Can you play Beat Saber with it and step left and right fast enough? As much as I want to love it - it just looks like more trouble than it's worth, especially with twitch games.
@@KenOtwell Not really no, this kind of treadmill isn't really good for much tbh. They're supposedly good for single player games, but with the slowness of those games you'll notice how restrictive the device feels. Like, it's not bad, there just isn't much of a good solution to walking in vr, that doesn't require you to get in some strange iron man suit.
I appreciate and I guess it is necessary to make cheaper VR treadmills, but they are still mostly 'Slip and slide' kind of tech. Used a Kat Vr mini in a VR arcade once and admittedly it's not as natural as just plain walking, as you have to put effort in your strides and personally, I've had quite a few times it simply would not register my feet movements. Actually 'treadmills' would be the holy grail for VR treadmills. Either a layer of hundreds of rubber balls or maybe using the same materials found in exercise treadmills but some able change into any direction, to pick up walking input may be the solution.
@@AdmiralBison the catch is, there isn’t a best locomotion, and it’s very doubtful there ever will be. The InfinaDeck is a true omnidirectional treadmill, and even it’s +$10,000 price tag not withstanding, it physically couldn’t fit in my house. Even if it was built from scratch inside my basement, it would also be too tall to use, as I’m 6’ 1” and my basement ceiling is less than 8’ tall (it’s almost too short for my Kat Walk). If you’re a college student or move all the time, I wouldn’t recommend any VR treadmill. It would be too much of a pain, I’d recommend the stepping locomotion straps. And I could go on, but anyways, different home environments, economic needs, lifestyles, and so forth are going to dictate which locomotion solution is the best for any given VR player/user. As much as a fanboy of the Kat Walk C2 as I am, even I won’t call it the best solution. I do feel that cost, relative to average availability of space in a home, combined with trying to best mimic the body mechanic of walking, that the Kat Walk C2 is currently the most *versatile* solution. IMHO
This is pretty cool. I think $600 max would be the sweet spot. Because you have to pay for the headset as well. So for the price of a decent PC to run the experience, headset and the treadmill would be close to $2800+ depending on where you live. That may be on the edge for most people. But I still love the advancements in this tech space.
Well, I was on the fence about KatVR. But it truly seems they are trying to get to the wide user market. That is the only way VR will grow. making it viable to the masses. Not just the enthusiast market
I wish motion was more natural. Looks like it can turn any game into a great workout. I despise intentional training, but am happy to have my brain tricked into exercise. This category of utility is interesting to me. The price doesn’t bother me if it is very useful.
Personally 499(base)-599(fancy) is my dive in point. While I definitely enjoy vr, having something like this is not needed and seems like it could become a hassle to use. Not to mention the maintenance cost from using it.
I'm so happy we are entering what I love to call the Ready player One Era of VR gaming. Also glad to see VR trendmils are becoming cheaper n more affordable as the years goes by. I'm loving the deisngs of the trendmil that this company produces. I just hope down the line we get to the point where I can afford one for my small corner in my bedroom to stay active with vr. I say for someone whos excited to try new tech, price for me should be as a vr enthusiast who wants to try out new vr tech. Should be at least $499-599 in order to gain my interests on ording one. Guess I'll wait patiently just a little bit longer. But excited that this new tech is coming out n smaller sized quicker though.
I think the loss of the seat is a big deal. When playing Skyrim, you should be able to walk into a tavern and sit down. Ideally, you could even choose between barstool height and chair height, depending on where you're sitting. For now, I'm using the Loco S, and I sometimes fumble for an old office chair, when needed.
Thanks for the video. The price of it really makes it tempting, especially compared to previous version. I'm also curious how the movement feels on it. While the walking isn't really natural, how is the turning and bending and what not? Is it just slow or just something you have to get used to. The set up is also one thing I'm weary of as some games are probably better played without using it.
In 2016 they were $5000... people said they need to be under $3000. Then under $2000. Then under $1500 then under $1000. Even if it was $500 people would say... that's as much as a headset!
