on one hand I agree with you, not to mention that a big reason that this mod would be given to controllers is to make the boxx's legality case stronger. However, I think more power in the hands of the players leads to a more fun experience playing and watching the game and will overall improve everyone's smash experience. you also have to consider that making techs easier is already legal via controller notches, giving players advantages over each other by paying a lot of money to have it done. fuck that! leeeegaaaaliiiize! :)
your "making the game easier" argument doesn't work without addressing the fact that many people have perfect angle notches on their controllers already :P most people agree you can't ban them notches without banning shield drop notches as well, which would be pretty dumb imo
Eduardo Aguilar tbh he got bored of this series after Melee. He didn't even really want to make Brawl. He's not really a guy that likes to be held down by a series for more than 2 games. That, and he hates the majority of the Melee player base.
This guys dedication to do anything and everything it would take to play melee again, including apparently making traditional controllers as reliable as the one he has to use, is absolutely incredible. This is obsession.
Roy Elibe more than just fighting games. melee inputs per second are almost as high as top level starcraft, and they don't have analog inputs to deal with
RiNChi・TaiRaa yea but its not just about the apm. So many possible scenarios you cant practice for them all and so many different angles to tackle a certain scenario.. idk i just think starcraft is more complex
This is hands down the best news I've heard all year, and your presentation on the how & why is flawless. I'm going to be offering free installations in my local scene to try and boost this.
Abraham Hamidi I haven't gotten mine in the mail yet. If you're sure you programmed it right, double check you got all the solder joints right, including on the controller, the nano, and the cable. check to make sure your solder joints aren't touching each other. check to make sure you don't have a short somewhere along the wires. if it still isnt working, PM me, and put some pics on imgur. I'll see if I can spot anything.
Abraham Hamidi ah yes, I got one on amazon that had a bunch of pins attached which I also tried to remove, perhaps it's the same problem. Which nano did you end up getting?
Fantastic video Hax. Clean, thorough, but still concise explanations with perfect visual aids, all while presented in an objective, logical manner, despite how frustrated I'm sure you are with the topic by this point. Great work.
Great project and stance! I would have liked to see Magus' code become adopted, and I had been predicting that if that doesn't happen, there will inevitably be electrical mods to emulate it. There are people in our community who refuse to have ever any changes done to the game's code and to our controllers, but if this conservatism gets to the point where it hurts people through increased hand pain or frustration and money loss from hunting controllers - and we have been at that point for a long time already - I don't think there's any other fitting way to describe these people than as backwards. Since I haven't seen any TOs except for me adopt Magus' code, I'll also be using this mod in my main controller so I can smash turn consistently even at other people's tournaments.
1 way to support it I guess is that once the infrastructure becomes available just stop producing Notch controllers for players. If the notches dry up professional players may all shift over to this better solution.
you're a legend dude. no other fighting game has the kind of nuances found in melee. you can say git gud but with inconsistent controller performance that point is moot.
YoYoNinjaBoy I still feel those fixes are a bit excessive. Here is my full stance if you care to read it. (if by some miracle you've seen this before, I do apologize lol) The TL;DR is that a lot of these fixes goes beyond the scope of controller fixes and start to become game changers in my humble perspective. The root of the problem is the excessive range changes in which ideal input is regarded. (There were changes which I did find truly viable*, I'll mention those towards the bottom.) 10:20 , you should make it that it is possible to hit 1.0 on every controller, but not stretch out that hit zone to all the values, just the ones dead in the middle. This is fine for the diminutive nature of the c stick. The same goes with 14:16. This goes beyond a controller fix to entirely new gaming implement. That mid range is also a bit excessive, it ranging all the way from the dead zone to the drop line. In my opinion it should only be a slight extended pad about a third of the suggested distance above the drop line, with perhaps a slight bit of leniency dead in the middle. I know it is unlikely, but if someone wanted to shield angle downwards whilst still on a platform, that is no longer a possibility. 17:17 The last solution was an elegant fix. However I still think the application is a tad bit excessive. While I will admit a single point for Perfection makes it unviable for any sort of practical application, I will say that that point is perfection for a reason. It has higher risks, but yields incredibly high rewards. It is a goal to strive for, and the closer to that goal you become, the more Awe inspiring the results will be. By making such a generous window for perfection, you compromise all the skill, effort, and dedication that usually warrents these results, this dedication being the soul of the game. This literally makes perfection easier to reach, which is a game changer, not a controller fix. ***There are viable aspects however that I do believe are practical. The dash back fix is not only a minimal and logical fix, it is an intuitive one as well as the the action of turning around is generally given a connotation of slower movement. (I wonder if you can make the game concider range as well for these given inputs to increase accuracy of intent? 13:47 I do appreciate the ability to recalibrate your notche positions. Instead of making Perfection easier to attain, it sets it so that that goal of perfection is unique and tailored to every individual, as well as every individual controller. (I also don't mind the extra pad of leniency, as it makea up for unaccounted controller degradation.) I believe these changes are a step in the right direction, but some of these change can keep it from becoming standard. It's time to dial back those changes, so that this mod can become what it always intended to be in the first place: a controller fix.
@@MelloCello7 I know this old but if you can be a year late I can be two years late! While I agree that nigh unattainable perfection can create incredible moments and reward the most daring players, there's a difference between hard and jank. Pretty much all the changes seem to be stuff that was already achievable with SOME controllers (except the huge shield drop range which I admit is questionable) , as long as you're willing to pay. There's a big difference between messing up a risky angle because of skill and messing up a risky angle because the notch wore out or because you couldn't afford to get notches. I think every controller should be as good as the best controller (this would require controllers to be better than any existing controller for example UCF gives 100% dashbacks even though no controller could do this so that everyone was on a level playing field) otherwise there's a paywall to the highest level of competition. Controllers should have a minimal effect on the outcome of games. Hot Take: Melee will eventually stop using Nintendo GC controllers. If Melee is in it for the long haul controllers need to be consistent, cheap, and readily available. I don't think Nintendo can be trusted to offer this in the long run.
