@@kenroywillams4441 restoration goes way back to the 1980s of gaming so that skyrim reference is in itself a reference, in final fantasy 2 there a cheat where you can just keep hitting and healing the same character to build up skills.
Spellcaster University is my go-to game to relax to. I could spend the entire day playing this game and still be mad about having to go to bed. I really love this game and I'm excited to see the developers plans for it! :D Thank you for showcasing it again! Your original video was one of the reasons I decided to get it to begin with and I have no regrets!
15:48 Trophy case is different from the trophy room! The case is a decoration, it has a small chance of giving active students in the room the "ambitious" trait, which makes them learn faster! Really useful - the room is harder to plan around, but powerful if you set it up right (and get lucky)
Those are some surprisingly polite orcs. Opting to give a friendly ultimatum over their nutritional requirements before resorting to devouring your students.
Rooms combos could be a very interesting addition! Maybe even the ability to fund graduates to build Towers of Sorcery or Shops in whatever factions are nearby could be fun too. An additional fun mini-building type game thing :)
@9:08 Always get inspiring if available, it massively improves the odds of students getting good jobs. Especially as you start getting the teacher improvement items that bump their pedagogy anyway and the school location starts causing students to start with lots of negative traits.
Maybe its already there, but cards that set one faction against another faction might help this game out too. Makes the school an influence peddler, and you could have "secret" factions outside of what's shown on the map, like the assassins, mage hunters, time-traveling mages, etc.
I have played 463 hours of this; your the first channel I have seen which has even covered it. IT become one of my fav games in recent years. The only thing I want to say it that you require ambitious for archimage on students. So the double school specializations are not that beneficial. The one school which is beneficial to have is chosen of light since the trophy showcase is a item which gives students a chance to become ambitious is associated with light magic.
@@badenielsen Honestly, apart from a few titles, I don't understand why you would still be playing AAA games in 2021. They cost a huge amount of money for often times disappointing and mediocre games.
They have added a bunch of challenges which unlocks new cards in the decks; and has introduced new races, Orcs, Elves, Merefolk. In addition to humans, werewolves and vampires they had previously. They have also added cards to specialize teachers and are in the process of adding dungeons and boss monsters
thanks for vid, this is on my wishlist will follow it's progress, looks like something i'd enjoy however don't want it to be something i'll burn out on playing early access.
I like the concept a lot, looking forward to how it develops, but having seen some playthroughs: -it needs better communication of its basic concepts. A lot of things aren't made clear in how they work, people get confused. -the list of possible futures is a good exploration hook, but eventually it runs out, and once you know how to get a certain graduate you have to rely on RNG to get the right rooms to do a certain 'build.' This is a strategy game, you need to have archetypes to build towards, it's one of the central elements to its design with its graduation boosts. Once you know all the graduates, you're no longer exploring, and it becomes a builder game first. That's a problem. -combat isn't implemented properly yet. But okay, that's coming. So to fix the first two issues, if it was me doing it: I'd add some more sidequests linked to specific graduation options. Have some forms of graduates be locked: you can only get them if you fulfill certain sidequests. Where do the sidequests come from? Factions, of course. When you first contact a faction, you get a message saying what they want. Right now the rewards for that are rooms. Suppose you were informed by the Adventurer's guild that, hey, this one guy studied Retribution and Elementalism, they can use that. And once you manage to get a graduate with that specific lineup of skills, it's unlocked for the run. Right now you can be friendly with all factions, stay on good terms, but why not add another level of reward for dedicating towards one faction, run-wide? Could even go so far as to have options be tied to a level: you can only get a lamp maker after the desert level, you can get an aquaculturist from the lake (which would give you an aquarium, obviously, just a good item in general). The details would need tweaking, sure, but that's the rough way I'd implement it. It'd let the game communicate some mechanics more smoothly and expand on the options and increase the effect of player choices in the long run. Simplest implementation would be another choice screen after the first year of school, picking some bonuses to build around that are unique to the level.
Sends guineacorn to improve relations with the king, and moments later offers orcs help against the king... yeah. Sounds like a school of chaos. Or druids striving for neutrality. Or maybe chaotic druids striving for chaotrality?
