Portal 2 - Developer Commentary Complete on Single Player (All with Subtitles)

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  • เผยแพร่เมื่อ 26 ส.ค. 2024

ความคิดเห็น • 292

  • @h-Films
    @h-Films 3 ปีที่แล้ว +431

    "The team discovered through playtesting that smooth jazz was funny to all ages, genders and cultures" is such a powerful quote.

    • @_Rick___Grimes_
      @_Rick___Grimes_ 2 หลายเดือนก่อน +1

      jazz is truly just human music

  • @ADPuckey
    @ADPuckey 11 ปีที่แล้ว +479

    LOL
    "I can be reached at G-A-B-E-N"
    He learned his lesson.

    • @wta1518
      @wta1518 3 ปีที่แล้ว +43

      *G-A-Y-B-E-N
      I modified the sound files to say the Y.

    • @philippaul2270
      @philippaul2270 2 ปีที่แล้ว +19

      Who is this Gay Ben?

    • @barnabasrsnags4828
      @barnabasrsnags4828 7 หลายเดือนก่อน

      😂

  • @NoriMori1992
    @NoriMori1992 5 ปีที่แล้ว +414

    10:37 - This is one of my favourite commentaries, because of the way they animate Wheatley to show what she's talking about as she talks about it. And then at the end, when she says, "part human, part machine, all eye, and no brain", his eye goes wide in shock and then he glares!

    • @TS_Mind_Swept
      @TS_Mind_Swept ปีที่แล้ว +5

      I picked some of that up before, but I don't think I realized he was doing stuff the entire time until just now SuperVinlin

    • @LeventButSpeedrunning
      @LeventButSpeedrunning ปีที่แล้ว +9

      Actually, if you feel alarm, Wheatley, hold onto that feeling, as that is the normal reaction to learning you have no brain.

    • @blub148
      @blub148 7 หลายเดือนก่อน +1

      "excuse me what"

  • @e-mail2673
    @e-mail2673 ปีที่แล้ว +55

    39:06 is pretty funny to see mentioned, because despite their best efforts, i still fell into the trap and forgot i had a portal gun, genuinely spending 20 minutes trying to figure out how to get to the other side with the excursion funnel before looking up the solution online and going "oh yeah, i can just portal to the other side lol"

  • @V3RT1CAL
    @V3RT1CAL 8 ปีที่แล้ว +272

    Noticed how he went and spelled out his email because in the last Portal, he said "Gay Ben@valvesoftware"

    • @Tanja42
      @Tanja42 8 ปีที่แล้ว +12

      lmao

    • @TheLugiaSong
      @TheLugiaSong 7 ปีที่แล้ว +4

      I thought it was because Gaben can be spelt Gayben(can it?) so I guess it was needed to spell it out. I might be wrong though.

    • @sansational15
      @sansational15 4 ปีที่แล้ว +15

      He realized the memes and that's why he said "g-a-b-e-n@valvesoftware.com".

    • @wta1518
      @wta1518 3 ปีที่แล้ว +2

      I wonder what would happen if I sent two emails to him, and promised an explanation of them in the third email, and never sent one?

    • @madrabbit8722
      @madrabbit8722 2 ปีที่แล้ว +4

      You can hear him holding back laughter there

  • @StrangePowers123
    @StrangePowers123 ปีที่แล้ว +41

    21:53 this is good design, as far as I'm concerned. I intuitively felt this back in the day, but the fact that people actually sat down and thought about it shows to me what a masterpiece of art this is

  • @AlaskaRS
    @AlaskaRS 6 ปีที่แล้ว +128

    21:42 fools! More Wheatley dialogue is always the better option.

    • @residentdimwit
      @residentdimwit 6 ปีที่แล้ว +11

      * imo, wheatley dialouge is better XD
      * i'm a wheatley fangirl, and i'm not afraid to admit it! :D
      * i'm also proud because let's face it: everyone loves the sm0l core

  • @dumphat
    @dumphat ปีที่แล้ว +21

    I kinda love how Glados origin story is purely unintentional and got the idea because they want to save the budget

  • @nickthepick8043
    @nickthepick8043 3 ปีที่แล้ว +86

    It's so good to hear commentary from Game Developers who knew what they were doing. This was when our faith in good game design was rewarded, and while sacrifices had to be made in the final game, we still got a masterpiece in the end. If I were to meet one of the Developers, I would shake their hand.

