Aklo using his unique secondary is sick and I'm glad he did it. It's also completely on brand for the 'exciting' twist of his melee moment to be wiggling out
I intuitively knew there were things you could/couldn’t do when in tumble but never specifically knew what they were. Thank you for clarifying after all these years lmao
Most of us are just playing this game off feels at this point lol, I do some crazy edge cancels randomly and yea I meant it but it’s not like I know how I did them cuz they’re all in the moment things lmao.
what i find best is to di, release the stick in air, and time any of the three options, wiggle, flick, rapid taps, at the correct time. you dont actually need to hold the di agle the entire flight
Another hidden input: right after the hookshot is released, while it's still in flight, Aklo inputs a drift away to dodge Marth bair. Go frame by frame from 2:32 to see
I think this is the most important "tech" in the entire sequence. Wiggle out is super easy. Memorizing tether heights is easy. But intentionally recovering low, tethering, and cognizantly drifting away during the tether to dodge the bair? That's insane. Also his tech was great and even better was the bair after. But not as insane as the drift away.
I came here looking for this. He moves closer with the air dodge and then immediately dodges the bair with the drift back. It’s crazy. Beautiful. So tricksy.
@@skyninegamingThe bair is necessary to get on stage quick otherwise you just jump out similar to Marths needing to bair but the whole sequence is perfect yeah. The decision to do that insanely difficult recovery knowing Zain was going to try to punish the recovery he had just seen is conditioning that would make hugs proud.
@@LANBobYonson@yomedrath is right. While Young Link and Link have the same issue as Marth regarding walljump techs (they jump out super far), Aklo saved his double jump to cancel the momentum following the walljump tech. The bair was important to catch Marth falling to ledge after his up-B, but in this particular sequence, Aklo doesn't capitalize further. In other games, I believe he has reverse edge guarded with tech double jump bair.
The production value of these videos is ever-amazing. Showing examples of successes and failures for each technique - highlighting hitboxes showcased on a totally clean stage - slowing down time to show button inputs - and somehow getting dynamic replay cam on the event itself. I wouldn't even know how you accomplished most of this stuff - it just works.
Few things, Link's tether is subjected to random chance; he does not always sweetspot it. There is a radius of 5.4 melee-meters around the tip of his hook, and when every single chain in the tether is within this radius, the game despawns the hookshot and checks to see if Link is within grabbing range of the ledge, if so he sweetspots it. The variance of this check leads to inconsistent sweetspots, and his ledge detection code also uses the previous frame's position for checking whether or not to sweetspot which compounds onto this inconsistency.
@ No, it’s more like the reel in animation has so much variance that his position can often times be too far from the ledge in one direction or another once all the chains in his hookshot are within the hook radius check.
I dont play melee, I barely follow the competitive scene anymore and yet I still love all those videos and the way you explain every little thing that make the play insane
Your videos have such a high quality, informative, very well illustrated with good rythm and showcase awesome moments! Thank you so much for your work!
I fell off of Smash a long time ago, but I knew this kind of thing would happen eventually, man. I knew the low tiers would start coming back and being explored. Too many older players and smash gods focusing on what's meta and saying x character sucks and isn't worth playing, yet here we are. I think AMSA really set the ball in motion with his legendary and unheard of Yoshi run, and then recently there's been a huge resurgence of Donkey Kong players too. Now we got a Link taking games off of Zain, one of the best players to ever pick up the controller. Crazy set.
Super cool video! Great explanation and pacing, very helpful visuals, and (most importantly) you didn't waste 30 minutes of my time with additional fluff to pad out the video! This is the kind of stuff I love to see in my recommended. Great job!
subbing because that production quality is unreal. its not just the breakdown but the presentation of it. phenomenal work, makes me want to start smash again.
I guess we won't talk about the slight drift to the right Aklo input after his tether to space outside of Zain's back air, or the timing on his own back air to make sure he got a reverse hit and sent Zain back offstage. What a beautiful interaction.
Fun fact, Samus actually has another way to avoid the tether hop: walljump. It's super useful especially since it provides invincibility and you can act out of it very quickly.
@@Kosmicd12 It would be airdodge forward > zair > inmediately press backwards to fade back. It isn't that complex of an input but to have the presence of mind to read the offstage coverage and make that decision is insane haha
1:26 Is why I love Link so much. Link was so much fun to play and high level link is just so cool to see! Look at how barely the tip of that blade comes to Link's face!
I got this game in 2003 if I remember correctly. To this DAY...I still can't believe we've broken it down THIS much. The graphics in here are phenomenal. And I hope Aklo takes his first major W soon too. Same for Junebug and his DK.
Aklo also faded back as he shot the hookshot into the stage to avoid being hit. He covered every single option from zain that led to zain being able to safely recover. Dude was thinking at the quantum computing level.
