The perfect recovery (that beat Melee's #1)

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 204

  • @Aklossbm
    @Aklossbm 13 วันที่ผ่านมา +177

    Me learning more about Link from this video✍📝

    • @NvrLucky43
      @NvrLucky43 13 วันที่ผ่านมา +3

      LinkKek

    • @bebehillz
      @bebehillz 10 วันที่ผ่านมา +10

      aklo change your profile pic to link bro. do it bro. all the link mains beg of you man...

  • @gomjabbar6246
    @gomjabbar6246 14 วันที่ผ่านมา +680

    Aklo using his unique secondary is sick and I'm glad he did it. It's also completely on brand for the 'exciting' twist of his melee moment to be wiggling out

    • @nektahatz5646
      @nektahatz5646 13 วันที่ผ่านมา +6

      link is honestly decent into some higher tiers, peach and marth being good examples.

  • @juneguts
    @juneguts 14 วันที่ผ่านมา +323

    i wiggle out of tumble irl all the time tho usually i just end up faceplanting

    • @eatingyoshi4403
      @eatingyoshi4403 13 วันที่ผ่านมา +35

      Gotta tech those my guy.

    • @kevinhirschowitz8550
      @kevinhirschowitz8550 13 วันที่ผ่านมา

      what i find best is to di, release the stick in air, and time any of the three options, wiggle, flick, rapid taps, at the correct time.
      you dont actually need to hold the di agle the entire flight

  • @JFMHunter
    @JFMHunter 13 วันที่ผ่านมา +383

    I love melee

    • @jaundicedmisanthrope7817
      @jaundicedmisanthrope7817 13 วันที่ผ่านมา +27

      Then this might be the channel for you, not quite sure though

    • @MeleeMoments
      @MeleeMoments  13 วันที่ผ่านมา +92

      wow thank you
      I too love melee

    • @nyern
      @nyern 7 วันที่ผ่านมา +1

      I love lamp

  • @sdw-hv5ko
    @sdw-hv5ko 13 วันที่ผ่านมา +157

    I intuitively knew there were things you could/couldn’t do when in tumble but never specifically knew what they were. Thank you for clarifying after all these years lmao

  • @Pianoblook
    @Pianoblook 13 วันที่ผ่านมา +128

    As a Samus player, I had no idea about the RNG - now I have something to blame other than myself :3

    • @MichaelWilliams-bt8hm
      @MichaelWilliams-bt8hm 13 วันที่ผ่านมา

      Be a victor not a victim

    • @DragonSoulMusic
      @DragonSoulMusic 13 วันที่ผ่านมา +12

      Lol I feel that, I had no idea that was a thing either. But I feel so vindicated now for every time I've said "there's no way that didn't grab ledge"

    • @Supersonic6427
      @Supersonic6427 13 วันที่ผ่านมา

      Don't get off stage

    • @Alienrun
      @Alienrun 13 วันที่ผ่านมา +5

      @@Supersonic6427 Don't play Samus

    • @Supersonic6427
      @Supersonic6427 13 วันที่ผ่านมา

      @@Alienrun Don't tether as a recovery option

  • @rockzyk1291
    @rockzyk1291 13 วันที่ผ่านมา +23

    The fact that he lost with Fox but won all three with Link is fucking poetry. Melee is so sick.

  • @borgeman
    @borgeman 14 วันที่ผ่านมา +86

    Quality production as always!

  • @rosheafan
    @rosheafan 14 วันที่ผ่านมา +172

    i love link

    • @ilikefrogs4291
      @ilikefrogs4291 13 วันที่ผ่านมา +4

      i love link

    • @thekiss2083
      @thekiss2083 13 วันที่ผ่านมา +10

      "Link is hot"-----Reggie Fils-Aime

    • @gmwes
      @gmwes 13 วันที่ผ่านมา +3

      hey me too man

    • @spartainjeffer
      @spartainjeffer 13 วันที่ผ่านมา +1

      yes.