  • @LambdaCore
    @LambdaCore 8 ปีที่แล้ว +46

    35:55 **reads text**
    "YOU HAD ONE JOB!"

    • @Syrange13
      @Syrange13 7 ปีที่แล้ว +4

      What do you mean?

    • @Jet7Wave
      @Jet7Wave 7 ปีที่แล้ว +18

      +Syrange13 The commentator says "and shake its little head" while the text says "and shake its head a little". Damn subtitles! This was important!

  • @JudgeDeadd
    @JudgeDeadd 10 ปีที่แล้ว +185

    Very professionally made video.
    Also I see now that I'd waste a lot of time if I tried to play the entire game again to see all the comments.

  • @Yellow768
    @Yellow768 13 ปีที่แล้ว +28

    "To listen to a comentary, place the crosshair on the comentary node and press your use key" thanks for telling me as if i didn't just do

    • @wta1518
      @wta1518 3 ปีที่แล้ว +4

      yeah, pretty much

  • @HigherQualityUploads
    @HigherQualityUploads 3 ปีที่แล้ว +38

    I love these commentaries. I wish more games would do this.

  • @DeeCross
    @DeeCross 12 ปีที่แล้ว +33

    I have to argue a bit with Mike on the smooth jazz joke. The humour doesn't come from smooth jazz being funny by itself (since, after all, it's not); it comes from the contrast between the enthusiastic, positive jazz and the dilapidated and decaying environment, and the inevitable fate of the jazz. It's the same joke as the announcer.

  • @TML233
    @TML233 2 ปีที่แล้ว +61

    8:27
    That is linked_portal_door entity.
    The impossible space is in the last chapter where a moving container crushes into the player's path.

    • @aguyonyt1
      @aguyonyt1 2 ปีที่แล้ว +2

      huh when

    • @daswarzenschwein
      @daswarzenschwein ปีที่แล้ว +6

      @@aguyonyt1 Finale 2
      The Turret Death Trap, Chamber 75 if you will

    • @iansarmiento23
      @iansarmiento23 หลายเดือนก่อน

      It's the one where you portal into a room with faulty turrets and Wheatly asks if they're silently killing you. The reason is because the room was a model when it moved to the player. They'd need to change the model rather than the level to make any changes to how they wanted to look so they just kept it as a impossible world area

  • @BenjaminKeil995
    @BenjaminKeil995 11 ปีที่แล้ว +43

    This basically saved me several hours playing through the whole game again just to hear the commentaries. Thanks *so* much for putting this up!!!

  • @britishhammer5696
    @britishhammer5696 8 ปีที่แล้ว +55

    Just finished this game today, I felt like my heart had been torn out. :-(

    • @archimetropolis
      @archimetropolis หลายเดือนก่อน

      Not over yet. Coop! Custom chambers! Mods!

  • @zenscape87
    @zenscape87 11 ปีที่แล้ว +14

    Realm Lovejoy is the best name in existence.

  • @flare90
    @flare90 12 ปีที่แล้ว +9

    Wow, the room destruction explanation made me go "bahhh?!" but what made me more amazed was knowing you aren't in that room at times, just what you see... Mind blown.

  • @ABCD27814
    @ABCD27814 10 ปีที่แล้ว +27

    Wow thanks dude, that must have taken you really long. Really appreciate this... Thanks again!

  • @TheNumnutRandomness
    @TheNumnutRandomness 11 ปีที่แล้ว +44

    Was anyone waiting for them to comment on Wheatley's umm... "reactions" when you solved his tests?

    • @Zelabeb
      @Zelabeb 2 ปีที่แล้ว +6

      😳

    • @Seth_M-T
      @Seth_M-T 2 ปีที่แล้ว +4

      😩

    • @ItsMeLarky
      @ItsMeLarky 2 ปีที่แล้ว +7

      The fact that this comment is 8 years ago but the replies are only 1 month old suprises me
      also yeah like - 😳😳

  • @Busher50
    @Busher50 ปีที่แล้ว +7

    Wheatley's test 11 was so difficult for me at 38:08 on first playthrough. No wonder they had to make it an open space.

