Super Monkey Ball 2 - Advanced

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  • เผยแพร่เมื่อ 27 ส.ค. 2024
  • After Beginner difficulty, Advanced is the next step up in Super Monkey Ball 2's Challenge Mode. Like in the original Super Monkey Ball, Advanced contains 30 stages. In a lesser game, they would've just recycled the 10 stages in Beginner Mode and given you an extra twenty stages. Here, all of the stages are specific to a certain difficulty level:
    1 Banks
    2 Eaten Floor
    3 Hoppers
    4 Coaster
    5 Board Park (Bonus)
    6 Swell
    7 Gravity Slider
    8 Inchworms
    9 Totalitarianism
    10 Leveler (Bonus)
    11 Organic Form
    12 Reversible Gear
    13 Stepping Stones
    14 Dribbles
    15 U.R.L.
    16 Mad Rings
    17 Curvy Options
    18 Twister
    19 Downhill
    20 Rampage (Bonus)
    21 Pro Skaters
    22 Giant Comb
    23 Beehive
    24 Dynamic Maze
    25 Triangle Holes
    26 Launchers
    27 Randomizer
    28 Coin Slots
    29 Seesaw Bridges
    30 Arthropod
    This covers Worlds 2 through 4 of the Story Mode. Bonus stages replace Bumpy Check, Alternative, and Junction. As seen earlier, those got moved to Beginner Extra. You'll also see that the Volcanic Magma theme is replaced half and half by the themes of Jungle Island and Amusement Park; and the Inside a Whale theme is replaced by that of Boiling Pot. The Under the Ocean theme remains unchanged.
    I chose Baby for this one, so you can see what each of the characters feels like. After I finish with Advanced, I will use Gongon. Baby is the child of Aiai and Meemee--in the future. He's a time traveler, going back to the past to help out his parents. I had something of an off day here, failing repeatedly in Mad Rings and smacking against the goal and falling in Stepping Stones (among other mishaps), but I cleared Twister, Launchers, and Arthropod in one try. And by that, I mean on my first launch in Launchers. Go fig.
    Holding forward in Hoppers will get you to the end in Challenge Mode unscathed. The same cannot be said for Hoppers in Story Mode, it seems. Shame.
    With 99 lives, I decided to try a bit of risk-taking and see if I could cross the Red Goal in Inchworms. Seems I don't have the right strategy, so Isettled with the Green Goal, allowing me to skip Totalitarianism. Not like it's particularly difficult, but I do get a fat point bonus.
    Speaking of which, if you're not too keen on forms of government, totalitarianism is where one person or group has total control over the rest of the population; a leader under a totalitarian regime can do as he or she pleases. An example of a totalitarian government is North Korea under Kim Jong-Il, where visitors are not permitted, intruders and escapees are shot on sight (especially reporters), and information is strictly controlled to make its inhabitants think every other country is worse.
    "Rampage" is a pun, of course, on the word "ramp."
    By the way, for Arthropod, get about halfway between the starting point and the edge of the platform, and go forward when the timer hits about 41 seconds remaining. As you make your way across the rings that the arthropod is walking on, the Goal Ring will appear at the end of the last one. Not very exciting, I know...
    And, of course, because I finished this set of stages without a continue, I get to play Advanced Extra! Look for it in the next video. Unlike Beginner Extra, these stages are all-new. And all-weird.

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