Solo Gamedev: How to Build Successful Games by Yourself

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 มิ.ย. 2024
  • My weekly snippets. Go to filiph.net/ for more info about me and my projects. Currently working on giantrobotgame.com/.
    Derek Yu's article: makegames.tumblr.com/post/113...
    The genre graph: howtomarketagame.com/2022/04/...
    GDS Conference (for which I'm preparing this talk): www.gdsession.com/index.php
    My slides: docs.google.com/presentation/...
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 86

  • @jamicassidy7955
    @jamicassidy7955 6 วันที่ผ่านมา +2

    I really FEEL this video. Years and years of gradually learning solo game dev in the background of life... Forcing myself to take the scope down to a quarter is very realistic and may actually lead to a finished project, rather than a 20 year struggle.

    • @daveandrewsmith1
      @daveandrewsmith1 5 วันที่ผ่านมา +1

      Haha, well congrats to you, I’m 1 year in and blindly walking forward day by day, knowing that at some point the scope will have to change drastically but for now I’m willingly living in denial doing design and making art assets. I reckon the point when I take this stuff into unreal and realise I can’t code and don’t know blueprint will be the cliff edge. Best of luck with your project 👍

  • @mowglibeta
    @mowglibeta 8 วันที่ผ่านมา +1

    I honestly can't believe I've been learning to develop games from TH-cam for 4 years and never seen you, this is extremely informative and soo helpful for someone trying to break into the industry 👏 great work bro instant sub

  • @cercaapps8051
    @cercaapps8051 6 หลายเดือนก่อน +8

    So true, finishing is the most difficult thing (I'm there now). There is a saying I always have in mind "After you finish the first 90% of a project, you have to finish the other 90%".

  • @isinghmitesh
    @isinghmitesh 6 หลายเดือนก่อน +7

    Loved the part of scoping and cutting things. Accepting resource limitations and focusing on playing the non-linear games a solo dev can win too

  • @CappicheGames
    @CappicheGames 22 วันที่ผ่านมา

    So glad I found this channel. There's so much helpful stuff in here I can take forward to my 2nd game. Thanks for your insights!

  • @sporktank
    @sporktank 5 หลายเดือนก่อน

    Amazing insights. Thanks so much for making and sharing!

  • @ryzizub
    @ryzizub 6 หลายเดือนก่อน

    Love this! Thank you for sharing all of that

  • @rafikR85
    @rafikR85 หลายเดือนก่อน

    Thank you for sharing your thoughts and experience 😊 I think its all worth it just for that feeling you made a game - fantastic work buddy - congrats ❤😊

  • @nvrp
    @nvrp 27 วันที่ผ่านมา

    Thank you for sharing!
    I am about to start a project. I needed this motivation and advice!🙂👍

  • @Furfire
    @Furfire 3 หลายเดือนก่อน +5

    I will say that the article/point he references about finishing a game is in no way relevant anymore. The article was written before the now defunct steam greenlight program was even a thing. Less than a game a day was released on steam back then. We have the opposite problem now, dozens of shovelware and asset flip games being released daily. If valve doesn't make significant changes soon, there will easily be 100 games per day released on steam in 2026.

  • @raffantt
    @raffantt 6 หลายเดือนก่อน

    amazing! Love your journey!

  • @nhanth
    @nhanth 6 หลายเดือนก่อน

    I love this video a lot Filip. Thanks a lot.

  • @paulocardoso5475
    @paulocardoso5475 6 หลายเดือนก่อน

    Humble motivation. Very good video !

  • @samoldfield9997
    @samoldfield9997 หลายเดือนก่อน

    thank you, sir. right now, I am working on my first game and your video helped me a lot.

  • @CaptainEric-gm6wo
    @CaptainEric-gm6wo 6 หลายเดือนก่อน

    Thank again for sharing your experience with game dev, pls bring more of that and also flutter for game dev ❤

  • @laybunzz
    @laybunzz 6 หลายเดือนก่อน +4

    Love the video. Interestingly, I'd say a lot of the same concepts apply to plain app development as well. Working solo on a side project will put a developer through almost the exact same journey and test of personal discipline and will power.

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน +1

      Agreed! It's probably similar also with the genre point - seemingly every app developer is making a TODO app, and there are probably better things we could be tackling. (Although, what these are is even more of a mystery to me than in gamedev.)

