Hi there, Ben plays VR. We genuinely appreciate your feedback and are glad to hear that you found it to be an intense workout experience. We understand that adapting to a new movement style can take time, but we're delighted to offer a unique way to immerse yourself in VR games. Furthermore, we value your input and will continue to work on improvements to enhance the overall experience. Hope you will have more fun and amazing moments on our C 2 core! 😉
I have the Katwalk and spoke Katvr and asked why don't they teach reviewers how to use it? They said it would be difficult. So here is my attempt on how it works. Do not lean forward and push your feet back. Stand straight and put your leg out and foot forward and as gravity slides it back to center take the other leg and put it forward. If it sounds like how you walk in real life... well, then you are doing it right. You don't walk by leaning forward and pushing your feet further behind you. I can play for an hours in Half Life Alyx and get tired because I am walking for an hour but it doesn't feel like I am pulling a sled... because I am not putting my upper torso forward past my lower. My problem with Katwalk c2+ was that in Skyrim (the hand I spend 90% of my time on) it wasn't 1:1 and hindered immersion. Though Alyx was pretty great so it is more the game then the Hardware.
Thanks for the thorough and unbiased review! I've been toying with the idea of buying a VR treadmill, but had some concerns. After watching your review I've come to the conclusion that it's probably not for me.
My thoughts on the walking simulation machine is that, there is a problem. Its problem of not being able to fix the user's vertical location around the waist. There is a way to fix all the problem. It's to convert most chairs into the machine. Like rudder pedals, putting the shoes directly onto the ground makes it possible to float one leg at the time. Most floors are made out of tiles, we need a huge mouse-pad for that. It's tireless, and accurate. Having 2 legs expanded on the ground could be used for crouching. Leaving 2 legs in the air could allow the player to jump. It's straightforward. Moving below the knees, while sitting in the spinning chair. Instead of having legs infront, we spread the legs outward. The mouse pad could be shaped like a donut or a large round. The problem with the machine looks like it's because of the waist band supported only by 2 pillars, they look fragile. It should be strengthened by more spars. So that the user doesn't have to care about the structural integrity of the spinning wheel. If the backside of the shoes are just like a mouse, it should have no problem changing the travel distance of the player based on the real-life travel of the legs. The machine can either focus on the slippery surface to allow one-leg on the ground at the time, so that while one leg is floating, one leg slips and automatically makes the player walk. But it makes the travel distance rather uncontrollable, the user has to put the legs on the ground far away from the center point if the user wants to walk fast. As the slope keeps the leg near the center. It feels like the experience from the same machine could be upgraded with just a software updation. Beside those 2 factors, they really have to remove the lens-like unevenness, if the machine does not utilize the slipperiness of the surface. Most terrains in-games are flat, I know it's supposed to help the users but theoretically a flat surface gives the user more immersion. I don't know about hitting 2 legs at the same time on the ground. As there are 2 points hitting the ground at the same time, it doesn't have to make the player move. But touching the ground with 2 legs and expanding the distance between each leg might be used for another control of the movement, like jumping or crouching. What do you think? Also I'm wondering if the shoes have their own gyro sensor or the direction is decided sorely by the waist band. I think having the gyro sensors on each shoe might be more accurate on how it feels like to walk sideways. Not for where the player is facing, as it's better left for the waist band. But the movement itself could be based on the gyros on the shoes independently.
Hey Ben! I am a fellow Katwalk user and I habe a tip that might help things feel nore natural wheb walking. I noticed you are taking rather short steps, and leaning forward a bit, which is definitely what feels intuitive when you first start using it. Try keeping your back more straight, and take somewhat longer strides. You want the tip of your toes just about touching the edge of the base, and then you put more weight on your heels which should make your feet more naturally slide back instead of feeling like you are constantly pulling. Just wanted to share in case it helps - Cheers!
I am a man of an older and plumper carriage, i think ill stick to Thrill of the Fight. I hate walking/jogging for fitness, because i work in a warehouse and get at least 5 miles a day. Cant wait for TotF2!!
Hi Ben!! What lucky timing to see your video immediately. I would hop at the chance to try a VR treadmill but my biggest issue is always how bulky the devices have to be. Unless I have a mansion, I can’t see how I could justify the amount of space a treadmill would take up.