  • @watsonwrote
    @watsonwrote 13 วันที่ผ่านมา +76

    The "boop" during the explanation makes this video a 10/10

  • @eliu390
    @eliu390 13 วันที่ผ่านมา +102

    Another hidden input: right after the hookshot is released, while it's still in flight, Aklo inputs a drift away to dodge Marth bair. Go frame by frame from 2:32 to see

    • @skyninegaming
      @skyninegaming 13 วันที่ผ่านมา +40

      I think this is the most important "tech" in the entire sequence.
      Wiggle out is super easy. Memorizing tether heights is easy. But intentionally recovering low, tethering, and cognizantly drifting away during the tether to dodge the bair? That's insane.
      Also his tech was great and even better was the bair after. But not as insane as the drift away.

    • @super2thesam
      @super2thesam 13 วันที่ผ่านมา +26

      I came here looking for this. He moves closer with the air dodge and then immediately dodges the bair with the drift back. It’s crazy. Beautiful. So tricksy.

    • @LANBobYonson
      @LANBobYonson 13 วันที่ผ่านมา +5

      @@skyninegamingThe bair is necessary to get on stage quick otherwise you just jump out similar to Marths needing to bair but the whole sequence is perfect yeah. The decision to do that insanely difficult recovery knowing Zain was going to try to punish the recovery he had just seen is conditioning that would make hugs proud.

    • @yomedrath
      @yomedrath 13 วันที่ผ่านมา +5

      He uses his double jump to stop the walljump momentum, no need for the bair to get on stage.

    • @skyninegaming
      @skyninegaming 13 วันที่ผ่านมา +5

      ​@@LANBobYonson@yomedrath is right. While Young Link and Link have the same issue as Marth regarding walljump techs (they jump out super far), Aklo saved his double jump to cancel the momentum following the walljump tech. The bair was important to catch Marth falling to ledge after his up-B, but in this particular sequence, Aklo doesn't capitalize further. In other games, I believe he has reverse edge guarded with tech double jump bair.

  • @omlett6482
    @omlett6482 13 วันที่ผ่านมา +42

    i really like the microspace he did right as he started the tether. If he hadn't done that, Zain's BAir would've still covered the low hook shot

    • @TheSharkasmCrew
      @TheSharkasmCrew 13 วันที่ผ่านมา +5

      Yeah thats the craziest part of the recovery to me and wasnt even mentioned lmao

    • @SFJake250
      @SFJake250 13 วันที่ผ่านมา +1

      The entire sequence off ledge is pure magic.

  • @Savestate
    @Savestate 13 วันที่ผ่านมา +90

    Few things, Link's tether is subjected to random chance; he does not always sweetspot it. There is a radius of 5.4 melee-meters around the tip of his hook, and when every single chain in the tether is within this radius, the game despawns the hookshot and checks to see if Link is within grabbing range of the ledge, if so he sweetspots it. The variance of this check leads to inconsistent sweetspots, and his ledge detection code also uses the previous frame's position for checking whether or not to sweetspot which compounds onto this inconsistency.

    • @beansprugget2505
      @beansprugget2505 13 วันที่ผ่านมา

      So his reel in doesn't always works since he can move faster than 5.4 Melee units per frame?

    • @Savestate
      @Savestate 13 วันที่ผ่านมา +2

      @ No, it’s more like the reel in animation has so much variance that his position can often times be too far from the ledge in one direction or another once all the chains in his hookshot are within the hook radius check.

    • @LilacMonarch
      @LilacMonarch 11 วันที่ผ่านมา

      Still a lot more consistent than Samus's though

  • @ZedEdge
    @ZedEdge 13 วันที่ผ่านมา +7

    The production value of these videos is ever-amazing. Showing examples of successes and failures for each technique - highlighting hitboxes showcased on a totally clean stage - slowing down time to show button inputs - and somehow getting dynamic replay cam on the event itself. I wouldn't even know how you accomplished most of this stuff - it just works.

