I want to make this finding clear: Whether or not you have looked at ghost girl 1 time or 100 times previously and even have been chased by her, when she spawns behind you again, as long as you don’t turn toward her, she won’t chase you!!! Other players DO NOT progress or affect ghost girl’s “times looked at”!!
Thanks! This is really good advice on how to deal with the opposite sex: 1. if you ever see girl, you should be very afraid. 2. avoid glancing at girl at all costs. if you hear girl, face away from her, ideally towards a wall 3. if girl approaches you, run away! you can jump over girl. if you run for 20 seconds, she will give up for the time being. 4. f you stay at base all the time working on terminal with your back to the wall, girl can't appear. 5. if girl touches you, your head explodes.
@kindertak5396 coil head can be heard at least, bracken are silent killers unless you spot them, which you can't spot if you cant turn around. The bracken alone is more a hindrance than dangerous, but mixed with other monster it instantly becomes much more problematic. Like coil head plus cracker is ass but doesnt feel as bad as bracken + cracker to me for instance
It’s really interesting how many enemies rely on slightly different mechanics built around how you look at them. It really adds a new level of fear when you come across say a combination of coil head and bracken or ghost girl and bracken
True. Coil head: Keep looking, don't break line of sight. Bracken: Look, but don't stare, quick glances. Ghost girl: you look at her and she now has the possibility of attacking you.
Fun girl fact to make you feel safe: She has a random number range 0-100 that is generated when the haunted player looks at her. if the number is greater than 35 she will begin chasing. So you have a small chance of not triggering the chase 😊
The first time I heard the “haunting noise” with the church bell in the distance I genuinely thought I was going insane. I knew about ghost girl, but I had never experienced the auditory hallucinations you experience when getting haunted, such as the distant church bell, or your friends’ speech becoming echoey and distant.
Be careful when you're haunted and go up on a staircase on Titan, I think she can spawn on top of you and catch you off guard. I was helping moving the loot, got chased a couple of times, but managed to survive, then I heard her again. I was going up the stairs, so thought "Whatever, good luck catching me like this." Carelessly ran right into her. Turns out, she spawned above me somewhere and was coming down to get me, and it fucking worked. So much for looping her 4 times...
Bread, if you're gonna do a tutorial for Hygrodere I want to tell you that they are also attracted to the music that Jester makes when he winds up. It caught me off-guard when I was just starting the game.
@@branmaurice It surprised me because boombox has it stated in the info that it calms slimes down. But the Jester? I wouldn't even think that is possible without seeing it myself.
Really good to know that she won't spawn outside if you're not in the ship. Ive always gone in the ship and not turned around when I'm haunted. Havent died to her yet (been haunted about half a dozen times).
The tip about the terminal in the corner is huge, as soon as someone gets ghost girl we'll have them go to do coms and terminal so that no one else can get ghost girl and they're perfectly safe. It's actually a positive, since we usually have someone run coms/teleporter, and this makes it so no one else has to worry about ghost girl
first time i saw her, i was about to get off the ship on Titan, she was standing right there in front of the ship. I was like, nope. you guys go ahead, i am deadweight. I stayed on top of the ship but realize she could spawn far away behind giant rocks and still look at me, so i went inside the ship. I stayed in the ship with my back against the wall at the very end facing the doorway, i made sure to just stare outside for that session, i managed to live. Even when you know the mechanics, it's still creepy.
I didn't felt good while I was watching ur video bc the ghost terrifies me, but it was necessary for my survival, so thanks for all the great tips haha!
5:40 With that rule, shower is the most interesting one as it counts as solid surface, yet you can see through it. This makes the looking at ghost girl safe if you're doing it through shower glass
I've been chased by her without ever having looked at her. I do my best not to look around when I hear her breathing, and one of the times I was sure I hadn't looked at her but she still started skipping towards me the first time I saw her
She does chase if you move towards her even if youre not looking. My advice would be just leave the room because she wont chase if you're too far away.
it's probably because your paranoid lvl is high due to checking every corner for bracken (fast cam movement increase paranoia) or seeing your team dead or chased by other monster like thumper
NOTE: in solo play, insanity increases and decreases differently; time spent in the ship or facility increases insanity, while time outside decreases it (not sure if this even matters though)
If she decides to spawn, though, there isn't another player to attach to so I don't think your insanity matters. I don't believe insanity affects her spawn rate at all, just who she targets when she does spawn.