Appreciate the honest review. How do you enjoy using it with Skyrim VR? How do you think it would handle taller/shorter/"wider" folks? I have to admit after getting an Oculus Quest and going wireless my next biggest "complaint" about VR is not being able to walk around without bumping into walls, so this is the next dream. (I did one of those open room games at a VR arcade and it was AMAZING to have the freedom to walk around and shoot zombies). Ohh guess another question would be do you think this setup would benefit from specific games? You mentioned it felt like pulling a sled, what if there was a cart pulling game, do you think that would be effective with the mind trickery?
For me, it doesn’t fit my Skyrim VR play style because I like to play for long periods and also sit down on the floor. They might be coming out with a sit module for this but I’m not 100% sure about that. I think this really excels at games were you want to be running quickly the whole time like an FPS. The device is built very well, and I feel like it should accommodate most tall/short people. Regarding the cart pulling game, yeah I think it would work perfectly for it, but it would be a lot of money for just one single game! 😁
I have the Katwalk and spoke Katvr and asked why don't they teach reviewers how to use it? They said it would be difficult. So here is my attempt on how it works. Do not lean forward and push your feet back. Stand straight and put your leg out and foot forward and as gravity slides it back to center take the other leg and put it forward. If it sounds like how you walk in real life... well, then you are doing it right. You don't walk by leaning forward and pushing your feet further behind you. I can play for an hours in Half Life Alyx and get tired because I am walking for an hour but it doesn't feel like I am pulling a sled... because I am not putting my upper torso forward past my lower. My problem with Katwalk c2+ was that in Skyrim (the hand I spend 90% of my time on) it wasn't 1:1 and hindered immersion. Though Alyx was pretty great so it is more the game then the Hardware.
Hello there! We sincerely appreciate you sharing your tips about our device. It brings us immense joy to learn that you're enjoying playing Half-life and Skyrim on our devices, as we're also fans of these two games! Just a quick note, we have some helpful guidance videos and gameplay content available on our website for our users to refer to. Additionally, we suggest leaning forward slightly to make pushing your feet back and taking larger steps easier, based on our experience. However, if you find that standing straight is more comfortable for you while playing, that's absolutely fine too! Our main priority is that you have an enjoyable gaming experience for as long as you like. 😄 Hope you have an absolute blast and more immersion on your C 2+!
I got lucky and got to use a Virtuix Omni and a Wizdish. You are right about getting tired quick... Who knew that running around for 20mins is exhausting? And yeah very much 'running up-hill'. Actually the Wizdish was way better in those regards but looked way less impressive from the outside. You never lift your feet on the Wizdish and there is less friction so it kind of feels like skating. Unfortunately it didn't come with a rigid harness so there was more worry of falling off.
After hearing Ben coin it as a "Sled Pulling Simulator" within the 1st 2 min is all I ever need to know about these VR treadmills. These designs will never work for walking inside VR period. I can skip future videos about them. Omni directional might be a last hope but these other types are a pointless tiring drag. 🤪
My feeling is he's playing games with less than 1:1 movement. If you're using this as a walking simulator or have the sensitivity turned way down in games, it'll feel like that. But what's the point in that? You want this thing for fast paced games and to feel like superman racing around the battlefield. When you have this set up properly, are playing the right game and you're running, you DO NOT feel like you're pulling a sled. If you do, you're doing something very wrong.
There's a guy on tictok who made his own treadmill after several interations who nailed it down better using custom rollers for his feet that he 3D printed. I don't think he was ever satisfied with a final design but he kept sharing his progress and files in an open format. It's an interesting concept but after watching years of youtubers trying out these treadmills they all seem agree that it feels too gimmicky and exhausting to ever recommend.
Just wanted to add I saw a real expensive setup of mortorized shoes where you walk naturally untethered and the wheels on the shoes would recenter you back to the point of origin. It was hysterical to watch. You had to walk on a flat smooth surface.
@@BenPlaysVR So how often do you think you’ll use this? I kind of want to save up for one, but I’m not sure if I’ll use it enough or if I’ve even played enough VR to warrant buying something so extravagant
@@BenPlaysVR Oh! Also, important question, can you hear your footsteps through your headphones? And if you can, does it add to the immersion or break it?
@@dragginforce Sorry for my late reply. YT isn't great at notifying replies 😀. Yeah I could hear my steps, but over time I noticed it less. It probably won't get regular use from me, moving it back and forth in my room adds more time before I can play. Now I need two VR rooms! 😂
Lol @ the shoe noise clip. I feel like this would be very distracting if you have the index floating speaker system rather than headphones. Do you think a bigger disc would make it feel more like you are walking? It seems like a small size for your height.
