#126

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  • เผยแพร่เมื่อ 18 มิ.ย. 2024
  • Josh Weier was a game developer at Valve for over 14 years and worked on franchises such as Portal and Half Life. He was the project lead designer on Portal 2.
    #portal #valve #portal2
    SOCIAL MEDIA
    TWITTER - @weier_josh
    Zero Page: zero.page
    Zero Page Twitter: @zeropage_game
    TIMESTAMPS
    00:00 - Intro
    00:53 - Memories Of Valve
    02:01 - Orange Box/How Josh Ended Up As Project Lead On Portal 2
    05:20 - Portal 2 Storyboards/Design Approach With Portal 2
    06:45 - Elevator Doors Are Actually Portals
    07:40 - Playtesting/Design Of Game Mechanics
    11:00 - Design & Storytelling Working Together/Changing Environments
    13:00 - Story Constantly Changed Through Development
    14:15 - The Moon Segment Was Added Very Late In Development
    15:45 - Catapults/Bridges/Linear & Non Linear Aspects Of The Design
    19:23 - Walking On Walls & Bullet Time Were Cut Game Mechanics
    21:30 - The Gel Was Hard To Implement/Digipen
    23:05- Difficulties Of Programming For PS3/Smoothing Out Portal Transitions
    26:20 - Manscaped Sponsored Segment
    27:23 - Momentum Physics/Where People Would Quit On The Original Portal
    29:04 - Gabe Newell/Gabe Wanted GLaDOS To Have A Face/Gabe’s Struggles
    31:05 - Underground Area Was The Hardest Area To Work On
    32:55 - Portal 3/Portal For Xbox Was The Genesis Of Developing Portal 2
    37:20 - Portal 2’s Intro Is Inspired By Super Metroid’s Intro
    39:20 - Original Idea For GLaDOS In Portal 2/Announcer
    41:40 - Trying To Sell The Part When Wheatley Turns Bad
    43:20 - Dealing With The Weight Of Expectations/Valve Doesn’t Have A Template Of Developing
    45:20 - Game Designing Is Stressful/Complications Of Crunch
    46:50 - Portal 2 Almost Ruined Josh’s Marriage/Game Developments Effect On Family Life
    48:30 - Josh’s Management Style/Communication
    50:52 - Josh Cant Switch His Brain Off
    53:09 - Crunch Process For Portal 2
    54:35 - Certification Problems For PS3 & Xbox/How Much Time Certification Adds To Development
    58:24 - Politics Of Certification
    58:59 - Zero Page Game
    1:00:13 - Where To Follow Josh Weier
  • เกม

ความคิดเห็น • 28

  • @KIWITALKZ
    @KIWITALKZ  2 ปีที่แล้ว +4

    Get 20% OFF @manscaped + Free Shipping with promo code KIWITALKZ at MANSCAPED.com!

  • @Noah-tn5bc
    @Noah-tn5bc 2 ปีที่แล้ว +137

    Josh Weier, if you're reading this, your fears about Portal 2 disappointing fans definitely did not come true. Portal 2 is one of my favorite video games I have ever played, I have the utmost gratitude for you and your team for making such a passion project. I will never forget it.

    • @JoshuaWeier
      @JoshuaWeier 2 ปีที่แล้ว +44

      Cheers! I'm glad it all came together in the end.

    • @elytron6758
      @elytron6758 หลายเดือนก่อน +2

      @@JoshuaWeiermy favorite game ever. First proper PC game I played in 2014. Never realized how good I had it until I tried branching out to other game genres and kept coming back to portal 2. I love making maps and pretty much exclusively play first person puzzle games. Thank you!

    • @axtonjcranston1064
      @axtonjcranston1064 27 วันที่ผ่านมา +1

      @@JoshuaWeier This game is a masterpiece!

  • @kastiak06
    @kastiak06 21 วันที่ผ่านมา +6

    At around 25:30 Weier mentions that he hopes nobody noticed the funneling, but I will be honest, when I noticed some of those things, I was more grateful than anything.
    When I saw my character shift a tiny bit, I didn't think that "ow they tricked me, they don't think I'm good enough to make that jump", I just enjoyed the cool jump without worrying about the hole in one from a hundred yards I needed to achieve.
    All those things are amazing and I'm glad Portal 2 is still to this day my favorite game.

  • @iantomasik2
    @iantomasik2 หลายเดือนก่อน +24

    The absolute humilty to have doubts about one of the most perfect and influential game of the modern era.

  • @foodeater420
    @foodeater420 6 หลายเดือนก่อน +22

    I had the honour of actually meeting Josh in person at a showcase day for my university just yesterday, we talked a bit about Valve and their games. He even asked if he could come over to my team's game and talk with our team more. He was such a nice guy and so open to answering questions we had, and even told us some funny facts about some Valve games. Top notch guy!

