- Spawn chance curves are on the wiki under each respective moon! - Note: more enemies tend to spawn the later you are in quota and more scrap on ship affects enemy spawns (these are negligible and should not affect how you play) - The vent an enemy spawns from is random. - If a monster spawns and the vent opens, other monsters can still spawn from the same vent! (vent sound is same for all monsters) - Players turned to masks DONT count toward power cap. - Ghost girl spawns from a vent, only the vent will open and you wont see the anything come out, even if you are the target player.
@@moonlitapprentice could be anything from a weather modifying mod that only host can see, to the host just being able to spawn in enemies (these mods don't even require the API so even vanilla players can join the "modded" host)
Be wary of certain spots outside where monsters can spawn, like near the main entrance on March or staircases on Titan (every map has these spots, but they tend to be really out of the way for the most part, compared to these two). Unlike indoor entities, dogs and giants make absolutely zero noise when coming out of the ground (both before and during the process), which can not only catch you off guard, but even get you killed. While I'm not sure if dogs can bite you if you touch them during spawning (they get out almost instantly, while giants take 5 seconds to come out, so never bumped into dogs myself), giants definitely can! They will instantly grab and begin their killing animation, skipping the spawning animation entirely.
a giant can also spawn almost directly outside of one of the fire exits on march, i think it's the left one when facing the main entrance. scared me pretty bad, ran for the hills after seeing it rise out of the ground lol
@@gokuisthe1 oh, got it. It still doesn’t make sense as to why the facility comes back but it also doesn’t make sense as to how the facility changes layout repeatedly.
I got Nutcracker on Expirimentation two days in a row, I didn’t even know he could spawn on the moon so I freaked out when it happened but when it happened again I figured he was just “pretty rare” but I guess I’m literally the unluckiest player in the game
I researched this information earlier to know what to expect from outside enemies, but I'm getting very conflicting data. I run Rend a lot, which has a max outdoor power of 6, but I've had multiple runs where a Forest Giant and TWO dogs spawn, totaling 7 power. What causes this to happen? Each time it happens, the 2nd dog always spawn last, when there is 5 power on the map. Do you think the limit only stops spawning once it is met? Or maybe the giant and dog spawn on the same spawn cycle, "accidentally" going over the max 6? I highly encourage anyone who thinks its something wrong with me to try it out themselves, I've had many others experience the same issue. Ty for reading all of this if you did.
If you exhaust an enemy spawn, how does the spawn probabilities of other enemies get affected? I would assume it is evenly distributed or distributed by weight (so the ratio of probabilities are the same), but it could also very well be a random assignment, or that the spawn probability of the exhausted enemy is entirely given to another enemy (especially relevant with Brackens only having a cap of 1) And taking this question to its logical extreme, this may be a bit obvious, but I wonder if anyone has tested it just to confirm it. If you kill enough enemies, to where all the possible enemy caps are saturated (i.e the above scenario, but no enemy can possibly spawn and still abide by the spawn cap rules), what happens? I would assume the game just stops spawning enemies, but it could also be that enemies that normally cannot spawn, spawn. Like a Masked on Dine.
not really sure what your question is but if you kill the max spawn for all enemies no more enemies will spawn and if you kill all of one enemy probability doesn't change, it would be the same ratios (very unlikely to happen).
The game determines all its probabilities with integer weights. I don’t know exactly how the process of picking one of many weighted options is coded, but I think it’s unlikely that it does anything significantly different from holding a raffle of some kind until a valid option is found. So killing Bracken will probably not cause Nutcrackers to become more likely than Snarefleas, nor will it cause a later spawn to get skipped because Bracken won the raffle but can’t get spawned anymore.
Shows how offense is the worst moon, 4? Are you serious? 4 min for eclipsed? Anyways,what about the multiplier spawn chance graph? If it is negative, is it possible for enemies to spawn? If what you said about 7:40 to 9Am, that means a snare will have a 25% chance of spawning on Assurance. So the negative multiplier is irrelevant? l am guessing once the multiplier goes 2x,the snare will 50% chance to spawn right? Wishing the future will have an equipment that could block vents, like a super glue to block specific vents so could create some safe paths
On Assurance, yeah. Other moons have a different indoor power cap. You can look them up, but I remember off the top of my head that Experimentation is 4 and Vow is 7. Also that only applies to indoor enemies, outdoor enemies are tracked completely separately and have a completely separate power cap.
I thought the actual vent sounds were coils roaming and the squeaky vent ambience (or what I now assume to be ambience after this video) to be the actual vent sounds
@@brittlecourage9193I've seen a video of an Earth Leviathan accidentally saving someone being eaten by a Forest Keeper by eating the Forest Keeper itself, but I've also been informed that the video may have been faked. Either way, seems like a logical conclusion to make!