I think the price is almost good enough for me to justify buying but the software/hardware is just not there quite yet. But I'm happy to say it is really close. It's good that some people are buying and so they can keep improving. Hopefully soon they'll have even better iterations with better movements and a similar (and hopefully even lower) and that's when I'll jump in. Also, the new headsets will have a huge role in it. Better standalone headsets will make it much more fun, so hopefully Quest 3 will be a good step up. I'm also curious about new kinds of haptics.
Christmas is the best time of year to get this item. The Core c2 cost $899 but with the holiday sale it comes with a free seat module that cost $300-$400. It also comes with a free two year warranty that cost $350 for free. In addition, at checkout you get a code for $55. Do the math. Why get the core 2+ ? the only difference is that this one comes with a seat and haptic feedback. Haptic feedback is the only thing that it has different and is smaller, with the core c2 you can jump higher and duck better and it comes with the seat then $500 is not worth spending over the c2+
It looks sick, I'd love to have one, but I'd only really buy one once it hits the €499, maybe €399 price point. Like don't get me wrong, I love how the device looks, the tech is really cool but it still feels a bit too pricey to become mainstream.
The price is already good to me. If it felt much better than just walking or running in place, I would already get it. But from the video, if it's even better than walking in place, it doesn't look so much better I'd want to spend the time setting myself up in it. Bummer. Hope someday someone comes up with something that truly feels real.
Nice! This is definitely something I would consider for the lack of motion sickness alone. I find myself taking baby steps using thumb stick to avoid going arse over tit. I play directly under a ceiling fan on full blast which helps, but this would be a worthy purchase for me. It's a step in the right direction for VR immersion though
Wouldn't be able to make the leap for something this niche as cool as it is. Maybe one day when I'm somehow super rich and wouldn't feel guilty buying it.
It isn't the cost it is the shipping. It costs $600 in a lot of cases. I live in the US and the shipping was that much so I canceled my order. It was one that you reviewed, can't remember which one. I'm waiting until there is one that is stocked close to me before I order. I worry about warranty.
I think it's great that they're trying to bring down the cost, but personally I don't think it's worth getting this over the C2 + and I think for most people that's the case. If this was in the $500 range, I think that'd be a different story. This isn't a knock at Kat VR, they're doing great things and I'm sure they're trying to cut costs where it makes sense, but I just don't think this is the casual VR Treadmill I think we'll see in a few more years.
Hi, i have a kat wak c2 and since i don't feel very comfortable with shoes i would like to replace them using kat loco S. I would basically use kat loco S moving on the platform. Could this be an effective idea?
I thought about that. VRocker is $10 and doesn't use any attachments. It senses up and down movement in the headset and works surprisingly well. It didn't work on the Katwalk C2+. Maybe with loco it would but you think Katvr would promote that.
now that i think about it, this vr treadmill is like a baby stroller lol. i think if there was a way to slightly lift your weight, it might make walking feel a bit more natural. i dont mean fully lifting your weight, but just make you lighter so it would prevent people from walking funny.
Hello there, we're really sorry to hear that you had a negative experience with our product. Mind sharing what happened? We genuinely want to assist you and provide a swift resolution to any issues you encountered. Rest assured, we'll do everything we can to support you promptly and cherish each client who bought from us. Just let us know how we can be of help!
@@KATVR many issues even before having the Treadmill, dealing with the person in charge of delivery method, was a nightmare. The product arrived with a lot of rusty metal parts. The haptic feedback, And many issues with the software with many games.
Hello there, Lorcis 1! Thank you for your question and for showing interest in our product! The KAT Walk C 2, C 2+, and C 2 core are designed to support all users weighing up to 130 kg. So, rest assured, we've got you completely covered!
I’m a shameless fanboy of my Kat Walk, but even I will list that as one of two major downsides to the Kat Walk. It’s not quite. I even go as far as to use fully covering headphones. The other thing is back peddling. You “can” back peddle with the Kat Walk, but it feels like your legs will slip out from under you. Those points notwithstanding, I love mine.
yea... having owned one of these, it's not the best out there. If you want a decent or good solution to walking that can physically fit in your living room, they don't exist yet, and probably never will. Not until BCI at-least, and who knows when that will be. This quiet period of VR before the storm that is apple is deafening silent, not nearly as bad as 2018 though.