  • @windchimes8764
    @windchimes8764 14 วันที่ผ่านมา +33

    the hero of time!

  • @rafaelarevalo8047
    @rafaelarevalo8047 13 วันที่ผ่านมา +12

    probably my favorite channel

  • @davidlejenkins
    @davidlejenkins 13 วันที่ผ่านมา +9

    It's been 4 months and bro just casually comes back with a heater. 🙏

  • @wayne8691
    @wayne8691 13 วันที่ผ่านมา +2

    I dont play melee, I barely follow the competitive scene anymore and yet I still love all those videos and the way you explain every little thing that make the play insane

  • @TerminalEleven
    @TerminalEleven วันที่ผ่านมา

    Thank you for making this video. I love short and concise melee videos showing off cool things you normally don’t see. And well edited!

  • @BelieveInUrself93
    @BelieveInUrself93 10 วันที่ผ่านมา

    subbing because that production quality is unreal. its not just the breakdown but the presentation of it. phenomenal work, makes me want to start smash again.

  • @aero6104
    @aero6104 13 วันที่ผ่านมา +4

    0:51 Phew, that explains everything about why I sometimes miss my tether sweetspots as Samus. Thank God I'm not the one at fault, right?

  • @Taktaagic
    @Taktaagic 13 วันที่ผ่านมา +2

    I'm so freakin happy seeing Link doing well in Melee. I love Melee Link so seeing cool stuff like this is dope

  • @mrm64
    @mrm64 13 วันที่ผ่านมา +1

    I got this game in 2003 if I remember correctly. To this DAY...I still can't believe we've broken it down THIS much. The graphics in here are phenomenal. And I hope Aklo takes his first major W soon too. Same for Junebug and his DK.

  • @notasquiremario3299
    @notasquiremario3299 14 วันที่ผ่านมา +5

    he's back! HE'S BACK! also i need to watch this top 8 man.

  • @MrHitchslap
    @MrHitchslap 10 วันที่ผ่านมา

    Wow, superb editing (and thank you for keeping it short!)

  • @StudebacherHoch
    @StudebacherHoch 14 วันที่ผ่านมา +9

    Welcome back

  • @boyboy2000ful
    @boyboy2000ful 12 วันที่ผ่านมา

    I love that I knew about this tech and regularly use it many years before this video came out.

  • @quinnemann
    @quinnemann 13 วันที่ผ่านมา +2

    Fun fact, Samus actually has another way to avoid the tether hop: walljump. It's super useful especially since it provides invincibility and you can act out of it very quickly.

  • @LinklightToo
    @LinklightToo 13 วันที่ผ่านมา +7

    your editing and story telling skills are incredible. you took a 10 second moment and turned it into a super engaging 3 min video. well done sir :)

  • @valentinperrot35
    @valentinperrot35 13 วันที่ผ่านมา

    Man, your content is so high quality. Every time you drop a video is such a pleasant moment.

  • @RighteousCrow
    @RighteousCrow 13 วันที่ผ่านมา +1

    Incredible moment, great analysis as always

  • @NyxTheShieldOFFICIAL
    @NyxTheShieldOFFICIAL 12 วันที่ผ่านมา

    The unsung hero in that interaction is the fade back tether after the airdodge forward, incredible presence of mind from Aklo!

  • @Quasartist
    @Quasartist 11 วันที่ผ่านมา

    I fell off of Smash a long time ago, but I knew this kind of thing would happen eventually, man. I knew the low tiers would start coming back and being explored. Too many older players and smash gods focusing on what's meta and saying x character sucks and isn't worth playing, yet here we are. I think AMSA really set the ball in motion with his legendary and unheard of Yoshi run, and then recently there's been a huge resurgence of Donkey Kong players too. Now we got a Link taking games off of Zain, one of the best players to ever pick up the controller. Crazy set.