This game is free on Twitch for the month with Amazon Prime. You have a crazy upload schedule and are always putting out good videos but if you ever need and idea for something you could review and play the games they are giving away for the month. It sucks having to look up each one and they are mostly indie games (not all of them, there are some AAA stuff from time to time) and some of the reviewers suck. I'm glad when I see your name when I'm looking for these games but there's a lot you haven't done. Just an idea because I'm sure I'm not the only one looking for that, but you do you, I'm a fan, I'm happy with what you do and I'm not going to stop watching.
On my list, been following, looks like it has potential, but yes, does seem like it needs something yet to fill-it-out, hopefully as development goes on they'll find the secret-sauce.
It does have combat, somewhat. The problem is that it's automated. If you're in a bad reputation with a faction, they send minions to attack you. If combat was more interactive, it would be really fun. Another aspect is technology progression. It would be nice if you were able to research new magics to teach instead of a 1-5 bar stating how good they are in any field of magic. That could also seep into combat where you can have your students cast the magic you researched.
Some kind of dungeon/job/mission events where you send students to do a task would be cool. Maybe a simple card game: Pick x number of students, they scroll right and you pick from the spells/abilities/items they have but can only use once. Get to the end get rep/unique cards/ unique bonuses, gold or mana, etc.
@@littlekong7685 You'll be happy to know that according to the game's Steam news page, that's pretty much what's in the pipeline. Sending students into dungeons, some sort of card-based endurance run, there have been hints at it, but it is coming in some form or another, allegedly.
Gets me thinking, would be neat if they made it a narrative where your characters have a morality meter, so not only do you have to teach them well, you also have to make sure they stay on the righteous path. Say not only do you have to worry about a Dark lord destroying your school, but also corrupting your students and enlisting them to join their forces. Then it could branch further into adding counselors that can help bring those corrupted students back to the righteous side, and then you could recruit them as teacher's aid or a teacher or use them to extract information on the Dark Lord's weakness.
I think I might need to stop binge watching Shadiversity. I read the title as "Shadcaster Shadiversity", and clicked under the assumption that this was going to be a video on magic!
Lets everyone convince shad to do some videos covering magical spells and/or contraptions in a completely straight faced historical review style as thoigh they actually existed.
@@fulsame1 Yeah... about that. You know you are talking about the guy that can not explain stick with a straight face, right? I feel that there is no way he would explain magic with one.
At a glance it looks like a promising design in an appealing setting as there are so many good ways it can go with varied phases, deliberation/strategizing + RNG, and the replayability that comes with it. Pretty sure the reality is that it faceplants in pretty much every aspect though. It's also overprized, which is typical of games that frontload a promise but actually falls apart once you get into the shoddy mechanics and half done project.
@@maximedurante7574 Nah, no need to throw money at every title in existence just because you get a glimpse of it. That is the path of infantility. You are in fact being preyed upon. Learn instead to read and gauge reviews and scores and to spot design and development weaknesses, and you'll save a lot of money you can spend on something that lasts you more than a couple days. You'll also learn to check your childish impulses, leave your fantasy bubble behind and maybe become an adult in due time. People with zero ability to think critically are the reason all these mediocre at best games have turned into an economy of fools on its own and it's hurting the entire hobby.
@@maximedurante7574 Well, 40 hours is very little, especially for a game of this type. Back in the day I put 5 dollars into Notch's PayPal account and played Minecraft for years. But regardless, you can never really argue with someone who just likes what they like, even if it can be said to be objectively shit. I knew a guy who thought the best food in the world was cucumber on stale bread, and nothing anyone said could convince him otherwise. Culinary speaking, he was an idiot, but what can you do.
You messed up your school right from the start. If you're going to attract students to your new university you need a gigantic poster featuring "Barry Huang".