It looks like the ghost girl can start chasing you the first time you see her, if you've already avoided looking at her twice before. But you are still safe if you never look at her (and don't back up into her).
there are actually a lot of things inside the mansion and the facility you can jump on top of where the ghost girl will get stuck in front of you and disappear. The mansion has the small player sized book shelves. When you jump on them she can't get you. Additionally, the facility has the tall shelving racks and the large engines you can jump on top of where she can't get you.
The first time I saw ghost girl was in my second time landing ever on this game. It was on experimentation and I saw her in the distance outside before going behind a structure.
I went ahead and dug into the code to try and verify your findings and provide definitive evidence about them Haunt odds: There are a few factors to how ghost girl decides her target. All players start with a weight of 80 to be chosen for haunting. Then, the player with the high insanity, assuming their insanity is above 1, gets their weight to be chosen upped by 50. The player with the most turns gets 30 added to their weight, regardless of how many turns were performed. All players that haven't been critically injured get their weight upped by 10. If you are currently holding an item with a value over 150 scrap, you get 30 added to your weight. Insanity: If you are within 17 meters of another player, regardless of whether you can see them or not, or if you hear them through the walkie, you will lose insanity at -3 insanity per second. Otherwise, if you're inside the facility, you gain insanity at 0.8 insanity per second, and in the ship it's 0.2. If you are playing solo, you lose insanity at a rate of -2 per second while outside. Otherwise, you gain 0.3 insanity per second before sundown, and 0.5 after sundown while outside in multiplayer. The minimum possible insanity is 0, and the max is 50. Lastly, when playing solo, all values (including the solo-specific outdoor values) are divided by 1.6. Note that negative insanity rates do not get affected by this, only positive ones. Also, I have found no clear signs of the gramophone or TV affecting insanity. Same goes with the shower. The shower and gramophone don't even have any custom scripts that could possibly interact with the sanity system The light flickers: These flickers are associated with the girl vanishing, as well as starting a chase. I haven't seen any other mentions of light flickering during any other actions, but I may have missed something As for attacks, these are a bit complex as well: First, we have staring attacks. If she is visible and you see her, she will consider chasing. Firstly, if you've seen her 3 or more times, she has a chance to attack. The third time you look at her is 1/2, and every time after that is a "guarantee" (big asterisk, see end of paragraph). If you haven't looked at her though, she can still attack. If she has stared at you beyond two times more than you have seen her staring back, she will attempt to attack. *_ALL STARE ATTACK ATTEMPTS_*, including "guaranteed" attacks, have a 15% chance to fail, regardless of other conditions being met or not. Then, we have proximity attacks. If she is visible and you get within 7 meters and haven't seen her more than once yet, she has a 25% chance to vanish. If this 25% chance fails, and you continue to approach, she will make another check at 5 meters. If you have seen her two or more times, she has a 35% chance to attack. To summarize, there's nothing you can do to prevent her from targeting. You can only reduce your odds of being picked. If you get picked, your best strategy is to try not to look at her unnecessarily. The first two times she appears, you are perfectly safe to look at her, and I'd actually recommend looking at her once. After that, the third time she appears, should you look at her, you have an 85% chance to be killed if you haven't looked at her yet, a 0% chance if you've seen her once, and a 42.5% chance if you've seen her twice already. The fourth time she appears can only be reduced to 42.5% if you've already seen her twice. After that, all subsequent looks at her yield an 85% chance of dying If you absolutely need to try and go past her, and you haven't looked at her yet, you're safe to look right at her approach her to see if you can roll the 25% chance of her leaving, and if you're bold, you can tempt the 65% chance of her leaving you alone upon getting even closer One last tidbit that's more of a fun note rather than anything super useful, the amount of time she waits before appearing decreases by one second after she killed her first player. It doesn't decrease beyond that
Best way to avoid her once you've been haunted is to move the terminal so that it blocks your view of the doorway. This breaks line of sight and you'll have your back to a wall. There are worse things than being ship mom
Rather impressed by how fair the game's hostile mobs become when you learn how they work. The ghost girl feels vaguely Raiders of the Lost Ark once you discover she does have countermeasures even if at most they neutralize her without destroying or subduing her. The fact that the target who escapes to the ship has to be back to the wall until the ship leaves is terrifying. Even neutralized that way, one false move is death. I'm impressed.