I do really think that this controller would be amazing for the community as a whole, but the one thing that stuck out to me in your talk was that the controller would be legal if and only if it did not allow macros. I think that is a very reasonable rule and should be enacted but I think allowing such controllers to be spread throughout the community along with people personalizing their own coded GC controller I think things could easily get out of control. I mean if say this product did catch on then before a tournament match people would need to have their melee controllers checked to make sure their personalized code meets the no-macro specifications. That being said I truly would love one of these controllers since I can only shield drop on the right side and because I too have had to go through a struggle to get my hands on GC controllers in the past. I think this is the right step for the SSBM community and i believe that this controller issue NEEDS to be taken seriously so that we can begin to evolve our own game, what we have now is absolutely ridiculous.
this is a total life-saver. gamecube controllers are getting pricier and pricier, and just the general treasure hunt for a good one is nearly impossible for an average player. this makes your crappy controller into a tournament worthy one, without having to spend 60-100 bucks for a mod. even while it runs the risks of easier tampering through arduino, i believe it does more good than harm. thanks hax!
once he did the shield drop spiel, I was a little iffy, "what if I wanna just move my shield", or "this might mess up me wanting spot dodge", then he said this will only be taken into effect when L/R are depressed; HAX YOU GENIUS, always thinking about every option 👏👏👏👏👏👏👏👏. Although it should count for Z as well, I'm fully on board with this, amazing work
I was thinking the same thing, that each fix would make some weird ass changes that might mess with other tech. Instead, all the solutions are so elegant that I doubt any of them could provide any sort of disadvantage to other aspects in melee. Literally a 5 dollar controller upgrade. Hopefully tournaments adopt a clause to testify to this mod's legality quick instead of people going on shitty rants againt cheating and trying to disallow it.
Recommended video: Ancient Technology So Advanced We Still Don't Understand It I mean, that's related I suppose. Also, this is a wonderful idea. Please push this.
Damn, a nice step in the road to people accepting the B0XX, keep it up! Ill support this in the effort of increasing hand health, hats of to you! PS: Hope this and the box are legal, I would love to install this in my local scene, maybe Ill start.
You’re the man Hax! Love watching you in tournaments and all you’ve contributed with 20xx in general. I have bad arthritis and a bunch of health issues and really appreciate you working and everyone working on adaptive controllers that both offer just a fair playing field for everyone looking to be competitive regardless of their needs. Not sure if you’ve looked into Microsoft’s adaptive controllers at all but they might be interested in investing in helping to create better controllers and mods like these for just everyday users and people who need other features to help with disabilities. Might be some money in it for you too and better fixes for the box and future remotes with their help.
The TL;DR is that a lot of these fixes goes beyond the scope of controller fixes and start to become game changers in my humble perspective. The root of the problem is the excessive range changes in which ideal input is regarded. (There were changes which I did find truly viable*, I'll mention those towards the bottom.) 10:20 , you should make it that it is possible to hit 1.0 on every controller, but not stretch out that hit zone to all the values, just the ones dead in the middle. This is fine for the diminutive nature of the c stick. The same goes with 14:16. This goes beyond a controller fix to entirely new gaming implement. That mid range is also a bit excessive, it ranging all the way from the dead zone to the drop line. In my opinion it should only be a slight extended pad about a third of the suggested distance above the drop line, with perhaps a slight bit of leniency dead in the middle. I know it is unlikely, but if someone wanted to shield angle downwards whilst still on a platform, that is no longer a possibility. 17:17 The last solution was an elegant fix. However I still think the application is a tad bit excessive. While I will admit a single point for Perfection makes it unviable for any sort of practical application, I will say that that point is perfection for a reason. It has higher risks, but yields incredibly high rewards. It is a goal to strive for, and the closer to that goal you become, the more Awe inspiring the results will be. By making such a generous window for perfection, you compromise all the skill, effort, and dedication that usually warrents these results, this dedication being the soul of the game. This literally makes perfection easier to reach, which is a game changer, not a controller fix. ***There are viable aspects however that I do believe are practical. The dash back fix is not only a minimal and logical fix, it is an intuitive one as well as the the action of turning around is generally given a connotation of slower movement. (I wonder if you can make the game concider range as well for these given inputs to increase accuracy of intent? 13:47 I do appreciate the ability to recalibrate your notche positions. Instead of making Perfection easier to attain, it sets it so that that goal of perfection is unique and tailored to every individual, as well as every individual controller. (I also don't mind the extra pad of leniency, as it makea up for unaccounted controller degradation.) I believe these changes are a step in the right direction, but some of these change can keep it from becoming standard. It's time to dial back those changes, so that this mod can become what it always intended to be in the first place: a controller fix.
this is actually insane. Hax just dropped a bomb on the melee community. Now anybody can have one of these boards in their controller and nobody would be any the wiser about it. Everybody can have a perfect controller now for just a few bucks. The B0XX will have to become legal after this, because people will be playing with modded controllers all around and nobody will know. I don't think this is a bad thing. I think this idea is a step 100% in the right direction, I'm just amazed that he straight up just dropped the instructions on how to do this yourself.
The only change I would suggest is allowing for some room to tilt your shield straight down before shield dropping. Maybe 50% of that area. I think it would still be pretty consistent.
I'm not a good player so my opinion probably doesn't mean shit, but I really like what hax says about how controllers should have been perfect 16 years ago. the boxx and hax's Arduino mod shouldn't be banned because they allow greater precision. it reminds me of baseball players using pine tar to get a better grip on a bat or ball. it's not like a foreign substance that can increase movement via turbulence which is clearly illegal. it just allows a pitcher or batter to have better control over the tool they are working with.
The only thing I can get behind here is the dash back thing.... For everything else in terms of shield drops, angles and so on... It's just a matter of learning your controller... I've gone through something like 7 controllers since I started competing in 2012 and I've learned to reliably shield drop with all of them.... Some were easier to do it with than others, but then they would be bad at other things so it kinda balances itself out in that way....
Lol I never knew that backdashing was more or less random. I got super lucky since my controller has a ~ 95% success rate after testing. I had always noticed I've had issues backdashing when using other people's controllers but I always was told no johns as per usual.
This is amazing, I'm usually dead set against the box, for three reasons : Not everybody can get it / It's expensive ; it requires to relearn everything on it ; it breaks physics laws due to the stick being, well, a stick, meaning for example you can't repeatedly input down up down up on it with your finger at high speed. This solution addresses all of these problems. I think it should be noted however that SDI will be significantly easier to do, since "continuous SDI" sideways is alternating the up and down perfect angles in this direction. With this perfect angle mod, I believe SDIs will be more numerous and lengthier, and it might affect the gameplay. Although this could be easily forgiven compared to the positive aspects of this solution, especially since an opponent with the same tools will have better wavedashes and a slightly better dash.
Someone needs to design a metal clip in stick casing. So we can grind back the plastic then slip in a metal face with perfect notches for your character. That way it will not ware off. Thats something someone should do.
I like the ability for the user to rewrite some minor things to their own preferences too, and accounting for shield drop gate degradation by updating it. Really well thought out. Hopefully this helps to legalise the B0XX. I personally have an acquired hand injury that kind of necessitates the use of something other than a GameCube controller for extended practice, so I'd love to use one of those to get back into the grind.
I never knew the specifics of shield dropping before. funny enough, I can only shield drop straight down; performed by moving my control stick at a certain speed downward.