A little but cheater is always nice, I would like to see how will it works with the quest 3 and if it supports the games. I have a small room for vr so this may help with that. thank you for sharing the info.
I predicted your comment when they were $5000. That no matter what price there will always be people that want cheaper. The shipping is $350-$600 on top of price.
I've tried these before but I feel the actual walking motion is still very awkward and unnatural. It's hard to say what's the right next move, but I just can't get into any of the current VR treadmills.
@@katowimapa1555 virtuix has been around since 2013 and their first product, very close to this one in design, sold for $400 on kickstarter. afaik kat didn't enter the market until like 2015....
@@smittyvanjagermanjenson182 dunno i just quoted the price they advertised. It's entirely possible this was some form of early bird pricing (though apparently there wasn't a limited amount sold at that price)
Normal VR controllers should be phased out as obsolete. We should be using VR gloves for interacting and allowing real-time game controls: gloves (only need size options small, medium, large or extra large using stretchy and sweat wickering material) which contain haptics for "feeling" contact like touching things - the best existing tech for this is tiny inflatable bubbles (like in bubble wrap) which can be inflated to apply pressure to your skin that you can feel, even potentially adding heat or cold and vibration. And virtual buttons could be added to the finger tips so you can simulate 8 instant, FPS game speed reaction controls, by touching different fingertips to your thumbs, with the pressure of the contact firing the action instantly, rather than relying on the headset guessing with its cameras and the latency that would cause. The pump, WiFi connector, power and controllers for each glove could be housed in a wrist watch like device on each wrist, so you could keep the cost of the actual gloves down and be able to swap them with the watches fitting any size wrists. With complete hand and finger tracking with microsecond response, and the ability to FEEL the virtual world then the "R" part of "VR" is fully realised and super immersive real-time gaming VR gaming becomes a reality. Without a real time games controller like these VR gloves, any headset company will be missing out on a HUGE user base they could otherwise capture - the games industry is worth $BILLIONS a year!
I'm not sure about treadmills. People would get so tired after gaming. We need a brain chip. Simulate movement in the motor neurons. So your brain thinks its real.
Rollers that stop instantly when you do. It's so much harder and way more expensive. After getting a KatwalkbI realize most complaints are user issues. Don't lean forward is my biggest advice. Straight back, take a step and repeat.
Hi Cas and Chary. I honestly do not think the price needs to be lower, i would prefer a higher quality product at a higher price. Take regular treadmills, if you are a serious runner, you can't run at a decent speed on a treadmill under 1000 dollars, you need one which costs 4 or 5K or more to have that smooth running experience. Slidemills will never be a great experience.
The base is soooooo heavy that for weight of a user to be a problem, that person would have to be bed bound anyways from there weight for the base to not support you. The frame that you’re strapped to, it’s pretty sturdy as well, but I’m sure there is an upper limit for that. But there’s absolutely no world where the base would ever tip over from the user’s weight.
If you're using it for weight loss, consider the amount of time it takes to get in and out of VR. I gave mine to a friend who was really excited about it, and it sat unused in a corner due to the sheer mental strength required to convinced themselves to use it.
I am hanging out for a surrogate like in the Bruce Willis movie, then it can walk up to the 7th floor and I won't have to beg the delivery guy to bring up ;)
Can't understand that people say it's expensive, not so expensive than your iPhone or Galaxy, the same price $1000, for my perspective $1000 for the phone this is expensive 🫰
What do you think about the new VR treadmill?
Can you play Beat Saber with it and step left and right fast enough? As much as I want to love it - it just looks like more trouble than it's worth, especially with twitch games.
@@KenOtwell Not really no, this kind of treadmill isn't really good for much tbh. They're supposedly good for single player games, but with the slowness of those games you'll notice how restrictive the device feels. Like, it's not bad, there just isn't much of a good solution to walking in vr, that doesn't require you to get in some strange iron man suit.