Nice video! One time I was haunted by her and I never looked behind me at her once, and later I went to fire exit. When I went inside, she spawned in front of me in her kill phase and murdered me. Any idea why this happened? I know I never saw her on my screen before.
Either it was a proximity thing and/or you maybe didn’t fully turn toward her but did a little and it counted. She shouldn’t spawn in front so maybe she spawned behind far away out of earshot then you turned? Not sure on that part.
When you enter through a fire exit, you spawn facing the door. This usually gives her an opportunity to spawn behind you before turn around to explore.
Also small thing to note (beware, it might be wrong), while your buddies can't see the girl, they can look towards her general position, and it might push her to go into her kill state.
You can make a video about how monsters spawn and how the apparatus affects them I've also heard that when you kill one it causes it to be replaced with another (I killed a bracken once and then another one appeared)
Once I thought I was safe from the girl, I closed the door, then the door opened and i closed it again, It was a relief that she wasn't outside, I turned around to chat with a friend, and there was the girl, running at me, I screamed like a little girl, even I have to admit that it was hilarious 😂😂😅
My first time getting the girl, I wasn't holding any items, I literally just walked through the main entrance door of mansion for the first time (I must say it was a very high level game in eclipse moon and I'm not even used to such endgame gameplay, it was literally my second day playing 😂), looked to my left, and there she was. She started chasing me after 5 or so seconds looking at her, likely because she spawned very close.
Heres my theory: The ghost girl is just an hallucination. She has different lightning than everything else around her, She only haunts people with low sanity or paranoid (Wich makes it more clear that she's a hallucination), She can't be seen by other players. She makes the player's head explode because the player might be getting too scared or running out of insanity incredibly quickly.
Sometimes the ghost girl is extremely annoying! I went to Titan alone yesterday and she literally spawned right behind me after 2 minutes so I have to leave without any loot to secure the other loot on my ship
When I was playing with a friend, I had an encounter with the ghost girl and she tried to attack. but I couldn't see my friend even though he was standing right next to me, and when the attack ended, I could see him again. I don't know if this was a modded tweak or what but it was the scariest thing
i remember playin on Experimentation and as i went outside to dump scrapx i hear a church bell, I dont know if that is a sign the Ghost Girl is onto me as i was playing solo
@@PS2Damon I’m not too sure, this is a thing I’ve been told by my friends but I haven’t looked into or experienced it myself. But they said it’s from constantly scanning the area
Just had my first experience with her today playing with some buddies I made online I ignored a lot of the signs which probably helped lol Because I heard breathing and I thought it was one of them, (heard it twice) I saw flickering lights, but ignored them, once I realized everyone died by the turrets she spawned right in front of me, tp’d everyone’s bodies and got them and left. Scared me sh*tless
If you make a tutorial about hygrodere, remember to put in that Hygroderes will move faster (or try to) if you hit them with a shovel, they can also be pacified with a boombox or jester. (i think)
Okay but two things: #1 You're absolutely certain that the ship doors stop girl because I've never once seen thst work..which makes more sense to me cus she's a ghost. And #2 I've also seen girl start to chase people from offscreen many times..or so it looks like cus usually during a panic, people swing their camera's in every direction so i feel not as confident about that statement. I can't play the game myself by i stand by my first point.
my experience with her: check monitors keep looking behind me, i heard a dog "imma get most paranoid employee, huh?" lights flicker freak out in text chat the ghost is after me, huh?
@@call_me_bread thanks for the tips! I watched a guy play Titan solo and I kind of learned how to listen for when she's behind you and when it's safe to look around again
The entire video i was wondering what he was talking about as he was running away from nothing. and telling me what to do against something that doesn't exist
Can someone clarify to me what he meant in 2:53 when he says "glance at her"? I could not understand the context, i mean, isn't glance the same as look? Because he said that she will attack the third time the player looks at her, then he says that she won't attack if the player "glance" at her? I mean, isn't the same thing?