9:54 it's worth noting that the controller's dead zone is much closer seems either like its a controller thats been modded (it's possible) or a controler with an off center neutral to begin with
@9:45 when he's talking about getting the elusive 1.0 on the joystick, it looks like the 1.0 is only achieved because it is already being compensated by starting at .0125
I think the shield drop straight down section with this mod is a little too large. Additionally, the actual mods may be considered too large or too little depending on the person judging, and so a standard set of mods should be put in place. Besides that I think this video could be very promising and might really improve the meta.
I didn't say that it wasn't hard as fuck balls, there's a decently good frame of time where you input down before you're hitting shield and you shield drop like that, i've never fucked with the side shit
I think there could be many improvements. I apologize for the length of this reply,; Ive posted this before but yt comment section is messed up and you'll probably never see it loll so here it is:
The TL;DR is that a lot of these fixes goes beyond the scope of controller fixes and start to become game changers in my humble perspective. The root of the problem is the excessive range changes in which ideal input is regarded. (There were changes which I did find truly viable*, I'll mention those towards the bottom.) 10:20 , you should make it that it is possible to hit 1.0 on every controller, but not stretch out that hit zone to all the values, just the ones dead in the middle. This is fine for the diminutive nature of the c stick. The same goes with 14:16. This goes beyond a controller fix to entirely new gaming implement. That mid range is also a bit excessive, it ranging all the way from the dead zone to the drop line. In my opinion it should only be a slight extended pad about a third of the suggested distance above the drop line, with perhaps a slight bit of leniency dead in the middle. I know it is unlikely, but if someone wanted to shield angle downwards whilst still on a platform, that is no longer a possibility. 17:17 The last solution was an elegant fix. However I still think the application is a tad bit excessive. While I will admit a single point for Perfection makes it unviable for any sort of practical application, I will say that that point is perfection for a reason. It has higher risks, but yields incredibly high rewards. It is a goal to strive for, and the closer to that goal you become, the more Awe inspiring the results will be. By making such a generous window for perfection, you compromise all the skill, effort, and dedication that usually warrents these results, this dedication being the soul of the game. This literally makes perfection easier to reach, which is a game changer, not a controller fix. ***There are viable aspects however that I do believe are practical. The dash back fix is not only a minimal and logical fix, it is an intuitive one as well as the the action of turning around is generally given a connotation of slower movement. (I wonder if you can make the game concider range as well for these given inputs to increase accuracy of intent? 13:47 I do appreciate the ability to recalibrate your notche positions. Instead of making Perfection easier to attain, it sets it so that that goal of perfection is unique and tailored to every individual, as well as every individual controller. (I also don't mind the extra pad of leniency, as it makea up for unaccounted controller degradation.) I believe these changes are a step in the right direction, but some of these change can keep it from becoming standard. It's time to dial back those changes, so that this mod can become what it always intended to be in the first place: a controller fix.
Regarding perfect angles for wavedashing (14:32), I think this point is actually demonstrates some of the beauty in the GCC: If you want more, you'll have to risk more.
I know this is quite old but I'm considering getting into the competitive melee scene and finding a "good" controller seems impossible to me and it's almost to the point where im considering giving up before I even start. Either this project or someone creating reasonably priced custom controllers (sub $100) is a must for the future of melee and heck even PM.
Amazing. Always well-articulated and well-thought out arguments. The current solution may not be perfect, but the idea of standardizing the performance of GC controllers is something that needed to be at least talked about. The scavenging and upkeep/maintenance fees of just being able to play at a competitive level (for controllers/mods) is ridiculous and hurts the game's accessibility.
You solved one of my two problems with mod controllers - still a little fuzzy on how this is legal since there is no controller in existence with all of these. I might do this to my backup controller though.
Well my problem then is what is to stop you from changing the code on the Arduino to give an unnoticeable advantage over the B0XX? This would kind of do exactly the opposite and make cheating easier than it has ever been if we just allow Arduinos without being able to check the code, which would make the anti-cheat process even harder. (That is unless we want to set up 60fps hand cams, which we should if the Arduino mod is legalized)
Am super in support of this. Actually impressed with addressing the difference between a proper advantage and an unfair advantage (like a hypothetical multi-shine macro).
I wonder how people would feel about using it for improving powershield, diagonal c-stick to force nair (disable greystick for a frame), disabling the center stick region for moonwalks, a delayed jump to allow hand travel for perfect aerials, and other misc. stuff like that. Nothing stupid like upB cancel macro for doc, rapidfire SDI, or rapid pika jabs, but where to we draw the line?
I really hope people take this seriously, it's a huge advancement for competitive melee. I agree also that the possibility of "cheating" through use of macros and things of that nature is minute, and even if it does happen it won't effect high level play due to the extreme height of the skill cap in this game. Thanks!
real talk I'm a Smash 4 Player but I dabble in melee for fun. I'm most interested about the shield drop angles because those are also hella I consistent in Smash 4.
Ew0lfo shield dropping is a thing but it can not be performed the same, quick way you do in Melee. you have to do it the "slow way" aka moving your stick in X amount of frames to the designated spot or risk a spot dodge. this is why basically no one actually does it. plus the lag of coming out of your shield is much less in Smash4 so you're better off just dropping shield and falling through for the sake of consistency
I'm with you, I'd put money down for this. Back dash drove me away from Melee over the course of 4 years to be entirely honest. Once my OG GC controller broke that had perfect back dash it's never been the same. It's been a glaring and massively annoying problem for so many years. It makes me take the game less seriously even though I am a player FIRST and avid fan secondly. I've gone through so many controllers and I've settled on one that can shield drop but not back dash because fuck it, you can't have it all....until now. This is good
this might be a dumb question, but if you mod your controller in that way is it generally considered tourny legal? What are most organizers veiws on people using these kinds of mods?
To further the point you made at 19:30; I could have a button I could hold to multi-shine for me. I still wouldn't be able to win a local tournament, much less beat Armada.
For years I was a very anti-mod guy. I was pissed when notch controllers started popping up. Now.... now I'm a lot more open. While I think it would be silly to have a pivot/desync/null/shield drop button, I don't actually care if someone has one. Really it just feels bad in the gut that there is a barrier to entry into competitive melee, but like you said, we already have a huge barrier.
As a question is it not possible for it to be a setting in dolphin? so you re adjust it in your own copy of dolphin similar to deadzones, obviously this could be broken but as a cheap way to test it out I think it would be very valuable for you to look into. Completely skips over having to deshell a controller. I understand this would require programming knowledge but if it's possible to put into a controller through software then it should be possible for pc users to just use software. Plus if you could get it running for dolphin you could get feedback from top level community members, who may have suggestions for adjustments / fine tuning so that no one feels the skill cap is in someway being lowered with the control scheme still feeling fluid and responsive. Looking at the angles you've adjusted what effect does this have on moonwalking? Does the green section count as crossing through the centre if so then the effect on moonwalking should be negligible.