@@KenOtwell as much as I love my Kat Walk and Beat Saber, these are two VR experiences that wouldn’t gain anything by being joined together.
I appreciate and I guess it is necessary to make cheaper VR treadmills, but they are still mostly 'Slip and slide' kind of tech.
Used a Kat Vr mini in a VR arcade once and admittedly it's not as natural as just plain walking, as you have to put effort in your strides and personally, I've had quite a few times it simply would not register my feet movements.
Actually 'treadmills' would be the holy grail for VR treadmills.
Either a layer of hundreds of rubber balls or maybe using the same materials found in exercise treadmills but some able change into any direction, to pick up walking input may be the solution.
@@AdmiralBison the catch is, there isn’t a best locomotion, and it’s very doubtful there ever will be.
The InfinaDeck is a true omnidirectional treadmill, and even it’s +$10,000 price tag not withstanding, it physically couldn’t fit in my house. Even if it was built from scratch inside my basement, it would also be too tall to use, as I’m 6’ 1” and my basement ceiling is less than 8’ tall (it’s almost too short for my Kat Walk).
If you’re a college student or move all the time, I wouldn’t recommend any VR treadmill. It would be too much of a pain, I’d recommend the stepping locomotion straps.
And I could go on, but anyways, different home environments, economic needs, lifestyles, and so forth are going to dictate which locomotion solution is the best for any given VR player/user.
As much as a fanboy of the Kat Walk C2 as I am, even I won’t call it the best solution. I do feel that cost, relative to average availability of space in a home, combined with trying to best mimic the body mechanic of walking, that the Kat Walk C2 is currently the most *versatile* solution. IMHO
I'm happy that enough people are buying these to let them stay in business and keep improving the designs.
I've been using KAT VR products for years. The software has improved A LOT over the years.
Are there many games that support it?
This is pretty cool. I think $600 max would be the sweet spot. Because you have to pay for the headset as well. So for the price of a decent PC to run the experience, headset and the treadmill would be close to $2800+ depending on where you live. That may be on the edge for most people. But I still love the advancements in this tech space.
I just ordered mine for $960 shipped.
Well, I was on the fence about KatVR. But it truly seems they are trying to get to the wide user market. That is the only way VR will grow. making it viable to the masses. Not just the enthusiast market
I wish motion was more natural. Looks like it can turn any game into a great workout. I despise intentional training, but am happy to have my brain tricked into exercise. This category of utility is interesting to me. The price doesn’t bother me if it is very useful.
Personally 499(base)-599(fancy) is my dive in point. While I definitely enjoy vr, having something like this is not needed and seems like it could become a hassle to use. Not to mention the maintenance cost from using it.
I'm so happy we are entering what I love to call the Ready player One Era of VR gaming. Also glad to see VR trendmils are becoming cheaper n more affordable as the years goes by. I'm loving the deisngs of the trendmil that this company produces. I just hope down the line we get to the point where I can afford one for my small corner in my bedroom to stay active with vr. I say for someone whos excited to try new tech, price for me should be as a vr enthusiast who wants to try out new vr tech. Should be at least $499-599 in order to gain my interests on ording one. Guess I'll wait patiently just a little bit longer. But excited that this new tech is coming out n smaller sized quicker though.
I think the loss of the seat is a big deal. When playing Skyrim, you should be able to walk into a tavern and sit down. Ideally, you could even choose between barstool height and chair height, depending on where you're sitting. For now, I'm using the Loco S, and I sometimes fumble for an old office chair, when needed.
So buy the more expensive model. This is just the entry level, not some next gen one.
or cheat the system and add ur own lol
Thanks for the video. The price of it really makes it tempting, especially compared to previous version. I'm also curious how the movement feels on it. While the walking isn't really natural, how is the turning and bending and what not? Is it just slow or just something you have to get used to. The set up is also one thing I'm weary of as some games are probably better played without using it.
0:13 should have said “take this idea and run with it”. It was right there!