  • @alexlloyd3850
    @alexlloyd3850 10 ปีที่แล้ว +65

    5:39 I have no idea what any of that meant.

    • @thefanofspam
      @thefanofspam 10 ปีที่แล้ว +7

      Ditto xD

    • @fletchy40
      @fletchy40 10 ปีที่แล้ว +18

      It means when you see outside of the hotel room at the other boxes, youre not in the actual area, it''s more like a screen outside the room

    • @thefanofspam
      @thefanofspam 10 ปีที่แล้ว +1

      Ooooohh, cool: thanks for summing it up FletchFTW4413! I've actually heard of that, 3D skybox I think :D

    • @ShaggySimple
      @ShaggySimple 10 ปีที่แล้ว +2

      Unfortunately, no it doesn't. I've no-clipped out of the hotel room during the ride and was in the giant part of the map that is the facility, but was automatically in sync with the capsule, even while noclipping.

    • @NoriMori1992
      @NoriMori1992 5 ปีที่แล้ว +2

      @@ShaggySimple I noticed that too when I was fooling around with that map. Noclipping probably just changes your viewpoint without changing your actual position. Remember, the player is actually stuck inside a virtual room; it has the same base shapes as the rendered container, but all it does is compute player navigation. Your viewpoint is "parented" to the simulation transform, so that you're seeing the rendered container despite not really being inside it. The viewpoint is probably programmed to change in sync with the rendered container. When you noclip, you're just changing your viewpoint position without changing its trajectory. At least, that's my explanation, as someone who knows almost nothing about it. The only thing I _am_ sure of is that greenfrog12 is correct in their explanation; during the container ride, you're not actually inside the container that you're seeing.

  • @GhostInTheShell29
    @GhostInTheShell29 11 ปีที่แล้ว +10

    Having never developed a game more advanced then text adventures (back in the days of DOS) This was really interesting to watch, although you always see the end product of a game's design when playing it, learning the decision making, testing, and redesigning of it. How they connect the story telling to the game play aspect of it was fascinating to hear about while also seeing it at the same time.
    Thank you very much for posting this.

  • @nicholasvannucci124
    @nicholasvannucci124 8 ปีที่แล้ว +17

    Thank you for doing this because i tried going through the game and finding all of them and i thought to myself...well no im to lazy (so thank you for allowing me to be lazy)

  • @Spooky_Sunday
    @Spooky_Sunday 11 ปีที่แล้ว +13

    This is exactly what I was looking for. Thank you for your work, especially the time codes at the video description are very helpful. At first I wanted to play through the whole game again, but the fact that I can not save during commentary mode changed my mind.

  • @srb2Espyo
    @srb2Espyo 12 ปีที่แล้ว +12

    Thanks for this video. I wanted to get the last commentary, but failed because I figured you had to get close to trigger it (at that point I was already being exploded). You provided the video in such a clear manner, with subtitles no less, and to top it off, you pointed out in the description where each commentary was. Thanks a bunch. I didn't quite want to replay the boss fight for a single commentary, because it's not as fun at ~15fps (game runs at ~30fps otherwise, here).

  • @InventorZahran
    @InventorZahran 2 ปีที่แล้ว +7

    "Some commentary nodes may take control of the game in order to show something to you."
    Why does this sound like something GLaDOS could've said?