  • @Shiradrenaline
    @Shiradrenaline 13 วันที่ผ่านมา

    Amazing explanation. And goated backing track. Grade A stuff from you as always.

  • @whosaidiwantedahandle
    @whosaidiwantedahandle 13 วันที่ผ่านมา

    I never knew about wiggling out of tumble. This game never runs out of tech

  • @mrsnulch
    @mrsnulch 13 วันที่ผ่านมา

    The quality of this guy's videos will never cease to amaze me. And yeah, those link hookshot recoveries will always be rad.

  • @ThatLuckyBear
    @ThatLuckyBear 4 วันที่ผ่านมา

    Sick video. Love this channel instantly!

  • @mario4154
    @mario4154 14 วันที่ผ่านมา +16

    Is that a Melee Moment I smell?

  • @matlit1859
    @matlit1859 12 วันที่ผ่านมา

    Amazing. Miss your music man hope you make more

  • @davestrides
    @davestrides 13 วันที่ผ่านมา

    love your videos. incredible as always

  • @TheTechnopider
    @TheTechnopider 13 วันที่ผ่านมา

    I fucking love tether recoveries, it's part of what I love about samus.
    The amount of mixup/route potential you get out of airdodge -> grapple alone both positionally and timing-wise is way more immense than people think.
    So many little ways to recover with grapple correctly.
    Also, this isn't a correction because it was true for aklo's case here, but I think ppl will find it neat maybe. For samus and YL, there is a third way to avoid the pesky grapple pop-up. If you set it up right (usually by dangling a lil bit before reeling in) you can do a walljump. Samus particularly likes this into immediate up b cause you end up getting a lot of invincibility out of it.
    Anyways thankyou for subscribing to samus facts
    ... editing to say I forgot to say this video fkin rocks

  • @jamesyoung4604
    @jamesyoung4604 13 วันที่ผ่านมา

    Yessss so glad ur back and covering aklos link

  • @crocs_n_socks
    @crocs_n_socks 13 วันที่ผ่านมา

    The best part of this is how if you blink you miss 1000gigatons of raw brain power and skill.
    And if you don't know what is going on, you'll never know why it's so special.

  • @punch6083
    @punch6083 13 วันที่ผ่านมา +2

    i saw the thumbnail and thought link was pissing

  • @byronbroughten
    @byronbroughten 13 วันที่ผ่านมา

    A move so sick it shook Melee Moments out of slumber. Hell yeah.

  • @AyaxTheDragon
    @AyaxTheDragon 14 วันที่ผ่านมา +2

    Anklon vs Zain card looks like the french flag XD, nice video

  • @Duffy_SSBM
    @Duffy_SSBM 13 วันที่ผ่านมา

    Great stuff as always!

  • @GoWxGaiA
    @GoWxGaiA 13 วันที่ผ่านมา

    Another banger with great editing!

  • @cedricrust9953
    @cedricrust9953 13 วันที่ผ่านมา

    we are blessed to have people like you, AsumSaus, Walt, c0rnflake, Chaler, GRSmash and others making these videos. Thanks, man!

  • @julianfraredavis2842
    @julianfraredavis2842 13 วันที่ผ่านมา

    how do you have such perfect information? your videos are next level

  • @Smoofmaster
    @Smoofmaster 13 วันที่ผ่านมา

    Nice touch at 1:11-1:21 showing the mixup that zain was trying to cover.
    I feel like some breakdowns could really benefit from this sort of thing.

  • @scythea428
    @scythea428 13 วันที่ผ่านมา

    You didnt even mention that he drifted back before the tether hit the wall, so many beautiful things all had to work in tandem to get this to happen

  • @davec8385
    @davec8385 13 วันที่ผ่านมา

    Incredible moment love to see the link!

  • @RamadaArtist
    @RamadaArtist 20 ชั่วโมงที่ผ่านมา

    I love that decades later we're still getting unexpected characters in top level competitive Melee. 20XX never actually came to pass.