Personally, I think the most unnatural thing about it is how you’re strapped in at the waist, so you’re constantly fighting against that tug. But then again, that’s the only way I can think of to prevent you from walking off the platform! It’s definitely a very tricky problem to solve.
I thought of getting this but I saw a video of the stomping problem. Not something you want when living in an apartment or anywhere that has multiple tenants.
Yeah, there are some features I didn’t mention in the video like you can slide sideways a bit or backwards. But I was unable to do those in a “continuous walking way” if that makes sense. You can also jump, but I wasn’t brave enough to try that!
@@BenPlaysVR does the movement in combat in games like skyrim feel dynamic and responsive ? When you fight in melee there should be some strafing action, that's the one thing that makes me indecisive about having a threadmill
@@sillywilly6999I can't speak to the Core (I have the original C1 and they improved movement significantly since then). However, I'll have two things to say. One, decoupled head and body movement is going to be your biggest friend and that is what makes combat even possible. You can run forward while looking off to the side and make attacks to a different direction to where your body is moving. It's not strafing but it's significantly better than running straight at an enemy. I CAN play games like this. Haven't tested Skyrim but it has worked elsewhere. Secondly, regardless of how good the motion sensing is, you're going to quickly realize how inferior your body movement is to a joystick. This is super fun but this is going to make things a lot more difficult.
Genuine question Ben: When you walk irl, do you lean forward when you walk? (I hope this doesn't make you feel wierd, men tend to do this) I ask because I'm really curious how your experience is if you try to walk with your back straight.
I know it sounds weird but it seemed to me like you were fighting your natural posture and potentially overcompensating to feel normal and leaning forward a bit more. Also you described it as pulling on you. In theory if you're walking with good posture it won't feel like pulling because the spot around your waist should be at roughly the same amount of taughtness.
That’s actually a really good point! Anyone trying this out for the first time should take it slow at first because you’re using a whole new set of muscles. 😁
It would be utterly unethical for someone to lie to get a treadmill, and I don't think anyone is going to accuse you of lying. KatVR might feel like this is a tough pill, but you did not necessarily talk me out of buying this treadmill, but rather than an immersion tool, I would use it for the workout, which is likely the more lucrative way for KatVR to market this thing.
I have the C1 and fast paced exercise is exactly what I use it for and it's INCREDIBLE at it. The big challenge is proper games. Unfortunately, fast paced games further limits the options you have. My all time favorite is the Serious Sam trilogy. He's spot on, when it's fast paced it's so immersive and so fun. And yeah, the difficulty ramps up tremendously when you deprive yourself of a joystick. Depending on the traction on the slide (with lubrication and how many strips you have), you can be breathing heavy, sweating like crazy and completely burnt out in like 20 minutes. But it's totally worth it!!! Today I just got Classic Doom working (PITA but I did it), I'm looking into Risk of Rain 2 with mods and may be playing around with old-school boomer shooters and their mods. There's the option of some older AAA games through Vorpx but I imagine very high-end hardware is necessary. Dying Light and Far Cry Primal did not have proper performance on a 3070ti. Something to look into is the Unreal injector by Praydog. Hopefully sometime this year some extra movement shooters like Severed Steel will be available. Anyway, I totally recommend this for exercise. You'll love it!!!
get the feeling full body tracking is just gonna kill all these motion treadmill. They always have limitation on their implementation… while full body is design to just work with anything. Could be wrong… but it might be a better investment to get a motion suit and an open omnidirectional treadmill
He has way too many of those strips on his shoes or has not put any oil on the base. I have the C1 and it's not normal to feel like you're pulling a sled. For me these can actually get TOO slippery. Despite my time using it, there's no way I'm taking all those strips off.
The company advertising you can walk slowly with it: th-cam.com/video/JKd00IEqjYQ/w-d-xo.html Maybe some configuration problem is the cause of your trouble with it.
Arm weights sound like such a cool idea. I bet that feels so much more immersive swinging swords around. I personally have had the obsession with getting vive wands strapped to my 308 (its HEAVY) for use in shooters. Don't know why but I've wanted to do this so bad and went out of my way to figure out how to do it. Just get the feeling having the weight would make it feel so much more realistic plus it being a really good workout with the treadmill too. I may soon have something workable. Wish me luck!!!