  • @heathercalun4919
    @heathercalun4919 6 ปีที่แล้ว +19

    One thing I love about this game is how many of the brilliant artistic choices came out of limitations you wouldn't expect.
    For a character that barely has any lines, Caroline is fascinating. She clearly was in love with Cave, but he didn't appreciate her. And over time, a relationship that seems "a little off" reveals itself to be downright violent. I mean deleted dialogue aside, Cave made a descision about his girlfriend's body when he explicitly knew she wasn't comfortable with it. That has REALLY dark parallels to the real world. And the fact that it's revealed she is the same character as a woman we earlier saw screaming "Get you hands off me! No! No! No! No! AAAAAA!" makes that epiphany all the more chilling. You could call it cliche that a female villain's backstory was fleshed out with a sexual assault motif, but the addition doesn't feel like it flattens her character; it enriches it. It turns the descent downward into Aperture into not just an exploration of the factory's history, but as a metaphor for a descent into our main antagonist's subconscious. By writing Caroline and GLaDOS as a before and after picture of the same woman, GLaDOS's character arc extends beyond a simple story of the proud being humbled, and becomes an internal journey of confronting and processing trauma that she had long repressed. It's not a stereotypical "angry at a man" backstory, because Cave is long dead and the crux of the story is that all that's left is the destruction he caused. And the fact that Cave in his prime was this dashing enterpriser who made Science sound like a promised land, the fact that he's not a stereotypical creep, and that we can easily imagine how he got everyone to look the other way about all the death and how he managed to sweep Caroline off her feet, makes his dynamic with Caroline all the more lastingly relevant to things that are happening right now like #MeToo. If Valve had decided that it was worth the extra money and effort to hire a second voice actor, THAT WHOLE LAYER of meaning would be missing!
    Similarly, MAN AM I GLAD for that clipping error that prevented Wheatley from growing legs. His character would have been tragic either way, but in my mind the fact that his limitations aren't just cognitive but physical is a huge part of what makes him sympathetic. We understand why he becomes so power hungry because we first learn about how badly power STARVED he is. Even within a world of trapped characters, he's especially confined. He has no arms or legs, he can't move off a predetermined rail, and if he ever wants his freedom, he's at the mercy of a human who, let's face it, probably would leave him for dead the second she stopped needing him. The ever-presence of his disability paints a more compelling image in the audience's imaginations of how he watched every other test subject die. The way he reacts to surviving jumping off the rail and flying through the pneumatic tubes expresses just so much joy and gratitude for even the smallest taste of freedom, and makes him difficult to dislike even when you know what's going to happen next. His disability is what makes his turn to the dark side heartbreaking, because he hadn't thought that far ahead when deciding to replace GLaDOS, and the realization that Chell was going to walk free while all his efforts have amounted to him still being trapped, served as the catalyst for him rejecting freedom in favor of exercising control. After his turn to evil, we see Wheatley depicted as someone who is TERRIFIED of being perceived as vulnerable. And if we hadn't seen him lying on the ground begging you to pick him up and carry him, to not abandon him to lay paralyzed in that room forever, that later paranoia and machismo wouldn't mean the same thing.
    The fact that Cave pressured his (female, romantically involved) beleaguered assistant to become GLaDOS, and the fact that Wheatley can't move without the help of another person, are crucial details to how Portal 2 explores themes of hurt people hurting people. And this video reveals that neither were the result of creative descisions, but rather budgetary and technological constraints. Moral of the story? Creative limitations can sometimes be the best thing for the art.

    • @vinccool96
      @vinccool96 11 หลายเดือนก่อน +1

      She’s not his girlfriend. Being his secretary doesn’t mean that they have even have an affair.

    • @heathercalun4919
      @heathercalun4919 11 หลายเดือนก่อน

      @@vinccool96 Yes it's more fanon than canon. But like... come on. Cave is such a creep. We all know what he was up to.

    • @vinccool96
      @vinccool96 11 หลายเดือนก่อน

      @@heathercalun4919 He was a weirdo, but nothing said that he was creeping on her.

  • @asterisk246
    @asterisk246 11 ปีที่แล้ว +8

    40:30
    Good Guy VALVe, always helping players out.

  • @jjt171
    @jjt171 7 ปีที่แล้ว +68

    20:11
    Damn, valve is really throwing some shit at haters.

    • @alessiobenvenuto5159
      @alessiobenvenuto5159 3 ปีที่แล้ว +4

      The sad thing is they probably couldn't do it now.

    • @rodanandme
      @rodanandme 3 ปีที่แล้ว +10

      i dont think this is saying what you think this is saying

    • @Bboy10110
      @Bboy10110 3 ปีที่แล้ว +16

      @@Qaerus ...you know that they made that decision to be more inclusive & not less inclusive right? Generally being more inclusive is a left leaning idea, so wtf are you talking about.

