The Sseth era was a perfect example of why virtually every RP-centric game community in existence is password protected and/or a whitelist. It's actually a testament to the resilience of SS13 servers and moderators that so many of them weathered the storm and remained public.
I learned about the game from sseth and fell in love with the concept and played for ages. I never got robust though. I feel like I’m finally getting a grasp of most things in ss14
As one of the new admins for SS14 I will say. It is much more user friendly and much more intuitive. It also feels way smoother to use. Downside being that we only have about 4 major round types, alongside about 12 random mid round events. I highly recommend trying it :)
Surgery WHEN (jk I know it's coders who implement this stuff and not you, but man I feel like I'll learn coding so I can do it myself faster than you guys would do it lol)
I play ss14 recently, and I like the game even with the content it have right now! It have a pretty big chance to be the sequel! Wanna play ss13 though, only time will tell when.
At this point it is better to stick with SS14. Just superior in all ways except for the fact that it's still in early development. SS13 can only run in 1 core and BYOND as a whole is really buggy.
@@rompevuevitos222 they just added multithreading, its getting better, and the people who own ss14 are generally oblivious to the actual idea of ss13 and treat it like its some kind of gmod rp knockoff
@@rompevuevitos222 ss14 removed many important aspects of the game, they removed limb targetting, which is a very fundamental part of ss13, until ss14 starts treating the original community with respect and stop catering towards people whove never even heard of ss13 i will keep an incredible distance away from coding for ss14 or even participating in its community
@@nukechicken4862 It has nothing to do with respect towards new or older players. Limb targeting is ATM not in the cards because it's unecessary and it never had much reason to exist either. It was a gate towards the other mechanics and contributed very little despite taking up the entire numpad (which is now used to rotate your view since being lost in space rotates your camera at random to simulate getting lost). All mechanics involving it's usage are still being added too. If you think any improvements that aren't 1:1 with the original are a disrespect to the previous game, maybe it IS better that you stay in SS13 where no one else has to deal with your toxic and nostalgia driven "design vision"
@@rompevuevitos222 surgery, combat, basic medical, dismemberment, stun chances, dead limbs, etc. These all improve the gameplay and roleplay quality incredibly, in ss13, if someone is pointing a gun at you, you can take the chance and punch them in the groin or head to have a higher chance to miss but also a higher chance to stun, I have never used the numpad to select a limb, that is not required to select limbs and if you decide to go for "it takes up the screen space" it takes up the same space as a hand slot and you can disable it in ss13 by pressing f12, it is nothing but an improvement to the gameplay, to remove it completely over a rotating camera is baffling, and I can continue with combat and how if you strike the neck it can choke someone in some codebases and how you can blind people with a screwdriver then slit their neck
Nice docu again Archbishop Wex lke your debute video on DF SS13 a game thats a fun and one complex/randomness and general mayhem type of gem, i can see that this game might had influenced the devs of Among Us (basicly SS13 lite) yet there has no official mention/source of that. a played a bit of SS13 a long time ago( around 2010-12ish) due to a TH-camr called PlumpHelmetPunk, if anybody wants to binge over 200 vids (going from the old 10min upload limit to 2hours) on multiple servers like Ovary Station, Mushroom Station, Cogmap and Donut Station. and Archbishop Wex could you please do a video on Cataclysm (and the opensource continuation Dark Days Ahead)
i got into space station 2 weeks ago, randomly, met someone in a discord server then they they helped me to isntall and showed me some basics. i am in love with ss13 now :D
I couldn't experience SS13 in its golden era But I am currently experiencing SS14 and it the rise of the community and new features. (from ss13 mostly)
I've just recently begun my carrer with Nanotrasen and it's been interesting getting a history of the company like this, thanks for sharing! I'd leave a longer comment, but a clown just ran down the hallway throwing pies with loaded revolvers in them and now I have to go fill in while our Chief Engineer gets cloned, bye for now!