So many studios nowadays are wringing their hands over motion sickness that they don't give us enough PROPER fast paced VR movement shooters to fully make use of these treadmills. I can say from experience that the Serious Sam trilogy on a VR treadmill is the most badass experience you can have. Just got classic Doom working, will try to get Doom VFR working, Vorpx Dying Light & Far Cry Primal will work on good hardware and Risk of Rain 2 & Warframe are on the agenda. We have walking simulators posing as VR first person shooters nowadays so OF COURSE these can come off as boring.
BenWalksVR 😜 That looks super cool, and the price is doable. I lost 70 lbs doing VR boxing (and gained 20 lbs back since I beat TotF). I wonder how much I'd have to use this each week to keep the 20 off 💪🤔
@@BenPlaysVR that's what the math says, but that's not what my belt buckle says! In all seriousness, I really am wondering if I committed to using something like that whenever I played some specific games, maybe that would get me back on track.
@@JoinUsInVR Maybe I should change that username. In all seriousness that game is freaking intense. Absolutely exhausting but I'm loving it. It's waves of enemies both melee and shooters. You have like a 40mph run speed. The premise is "you stop and 20 things are going to converge on you at once". So you desperately run between these things at high speeds while dual weilding massive super powerful guns and you cannot ever stop running during these fights. I don't know any other game that has a better workout in VR than Serious Sam with a treadmill. It is so much fun.
I think it did make FPS games a little more fun at times. But for most other games, they turned more into a work out. 😅. And it really didn’t increase immersion for me personally.
Yes. This is definitely an exercise machine. But some people absolutely need this. They absolutely need motivation to do this every day. So yeah, everybody else has to make arrangements and deal with weather & everything else to stay in shape. But I get to stay in my apartment and play 30 minutes to an hour of video games every day.😂 I think this is a pretty good deal. But this is an INCREDIBLY fun way to exercise if you're playing the right games. I don't think I could play fast paced fps games without my Katwalk anymore.
Hi there, Ben plays VR. We genuinely appreciate your feedback and are glad to hear that you found it to be an intense workout experience. We understand that adapting to a new movement style can take time, but we're delighted to offer a unique way to immerse yourself in VR games. Furthermore, we value your input and will continue to work on improvements to enhance the overall experience.
Hope you will have more fun and amazing moments on our C 2 core! 😉
Well, that sure is a cool response from the company! I hope they are very successful pushing VR forward.
I have the Katwalk and spoke Katvr and asked why don't they teach reviewers how to use it? They said it would be difficult. So here is my attempt on how it works.
Do not lean forward and push your feet back. Stand straight and put your leg out and foot forward and as gravity slides it back to center take the other leg and put it forward.
If it sounds like how you walk in real life... well, then you are doing it right.
You don't walk by leaning forward and pushing your feet further behind you.
I can play for an hours in Half Life Alyx and get tired because I am walking for an hour but it doesn't feel like I am pulling a sled... because I am not putting my upper torso forward past my lower.
My problem with Katwalk c2+ was that in Skyrim (the hand I spend 90% of my time on) it wasn't 1:1 and hindered immersion. Though Alyx was pretty great so it is more the game then the Hardware.
th-cam.com/video/JKd00IEqjYQ/w-d-xo.html
I hate the way companies market. This is cool. You sponsored a good, honest guy who does a great show. If you go down, go down swingin'.
Idk how youe channel isn't the number one VR review channel. All your reviews are concise and exactly what you need to hear
What other channel is better?
Fantastic review and feedback, allowing Catwalk to understand current state and issues as well as potential buyers what to expect!
Thanks for making such an honest review!
Thank you Ben for showing off my cable kit product, really appreciate it!
You bet!
From one ben to another lol. Love your gear businesscompanyvr!
Thanks for the thorough and unbiased review! I've been toying with the idea of buying a VR treadmill, but had some concerns. After watching your review I've come to the conclusion that it's probably not for me.
Glad you get to keep it Ben, I have wanted one of these for years. You will struggle to run away from spiders so easy with this!
I missed your reviews so much! Glad you're back! Also, awesome in-depth review, thank you!
Your outro and backround music never gets old. I love it.
Thorough, honest, I like it!
If I were to be in the market for one I would purchase it based on this review.
Thanks for the honest review! Nice poster in the background ;)
Can't wait till I have my own house so I can set-up a dedicated VR gaming room with a treadmill!
