Aklo using his unique secondary is sick and I'm glad he did it. It's also completely on brand for the 'exciting' twist of his melee moment to be wiggling out
what i find best is to di, release the stick in air, and time any of the three options, wiggle, flick, rapid taps, at the correct time. you dont actually need to hold the di agle the entire flight
I intuitively knew there were things you could/couldn’t do when in tumble but never specifically knew what they were. Thank you for clarifying after all these years lmao
Another hidden input: right after the hookshot is released, while it's still in flight, Aklo inputs a drift away to dodge Marth bair. Go frame by frame from 2:32 to see
I think this is the most important "tech" in the entire sequence. Wiggle out is super easy. Memorizing tether heights is easy. But intentionally recovering low, tethering, and cognizantly drifting away during the tether to dodge the bair? That's insane. Also his tech was great and even better was the bair after. But not as insane as the drift away.
I came here looking for this. He moves closer with the air dodge and then immediately dodges the bair with the drift back. It’s crazy. Beautiful. So tricksy.
@@skyninegamingThe bair is necessary to get on stage quick otherwise you just jump out similar to Marths needing to bair but the whole sequence is perfect yeah. The decision to do that insanely difficult recovery knowing Zain was going to try to punish the recovery he had just seen is conditioning that would make hugs proud.
@@LANBobYonson@yomedrath is right. While Young Link and Link have the same issue as Marth regarding walljump techs (they jump out super far), Aklo saved his double jump to cancel the momentum following the walljump tech. The bair was important to catch Marth falling to ledge after his up-B, but in this particular sequence, Aklo doesn't capitalize further. In other games, I believe he has reverse edge guarded with tech double jump bair.
Few things, Link's tether is subjected to random chance; he does not always sweetspot it. There is a radius of 5.4 melee-meters around the tip of his hook, and when every single chain in the tether is within this radius, the game despawns the hookshot and checks to see if Link is within grabbing range of the ledge, if so he sweetspots it. The variance of this check leads to inconsistent sweetspots, and his ledge detection code also uses the previous frame's position for checking whether or not to sweetspot which compounds onto this inconsistency.
@ No, it’s more like the reel in animation has so much variance that his position can often times be too far from the ledge in one direction or another once all the chains in his hookshot are within the hook radius check.
The production value of these videos is ever-amazing. Showing examples of successes and failures for each technique - highlighting hitboxes showcased on a totally clean stage - slowing down time to show button inputs - and somehow getting dynamic replay cam on the event itself. I wouldn't even know how you accomplished most of this stuff - it just works.
I dont play melee, I barely follow the competitive scene anymore and yet I still love all those videos and the way you explain every little thing that make the play insane
subbing because that production quality is unreal. its not just the breakdown but the presentation of it. phenomenal work, makes me want to start smash again.
I got this game in 2003 if I remember correctly. To this DAY...I still can't believe we've broken it down THIS much. The graphics in here are phenomenal. And I hope Aklo takes his first major W soon too. Same for Junebug and his DK.
Fun fact, Samus actually has another way to avoid the tether hop: walljump. It's super useful especially since it provides invincibility and you can act out of it very quickly.
I fell off of Smash a long time ago, but I knew this kind of thing would happen eventually, man. I knew the low tiers would start coming back and being explored. Too many older players and smash gods focusing on what's meta and saying x character sucks and isn't worth playing, yet here we are. I think AMSA really set the ball in motion with his legendary and unheard of Yoshi run, and then recently there's been a huge resurgence of Donkey Kong players too. Now we got a Link taking games off of Zain, one of the best players to ever pick up the controller. Crazy set.
I fucking love tether recoveries, it's part of what I love about samus. The amount of mixup/route potential you get out of airdodge -> grapple alone both positionally and timing-wise is way more immense than people think. So many little ways to recover with grapple correctly. Also, this isn't a correction because it was true for aklo's case here, but I think ppl will find it neat maybe. For samus and YL, there is a third way to avoid the pesky grapple pop-up. If you set it up right (usually by dangling a lil bit before reeling in) you can do a walljump. Samus particularly likes this into immediate up b cause you end up getting a lot of invincibility out of it. Anyways thankyou for subscribing to samus facts ... editing to say I forgot to say this video fkin rocks
The best part of this is how if you blink you miss 1000gigatons of raw brain power and skill. And if you don't know what is going on, you'll never know why it's so special.