The best part of this is how if you blink you miss 1000gigatons of raw brain power and skill. And if you don't know what is going on, you'll never know why it's so special.
I fucking love tether recoveries, it's part of what I love about samus. The amount of mixup/route potential you get out of airdodge -> grapple alone both positionally and timing-wise is way more immense than people think. So many little ways to recover with grapple correctly. Also, this isn't a correction because it was true for aklo's case here, but I think ppl will find it neat maybe. For samus and YL, there is a third way to avoid the pesky grapple pop-up. If you set it up right (usually by dangling a lil bit before reeling in) you can do a walljump. Samus particularly likes this into immediate up b cause you end up getting a lot of invincibility out of it. Anyways thankyou for subscribing to samus facts ... editing to say I forgot to say this video fkin rocks
I feel like wiggle out is pretty underrated at the lower ELO I play at. Having sooner actionable ability out of tumble is just such a huge advantage that not many people seem to realize is a thing.
i had actually no idea about the wiggle thing there have been so many situations where it wouldve been nice to know that instead of turning up an idea to settle for a less optimal solution because it wouldnt work in tumble
Really nice highlight on this situation. Wouldve loved if you also pointed out Aklo's amazing drift out of harms way right after shooting the hookshot out of the airdodge.
You missed one other trick he did. Aklo air dodges in, tethers, then drifts back immediately to dodge the bair while the tether came out. Another subtle decision that saved his life.
Fantastic video! To be honest, I'm surprised you didn't also put focus on the burst of drift that Link himself gets out of starting his zair, because Aklo cleanly drifting backwards with it was essential in getting him away from the hit that was coming at him.
1:42 addition: peach is unable to float out of tumble If you attempt to input float, you will double jump for a frame and then float after, losing a crucial resource
As an Ult player, hearing how the tumble system works in Melee is just so funny. Like why tf can't you airdodge out of tumble, but wiggling the stick the correct way somehow makes the player leave tumble? idk man, just hearing that was simultaneously so funny yet confusing to me.
Me learning more about Link from this video✍📝
LinkKek
aklo change your profile pic to link bro. do it bro. all the link mains beg of you man...
Aklo using his unique secondary is sick and I'm glad he did it. It's also completely on brand for the 'exciting' twist of his melee moment to be wiggling out
link is honestly decent into some higher tiers, peach and marth being good examples.
I love melee
Then this might be the channel for you, not quite sure though
wow thank you
I too love melee
I love lamp
@@nyern Are you just *saying* that you love lamp or do you really love lamp?
The fact that he lost with Fox but won all three with Link is fucking poetry. Melee is so sick.
I intuitively knew there were things you could/couldn’t do when in tumble but never specifically knew what they were. Thank you for clarifying after all these years lmao
Most of us are just playing this game off feels at this point lol, I do some crazy edge cancels randomly and yea I meant it but it’s not like I know how I did them cuz they’re all in the moment things lmao.
i wiggle out of tumble irl all the time tho usually i just end up faceplanting
Gotta tech those my guy.
what i find best is to di, release the stick in air, and time any of the three options, wiggle, flick, rapid taps, at the correct time.
you dont actually need to hold the di agle the entire flight
Quality production as always!
As a Samus player, I had no idea about the RNG - now I have something to blame other than myself :3
Be a victor not a victim
Lol I feel that, I had no idea that was a thing either. But I feel so vindicated now for every time I've said "there's no way that didn't grab ledge"
Don't get off stage
@@Supersonic6427 Don't play Samus
@@Alienrun Don't tether as a recovery option
i really like the microspace he did right as he started the tether. If he hadn't done that, Zain's BAir would've still covered the low hook shot
Yeah thats the craziest part of the recovery to me and wasnt even mentioned lmao
The entire sequence off ledge is pure magic.
i love link
i love link
"Link is hot"-----Reggie Fils-Aime
hey me too man
yes.
Based Roshea fan is based
Another hidden input: right after the hookshot is released, while it's still in flight, Aklo inputs a drift away to dodge Marth bair. Go frame by frame from 2:32 to see
I think this is the most important "tech" in the entire sequence.
Wiggle out is super easy. Memorizing tether heights is easy. But intentionally recovering low, tethering, and cognizantly drifting away during the tether to dodge the bair? That's insane.
Also his tech was great and even better was the bair after. But not as insane as the drift away.
I came here looking for this. He moves closer with the air dodge and then immediately dodges the bair with the drift back. It’s crazy. Beautiful. So tricksy.
@@skyninegamingThe bair is necessary to get on stage quick otherwise you just jump out similar to Marths needing to bair but the whole sequence is perfect yeah. The decision to do that insanely difficult recovery knowing Zain was going to try to punish the recovery he had just seen is conditioning that would make hugs proud.
He uses his double jump to stop the walljump momentum, no need for the bair to get on stage.
