The original Street Fighter, now this I consider a fine piece of arcade/video game history. This game sure has come a long way. To quote a chorus by the legendary singing group New Edition, "This is where it all started from".
This is what started it all...it truly was revolutionary! Tough but awesome! Of course today the controls seems un-responsive....but they were fine back then!
The gameplay was much improved and much smoother, they fixed the chunkiness of the original. I also remember being impressed with the line-scroll animations of the floors. For me it's like what Doom did to Wolfenstein 3-D back in the day.
@@UltimaKeyMaster Even with it's problems, the game was still impressive for it's time and I remember seeing people constantly playing it at the local arcade, including me.
@@markpugh6808 Opinions are divided because it's so drastically different in comparison to the other games. I personally think it's good fun - it was a hit back in the day
@@LITTLE1994 And SSF2. Everyone thought the "Ho ho ho ho ho ho ho!" laugh in the CPS1 Street Fighter II games belonged to Zangief due to the voice track being used as Zangief's continue confirmation effect (whereas Sagat's was 'Tiger!'). But came SSF2 on the CPS2 we learned that the "Ho ho ho ho ho ho ho!" track indeed belong to Sagat... and not Zangief or E. Honda.
*_"You Have Earned The Distinction Of "King Of The Hill". But Remember, You Have No Time To Rest On Your Glory, For There Is ALWAYS Someone Waiting In Line To Knock You Off The Top. Be Prepared For PROPANE And PROPANE ACESSORS!!"_*
If you were to fly all around the world and defeat multiple fighters from different backgrounds. I wonder what the actual odds of each one telling you the same thing is?
I remember that Addon was so, so, much harder than Sagat with those flip heel kicks. God that first game was the bomb punching those big rubber bottoms in the Arcade. Right on. So cool to watch this.🎉
I remember the original Street Fighter very well because I played this game a lot in the arcades. But the last time I played this particular Street Fighter game was back in July 1995 in a small Newfoundland town called St. Alban’s. I never played this game ever again because I couldn’t find another video arcade especially in Sudbury, ON that hosted this game. I’m certain that this game is gone forever which is sad.
It’s a miracle Capcom was able to improve upon the foundation Street Fighter ‘87 created! The original Street Fighter is fun to talk about but unless you’re EXTREMELY curious about it like I was there’s really no reason to play it compared to the many versions of Street Fighter II and later SF games; it’s the definition of growing pains.
It is wrong to says that I like SF1 more than the sequels? It has his quirky aesthetic I like. What would be SF without the first one? It is overshadowed by its sequel. 1:36 Ninja get wrecked in 9 in-game seconds 3:10 Not Balrog. 5:24 This music is so good! Dat organ! Also, Gen the jumping martial artist. 6:35 Second favorite music. Why they didn't keep Birdie that way? And he get wrecked in 8 in-game seconds. A record. 7:23 British cop with double sticks. Least favorite music of the bunch. We beats a cop who think the Karate guy is a outlaw. 8:28 Hello long nose. 9:02 Wow, he is immune to attacks with one pose! 9:20 Hey, it's Sagat! 9:39 First lose! 10:34 You outlasted the best!
it is no secret that street fighter 1 is absolute garbage but its the birth of the legendary fighting franchise and its many copycats when SF2 came out the difference between it and 1 was night and day and it was such a behemoth hit that it seemingly erased 1 from existence
@@dakentaijutsu2010 Street Fighter is _still_ talked about...35 years later. You're commenting on a TH-cam video for the game and there are a whole lot of them on here. The hell is the matter with you?
@@bubufubu I kinda doubt there is some truth about what you're saying, but the fact that SF did not age well, SF2 did, so...tell me who you know that actually still talks about SF? Hmm?
You know what's funny, the only other time the Hadouken and Shoryuken are *ever* this deadly in a single strike...is when X is using it. And it's only because Dr. Light made it possible. Just how strong WAS that man???
I remember re-enacting this game on Zero 3 free battle using Ryu... i just substitute Dan for Retsu, Claw for Geki, Cody for Joe, Boxer for Mike and Yun for Lee
0:03 for Terry Bogard’s first appearance. Also, after this game, Sakura Kasugano (who was inspired to start doing street fighting as a hobby thanks to the events of this game) would later go on to fight Lee (who’s nephews - Yun and Yang Lee - we’d end up seeing in Street Fighter III) before the events of her Alpha 2 story.