I thought about pulling apparatus on increasing enemy spawns only affects multiplayer but I haven't experienced increased spawn rate on solo runs when I pulled it out.
The fact that killing mobs just makes more spawn is kinda disappointing. I understand that you're not *supposed* to fight your way through the game, but not only do dangerous encounters reward you with nothing, you aren't even free of enemies because more still come. Respite for the moment but danger lurks around every corner still.
Got eaten by a dog while the ship was flying away. Remembered I had left a beacon outside the ship and went to get it and the second I open the door (before it ultimately locks out) I get yeeted off and friend told me he saw a dog snatch me from the ship. Shit was so funny. XD
This video was very helpful! Could you do an in depth video on how spawn cycles work on each moon? I'm having trouble finding any good info on that anywhere
Thank you, hopefully people stop spreading misinformation about this as much now. Mfs love to say the bracken can respawn when literally no, they cant and have never, just not how it works
How long does it usually take for an enemy to spawn after starting to hear sounds from a vent? I've had a couple of times where I start hearing sounds from a vent and get ready with my shovel only for the sound to continuosly play for about an in game hour without anything coming out.
Hi so I started playing with Mods and installed reskin for coil head but non had spawned for my 5 hours of playtime with my friends and I also added one mod that adds new enemy with spawn chance of 22 (whatever 22 means) on every level/moon I assume but like I said in the 5 hours of playtime this I haven't met even a single one. It's kinda a surprise for my friends with this new enemy but we can't find it even after choosing eclipsed moons.
Do non-monster hazards (tripmines and turrets) count towards the 'power' system or do they have some sort of spawning system of their own? Also where do outdoor entities like bees, locusts and manticoils come into this? I've heard that locusts share spawn opportunities with bees but haven't found anything concrete confirming this.
Great video, I just have 1 question. Where did you find the statistic for when monsters spawn? You give Experimentation as an example and imply each moon has a different spawn cycle, but I can't find the stats for each moons spawn cycle anywhere.
Masked count toward power cap, and afaik a player masked also adds to power cap, but it is also one of the only ways to exceed the power cap Edit: it seems Bread commented and has a better research than me at the topic xD Masked players do not count
@@nephel6158im not sure but maybe if you bring a ghost girl outside, then another monster spawns, then you go back inside then technically it exceeded???? i have no clue tbh
I experienced the ghost girl coming out of a vent. But I remember hearing her make some creepy sounds before I heard a vent, and that made me think that was a ghost girl.
You say during normal play the game "tries to spawn", does that mean there's a chance it can fail? Or is it guaranteed they'll will spawn at least something if it fits within the enemy cap? I assume the spawn chances just show the distribution of monsters that succeed at spawning?
Most likely, either the host of the game (assuming you weren't the host) had ControlCompany on, which allows them to spawn a giant, or a player in your lobby (assuming you were the host) had a clientside cheat menu that let them spawn a giant. If you were in single player and running zero mods like an absolute lunatic, and still got the forest keeper to spawn, then perhaps it's not a 0% chance like the wiki says. Unlike Wikipedia, fandom wikis are run by generic players, so the information is not 100% guaranteed to be right.
I’m assuming that an open vent can’t spawn any more enemies? Also, would the ship map change the color of a vent to signify that a monster spawned there or not?
I’m fairly sure open vents can still spawn enemies, as I’ve heard the noise of something moving around inside an open one, and I think I’ve seen a bracken come out of one
My friends and I were playing unmodded, and we encountered dogs on Titan at ~9am on first day of quota, nothing in ship? Is there anything to do about this or were we just out of luck?
Is there a meaning behind the sound clip that played after the spawn happened in your example. I hear that on many moons, and have not correlated it to anything yet
@diztinger It's like a slow cresendo of sound right as the mob spawns at about 3:45. Similar to music right before a jump scare in a movie. Is that sound random or play when they spawn
Daytime power, which only affects beehives, mantacoils, and roaming locusts. So it's a pretty useless thing to remember. All that it really meaningfully does is control the upper limit of how many beehives can spawn.
silly question but is the door creaking noise also an indicator of an enemy spawning or is that just ambience? if it's ambience i've been lying to a lot of my friends
@@LexdeR_CZECH Look at the graph, the x-axis is the time, and the y-axis is the multiplier. So just go along the x-axis to whatever time you care about, and then look at where the curve is on the y-axis.