The: Girl can only target one player at a time is a myth i think i experienced me and my friend being haunted on titan causing 2 girls to be on the cam.
I want to make this finding clear:
Whether or not you have looked at ghost girl 1 time or 100 times previously and even have been chased by her, when she spawns behind you again, as long as you don’t turn toward her, she won’t chase you!!!
Other players DO NOT progress or affect ghost girl’s “times looked at”!!
I just want to make sure I understand this. You can see her in your peripheral, but as long as you don't look directly at her you're fine?
@@mn73211 no. Don’t turn toward her at all. From testing it seems it takes into account your entire screen and maybe a little more.
How do you look at her without turning towards her general direction
@@enki-enlil not sure what you mean by this. You shouldn’t ever look at her
@@call_me_breaddoes this only work on solos, I have tried this multiple times and I always still
Get haunted
Your friend deserves a gold medal for that act.
"Bread do you see that?" before dying by mythical spirits, watching their head just roll off.
"Yo, do you see that?"*
best thing to say is "i dont feel so good" right before exploding
but yeah, "yo do you see that?" is great indeed
Bro why is there a bread add under this video
bro really told a group of sweaty gamers that they shouldn't shower
The grime helps you game better
@bread1323 it's monster repellent
😈😈
@@call_me_bread came here for lighthearted banter and here you are splitting my sides with your double down 😂😂
The moldy cheese in my keyboard is comforting
Thanks! This is really good advice on how to deal with the opposite sex:
1. if you ever see girl, you should be very afraid.
2. avoid glancing at girl at all costs. if you hear girl, face away from her, ideally towards a wall
3. if girl approaches you, run away! you can jump over girl. if you run for 20 seconds, she will give up for the time being.
4. f you stay at base all the time working on terminal with your back to the wall, girl can't appear.
5. if girl touches you, your head explodes.
As a girl I can confirm all of that
Edit: got my head exploding powers taken away from me, so I can't do that anymore
@@kj123._.Understandable👍
How to run away from angry mother.
@@HapLord I don't know if you can jump over moms
@@kj123._. Why would you explode those poor human's heads?
(oh well. more food for me)
“Yo do you see that?” *explodes*
i died laughing lmao
The most dangerous part of the ghost is the fact that you can’t turn around safely, which can make you a very easy target for a bracken.
I think coilhead acomplishes that better
@kindertak5396 coil head can be heard at least, bracken are silent killers unless you spot them, which you can't spot if you cant turn around. The bracken alone is more a hindrance than dangerous, but mixed with other monster it instantly becomes much more problematic. Like coil head plus cracker is ass but doesnt feel as bad as bracken + cracker to me for instance
It’s really interesting how many enemies rely on slightly different mechanics built around how you look at them. It really adds a new level of fear when you come across say a combination of coil head and bracken or ghost girl and bracken
True. Coil head: Keep looking, don't break line of sight. Bracken: Look, but don't stare, quick glances. Ghost girl: you look at her and she now has the possibility of attacking you.
Bracken goes from managable to nigh impossible to deal with when paired with a coil head or ghost girl. It's neat design.
Like scp 173(coil head) and scp 096 (ghost girl)
"Yo, do you see that?"
Famous last words
"WHAT DO YOU MEAN YOU CANT SEE HER?!"
Fun girl fact to make you feel safe:
She has a random number range 0-100 that is generated when the haunted player looks at her. if the number is greater than 35 she will begin chasing. So you have a small chance of not triggering the chase 😊
fun girl fact: girls have cloacas
that does not make me feel safe
thats just a fancy way of saying she has a 35% chance to not chase you when you look at her lmao
@@eriklaursen8918 yep that do be the math
The first time I heard the “haunting noise” with the church bell in the distance I genuinely thought I was going insane. I knew about ghost girl, but I had never experienced the auditory hallucinations you experience when getting haunted, such as the distant church bell, or your friends’ speech becoming echoey and distant.