Strange that this was never on the home systems. Capcom certainly could have capitalized on the craze that Street Fighter 2 generated. People couldn’t get enough of fighting games. Even crappy ones.
It was released on the TurboGrafx-16 CD, under the title Fighting Street (which used only two buttons, much like the arcade game, except it was duration instead of how hard you hit the button), but that's it. (Oh, okay, there was a really terrible version for the Commodore 64 by the infamously bad developer Tiertex. Most notably, it had NO SPECIAL MOVES)
@@zazelby There are also ports to European home computers like Amiga, C64, and ZX Spectrum, but they're not made by Capcom, and definitely played even worse.
@@zazelby And an interesting fact: U.S. Gold (the developer behind one of the awful ports) tried to pitch their own Street Fighter 2 to Capcom at one point. You may remember it today as Human Killing Machine.
I had this game on my Amiga 500 back in the mid 1990's. The box cover art looked awesome 😺👍, but the game itself was bad 😹! Luckily, i completed it once 😹😸👍.
Street Fighter (I987) would serve as a forefront for many elements that still remain in place today: ~ The concept of having different languages for different characters that was made popular in Street Fighter IV first debuted here; Ryu says English versions of all of his specials in the International release, while the Japanese version has the native cues for Hadouken, Shoryuken, and what I jokingly call "Tekbakisprilliyukyen" ("Tehk~Bahki~Sprillee~Youk~Yen"; in reference to Peter Griffin's take on Tatsumaki in his fight against Washee~Washee); other games did this on consoles at the time, but I cannot remember a notable enough title from the '80s that did this in the Arcade space and thus I commend Street Fighter for being one of the early leaders on this front. ~ OHKO (One Hit Knockout) scenarios are incredibly rare in the Street Fighter series unless a player intentionally increases the Damage Handicap, something that would become mainstream thanks to future integrations by Sega (Virtua Fighter and Sonic the Fighters), Namco/Bandai (Narutimate Hero series), and Mugen (030% Health Cap), among others; while an OHKO Shoryuken is very much unlikely in today's entries, the concept that you could do ludicrous amounts of damage in one hit is why Handicap systems exist today, it can either be used to challenge the player or even be used for Blitz Matches and Speedrunning to make play a bit more concise. ~ Street Fighter '87 suffers from the same issues that Guitar Hero 0I and II endured when they were released, and it is a matter of the Method of Input Execution, rather than solely Input Precision: To do any Special in this title, not only do you have to be fast, you have to make sure that a Diagonal is not pressed in the sequence, otherwise you'll just have Ryu and Ken throwing punches and kicks the whole time; this made the title and its PC Engine CD port (Fighting Street) very friendly for Keyboard users to pick up in the era of Emulation, it was less likely that you would do a Diagonal on a Keyboard when compared to a controller's Directional Pad and the issues with this is part of why I feel Street Fighter II allowed for a more relaxed way to execute Specials while also loosening the Time Window for it too; this would be addressed with the first game in the form of the Mugen port Street Fighter One, it helped finally bring it into the Modern Era with many elements of Super Turbo that it can live a healthy life among current players in a better spotlight. ~ Minigames to serve as Interludes and also a way to relax the hands from the major action proved essential and existed at least up to Third Strike; if this didn't exist, I suspect that Repetitive Motion Injury would've become more of a problem for players back then, it was smart for Capcom's devs to let the player take a bit of a breather so their hands wouldn't get damaged or outright fail on them and it pretty much became and industry standard for the genre in some form or another. There's obviously more elements that I could mention but these are the ones that I feel made the biggest differences on the series and genre outright; while I feel more needs to be done with the first entry (a Definitive Version with SF++'s features and also an attempt to finally bring the remainder of its roster into a new entry, for example; if not for VI, then it must be done in VII or later), it will forever be important to the franchise because it served as a learning point for Capcom in how to make a Two Dimensional Fighting title feel more responsive and also become successful, this title truly does have a charm that every future entry from II to VI ultimately lack and wishfully more will give it some good attention in the years to come. (:
I remember playing this when it had the 2 huge pressure sensitive buttons. The harder you hit the buttons the harder Ryu would kick/punch. It was unplayable!