@@LexdeR_CZECH Slightly more complicated but it's basically just the multiplier itself. You can see the calculations on the "Mechanics" miraheze wiki page under "Entity Spawning". It will tell you how to calculate the min count and max count for algorithm
If a monster is already spawned and the vent opens, does the vent no longer spawn? During the game, there is a sound of spawning from an open vent, but monsters haven't spawned. very weird
I want to see a guide on enemy sounds (and location sounds). I've already played a lot of hours, but I don't always understand what each individual sound means. Is it just a squeak or is it something crawling in the vent. Is it some kind of insect or is it bracken?
I’ll keep this in mind to mention maybe in a video, but pretty much every sound you hear means nothing and is just ambience. The only sounds that mean anything is the vent spawning sound and the girl “death bells” that play when you look in her direction (just means you have girl)
Tip: Don't tell people "that's all you need to know". Because people might want to know more. This vid makes sense to those that have some idea of spawning mechanics. Though it might be confusing to someone that doesn't know about spawning at all. It's basically RNG of what chance X enemy has to appear depending on Y location. Planet X might have X chance to spawn Y enemy less because it's an easier location. Hence why nutcrackers are less likely to show up. Change location, change the odds. A game like Rimworld does this with its "storyteller" difficulty. The planets work like that. Player determines what location/setting is. RNG does the rest. If we're talking about spawning in its simplest terms it's when anything appears due to whatever trigger happens. The player moving somewhere to make something happen in the game is one of the most common. Invisbile trip wires (that the player will not see) being triggered to make things happen in a game. I'm not sure to what extent this game does that. Lethal company seems to depend more on RNG then the player steping somewhere to make something happen. Though things won't show up where the player is looking. Also if enemies appear and disappear and behave very strangely (not doing what they tend to do) then it's probably a mod with players messing with the player. Saw that happen with Markiplier. There's actually a mod where the player can play as the monsters. Imagine spawning as monster X. Sometimes it's easy to do (simple inputs). Other times it requires typing a long line of code (console commands. What most older games do). The more I talk about spawning the more there is to talk about. It can get pretty detailed. In the past games didn't do RNG as much. These days it adds to games a lot. Rimworld is a great example of this. But it does more then just enemies. Lethal Company can be good in short bursts, but once playing the game enough it can get predictable due to being limited to only enemies. Lethal Company seems to share a lot in common with a game known as SCP: Secret Laboratory. That game is free so look into it. Seriously, Lethal Company has legit taken SCPS and put them into the game. White mask for example.
Y'all, please don't use fandom wikis! The company is shit to contributors and users. Also, it's full of ads and the the mobile experience is horrible! The miraheze one might not look as good but at least the people who run it care. There's a reason many official wikis have been leaving / abandoning their fandom one
Having a chance for a daytime enemy to spawn to hunt and kill would be a fun addition to LC. Zeekers teased a new moon that once had a camp and a waterfall in the newest log
Just as a note, while playing with friends, we have had the Masked spawn on every single moon, including Experimentation. It's EXTREMELY RARE outside of the paid ones, but it has happened and thrown us heavily off guard. No mods.
@@BlumiiiNope, I am the host and it was right in the entrance the second we walked in. None of us have any mods. We don't typically like playing games with mods.
In my opinion it is better to kill it if possible, it is better to eliminate it so that it can never appear again and you do not have to watch your back all the time It's better that another enemy ends up appearing that you can face before dealing with him, even if it's a coil head because at least he won't kill you if you look at him too much and it's easier to deal with him.
how does the spawns outside work for your very first experimentation run? anytime i start a fresh game and instantly land the ship without picking a planet (so it defaults experimentation), no matter how late it gets outside, i NEVER seen enemies spawn on my very first launch of experimentation,
Since the table you showed says bees, manticoils and locusts have a power level of one, does that mean it's worthwhile to avoid locusts abd manticoils, as to not scare them away, so that they occupy some of the power level? Or is the powerlevel for these daytime, passive spawns seperate?
@@call_me_bread That's not what I asked... The daytime spawns had a power level associated to them. I asked if that contributes to the outdoor total power level or if it is totally seperate from nighttime. Because if it is the same as the night time power level cap, then not scaring away manticoils and locusts would be a strat to limit night time spawns. I would guess that they are totally seperate, but I still wanted to know for sure.
Unfortunately I couldn't finish watching the video due to the high "dead time" on it. There's just too many pauses without any content, plus the blurry gameplay makes it not entertaining to wait.
- Spawn chance curves are on the wiki under each respective moon!
- Note: more enemies tend to spawn the later you are in quota and more scrap on ship affects enemy spawns (these are negligible and should not affect how you play)
- The vent an enemy spawns from is random.
- If a monster spawns and the vent opens, other monsters can still spawn from the same vent! (vent sound is same for all monsters)
- Players turned to masks DONT count toward power cap.