There's people who refuse to go back to smooth locomotion after trying out threadmills. They definitely work, they just need to get cheaper
In 2016 they were $5000... people said they need to be under $3000. Then under $2000. Then under $1500 then under $1000. Even if it was $500 people would say... that's as much as a headset!
I think the price is almost good enough for me to justify buying but the software/hardware is just not there quite yet. But I'm happy to say it is really close. It's good that some people are buying and so they can keep improving. Hopefully soon they'll have even better iterations with better movements and a similar (and hopefully even lower) and that's when I'll jump in. Also, the new headsets will have a huge role in it. Better standalone headsets will make it much more fun, so hopefully Quest 3 will be a good step up. I'm also curious about new kinds of haptics.
Christmas is the best time of year to get this item. The Core c2 cost $899 but with the holiday sale it comes with a free seat module that cost $300-$400. It also comes with a free two year warranty that cost $350 for free. In addition, at checkout you get a code for $55. Do the math. Why get the core 2+ ? the only difference is that this one comes with a seat and haptic feedback. Haptic feedback is the only thing that it has different and is smaller, with the core c2 you can jump higher and duck better and it comes with the seat then $500 is not worth spending over the c2+
Half the cost for shipping? To the Netherlands is 300 dollars. Damn
i would spend $1000 if i could walk naturally, just like i do on the street. for sliding in a bowl, $400 tops
The treadmill looks pretty good. Thanks.
It looks sick, I'd love to have one, but I'd only really buy one once it hits the €499, maybe €399 price point. Like don't get me wrong, I love how the device looks, the tech is really cool but it still feels a bit too pricey to become mainstream.
Shipping something that weighs 125lbs will always cost a pretty penny.
@@laartwork Shipping is still calculated at checkout. The main price of the product is irrelevant to its shipping price.
Walking in that reminds me of Michael Jackson's moonwalk, but in reverse 🙂
The price is already good to me. If it felt much better than just walking or running in place, I would already get it. But from the video, if it's even better than walking in place, it doesn't look so much better I'd want to spend the time setting myself up in it. Bummer. Hope someday someone comes up with something that truly feels real.
Nice! This is definitely something I would consider for the lack of motion sickness alone. I find myself taking baby steps using thumb stick to avoid going arse over tit. I play directly under a ceiling fan on full blast which helps, but this would be a worthy purchase for me. It's a step in the right direction for VR immersion though
Wouldn't be able to make the leap for something this niche as cool as it is. Maybe one day when I'm somehow super rich and wouldn't feel guilty buying it.
It's all about game support, im not gonna spend a lot of money to use it for a few games only. But I really want one !
It isn't the cost it is the shipping. It costs $600 in a lot of cases. I live in the US and the shipping was that much so I canceled my order. It was one that you reviewed, can't remember which one. I'm waiting until there is one that is stocked close to me before I order. I worry about warranty.
Looks immersive! Thanks for the great testing video! And you are really cute 🥰
I just hope one day there will be a VR treadmill that would cost at least 399 dollars.
I think it's great that they're trying to bring down the cost, but personally I don't think it's worth getting this over the C2 + and I think for most people that's the case. If this was in the $500 range, I think that'd be a different story. This isn't a knock at Kat VR, they're doing great things and I'm sure they're trying to cut costs where it makes sense, but I just don't think this is the casual VR Treadmill I think we'll see in a few more years.
The higher model, do you think the seat and haptic feedback is worth the extra $500?
Also, how does this work with a wired headset? Thank you
These looks more and more promising :) .
I do want to know how much noise it makes when you are walking/running on the treadmill?
What I've heard is a lot! Streamers don't record audio when they use it for that reason. But luckily no one lives below me so I ordered this.
Hey just curious, I'm only 5 ft lol would the treadmill still work or am I too short?
Some day. Maybe by the time i get one, they'll be $800 starting. If not, I'll gladly pay $1000
I think 1000 $ for something that uses alt mouse wheel system is really far more expensive than what it provides.
