In a CG you can put stuff(even the Craftbot) on a lift and save, delete and build like in creative, just that mats get to be put back into your backpack and you can only build if you have all the mats needed in your inventory
raids are triggered by 10 crop points. Tomato, carrot and redbeet are 1 point each potato is 1.5 points blueberry, orange and banana are 2 points each pineapple and broccoli are 3 points each. The more points and consecutive days of farming the harder the raids get.
i love the modded vending machines to store my seeds in, you can see exactly what youve got tored in them, fant mod is superb, i love how you can recycle stuff to make core materials.
Log book in bottom RHS has a beacon for Mechanic station. Is a great starter tip. For your starter farm, soil on the beach you can stand in the water the bucket auto fills then you can just spam water all over the farm. Easy for expansion. Even Jamming the farm hard up to the tree. To help with defence The middle of the road sections near the packing station would give you 4 farm locations as its on the tile corners. I cringed when the craft bot was put on the ground. There is a great tree right next to the farm. I all ways stick it up out of bot reach. Even in the mechanic station. Stacking up there is your storage solution. Think simple and Noob like until you get your mining up. GZ
Not sure if you know but i didnt catch you do it in the video, you go press enter to open chat and type /skill. Every time you level up you get skill points, you can allocate em there
I started a new game recently. I have water on both sides of the mechanic station. An Autumn biome with cotton, a desert biome with an oil pond, and a chemical plant, all within a 45 second walk of the mechanic station. The only resource I haven't found yet is a burned forest. But I haven't been even 2 minutes away from the station yet. It's the best start I've ever had out of at least 10 play throughs.
I watched a few fant mod playthroughs, found them a bit o/p but watchable. I swear by the "updated craftbot++" survival mod which allows recyling everything including all the shack items like tills giving 3 circuits and fresh signs giving chemicals etc, craftable component kits using bolts from the shacks etc, It's well balanced & fair plus you don't end up with 1 hit scrap sheets of metal / wheels every where cuz you recycle them for a less vanilla grind for metal etc. Also adds a lot of the warehouse pieces to the craftbots menu. MASSIVE Warehouse lights for headlights are.. WOW. Lol. + doubled stack sizes in all containers & carryables I'll still watch this series though it'll be good to see how you get on. Merry Christmas too. 😀
Fant has made "Soil on Blocks" into a separate Blocks&Parts Mod, so you can add it if you do maybe a mobile run and maybe want an easier start, or not add it and keep it more vanilla like
Have to say it. You don't need to get all the way in the water i full your bucket. In fact you can be several meters back from the shore and just click on the water while holding the bucket. It's a lot faster.
Its faster if you have 1 bucket maybe, but if you have many, its faster to go into water, spin the mouse wheel and fill every bucket in the hot bar almost instantly
Look at you brother, giving it another try. Hope you enjoy
Don't hold your breath 😅
Nice to see someone play Fant mod. I never tried flying with the new physics yet. Excited to try it out.
Nice to see you are at it again!
I hope you update, Fant mod2CG is a 47.4 atm
In a CG you can put stuff(even the Craftbot) on a lift and save, delete and build like in creative, just that mats get to be put back into your backpack and you can only build if you have all the mats needed in your inventory
I completely forgot about that! Thanks for the reminder
More scrappy content!! wooooo!!!
raids are triggered by 10 crop points.
Tomato, carrot and redbeet are 1 point each
potato is 1.5 points
blueberry, orange and banana are 2 points each
pineapple and broccoli are 3 points each.
The more points and consecutive days of farming the harder the raids get.
i love the modded vending machines to store my seeds in, you can see exactly what youve got tored in them, fant mod is superb, i love how you can recycle stuff to make core materials.
I wish this would be long series
That is the intention, but it will be once a week videos due to the spare time I have
Log book in bottom RHS has a beacon for Mechanic station. Is a great starter tip. For your starter farm, soil on the beach you can stand in the water the bucket auto fills then you can just spam water all over the farm. Easy for expansion. Even Jamming the farm hard up to the tree. To help with defence
The middle of the road sections near the packing station would give you 4 farm locations as its on the tile corners. I cringed when the craft bot was put on the ground. There is a great tree right next to the farm. I all ways stick it up out of bot reach. Even in the mechanic station. Stacking up there is your storage solution. Think simple and Noob like until you get your mining up. GZ
Btw you can craft resource collector and rebot on the craftbot
Not sure if you know but i didnt catch you do it in the video, you go press enter to open chat and type /skill. Every time you level up you get skill points, you can allocate em there
hi I too have been playing on fant mod for 34 hours now
ayyy! and he's back!!
You got a lucky start there! Never I have seen water that near to the Mechanic station nor the 1st packaging plants
I started a new game recently. I have water on both sides of the mechanic station. An Autumn biome with cotton, a desert biome with an oil pond, and a chemical plant, all within a 45 second walk of the mechanic station.
The only resource I haven't found yet is a burned forest. But I haven't been even 2 minutes away from the station yet.
It's the best start I've ever had out of at least 10 play throughs.
@@KurNorock
Do you know how to get the map seed? xD
@Luziferne I've never bothered to try. If I find out I'll post it here.
I watched a few fant mod playthroughs, found them a bit o/p but watchable.
I swear by the "updated craftbot++" survival mod which allows recyling everything including all the shack items like tills giving 3 circuits and fresh signs giving chemicals etc, craftable component kits using bolts from the shacks etc, It's well balanced & fair plus you don't end up with 1 hit scrap sheets of metal / wheels every where cuz you recycle them for a less vanilla grind for metal etc. Also adds a lot of the warehouse pieces to the craftbots menu. MASSIVE Warehouse lights for headlights are.. WOW. Lol.
+ doubled stack sizes in all containers & carryables
I'll still watch this series though it'll be good to see how you get on. Merry Christmas too. 😀
Fant has made "Soil on Blocks" into a separate Blocks&Parts Mod, so you can add it if you do maybe a mobile run and maybe want an easier start, or not add it and keep it more vanilla like
Have to say it. You don't need to get all the way in the water i full your bucket. In fact you can be several meters back from the shore and just click on the water while holding the bucket. It's a lot faster.
Its faster if you have 1 bucket maybe, but if you have many, its faster to go into water, spin the mouse wheel and fill every bucket in the hot bar almost instantly
@wo0dy yes, but at the time, you only had one. Lol
28:30 I feel like i've seen this building before.but i didn't like it so i stayed away from it that point forward.
Does a bucket of water still knock out the farm bots?
Farmbots? Never knew it did originally, only thought it did heybots
@@wo0dy I can't remember what their names are.. 😆
Heybot is the yellow one, farmbot is that big red thing lol
@@wo0dy 🤣