Great review video. Locomotion solutions are still going strong I see 🙂
My thoughts on the walking simulation machine is that, there is a problem. Its problem of not being able to fix the user's vertical location around the waist. There is a way to fix all the problem. It's to convert most chairs into the machine. Like rudder pedals, putting the shoes directly onto the ground makes it possible to float one leg at the time. Most floors are made out of tiles, we need a huge mouse-pad for that. It's tireless, and accurate. Having 2 legs expanded on the ground could be used for crouching. Leaving 2 legs in the air could allow the player to jump. It's straightforward. Moving below the knees, while sitting in the spinning chair. Instead of having legs infront, we spread the legs outward. The mouse pad could be shaped like a donut or a large round.
The problem with the machine looks like it's because of the waist band supported only by 2 pillars, they look fragile. It should be strengthened by more spars. So that the user doesn't have to care about the structural integrity of the spinning wheel. If the backside of the shoes are just like a mouse, it should have no problem changing the travel distance of the player based on the real-life travel of the legs. The machine can either focus on the slippery surface to allow one-leg on the ground at the time, so that while one leg is floating, one leg slips and automatically makes the player walk. But it makes the travel distance rather uncontrollable, the user has to put the legs on the ground far away from the center point if the user wants to walk fast. As the slope keeps the leg near the center. It feels like the experience from the same machine could be upgraded with just a software updation. Beside those 2 factors, they really have to remove the lens-like unevenness, if the machine does not utilize the slipperiness of the surface. Most terrains in-games are flat, I know it's supposed to help the users but theoretically a flat surface gives the user more immersion. I don't know about hitting 2 legs at the same time on the ground. As there are 2 points hitting the ground at the same time, it doesn't have to make the player move. But touching the ground with 2 legs and expanding the distance between each leg might be used for another control of the movement, like jumping or crouching. What do you think?
Also I'm wondering if the shoes have their own gyro sensor or the direction is decided sorely by the waist band. I think having the gyro sensors on each shoe might be more accurate on how it feels like to walk sideways. Not for where the player is facing, as it's better left for the waist band. But the movement itself could be based on the gyros on the shoes independently.
Good for you Ben 👍
Enjoy it.
Tried KATVR before and this is exactly what I thought. It can be a cool new sport in a cyberpunk world but doesn’t feel like natural walking.
Hey Ben! I am a fellow Katwalk user and I habe a tip that might help things feel nore natural wheb walking.
I noticed you are taking rather short steps, and leaning forward a bit, which is definitely what feels intuitive when you first start using it.
Try keeping your back more straight, and take somewhat longer strides. You want the tip of your toes just about touching the edge of the base, and then you put more weight on your heels which should make your feet more naturally slide back instead of feeling like you are constantly pulling.
Just wanted to share in case it helps - Cheers!
Thank you! I appreciate it!
Thanks Ben.
I am a man of an older and plumper carriage, i think ill stick to Thrill of the Fight. I hate walking/jogging for fitness, because i work in a warehouse and get at least 5 miles a day. Cant wait for TotF2!!
Nice review Ben
Hi Ben!! What lucky timing to see your video immediately. I would hop at the chance to try a VR treadmill but my biggest issue is always how bulky the devices have to be. Unless I have a mansion, I can’t see how I could justify the amount of space a treadmill would take up.
It takes up very little space. About the sand you would use for stand up VR experience.
Appreciate the honest review. How do you enjoy using it with Skyrim VR? How do you think it would handle taller/shorter/"wider" folks? I have to admit after getting an Oculus Quest and going wireless my next biggest "complaint" about VR is not being able to walk around without bumping into walls, so this is the next dream. (I did one of those open room games at a VR arcade and it was AMAZING to have the freedom to walk around and shoot zombies). Ohh guess another question would be do you think this setup would benefit from specific games? You mentioned it felt like pulling a sled, what if there was a cart pulling game, do you think that would be effective with the mind trickery?
For me, it doesn’t fit my Skyrim VR play style because I like to play for long periods and also sit down on the floor. They might be coming out with a sit module for this but I’m not 100% sure about that.
I think this really excels at games were you want to be running quickly the whole time like an FPS.
The device is built very well, and I feel like it should accommodate most tall/short people.