  • @user-vr9qb5rj4j
    @user-vr9qb5rj4j 6 หลายเดือนก่อน

    Eeeeeee! My prayers were answered. Thank you, Filip!

  • @michaelpease2103
    @michaelpease2103 4 หลายเดือนก่อน +2

    I have a side gig making about $1700 each month. If I could get another $1700 each month from game sales for a couple years, in addition to my primary income (about $3K per month), I would be an extremely happy camper.

  • @jajasaria
    @jajasaria 6 หลายเดือนก่อน

    All we need is someone who will motivate us to keep going. Thanks Filip

  • @user-hl8dj3lk2x
    @user-hl8dj3lk2x 2 หลายเดือนก่อน

    Love it! Keep it up!

  • @SEGVeenstra
    @SEGVeenstra 6 หลายเดือนก่อน

    Thank you Filip, very good, and honest advice!
    I recognize my current journey in what you said.
    This year I made the most progress, not by working more/harder, but by grooming the scope.
    I think that specially for part-time developers, being strict in 'managing' your project is key. At least for me it helped a lot when I started creating a 'backlog' and fill it with tasks. Because I can spend an average of 1 maybe 2 hours a day on my project, I needed these tasks to be small, so that I could actually finish them in one sit. These small tasks lead to small victories which help me stay motivated.
    It's also easier to get yourself started.
    Like after when I've just spend 8 hours coding for the company, make/have diner, get kids to bed, I don't always have much energy left.
    But if the tasks are really small, I can more easily tell myself: "Well just do this one thing and then stop". Sometimes I will just do that one thing, but often finishing that small task will get me back in the flow, and I'd might do another one. Either way, I made progress...
    Do you have some more tips and tricks on this regard? Maybe an idea for a next video 😉

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน +1

      This is fantastic advice!

  • @GabrielCosta-xr5vr
    @GabrielCosta-xr5vr 6 หลายเดือนก่อน

    Great video! I think everything you said also applies to solo app development. At least I got everything for me. I'm also kind of proud of one of my projects (MyTime, time tracker app) just be finished and with some users. Although is not a success in many terms, the finishing and releasing for me was everything

  • @yogeshdubey2031
    @yogeshdubey2031 หลายเดือนก่อน

    Though i do not develop games, but I would appreciate your pov as a solo developer making anything, litreally you are an absolute gem...

  • @hawkgamedev
    @hawkgamedev 4 หลายเดือนก่อน

    What a gem of a video thanks.

  • @Innkeeper34
    @Innkeeper34 5 หลายเดือนก่อน

    Díky za tohle video. Už půl roku pracuju na hře o které jsem si myslel, že by mohla mít jistý úspěch, ale v poslední době jsem měl pocit, že se to nikam neposouvá. Před týdnem jsem dokonce z prokrastinace začal pracovat na něčem úplně novém a měl jsem z toho skvělý pocit. Ale jak vidím, je čas se vrátit k původnímu plánu.

  • @enricllopis9304
    @enricllopis9304 หลายเดือนก่อน

    Thanks for this video.

  • @alexanderkulaev541
    @alexanderkulaev541 2 หลายเดือนก่อน

    Amazing video, thank you! Very humbling, honest, and deep. I'm just learning to create my own first indie game (Russian living in Russia here), and yeah, it's a platformer in 2.5D :) So your talk about scope is the most important part for me. I have to cut and cut and cut. Cause I have so many ideas. Oh man.
    Anyway, thank you!

  • @michalbezpalec
    @michalbezpalec 3 หลายเดือนก่อน

    Luxusní video 🔥

  • @tonykempson4331
    @tonykempson4331 หลายเดือนก่อน +2

    Personally, in my opinion, $1700 per month as a passive income stream sounds absolutely wonderful!

  • @arthurmonteiroalvesmelo1841
    @arthurmonteiroalvesmelo1841 5 หลายเดือนก่อน

    amazing!!

  • @user-hl8dj3lk2x
    @user-hl8dj3lk2x 2 หลายเดือนก่อน

    Done is better than perfect!