Street fighter fue lanzado en 1987 es el primer juego de peleas comenzó como por un jugador pero hasta al año 1991 street fighter 2 la verdadera revolución en las salas de arcade de los 90 todo un éxito la gente que jugaron está época le encantó a muchos marcó una generación hoy en día sigue homenaje la tradicional de juegos de peleas gracias a las personas que la mayoría aquella que jugó un verdadero clásico se ganó el cariño de los niños y jóvenes en su época la década dorada de los videojuegos.
Played SF after I played SF2 as a Kid in the early 90s. The funny thing was I didn't realize I was playing the first game probably because I was too interesting with Snow Bros that was being played by Teens so I just played SF to passed time and wait for the teens to stop playing Toaplan Snow Bros. Also Retsu with his eyebrows reminds me of the fighter that Jackie Chan fights with the hammer in drunken master who also had big eyebrows.
@@Hillthugsta That may solve the mistery. ... I was actually wondering how a game like the first Street Fighter could run a stage with a moving background.
old Japanese arcade game devs had a weird thing where they'd go by pseudonyms in the credits of games they worked on. I'm not 100% sure but I've heard they did it because the companies that employed them were afraid if they actually gave the full names, other companies would hire or "steal" them away. in this one it seems a lot of them went with a fighting/boxing theme for the names, hence Punch Kubozo and shit like that. fun fact: we still have basically no idea who made all the beautiful sprites for the Metal Slug games because of this!
I played this a few times in the arcade, but I also had the Turbografx CD version. I used to laugh so hard at the terrible voice work. It's amazing that Street Fighter II came out of this jank.
The graphics may look rather poor compared to the later sequels, but compared to the others, this game is rather easy. A few punches and kicks and BOOM, you've won the match!
"WHAT STRENGTH!! BUT, DON'T FORGET THERE ARE MANY GUYS LIKE YOU ALL OVER THE WORLD"
WHAT CAPS BUT DON'T FORGET THERE ARE MANY COMMENTS LIKE YOU ALL OVER THE WORLD
@@loginavoidence12 WHAT RESPONSE! BUT, DON'T FORGET THERE ARE MANY OTHER EPIC COMMENTS LIKE YOU ALL OVER THE WORLD
@@MsAmber82 WHAT RESPONSE!
BUT, DON'T FORGET THERE ARE MANY OTHER COMMENTS LIKE YOU ALL OVER THE WORLD
@@MsAmber82 WHA STRAGT. BA DON FORGAT THERE ARE MANY CAMMENTS LIKE YO ALL OVA THA WAHL.
WHAT HUMOR
BUT DONT FORGET THAT MANY GUYS LIKE YOU REALLY MAKE MY DAY!!!! XDDDDDD
I love how they incorporated these characters into the later games
Mike (M. Bison in Japan, Balrog elsewhere), Gen, Sagat, Ryu/Ken... and who else?
Adon, birdie and eagle
The original Street Fighter, now this I consider a fine piece of arcade/video game history. This game sure has come a long way. To quote a chorus by the legendary singing group New Edition, "This is where it all started from".
After Ryu lost his shoes, he achieved his true potential
Well he now has sandals in SF6
@@elluciano5808 so they just straight up nerfed him
Actually he got weaker dood was dropping guys in two shoryukens now he need about like 7 or 8 of them lol
Also changing his hair color
And change Ken's hairband into his own headband
This is what started it all...it truly was revolutionary!
Tough but awesome!
Of course today the controls seems un-responsive....but they were fine back then!
The graphics in the first street fighter game looks amazing. 😀👍🎮
You’re joking right…
It’s a shame this game never got a sequel.
Well, there is a game called Street Fighter 2 so...
@@zri9553 Whoosh
@@zri9553 never heard of it, must have been a pretty terrible game.
But it did though…
You're joking right?
10:15 The scar was given that moment.
That was actually supposedly the final blow.
I will never forget that I have amazing strength, and there are lots of people like me all over the world.
It's amazing how much Street fighter 2 overshadowed this!
The gameplay was much improved and much smoother, they fixed the chunkiness of the original. I also remember being impressed with the line-scroll animations of the floors. For me it's like what Doom did to Wolfenstein 3-D back in the day.
It's more amazing this game even got a sequel when this game is so.
Uh.
Not good.