  • @KIWITALKZ
    @KIWITALKZ  2 ปีที่แล้ว +24

    TIMESTAMPS
    00:00 - Intro
    00:53 - Memories Of Valve
    02:01 - Orange Box/How Josh Ended Up As Project Lead On Portal 2
    05:20 - Portal 2 Storyboards/Design Approach With Portal 2
    06:45 - Elevator Doors Are Actually Portals
    07:40 - Playtesting/Design Of Game Mechanics
    11:00 - Design & Storytelling Working Together/Changing Environments
    13:00 - Story Constantly Changed Through Development
    14:15 - The Moon Segment Was Added Very Late In Development
    15:45 - Catapults/Bridges/Linear & Non Linear Aspects Of The Design
    19:23 - Walking On Walls & Bullet Time Were Cut Game Mechanics
    21:30 - The Gel Was Hard To Implement/Digipen
    23:05- Difficulties Of Programming For PS3/Smoothing Out Portal Transitions
    26:20 - Manscaped Sponsored Segment
    27:23 - Momentum Physics/Where People Would Quit On The Original Portal
    29:04 - Gabe Newell/Gabe Wanted GLaDOS To Have A Face/Gabe’s Struggles
    31:05 - Underground Area Was The Hardest Area To Work On
    32:55 - Portal 3/Portal For Xbox Was The Genesis Of Developing Portal 2
    37:20 - Portal 2’s Intro Is Inspired By Super Metroid’s Intro
    39:20 - Original Idea For GLaDOS In Portal 2/Announcer
    41:40 - Trying To Sell The Part When Wheatley Turns Bad
    43:20 - Dealing With The Weight Of Expectations/Valve Doesn’t Have A Template Of Developing
    45:20 - Game Designing Is Stressful/Complications Of Crunch
    46:50 - Portal 2 Almost Ruined Josh’s Marriage/Game Developments Effect On Family Life
    48:30 - Josh’s Management Style/Communication
    50:52 - Josh Cant Switch His Brain Off
    53:09 - Crunch Process For Portal 2
    54:35 - Certification Problems For PS3 & Xbox/How Much Time Certification Adds To Development
    58:24 - Politics Of Certification
    58:59 - Zero Page Game
    1:00:13 - Where To Follow Josh Weier

  • @jakedill1304
    @jakedill1304 2 ปีที่แล้ว +15

    Valve's use of sound segmentation is one of my hands down favorite and ageless aspects to the source engine that transcends what should be bland into reality. Just moving props around in HL2 has so much of it's seamless believability in this, even and especially when the engine glitches out... and having delved deep in creating weapons, the segmented sound adds something almost unmatched if done right, especially when interwoven with its procedural animation and interpolation systems... and as frustrating as the stutter issues that have pushed forward as the engine has aged with its ancient budgets, ect... because the sound works in such a seamless sync, even that feels like your reality is stuttering... rather than dumping you wholy out of any immersion like UE4 does.
    I kinda had my suspicions that ps3 had alot to do with the decline of audio, as we seemed to trade compressed audio for lossless... and yet sound design went to sh-- for some reason... to this day I constantly see beautiful animations ruined by engines like Wwise (Cyberpunk had quality sound design and spacial audio... yet on a regular basis the sound loops make it so much cheaper or off feeling... just as an on my mind example).
    So cheers, thanks, and props to whoever pushed for that design, I wish it had caught on, but that had so much to do with how Source engine games can still feel and hold up as well as they do and stood out at the time, even in a time when audio was much better on the surrounding field... good stuff.

  • @DGFTardin
    @DGFTardin 2 ปีที่แล้ว +10

    Even when it's not Retro Staff, Metroid finds a way to creep in! Love it

  • @XnonXte
    @XnonXte 2 ปีที่แล้ว +4

    came from the portal 2 speedrun server, quite comprehensive i would say, keep up the good work!

  • @mr-pebble
    @mr-pebble 2 ปีที่แล้ว +6

    Amazing! Thank you for this! So lovely to get more information about one of the best games!

  • @ThrowTop
    @ThrowTop 2 ปีที่แล้ว +3

    Really cool interview

  • @TheAlison1456
    @TheAlison1456 4 หลายเดือนก่อน

    Wow, I'm so happy I found this channel. I love hearing from developers about games specifically.

  • @MDBYSL
    @MDBYSL 2 ปีที่แล้ว +2

    Anyone involved with The Orange Box deserves praise.

  • @NoVIcE_Source
    @NoVIcE_Source 20 วันที่ผ่านมา

  • @mostverticalproductions4808
    @mostverticalproductions4808 2 ปีที่แล้ว

    That's a sick Astro City in the background.

  • @halucinujte
    @halucinujte 2 ปีที่แล้ว +1

    great!

  • @nasis.
    @nasis. 2 ปีที่แล้ว +2

    He mentioned David Kirsch multiple times and thats actually Zoid which you interviewed recently 🤣. What a small world we live in.

    • @KIWITALKZ
      @KIWITALKZ  2 ปีที่แล้ว +3

      David Kircher is a different guy,even though he has a similar name to David Kirsch/Zoid. Easy mistake to make though!
      www.mobygames.com/developer/sheet/view/developerId,228037/

  • @DarshUK1
    @DarshUK1 28 วันที่ผ่านมา

    I know it was a team effort but I’ve always been impressed by how amazing Portal 2 was and it’s awesome to see one of the people behind the game’s development. This guy is legitimately a genius when it comes to game creation.

  • @MrSnaztastic
    @MrSnaztastic 2 ปีที่แล้ว +5

    I always wondered how to properly pronounce Weier...

    • @JoshuaWeier
      @JoshuaWeier 2 ปีที่แล้ว +11

      I gave a talk at a company function once and introduced myself by name, and half the company (everyone I had worked with already) in unison went, "Ooooh.." when they learned the pronunciation.

  • @etrnews9403
    @etrnews9403 2 ปีที่แล้ว +1

    👍👍👍

  • @farawaygaming_
    @farawaygaming_ 2 ปีที่แล้ว

    Dang this is a long video

    • @KIWITALKZ
      @KIWITALKZ  2 ปีที่แล้ว +4

      That's what the timestamps are for, so listeners dont get overwhelmed

  • @FrenchFryCheese04
    @FrenchFryCheese04 2 ปีที่แล้ว +2

    Can we get a portal 2 beta mod? :(