- Ghost girl spawns from a vent, only the vent will open and you wont see the anything come out, even if you are the target player.
what mods would affect the Brackens spawn?
@@moonlitapprentice could be anything from a weather modifying mod that only host can see, to the host just being able to spawn in enemies (these mods don't even require the API so even vanilla players can join the "modded" host)
Do ghost girls still spawn from vents, and if they do, can you see them exit the vent, or do they stay invisible until haunting someone?
how do you guys "crouch & run"?
a tutorial would be nice aswell i guess :D ♥
In your opinion, what entities should be prioritized to kill if you see them and have a shovel?
Even more reason to like the Spore lizard: Not only are they harmless, they also limit the more dangerous monsters from spawning!
And they're invincible I think which is also amazing.
@@pv_r3 nope, they are tanky but not invincible
@@Аяшиебу don't know, wiki says they're invincible
@@АяшиебуYou cannot kill a spore lizard
Basically they are the ideal mosnter to have spawning.
4:25 "the vent will make this sound"
*landmine beeping noises*
Imagine being new and believing the landmine sounds were vents opening, then hearing a landmine in game
You can hear something running through the vent the landmine was just background noise
that was a pretty bad showcase clip to use
yeah i didnt even hear the sound
probably the best lethal company youtuber out there rn
Only wurps could be close to him,bread and wurps are my favourite TH-camrs
I like wurps a little more but Bread is definitely a close second
@@decenthumanbeing67 wurps is awesome. Hoping to do a quota run or something with them and jimmytheduff soon
@@call_me_bread ooooh, exciting! Keep up the great content, my guy
Be wary of certain spots outside where monsters can spawn, like near the main entrance on March or staircases on Titan (every map has these spots, but they tend to be really out of the way for the most part, compared to these two). Unlike indoor entities, dogs and giants make absolutely zero noise when coming out of the ground (both before and during the process), which can not only catch you off guard, but even get you killed. While I'm not sure if dogs can bite you if you touch them during spawning (they get out almost instantly, while giants take 5 seconds to come out, so never bumped into dogs myself), giants definitely can! They will instantly grab and begin their killing animation, skipping the spawning animation entirely.
I tested it and dogs can't bite you during spawning
That happened to my buddy last night and it was the funniest shit ever 😂
Was running back to ship and a giant hand just yoinked him instantly
yeah i was on the ship and a giant grabbed me even though i didn't hear it
Dogs can’t bite when standing but can bite immediately when the animation stops, I got eaten once cuz it spawned on me lol
a giant can also spawn almost directly outside of one of the fire exits on march, i think it's the left one when facing the main entrance. scared me pretty bad, ran for the hills after seeing it rise out of the ground lol
The fact that apparatus actually does anything completely changes my perspective on this game.
There is a mod which should be base game that makes the moon blow up in 2 minutes if you take it out.
@@biggsonalexander490No it shouldn’t be in the game because how would you visit the moon again after it blew up.
@@SuperDestroyerFox Put it back together with the spit and shit from the intense escape
@@SuperDestroyerFoxpretty sure it blows up the facility not the entire moon
@@gokuisthe1 oh, got it. It still doesn’t make sense as to why the facility comes back but it also doesn’t make sense as to how the facility changes layout repeatedly.
I was trying to get a beehive, and a dog materialized right in front of me. The chunks just assembled together.
Once i jumped backward to escape a worm on assurance and a dog just spawned where i was landing and caught me in mid air
god built a dog out of the lego of the universe right before your eyes
"My goal here is not to go into all the numbers..." Immediately goes into all the numbers.
Thanks, this video was really helpful! I had no idea that the apparatus could increase enemy spawn rates
Man thank you so much for all of your guides, you trully are a great asset to the company
I don’t even play that much lethal company but your videos are so good that I watch all of them
I got Nutcracker on Expirimentation two days in a row, I didn’t even know he could spawn on the moon so I freaked out when it happened but when it happened again I figured he was just “pretty rare” but I guess I’m literally the unluckiest player in the game
I thought I was unlucky when I started my new run on experimentation and the first enemy I came across was a nutcracker
@thedarkwarfare4365 Masked can only spawn indoors
This is so helpful! Thank you for making this video!
new Bread post 😀
what are u doing in here
Wtf
It’s that indie TH-camr!!!
cubeman
In about 5-8 hours someone else is gonna post this same exact video just in different wording😂🤦🏿♂️
Glad I watch the source
Thanks for the explanation, I was looking for that for a long time now.
I researched this information earlier to know what to expect from outside enemies, but I'm getting very conflicting data.
I run Rend a lot, which has a max outdoor power of 6, but I've had multiple runs where a Forest Giant and TWO dogs spawn, totaling 7 power.
