There is some detail on personal shields in Inquisitor rulebook(2001). Refractor fields protect by deflecting/pushing away projectile/energy and conversion absorb the energy and releasing it as burst of light. Conversion type being rarer and better protection then refractor. Displacement fields(very rare) also exist and operate on different principle of teleporting user out of path of projectile/energy instead of stopping/deflecting it. Rules for game included hits for individual body parts, so at that level of detail it pointed out while fields normally were full bubble, it was possible for them to cover only limited area. Most common being space marine storm shield with flat refractor only coving the shield itself. Eldar shadow/flicker/holo/mimic fields all seem to mix a protective field with some form of illusion effect. Might be refractor fields modified to refract light to cause the illusions, some other tech combined with weak refractor, or just based on different tech. Eldar flicker and holo are more common at vehicle size then personal and are used at titan/starship scale, so seem to scale differently then imperial refractors. Achieving similar effect by different means maybe? Something like how air cannon, blackpowder cannon, slingshot, catapult, magnetic launcher can all chuck an object, but use very different means to do it, so scale differently for size/speed of projectile.
@@Sofi_-lc3cn thank you very solid theory with the flicker field. I was thinking of just generalizing the refractor because weirdly enough it does have the least consistency even though it’s the second most common shield. I think the glass dome is most common while versions like the automantic and aegis shields are variants on the same type of shield tech. I will definitely look into the illusion or holo shields in future videos but they generally were in g included here because I don’t technically count “illusion” as “protection” even if it achieves the same effect. Thank you for the info glad you enjoyed
Fun fact dd you know that the ad mech have sometimes used void shields on smaller land raider sized tanks and even sometimes individual tech priests strap a void shield to them on a harness. Loved the video keep up the good work!!
@@guntuna348 see this is exactly what I’m talking about with “their will be factional differences and inconsistencies” that’s got to be some insane power system for anyone to carry a void shield on their back. I can understand the land raider or even a baneblade (an ersatz one) but a personal void shield is wild stuff. Thank you as usual
@ a very good question so I did make a video on the baneblade which is a fun one but to answer you quickly right here ersatz is a German word which means substitute or replacement in effect noting an item especially a military one that is made on the cheap or with non standard usually worse requirements or materials. So an ersatz baneblade is exactly that a forge or on rarer occasions some other highly industrial force will take the basic concept of the baneblade and possibly even parts of a destroyed or unfinished baneblade and produce one of their own. Usually they sub out all the fun stuff for inventive alternatives. For example using a demolisher in place of a battle cannon or using like quad lascannons in place of the hull mounts. But essentially because these are custom made super heavy vehicles they have lots of fun little quirks that can often be surprising to the enemy one of these may even include a weak void shield which what was I was commenting upon.
Havnt seen the whole vid yet but the deployable void shields for high ranking officers you mention sound perfect for stopping teleportarum and drop pod attacks. Perfect for preventing sudden astartes assaults
@@Syndicalistwallower yeah I didn’t mention it with like drop pods but I think that drop pods and teleportarium strikes can penetrate through void shields. As far as I know they do hit the Goldilocks area of slower than ordinance but faster than a ground vehicle. I also didn’t mention how voids interact with large objects but they may also push or cut them aside like ships before breaking. However it will protect your camp from artillery and things like that. It could be helpful for setting up areas that astartes cannot just plaster from orbit or shoot with aircraft unless they get really close to. A good idea might be to put lots of AA artillery inside of this shield to make sure that even those drop pods can’t get in. I’m glad you enjoyed
@@Burn_pits eh cheat gravity or be strong enough to resist it it depends on interpretation but yeah I’ll talk about that during the Titan video. Often the ammo situation is solved by just having weapons that don’t take as much or just being conservative with your shots. Half of titans weapons need no ammo whatsoever and their big ones get like 3 shots lol
yess i love this kind of speculation and lorecraft! the ionic shields definitely have slightly more grounding in the laws of physics, but void shields still win via rule of cool... altho id always thought of them physically redirecting projectiles into the Warp tho, like some poor daemon is just minding their own business then suddenly gets shot up out of nowhere lol but the layers having a physically destructive effect makes a bit more sense... its interesting how they dont scale down well while refractor and conversion fields dont really seem to scale up, im guessing the personal shield types might use some kind of gravity manipulation which is practical at a small scale but becomes more and more of a liability as its scaled up which is why the knights and titans use ionics and voids instead... brilliant video as always, thank you very much and best of luck with the new year!