Thank you for making these videos, Hax. Hopefully your sentiments will trickle throughout the whole community, one video at a time, one reddit exchange between people citing you, one friend at a local tourney showing your video to another friend etc. etc. Listening to the responses to these videos sometimes just end up pissing me off since such a large portion of the community just has the restraining mentality of "oh a controller with advantages = broken we should ban it" while failing to realize that there already exist controllers that naturally have these capabilities, but are just very inaccessible (making top level melee where players like Armada drop out look like a joke of a competitive game).
So you show that downwards tilt while shielding will input a shield-drop angle. What if you're on a platform and want to tilt your shield down to not get shield poked( I play Marth so that's very common). I think it would be better to make the shield-drop values at the lowest point rather than in the tilt range
originally this was supposed to be a boxx legality video. but everything changed when the fire nation.attacked. only the way i realized what i needed to do not just what i needed to do to convince people that the box should be illegal but i realized that i was on the burge of something long overdue for the community now when we think of monumental events. and recent events we think of things like the esports explosion of 2013. faster melee hax$ vs mango and the 20xx hack pack
Great video. I'm completely behind you on this. This really has me thinking about how competitive melee can be improved without altering the game. I personally think the hardware solution potential is amazing and might be less frowned upon my nintendo but I really have no idea. Would it be possible to program UCF into adapters and use those for tournaments? I was so inspired by your videos and wish the best for you at summit!
My shitty, yet really comfortable, MadCatz controller hits 1.00 on all four sides and I believe hits .6875 on the diagonals. I know next to nothing about Melee, but this mod looks interesting. I'm down to soldering one of these up. What I'm curious is what replacement joysticks (not the caps) are recommended? I've seen 360 & PS3 recommended, but that seems strange.
So Hax, I'm just wondering: Is there a way to put all of this on to a hacked Melee save file, just like 20XX Tournament Edition? If so, it would be a good way for players to try out these mods since it would be so wildly accessible (it just takes an Internet connection, an SD card, & a Wii, which most serious Smashers already have). Obviously, it wouldn't be tournament legal, but getting things in the hands of players ASAP is really important. It also allows players to "try before they buy", in a way.
This video made me feel like I'm the only person who learned to shield drop consistently just by going straight down at the right timing and position and not using anything but muscle memory...
nice explanation, i have a question tho i dont play melee anymore for two reason basically: my wii cant read dvds anymore (i use a hdd to play) and i fell in love with project m (the variety of viable characters is awesome). Also, i dont really go to tournaments, i just have a large number of friends who enjoy technical smash So anyway, after watching this video i want to mod my controller but i have to ask: does this work in project m? I mean, does it make any noticeable difference? Is it worth it?
worth putting it out there that you can also shield drop by going straight to the side and going down slowly over the exact angle he was saying this is how armada and axe do it which eliminates a lot of searching hax claims is mandatory
As a smash 4 player, every time I picked up melee I was always confused why I would just turn instead of dash back. It made me think Melee was clunky lol
One eye on the video notes, one eye at the camera, that's what I call efficiency.
JELLOFACTORY im weak
JELLOFACTORY optimal TH-cam video
20XX, dude!
20/XX vision
Holy shit that's so bad
I'm honestly about most of this
GimR's Lab same
Meaning I can bring one of these controllers to xanadu or just in a theoretical sense?
what would you say you disagree with, you dont have to give an explaination if you dont want im just curious
on one hand I agree with you, not to mention that a big reason that this mod would be given to controllers is to make the boxx's legality case stronger. However, I think more power in the hands of the players leads to a more fun experience playing and watching the game and will overall improve everyone's smash experience. you also have to consider that making techs easier is already legal via controller notches, giving players advantages over each other by paying a lot of money to have it done. fuck that! leeeegaaaaliiiize! :)
your "making the game easier" argument doesn't work without addressing the fact that many people have perfect angle notches on their controllers already :P most people agree you can't ban them notches without banning shield drop notches as well, which would be pretty dumb imo
It's crazy how dedicated Hax is to play this game, he's willing to fix the entire communities controllers just for an opportunity to compete.
I had to remind myself that this was about a party game from 2001
shooctagon Same I wonder if Skaurai knew that this game would become almost a science.
Eduardo Aguilar tbh he got bored of this series after Melee. He didn't even really want to make Brawl. He's not really a guy that likes to be held down by a series for more than 2 games.
That, and he hates the majority of the Melee player base.
shooctagon It's not even close to a party game anymore
Jesus......Yes it is.
StupidKirbyFan That depends on how you play it.
This guys dedication to do anything and everything it would take to play melee again, including apparently making traditional controllers as reliable as the one he has to use, is absolutely incredible.
This is obsession.
throwaway2345 You're so right, what a fucking smart and tunnel vision guy hax is...
meanwhile Sakurai is internally screaming about how his party game has become more technical than any competitive fighting game ever.
Roy Elibe more than just fighting games. melee inputs per second are almost as high as top level starcraft, and they don't have analog inputs to deal with
nah starcraft is on a differentl level. at least brood war is. Melee is a tough game but those guys got it bad
RiNChi・TaiRaa nah its higher even at top level play innit? even bigger gap if you're talking necessary button presses?
afaik Starcraft hovers around 10 actions per second and Melee is 7 or 8
RiNChi・TaiRaa yea but its not just about the apm. So many possible scenarios you cant practice for them all and so many different angles to tackle a certain scenario.. idk i just think starcraft is more complex
Aziz for Mount Rushmore
This is hands down the best news I've heard all year, and your presentation on the how & why is flawless. I'm going to be offering free installations in my local scene to try and boost this.
Getting as many people to try one as possible is awesome! Plus if you order arduinos in bulk you can get them for as little as $2.50
I've actually already gotten a ton of people in my local chat messaging me, which is good, because Canada shipping sucks ass.
Abraham Hamidi I haven't gotten mine in the mail yet. If you're sure you programmed it right, double check you got all the solder joints right, including on the controller, the nano, and the cable.
check to make sure your solder joints aren't touching each other. check to make sure you don't have a short somewhere along the wires.
if it still isnt working, PM me, and put some pics on imgur. I'll see if I can spot anything.
Abraham Hamidi I got the same issue. Turns off and on super quickly and works normally when the D cables are connected. Did you ever find a fix?
Abraham Hamidi ah yes, I got one on amazon that had a bunch of pins attached which I also tried to remove, perhaps it's the same problem. Which nano did you end up getting?
im not gay but i think i fell in love with you during the first 10 minutes of the video.