Regarding the cart pulling game, yeah I think it would work perfectly for it, but it would be a lot of money for just one single game! 😁
man your beard grows so far up. also thanks for the review
I have the Katwalk and spoke Katvr and asked why don't they teach reviewers how to use it? They said it would be difficult. So here is my attempt on how it works.
Do not lean forward and push your feet back. Stand straight and put your leg out and foot forward and as gravity slides it back to center take the other leg and put it forward.
If it sounds like how you walk in real life... well, then you are doing it right.
You don't walk by leaning forward and pushing your feet further behind you.
I can play for an hours in Half Life Alyx and get tired because I am walking for an hour but it doesn't feel like I am pulling a sled... because I am not putting my upper torso forward past my lower.
My problem with Katwalk c2+ was that in Skyrim (the hand I spend 90% of my time on) it wasn't 1:1 and hindered immersion. Though Alyx was pretty great so it is more the game then the Hardware.
Hello there! We sincerely appreciate you sharing your tips about our device. It brings us immense joy to learn that you're enjoying playing Half-life and Skyrim on our devices, as we're also fans of these two games!
Just a quick note, we have some helpful guidance videos and gameplay content available on our website for our users to refer to. Additionally, we suggest leaning forward slightly to make pushing your feet back and taking larger steps easier, based on our experience. However, if you find that standing straight is more comfortable for you while playing, that's absolutely fine too! Our main priority is that you have an enjoyable gaming experience for as long as you like. 😄
Hope you have an absolute blast and more immersion on your C 2+!
I got lucky and got to use a Virtuix Omni and a Wizdish. You are right about getting tired quick... Who knew that running around for 20mins is exhausting? And yeah very much 'running up-hill'. Actually the Wizdish was way better in those regards but looked way less impressive from the outside. You never lift your feet on the Wizdish and there is less friction so it kind of feels like skating. Unfortunately it didn't come with a rigid harness so there was more worry of falling off.
I never heard of the Wizdish before. I’m going to check it out! Thanks!
great video!
After hearing Ben coin it as a "Sled Pulling Simulator" within the 1st 2 min is all I ever need to know about these VR treadmills. These designs will never work for walking inside VR period. I can skip future videos about them. Omni directional might be a last hope but these other types are a pointless tiring drag. 🤪
Yeah, we just need full dive!
@@aaronl2212 😆, especially without the death part.
My feeling is he's playing games with less than 1:1 movement. If you're using this as a walking simulator or have the sensitivity turned way down in games, it'll feel like that. But what's the point in that?
You want this thing for fast paced games and to feel like superman racing around the battlefield. When you have this set up properly, are playing the right game and you're running, you DO NOT feel like you're pulling a sled. If you do, you're doing something very wrong.
There's a guy on tictok who made his own treadmill after several interations who nailed it down better using custom rollers for his feet that he 3D printed. I don't think he was ever satisfied with a final design but he kept sharing his progress and files in an open format. It's an interesting concept but after watching years of youtubers trying out these treadmills they all seem agree that it feels too gimmicky and exhausting to ever recommend.
Just wanted to add I saw a real expensive setup of mortorized shoes where you walk naturally untethered and the wheels on the shoes would recenter you back to the point of origin. It was hysterical to watch. You had to walk on a flat smooth surface.
The wanderer returns
Oh my goodness, I predicted the future. Idk if you remember my comment Ben, but I asked about your thoughts on VR treadmills like 2 weeks ago haha
Yeah, I remember! Too funny 😂
@@BenPlaysVR So how often do you think you’ll use this? I kind of want to save up for one, but I’m not sure if I’ll use it enough or if I’ve even played enough VR to warrant buying something so extravagant
@@BenPlaysVR Oh! Also, important question, can you hear your footsteps through your headphones? And if you can, does it add to the immersion or break it?
@@dragginforce Sorry for my late reply. YT isn't great at notifying replies 😀. Yeah I could hear my steps, but over time I noticed it less. It probably won't get regular use from me, moving it back and forth in my room adds more time before I can play. Now I need two VR rooms! 😂
If you have more questions ask on my Discord. Much more likely to see it there! discord.gg/MAJDjEY
Put some foam under the tub. Or dyna mat. Should limit the echo of walking on it.
cool video! Keep going!
Lol @ the shoe noise clip. I feel like this would be very distracting if you have the index floating speaker system rather than headphones. Do you think a bigger disc would make it feel more like you are walking? It seems like a small size for your height.