Best way to deal with Ghost Girl: alt + f4
She Will spawn in your nightmares untill you leave the ship of the Planet that she spawned
Your tip doesn't work, she is behind me irl now
instructions unclear i now hear breathing behind me every few hours
Be careful when you're haunted and go up on a staircase on Titan, I think she can spawn on top of you and catch you off guard. I was helping moving the loot, got chased a couple of times, but managed to survive, then I heard her again. I was going up the stairs, so thought "Whatever, good luck catching me like this." Carelessly ran right into her. Turns out, she spawned above me somewhere and was coming down to get me, and it fucking worked. So much for looping her 4 times...
rest in peace trooper, your sacrifice was not in vain 👊 thanks for the heads up lol
On Titan she have a spawn spot right on the snow mountain right next to the Fire Exit
So yeah
she can
saw my friend's head go pop after we saw light flicker
Bread, if you're gonna do a tutorial for Hygrodere I want to tell you that they are also attracted to the music that Jester makes when he winds up. It caught me off-guard when I was just starting the game.
Wait that’s sick. Thanks for bringing this to my attention!
that is so sick
Thats an awesome detail! I wonder if the same goes for the nutcracker's attack song? 🤔
Hygrodere is attracted to boombox, so is not crazy that he can be attracted to the Jester music
@@branmaurice It surprised me because boombox has it stated in the info that it calms slimes down. But the Jester? I wouldn't even think that is possible without seeing it myself.
5:14 “Yo do you see that?”
*head fucking explodes*
Really good to know that she won't spawn outside if you're not in the ship. Ive always gone in the ship and not turned around when I'm haunted. Havent died to her yet (been haunted about half a dozen times).
The tip about the terminal in the corner is huge, as soon as someone gets ghost girl we'll have them go to do coms and terminal so that no one else can get ghost girl and they're perfectly safe. It's actually a positive, since we usually have someone run coms/teleporter, and this makes it so no one else has to worry about ghost girl
Teammate:"Sir, the Ghost Girl has cornered me. What do I do?"
Bread:"6:24 (certified Napoleon moment)"
first time i saw her, i was about to get off the ship on Titan, she was standing right there in front of the ship. I was like, nope. you guys go ahead, i am deadweight. I stayed on top of the ship but realize she could spawn far away behind giant rocks and still look at me, so i went inside the ship.
I stayed in the ship with my back against the wall at the very end facing the doorway, i made sure to just stare outside for that session, i managed to live. Even when you know the mechanics, it's still creepy.
I didn't felt good while I was watching ur video bc the ghost terrifies me, but it was necessary for my survival, so thanks for all the great tips haha!
5:40
With that rule, shower is the most interesting one as it counts as solid surface, yet you can see through it. This makes the looking at ghost girl safe if you're doing it through shower glass
I really like the way you do your videos! It's very simple and it's easy to understand. Fun to watch everytime.
I've been chased by her without ever having looked at her. I do my best not to look around when I hear her breathing, and one of the times I was sure I hadn't looked at her but she still started skipping towards me the first time I saw her
I haven't verified this, but it could be a system of % chance to trigger a chase that starts low and increases each time you see her.
She does chase if you move towards her even if youre not looking. My advice would be just leave the room because she wont chase if you're too far away.
it's probably because your paranoid lvl is high due to checking every corner for bracken (fast cam movement increase paranoia) or seeing your team dead or chased by other monster like thumper
NOTE: in solo play, insanity increases and decreases differently; time spent in the ship or facility increases insanity, while time outside decreases it (not sure if this even matters though)
If she decides to spawn, though, there isn't another player to attach to so I don't think your insanity matters. I don't believe insanity affects her spawn rate at all, just who she targets when she does spawn.
@@ZeroKitsune yeah, I think it's just for ambience in solo
literally yesterday I was like why is there no guides on her? and then you showed up and had to brighten my day lol
This video is very compact with alot of info in only a few minutes. Very skillful script
Writing here.