@@UltimaKeyMaster Even with it's problems, the game was still impressive for it's time and I remember seeing people constantly playing it at the local arcade, including me.
I remember this game at the arcade. It was super difficult.
Me too, I couldn't beat Adon.
yea because of the control
If there’s a game that needs a revival , it’s the first Street Fighter . Give it the respect it deserves.
It sucked
@@markpugh6808 Opinions are divided because it's so drastically different in comparison to the other games. I personally think it's good fun - it was a hit back in the day
9:41 Sagat’s laugh is hilarious 😂😂😂
Just like in SF II.
@@LITTLE1994 And SSF2. Everyone thought the "Ho ho ho ho ho ho ho!" laugh in the CPS1 Street Fighter II games belonged to Zangief due to the voice track being used as Zangief's continue confirmation effect (whereas Sagat's was 'Tiger!'). But came SSF2 on the CPS2 we learned that the "Ho ho ho ho ho ho ho!" track indeed belong to Sagat... and not Zangief or E. Honda.
Sagats Legs looks very Weird!
Notice how his laugh reminds you of cookie monster from sesame street?🤨😂
*_"You Have Earned The Distinction Of "King Of The Hill". But Remember, You Have No Time To Rest On Your Glory, For There Is ALWAYS Someone Waiting In Line To Knock You Off The Top. Be Prepared For PROPANE And PROPANE ACESSORS!!"_*
WHAT STRENGHT!!
BUT DON'T FORGET THERE ARE MANY GUYS LIKE YOU ALL OVER THE WORLD
If you were to fly all around the world and defeat multiple fighters from different backgrounds. I wonder what the actual odds of each one telling you the same thing is?
HO-ZAM!!
Street fighter 2 was the biggest jump from this
This game seemed so much harder when I played it in the arcade as a kid.
Probably they can increase difficulty to get your quarters
Because of the control
When I saw this game for the first time, it was like seeing my first Alien Space Craft. Beautiful and amazing all at once.
I remember that Addon was so, so, much harder than Sagat with those flip heel kicks. God that first game was the bomb punching those big rubber bottoms in the Arcade. Right on. So cool to watch this.🎉
Can you imagine being introduced to Street Fighter today and this was your introduction?
Looks great for 1987
Oh look, it's the Street Fighter game where EVERYONE sounds like Charlie Brown's Teacher when they talk.
I remember the original Street Fighter very well because I played this game a lot in the arcades. But the last time I played this particular Street Fighter game was back in July 1995 in a small Newfoundland town called St. Alban’s. I never played this game ever again because I couldn’t find another video arcade especially in Sudbury, ON that hosted this game. I’m certain that this game is gone forever which is sad.
The dragon punch is too overpowered. Ridiculous.
The moves are actually the same as in the other games, just harder to pull off.
It’s a miracle Capcom was able to improve upon the foundation Street Fighter ‘87 created! The original Street Fighter is fun to talk about but unless you’re EXTREMELY curious about it like I was there’s really no reason to play it compared to the many versions of Street Fighter II and later SF games; it’s the definition of growing pains.
I'd love a SF1 remastered version thats basically the same game but with SF2 mechanics.
Something about this seems charming in its own right.
@@BronzeLincolns81Could you tell me more about it?
It is wrong to says that I like SF1 more than the sequels? It has his quirky aesthetic I like.
What would be SF without the first one? It is overshadowed by its sequel.
1:36 Ninja get wrecked in 9 in-game seconds 3:10 Not Balrog. 5:24 This music is so good! Dat organ! Also, Gen the jumping martial artist.
6:35 Second favorite music. Why they didn't keep Birdie that way? And he get wrecked in 8 in-game seconds. A record.
7:23 British cop with double sticks. Least favorite music of the bunch. We beats a cop who think the Karate guy is a outlaw.
8:28 Hello long nose. 9:02 Wow, he is immune to attacks with one pose! 9:20 Hey, it's Sagat! 9:39 First lose!
10:34 You outlasted the best!
it’s far from the best SF, in fact it’s definitely the weakest, but not a bad game at all.
This shit is trash, but I'm not gonna shit on someone else's opinion
Eagle Is not a Cop, Is a mercenary/Butler of a family rival of sagat
I just noticed that SF1 Ryu looks like Hwoarang from Tekken.
I don't suppose the guy punching a hole in the wall is Luke's father.