His palms are sweaty, knees weak, arms are heavy There's vomit on his sweater already, wand is ready He's nervous, but on the surface he looks calm and ready To drop bombs, but he keeps on forgettin' What he wrote down, the whole crowd goes so loud He opens his mouth, but the words won't come out He's chokin', how, all the students jokin' now The clocks run out, times up, over, blaow Snap back to reality, ope there goes gravity Ope, there goes reality, he choked He's so mad, but he won't give up that easy? No He won't have it, he knows his whole back's to these ropes It don't matter, he's dope, he knows that, but he's dope - ----Excerpt of Splaticus Magicus as he explains it during the Dark mage attack
I've played this game before. It overheated my system for no reason. For the record, my rig is 6GB GPU with 32GB RAM with 4 fans. The internal temperature of my tower was like an oven. I immediately stopped playing. I don't know if it's gotten better now, but I don't dare try again.
While people use the hard k and ch sounds interchangeably, it definitely makes more sense to say archmagus. But then, as mentioned, there’s no rule that says it can’t be pronounced with the hard k. In fact, it’s actually (i dont know the right word for this) easier? Less clumsy? Or maybe simpler to pronounce with the hard k.
Well.... if you want to get really pedantic about it, given its Latin roots, it should probably be pronounced "ahrk-mah-goos," according to Restored Classical Pronunciation.
this game looks more a motivator to have rich over normal peeps... i know you dont have to look like that on the game but it gets a bit boring to have always rich is good games.. so no go for me...
House Sunsworn, Chosen of the Light
Filled with almost only chaotic Evil Students
It's the Light That Devours, the Light That Maddens, Illuminator Of Unspeakable Truths.
All healers are latent sadists anyway.
true evil is subtle and masquerading as champions of light is a perfect cover.
@@barsni4779 "to know how to kill, first you need to know how to heal." - some assassin alchemist.
So, essentially - Splat just trained an entire fist of holy inquisitors.
BAD Splatty - BAD! NO magic school for you!
Restoration is a perfectly valid school of magic!
It can be the cruelest form of magic ever, inflicting wounds just to heal those wounds and repeat.
Or the kindest for the obvious reason.
Good reference
Skyrim reference?
@@kenroywillams4441 restoration goes way back to the 1980s of gaming so that skyrim reference is in itself a reference, in final fantasy 2 there a cheat where you can just keep hitting and healing the same character to build up skills.
@@kitmountaincat6102 noted
Spellcaster University is my go-to game to relax to. I could spend the entire day playing this game and still be mad about having to go to bed. I really love this game and I'm excited to see the developers plans for it! :D Thank you for showcasing it again! Your original video was one of the reasons I decided to get it to begin with and I have no regrets!
15:48 Trophy case is different from the trophy room! The case is a decoration, it has a small chance of giving active students in the room the "ambitious" trait, which makes them learn faster! Really useful - the room is harder to plan around, but powerful if you set it up right (and get lucky)
This time it´s literally "Welcome to nerd castle" due the fact, there is really castle on title screen x)
Those are some surprisingly polite orcs. Opting to give a friendly ultimatum over their nutritional requirements before resorting to devouring your students.
Combine the Portal and Time rooms and call it the Wobbly Timey Wimey room
Wibbly didn't fit? :P
Or they combine to make a Tardis style room
Rooms combos could be a very interesting addition! Maybe even the ability to fund graduates to build Towers of Sorcery or Shops in whatever factions are nearby could be fun too. An additional fun mini-building type game thing :)
@9:08 Always get inspiring if available, it massively improves the odds of students getting good jobs. Especially as you start getting the teacher improvement items that bump their pedagogy anyway and the school location starts causing students to start with lots of negative traits.
I feel when this game is done, my wife would likely love this.
We need more of this. Seriously.
Oh, this sounds like cool game! oh, nevermind.
Totally same! 😁😁😁😁😁
Ya cards are big turn off instantly.
This isone of the few card based games I actually like.
@@ancapftw9113 ya every time I'm like, ok thats not bad or that works as and is fun, is the exception to my initial turn off
Agreed
You moved extremely quick in this and didn't really let anyone completely unfamiliar grasp it all.
Maybe its already there, but cards that set one faction against another faction might help this game out too. Makes the school an influence peddler, and you could have "secret" factions outside of what's shown on the map, like the assassins, mage hunters, time-traveling mages, etc.
