Depth of Field - 3D Games in GameMaker
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- เผยแพร่เมื่อ 7 ส.ค. 2024
- Depth of field is a post-processing effect that sometimes gets used in games. Here's how to implement it!
Blur shaders:
• Blurring Effects - Sha...
• Two-Pass Blur - Optimi...
MRT:
• GLSL and MRTs in GameM...
Rendering depth:
• Rendering Depth to a T...
Texture samplers:
• Texture Samplers - Dra...
Surface formats:
• Surface Formats in Gam...
The code:
github.com/DragoniteSpam-Game...
Shader playlist:
• Shader Stuff - GameMak...
GameMaker 3D playlist:
• 3D in Game Maker Studio 2
GameMaker Studio 2 playlist:
• Game Maker Studio 2 - ...
0:00 Introduction
1:40 Setting up the depth texture
5:58 Blurring the application surface
9:02 Depth of field input setup
14:36 Implementing depth of field
24:07 The end
Wishlist Wizarducks on Steam!
store.steampowered.com/app/27...
#GameMaker
#GameMaker3D
#GameMaker3DDepthOfField
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I've now made that Patreon:
/ wizardragon
That promised social media link spam.
/ dragonitespam
Transition / idle music is by my old friend Kamex:
/ greatgabite
Rate, comment, subscribe, watch more, enjoy! - เกม
What a brilliant effect! Thank you I will experiment with this :)
Is there any way in GMS2 to create menu/GUI elements using the operating system's theme? I want to create replacements for some of my OS' default programs but want them to look like they belong, regardless of the user's theme.
You can get the Windows system colors through the Windows API, and send that back to GameMaker using a DLL: stackoverflow.com/questions/63159666/get-windows-10-theme-color-in-classic-c-winapi-win32-application
Dunno about other operating systems though.
@@DragoniteSpam How about under Linux?