  • @peekors8829
    @peekors8829 6 หลายเดือนก่อน

    Cool video. Thank you, Filip. Game dev it 's romantic. So have much power for new games.Stay cool😎

  • @hpenvy15
    @hpenvy15 2 หลายเดือนก่อน

    Thank you for sharing these advices, from a guy who never released a game.
    Considering what you are saying, to never really release a game, hits me. But I’m also thinking, that im not finishing games one at a time so that when i do, i have several semi-finished products that i can try marketing an sell in a shorter time period. I have 4 games that i loop back and forth between. The game im working hardest with i will release last since ive hopefully learned from the earlier released games. I dont want to release them ten years apart i rather have a “private” portfolio first. But i may need to reconsider this approach! Thanks again.

  • @TJ-wc3iq
    @TJ-wc3iq 6 หลายเดือนก่อน

    Excellent! Thanks! I would just add to that "Finish" part regarding loosing motivation. When one develops the game for a long time solo, one might loose the initial intention and can just drop it. That might be an incredible gem but nobody knows. Release even 80% of a game might be beneficial. And I would like to hear more about the feedback, that really matters, for good or for bad, for motivation or for... For a progress, `I'd say.

  • @mileusna
    @mileusna 6 หลายเดือนก่อน

    Good video. I’m not into games but I’m indie developer and almost everything here can be applied on any solo project.

  • @ElZero010
    @ElZero010 6 หลายเดือนก่อน

    Gold as always, Filip. How are you using AI in your game dev workflow?

  • @TheMr82k
    @TheMr82k 6 หลายเดือนก่อน +2

    I'm quite happy that you're talking and documenting your journey recently. i have been following you mostly on your website for years on update but always had a curiosity like how did he do it? I hope you will keep documenting - I'm all ears

  • @DomesticMouse
    @DomesticMouse 5 หลายเดือนก่อน

    You rock 🎉

  • @pavsoor
    @pavsoor 6 หลายเดือนก่อน +1

    Awesome video! I just wanted to ask, before you moved on to the next project, were you tempted to work on adding an add-on or expansion pack to incorporate features that you decided wouldn't make the cut? How did you deal with that post-release? Wish I could attend the talk! You've taught me so much already, thanks from the UK

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน +1

      To be honest, after I released Knights of San Francisco, I was _really_ done with it. It took a lot out of me to actually finish it, and I didn't have the strength nor motivation to keep adding to it. Now, 2 years later, I've gotten to a point where I can imagine working on a sequel, an expansion, etc.

  • @DavidSerranoIO
    @DavidSerranoIO 6 หลายเดือนก่อน +1

    Thanks for sharing this Filip. I'm curious what monetization mechanisms you've managed to implement to get the performance you show at the beginning. Good job.

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน +1

      The game is paid ("premium"), with no other monetization. The only thing that makes the monetization a little more complex is that the game entered into Play Pass after it got about 1000 first sales (which is a subscription in which you get access to select premium games by paying about $5 each month).

  • @stupidgameprizes
    @stupidgameprizes 6 หลายเดือนก่อน

    Thank you Filip, specifically for showing us how your prioritize the features with the spreadsheet. Would you mind sharing a template version of that spreadsheet with us? If not totally understandable, just trying to see what else you have on there that can be useful.

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน +1

      Thanks! I would have to clean it to make it into a template, and it's very idiosyncratic to my needs anyway. What you see in that slide is basically it, so I think I'd rather encourage everyone to make their own version according to their needs. You'll be done in 20 minutes and it won't have the cruft of someone else's work.

  • @user-fo5qv4ll6i
    @user-fo5qv4ll6i 6 หลายเดือนก่อน

    Awesome 👍

  • @coderaven1107
    @coderaven1107 5 หลายเดือนก่อน

    I am actually really interested in the prioritisation system and your spreadsheet. Could you shed some light on that specific system?

  • @renecura
    @renecura 6 หลายเดือนก่อน

    I think these are great advice. You present a really logical and humble experiencia with realistic expectations, thank you for sharing.
    I have a question. Most of the "successful" solo gamedevs around the web give tips from having thousand of suscribers, do you think this was a key factor for your game?