  • @TheLordWoly
    @TheLordWoly 13 วันที่ผ่านมา +2

    Always a banger

  • @oldenoughtowatchify
    @oldenoughtowatchify 13 วันที่ผ่านมา

    why yes, I will spend 3 minutes of my work break watching the newest Melee Moments vid. Thanks 😎😎

  • @mariotaz
    @mariotaz 12 วันที่ผ่านมา

    Great breakdown!

  • @Gwerf1
    @Gwerf1 13 วันที่ผ่านมา +4

    I love the edit at 1:14 😂gave me a good laugh

    • @survivorofthecurse717
      @survivorofthecurse717 13 วันที่ผ่านมา

      "Stop soundboarding the Taco Bell Bong! That's like an 8 month meme! Stop! STOP!!!"

  • @WorstRivenNA
    @WorstRivenNA 13 วันที่ผ่านมา

    great video as always

  • @pinnacleexpress420
    @pinnacleexpress420 6 วันที่ผ่านมา

    So wait, wall-jumping gives super armor? How many characters can even wall jump? This was good on so many levels. 10/10 fight sequemce, 9.9/10 presentation

  • @maelstrom218
    @maelstrom218 13 วันที่ผ่านมา

    I feel like wiggle out is pretty underrated at the lower ELO I play at. Having sooner actionable ability out of tumble is just such a huge advantage that not many people seem to realize is a thing.

  • @f1shn0td3d
    @f1shn0td3d 13 วันที่ผ่านมา

    Any day there’s a new Melee Moments vid, it’s a good day

  • @ArtiphTD
    @ArtiphTD 13 วันที่ผ่านมา

    Fantastic video! To be honest, I'm surprised you didn't also put focus on the burst of drift that Link himself gets out of starting his zair, because Aklo cleanly drifting backwards with it was essential in getting him away from the hit that was coming at him.

  • @honk1419
    @honk1419 13 วันที่ผ่านมา

    i had actually no idea about the wiggle thing
    there have been so many situations where it wouldve been nice to know that instead of turning up an idea to settle for a less optimal solution because it wouldnt work in tumble

  • @elliottchen7947
    @elliottchen7947 14 วันที่ผ่านมา +5

    AKLO MY GOAT

  • @NonisLuck
    @NonisLuck 12 วันที่ผ่านมา

    Awesome editing 😊

  • @puunk_9240
    @puunk_9240 13 วันที่ผ่านมา

    Thank you Fraser we love you Fraser

  • @SuperFern
    @SuperFern 5 วันที่ผ่านมา

    Godlike editing 🔥

  • @LRXC1
    @LRXC1 13 วันที่ผ่านมา

    Amazing stuff

  • @GCLU
    @GCLU 13 วันที่ผ่านมา +1

    He's back!

  • @isacroma7760
    @isacroma7760 12 วันที่ผ่านมา

    Fantastic play !

  • @torreywhiting5402
    @torreywhiting5402 13 วันที่ผ่านมา +1

    Peak returns!

  • @gerwique3146
    @gerwique3146 12 วันที่ผ่านมา

    melee is beautiful and so is this video

  • @pinnacull
    @pinnacull 13 วันที่ผ่านมา

    I think you're the only smash creator that rivals asumsaus in quality

  • @XinSSBM
    @XinSSBM 13 วันที่ผ่านมา

    Really nice highlight on this situation. Wouldve loved if you also pointed out Aklo's amazing drift out of harms way right after shooting the hookshot out of the airdodge.

  • @JimmiePitts
    @JimmiePitts 6 วันที่ผ่านมา

    my guy used the ocarina to go back in the past and record this video after he saw aklo beat zain this weekend

  • @drakejoshofficialyoutubech5569
    @drakejoshofficialyoutubech5569 13 วันที่ผ่านมา

    As an Ult player, hearing how the tumble system works in Melee is just so funny. Like why tf can't you airdodge out of tumble, but wiggling the stick the correct way somehow makes the player leave tumble? idk man, just hearing that was simultaneously so funny yet confusing to me.