The music in this game was always epic
it is no secret that street fighter 1 is absolute garbage but its the birth of the legendary fighting franchise and its many copycats
when SF2 came out the difference between it and 1 was night and day and it was such a behemoth hit that it seemingly erased 1 from existence
It's not absolute garbage nor will it be forgotten. The fuck outta here with that take.
@@bubufubu then why was it easily overshadowed by SF2? Explain why SF2 is still talked about (and still popular) after 30 years?
@@dakentaijutsu2010 Street Fighter is _still_ talked about...35 years later. You're commenting on a TH-cam video for the game and there are a whole lot of them on here. The hell is the matter with you?
@@bubufubu I kinda doubt there is some truth about what you're saying, but the fact that SF did not age well, SF2 did, so...tell me who you know that actually still talks about SF? Hmm?
Imagine this game with the same graphics remade using the SF2 engine. Now that would be a hit.
You know what's funny, the only other time the Hadouken and Shoryuken are *ever* this deadly in a single strike...is when X is using it. And it's only because Dr. Light made it possible.
Just how strong WAS that man???
I remember re-enacting this game on Zero 3 free battle using Ryu...
i just substitute Dan for Retsu, Claw for Geki, Cody for Joe, Boxer for Mike and Yun for Lee
i loved thos game at the arcades when i was a kid. that machine was a quarter vacuum
0:03 for Terry Bogard’s first appearance.
Also, after this game, Sakura Kasugano (who was inspired to start doing street fighting as a hobby thanks to the events of this game) would later go on to fight Lee (who’s nephews - Yun and Yang Lee - we’d end up seeing in Street Fighter III) before the events of her Alpha 2 story.
The hell are you talking about? That's Joe.
I know this was first fatal fury game
Or maybe the predecessor of King of Fighters and Fatal Fury.
Very primitive, but revolutionary for its time.
It is hard as hell.
Trouxe minha infância novamente pois hoje em 2023 estou com 43anos e na época que jogava tinha 11, foi uma nostalgia!!
Hillarious even to this day people think Street Figher 2 is the first one in the series.
The original Street Fighter didn't age well compared to the second.
SF2 aged like fine wine. Still playable and better than today games.
Retro rules
This was better to me
Seriously. Street Fighter 2 was ahead of it's time. This first one is forgotten
Sf2 always will be the better game compared to sf1 but it wouldn't have exist if it wasn't for sf1
The arcade was where it all started for me.
Strange that this was never on the home systems. Capcom certainly could have capitalized on the craze that Street Fighter 2 generated. People couldn’t get enough of fighting games. Even crappy ones.
It was released on the TurboGrafx-16 CD, under the title Fighting Street (which used only two buttons, much like the arcade game, except it was duration instead of how hard you hit the button), but that's it.
(Oh, okay, there was a really terrible version for the Commodore 64 by the infamously bad developer Tiertex. Most notably, it had NO SPECIAL MOVES)
@@zazelby There are also ports to European home computers like Amiga, C64, and ZX Spectrum, but they're not made by Capcom, and definitely played even worse.
@@zazelby And an interesting fact: U.S. Gold (the developer behind one of the awful ports) tried to pitch their own Street Fighter 2 to Capcom at one point. You may remember it today as Human Killing Machine.
Those voice samples🗣🗣 are incredible 😃😃
Con questo street fighter ci siamo nati e indimenticabile e il migliore anche con i lottatori.
The one that started it all!
"Tailand?" Where's that located?
I always new Ryu was special. What I never realized is he was a Japanese ginger.
I had this game on my Amiga 500 back in the mid 1990's.
The box cover art looked awesome 😺👍,
but the game itself was bad 😹!
Luckily, i completed it once 😹😸👍.
If Ryu failed to karate chop the bricks,
Ryu: Oh no!
Crowds: BOO! BOO! BOO!
This game was hard as f. I remember playing this on TG16. Great characters though and I wish they would bring them all back using the SF2 engine.
I really wish this game had a remake or a better edition just like street fighter 2 have tons of versions
WHAT STRENGTH!!
BUT DON'T FORGET THERE ARE MANY GUYS
LIKE YOU ALL OVER THE WORLD.
The rounds can be over so quick it feels like you spend more time watching screens than playing the actual game.