I have played 463 hours of this; your the first channel I have seen which has even covered it. IT become one of my fav games in recent years. The only thing I want to say it that you require ambitious for archimage on students. So the double school specializations are not that beneficial.
The one school which is beneficial to have is chosen of light since the trophy showcase is a item which gives students a chance to become ambitious is associated with light magic.
Nothing like training child soldi-- uh great wizards to bring in tonnes of mon-- I mean bring down the dark lord! >;)
Here goes my money again. Curse you Splatter, good work man.
Team wallet is blasting off again!
Invest in crypto and all money that you will get - spend on games ;-)
Good thing that hes covering indie games then, not as expensive😏
@@badenielsen Honestly, apart from a few titles, I don't understand why you would still be playing AAA games in 2021. They cost a huge amount of money for often times disappointing and mediocre games.
@@yrm1594 But they are marketed VERY strongly and generate a lot of hype.
And most people are easily susceptible to hype.
Hungry orcs, damn, if they're going to eat the house too then I guess I can't do anything about it. I will comply!
It's a great idea, and already pretty well executed. I'm really curious to see how it will play with more/all its content implemented.
They have added a bunch of challenges which unlocks new cards in the decks; and has introduced new races, Orcs, Elves, Merefolk. In addition to humans, werewolves and vampires they had previously. They have also added cards to specialize teachers and are in the process of adding dungeons and boss monsters
thanks for vid, this is on my wishlist will follow it's progress, looks like something i'd enjoy however don't want it to be something i'll burn out on playing early access.
I'll definitely need to keep this on my radar.
I like the concept a lot, looking forward to how it develops, but having seen some playthroughs:
-it needs better communication of its basic concepts. A lot of things aren't made clear in how they work, people get confused.
-the list of possible futures is a good exploration hook, but eventually it runs out, and once you know how to get a certain graduate you have to rely on RNG to get the right rooms to do a certain 'build.' This is a strategy game, you need to have archetypes to build towards, it's one of the central elements to its design with its graduation boosts. Once you know all the graduates, you're no longer exploring, and it becomes a builder game first. That's a problem.
-combat isn't implemented properly yet. But okay, that's coming.
So to fix the first two issues, if it was me doing it: I'd add some more sidequests linked to specific graduation options. Have some forms of graduates be locked: you can only get them if you fulfill certain sidequests. Where do the sidequests come from? Factions, of course. When you first contact a faction, you get a message saying what they want. Right now the rewards for that are rooms. Suppose you were informed by the Adventurer's guild that, hey, this one guy studied Retribution and Elementalism, they can use that. And once you manage to get a graduate with that specific lineup of skills, it's unlocked for the run. Right now you can be friendly with all factions, stay on good terms, but why not add another level of reward for dedicating towards one faction, run-wide?
Could even go so far as to have options be tied to a level: you can only get a lamp maker after the desert level, you can get an aquaculturist from the lake (which would give you an aquarium, obviously, just a good item in general). The details would need tweaking, sure, but that's the rough way I'd implement it. It'd let the game communicate some mechanics more smoothly and expand on the options and increase the effect of player choices in the long run. Simplest implementation would be another choice screen after the first year of school, picking some bonuses to build around that are unique to the level.
i would love if Splat played a full gameplay loop.
Sends guineacorn to improve relations with the king, and moments later offers orcs help against the king... yeah. Sounds like a school of chaos. Or druids striving for neutrality. Or maybe chaotic druids striving for chaotrality?
lol his way of saying "pedagogy"!
How are you supposed to say it cuz now i feel like ive been saying it wrong? XD
@@anubisfox5765 Ended in "gee", like Jesus.
@@Omega0202 i dont like the way that taste lmao
Thanks to this video I bough the game and have enjoyed myself immensely thank you very much :D
I literally see the last video about this game on your channel 24hours ago. LOL
Nice work, man! Keep bring these awesome games for us
I am gonna make Vincent Clortho Public School for Wizards.
Splatty is like the indie Jesus, brings the good word!