  • @Artersa
    @Artersa 13 วันที่ผ่านมา

    Awesome video, sending around to the friends!

  • @bibbyboxx2219
    @bibbyboxx2219 13 วันที่ผ่านมา

    Awesome video!!

  • @giornogiovanna836
    @giornogiovanna836 4 วันที่ผ่านมา

    Anyone who beats Zain just gets their own mini-doc these days.

  • @oganLAnderson
    @oganLAnderson 12 วันที่ผ่านมา

    Another reason why melee is the most beautiful game

  • @Chizypuff
    @Chizypuff 13 วันที่ผ่านมา +1

    Still missing one thing, tether resets horizontal momentum
    You can see Aklo airdodge in and after pressing Z he hovers backwards out of the backair range!
    I haven't read anything that supports this, but I think you can actually accelerate faster in the first frames of a tether

  • @kizzagaming6523
    @kizzagaming6523 12 วันที่ผ่านมา

    He also faded back after the grapple to avoid a hit which was pretty key.

  • @nocturnes_system
    @nocturnes_system 13 วันที่ผ่านมา

    the goat returns!!!

  • @shadoninja
    @shadoninja 11 วันที่ผ่านมา

    You missed one other trick he did. Aklo air dodges in, tethers, then drifts back immediately to dodge the bair while the tether came out. Another subtle decision that saved his life.

  • @GameFreak64101
    @GameFreak64101 13 วันที่ผ่านมา +1

    Man, I miss old melee tethers

  • @RyokoYaksa
    @RyokoYaksa 13 วันที่ผ่านมา

    Peach can't float directly out of tumble, either. They know the importance of wiggling out as tether users do.

  • @miike3o1
    @miike3o1 13 วันที่ผ่านมา

    MY GOAT HAS RETURNED

  • @Psciko
    @Psciko 13 วันที่ผ่านมา

    This is the first time i knew you could tether to walls

  • @NiekloLaarman
    @NiekloLaarman 13 วันที่ผ่านมา

    He also drifts back to dodge the bair.

  • @da_tall_one9460
    @da_tall_one9460 13 วันที่ผ่านมา

    YAAAAAY U UPLOADED AGAIN ❤❤❤🎉🎉🎉🎉🎉🎉🎉

  • @foxy2348
    @foxy2348 12 วันที่ผ่านมา

    Still the best content on the earth!

  • @TylerClibbon
    @TylerClibbon 13 วันที่ผ่านมา

    incredible video

  • @chJohnJobs
    @chJohnJobs 13 วันที่ผ่านมา

    1:29 "hits a double jump"
    that looks more like a wall jump, something i always forget is in melee.

    • @TheBeggies95
      @TheBeggies95 13 วันที่ผ่านมา

      He tech the wall and double jump right after. Thats why it looks like a wall jump. Because of the tech

  • @sleep__tight__chloe
    @sleep__tight__chloe 13 วันที่ผ่านมา

    1:42 addition: peach is unable to float out of tumble
    If you attempt to input float, you will double jump for a frame and then float after, losing a crucial resource

  • @MrSvs99
    @MrSvs99 13 วันที่ผ่านมา

    It's funny that there's a wobble and a wiggle in melee tech

  • @monk3110
    @monk3110 10 วันที่ผ่านมา

    I miss these kind of tethers maaaan

  • @codetaku
    @codetaku 12 วันที่ผ่านมา

    I assume the reason they made it so you can't air dodge out of tumble is so that you can't accidentally SD right after a big hit
    Which we sometimes still see top players do when they hit slideoffs they were trying to tech, but a lot more might happen to low-level players with delayed reaction times if they let you directly airdodge out of tumble.

  • @JohnLattanzio98
    @JohnLattanzio98 13 วันที่ผ่านมา

    The taco bell dong got me

  • @treywinters3387
    @treywinters3387 13 วันที่ผ่านมา

    Even more bangers