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน +2

      TBH, I don't think there was a lot of overlap between my audience here (or on Twitter), and the players of Knights of San Francisco. But it's hard to gauge. Sometimes, even a hundred early adopters can make your game jump over the fence from obscurity to some kind of success.
      What I know is that it's important to reach out. But I also know many developers spend way too much time chasing audience that's not really relevant. Like, I'd say that 99% of gamedev Twitter is just other gamedevs watching each other...

  • @naza3519
    @naza3519 6 หลายเดือนก่อน

    I started watching your videos because I’m developing an agroecology game with Flame, and I just noticed you are Check! I’m trying to learn the language, hardest thing I ever tried :_) Anyways thanks for sharing you words of honesty and experience!

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน

      Let me just say that an agroecology game sounds like something I would enjoy! Not that I know anything about agroecology - but that makes me want to play the game that much more.
      Oh, and good luck with Czech. It's hard as hell even for us native speakers. :)

  • @PietroYT
    @PietroYT 2 หลายเดือนก่อน

    This is all solid advice, but I'm curious about the most effective strategy for advertising your game. My concern is that simply launching a game on the Play Store or Apple Store might result in minimal visibility.

  • @valkoinendev6328
    @valkoinendev6328 6 หลายเดือนก่อน +1

    I also feel early on your are just not going to have the skill to exicute you all of your ideas much lest in a time frame or with the amount of polish you want so just start making and finnishing small projects then build the next idea a bit more and the next one put even more in. You get faster and exicute better each time.

  • @cristiancosneanu
    @cristiancosneanu 6 หลายเดือนก่อน

    Saying again and then rising it to the Power of 2^2 makes a could run down my spine. :D. don't know if it is intentional or not )).
    Other then that, all good advice. Good luck with your talk.

  • @elculoblanco
    @elculoblanco 6 หลายเดือนก่อน +2

    Ah shit when I discovered your channel I actually had the idea to completely re-do my react native project in flutter 😅

    • @nehal076
      @nehal076 6 หลายเดือนก่อน

      Good idea

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน +1

      Ha! If you've made any reasonable progress in React Native, and you think you can finish with RN (you probably can), then yeah, I'm afraid the correct thing to do is to finish in RN instead of starting from scratch. ¯\_(ツ)_/¯

    • @elculoblanco
      @elculoblanco 6 หลายเดือนก่อน

      Yeah I was like 80% done with the mvp and getting into the grinding zone. Thanks! This was the kind of wake up call I needed :) @@filiphracek

  • @DungeonWard
    @DungeonWard 5 หลายเดือนก่อน

    Dobré video, dnes jsem na tebe narazil. Rád vidím dalšího relativně úspěšného českého vývojáře na mobily. Ještě k tomu zvládáš i yt kanál, na to už mi v mém part-time gamedev / part-time práci čas nezbyl. Gamebooky mám rád odjakživa (Lone Wolf a Fighting Fantasy), tak podpořím a tvůj vyzkouším. Přeju hodně štěstí do budoucna. Kdybys chtěl také sdílet nějaké zkušenosti či měl nějaké dotazy na ostatní české mobilní vývojáře her, tak máme i discord, kde nás solo vývojářů na mobily pár už je. Občas tam řešíme marketing či různé problémy ohledně nových změn, které požadují Apple/Google a sdílíme zkušenosti či řešení. Pokud bys měl zájem, tak se můžeš ozvat.

  • @Adez3
    @Adez3 6 หลายเดือนก่อน

    The light have emotions too 🤣 , you should take care of it , or it will turn it self off again , nice video keep going 👍.

  • @PashaRF
    @PashaRF 6 หลายเดือนก่อน

    Do you suggest flutter for game dev?

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน

      Not necessarily. I have a video about why I use Flutter for my game(s): th-cam.com/video/ffbDB6XGHZM/w-d-xo.htmlsi=R1Dd1n0F-ZtMs-Fi. By mine is a very special case.

  • @acrobaticdaikon1264
    @acrobaticdaikon1264 6 หลายเดือนก่อน

    Well $1700 USD in my country Indonesia would be enough to run a family in luxury life. Thanks for inspiring me!

  • @sicilianmammalian
    @sicilianmammalian 2 หลายเดือนก่อน

    Solo game dev is rough

  • @SEGVeenstra
    @SEGVeenstra 6 หลายเดือนก่อน

    Why not build a part 2 of KoSF?
    That should give you some momentum again maybe?