“Do you see that” famous last word
That chase at 3:48 was actually terrifying
As someone who mains ship this is very useful information
Creating a terminal room in a ship is a great idea, i'll use it with my friends. Thanks for the video, very informative ❤
It looks like the ghost girl can start chasing you the first time you see her, if you've already avoided looking at her twice before. But you are still safe if you never look at her (and don't back up into her).
there are actually a lot of things inside the mansion and the facility you can jump on top of where the ghost girl will get stuck in front of you and disappear. The mansion has the small player sized book shelves. When you jump on them she can't get you. Additionally, the facility has the tall shelving racks and the large engines you can jump on top of where she can't get you.
i was always wondering why you turn the terminal like that, and now i know. great video as always :)
I love being on top of the tool box in the ship
The first time I saw ghost girl was in my second time landing ever on this game. It was on experimentation and I saw her in the distance outside before going behind a structure.
Bread back with a W
Our necks will be snapped with this one 👍
*(yes i'm talking about both the combination of bracken and ghost girl lol)*
I went ahead and dug into the code to try and verify your findings and provide definitive evidence about them
Haunt odds: There are a few factors to how ghost girl decides her target. All players start with a weight of 80 to be chosen for haunting. Then, the player with the high insanity, assuming their insanity is above 1, gets their weight to be chosen upped by 50. The player with the most turns gets 30 added to their weight, regardless of how many turns were performed. All players that haven't been critically injured get their weight upped by 10. If you are currently holding an item with a value over 150 scrap, you get 30 added to your weight.
Insanity: If you are within 17 meters of another player, regardless of whether you can see them or not, or if you hear them through the walkie, you will lose insanity at -3 insanity per second. Otherwise, if you're inside the facility, you gain insanity at 0.8 insanity per second, and in the ship it's 0.2. If you are playing solo, you lose insanity at a rate of -2 per second while outside. Otherwise, you gain 0.3 insanity per second before sundown, and 0.5 after sundown while outside in multiplayer. The minimum possible insanity is 0, and the max is 50. Lastly, when playing solo, all values (including the solo-specific outdoor values) are divided by 1.6. Note that negative insanity rates do not get affected by this, only positive ones. Also, I have found no clear signs of the gramophone or TV affecting insanity. Same goes with the shower. The shower and gramophone don't even have any custom scripts that could possibly interact with the sanity system
The light flickers: These flickers are associated with the girl vanishing, as well as starting a chase. I haven't seen any other mentions of light flickering during any other actions, but I may have missed something
As for attacks, these are a bit complex as well:
First, we have staring attacks. If she is visible and you see her, she will consider chasing. Firstly, if you've seen her 3 or more times, she has a chance to attack. The third time you look at her is 1/2, and every time after that is a "guarantee" (big asterisk, see end of paragraph). If you haven't looked at her though, she can still attack. If she has stared at you beyond two times more than you have seen her staring back, she will attempt to attack. *_ALL STARE ATTACK ATTEMPTS_*, including "guaranteed" attacks, have a 15% chance to fail, regardless of other conditions being met or not.
Then, we have proximity attacks. If she is visible and you get within 7 meters and haven't seen her more than once yet, she has a 25% chance to vanish. If this 25% chance fails, and you continue to approach, she will make another check at 5 meters. If you have seen her two or more times, she has a 35% chance to attack.
To summarize, there's nothing you can do to prevent her from targeting. You can only reduce your odds of being picked. If you get picked, your best strategy is to try not to look at her unnecessarily. The first two times she appears, you are perfectly safe to look at her, and I'd actually recommend looking at her once. After that, the third time she appears, should you look at her, you have an 85% chance to be killed if you haven't looked at her yet, a 0% chance if you've seen her once, and a 42.5% chance if you've seen her twice already. The fourth time she appears can only be reduced to 42.5% if you've already seen her twice. After that, all subsequent looks at her yield an 85% chance of dying If you absolutely need to try and go past her, and you haven't looked at her yet, you're safe to look right at her approach her to see if you can roll the 25% chance of her leaving, and if you're bold, you can tempt the 65% chance of her leaving you alone upon getting even closer
One last tidbit that's more of a fun note rather than anything super useful, the amount of time she waits before appearing decreases by one second after she killed her first player. It doesn't decrease beyond that
Thank you for your hard work!
Was waiting for this guide. Best one yet.