Kaze Emanuar "foxsexual"
Just change what you identify as for a short while, such as an attack helicopter. Then, you won't be considered gay.
***** um no, the frase is "no Johns"
Imagine not loving hax$
non johns
Fantastic video Hax. Clean, thorough, but still concise explanations with perfect visual aids, all while presented in an objective, logical manner, despite how frustrated I'm sure you are with the topic by this point. Great work.
"everything changed when the fire nation attacked" God Bless Hax MF Money
Great project and stance! I would have liked to see Magus' code become adopted, and I had been predicting that if that doesn't happen, there will inevitably be electrical mods to emulate it.
There are people in our community who refuse to have ever any changes done to the game's code and to our controllers, but if this conservatism gets to the point where it hurts people through increased hand pain or frustration and money loss from hunting controllers - and we have been at that point for a long time already - I don't think there's any other fitting way to describe these people than as backwards.
Since I haven't seen any TOs except for me adopt Magus' code, I'll also be using this mod in my main controller so I can smash turn consistently even at other people's tournaments.
1 way to support it I guess is that once the infrastructure becomes available just stop producing Notch controllers for players. If the notches dry up professional players may all shift over to this better solution.
you're a legend dude. no other fighting game has the kind of nuances found in melee. you can say git gud but with inconsistent controller performance that point is moot.
YoYoNinjaBoy I still feel those fixes are a bit excessive. Here is my full stance if you care to read it. (if by some miracle you've seen this before, I do apologize lol)
The TL;DR is that a lot of these fixes goes beyond the scope of controller fixes and start to become game changers in my humble perspective. The root of the problem is the excessive range changes in which ideal input is regarded.
(There were changes which I did find truly viable*, I'll mention those towards the bottom.)
10:20 , you should make it that it is possible to hit 1.0 on every controller, but not stretch out that hit zone to all the values, just the ones dead in the middle. This is fine for the diminutive nature of the c stick.
The same goes with 14:16. This goes beyond a controller fix to entirely new gaming implement. That mid range is also a bit excessive, it ranging all the way from the dead zone to the drop line. In my opinion it should only be a slight extended pad about a third of the suggested distance above the drop line, with perhaps a slight bit of leniency dead in the middle. I know it is unlikely, but if someone wanted to shield angle downwards whilst still on a platform, that is no longer a possibility.
17:17 The last solution was an elegant fix. However I still think the application is a tad bit excessive.
While I will admit a single point for Perfection makes it unviable for any sort of practical application, I will say that that point is perfection for a reason. It has higher risks, but yields incredibly high rewards. It is a goal to strive for, and the closer to that goal you become, the more Awe inspiring the results will be. By making such a generous window for perfection, you compromise all the skill, effort, and dedication that usually warrents these results, this dedication being the soul of the game.
This literally makes perfection easier to reach, which is a game changer, not a controller fix.
***There are viable aspects however that I do believe are practical. The dash back fix is not only a minimal and logical fix, it is an intuitive one as well as the the action of turning around is generally given a connotation of slower movement. (I wonder if you can make the game concider range as well for these given inputs to increase accuracy of intent?
13:47 I do appreciate the ability to recalibrate your notche positions. Instead of making Perfection easier to attain, it sets it so that that goal of perfection is unique and tailored to every individual, as well as every individual controller.
(I also don't mind the extra pad of leniency, as it makea up for unaccounted controller degradation.)
I believe these changes are a step in the right direction, but some of these change can keep it from becoming standard.
It's time to dial back those changes, so that this mod can become what it always intended to be in the first place: a controller fix.
@@MelloCello7 I know this old but if you can be a year late I can be two years late! While I agree that nigh unattainable perfection can create incredible moments and reward the most daring players, there's a difference between hard and jank. Pretty much all the changes seem to be stuff that was already achievable with SOME controllers (except the huge shield drop range which I admit is questionable) , as long as you're willing to pay. There's a big difference between messing up a risky angle because of skill and messing up a risky angle because the notch wore out or because you couldn't afford to get notches. I think every controller should be as good as the best controller (this would require controllers to be better than any existing controller for example UCF gives 100% dashbacks even though no controller could do this so that everyone was on a level playing field) otherwise there's a paywall to the highest level of competition. Controllers should have a minimal effect on the outcome of games.
Hot Take: Melee will eventually stop using Nintendo GC controllers. If Melee is in it for the long haul controllers need to be consistent, cheap, and readily available. I don't think Nintendo can be trusted to offer this in the long run.
So you give people who play normal controllers also the opportunity to have a perfect controller?
The b0xx shall be legal!
pro tip put this shit on 1.5x
1.25x to be safe
2x all the way
I actually find his slow cadence very soothing.
1.25 was good
wish I had seen the suggestion 20 min ago
I thought it sounded very professional but I was in a hurry to get the jest of it and go
I thought his intro was just a joke to build this up. But that shit was the truth. This could change everything.
I do really think that this controller would be amazing for the community as a whole, but the one thing that stuck out to me in your talk was that the controller would be legal if and only if it did not allow macros. I think that is a very reasonable rule and should be enacted but I think allowing such controllers to be spread throughout the community along with people personalizing their own coded GC controller I think things could easily get out of control. I mean if say this product did catch on then before a tournament match people would need to have their melee controllers checked to make sure their personalized code meets the no-macro specifications.
That being said I truly would love one of these controllers since I can only shield drop on the right side and because I too have had to go through a struggle to get my hands on GC controllers in the past. I think this is the right step for the SSBM community and i believe that this controller issue NEEDS to be taken seriously so that we can begin to evolve our own game, what we have now is absolutely ridiculous.
this is a total life-saver. gamecube controllers are getting pricier and pricier, and just the general treasure hunt for a good one is nearly impossible for an average player. this makes your crappy controller into a tournament worthy one, without having to spend 60-100 bucks for a mod. even while it runs the risks of easier tampering through arduino, i believe it does more good than harm. thanks hax!
lol
once he did the shield drop spiel, I was a little iffy, "what if I wanna just move my shield", or "this might mess up me wanting spot dodge", then he said this will only be taken into effect when L/R are depressed; HAX YOU GENIUS, always thinking about every option 👏👏👏👏👏👏👏👏. Although it should count for Z as well, I'm fully on board with this, amazing work
I was thinking the same thing, that each fix would make some weird ass changes that might mess with other tech. Instead, all the solutions are so elegant that I doubt any of them could provide any sort of disadvantage to other aspects in melee. Literally a 5 dollar controller upgrade. Hopefully tournaments adopt a clause to testify to this mod's legality quick instead of people going on shitty rants againt cheating and trying to disallow it.