    • @hyungtaecf
      @hyungtaecf 6 หลายเดือนก่อน +1

      I think he wants to expand the game genre portfolio first. Probably he'll make a third project very different from the other 2 ones and then will think about sequels to his games.

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน +1

      What @hyungtaecf says, plus it's not obvious how to make a sequel that doesn't feel like a derivative "money grab".

    • @SEGVeenstra
      @SEGVeenstra 6 หลายเดือนก่อน

      @@filiphracek I don't think that should be the biggest issue with your KoSF since it's mainly story driven.
      As long as the story is compelling, I think you're OK.
      Books are story driven and their 'gameplay' is the same.

    • @laybunzz
      @laybunzz 6 หลายเดือนก่อน +1

      @@filiphracek GRAB! THAT! MONEYYYYYYYY!

  • @franciscofeest6691
    @franciscofeest6691 5 หลายเดือนก่อน +1

    2k a month would put me in 1% here hahaha

    • @filiphracek
      @filiphracek  5 หลายเดือนก่อน +1

      Nice! Can you share the game?

    • @franciscofeest6691
      @franciscofeest6691 5 หลายเดือนก่อน +1

      @@filiphracek aahh I was talking about your income due to your game. If I made that aroud here that would put me on 1%, that's what I mean. Great video !

  • @dakotah4866
    @dakotah4866 16 วันที่ผ่านมา

    I'll be honest with you I can less about the money. I don't mind making money but it's not a priority

    • @filiphracek
      @filiphracek  15 วันที่ผ่านมา

      That's a great approach. At some point, though, money is needed to justify the huge amount of time spent on a project. Family, rent, food - all these things need money, and unless you're making a tiny game, it's good to know that by working on the game you are bringing at least a little bit of money to the table.

    • @dakotah4866
      @dakotah4866 15 วันที่ผ่านมา

      @@filiphracek no I'm somewhat on my own I don't believe in rent and all that other stuff brother rather have a place of my own or just travel around in like a modified truck or an RV or something at this point. I'm trying to grow food myself or fishing or hunting the money is not really a priority. After extensive research it's more of a slave mentality to just give away your life to a 9 to 5 unless you're doing stuff for yourself but even then you got to get out of the false reality mindset and live within the moment not worry about all the other stuff of a house that isn't really yours and rent.

    • @filiphracek
      @filiphracek  15 วันที่ผ่านมา +1

      @@dakotah4866 good for you, good luck!

  • @Ash_18037
    @Ash_18037 5 หลายเดือนก่อน

    The tagging system is fundamentally broken on Steam. I would take any graph/stats based on it with a VERY skeptical eye. Tags are not curated and refined over time by steam, any idiot can apply a tag and if enough agree it is then seen as reality. Simulation and Management are some of the most misused and therefore pointless tags on Steam, almost any game seems to be tagged with these at some stage. If you don't understand how bad it is, go to a game and expand the "More like this" section that uses tags to show "similar" games. Possibly the most useless so called feature I've ever seen. There are games that are almost identical in concept and gameplay that will not be shown because of the idiotic tagging system.
    By the way, I know you didn't create it but what an AWFUL graph that is. I cannot see how it get any LESS clear in conveying information. Exponential Y axis, utterly useless heading, unexplained where top 1%, top quartile etc actually begin/end, difficult to line up a genre with the vertical graph line. This graph is so bad I can only think it was a deliberate choice to mislead viewers, or perhaps just designed by an incompetent.

  • @tolaut
    @tolaut 6 หลายเดือนก่อน +36

    You're an absolute gem in the dev-world, Filip. A few years back i loved watching your content on the Flutter channel, but now i watch you regardless of topic because i enjoy your perspectives on things and your personality

    • @filiphracek
      @filiphracek  6 หลายเดือนก่อน +9

      Thank you! You made my day. I try my best to just keep it simple and talk about stuff that I myself find fascinating and/or useful. I'm glad there are people out there who can appreciate it.

    • @rashid.harvey
      @rashid.harvey 6 หลายเดือนก่อน +1

      100% agree

    • @rmt3589
      @rmt3589 5 หลายเดือนก่อน +1

      What is flutter? This is my first time seeing him.