  • @bucwhovian8305
    @bucwhovian8305 8 ปีที่แล้ว +12

    Aww I was hoping someone might clarify if any of Wheatley's dialogue was ad libber by Merchant, it fits his style of comedy perfectly.

    • @NoriMori1992
      @NoriMori1992 5 ปีที่แล้ว +7

      I've often wondered this as well. Wheatley pretty much talks the way Merchant always talks (minus certain types of swearing or rude jokes), which makes me wonder if he was involved in the writing, and/or did a lot of ad-libbing. I wouldn't be surprised.

  • @darrellnichols1380
    @darrellnichols1380 3 ปีที่แล้ว +7

    13:50 you know that is pretty interesting so that was the E3 and the the final version it takes 4 months after the game was release for the PS3 perfect what this game is all E3 and the release of the game the same combination.

    • @darrellnichols1380
      @darrellnichols1380 ปีที่แล้ว

      9:15 and this is next one was actually interesting it shows of what the developers of e3 demo well apparently this was actually found it in this video take a look
      th-cam.com/video/G3AcDpM-l80/w-d-xo.html
      Now you remember how the voice actor was change right? Well according to the developers of valve and PlayStation studio want to make these voice change because this was never made to the cut you know it's really too bad how were the voice actor change of the game

  • @Lunarcreeper
    @Lunarcreeper ปีที่แล้ว +3

    25:52 one of the most underrated jokes in the game ngl

  • @Tron9222
    @Tron9222 13 ปีที่แล้ว +5

    I just needed to hear the last one, thanks so much, great job

  • @tosterm
    @tosterm 5 ปีที่แล้ว +40

    You forgot the commentary in the rat den in Chapter 3, Test Chamber 17

    • @schmlif6811
      @schmlif6811 4 ปีที่แล้ว +1

      töster finally someone else found that out too

    • @schmlif6811
      @schmlif6811 4 ปีที่แล้ว +4

      töster I think it’s an audio graph

  • @piratethegamer
    @piratethegamer  11 ปีที่แล้ว +7

    You're welcome! :-)

  • @derples99
    @derples99 12 ปีที่แล้ว +5

    Thanks so much man i'm doing a project on Half-Life and I needed this as a quote but i lended my copy to a friend. you win the internet.

  • @kamajje
    @kamajje 6 ปีที่แล้ว +4

    Thank you soooo much for this video. A thousand thank yous for the detailed description as well.

  • @thevision3150
    @thevision3150 9 ปีที่แล้ว +6

    I was looking for something like this! You're awesome!

  • @demogaming8895
    @demogaming8895 2 ปีที่แล้ว +2

    The commentary mode reveals so much genius behind the games. Things you didn't even notice before suddenly make sense

  • @Zealist0_o
    @Zealist0_o 10 ปีที่แล้ว +5

    !thank you! this means alot to me!

  • @Gledster
    @Gledster 13 ปีที่แล้ว +2

    Thanks for uploading this, I really wanted to listen to the commentaries but didn't REALLY want to play through large sections of the game again. Especially when there are many rooms without a commentary node in them.

  • @Loekamber
    @Loekamber 12 ปีที่แล้ว +4

    The part where wheatley fails to kill you with turrets. The outside of the chamber had no tube, the inside had.

  • @zepwnersoup88
    @zepwnersoup88 11 ปีที่แล้ว +2

    Thank you so much for posting this! It is much easier than going through all the levels and watching them :)

  • @heathercalun4919
    @heathercalun4919 6 ปีที่แล้ว +4

    Huh, Turns out I already knew most of this already. I'm proud of myself to learn that the satire of industrialization WAS highly intentional on the part of the creators.

  • @pizzaclassico
    @pizzaclassico 13 ปีที่แล้ว +2

    Thanks for the quality of your video and for representing the dev commentary in such an unobtrusive way.

  • @bookmulch7379
    @bookmulch7379 3 ปีที่แล้ว +2

    This feels like an era long past...

  • @smoothblink
    @smoothblink ปีที่แล้ว +1

    thank you so much for this

  • @Superwombat6
    @Superwombat6 13 ปีที่แล้ว +4

    hmm.. I think the impossible space is the moon. Also, I thought it was clever how, with the node about Wheatley's expressions, they actually demonstrated each thing that was mentioned. Anyway, thanks for this vid! :D

    • @arekrekas213
      @arekrekas213 3 ปีที่แล้ว

      i personally think that it's the scene where you fall down to old aperture

  • @Spacechicken100
    @Spacechicken100 13 ปีที่แล้ว +1

    This was a great video to see all of the commentary.