So this is what spawned UCF... Thanks Hax!
Doing this shit asap. Bless papa Hax
THE WAIT WAS WORTH IT
Recommended video: Ancient Technology So Advanced We Still Don't Understand It
I mean, that's related I suppose.
Also, this is a wonderful idea. Please push this.
Thank God, even though there're so many people being idiots about modding the melee code there's a way to do it on the player's side. Way to go hax.
Damn, a nice step in the road to people accepting the B0XX, keep it up! Ill support this in the effort of increasing hand health, hats of to you!
PS: Hope this and the box are legal, I would love to install this in my local scene, maybe Ill start.
I made a backup if this ever gets deleted: drive.google.com/file/d/0B6s8bt_HRu-gS1U5MFJOaENJOHc/view
everyone should download this shit
THANK YOU SIRRR
You’re the man Hax! Love watching you in tournaments and all you’ve contributed with 20xx in general. I have bad arthritis and a bunch of health issues and really appreciate you working and everyone working on adaptive controllers that both offer just a fair playing field for everyone looking to be competitive regardless of their needs. Not sure if you’ve looked into Microsoft’s adaptive controllers at all but they might be interested in investing in helping to create better controllers and mods like these for just everyday users and people who need other features to help with disabilities. Might be some money in it for you too and better fixes for the box and future remotes with their help.
5:25 this crap drives me crazy. Probably the most irritating thing when I play.
this is y ur not PR anymor kitsooon
The TL;DR is that a lot of these fixes goes beyond the scope of controller fixes and start to become game changers in my humble perspective. The root of the problem is the excessive range changes in which ideal input is regarded.
(There were changes which I did find truly viable*, I'll mention those towards the bottom.)
10:20 , you should make it that it is possible to hit 1.0 on every controller, but not stretch out that hit zone to all the values, just the ones dead in the middle. This is fine for the diminutive nature of the c stick.
The same goes with 14:16. This goes beyond a controller fix to entirely new gaming implement. That mid range is also a bit excessive, it ranging all the way from the dead zone to the drop line. In my opinion it should only be a slight extended pad about a third of the suggested distance above the drop line, with perhaps a slight bit of leniency dead in the middle. I know it is unlikely, but if someone wanted to shield angle downwards whilst still on a platform, that is no longer a possibility.
17:17 The last solution was an elegant fix. However I still think the application is a tad bit excessive.
While I will admit a single point for Perfection makes it unviable for any sort of practical application, I will say that that point is perfection for a reason. It has higher risks, but yields incredibly high rewards. It is a goal to strive for, and the closer to that goal you become, the more Awe inspiring the results will be. By making such a generous window for perfection, you compromise all the skill, effort, and dedication that usually warrents these results, this dedication being the soul of the game.
This literally makes perfection easier to reach, which is a game changer, not a controller fix.
***There are viable aspects however that I do believe are practical. The dash back fix is not only a minimal and logical fix, it is an intuitive one as well as the the action of turning around is generally given a connotation of slower movement. (I wonder if you can make the game concider range as well for these given inputs to increase accuracy of intent?
13:47 I do appreciate the ability to recalibrate your notche positions. Instead of making Perfection easier to attain, it sets it so that that goal of perfection is unique and tailored to every individual, as well as every individual controller.
(I also don't mind the extra pad of leniency, as it makea up for unaccounted controller degradation.)
I believe these changes are a step in the right direction, but some of these change can keep it from becoming standard.
It's time to dial back those changes, so that this mod can become what it always intended to be in the first place: a controller fix.
this is actually insane. Hax just dropped a bomb on the melee community. Now anybody can have one of these boards in their controller and nobody would be any the wiser about it. Everybody can have a perfect controller now for just a few bucks. The B0XX will have to become legal after this, because people will be playing with modded controllers all around and nobody will know. I don't think this is a bad thing. I think this idea is a step 100% in the right direction, I'm just amazed that he straight up just dropped the instructions on how to do this yourself.
hax just might be the most important voice in melee at the moment
HAX: I HAVE DESIGNED THE ULTIMATE CONTROLLER. CONTACT ME FOR DETAILS.
His face is so lit up when he talks about the Boxx. He seems happy, and he's very well spoken. :D
The only change I would suggest is allowing for some room to tilt your shield straight down before shield dropping. Maybe 50% of that area. I think it would still be pretty consistent.
Also, I've never met you but I freaking love you, Hax. Thank you for doing this for the community, you da man. #nohomo
I'm not a good player so my opinion probably doesn't mean shit, but I really like what hax says about how controllers should have been perfect 16 years ago. the boxx and hax's Arduino mod shouldn't be banned because they allow greater precision. it reminds me of baseball players using pine tar to get a better grip on a bat or ball. it's not like a foreign substance that can increase movement via turbulence which is clearly illegal. it just allows a pitcher or batter to have better control over the tool they are working with.
Opened with a Last Airbender reference 11/10
Ragingeagle [Skrai/Aranfara] please change your profile pic my dude. That wife beater look ain't workin.
Ragingeagle [Skrai/Aranfara] F O X
Opened with the most tired Last Airbender reference, -100/10
Dustin Kramer understandable have a great day
Was UCF not out at this time?
Update: UCF was released around two months after this video
The only thing I can get behind here is the dash back thing.... For everything else in terms of shield drops, angles and so on... It's just a matter of learning your controller... I've gone through something like 7 controllers since I started competing in 2012 and I've learned to reliably shield drop with all of them.... Some were easier to do it with than others, but then they would be bad at other things so it kinda balances itself out in that way....
Lol I never knew that backdashing was more or less random. I got super lucky since my controller has a ~ 95% success rate after testing. I had always noticed I've had issues backdashing when using other people's controllers but I always was told no johns as per usual.
This is amazing, I'm usually dead set against the box, for three reasons : Not everybody can get it / It's expensive ; it requires to relearn everything on it ; it breaks physics laws due to the stick being, well, a stick, meaning for example you can't repeatedly input down up down up on it with your finger at high speed. This solution addresses all of these problems.
I think it should be noted however that SDI will be significantly easier to do, since "continuous SDI" sideways is alternating the up and down perfect angles in this direction. With this perfect angle mod, I believe SDIs will be more numerous and lengthier, and it might affect the gameplay.
Although this could be easily forgiven compared to the positive aspects of this solution, especially since an opponent with the same tools will have better wavedashes and a slightly better dash.
Someone needs to design a metal clip in stick casing. So we can grind back the plastic then slip in a metal face with perfect notches for your character. That way it will not ware off. Thats something someone should do.
Art yom every analog stick input is different tho. itd be tough to mass manufacture
I like the ability for the user to rewrite some minor things to their own preferences too, and accounting for shield drop gate degradation by updating it. Really well thought out.