So wait, wall-jumping gives super armor? How many characters can even wall jump? This was good on so many levels. 10/10 fight sequemce, 9.9/10 presentation
I feel like wiggle out is pretty underrated at the lower ELO I play at. Having sooner actionable ability out of tumble is just such a huge advantage that not many people seem to realize is a thing.
Fantastic video! To be honest, I'm surprised you didn't also put focus on the burst of drift that Link himself gets out of starting his zair, because Aklo cleanly drifting backwards with it was essential in getting him away from the hit that was coming at him.
i had actually no idea about the wiggle thing there have been so many situations where it wouldve been nice to know that instead of turning up an idea to settle for a less optimal solution because it wouldnt work in tumble
Really nice highlight on this situation. Wouldve loved if you also pointed out Aklo's amazing drift out of harms way right after shooting the hookshot out of the airdodge.
As an Ult player, hearing how the tumble system works in Melee is just so funny. Like why tf can't you airdodge out of tumble, but wiggling the stick the correct way somehow makes the player leave tumble? idk man, just hearing that was simultaneously so funny yet confusing to me.
Still missing one thing, tether resets horizontal momentum You can see Aklo airdodge in and after pressing Z he hovers backwards out of the backair range! I haven't read anything that supports this, but I think you can actually accelerate faster in the first frames of a tether
You missed one other trick he did. Aklo air dodges in, tethers, then drifts back immediately to dodge the bair while the tether came out. Another subtle decision that saved his life.
1:42 addition: peach is unable to float out of tumble If you attempt to input float, you will double jump for a frame and then float after, losing a crucial resource
I assume the reason they made it so you can't air dodge out of tumble is so that you can't accidentally SD right after a big hit Which we sometimes still see top players do when they hit slideoffs they were trying to tech, but a lot more might happen to low-level players with delayed reaction times if they let you directly airdodge out of tumble.
Me learning more about Link from this video✍📝
LinkKek
aklo change your profile pic to link bro. do it bro. all the link mains beg of you man...
Aklo using his unique secondary is sick and I'm glad he did it. It's also completely on brand for the 'exciting' twist of his melee moment to be wiggling out
link is honestly decent into some higher tiers, peach and marth being good examples.
i wiggle out of tumble irl all the time tho usually i just end up faceplanting
Gotta tech those my guy.
what i find best is to di, release the stick in air, and time any of the three options, wiggle, flick, rapid taps, at the correct time.
you dont actually need to hold the di agle the entire flight
I love melee
Then this might be the channel for you, not quite sure though
wow thank you
I too love melee
I love lamp
I intuitively knew there were things you could/couldn’t do when in tumble but never specifically knew what they were. Thank you for clarifying after all these years lmao
As a Samus player, I had no idea about the RNG - now I have something to blame other than myself :3
Be a victor not a victim
Lol I feel that, I had no idea that was a thing either. But I feel so vindicated now for every time I've said "there's no way that didn't grab ledge"
Don't get off stage
@@Supersonic6427 Don't play Samus
@@Alienrun Don't tether as a recovery option
The fact that he lost with Fox but won all three with Link is fucking poetry. Melee is so sick.
Quality production as always!
i love link
i love link
"Link is hot"-----Reggie Fils-Aime
hey me too man
yes.
The "boop" during the explanation makes this video a 10/10
Another hidden input: right after the hookshot is released, while it's still in flight, Aklo inputs a drift away to dodge Marth bair. Go frame by frame from 2:32 to see
I think this is the most important "tech" in the entire sequence.
Wiggle out is super easy. Memorizing tether heights is easy. But intentionally recovering low, tethering, and cognizantly drifting away during the tether to dodge the bair? That's insane.
Also his tech was great and even better was the bair after. But not as insane as the drift away.
I came here looking for this. He moves closer with the air dodge and then immediately dodges the bair with the drift back. It’s crazy. Beautiful. So tricksy.
@@skyninegamingThe bair is necessary to get on stage quick otherwise you just jump out similar to Marths needing to bair but the whole sequence is perfect yeah. The decision to do that insanely difficult recovery knowing Zain was going to try to punish the recovery he had just seen is conditioning that would make hugs proud.
He uses his double jump to stop the walljump momentum, no need for the bair to get on stage.
@@LANBobYonson@yomedrath is right. While Young Link and Link have the same issue as Marth regarding walljump techs (they jump out super far), Aklo saved his double jump to cancel the momentum following the walljump tech. The bair was important to catch Marth falling to ledge after his up-B, but in this particular sequence, Aklo doesn't capitalize further. In other games, I believe he has reverse edge guarded with tech double jump bair.
i really like the microspace he did right as he started the tether. If he hadn't done that, Zain's BAir would've still covered the low hook shot
Yeah thats the craziest part of the recovery to me and wasnt even mentioned lmao
The entire sequence off ledge is pure magic.