I like the game but never found a good server for my tastes. I probed arounda little back in 2014/15 on /tg/ station and had some fun rounds there but didn't really get into it. After that I tried to find some other servers throughout the years but only half assd. Especially now it seems that all communities are very old and everyone is just metagaming in a wierd way because it's almost impossible for them to play the game as intendet after a decade.
Man, I remember pouring hundreds of hours into /vg/ and tgstation back during 2013-2016, amazing times had with that game. Just a shame I had to drop it bc the fucking looooong rounds where affecting my academics pretty badly lol
I've just started my career as a Nanotrasen employee and I would guess that it's the sheer random wacky adventures you can have that keep it fresh after all these years.
add CDDA to the mix, I think once you get into the "clunky, bad graphics but incredibly deep game"-sphere you start checking many of them out. HellMOO too.
The Sseth era was a perfect example of why virtually every RP-centric game community in existence is password protected and/or a whitelist. It's actually a testament to the resilience of SS13 servers and moderators that so many of them weathered the storm and remained public.
You should gatekeep games, NOW.
@@Aiden7777Unironically based 100%
Would like to point out that Greytide was a term used long before Sseth made his video.
Damn, I remember the SS13 threads on SA back in the day, I had no idea it was still active.
I learned about the game from sseth and fell in love with the concept and played for ages. I never got robust though. I feel like I’m finally getting a grasp of most things in ss14
I discovered SS14 and dear God I was so happy to see it, a good bit felt nice and streamlined for new players in 14.
Here to share the sentiment that SS14 is going swimmingly!
Oooooooh another upload from Archbishop Wex! Great video man, you're criminally underrated!
As one of the new admins for SS14 I will say. It is much more user friendly and much more intuitive. It also feels way smoother to use. Downside being that we only have about 4 major round types, alongside about 12 random mid round events. I highly recommend trying it :)
Surgery WHEN (jk I know it's coders who implement this stuff and not you, but man I feel like I'll learn coding so I can do it myself faster than you guys would do it lol)
They banned me five minutes in on my first game, accusing me of being another player trying to get back in. Fuck 14.
I play ss14 recently, and I like the game even with the content it have right now! It have a pretty big chance to be the sequel! Wanna play ss13 though, only time will tell when.
26:10
Greytides being Greytides really fucks up your SS13 round.
how have i not seen this, im currently coding for ss13, specifically trying to make my own codebase, been having small victories
At this point it is better to stick with SS14.
Just superior in all ways except for the fact that it's still in early development.
SS13 can only run in 1 core and BYOND as a whole is really buggy.
@@rompevuevitos222 they just added multithreading, its getting better, and the people who own ss14 are generally oblivious to the actual idea of ss13 and treat it like its some kind of gmod rp knockoff
@@rompevuevitos222 ss14 removed many important aspects of the game, they removed limb targetting, which is a very fundamental part of ss13, until ss14 starts treating the original community with respect and stop catering towards people whove never even heard of ss13 i will keep an incredible distance away from coding for ss14 or even participating in its community
@@nukechicken4862 It has nothing to do with respect towards new or older players.
Limb targeting is ATM not in the cards because it's unecessary and it never had much reason to exist either. It was a gate towards the other mechanics and contributed very little despite taking up the entire numpad (which is now used to rotate your view since being lost in space rotates your camera at random to simulate getting lost).
All mechanics involving it's usage are still being added too.
If you think any improvements that aren't 1:1 with the original are a disrespect to the previous game, maybe it IS better that you stay in SS13 where no one else has to deal with your toxic and nostalgia driven "design vision"
@@rompevuevitos222 surgery, combat, basic medical, dismemberment, stun chances, dead limbs, etc. These all improve the gameplay and roleplay quality incredibly, in ss13, if someone is pointing a gun at you, you can take the chance and punch them in the groin or head to have a higher chance to miss but also a higher chance to stun, I have never used the numpad to select a limb, that is not required to select limbs and if you decide to go for "it takes up the screen space" it takes up the same space as a hand slot and you can disable it in ss13 by pressing f12, it is nothing but an improvement to the gameplay, to remove it completely over a rotating camera is baffling, and I can continue with combat and how if you strike the neck it can choke someone in some codebases and how you can blind people with a screwdriver then slit their neck
I hope that SS14 will skyrockets SS13’s popularity. Im predicting that it will!