What causes this to happen? Each time it happens, the 2nd dog always spawn last, when there is 5 power on the map. Do you think the limit only stops spawning once it is met? Or maybe the giant and dog spawn on the same spawn cycle, "accidentally" going over the max 6?
I highly encourage anyone who thinks its something wrong with me to try it out themselves, I've had many others experience the same issue.
Ty for reading all of this if you did.
We are looking into this, we think there might be something wrong or weird with outside power cap for Rend on the wiki.
If you exhaust an enemy spawn, how does the spawn probabilities of other enemies get affected? I would assume it is evenly distributed or distributed by weight (so the ratio of probabilities are the same), but it could also very well be a random assignment, or that the spawn probability of the exhausted enemy is entirely given to another enemy (especially relevant with Brackens only having a cap of 1)
And taking this question to its logical extreme, this may be a bit obvious, but I wonder if anyone has tested it just to confirm it. If you kill enough enemies, to where all the possible enemy caps are saturated (i.e the above scenario, but no enemy can possibly spawn and still abide by the spawn cap rules), what happens? I would assume the game just stops spawning enemies, but it could also be that enemies that normally cannot spawn, spawn. Like a Masked on Dine.
not really sure what your question is but if you kill the max spawn for all enemies no more enemies will spawn and if you kill all of one enemy probability doesn't change, it would be the same ratios (very unlikely to happen).
@@call_me_bread Thanks! (Also, saturating an enemy cap can realistically happen because of Bracken having a cap of 1)
so instead of spawning a second bracken the game will just not spawn an enemy that cycle? @@call_me_bread
The game determines all its probabilities with integer weights. I don’t know exactly how the process of picking one of many weighted options is coded, but I think it’s unlikely that it does anything significantly different from holding a raffle of some kind until a valid option is found. So killing Bracken will probably not cause Nutcrackers to become more likely than Snarefleas, nor will it cause a later spawn to get skipped because Bracken won the raffle but can’t get spawned anymore.
Shows how offense is the worst moon, 4? Are you serious? 4 min for eclipsed?
Anyways,what about the multiplier spawn chance graph? If it is negative, is it possible for enemies to spawn? If what you said about 7:40 to 9Am, that means a snare will have a 25% chance of spawning on Assurance. So the negative multiplier is irrelevant?
l am guessing once the multiplier goes 2x,the snare will 50% chance to spawn right?
Wishing the future will have an equipment that could block vents, like a super glue to block specific vents so could create some safe paths
So you could potentially trap 2 thumpers in a security door and no more enemies will spawn on the moon?.
Given that it has an indoor capacity of 6.
Every time I try security door strategy, there's no structure to lock in that map 😭😭
@@krishanshgupta2161 percisely!
yes (if that moons indoor cap is 6)
On Assurance, yeah. Other moons have a different indoor power cap. You can look them up, but I remember off the top of my head that Experimentation is 4 and Vow is 7.
Also that only applies to indoor enemies, outdoor enemies are tracked completely separately and have a completely separate power cap.
I thought the actual vent sounds were coils roaming and the squeaky vent ambience (or what I now assume to be ambience after this video) to be the actual vent sounds
Can’t wait to farm nutcrackers with this :3
Huge epic huge epic
i cant wait to farm sprouts with this
4:11 bread showed a nono word
Shut up kid
Judging from the percentages of spawn chance I think I can infer that Thumpers are natural predators of Hoarding Bugs.
Same seems to be true between Forest Keepers and Earth Leviathans. Earth Leviathans being the predator in this case.
@@brittlecourage9193I've seen a video of an Earth Leviathan accidentally saving someone being eaten by a Forest Keeper by eating the Forest Keeper itself, but I've also been informed that the video may have been faked. Either way, seems like a logical conclusion to make!
I thought about pulling apparatus on increasing enemy spawns only affects multiplayer but I haven't experienced increased spawn rate on solo runs when I pulled it out.
Unless you're killing a lot of monsters, could just be you never get to see it as the moon is already at/near power cap, too.
Its useful info for those who are allergic to wiki but i just want to say that minmaxing killing The Funny (tm)
Very informative video
Thank you a lot for theese super helpfull videos
The fact that killing mobs just makes more spawn is kinda disappointing.
I understand that you're not *supposed* to fight your way through the game, but not only do dangerous encounters reward you with nothing, you aren't even free of enemies because more still come.
Respite for the moment but danger lurks around every corner still.