@@LANBobYonson@yomedrath is right. While Young Link and Link have the same issue as Marth regarding walljump techs (they jump out super far), Aklo saved his double jump to cancel the momentum following the walljump tech. The bair was important to catch Marth falling to ledge after his up-B, but in this particular sequence, Aklo doesn't capitalize further. In other games, I believe he has reverse edge guarded with tech double jump bair.
The production value of these videos is ever-amazing. Showing examples of successes and failures for each technique - highlighting hitboxes showcased on a totally clean stage - slowing down time to show button inputs - and somehow getting dynamic replay cam on the event itself. I wouldn't even know how you accomplished most of this stuff - it just works.
The "boop" during the explanation makes this video a 10/10
Few things, Link's tether is subjected to random chance; he does not always sweetspot it. There is a radius of 5.4 melee-meters around the tip of his hook, and when every single chain in the tether is within this radius, the game despawns the hookshot and checks to see if Link is within grabbing range of the ledge, if so he sweetspots it. The variance of this check leads to inconsistent sweetspots, and his ledge detection code also uses the previous frame's position for checking whether or not to sweetspot which compounds onto this inconsistency.
So his reel in doesn't always works since he can move faster than 5.4 Melee units per frame?
@ No, it’s more like the reel in animation has so much variance that his position can often times be too far from the ledge in one direction or another once all the chains in his hookshot are within the hook radius check.
Still a lot more consistent than Samus's though
Melee is both sick and digusting lmao
the hero of time!
the hero of time, true
It makes me so happy that Link players are rising through the ranks.
I dont play melee, I barely follow the competitive scene anymore and yet I still love all those videos and the way you explain every little thing that make the play insane
It's been 4 months and bro just casually comes back with a heater. 🙏
Your videos have such a high quality, informative, very well illustrated with good rythm and showcase awesome moments! Thank you so much for your work!
Thank you for making this video. I love short and concise melee videos showing off cool things you normally don’t see. And well edited!
your editing and story telling skills are incredible. you took a 10 second moment and turned it into a super engaging 3 min video. well done sir :)
probably my favorite channel
I fell off of Smash a long time ago, but I knew this kind of thing would happen eventually, man. I knew the low tiers would start coming back and being explored. Too many older players and smash gods focusing on what's meta and saying x character sucks and isn't worth playing, yet here we are. I think AMSA really set the ball in motion with his legendary and unheard of Yoshi run, and then recently there's been a huge resurgence of Donkey Kong players too. Now we got a Link taking games off of Zain, one of the best players to ever pick up the controller. Crazy set.
Super cool video!
Great explanation and pacing, very helpful visuals, and (most importantly) you didn't waste 30 minutes of my time with additional fluff to pad out the video!
This is the kind of stuff I love to see in my recommended. Great job!
Amazing! Congrats on making such a good content, very well detailed and fun-to-see!
0:51 Phew, that explains everything about why I sometimes miss my tether sweetspots as Samus. Thank God I'm not the one at fault, right?
I'm so freakin happy seeing Link doing well in Melee. I love Melee Link so seeing cool stuff like this is dope
subbing because that production quality is unreal. its not just the breakdown but the presentation of it. phenomenal work, makes me want to start smash again.
Love the detailed breakdown and visual aids. This game has so much under the hood, it's nice to get the specifics.
I love that decades later we're still getting unexpected characters in top level competitive Melee. 20XX never actually came to pass.
Very nice video!
I like your style of music and the way you visualize your explanations.
Wow, superb editing (and thank you for keeping it short!)
I guess we won't talk about the slight drift to the right Aklo input after his tether to space outside of Zain's back air, or the timing on his own back air to make sure he got a reverse hit and sent Zain back offstage. What a beautiful interaction.
Man, your content is so high quality. Every time you drop a video is such a pleasant moment.
Incredible moment, great analysis as always
The quality of this guy's videos will never cease to amaze me. And yeah, those link hookshot recoveries will always be rad.
Sick video. Love this channel instantly!
Fun fact, Samus actually has another way to avoid the tether hop: walljump. It's super useful especially since it provides invincibility and you can act out of it very quickly.
Welcome back
The unsung hero in that interaction is the fade back tether after the airdodge forward, incredible presence of mind from Aklo!
How does that actually work? Is that pushing right+Z or how do you influence link to go backwards there
@@Kosmicd12 It would be airdodge forward > zair > inmediately press backwards to fade back. It isn't that complex of an input but to have the presence of mind to read the offstage coverage and make that decision is insane haha
he's back! HE'S BACK! also i need to watch this top 8 man.
I love that I knew about this tech and regularly use it many years before this video came out.
Yessss so glad ur back and covering aklos link
Amazing explanation. And goated backing track. Grade A stuff from you as always.
Always a banger
great video, editing, and animation. Also learned something!
