Creating the Holster & Equip Animations in Blender | Unreal Engine 5 FPS Game Tutorial #7

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  • เผยแพร่เมื่อ 17 มิ.ย. 2024
  • Get the Blender starter files here: infimagames.gumroad.com/l/fps...
    Subscribe to our Gumroad newsletter for exclusive updates, future discounts, and more: infimagames.gumroad.com/subsc...
    Get the finished project source files here: infimagames.gumroad.com/l/fps...
    Check out our other work here: www.unrealengine.com/marketpl...
    Find all of our links here: linktr.ee/infimagames
    Created by David Stenfors and Octavian Tocan.
    Timestamps:
    00:00 - Intro
    00:23 - Creating the Holster Animation
    08:16 - Animating the Holster Camera
    13:26 - Adding a Timeline Marker
    14:03 - Creating the Equip Animation
    24:47 - Fixing Arm "Popping" Issues
    26:18 - Animating the Equip Camera
    31:06 - Exporting the Animations
    32:55 - Outro
    33:24 - Next Part
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ความคิดเห็น • 14

  • @moddes3980
    @moddes3980 3 วันที่ผ่านมา +1

    Been looking for a while for an up to date Blender to UE5 workflow for animating an FPS this is a much needed guide! Really looking forward to the full thing keep up the great work!

  • @EdikStambul
    @EdikStambul 3 วันที่ผ่านมา

    Thaks for this free tutorials!

  • @CGYI-zb3ho
    @CGYI-zb3ho 3 วันที่ผ่านมา

    Your TuT is soo helpful. Do u also making true first person with the this arms animation connecting to the body?

  • @scrassy9029
    @scrassy9029 3 วันที่ผ่านมา

    Hey man do you think you'll be able to also teach how to do a double mag reload (holding the new mag in the hand while pulling the old mag out) in part 9. Don't have to make a whole reload but just teach the idea thanks.

  • @Startrack-nc5qi
    @Startrack-nc5qi 18 ชั่วโมงที่ผ่านมา

    As always great job! i have question: if my holster animation going in 16 frames can be some errors when i export

  • @Bobop1889
    @Bobop1889 4 วันที่ผ่านมา +2

    How do I link these hand animations to a full character? so that when you play online, another person can see these animations ( I hide the full character for the game in the first person and hide the hands separately for other players so that only I can see )

    • @Rulody
      @Rulody 4 วันที่ผ่านมา

      I think he will talk about that when we get to unreal engine portion

    • @Bobop1889
      @Bobop1889 4 วันที่ผ่านมา

      @@Rulody i hope , because there are many ways to implement

    • @MahdiAbuHamida_
      @MahdiAbuHamida_ 4 วันที่ผ่านมา

      I'm waiting to see that as well.

    • @APa98
      @APa98 4 วันที่ผ่านมา +1

      Most games have separate animations for first and third person meshes. So you would either make new animations for your third person mesh or use the ones from the animation starter pack for example.

  • @user-qz9kd8uq7i
    @user-qz9kd8uq7i 4 วันที่ผ่านมา

    Nice?!

  • @user-xf5df6bj4y
    @user-xf5df6bj4y 4 วันที่ผ่านมา

    Thanks a lot for tutorial. Slava Ukraine

    • @vermont9136
      @vermont9136 4 วันที่ผ่านมา

      Debil😂

  • @abraiyan7984
    @abraiyan7984 4 วันที่ผ่านมา

    I have a request. In the final episode, can you show how to export it to Unity, please?