It doent help that this is obviously tool assisted based on how consistently he's nailing the special moves that do insane damage.
Yeah, I sipped my coffee and he’d already one-punched the first dude…. It’s a little quick
😂 that hadoken and dragon punch ended it quick
The dragon punch is heavily powerful (especially when it makes a bullseye hit).
A classic one on one arcade game.
Street Fighter (I987) would serve as a forefront for many elements that still remain in place today:
~ The concept of having different languages for different characters that was made popular in Street Fighter IV first debuted here; Ryu says English versions of all of his specials in the International release, while the Japanese version has the native cues for Hadouken, Shoryuken, and what I jokingly call "Tekbakisprilliyukyen" ("Tehk~Bahki~Sprillee~Youk~Yen"; in reference to Peter Griffin's take on Tatsumaki in his fight against Washee~Washee); other games did this on consoles at the time, but I cannot remember a notable enough title from the '80s that did this in the Arcade space and thus I commend Street Fighter for being one of the early leaders on this front.
~ OHKO (One Hit Knockout) scenarios are incredibly rare in the Street Fighter series unless a player intentionally increases the Damage Handicap, something that would become mainstream thanks to future integrations by Sega (Virtua Fighter and Sonic the Fighters), Namco/Bandai (Narutimate Hero series), and Mugen (030% Health Cap), among others; while an OHKO Shoryuken is very much unlikely in today's entries, the concept that you could do ludicrous amounts of damage in one hit is why Handicap systems exist today, it can either be used to challenge the player or even be used for Blitz Matches and Speedrunning to make play a bit more concise.
~ Street Fighter '87 suffers from the same issues that Guitar Hero 0I and II endured when they were released, and it is a matter of the Method of Input Execution, rather than solely Input Precision: To do any Special in this title, not only do you have to be fast, you have to make sure that a Diagonal is not pressed in the sequence, otherwise you'll just have Ryu and Ken throwing punches and kicks the whole time; this made the title and its PC Engine CD port (Fighting Street) very friendly for Keyboard users to pick up in the era of Emulation, it was less likely that you would do a Diagonal on a Keyboard when compared to a controller's Directional Pad and the issues with this is part of why I feel Street Fighter II allowed for a more relaxed way to execute Specials while also loosening the Time Window for it too; this would be addressed with the first game in the form of the Mugen port Street Fighter One, it helped finally bring it into the Modern Era with many elements of Super Turbo that it can live a healthy life among current players in a better spotlight.
~ Minigames to serve as Interludes and also a way to relax the hands from the major action proved essential and existed at least up to Third Strike; if this didn't exist, I suspect that Repetitive Motion Injury would've become more of a problem for players back then, it was smart for Capcom's devs to let the player take a bit of a breather so their hands wouldn't get damaged or outright fail on them and it pretty much became and industry standard for the genre in some form or another.
There's obviously more elements that I could mention but these are the ones that I feel made the biggest differences on the series and genre outright; while I feel more needs to be done with the first entry (a Definitive Version with SF++'s features and also an attempt to finally bring the remainder of its roster into a new entry, for example; if not for VI, then it must be done in VII or later), it will forever be important to the franchise because it served as a learning point for Capcom in how to make a Two Dimensional Fighting title feel more responsive and also become successful, this title truly does have a charm that every future entry from II to VI ultimately lack and wishfully more will give it some good attention in the years to come. (:
I remember playing this when it had the 2 huge pressure sensitive buttons. The harder you hit the buttons the harder Ryu would kick/punch. It was unplayable!
Осень 1990 года, город Иркутск, игровой зал на улице Иосифа Уткина, 30. Одно из самых интересных впечатлений детства.
Who would have though that this piece if crap would spawn the greatest fighting game series of all time!
Sagat's stage BGM is painful to the ears.
That's why his sf2 stage BGM will remain legendary compared to his sf1 BGM.
Capcom redeemed themselves with SF2. Every stage bgm in that game is awesome and memorable.
@@toddpace4588Retsu and Joe's themes are very catchy and relaxing for SF1 standards
This game never dies
This looks really good for '87...
Street fighter fue lanzado en 1987 es el primer juego de peleas comenzó como por un jugador pero hasta al año 1991 street fighter 2 la verdadera revolución en las salas de arcade de los 90 todo un éxito la gente que jugaron está época le encantó a muchos marcó una generación hoy en día sigue homenaje la tradicional de juegos de peleas gracias a las personas que la mayoría aquella que jugó un verdadero clásico se ganó el cariño de los niños y jóvenes en su época la década dorada de los videojuegos.