Why does Girl vaguely resemble Jerma
Unofficial name : WHAT DO YOU MEAN YOU DON'T SEE HER?!
So much useful information, thank you!
5:01
Important Note:
the same is true in real life!
Best way to avoid her once you've been haunted is to move the terminal so that it blocks your view of the doorway. This breaks line of sight and you'll have your back to a wall. There are worse things than being ship mom
Rather impressed by how fair the game's hostile mobs become when you learn how they work. The ghost girl feels vaguely Raiders of the Lost Ark once you discover she does have countermeasures even if at most they neutralize her without destroying or subduing her. The fact that the target who escapes to the ship has to be back to the wall until the ship leaves is terrifying. Even neutralized that way, one false move is death. I'm impressed.
while in the ship, you can also stand on top of the file cabinet and she will not be able to kill you.
not really a threat if the haunted person knows how to keep her busy outside the ship(they keep getting killed for panicking)
Nice video! One time I was haunted by her and I never looked behind me at her once, and later I went to fire exit. When I went inside, she spawned in front of me in her kill phase and murdered me. Any idea why this happened? I know I never saw her on my screen before.
Either it was a proximity thing and/or you maybe didn’t fully turn toward her but did a little and it counted. She shouldn’t spawn in front so maybe she spawned behind far away out of earshot then you turned? Not sure on that part.
When you enter through a fire exit, you spawn facing the door. This usually gives her an opportunity to spawn behind you before turn around to explore.
Also small thing to note (beware, it might be wrong), while your buddies can't see the girl, they can look towards her general position, and it might push her to go into her kill state.
@@damgaronfire not true this is a myth :)
@@call_me_bread Nooooo !
In the ship, if you create a barricaded corner, and put your back against it, she won’t kill you
6:00 this explains a lot. Ive had the ghost girl a few times but she stopped spawning because of the layout of our ship breaking line of sight
You can make a video about how monsters spawn and how the apparatus affects them
I've also heard that when you kill one it causes it to be replaced with another (I killed a bracken once and then another one appeared)
The fact that she had to be my first monster i ran into
thx for the info :3
.
[ Sun 1:29am 2/18/2024 ]
Now I understand why I hear the sound warping, I thought it was a bug
"Yo do you see that?-" *instantly dies*
I remember dying in the ship without even knowing i had her, though i was playing modded
Glad to see how to counter her in vanilla
Thank you for the Tip ☺️
Once I thought I was safe from the girl, I closed the door, then the door opened and i closed it again, It was a relief that she wasn't outside, I turned around to chat with a friend, and there was the girl, running at me, I screamed like a little girl, even I have to admit that it was hilarious 😂😂😅
“Yo do you see that???”
*head explodes*
No, yeah that’s pretty much the Lethal Conpany experience 😂
you can also see the girl through the camera on the ship without her attacking
we love the clipchamp font
Appreciate the info. Well earned sub
I was just listening to my friend talking about how much he hates ghost girl, I jump down the ship’s ladder… right into her 😅
I learnt the hard way that the ghost girl can spawn in experimentation, too
One thing i find unsettling about her is how she is not affected by light it can be dark and she is clear it just gives a weird scary feeling
My first time getting the girl, I wasn't holding any items, I literally just walked through the main entrance door of mansion for the first time (I must say it was a very high level game in eclipse moon and I'm not even used to such endgame gameplay, it was literally my second day playing 😂), looked to my left, and there she was. She started chasing me after 5 or so seconds looking at her, likely because she spawned very close.
Assuming that this is all vanilla gameplay, another important thing to remember is that mods could always change the monsters behaviour.
Yes. Mods mess a lot with enemy AI and mechanics, sometimes you can get 2 or 3 girls because of this! xD
@@call_me_bread yikes...
Perfect guide!! ❤
Ok im not looking at her.
Coil-Head next to Ghost Girl: You are so Dead!!!
Im brazilian, but you so helpful for me, that the youtube has sugested you new video for me, thank you
I See That!
"yo do you see that?" *dead*
Heres my theory:
The ghost girl is just an hallucination.
She has different lightning than everything else around her, She only haunts people with low sanity or paranoid (Wich makes it more clear that she's a hallucination), She can't be seen by other players.
