Mirror's Edge Catalyst PC Game Review
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Mirror's Edge Catalyst is an action-adventure platform video game developed by EA DICE and published by Electronic Arts. The game was released for Microsoft Windows, PlayStation 4 and Xbox One in June 2016. It is a reboot of 2008's Mirror's Edge and revolves around protagonist Faith's origin and her attempt to overthrow a totalitarian conglomerate of corporations who rule the city of Glass.
Mirror's Edge Catalyst was released to a mixed critical reception, with most reviewers praising the free-running gameplay and visuals but criticizing the story.
So nowadays a bland, empty male main protagonist is changed into a bland, empty female protagonist? Good to know, I guess...
Yay?
It's no longer sexist that way.
Kwyjibo O_o You seem to forget that which should not be forgotten.
Everything is sexist, everything is racist, and you need to point it all out.
***** Look at it this way:
If Anita wasn't so full of shit, they would never have assembled #gamergate, one of the largest anti-feminist movements ever.
Anita has hurt feminism more than most actual anti-feminists could have ever dreamed.
Mirror's Edge had bland empty female protagonist before modern feminism existed.
Why is DICE still a reputable studio?
They can't really do anything else than Battlefield.
They did Pinball Illusions for Amiga CD32 pretty good!
Heh
They can't even do Battlefield well. BF4 was broken for 6 months and needed a second studio dedicated to fixing DICE's mess to an acceptable level.
SweepingHamster Thank EA for that and their need to please stock-holders instead of the players.
+SweepingHamster Which was also Dice
Why is everything so blury? Why are there fucking healthbars? Why is every character screaming "I'm voting for Bernie"?
judging by the state of the city they already voted for Hilary.
So do Trumpets hear things differently because how the fuck could Bernie still be running in the future? He's at least 110.
inoffensive coddler Nice Meme!!!
If this is Hilliary's city and Faith is fighting back then doesn't that mean that Faith is Donald Trump?
Wasn't the biggest fan of the first game, but this is still disappointing. Here's hoping that this obsession with lazy Ubisoft-style open worlds will soon end.
I dont see this trend ending anytime soon, making retarded ubisoft games for retarded people is what seems to be all the rage right now
And is sad, because when the souls series catch on, i was hoping that i will see more games with balls like that, that arent affraid of challenging me, but, very few games did
It isn't going away any time soon, I'm afraid. This seems to be easiest and cheapest way to provide loads of "content" and keep players glued to the screen.
Soul games are so brave they change nothing and gimp magic/range to be challenging yet still staying a broken mess in gameplay and technology.
Every "soul clones" are much bolder in gameplay design than souls, as a result, they feel easier. They give OPTIONS, while in souls, you roll n smack because that's the only way to deal decent damage that isnt tedious and/or eat into your resource (btw 1 resource pools to spend for BOTH gears n character build is a bad idea. It is constricting, encourage grinding while staying mindless because you dont have to optimise your income, you just need to kill more dudes). They reinforce this playstyle further in each game by decreasing stamina cost for rolling and bloat enemies health. The challenge come from the hard hitting enemies, which they allow to stun lock you in 2 and 3 regardless of what you wear because lol challenge. The camera system that is more narrow than a console shooter with clunkier control than a survival horror. The evasion system that only work 0.5 sec after you press the button because we have to tie it to running (for some shitty reason), and that you evade not based on visual cue but based on that happen IN THE MIDDLE OF THE ANIMATION. Atlease have some decency and speed it up to match the number of 3 GAMES LATER. Or remove it and make a first person game if you cant programm a camera worth a damn (but judging from their framerate history, they can make first person asset up to snuff anyway).
Not to mention the absolute shit online they cant (be bothered to) fix and balance after 5 games with more or less the same system. Just add more sprinkle on top. They even regress from 2 because it isnt the president's pet project.
Inb4 git gud. I finished all of them and played more builds than sword/giant sword/ultra giant sword and no shield because options are for scrubs. And they still cant make enemies interesting to fight outside making you roll more (the hardest boss is the one i must press roll 4 time each time he start swingging). The franchise should be put to rest or they will just recycle the same thing, the same ideas again and again.
@@nhatdminh
Stay in the minority and rot with your shitty opinion
The story and characters suck? Thanks, Anita.