Hi, i have a kat wak c2 and since i don't feel very comfortable with shoes i would like to replace them using kat loco S. I would basically use kat loco S moving on the platform. Could this be an effective idea?
I thought about that. VRocker is $10 and doesn't use any attachments. It senses up and down movement in the headset and works surprisingly well. It didn't work on the Katwalk C2+. Maybe with loco it would but you think Katvr would promote that.
now that i think about it, this vr treadmill is like a baby stroller lol.
i think if there was a way to slightly lift your weight, it might make walking feel a bit more natural. i dont mean fully lifting your weight, but just make you lighter so it would prevent people from walking funny.
I feel like omni directional. Treadmills are the future and/or suspended.
I'm one of the owners of a KatVR Walk C and is one of the worse VR accesorie I own. Terrible service of the KatVR team. Be carefull ordering one.
That's really interesting - what happened?
What was bad about their service?
@@johncrichton4341 My unit arrived with a lot of rusty metal parts. Terrible packaging, and support almost none.
Hello there, we're really sorry to hear that you had a negative experience with our product. Mind sharing what happened? We genuinely want to assist you and provide a swift resolution to any issues you encountered. Rest assured, we'll do everything we can to support you promptly and cherish each client who bought from us. Just let us know how we can be of help!
@@KATVR many issues even before having the Treadmill, dealing with the person in charge of delivery method, was a nightmare. The product arrived with a lot of rusty metal parts. The haptic feedback, And many issues with the software with many games.
Always always amazing reviews . Still 1 of the best or the best. Groetjes. ❤
If I didn't have kids and oh so very little time, I'd jump at the price right now...
hi, can you tell me the weight limit, please i am 114 kilos and I wonder if that is too heavy, thanks
Hello there, Lorcis 1! Thank you for your question and for showing interest in our product! The KAT Walk C 2, C 2+, and C 2 core are designed to support all users weighing up to 130 kg. So, rest assured, we've got you completely covered!
Given all the fantasy travel methods for VR, I struggle to understand why anyone prefers to walk around. Give me Zero-G and thrusters any day!
Awesome review!
The unit works on PS5?
Greetings from the.., 🇧🇲 "Bermuda Islands..!!!" 😎👍
Howd you persuade the delivery man?😅
How loud are these things now? I am interested in purchasing one depending on that.
I’m a shameless fanboy of my Kat Walk, but even I will list that as one of two major downsides to the Kat Walk.
It’s not quite. I even go as far as to use fully covering headphones.
The other thing is back peddling. You “can” back peddle with the Kat Walk, but it feels like your legs will slip out from under you.
Those points notwithstanding, I love mine.
🤔 How much more worth the price is this over CyberShoes? I guess… is the price worth being able to jump, crouch etc vs what the CS setup can offer?
yea... having owned one of these, it's not the best out there. If you want a decent or good solution to walking that can physically fit in your living room, they don't exist yet, and probably never will. Not until BCI at-least, and who knows when that will be. This quiet period of VR before the storm that is apple is deafening silent, not nearly as bad as 2018 though.
Millions dollar question: does it track your foot walking direction, or does it follows your head direction?
You can switch between in the menu.
I can afford it, but physically I'm no longer capable of utilizing it much. About 10 years ago, I would have bought it.
Great video but i think theres an issue with the subtitles, everything appears in like the first 5 seconds then no captions for the rest of the video.
Immediately if I had room!
A little but cheater is always nice, I would like to see how will it works with the quest 3 and if it supports the games. I have a small room for vr so this may help with that. thank you for sharing the info.
Very interested in those over ear headphones on her Quest Pro, anyone know where I can find it?
I wish they had PS VR2 support.
Time to piss off my neighbors I need this for full immersion.
Omc ethey have spmething that works seamlessly with standalone that will be amazing.
once these get down to like 500 or 600 dollars, then ill pick one up
I predicted your comment when they were $5000. That no matter what price there will always be people that want cheaper. The shipping is $350-$600 on top of price.
$600 and not have this odd way of walking inside half a sphere.
