanks for the vid. I wasn't even aware the vault existed down there.
Now that i watch your gameplay in this game, some times i think this game tipically wants you to do a glass cannon build
Depending on character, that's pretty true.
The reason block is kind of trash (outside of shield maiden) is because defense is applied after block, and with like 60 defense you're reducing all damage by a little over 60%. So when you still get hit for say 45 damage, that means the original damage was 90. It takes like 80+ block to get where you 100% block like 20 damage. Meaning you'll never 100% block anything at higher difficulties. The 50% block chance amount is the only value that really matters since that's the only one that you'll reliably ever trigger even when building a ton of block. So at best, you'll negate damage 50% of the time and have to invest a lot more to do it. OR, you can get like 60 points of defense and negate 60% of ALL damage ALL the time. Most characters can only do one or the other without sacrificing a lot of offense, the shield maiden is the exception who can easily do both and then use items that do damage based on her defensive stats (duelist gloves, thornfist variant that scales off defense, defiant plate (reactive variant), etc).
That being said, defense + regen works very well on a fair number of characters. Warrior, norseman, exterminator, cleric, landsnecht. Basically any character who isn't super squishy by design like archer, sorceress, sage, warlock. Defiant plate greatly boosts both of those stats temporarily, and if you get your base defense/regen up then get a few of those % modifier talents, you can nearly become unkillable. I did a norseman run in the viaduct with 5 artifact modifiers active (2 more enemy ones, green item well, lava bursts, and reversed direction inputs). I didn't even focus super heavily on base defense (think i upped it by 10), but did go hard on base regen and +% regen and +% defense. By the end of the run with 10 stacks active on defiant plate I had ~180 defense (little over 80% dmg reduction) and 21.57 hp/s regen, plus hp regen procs from a bloodcatcher necklace. I could just nonstop walk through enemies and was regenerating health faster than I was taking damage after all the reduction.
if 100% crit is 1.0, 0.05 is 5%. It's just % written in another style. Simples!
Percentile points(Z.YX) vs Percent.(%)
You said you enjoyed being an archer in all mmo’s. I always preferred support style characters. So healers or buffers. I don’t like tanks though.
If you’ve played smite, my favorite class is guardians.
Well, I USED to be an archer guy, at some point archers just became casters with a bow so now I am almost always Big Sword + magic supplement class
It's an awesome looking game! Stoked it's actually coming to mobile! I'm playing more mobile as I'm getting older!
Congrats buddy, now the real fun begins
Green Loot =)
@@gamingwithjeff 🤘
Can confirm, around 28:20 there was no notification sound - seems like audio is set up correctly!
Also, really appreciate your style; you play with skill, you speak clearly & intelligently, and your cats are adorable. GG, bud. +1 new subscriber. 👍
29:14 no notification sound
I think the 7777 was called lucky sevens
Love your gameplay style, Bought the game because of you :D +1 new subscriber :D and i love the part "60 % of you watching my videos "blablablablabla" :D :D
Thanks! 😁
29:50 It's 'All Lucky 7's'
Amazing game ever
Amazing game ever
4 bux atm
That's outrageous
Wait you played DaoC?
So many good memories from that mmo 🥹
Yep, first MMO for me.
@gamingwithjeff Same here. Even to this day, at the age of 35, with wife and kids taking up my spare time, I sometimes play it on a private server for just the nostalgic vibes.