Personally, I think the most unnatural thing about it is how you’re strapped in at the waist, so you’re constantly fighting against that tug. But then again, that’s the only way I can think of to prevent you from walking off the platform! It’s definitely a very tricky problem to solve.
I thought of getting this but I saw a video of the stomping problem. Not something you want when living in an apartment or anywhere that has multiple tenants.
I usually just walk on the spot or use room scale - much cheaper and easier lol
I have the even cheaper variant, the cyber shoes (with a barstool), running trough Skyrim from West to East is quite exhausting with these too.
Oh yeah, that’s a really good point!
Feels like pulling a sled? I guess the only thing missing is a VR headset for Siberian Huskys!
😂
maybe katvr will have an lk-99 levitating treadmill soon 🤞💸💰
Pro tip - take an old pair of trainers and hot glue felt to the bottom, it’s a lot easier to walk and quieter!
What about the trackers though?
@@dragginforce I’ve got the 1st gen trackers, so mine go on top of the shoe.
Very cool video.. We are also creating VR mixed reality content to use own VR app.
Can you strife, walk backward, in diagonal or jump with that ? Or is it just walking forwards
Yeah, there are some features I didn’t mention in the video like you can slide sideways a bit or backwards. But I was unable to do those in a “continuous walking way” if that makes sense. You can also jump, but I wasn’t brave enough to try that!
@@BenPlaysVR does the movement in combat in games like skyrim feel dynamic and responsive ? When you fight in melee there should be some strafing action, that's the one thing that makes me indecisive about having a threadmill
@@sillywilly6999I can't speak to the Core (I have the original C1 and they improved movement significantly since then). However, I'll have two things to say.
One, decoupled head and body movement is going to be your biggest friend and that is what makes combat even possible. You can run forward while looking off to the side and make attacks to a different direction to where your body is moving. It's not strafing but it's significantly better than running straight at an enemy. I CAN play games like this. Haven't tested Skyrim but it has worked elsewhere.
Secondly, regardless of how good the motion sensing is, you're going to quickly realize how inferior your body movement is to a joystick. This is super fun but this is going to make things a lot more difficult.
dont pull on the harness , try to walk standing up normally, it will need time to adjust but you can do it
Genuine question Ben:
When you walk irl, do you lean forward when you walk?
(I hope this doesn't make you feel wierd, men tend to do this) I ask because I'm really curious how your experience is if you try to walk with your back straight.
I know it sounds weird but it seemed to me like you were fighting your natural posture and potentially overcompensating to feel normal and leaning forward a bit more.
Also you described it as pulling on you. In theory if you're walking with good posture it won't feel like pulling because the spot around your waist should be at roughly the same amount of taughtness.
@BenPlaysVR
Let’s discuss on Discord. Much easier! discord.gg/MAJDjEY
mind testing it on nfl pro era 2 and big ballers?
I'll just play seated VR, tnx you!
Try putting mouse skates on your shoes?
Don't you find the g2 having a small fov ? Did you got a fix ?
I don’t mind the fov myself 😁
I am not qualified to have an informed opinion but this looks like a recipe for repetitive strain injury lol
That’s actually a really good point! Anyone trying this out for the first time should take it slow at first because you’re using a whole new set of muscles. 😁
Just walk like you would normally and don't lean. It works fine but not for every game.
next, yaw 2 vr review
It would be utterly unethical for someone to lie to get a treadmill, and I don't think anyone is going to accuse you of lying. KatVR might feel like this is a tough pill, but you did not necessarily talk me out of buying this treadmill, but rather than an immersion tool, I would use it for the workout, which is likely the more lucrative way for KatVR to market this thing.
I have the C1 and fast paced exercise is exactly what I use it for and it's INCREDIBLE at it.
The big challenge is proper games. Unfortunately, fast paced games further limits the options you have. My all time favorite is the Serious Sam trilogy. He's spot on, when it's fast paced it's so immersive and so fun. And yeah, the difficulty ramps up tremendously when you deprive yourself of a joystick. Depending on the traction on the slide (with lubrication and how many strips you have), you can be breathing heavy, sweating like crazy and completely burnt out in like 20 minutes. But it's totally worth it!!!
Today I just got Classic Doom working (PITA but I did it), I'm looking into Risk of Rain 2 with mods and may be playing around with old-school boomer shooters and their mods. There's the option of some older AAA games through Vorpx but I imagine very high-end hardware is necessary. Dying Light and Far Cry Primal did not have proper performance on a 3070ti. Something to look into is the Unreal injector by Praydog. Hopefully sometime this year some extra movement shooters like Severed Steel will be available.