This game is free on Twitch for the month with Amazon Prime. You have a crazy upload schedule and are always putting out good videos but if you ever need and idea for something you could review and play the games they are giving away for the month. It sucks having to look up each one and they are mostly indie games (not all of them, there are some AAA stuff from time to time) and some of the reviewers suck. I'm glad when I see your name when I'm looking for these games but there's a lot you haven't done. Just an idea because I'm sure I'm not the only one looking for that, but you do you, I'm a fan, I'm happy with what you do and I'm not going to stop watching.
Has is actually been a year and a half since you last covered this game 🤯
This one is one of my favourite games
On my list, been following, looks like it has potential, but yes, does seem like it needs something yet to fill-it-out, hopefully as development goes on they'll find the secret-sauce.
The mechanic that is missing from this game is combat. Otherwise, it seems to have a lot of potential.
It does have combat, somewhat. The problem is that it's automated. If you're in a bad reputation with a faction, they send minions to attack you. If combat was more interactive, it would be really fun. Another aspect is technology progression. It would be nice if you were able to research new magics to teach instead of a 1-5 bar stating how good they are in any field of magic. That could also seep into combat where you can have your students cast the magic you researched.
Some kind of dungeon/job/mission events where you send students to do a task would be cool. Maybe a simple card game: Pick x number of students, they scroll right and you pick from the spells/abilities/items they have but can only use once. Get to the end get rep/unique cards/ unique bonuses, gold or mana, etc.
@@littlekong7685 You'll be happy to know that according to the game's Steam news page, that's pretty much what's in the pipeline. Sending students into dungeons, some sort of card-based endurance run, there have been hints at it, but it is coming in some form or another, allegedly.
Gets me thinking, would be neat if they made it a narrative where your characters have a morality meter, so not only do you have to teach them well, you also have to make sure they stay on the righteous path. Say not only do you have to worry about a Dark lord destroying your school, but also corrupting your students and enlisting them to join their forces. Then it could branch further into adding counselors that can help bring those corrupted students back to the righteous side, and then you could recruit them as teacher's aid or a teacher or use them to extract information on the Dark Lord's weakness.
Is this the sims 4 realm of magic we really wanted?
Oh cool Harry Potter without the controversy. I can't wait to dive into this 3rd person adventure gam-
*Cards appear, its a management game*
Its the worst, isn't?
A possibly cool game with a neat premise-
Ah shucks. Its a frickin' card management game
I think I might need to stop binge watching Shadiversity. I read the title as "Shadcaster Shadiversity", and clicked under the assumption that this was going to be a video on magic!
lol XD
LOL, I mean, it does sound like a video he would do, so fair enough.
Lets everyone convince shad to do some videos covering magical spells and/or contraptions in a completely straight faced historical review style as thoigh they actually existed.
@@fulsame1 Yeah... about that. You know you are talking about the guy that can not explain stick with a straight face, right? I feel that there is no way he would explain magic with one.
The concept of this game is great, but it desperately needs a UI rework and add some visual effects like bloom and AA.
Wow that sound pretty cool!
Finally, those who have the power to rule, shall!.
Engagement for the Engagement Throne.
Let the Galaxy ENGAGE!
This game is how I originally found you.
Good times.
Looks like it could be cool when it's done.
This looks fun. I will try it out.
At a glance it looks like a promising design in an appealing setting as there are so many good ways it can go with varied phases, deliberation/strategizing + RNG, and the replayability that comes with it. Pretty sure the reality is that it faceplants in pretty much every aspect though. It's also overprized, which is typical of games that frontload a promise but actually falls apart once you get into the shoddy mechanics and half done project.
How about you play it first
@@maximedurante7574 Nah, no need to throw money at every title in existence just because you get a glimpse of it. That is the path of infantility. You are in fact being preyed upon. Learn instead to read and gauge reviews and scores and to spot design and development weaknesses, and you'll save a lot of money you can spend on something that lasts you more than a couple days. You'll also learn to check your childish impulses, leave your fantasy bubble behind and maybe become an adult in due time. People with zero ability to think critically are the reason all these mediocre at best games have turned into an economy of fools on its own and it's hurting the entire hobby.