Got eaten by a dog while the ship was flying away. Remembered I had left a beacon outside the ship and went to get it and the second I open the door (before it ultimately locks out) I get yeeted off and friend told me he saw a dog snatch me from the ship. Shit was so funny. XD
This video was very helpful! Could you do an in depth video on how spawn cycles work on each moon? I'm having trouble finding any good info on that anywhere
Thank you, hopefully people stop spreading misinformation about this as much now. Mfs love to say the bracken can respawn when literally no, they cant and have never, just not how it works
FACTS
i thought some ambient creaking noises were the sounds of vents opening...
Does anyone have numbers on if traps effect spawns? Sometimes I notice when a moon is a mine/turret hell there are less entities that seem to spawn.
Irc no
How long does it usually take for an enemy to spawn after starting to hear sounds from a vent? I've had a couple of times where I start hearing sounds from a vent and get ready with my shovel only for the sound to continuosly play for about an in game hour without anything coming out.
It varies a lot not a specific time
i once saw an nutcracker in experimentation lol
Indoor entities are kinda sus tbh
Keep it up
thanks for the help
If you theoretically killed the max caps of all the entities in Experimentation could you force the game to spawn in nutcrackers?
Ye
Hi so I started playing with Mods and installed reskin for coil head but non had spawned for my 5 hours of playtime with my friends and I also added one mod that adds new enemy with spawn chance of 22 (whatever 22 means) on every level/moon I assume but like I said in the 5 hours of playtime this I haven't met even a single one. It's kinda a surprise for my friends with this new enemy but we can't find it even after choosing eclipsed moons.
Do non-monster hazards (tripmines and turrets) count towards the 'power' system or do they have some sort of spawning system of their own?
Also where do outdoor entities like bees, locusts and manticoils come into this? I've heard that locusts share spawn opportunities with bees but haven't found anything concrete confirming this.
spawning system of own. outdoor stuff is set based on seed and cannot be manipulated
I think outdoor spawns work exactly the same way as indoor and nighttime spawns, but with only a single spawn cycle being run at the start of the day
Great video, I just have 1 question. Where did you find the statistic for when monsters spawn? You give Experimentation as an example and imply each moon has a different spawn cycle, but I can't find the stats for each moons spawn cycle anywhere.
should be on on of the wikis
Thought that the creaking noise would indicate vent opening and not the thumping sound
Any monster from that tiny vent lol. Looking pretty sus if you ask me.
Does Masked count to power cap? If yes, then does Player-Turned-Masked (both via the item or via getting caught by Masked) add to the power cap?
Masked count toward power cap, and afaik a player masked also adds to power cap, but it is also one of the only ways to exceed the power cap
Edit: it seems Bread commented and has a better research than me at the topic xD
Masked players do not count
@@SterkHarbeck One of the only ways? What are the other ways to exceed the power cap, other than Player-Turned-Maskeds?
@@nephel6158 mb, I should have specified, it's the only vanilla way (without bugs, tweaking and mods) to do it
@@nephel6158im not sure but maybe if you bring a ghost girl outside, then another monster spawns, then you go back inside then technically it exceeded???? i have no clue tbh
@@nephel6158 As far as I know there's no way to forcibly spawn a hostile creature aside from using the masks...
Good video, also i recommend not use blur effect you used on the video. Is very bad/disturbing for the eyes while trying to read the text window.
thats why there were 3 thumpers in a row. I killed 2 in a row and a 3rd one came and i was like wth is happening
Is the sound the same for every monster that comes out of the vent?
yes
@@call_me_bread including ghost girl?
@@extol2247 yuh
I experienced the ghost girl coming out of a vent. But I remember hearing her make some creepy sounds before I heard a vent, and that made me think that was a ghost girl.
That happened only once.
You say during normal play the game "tries to spawn", does that mean there's a chance it can fail? Or is it guaranteed they'll will spawn at least something if it fits within the enemy cap? I assume the spawn chances just show the distribution of monsters that succeed at spawning?
It’s guaranteed to spawn if fitting within cap.
Where did you get the numbers at 2:41? I can't find anything like that on the wiki.
Although it is very rare, i've had giant spawns on experimentation and the sheet seems to show it's impossible, explain ?
Most likely, either the host of the game (assuming you weren't the host) had ControlCompany on, which allows them to spawn a giant, or a player in your lobby (assuming you were the host) had a clientside cheat menu that let them spawn a giant.
If you were in single player and running zero mods like an absolute lunatic, and still got the forest keeper to spawn, then perhaps it's not a 0% chance like the wiki says. Unlike Wikipedia, fandom wikis are run by generic players, so the information is not 100% guaranteed to be right.
I’m assuming that an open vent can’t spawn any more enemies? Also, would the ship map change the color of a vent to signify that a monster spawned there or not?