She makes the player's head explode because the player might be getting too scared or running out of insanity incredibly quickly.
I think she is like that because she is a ghost
Thanks for the info! I knew because of the wiki, and this video is much easier to understand
remember, bro currently has world record for quota at 12.6k
Sometimes the ghost girl is extremely annoying! I went to Titan alone yesterday and she literally spawned right behind me after 2 minutes so I have to leave without any loot to secure the other loot on my ship
I can say that the ship door doesn't help sometimes and she goes through it (sometimes she doesn't)
Imagine if they update the game after this and ghost girl gets completely changed. 😂
😭
When I was playing with a friend, I had an encounter with the ghost girl and she tried to attack. but I couldn't see my friend even though he was standing right next to me, and when the attack ended, I could see him again. I don't know if this was a modded tweak or what but it was the scariest thing
Do you think you could do a guide on crouch clipping? I only know the apparatus clip but it’s still super useful.
i remember playin on Experimentation and as i went outside to dump scrapx i hear a church bell, I dont know if that is a sign the Ghost Girl is onto me as i was playing solo
My friends would get fooled very easily and die. As I'm a mouth breather and sound exactly like that. Lol
I reccomened mod that gives you immortality and longer days to test stuff to make it easier
I always thought she spawned based on most paranoid (most scans)
do you get paranoid based on scans? or just from looking around
@@PS2Damon I’m not too sure, this is a thing I’ve been told by my friends but I haven’t looked into or experienced it myself. But they said it’s from constantly scanning the area
she’s actually so disturbing it’s so scary
i can’t even look at her it’s so terrifying😭😭
She scared me a ton until I realized she looks like Bob Odenkirk
@@TheSilly6403 FOULLLL i love that tho
Just had my first experience with her today playing with some buddies I made online
I ignored a lot of the signs which probably helped lol
Because I heard breathing and I thought it was one of them, (heard it twice) I saw flickering lights, but ignored them, once I realized everyone died by the turrets she spawned right in front of me, tp’d everyone’s bodies and got them and left.
Scared me sh*tless
If you make a tutorial about hygrodere, remember to put in that Hygroderes will move faster (or try to) if you hit them with a shovel, they can also be pacified with a boombox or jester. (i think)
Okay but two things:
#1 You're absolutely certain that the ship doors stop girl because I've never once seen thst work..which makes more sense to me cus she's a ghost. And #2 I've also seen girl start to chase people from offscreen many times..or so it looks like cus usually during a panic, people swing their camera's in every direction so i feel not as confident about that statement.
I can't play the game myself by i stand by my first point.
What I do is just hop on the monitor panel when she chases me. She cannot reach me up there for some reason
great video!
1:11 bro is running for his life
my experience with her:
check monitors
keep looking behind me, i heard a dog
"imma get most paranoid employee, huh?"
lights flicker
freak out in text chat
the ghost is after me, huh?
Is there a difference between glance and look? Is it that you dont have the center of your vision on girl or that you just looked quickly?
It’s your entire screen for girl from what I saw in testing. Maybe even a bit more. Just don’t turn to her breathing!
@@call_me_bread thanks for the tips! I watched a guy play Titan solo and I kind of learned how to listen for when she's behind you and when it's safe to look around again
The entire video i was wondering what he was talking about as he was running away from nothing. and telling me what to do against something that doesn't exist
Thanks chief
Can someone clarify to me what he meant in 2:53 when he says "glance at her"? I could not understand the context, i mean, isn't glance the same as look?
Because he said that she will attack the third time the player looks at her, then he says that she won't attack if the player "glance" at her? I mean, isn't the same thing?
Glance is just a very quick look, then immediately look away
@@TheSilly6403 oh, now it makes sense, thank you so much!
The: Girl can only target one player at a time is a myth i think i experienced me and my friend being haunted on titan causing 2 girls to be on the cam.
Ghost girl: tries to attack
The pitbul named cupcake:
your chanel is being picked up by the algorithm
the ghost girl does spawn even when you're on the ship. i experienced it once when we landed on titan (eclipsed), literally spawn trapped me