  • @AriaOfWinds
    @AriaOfWinds 12 ปีที่แล้ว +4

    11:30 Wheatley "waggles his eyebrows" at the player XD

  • @noorigins
    @noorigins 12 ปีที่แล้ว +1

    Thank you so much! It was getting tedious trying to go through the game agian.

  • @thatoneguy609
    @thatoneguy609 9 ปีที่แล้ว +14

    In response to 41:20-
    I wouldn't be so sure, Joel. Had you gone with the original ending and let Wheatley have a happy ending, people wouldn't hate him as much. Why, you ask? By punishing Wheatley, you cause players to believe that Wheatley really, truly deserved to be punished, which causes them to believe that Wheatley wasn't really corrupted and that he turned evil by choice. Wheatley never did anything wrong, due to his "intelligence dampening" programming, plugging him into the mainframe probably seemed like a genuinely good idea to him.

    • @BM-yy8db
      @BM-yy8db 9 ปีที่แล้ว +2

      ***** But... People don't hate him though

    • @thatoneguy609
      @thatoneguy609 9 ปีที่แล้ว +5

      Benjamin Meijer That's what I thought, then I started reading angry Steam and TH-cam comment threads. People despise for turning evil even though GLaDOS has done far worse to them.
      I don't... I don't get people.

    • @thatoneguy609
      @thatoneguy609 9 ปีที่แล้ว +2

      ***** Go back and listen to Steven Merchant's dialogue and tell me with a straight face that you sense no emotion in his voice.

    • @bucwhovian8305
      @bucwhovian8305 8 ปีที่แล้ว +3

      Yeah the ending did seem a bit backward to me, we like Wheatley and we don't like GLaDOS, for the most part, so why is she the one that saves you?

    • @13shivan
      @13shivan 8 ปีที่แล้ว +2

      because of Caroline

  • @masterbjohnson2
    @masterbjohnson2 12 ปีที่แล้ว +1

    Thanks man, this is great!

  • @EricTurley
    @EricTurley 13 ปีที่แล้ว +1

    Thank you SO much for making this :)

  • @linkhaus7948
    @linkhaus7948 ปีที่แล้ว +1

    it baffles me that they took a lot of time on the first sequence especially the ride destruction. That's computer science for you.

  • @trizmisce
    @trizmisce 13 ปีที่แล้ว +1

    awesome! can't thank you enough for this video!

  • @Melodystuck
    @Melodystuck 9 ปีที่แล้ว +4

    Oh.. how much I do love Bob.... :)

  • @smcgamer1
    @smcgamer1 13 ปีที่แล้ว +1

    These guys are geniuses.

  • @zesty2023
    @zesty2023 13 ปีที่แล้ว +2

    I think Gabe Newell got tired of the whole "Gaben" meme haha.. notice how he spelled it out g-a-b-e-n? XDDDD

  • @ticktackcaboose4967
    @ticktackcaboose4967 7 ปีที่แล้ว +11

    1:23 hahahahaha

  • @OilFreak
    @OilFreak 5 หลายเดือนก่อน +1

    You missed one! In chamber 17's ratman den there's one that just plays high pitched beeping

  • @Andraszingst
    @Andraszingst ปีที่แล้ว +1

    They say that some commentarys change the game but i never see it

  • @vanishy0urself
    @vanishy0urself 10 ปีที่แล้ว +4

    Since I like hard puzzle games, I'd like to see the original "fizzler intro" map.

  • @heathercalun4919
    @heathercalun4919 6 ปีที่แล้ว +2

    I've wanted to watch this for a while. This game is the love of my life, and I want to know everything about it, but I'm such a huge dweeb that I get anxiety attacks at the prospect of new information messing with my head-cannon. But I've popped my Valium, so let's learn about the greatest video game ever made, shall we?

  • @JohnTraviss
    @JohnTraviss 13 ปีที่แล้ว +1

    Karen Prell sounds like she's really enjoying herself.

