Creating the Holster & Equip Animations in Blender | Unreal Engine 5 FPS Game Tutorial #7
ฝัง
- เผยแพร่เมื่อ 17 มิ.ย. 2024
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Created by David Stenfors and Octavian Tocan.
Timestamps:
00:00 - Intro
00:23 - Creating the Holster Animation
08:16 - Animating the Holster Camera
13:26 - Adding a Timeline Marker
14:03 - Creating the Equip Animation
24:47 - Fixing Arm "Popping" Issues
26:18 - Animating the Equip Camera
31:06 - Exporting the Animations
32:55 - Outro
33:24 - Next Part - เกม
Been looking for a while for an up to date Blender to UE5 workflow for animating an FPS this is a much needed guide! Really looking forward to the full thing keep up the great work!
Thaks for this free tutorials!
Your TuT is soo helpful. Do u also making true first person with the this arms animation connecting to the body?
Hey man do you think you'll be able to also teach how to do a double mag reload (holding the new mag in the hand while pulling the old mag out) in part 9. Don't have to make a whole reload but just teach the idea thanks.
As always great job! i have question: if my holster animation going in 16 frames can be some errors when i export
How do I link these hand animations to a full character? so that when you play online, another person can see these animations ( I hide the full character for the game in the first person and hide the hands separately for other players so that only I can see )
I think he will talk about that when we get to unreal engine portion
@@Rulody i hope , because there are many ways to implement
I'm waiting to see that as well.
Most games have separate animations for first and third person meshes. So you would either make new animations for your third person mesh or use the ones from the animation starter pack for example.
Nice?!
Thanks a lot for tutorial. Slava Ukraine
Debil😂
I have a request. In the final episode, can you show how to export it to Unity, please?