"Try again Kiddo"
I was hella mo'ded when I found out that Skreet Fighter started back in 1987. I love any and everything Mario and Skreet Fighter.
2:12 "U F A?" 4:22 diner?
LOL @ Sagats face on VS screen
He still looked like that in the original Street Fighter 2 vs screen but just with better sprite animation graphics.
I will never forget that their are many guys like me around the world
Well, I've got a lot to learn before I beat these guys. This kiddo needs to try again.
😖
DAMN, Video Games are more interesting than I thought they were.
You're good at this game !
But don't forget there are others players like you all over the world !
Played SF after I played SF2 as a Kid in the early 90s. The funny thing was I didn't realize I was playing the first game probably because I was too interesting with Snow Bros that was being played by Teens so I just played SF to passed time and wait for the teens to stop playing Toaplan Snow Bros.
Also Retsu with his eyebrows reminds me of the fighter that Jackie Chan fights with the hammer in drunken master who also had big eyebrows.
through me back the childhood time
Mike Tyson just hanging out at Mount Rushmore, as you do.
My favourite fighting game of all time!
Street Fighter 2 was such a big.......improvement!
It took longer to add up his points than for the fight to be over
The road to Street Fighter 6 begins here. Takashi Nishiyama and Hiroshi Matsumoto's last creation before joining SNK and then Dimps.
Funny because he also created art of fighting and fatal fury .... that would make ryo and robert like half brothers to ryu and ken .
Miss my childhood😢😢😢
Happy 35th Anniversary of Street Fighter!
Why do I remember that they were fighting on a train, in Mike's stage?
Mandela's effect?
I think you're remembering Fatal Fury 2 instead.
@@Hillthugsta
That may solve the mistery.
...
I was actually wondering how a game like the first Street Fighter could run a stage with a moving background.
Tuổi thơ của mình 😭
Here for street fighter 6 ? Can’t wait!
You know like when Sagat beats you and starts laughing his face looks like he's crying in the process of doing it.
The blonde guy knocking down the wall at the beginning. Guile perhaps? Hmmm....🤔
No That's Joe
Joe's theme sounds pretty tight. A remix is in order.
サガットよりアドン 空中回し蹴りは昇竜拳かまさないとダメージ喰らう ある意味では最強
What is with the staff names
My favorite was "melanin kazu" lol
old Japanese arcade game devs had a weird thing where they'd go by pseudonyms in the credits of games they worked on. I'm not 100% sure but I've heard they did it because the companies that employed them were afraid if they actually gave the full names, other companies would hire or "steal" them away.
in this one it seems a lot of them went with a fighting/boxing theme for the names, hence Punch Kubozo and shit like that.
fun fact: we still have basically no idea who made all the beautiful sprites for the Metal Slug games because of this!
Piston Takeshi sounds like a boxer's nickname, kinda like how Mike Tyson's nickname is Kid Dynamite.
@@aweirdredtoad3637 Like, Piston Honda or Piston Hurricane?
Never seen most of these guys
DEAD in two hits? What the hell am I looking at?
I played this a few times in the arcade, but I also had the Turbografx CD version. I used to laugh so hard at the terrible voice work. It's amazing that Street Fighter II came out of this jank.
gotta love how fireballs take half a bar of life lol.
昇龍拳と波動拳の破壊力は凄まじい。
龍的繡花鞋也太可愛XD
TAILAND 🤣
🤣🤣🤣🤣
The graphics may look rather poor compared to the later sequels, but compared to the others, this game is rather easy. A few punches and kicks and BOOM, you've won the match!
How the hell are the graphics poor if it uses hardware very similar to the sequel?
As seen from the Street fighter 30th anniversary collection
CREI QUE CONOCIA TODOS LOS STREET FIGHTER Y ME ENCUENTRO ESTE JUEGO JAJA !
0:32 wait did retsu just clip into the background when Ryu defeated him
システムの悪さは35年も前だから許してあげて
後に格闘ゲーム会のレジェンドになるから。
My Fricking Ears!!! LOL
this game was begun in the about year of 1985
When Ryu was a ginger lol