  • @N0616JCProductions
    @N0616JCProductions 12 ปีที่แล้ว

    I love the end where Wheatley block your way to the commentary node.

  • @SheepFreak2
    @SheepFreak2 11 ปีที่แล้ว

    way better than playing it all again. thanks

  • @Loekamber
    @Loekamber 12 ปีที่แล้ว +2

    92.4875 days later: 'We finished the intro!!'
    I wonder how long it will take for Half-Life 3 to come out. New engine, new visuals... God damn...

    • @vinccool96
      @vinccool96 11 หลายเดือนก่อน +3

      Does Half-Life: Alyx count?

  • @yoshirobicheaux
    @yoshirobicheaux 13 ปีที่แล้ว +1

    great video sir im glad u mad it

    • @yyyy-ml9pr
      @yyyy-ml9pr 3 ปีที่แล้ว

      first comment

  • @Liusila
    @Liusila 11 ปีที่แล้ว +1

    39:00 the bitch-chamber I won't forget. That one took me two days to figure out, and the one before at least an hour. I know, I'm pretty dumb lol.

  • @Viewsk8
    @Viewsk8 13 ปีที่แล้ว

    I tried to get the last one three times until i decided to just come here and watch you get it.

  • @misato_iac
    @misato_iac 11 ปีที่แล้ว

    Thx I beat the normal campaign, so I was going to do this BUT I DIDN'T KNOW U WOULD HAVE TO START IT OVER

  • @Asidders
    @Asidders 2 ปีที่แล้ว

    Great job, thanks!

  • @piratethegamer
    @piratethegamer  11 ปีที่แล้ว +1

    Go to Options, Click Audio, and Close Captioning ... u can change that to subtitles only or full captions.

  • @spikedskull
    @spikedskull 12 ปีที่แล้ว

    Awesome job on this video! I just beat the game (I know, I'm late), and was hoping someone put up a commentary video so I didn't have to play all the way through again.

    • @bluechicken217
      @bluechicken217 5 ปีที่แล้ว +2

      Hey you're never too late! I just finished the game last night and I'm so obsessed with it

  • @starwatcherusa
    @starwatcherusa 11 ปีที่แล้ว

    You can hear that by just taking the radio in the Ratman den in the Aerial Faith Plate chamber.

  • @chabbs0
    @chabbs0 13 ปีที่แล้ว

    This is great, thanks.

  • @christopherschalchlin2005
    @christopherschalchlin2005 5 ปีที่แล้ว +1

    you missed one in the ratmen den the one with a painting of chell in it it clicks and dailtones

  • @stacieplars4116
    @stacieplars4116 13 ปีที่แล้ว

    Thanks For doing this :)
    Subbed :D

  • @JohnTraviss
    @JohnTraviss 13 ปีที่แล้ว +4

    Amusingly the fact that smooth jazz is funny to all ages, genders, and cultures is also funny to all ages, genders, and cultures.

  • @123456twat
    @123456twat 10 ปีที่แล้ว +3

    i love valve

  • @leapmonkey
    @leapmonkey 13 ปีที่แล้ว

    I think you missed one commentary node in "the return" I think it's in the last level. It's in a secret room above the puzzle room, you can see an opening in the wall which leads to stairs. Use the light trail to get there. If you featured it, i'm sorry, must've missed it. Great vid by the way, thanks! I'm playing thru the whole game again to get all the commentary cuz the game is just that fun.

  • @OverworldLord
    @OverworldLord 11 ปีที่แล้ว +1

    Did i really just watch the whole thing? =O

  • @Sweet_Reverb
    @Sweet_Reverb 2 ปีที่แล้ว +2

    3:14 I always just assumed this was pre-rendered with only a few lightweight physics props. Can anyone care to give me a TL;DR on why they would want to render this all in-engine?
    Unless I'm misunderstanding and the animations are baked in, I'm perceiving this as most of it is still rendered realtime. It seems oddly complex to me unless I'm completely misunderstanding. Wouldn't you just simulate/fine tune this in your animation software, break it up into a few meshes and go with that? Especially on an engine as unstable as Source.