I actually one of the people that started playing SS14 at first, and then started playing a lot of SS13
Nice docu again Archbishop Wex lke your debute video on DF
SS13 a game thats a fun and one complex/randomness and general mayhem type of gem, i can see that this game might had influenced the devs of Among Us (basicly SS13 lite) yet there has no official mention/source of that.
a played a bit of SS13 a long time ago( around 2010-12ish) due to a TH-camr called PlumpHelmetPunk, if anybody wants to binge over 200 vids (going from the old 10min upload limit to 2hours) on multiple servers like Ovary Station, Mushroom Station, Cogmap and Donut Station.
and Archbishop Wex could you please do a video on Cataclysm (and the opensource continuation Dark Days Ahead)
Thanks. I've had a few requests for Cataclysm, so I'll definitely look into what I can find surrounding its history.
SS14 is pretty simple, but I've had a lot of fun on there. Obviously, SS13 is still the far superior version, but SS14 has great potential.
i got into space station 2 weeks ago, randomly, met someone in a discord server then they they helped me to isntall and showed me some basics. i am in love with ss13 now :D
I couldn't experience SS13 in its golden era But I am currently experiencing SS14 and it the rise of the community and new features. (from ss13 mostly)
holy shit mom i'm in the video !
29:01 abused chef
Great video mate, kept forgetting the numerous goon leaks
The game Cataclysm:Dark Days Ahead would make a good video I think if you want to look into it.
Another game where the creator disappeared and the community took it up! Would be great.
This video deserves more views, this is an amazing, comprehensive, and informative video! Amazing work! Best video to watch while on my break :D
I can't stop loving the spaceman simulator. Fun video, I'll check out the DF one too
I've just recently begun my carrer with Nanotrasen and it's been interesting getting a history of the company like this, thanks for sharing! I'd leave a longer comment, but a clown just ran down the hallway throwing pies with loaded revolvers in them and now I have to go fill in while our Chief Engineer gets cloned, bye for now!
My favourite mischief simulator
Good work man all your stuff is very thorough
DM stands for Dream Maker
ive started playing 4 years ago and cannot go back, half my gaming time is on SS13 now mainly on TGstation
8:17 First part of the second paragraph
Oh how the more things change the more they stay the same
I really want to watch this gor what little i might learn, but the first 10-20 seconds let me know you weren't there yet
ss14 is still going well :D
I had a beautiful interaction with a cyborg today where we sang Still Alive before they left to grab me supplies (I was science assistant)
i tried the game around 2010 because of facepunch
had no idea tf was i doing
Open source makes everything better
The moral of the story: free and open code benefits everybody, and Richard Stallman is based.
Really good video
The clown was a punishment "job" at first, thats why it has "clusmy" genetics and missfiring chance. But ss13 players where sickos and enjoyed it.
I like the game but never found a good server for my tastes. I probed arounda little back in 2014/15 on /tg/ station and had some fun rounds there but didn't really get into it. After that I tried to find some other servers throughout the years but only half assd. Especially now it seems that all communities are very old and everyone is just metagaming in a wierd way because it's almost impossible for them to play the game as intendet after a decade.
Well made video
Man, I remember pouring hundreds of hours into /vg/ and tgstation back during 2013-2016, amazing times had with that game.
Just a shame I had to drop it bc the fucking looooong rounds where affecting my academics pretty badly lol
how this game servers survived for so long? its a free game
I've just started my career as a Nanotrasen employee and I would guess that it's the sheer random wacky adventures you can have that keep it fresh after all these years.
11:37 I definitely know a gibbed that fits this profile ... time to interrogate.
Oh yeah
We need a DF player and ss13 player venn diagram
add CDDA to the mix, I think once you get into the "clunky, bad graphics but incredibly deep game"-sphere you start checking many of them out.
HellMOO too.
@@knight_lautrec_of_carimmight aswell throw barotrauma in the mix