Super Monkey Ball 2 - Master Extra
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- เผยแพร่เมื่อ 27 ส.ค. 2024
- There is a reason the game gives you 99 lives: It expects you to use them all up, and then some. Here is Master Extra, the very last stages in the game and the most brutal and cruel the game has to offer:
EX 1 Variable Width
EX 2 Striker
EX 3 Ooparts
EX 4 Planets
EX 5 Sliced Cheese
EX 6 8 Seesaws
EX 7 Synchronized
EX 8 Helix
EX 9 Dizzy System
EX 10 Nintendo
I know there are a few tricks to get to the goal real easily--Super Monkey Ball games rival Pokémon in how much people have studied them in detail--but I can't do those tricks. They're even harder than getting to the goal the normal way to me, because they require split-second timing, even more precise than frame-by-frame.
In any case, I hit the Red Goal in Striker, allowing me to skip Ooparts and Planets; and I hit the Green Goal in Synchronized, allowing me to skip Helix. These, in my opinion, are the three hardest stages in Master Extra besides Nintendo. In a way, that means you're not seeing Master Extra at its hardest, since you'll only see 7 stages total in this video. Nevertheless, these 7 are still quite mean.
You may be wondering what an "oopart" is. It actually refers to "O.O.P.Art.," an archaeological abbreviation for "out-of-place artifact" and is pronounced as "ooh-part." If someone finds an ancient object that looks like it belongs in some other part of the world, such as a Chinese vase in Central America, for example, (and such findings really happened), that's an out-of-place artifact.
8 Seesaws is the last seesaw stage in the game. I can recall Linear Seesaws, Seesaw Bridges, Punched Seesaws, and Totters. 8 Seesaws doesn't look so hard at first, with maybe the holes providing a bit of challenge. The reason why it's here is because each seesaw is actually higher up than the seesaw before it. There's barely any room for variation on seesaw height between it being high enough to reach the next one and it being so steep you slide right off.
"Synchronized" refers to synchronized swimming, as the goals pop in and out of the ground. This is like Air Hockey and Train Worm in that you have to chase after the goal, but this is the hardest one for the reason that the goal's ribbon is not always exposed. I did find a trick to getting the Green Goal consistently, but you can see I barely missed it on my first attempt. My next attempt got the Green Goal, but not intentionally.
Nintendo, of course, takes place on a Gamecube. It begins upside-down and rotates. This is not a simple rectangular prism; every protrusion and indentation on an actual Gamecube are present here. If you fall onto the pit with the outlets, you'll probably not be able to escape before the Gamecube tilts again and you fall off.
Also, I wonder--Super Monkey Ball 2 has since become available on the PlayStation 2 and Xbox. Does anybody know if the Nintendo stage is still there on those ports? (UPDATE: It's a spinning die instead of a Gamecube. I'd imagine a spinning PS2 would be way harder as its sides are wildly uneven in size, and an Xbox harder still because some edges are curved.)
Remember how I mentioned at the beginning that the game gives you 99 lives, expecting you to use them all? I lost 27 lives on Nintendo. That's not quite as much as Spasmodic, but my life count began at 99 and was in the single digits at the end. For my trouble, I am now Super Monkey Ball 2's best friend. Also, the monkeys are full of hapiness (sic).
Anyway, I'll put up the four stages I skipped--Ooparts, Planets, Helix, and Banana Hunting (form Expert) in another video later. For now, happy monkey balling!