Hopefully this helps to legalise the B0XX. I personally have an acquired hand injury that kind of necessitates the use of something other than a GameCube controller for extended practice, so I'd love to use one of those to get back into the grind.
I never knew the specifics of shield dropping before. funny enough, I can only shield drop straight down; performed by moving my control stick at a certain speed downward.
he shaved in between cuts of the video lol
either that or he recorded the intro way after the rest of the video
Well nice job not keeping up the hitbox drama to try to sell your product. Im glad youre actually trying to help the community.
9:54 it's worth noting that the controller's dead zone is much closer
seems either like its a controller thats been modded (it's possible) or a controler with an off center neutral to begin with
@9:45 when he's talking about getting the elusive 1.0 on the joystick, it looks like the 1.0 is only achieved because it is already being compensated by starting at .0125
I think the shield drop straight down section with this mod is a little too large. Additionally, the actual mods may be considered too large or too little depending on the person judging, and so a standard set of mods should be put in place. Besides that I think this video could be very promising and might really improve the meta.
Foreal man i like the dashback but shield drop i can get straight down every time
That's anecdotal evidence. Everybody's controller is different.
I didn't say that it wasn't hard as fuck balls, there's a decently good frame of time where you input down before you're hitting shield and you shield drop like that, i've never fucked with the side shit
I think there could be many improvements. I apologize for the length of this reply,; Ive posted this before but yt comment section is messed up and you'll probably never see it loll so here it is:
The TL;DR is that a lot of these fixes goes beyond the scope of controller fixes and start to become game changers in my humble perspective. The root of the problem is the excessive range changes in which ideal input is regarded.
(There were changes which I did find truly viable*, I'll mention those towards the bottom.)
10:20 , you should make it that it is possible to hit 1.0 on every controller, but not stretch out that hit zone to all the values, just the ones dead in the middle. This is fine for the diminutive nature of the c stick.
The same goes with 14:16. This goes beyond a controller fix to entirely new gaming implement. That mid range is also a bit excessive, it ranging all the way from the dead zone to the drop line. In my opinion it should only be a slight extended pad about a third of the suggested distance above the drop line, with perhaps a slight bit of leniency dead in the middle. I know it is unlikely, but if someone wanted to shield angle downwards whilst still on a platform, that is no longer a possibility.
17:17 The last solution was an elegant fix. However I still think the application is a tad bit excessive.
While I will admit a single point for Perfection makes it unviable for any sort of practical application, I will say that that point is perfection for a reason. It has higher risks, but yields incredibly high rewards. It is a goal to strive for, and the closer to that goal you become, the more Awe inspiring the results will be. By making such a generous window for perfection, you compromise all the skill, effort, and dedication that usually warrents these results, this dedication being the soul of the game.
This literally makes perfection easier to reach, which is a game changer, not a controller fix.
***There are viable aspects however that I do believe are practical. The dash back fix is not only a minimal and logical fix, it is an intuitive one as well as the the action of turning around is generally given a connotation of slower movement. (I wonder if you can make the game concider range as well for these given inputs to increase accuracy of intent?
13:47 I do appreciate the ability to recalibrate your notche positions. Instead of making Perfection easier to attain, it sets it so that that goal of perfection is unique and tailored to every individual, as well as every individual controller.
(I also don't mind the extra pad of leniency, as it makea up for unaccounted controller degradation.)
I believe these changes are a step in the right direction, but some of these change can keep it from becoming standard.
It's time to dial back those changes, so that this mod can become what it always intended to be in the first place: a controller fix.
THAT BEGINNING thank god Avatar lives
HAX SHAVES LIKE HALFWAY THROUGH THE VIDEO LMAO
Thanks a lot for this. This has been my biggest gripe with this game, this solution is long overdue. Great work!
Regarding perfect angles for wavedashing (14:32), I think this point is actually demonstrates some of the beauty in the GCC: If you want more, you'll have to risk more.
I know this is quite old but I'm considering getting into the competitive melee scene and finding a "good" controller seems impossible to me and it's almost to the point where im considering giving up before I even start. Either this project or someone creating reasonably priced custom controllers (sub $100) is a must for the future of melee and heck even PM.
Amazing.
Always well-articulated and well-thought out arguments. The current solution may not be perfect, but the idea of standardizing the performance of GC controllers is something that needed to be at least talked about. The scavenging and upkeep/maintenance fees of just being able to play at a competitive level (for controllers/mods) is ridiculous and hurts the game's accessibility.
You solved one of my two problems with mod controllers - still a little fuzzy on how this is legal since there is no controller in existence with all of these. I might do this to my backup controller though.
Well my problem then is what is to stop you from changing the code on the Arduino to give an unnoticeable advantage over the B0XX? This would kind of do exactly the opposite and make cheating easier than it has ever been if we just allow Arduinos without being able to check the code, which would make the anti-cheat process even harder. (That is unless we want to set up 60fps hand cams, which we should if the Arduino mod is legalized)
that non-shaved to shaved transition though.
Am super in support of this.
Actually impressed with addressing the difference between a proper advantage and an unfair advantage (like a hypothetical multi-shine macro).
I wonder how people would feel about using it for improving powershield, diagonal c-stick to force nair (disable greystick for a frame), disabling the center stick region for moonwalks, a delayed jump to allow hand travel for perfect aerials, and other misc. stuff like that. Nothing stupid like upB cancel macro for doc, rapidfire SDI, or rapid pika jabs, but where to we draw the line?
I think something like removing lightshield inputs on one trigger for power shielding is totally okay, as people basically do this already as a mod.
Never looked into smash box before this but it definitely sold me on it and this controller mod.
Hax is amazing. Can't wait for my pre-ordered b0xx to come. I plan to buy 4 eventually.
8:40 So that means we can't just... ᴡᴀʟᴋ ᴜᴘ sʟᴏᴡʟʏ ᴀɴᴅ ᴅᴏᴡɴsᴍᴀsʜ?
I FUCKING LOVE YOU SO MUCH. THIS IS ALL I WANTED OUT OF MELEE
I really hope people take this seriously, it's a huge advancement for competitive melee. I agree also that the possibility of "cheating" through use of macros and things of that nature is minute, and even if it does happen it won't effect high level play due to the extreme height of the skill cap in this game. Thanks!
Could somebody make a metal plating for the gc controller so notches won't degrade ? It sounds like the solution to my pea sized brain lol
You made such great points. Love this idea and hope that it takes off.
ok
Siglemic A God has responded to another God, I am honored to witness this
Siglemic holy shit
Siglemic lots of likes for a random comment, I guess you should be proud
MangoTackyVids 1 Oh...