I've tried these before but I feel the actual walking motion is still very awkward and unnatural. It's hard to say what's the right next move, but I just can't get into any of the current VR treadmills.
hey, i wonder if this treadmill helps with motion sickness? maybe someone has experience with this?
Didn't virtuix have a near-identical model for like $400 or $500 a few years ago?
They announced a copy model of the early kat walk 1 several years ago. Did not reach the market till today, expected to cost $2600
@@katowimapa1555 virtuix has been around since 2013 and their first product, very close to this one in design, sold for $400 on kickstarter. afaik kat didn't enter the market until like 2015....
Virtuix has the omni. But definitely never been at that price.
@@smittyvanjagermanjenson182 dunno i just quoted the price they advertised. It's entirely possible this was some form of early bird pricing (though apparently there wasn't a limited amount sold at that price)
Add a Zero
Ok, but will the noise disturb my neighbours?
awesome
Can you make it work for ps5
Normal VR controllers should be phased out as obsolete. We should be using VR gloves for interacting and allowing real-time game controls: gloves (only need size options small, medium, large or extra large using stretchy and sweat wickering material) which contain haptics for "feeling" contact like touching things - the best existing tech for this is tiny inflatable bubbles (like in bubble wrap) which can be inflated to apply pressure to your skin that you can feel, even potentially adding heat or cold and vibration. And virtual buttons could be added to the finger tips so you can simulate 8 instant, FPS game speed reaction controls, by touching different fingertips to your thumbs, with the pressure of the contact firing the action instantly, rather than relying on the headset guessing with its cameras and the latency that would cause. The pump, WiFi connector, power and controllers for each glove could be housed in a wrist watch like device on each wrist, so you could keep the cost of the actual gloves down and be able to swap them with the watches fitting any size wrists. With complete hand and finger tracking with microsecond response, and the ability to FEEL the virtual world then the "R" part of "VR" is fully realised and super immersive real-time gaming VR gaming becomes a reality.
Without a real time games controller like these VR gloves, any headset company will be missing out on a HUGE user base they could otherwise capture - the games industry is worth $BILLIONS a year!
I just noticed now. Did she tatoo her eyebrows?
I'm not sure about treadmills. People would get so tired after gaming. We need a brain chip. Simulate movement in the motor neurons. So your brain thinks its real.
Can't get on with mine, just feels incredibly unnatural.
We need something with rollers.
Rollers that stop instantly when you do. It's so much harder and way more expensive. After getting a KatwalkbI realize most complaints are user issues. Don't lean forward is my biggest advice. Straight back, take a step and repeat.
my brotha that vr treadmill is NOT cheap. its hyper expensive
Hi Cas and Chary. I honestly do not think the price needs to be lower, i would prefer a higher quality product at a higher price. Take regular treadmills, if you are a serious runner, you can't run at a decent speed on a treadmill under 1000 dollars, you need one which costs 4 or 5K or more to have that smooth running experience. Slidemills will never be a great experience.
499 max for me
is that really how you have to walk??
But will it support my fatty fatty fat American fatness? That's the REAL question.
The base is soooooo heavy that for weight of a user to be a problem, that person would have to be bed bound anyways from there weight for the base to not support you.
The frame that you’re strapped to, it’s pretty sturdy as well, but I’m sure there is an upper limit for that. But there’s absolutely no world where the base would ever tip over from the user’s weight.
If you're using it for weight loss, consider the amount of time it takes to get in and out of VR. I gave mine to a friend who was really excited about it, and it sat unused in a corner due to the sheer mental strength required to convinced themselves to use it.
I am hanging out for a surrogate like in the Bruce Willis movie, then it can walk up to the 7th floor and I won't have to beg the delivery guy to bring up ;)
900 for a treadmill is cheap to you lmfao
this vr treadmill stuff really makes us look like fools
Other people's hobbies upset you? That's pretty sad.
don't buy it
I admit this is a niche concern, but I hope this or a future model could work on Linux as well as Windows
Can't understand that people say it's expensive, not so expensive than your iPhone or Galaxy, the same price $1000, for my perspective $1000 for the phone this is expensive 🫰