I’m fairly sure open vents can still spawn enemies, as I’ve heard the noise of something moving around inside an open one, and I think I’ve seen a bracken come out of one
same question 😂
see pinned comment :)
of the two wikis, which one should i trust?
They should both have the same info, but I like the Miraheze Wiki
Is spawn chance the same as "spawn weight"?
please explain the music to each moon for example eclipse moon has a very specific theme
There's a piano track for moons that gets darker/creepier as it gets later. Eclipsed track starts creepy. That's pretty much it.
4:40 Oh look. It's Bruce Willis.
My friends and I were playing unmodded, and we encountered dogs on Titan at ~9am on first day of quota, nothing in ship? Is there anything to do about this or were we just out of luck?
does this mean that outdoor monsters can spawn at 3pm instead of 4pm?
Is there a meaning behind the sound clip that played after the spawn happened in your example. I hear that on many moons, and have not correlated it to anything yet
what sound clip? The mine sound?
@diztinger It's like a slow cresendo of sound right as the mob spawns at about 3:45. Similar to music right before a jump scare in a movie. Is that sound random or play when they spawn
What's your favorite color?
Wait so, max enemy spawn is not max on the map at one time but instead a cap on how many can spawn total?
Does a vent being open indicate that an enemy has spawned from that vent? Since it swung open when the Thumper spawned
Yes
Do circut bees count for the outdoor power cap?
Take this with a big grain of salt. I assume they do because they have a power level. It's only 1 though. So not that impactful.
does making noise affect spawning?
to my knowledge no
Do circut bees count towards are power? and does it count for inside or outside power
Daytime power, which only affects beehives, mantacoils, and roaming locusts. So it's a pretty useless thing to remember. All that it really meaningfully does is control the upper limit of how many beehives can spawn.
Sometimes in a facility, you'll hear a weird, quiet howling noise. Is that related to monster spawning, or is that just for flavor?
that’s probably one of the insanity noises so no
silly question but is the door creaking noise also an indicator of an enemy spawning or is that just ambience? if it's ambience i've been lying to a lot of my friends
ambience, rip your friends' mental stability xD
What if mobs not spawning at all
can someone tell me the mod to change the cap
Never going to exp, got a nutcracker and ruined my run, all for a joke
does this mean if you're inside the facility the entire time you're more likely to see the power cap reached?
Mobs spawn reguardless if you’re in/out. You’ll see the same number of monsters.
Where do I find the amount of enemies the spawn cycles try to spawn for each moon
Wiki: they’re called “Spawn Chance Curves” select the moon you want and it’s at the bottom
@@call_me_bread Okay but how do you actually get the numbers you are presenting with the experimentation example
@@LexdeR_CZECH Look at the graph, the x-axis is the time, and the y-axis is the multiplier. So just go along the x-axis to whatever time you care about, and then look at where the curve is on the y-axis.
@@kingacrisius Okay but how does any of that tell me the amount of enemies the spawn cycles try to spawn?
@@LexdeR_CZECH Slightly more complicated but it's basically just the multiplier itself. You can see the calculations on the "Mechanics" miraheze wiki page under "Entity Spawning". It will tell you how to calculate the min count and max count for algorithm
Do you know if every spawning enemy from a vent always makes a noise? I swear I've had enemies pop out of a vent without making the rattling noise
always
do you need to be indoor for a spawn cycle to spawn enemys or do they allways spawn?
spawn reguardless in or out of facility
I don't think I heard you specify when it came to eclipsed. Does it only effect outside spawns, or inside too?
Both
So, whatever/how much loot you currently have on the ship does not impact when monsters spawn outside?
loot does matter slightly actually (not enough to actually notcie), forgot to mention, i'll add to pinned comment, ty
If a monster is already spawned and the vent opens, does the vent no longer spawn?
During the game, there is a sound of spawning from an open vent, but monsters haven't spawned. very weird
multiple enemies can spawn from same vent, good question!
I want to see a guide on enemy sounds (and location sounds).
I've already played a lot of hours, but I don't always understand what each individual sound means. Is it just a squeak or is it something crawling in the vent.
Is it some kind of insect or is it bracken?
I’ll keep this in mind to mention maybe in a video, but pretty much every sound you hear means nothing and is just ambience. The only sounds that mean anything is the vent spawning sound and the girl “death bells” that play when you look in her direction (just means you have girl)
bred
Tip: Don't tell people "that's all you need to know". Because people might want to know more.
This vid makes sense to those that have some idea of spawning mechanics. Though it might be confusing to someone that doesn't know about spawning at all. It's basically RNG of what chance X enemy has to appear depending on Y location.
Planet X might have X chance to spawn Y enemy less because it's an easier location. Hence why nutcrackers are less likely to show up. Change location, change the odds. A game like Rimworld does this with its "storyteller" difficulty. The planets work like that. Player determines what location/setting is. RNG does the rest.