    • @maniacalmeme5022
      @maniacalmeme5022 2 ปีที่แล้ว +1

      I believe they are talking about using a mixture of the two. The coarse simulation, as they describe, took the movement of the room and the collisions and computed it. They then use the coarse simulations movement and collision data to calculate the fine simulations deforming of the room, and as the particular parts of the fine simulation are deformed, the anchors on the actual physics objects are broken, which essentially means they become active physics objects in the game. Basically, they ran the coarse simulation first, ran the fine one off of that, put the results into the game for all the movement data of all the parts, and then scripted the individual broken parts to break off at the specific points in time the fine simulation already figured out. So the two simulations were calculated ahead of time, but all of the physics objects only have their physics activate once they break off. That's how I'm interpreting it, and probably how they did it because it would save processing power. It's fucking valve though, so who knows, they're geniuses and they probably could've made it all real-time somehow. Tldr for my tldr, you're probably right, from someone who's studying game dev and has done physics simulations before (not to self promote but I have some cool shit on my channel lol)

  • @Nyxlave
    @Nyxlave 13 ปีที่แล้ว +1

    Is it sad that I went through the whole last chapter twice before I realized I could activate the final node from a distance?

  • @MicahJohn21659
    @MicahJohn21659 13 ปีที่แล้ว

    @G54Wins Go to singleplayer, then click developer commentary, then choose the chapter you want to play on...

  • @Nyxlave
    @Nyxlave 13 ปีที่แล้ว

    @crocen0 Bayonetta. Also beat Portal 2 by a few years. You also get to punch your enemy into the Sun, so there's that, too.

  • @piratethegamer
    @piratethegamer  13 ปีที่แล้ว

    @shenaniganster For Portal 2, I use Fraps to record since I don't see any noticeable lags. Then I use Premiere to edit them (sharpen and brighten them up a bit if I need to) and save as FLV/F4V format. Then I upload to TH-cam.

  • @Bufferingbananas
    @Bufferingbananas 12 ปีที่แล้ว

    Thank you

  • @Liusila
    @Liusila 11 ปีที่แล้ว

    The 'carp-turret' ambush, apparently.

  • @SarahSchreck
    @SarahSchreck 13 ปีที่แล้ว +1

    Just found out, the impossible space is probably (according to someone else) the incinerator shaft. :)

    • @vinccool96
      @vinccool96 11 หลายเดือนก่อน +3

      It’s actually the part where Wheatley surrounds you with defective turrets. The room is bigger inside. And when looking from outside, you can’t see tubes going into the ceiling.

  • @guyboy625
    @guyboy625 11 ปีที่แล้ว +1

    G-A-B-E-N

  • @wiicubeshipper
    @wiicubeshipper ปีที่แล้ว

    Bruh i died to some bs in old aperture and it sent me back to the beginning of the chapter

  • @starwatcherusa
    @starwatcherusa 11 ปีที่แล้ว +6

    What is the impossible space he's talking about at 9:08?

    • @TotallyOKAYProductions
      @TotallyOKAYProductions 3 ปีที่แล้ว

      Idk

    • @think_of_a_storyboard3635
      @think_of_a_storyboard3635 3 ปีที่แล้ว

      Right before chapter 6, I would assume. Or maybe the elevator rooms, the visuals around the elevators tend to repeat if the dialogue goes on for too long.

    • @randomcatdude
      @randomcatdude 3 ปีที่แล้ว +1

      The impossible space is Wheatley's trap after you escape the crushers.

  • @redandblue1013
    @redandblue1013 ปีที่แล้ว

    40:41 Very cheeky!

  • @schmlif6811
    @schmlif6811 4 ปีที่แล้ว +1

    You forgot one in test chamber 17

  • @lereff1382
    @lereff1382 11 ปีที่แล้ว

    Yes, in finale 2 (i think, maybe 3)
    The part, where Wheatley pulls an entire test chamber through the room ("death trap" with broken turrets) to destroy a catwalk.
    Sorry for the super late reply btw :/

  • @Veggieman87
    @Veggieman87 12 ปีที่แล้ว

    When they say that Wheatley tried to escape with others but that's not "explicitly mentioned until the end", do they mean the end of the game or the end of the stage? I don't remember...