Few things, Link's tether is subjected to random chance; he does not always sweetspot it. There is a radius of 5.4 melee-meters around the tip of his hook, and when every single chain in the tether is within this radius, the game despawns the hookshot and checks to see if Link is within grabbing range of the ledge, if so he sweetspots it. The variance of this check leads to inconsistent sweetspots, and his ledge detection code also uses the previous frame's position for checking whether or not to sweetspot which compounds onto this inconsistency.
So his reel in doesn't always works since he can move faster than 5.4 Melee units per frame?
@ No, it’s more like the reel in animation has so much variance that his position can often times be too far from the ledge in one direction or another once all the chains in his hookshot are within the hook radius check.
Still a lot more consistent than Samus's though
The production value of these videos is ever-amazing. Showing examples of successes and failures for each technique - highlighting hitboxes showcased on a totally clean stage - slowing down time to show button inputs - and somehow getting dynamic replay cam on the event itself. I wouldn't even know how you accomplished most of this stuff - it just works.
the hero of time!
the hero of time, true
probably my favorite channel
It's been 4 months and bro just casually comes back with a heater. 🙏
I dont play melee, I barely follow the competitive scene anymore and yet I still love all those videos and the way you explain every little thing that make the play insane
Thank you for making this video. I love short and concise melee videos showing off cool things you normally don’t see. And well edited!
subbing because that production quality is unreal. its not just the breakdown but the presentation of it. phenomenal work, makes me want to start smash again.
0:51 Phew, that explains everything about why I sometimes miss my tether sweetspots as Samus. Thank God I'm not the one at fault, right?
I'm so freakin happy seeing Link doing well in Melee. I love Melee Link so seeing cool stuff like this is dope
I got this game in 2003 if I remember correctly. To this DAY...I still can't believe we've broken it down THIS much. The graphics in here are phenomenal. And I hope Aklo takes his first major W soon too. Same for Junebug and his DK.
he's back! HE'S BACK! also i need to watch this top 8 man.
Wow, superb editing (and thank you for keeping it short!)
Welcome back
I love that I knew about this tech and regularly use it many years before this video came out.
Fun fact, Samus actually has another way to avoid the tether hop: walljump. It's super useful especially since it provides invincibility and you can act out of it very quickly.
your editing and story telling skills are incredible. you took a 10 second moment and turned it into a super engaging 3 min video. well done sir :)
Man, your content is so high quality. Every time you drop a video is such a pleasant moment.
Incredible moment, great analysis as always
The unsung hero in that interaction is the fade back tether after the airdodge forward, incredible presence of mind from Aklo!
I fell off of Smash a long time ago, but I knew this kind of thing would happen eventually, man. I knew the low tiers would start coming back and being explored. Too many older players and smash gods focusing on what's meta and saying x character sucks and isn't worth playing, yet here we are. I think AMSA really set the ball in motion with his legendary and unheard of Yoshi run, and then recently there's been a huge resurgence of Donkey Kong players too. Now we got a Link taking games off of Zain, one of the best players to ever pick up the controller. Crazy set.
Amazing explanation. And goated backing track. Grade A stuff from you as always.
I never knew about wiggling out of tumble. This game never runs out of tech
The quality of this guy's videos will never cease to amaze me. And yeah, those link hookshot recoveries will always be rad.
Sick video. Love this channel instantly!
Is that a Melee Moment I smell?
Amazing. Miss your music man hope you make more
love your videos. incredible as always
I fucking love tether recoveries, it's part of what I love about samus.
The amount of mixup/route potential you get out of airdodge -> grapple alone both positionally and timing-wise is way more immense than people think.
So many little ways to recover with grapple correctly.
Also, this isn't a correction because it was true for aklo's case here, but I think ppl will find it neat maybe. For samus and YL, there is a third way to avoid the pesky grapple pop-up. If you set it up right (usually by dangling a lil bit before reeling in) you can do a walljump. Samus particularly likes this into immediate up b cause you end up getting a lot of invincibility out of it.
Anyways thankyou for subscribing to samus facts
... editing to say I forgot to say this video fkin rocks
Yessss so glad ur back and covering aklos link
The best part of this is how if you blink you miss 1000gigatons of raw brain power and skill.