Siglemic, your Fox is still inspiring to me. One particular game of you and Cosmo teaming together is still my favorite doubles game in Melee.
real talk I'm a
Smash 4 Player but I dabble in melee for fun. I'm most interested about the shield drop angles because those are also hella I consistent in Smash 4.
Ew0lfo shield dropping is a thing but it can not be performed the same, quick way you do in Melee. you have to do it the "slow way" aka moving your stick in X amount of frames to the designated spot or risk a spot dodge. this is why basically no one actually does it. plus the lag of coming out of your shield is much less in Smash4 so you're better off just dropping shield and falling through for the sake of consistency
I'm with you, I'd put money down for this. Back dash drove me away from Melee over the course of 4 years to be entirely honest. Once my OG GC controller broke that had perfect back dash it's never been the same. It's been a glaring and massively annoying problem for so many years. It makes me take the game less seriously even though I am a player FIRST and avid fan secondly.
I've gone through so many controllers and I've settled on one that can shield drop but not back dash because fuck it, you can't have it all....until now. This is good
wow you guys have been working hard. keep it up
this might be a dumb question, but if you mod your controller in that way is it generally considered tourny legal? What are most organizers veiws on people using these kinds of mods?
Those are some elegant solutions
Thank you! You're a blessing for our community
I personally am really for this and I hope that both of these become legal to push this game forward!
Nice video of breaking down the mechanics!!!
To further the point you made at 19:30; I could have a button I could hold to multi-shine for me. I still wouldn't be able to win a local tournament, much less beat Armada.
For years I was a very anti-mod guy. I was pissed when notch controllers started popping up. Now.... now I'm a lot more open. While I think it would be silly to have a pivot/desync/null/shield drop button, I don't actually care if someone has one. Really it just feels bad in the gut that there is a barrier to entry into competitive melee, but like you said, we already have a huge barrier.
That metaphorical shave was god lik
i like how one of your eyes is reading text and the other is looking into the camera
As a question is it not possible for it to be a setting in dolphin? so you re adjust it in your own copy of dolphin similar to deadzones, obviously this could be broken but as a cheap way to test it out I think it would be very valuable for you to look into.
Completely skips over having to deshell a controller.
I understand this would require programming knowledge but if it's possible to put into a controller through software then it should be possible for pc users to just use software.
Plus if you could get it running for dolphin you could get feedback from top level community members, who may have suggestions for adjustments / fine tuning so that no one feels the skill cap is in someway being lowered with the control scheme still feeling fluid and responsive.
Looking at the angles you've adjusted what effect does this have on moonwalking? Does the green section count as crossing through the centre if so then the effect on moonwalking should be negligible.
Awesome video. Just bought an Arduino for myself. Thank you hax$
Thank you for making these videos, Hax. Hopefully your sentiments will trickle throughout the whole community, one video at a time, one reddit exchange between people citing you, one friend at a local tourney showing your video to another friend etc. etc.
Listening to the responses to these videos sometimes just end up pissing me off since such a large portion of the community just has the restraining mentality of "oh a controller with advantages = broken we should ban it" while failing to realize that there already exist controllers that naturally have these capabilities, but are just very inaccessible (making top level melee where players like Armada drop out look like a joke of a competitive game).
Holy shit i really really hope this catches on, this is amazing.
It's time for some one to make a ALUMINIUM shell that won't degrade!
This approach is fantastic. Lift the GameCube controller up, don't bring Smash fight sticks down!
So you show that downwards tilt while shielding will input a shield-drop angle. What if you're on a platform and want to tilt your shield down to not get shield poked( I play Marth so that's very common). I think it would be better to make the shield-drop values at the lowest point rather than in the tilt range
originally this was supposed to be a boxx legality video.
but everything changed when the fire nation.attacked.
only the way i realized what i needed to do
not just what i needed to do to convince people that the box should be illegal
but i realized that i was on the burge of something long overdue for the community
now when we think of monumental events. and recent events we think of things like the esports explosion of 2013. faster melee hax$ vs mango and the 20xx hack pack
Great video. I'm completely behind you on this. This really has me thinking about how competitive melee can be improved without altering the game. I personally think the hardware solution potential is amazing and might be less frowned upon my nintendo but I really have no idea. Would it be possible to program UCF into adapters and use those for tournaments? I was so inspired by your videos and wish the best for you at summit!
Hope you get well man. don't let the game consume you and good luck with the B0XX
This 20XX perfection thing has taken over Hax's sanity.
This honestly looks incredible. I'm very interested to see how this goes with the rest of the melee community
Seems like placing the perfect angle/shield drop windows at an optimal location has a better chance at being legal than making the windows bigger
My shitty, yet really comfortable, MadCatz controller hits 1.00 on all four sides and I believe hits .6875 on the diagonals. I know next to nothing about Melee, but this mod looks interesting. I'm down to soldering one of these up.
What I'm curious is what replacement joysticks (not the caps) are recommended? I've seen 360 & PS3 recommended, but that seems strange.
So Hax, I'm just wondering: Is there a way to put all of this on to a hacked Melee save file, just like 20XX Tournament Edition? If so, it would be a good way for players to try out these mods since it would be so wildly accessible (it just takes an Internet connection, an SD card, & a Wii, which most serious Smashers already have). Obviously, it wouldn't be tournament legal, but getting things in the hands of players ASAP is really important. It also allows players to "try before they buy", in a way.
This video made me feel like I'm the only person who learned to shield drop consistently just by going straight down at the right timing and position and not using anything but muscle memory...
that s how I learned too.
You're amazing Hax, gonna definitely send you my controller.
I've had myriads of gamecube controllers, and I've found shield dropping easy with all of them.
Like most of this but the shield drop down coordinates are a little absurb imo. They would make angling your shield down on platforms a lot harder
nice explanation, i have a question tho
i dont play melee anymore for two reason basically: my wii cant read dvds anymore (i use a hdd to play) and i fell in love with project m (the variety of viable characters is awesome). Also, i dont really go to tournaments, i just have a large number of friends who enjoy technical smash
So anyway, after watching this video i want to mod my controller but i have to ask: does this work in project m? I mean, does it make any noticeable difference? Is it worth it?
I modded my controller and now the C sitck doesn't work in PM, it work in the menu when you can tilt the menu but not in game.
worth putting it out there that you can also shield drop by going straight to the side and going down slowly over the exact angle he was saying
this is how armada and axe do it which eliminates a lot of searching hax claims is mandatory
dont you think hax knows how to shiled drop lol
the way he emphasizes how unfair shield drop controllers are i dont know if he knows about this
As a smash 4 player, every time I picked up melee I was always confused why I would just turn instead of dash back. It made me think Melee was clunky lol