@@QualeQualeson I have sunk 40 hours into this game but okay sure. Whatever you say, mister analysis of the whole human race.
@@maximedurante7574 Well, 40 hours is very little, especially for a game of this type. Back in the day I put 5 dollars into Notch's PayPal account and played Minecraft for years. But regardless, you can never really argue with someone who just likes what they like, even if it can be said to be objectively shit. I knew a guy who thought the best food in the world was cucumber on stale bread, and nothing anyone said could convince him otherwise. Culinary speaking, he was an idiot, but what can you do.
@@QualeQualeson 40 hours sunk into a meaningless amount of pixels is a lot for someone who has a job and social life. Suit yourself.
You messed up your school right from the start. If you're going to attract students to your new university you need a gigantic poster featuring "Barry Huang".
Hilarious you can change the students names 🤣. Hello Beth you are now Doug
10:50 Don't these two contradict each other?
looks interesting but i would prefer if you had control over what you can build do a extent
You didn't talk about the end fight with the Dark Lord?
His palms are sweaty, knees weak, arms are heavy
There's vomit on his sweater already, wand is ready
He's nervous, but on the surface he looks calm and ready
To drop bombs, but he keeps on forgettin'
What he wrote down, the whole crowd goes so loud
He opens his mouth, but the words won't come out
He's chokin', how, all the students jokin' now
The clocks run out, times up, over, blaow
Snap back to reality, ope there goes gravity
Ope, there goes reality, he choked
He's so mad, but he won't give up that easy? No
He won't have it, he knows his whole back's to these ropes
It don't matter, he's dope, he knows that, but he's dope -
----Excerpt of Splaticus Magicus as he explains it during the Dark mage attack
10:38 So, just like real higher education then.
Neat little game
Good game.auto wishlist
here we go again
This is the perfect game... For my wife.
I read "Splattercat University" at first
I've played this game before. It overheated my system for no reason. For the record, my rig is 6GB GPU with 32GB RAM with 4 fans. The internal temperature of my tower was like an oven. I immediately stopped playing. I don't know if it's gotten better now, but I don't dare try again.
Enabling V-Sync may help ;-)
You may have to force it from the Nvidia/AMD Control Panel
DRAGON INTENSIFAES
Make sure you teach your students the spell that will defeat The Dark Lord:
Expelliarmus.
love ya content
But he was ticking off forbidden stuff not priority? Doesn't that mean they're forbidden to learn that magic art?
Can you ease a demo rewiew of carrier command 2
it broken 30 m and it still traying to log in
Its peh-duh-go-jee
I flinch everytime he calls an Archmagus an Arcmagus
While people use the hard k and ch sounds interchangeably, it definitely makes more sense to say archmagus. But then, as mentioned, there’s no rule that says it can’t be pronounced with the hard k. In fact, it’s actually (i dont know the right word for this) easier? Less clumsy? Or maybe simpler to pronounce with the hard k.
Well.... if you want to get really pedantic about it, given its Latin roots, it should probably be pronounced "ahrk-mah-goos," according to Restored Classical Pronunciation.
🖤
I'm turned off by the fact that it's yet another deck-based game, but this one feels like more of a deckbuilding board game which I a very big fan of.
I dare you to play a worm game and post a video about it
Cool concept, but I don't like card mechanics in most games.
It's a nice game, but quickly gets repetetive. Still, I boot it up from time to time.
The unionised teacher is bad how appropriate
Not another card game...where are the single player games nowadays without any fucking cards?!
Early as well
this game looks more a motivator to have rich over normal peeps... i know you dont have to look like that on the game but it gets a bit boring to have always rich is good games.. so no go for me...
The game looks fun, but I’m honestly disappointed. I saw the title and immediately thought of Spell Casting 101: Sorcerer’s get all the girls 😂
This time it's jif not Gif bro...
abjuration, the game literally calls it alchemy, are you on drugs when you do your vids hahaha
Early
Ah Splatty, Because I don’t want to follow the politics of the day. Thank you for being neutral.
Game could be so good, but it's so boring