@@trippyulyanov2012 best of luck to you as well. I also love lore craft and I’m going to be honest I spent way too long trying to figure out how refractors work. At the end of it I had to throw up my hands and just go “fuck it” cause the details between types, instances, forms and factions made it literally impossible for me to honestly tell yall anything else without feeling like I was misleading you all. I was glad to do it and hope you stick with us and vote when the vote comes up.
@@obrasilius6733 I mean isn’t that was streams are for lol. I could do a fancy asmr and just read you all “Edge of night” it’s a good story and it definitely would take me 4 hours to read and it’s all about night lords. But otherwise I think that would be a bit of a challenge unless I had lovely feedback like your own or guntunas
No esoteric admech shielding mentioned : ( (Voltgheist and repulsor grids). Other than that decent speculation! I personally think the void shield are semi-permeable(Some materials get cut some dont and/or it the speed goldielocks zone exists) because if it was like a skipping rope you would need to go extremely fast to get in before it comes back around to slice you and that wouldn't explain how say rubble can collapse on a titan with its shields up(Tough I guess you could say sheets of it fell because it got sliced but still, how doesn't it slice the buildings around itself while walking in urban areas).
@@bogdankokanovic3098 so two things about that. From what I saw things like auto automantic shields and those others are just refractors or ion with a bit of tweaking and I’ll stick to that for the most part. Second I kinda think two things occur with those voids. 1 when the void shield on a Titan finally breaks that damage to the energy source or to the engine of the Titan literally makes it shudder or flinch essentially because it is the heart of the Titan being damaged. Any rebounding could be a result of this or it could just be the residual damage of the last hit essentially getting splash damage. Secondary thing for solid objects I think that the voids are either turned off or modulated to move or just turn off so as to not interact with them. I will admit that both of those are half measure theories but like I said it’s the best I got at the moment and aside from edge cases it’ll likely hold up to a majority of lore
@ thank you and yes I agree I never say my word is law in any case. The whole point of these archive videos is to give original interpretations and let you all make your own determinations which I can then enjoy. I’m glad to have done that and thank you as usual for your inside friend
I cannot believe I just walked about void shields for half an hour. I am so sorry
LETS GOOOOO
@ thank you this was a massive weight off my shoulders I’ve been waiting for this for years
Now we just need a Shield of Faith, armywide too
@@Alavaria often the shield of faith is proverbial however the ecclesiarchy seems to like hoarding refractor fields so you never know
There is some detail on personal shields in Inquisitor rulebook(2001). Refractor fields protect by deflecting/pushing away projectile/energy and conversion absorb the energy and releasing it as burst of light. Conversion type being rarer and better protection then refractor. Displacement fields(very rare) also exist and operate on different principle of teleporting user out of path of projectile/energy instead of stopping/deflecting it. Rules for game included hits for individual body parts, so at that level of detail it pointed out while fields normally were full bubble, it was possible for them to cover only limited area. Most common being space marine storm shield with flat refractor only coving the shield itself.
Eldar shadow/flicker/holo/mimic fields all seem to mix a protective field with some form of illusion effect. Might be refractor fields modified to refract light to cause the illusions, some other tech combined with weak refractor, or just based on different tech. Eldar flicker and holo are more common at vehicle size then personal and are used at titan/starship scale, so seem to scale differently then imperial refractors. Achieving similar effect by different means maybe? Something like how air cannon, blackpowder cannon, slingshot, catapult, magnetic launcher can all chuck an object, but use very different means to do it, so scale differently for size/speed of projectile.
@@Sofi_-lc3cn thank you very solid theory with the flicker field. I was thinking of just generalizing the refractor because weirdly enough it does have the least consistency even though it’s the second most common shield. I think the glass dome is most common while versions like the automantic and aegis shields are variants on the same type of shield tech. I will definitely look into the illusion or holo shields in future videos but they generally were in g included here because I don’t technically count “illusion” as “protection” even if it achieves the same effect. Thank you for the info glad you enjoyed
Fun fact dd you know that the ad mech have sometimes used void shields on smaller land raider sized tanks and even sometimes individual tech priests strap a void shield to them on a harness. Loved the video keep up the good work!!
@@guntuna348 see this is exactly what I’m talking about with “their will be factional differences and inconsistencies” that’s got to be some insane power system for anyone to carry a void shield on their back. I can understand the land raider or even a baneblade (an ersatz one) but a personal void shield is wild stuff. Thank you as usual
@@hydragonsbreath3418What is an ersatz baneblade?