Amazing. Miss your music man hope you make more
Is that a Melee Moment I smell?
1:26 Is why I love Link so much. Link was so much fun to play and high level link is just so cool to see! Look at how barely the tip of that blade comes to Link's face!
love your videos. incredible as always
Great stuff as always!
I got this game in 2003 if I remember correctly. To this DAY...I still can't believe we've broken it down THIS much. The graphics in here are phenomenal. And I hope Aklo takes his first major W soon too. Same for Junebug and his DK.
Another banger with great editing!
we are blessed to have people like you, AsumSaus, Walt, c0rnflake, Chaler, GRSmash and others making these videos. Thanks, man!
Aklo also faded back as he shot the hookshot into the stage to avoid being hit. He covered every single option from zain that led to zain being able to safely recover. Dude was thinking at the quantum computing level.
Incredible moment love to see the link!
Great breakdown!
I love the edit at 1:14 😂gave me a good laugh
"Stop soundboarding the Taco Bell Bong! That's like an 8 month meme! Stop! STOP!!!"
Godlike editing 🔥
I never knew about wiggling out of tumble. This game never runs out of tech
He's back!
Amazing stuff
great video as always
right when i thought i was out, melee reels me back in.
Fantastic play !
Nice touch at 1:11-1:21 showing the mixup that zain was trying to cover.
I feel like some breakdowns could really benefit from this sort of thing.
A move so sick it shook Melee Moments out of slumber. Hell yeah.
Peak returns!
i saw the thumbnail and thought link was pissing
Thank you Fraser we love you Fraser
AKLO MY GOAT
You didnt even mention that he drifted back before the tether hit the wall, so many beautiful things all had to work in tandem to get this to happen
The best part of this is how if you blink you miss 1000gigatons of raw brain power and skill.
And if you don't know what is going on, you'll never know why it's so special.
"Melee had an insanely fast 13 month development cycle." Yet somehow they had time to code Samus' tether grab to come out randomly
Any day there’s a new Melee Moments vid, it’s a good day
I fucking love tether recoveries, it's part of what I love about samus.
The amount of mixup/route potential you get out of airdodge -> grapple alone both positionally and timing-wise is way more immense than people think.
So many little ways to recover with grapple correctly.
Also, this isn't a correction because it was true for aklo's case here, but I think ppl will find it neat maybe. For samus and YL, there is a third way to avoid the pesky grapple pop-up. If you set it up right (usually by dangling a lil bit before reeling in) you can do a walljump. Samus particularly likes this into immediate up b cause you end up getting a lot of invincibility out of it.
Anyways thankyou for subscribing to samus facts
... editing to say I forgot to say this video fkin rocks
how do you have such perfect information? your videos are next level
Awesome editing 😊
I feel like wiggle out is pretty underrated at the lower ELO I play at. Having sooner actionable ability out of tumble is just such a huge advantage that not many people seem to realize is a thing.
i had actually no idea about the wiggle thing
there have been so many situations where it wouldve been nice to know that instead of turning up an idea to settle for a less optimal solution because it wouldnt work in tumble
why yes, I will spend 3 minutes of my work break watching the newest Melee Moments vid. Thanks 😎😎
melee is beautiful and so is this video
Awesome video!!
Really nice highlight on this situation. Wouldve loved if you also pointed out Aklo's amazing drift out of harms way right after shooting the hookshot out of the airdodge.
aklo is so cracked that he makes link look like a character
Anklon vs Zain card looks like the french flag XD, nice video
You missed one other trick he did. Aklo air dodges in, tethers, then drifts back immediately to dodge the bair while the tether came out. Another subtle decision that saved his life.
He also faded back after the grapple to avoid a hit which was pretty key.
MY GOAT HAS RETURNED
Fantastic video! To be honest, I'm surprised you didn't also put focus on the burst of drift that Link himself gets out of starting his zair, because Aklo cleanly drifting backwards with it was essential in getting him away from the hit that was coming at him.
1:42 addition: peach is unable to float out of tumble
If you attempt to input float, you will double jump for a frame and then float after, losing a crucial resource
the goat returns!!!
Man, I miss old melee tethers
Awesome video, sending around to the friends!
He also drifts back to dodge the bair.
my guy used the ocarina to go back in the past and record this video after he saw aklo beat zain this weekend
1:29 "hits a double jump"
that looks more like a wall jump, something i always forget is in melee.
He tech the wall and double jump right after. Thats why it looks like a wall jump. Because of the tech
As an Ult player, hearing how the tumble system works in Melee is just so funny. Like why tf can't you airdodge out of tumble, but wiggling the stick the correct way somehow makes the player leave tumble? idk man, just hearing that was simultaneously so funny yet confusing to me.
Even more bangers
Anyone who beats Zain just gets their own mini-doc these days.