Anyway, I totally recommend this for exercise. You'll love it!!!
get the feeling full body tracking is just gonna kill all these motion treadmill. They always have limitation on their implementation… while full body is design to just work with anything. Could be wrong… but it might be a better investment to get a motion suit and an open omnidirectional treadmill
They need to find a way to reduce friction
He has way too many of those strips on his shoes or has not put any oil on the base. I have the C1 and it's not normal to feel like you're pulling a sled. For me these can actually get TOO slippery. Despite my time using it, there's no way I'm taking all those strips off.
It's like you wanna say it's bad to use but you can't because of sponsorship 😅
It's OK we understand
The company advertising you can walk slowly with it: th-cam.com/video/JKd00IEqjYQ/w-d-xo.html
Maybe some configuration problem is the cause of your trouble with it.
Geeze, 6000hrs in VR and no one sends me anything. I play Blade and Sorcery with arm weights lol Though I never ask for subs, likes, or free stuff.
Arm weights sound like such a cool idea. I bet that feels so much more immersive swinging swords around.
I personally have had the obsession with getting vive wands strapped to my 308 (its HEAVY) for use in shooters. Don't know why but I've wanted to do this so bad and went out of my way to figure out how to do it. Just get the feeling having the weight would make it feel so much more realistic plus it being a really good workout with the treadmill too.
I may soon have something workable. Wish me luck!!!
That looks awful. Thankyou for your review
looks goofy and the sliding noise seems very loud
You bet! 😁
Vr treadmills like this are trash. A waste of money and recorces.
Do not support this technology.
We need vr shoes
So many studios nowadays are wringing their hands over motion sickness that they don't give us enough PROPER fast paced VR movement shooters to fully make use of these treadmills.
I can say from experience that the Serious Sam trilogy on a VR treadmill is the most badass experience you can have.
Just got classic Doom working, will try to get Doom VFR working, Vorpx Dying Light & Far Cry Primal will work on good hardware and Risk of Rain 2 & Warframe are on the agenda.
We have walking simulators posing as VR first person shooters nowadays so OF COURSE these can come off as boring.
BenWalksVR 😜 That looks super cool, and the price is doable. I lost 70 lbs doing VR boxing (and gained 20 lbs back since I beat TotF). I wonder how much I'd have to use this each week to keep the 20 off 💪🤔
Hey, you’re still 50 down though! 😁
@@BenPlaysVR that's what the math says, but that's not what my belt buckle says! In all seriousness, I really am wondering if I committed to using something like that whenever I played some specific games, maybe that would get me back on track.
Try a few minutes of Serious Sam everyday and I'm sure you'll have no problems.😂
@@LotsOfBologna2 depending how serious you take bologna, Serious Sam not be serious enough!
@@JoinUsInVR Maybe I should change that username.
In all seriousness that game is freaking intense. Absolutely exhausting but I'm loving it. It's waves of enemies both melee and shooters. You have like a 40mph run speed. The premise is "you stop and 20 things are going to converge on you at once". So you desperately run between these things at high speeds while dual weilding massive super powerful guns and you cannot ever stop running during these fights.
I don't know any other game that has a better workout in VR than Serious Sam with a treadmill. It is so much fun.
Does the treadmill make VR more immersive? Did it make any games more fun to play?
I think it did make FPS games a little more fun at times. But for most other games, they turned more into a work out. 😅. And it really didn’t increase immersion for me personally.
I should clarify that overall even FPS games were largely a work out. It wasn’t a huge increase in fun. For me it really is an exercise machine.
Maybe a katwalk review video on my channel will give you the information you are looking for, it's there "a few videos back"
katwalk c2+ review (not c2 core): th-cam.com/video/8LbiEpjPR3s/w-d-xo.html
Yes. This is definitely an exercise machine. But some people absolutely need this. They absolutely need motivation to do this every day.
So yeah, everybody else has to make arrangements and deal with weather & everything else to stay in shape. But I get to stay in my apartment and play 30 minutes to an hour of video games every day.😂 I think this is a pretty good deal.
But this is an INCREDIBLY fun way to exercise if you're playing the right games. I don't think I could play fast paced fps games without my Katwalk anymore.