@ a very good question so I did make a video on the baneblade which is a fun one but to answer you quickly right here ersatz is a German word which means substitute or replacement in effect noting an item especially a military one that is made on the cheap or with non standard usually worse requirements or materials. So an ersatz baneblade is exactly that a forge or on rarer occasions some other highly industrial force will take the basic concept of the baneblade and possibly even parts of a destroyed or unfinished baneblade and produce one of their own. Usually they sub out all the fun stuff for inventive alternatives. For example using a demolisher in place of a battle cannon or using like quad lascannons in place of the hull mounts. But essentially because these are custom made super heavy vehicles they have lots of fun little quirks that can often be surprising to the enemy one of these may even include a weak void shield which what was I was commenting upon.
Havnt seen the whole vid yet but the deployable void shields for high ranking officers you mention sound perfect for stopping teleportarum and drop pod attacks. Perfect for preventing sudden astartes assaults
@@Syndicalistwallower yeah I didn’t mention it with like drop pods but I think that drop pods and teleportarium strikes can penetrate through void shields. As far as I know they do hit the Goldilocks area of slower than ordinance but faster than a ground vehicle. I also didn’t mention how voids interact with large objects but they may also push or cut them aside like ships before breaking. However it will protect your camp from artillery and things like that. It could be helpful for setting up areas that astartes cannot just plaster from orbit or shoot with aircraft unless they get really close to. A good idea might be to put lots of AA artillery inside of this shield to make sure that even those drop pods can’t get in. I’m glad you enjoyed
I think a lot of people forget in this universe they have quantified gravity. The titans cheat gravity to be that big and hold the ammo etc.
@@Burn_pits eh cheat gravity or be strong enough to resist it it depends on interpretation but yeah I’ll talk about that during the Titan video. Often the ammo situation is solved by just having weapons that don’t take as much or just being conservative with your shots. Half of titans weapons need no ammo whatsoever and their big ones get like 3 shots lol
yess i love this kind of speculation and lorecraft! the ionic shields definitely have slightly more grounding in the laws of physics, but void shields still win via rule of cool... altho id always thought of them physically redirecting projectiles into the Warp tho, like some poor daemon is just minding their own business then suddenly gets shot up out of nowhere lol but the layers having a physically destructive effect makes a bit more sense... its interesting how they dont scale down well while refractor and conversion fields dont really seem to scale up, im guessing the personal shield types might use some kind of gravity manipulation which is practical at a small scale but becomes more and more of a liability as its scaled up which is why the knights and titans use ionics and voids instead... brilliant video as always, thank you very much and best of luck with the new year!
@@trippyulyanov2012 best of luck to you as well. I also love lore craft and I’m going to be honest I spent way too long trying to figure out how refractors work. At the end of it I had to throw up my hands and just go “fuck it” cause the details between types, instances, forms and factions made it literally impossible for me to honestly tell yall anything else without feeling like I was misleading you all. I was glad to do it and hope you stick with us and vote when the vote comes up.
Can you make an special of 4 hours taking about the night lords ? Heheh
@@obrasilius6733 I mean isn’t that was streams are for lol. I could do a fancy asmr and just read you all “Edge of night” it’s a good story and it definitely would take me 4 hours to read and it’s all about night lords. But otherwise I think that would be a bit of a challenge unless I had lovely feedback like your own or guntunas
No esoteric admech shielding mentioned : ( (Voltgheist and repulsor grids).
Other than that decent speculation!
I personally think the void shield are semi-permeable(Some materials get cut some dont and/or it the speed goldielocks zone exists) because if it was like a skipping rope you would need to go extremely fast to get in before it comes back around to slice you and that wouldn't explain how say rubble can collapse on a titan with its shields up(Tough I guess you could say sheets of it fell because it got sliced but still, how doesn't it slice the buildings around itself while walking in urban areas).
@@bogdankokanovic3098 so two things about that. From what I saw things like auto automantic shields and those others are just refractors or ion with a bit of tweaking and I’ll stick to that for the most part. Second I kinda think two things occur with those voids. 1 when the void shield on a Titan finally breaks that damage to the energy source or to the engine of the Titan literally makes it shudder or flinch essentially because it is the heart of the Titan being damaged. Any rebounding could be a result of this or it could just be the residual damage of the last hit essentially getting splash damage. Secondary thing for solid objects I think that the voids are either turned off or modulated to move or just turn off so as to not interact with them. I will admit that both of those are half measure theories but like I said it’s the best I got at the moment and aside from edge cases it’ll likely hold up to a majority of lore
@hydragonsbreath3418 I mean both of our theories are viable, don't get me wrong(however yours is very original congrats.)
@ thank you and yes I agree I never say my word is law in any case. The whole point of these archive videos is to give original interpretations and let you all make your own determinations which I can then enjoy. I’m glad to have done that and thank you as usual for your inside friend