And if you don't know what is going on, you'll never know why it's so special.
i saw the thumbnail and thought link was pissing
A move so sick it shook Melee Moments out of slumber. Hell yeah.
Anklon vs Zain card looks like the french flag XD, nice video
Great stuff as always!
Another banger with great editing!
we are blessed to have people like you, AsumSaus, Walt, c0rnflake, Chaler, GRSmash and others making these videos. Thanks, man!
how do you have such perfect information? your videos are next level
Nice touch at 1:11-1:21 showing the mixup that zain was trying to cover.
I feel like some breakdowns could really benefit from this sort of thing.
You didnt even mention that he drifted back before the tether hit the wall, so many beautiful things all had to work in tandem to get this to happen
Incredible moment love to see the link!
I love that decades later we're still getting unexpected characters in top level competitive Melee. 20XX never actually came to pass.
Always a banger
why yes, I will spend 3 minutes of my work break watching the newest Melee Moments vid. Thanks 😎😎
Great breakdown!
I love the edit at 1:14 😂gave me a good laugh
"Stop soundboarding the Taco Bell Bong! That's like an 8 month meme! Stop! STOP!!!"
great video as always
So wait, wall-jumping gives super armor? How many characters can even wall jump? This was good on so many levels. 10/10 fight sequemce, 9.9/10 presentation
I feel like wiggle out is pretty underrated at the lower ELO I play at. Having sooner actionable ability out of tumble is just such a huge advantage that not many people seem to realize is a thing.
Any day there’s a new Melee Moments vid, it’s a good day
Fantastic video! To be honest, I'm surprised you didn't also put focus on the burst of drift that Link himself gets out of starting his zair, because Aklo cleanly drifting backwards with it was essential in getting him away from the hit that was coming at him.
i had actually no idea about the wiggle thing
there have been so many situations where it wouldve been nice to know that instead of turning up an idea to settle for a less optimal solution because it wouldnt work in tumble
AKLO MY GOAT
Awesome editing 😊
Thank you Fraser we love you Fraser
Godlike editing 🔥
Amazing stuff
He's back!
Fantastic play !
Peak returns!
melee is beautiful and so is this video
I think you're the only smash creator that rivals asumsaus in quality
Really nice highlight on this situation. Wouldve loved if you also pointed out Aklo's amazing drift out of harms way right after shooting the hookshot out of the airdodge.
my guy used the ocarina to go back in the past and record this video after he saw aklo beat zain this weekend
As an Ult player, hearing how the tumble system works in Melee is just so funny. Like why tf can't you airdodge out of tumble, but wiggling the stick the correct way somehow makes the player leave tumble? idk man, just hearing that was simultaneously so funny yet confusing to me.
Awesome video, sending around to the friends!
Awesome video!!
Anyone who beats Zain just gets their own mini-doc these days.
Another reason why melee is the most beautiful game
Still missing one thing, tether resets horizontal momentum
You can see Aklo airdodge in and after pressing Z he hovers backwards out of the backair range!
I haven't read anything that supports this, but I think you can actually accelerate faster in the first frames of a tether
He also faded back after the grapple to avoid a hit which was pretty key.
the goat returns!!!
You missed one other trick he did. Aklo air dodges in, tethers, then drifts back immediately to dodge the bair while the tether came out. Another subtle decision that saved his life.
Man, I miss old melee tethers
Peach can't float directly out of tumble, either. They know the importance of wiggling out as tether users do.
MY GOAT HAS RETURNED
This is the first time i knew you could tether to walls
He also drifts back to dodge the bair.
YAAAAAY U UPLOADED AGAIN ❤❤❤🎉🎉🎉🎉🎉🎉🎉
Still the best content on the earth!
incredible video
1:29 "hits a double jump"
that looks more like a wall jump, something i always forget is in melee.
He tech the wall and double jump right after. Thats why it looks like a wall jump. Because of the tech
1:42 addition: peach is unable to float out of tumble
If you attempt to input float, you will double jump for a frame and then float after, losing a crucial resource
It's funny that there's a wobble and a wiggle in melee tech
I miss these kind of tethers maaaan
I assume the reason they made it so you can't air dodge out of tumble is so that you can't accidentally SD right after a big hit
Which we sometimes still see top players do when they hit slideoffs they were trying to tech, but a lot more might happen to low-level players with delayed reaction times if they let you directly airdodge out of tumble.
The taco bell dong got me
Even more bangers