If we're talking about spawning in its simplest terms it's when anything appears due to whatever trigger happens. The player moving somewhere to make something happen in the game is one of the most common. Invisbile trip wires (that the player will not see) being triggered to make things happen in a game. I'm not sure to what extent this game does that. Lethal company seems to depend more on RNG then the player steping somewhere to make something happen. Though things won't show up where the player is looking.
Also if enemies appear and disappear and behave very strangely (not doing what they tend to do) then it's probably a mod with players messing with the player. Saw that happen with Markiplier. There's actually a mod where the player can play as the monsters. Imagine spawning as monster X. Sometimes it's easy to do (simple inputs). Other times it requires typing a long line of code (console commands. What most older games do).
The more I talk about spawning the more there is to talk about. It can get pretty detailed. In the past games didn't do RNG as much. These days it adds to games a lot. Rimworld is a great example of this. But it does more then just enemies. Lethal Company can be good in short bursts, but once playing the game enough it can get predictable due to being limited to only enemies. Lethal Company seems to share a lot in common with a game known as SCP: Secret Laboratory. That game is free so look into it. Seriously, Lethal Company has legit taken SCPS and put them into the game. White mask for example.
Man that sucks, I thought that killing the enemies didn’t reduce the power
You need to play some kind of music in the background.
Y'all, please don't use fandom wikis! The company is shit to contributors and users. Also, it's full of ads and the the mobile experience is horrible!
The miraheze one might not look as good but at least the people who run it care. There's a reason many official wikis have been leaving / abandoning their fandom one
At 3:52 does this mean 2 enemies like outdoor and indoor or just indoor or outdoor
Yippee?
Oh great, killing enemies is pointless
i've been told by dataminers that pulling apparatus didnt effect anything besides lights though?
I feel hunting manticoils could be a cool way of making 15 credits. It would be useless late game to match the lack of birds on rend dine and titan.
Having a chance for a daytime enemy to spawn to hunt and kill would be a fun addition to LC. Zeekers teased a new moon that once had a camp and a waterfall in the newest log
@@sdfggdfg5fgdfg I don't think it was teased I think it was long long time ago Titan
Just as a note, while playing with friends, we have had the Masked spawn on every single moon, including Experimentation. It's EXTREMELY RARE outside of the paid ones, but it has happened and thrown us heavily off guard. No mods.
Masks have a 0% spawnrate on Experimentation, Assurance, Vow, Offense, March, and Dine. Someone either put on a mask or someones spawning enemies.
@@BlumiiiNope, I am the host and it was right in the entrance the second we walked in. None of us have any mods. We don't typically like playing games with mods.
@@kaeranova I've been looking through several wiki's and not *one* showed the masked being able to spawn on moons like experimentation
Can brackens go through vents to move around the map (after they have already been spawned?) Ive heard they can do it but im not sure.
nope, they just wander around as usual, no vent traveling (they are not the imposter)
@@call_me_bread They do snap your neck tho🤔
In my opinion it is better to kill it if possible, it is better to eliminate it so that it can never appear again and you do not have to watch your back all the time
It's better that another enemy ends up appearing that you can face before dealing with him, even if it's a coil head because at least he won't kill you if you look at him too much and it's easier to deal with him.
how does the spawns outside work for your very first experimentation run? anytime i start a fresh game and instantly land the ship without picking a planet (so it defaults experimentation), no matter how late it gets outside, i NEVER seen enemies spawn on my very first launch of experimentation,
This is all assuming you're playing vanilla which i doubt anyone is doing anymore
Since the table you showed says bees, manticoils and locusts have a power level of one, does that mean it's worthwhile to avoid locusts abd manticoils, as to not scare them away, so that they occupy some of the power level?
Or is the powerlevel for these daytime, passive spawns seperate?
you cant change outdoor daytime spawns its based on seed, thats why i didn't go into it
@@call_me_bread
That's not what I asked...
The daytime spawns had a power level associated to them.
I asked if that contributes to the outdoor total power level or if it is totally seperate from nighttime.
Because if it is the same as the night time power level cap, then not scaring away manticoils and locusts would be a strat to limit night time spawns.
I would guess that they are totally seperate, but I still wanted to know for sure.
@@ardynizunia9709 They are separate.
@@kingacrisius
Thanks 👍
the fandom wiki is terrible and fandom is terrible and linking it first in videos - or at all really - not ideal tbh
Unfortunately I couldn't finish watching the video due to the high "dead time" on it. There's just too many pauses without any content, plus the blurry gameplay makes it not entertaining to wait.