Anita has nothing to do with this game, you tool. It was just some stupid myth
To be fair, the story and the characters already sucked.
Don't blame Skankesian
Anita would say something like "And the women aren't 5000 lbs. to fulfill the male fantasy of skinny women and to make women feel bad. so problematic!!!."
No shit, Sherlock. This is why the game was rebooted. Devs have no excuse for their shitty work.
Have you ever considered reviewing Remember Me ? I would love to hear your opinion about it , and yeah keep up the good work !
Probably not.
That's three stinkers in a row under DICE's belt. Why people have faith for Battlefield 1 is beyond me.
WW1 campaign propablly. We didn't have a World War FPS game for ages. So I think that's why people are hyping up Battlefield 1. :/
+Asylum117
yup pretty much
Pretty much this, the last battlefield i really played was vietnam...
Wanted a world war game since the last medal of honor, this goes wayyyy back
because it's the world war 1 setting. Multiplayer with some nice old school weapons. I love it already
Faith
I don't mind the open world, hell, I wanted the first Mirror's Edge to be open world, it's just a natural fit for the parkour thing going on, but if there is always a clear superior route to a destination (highlighted by a fucking trail no less), then what's the bloody point of open world? -_-
Also disappointed for forced combat, just knocking a couple guards to create a opening for a desperate escape fits the theme best, I don't want to knock out everyone in my way like I'm batman...
And why everyone looks like a bunch of emo-hipster type teenagers? I think they should've taken the story way less seriously, the world is now clean and perfect and they are just some rebels causing trouble cause the don't like being told what to do, they should admit that and go on with being a rebel, just like the rollerblading dudes with spray canisters from Jet Set Radio.
Yeah, the runner path is already tedious enough(I'd be fine if you could toggle it though), but him saying that there's only a few routes to areas is a downer. That could fly in a lot of specific areas, but the point of open world games is to have a huge amount of ways to move around them.
How hard is it to make a decent first-person combat system? Even if you only have two general types of attacks and simple combos for them, dodging could easily be refined.
+EternalDahaka first of all, no one ever said at Dice that this is an open world game. Even in one of the interviews, one producer fixed the interviewer all the time when he talked about the open world. He said "we call them free roamable areas". When you're going from rooftop to rooftop there are only various routes of course. even in real life. But as I now already know that people will loose their shit by shouting at me "games should not be realistic, they should be fun!!" I'm just telling then they should've built unrealistic playing ground with just building blocks here and there in order to make it more like an open world. But then the Glass' design would've surffered from that. I like the game how it is now.
Alexander, spot on! Whenever a reviewer calls it "open world", it's a sign they don't know what they are talking about here.
Mirror's Light exactly!
Alexander
*_"no one ever said at Dice that this is an open world game. . .He said "we call them free roamable areas""_*
Fair enough. Wasn't aware of that.
The game world might be fine. I don't know since I haven't played it. I didn't expect tons of ways to get to certain areas, but hearing that there were only a few sounded like it might be limited.
I don't really agree with you on the graphics, personally I think that they fit the atmosphere perfectly :/ Also I'm kinda dissapointed that you didn't talk about the soundtrack, which in my opinion is really good in this game.
I wasn't even aware the hate that this game is receiving. I actually had a blast playing it. It was different from things I played during that period and I really really needed a change and this game was a God sent. I think I even tried to 100% it from how much fun I had with it.
Gotta say I'm surprised at how much I disagree with your opinion on this game. I respect your preference, but I definitely thought it was a much more polished version of the first. The parkour was smoother and more reliable, and I liked the aesthetic and graphics. Also, I really enjoyed the melee combat. It was completely overhauled from the first, and I thought it was very intuitive when comparing the two. I've personally never liked strict melee combat in a first person game, but this one really did it for me. Since you said it was the worst melee you've seen in a FPP game, what games did you think did it a lot better?
Also, I'm curious, am I the only one that didn't think this game was a complete disaster? Definitely no masterpiece, and the story is utter nonsensical garbage, but an enjoyable play for me.
the video game industry works like lemmings. one developer makes a game with certain elements that work for that game and the game is successful, everyone tries to put these elements into their games, even if they do not fit, expecting these elements to make their game successful too
Mirror's Edge 1 & 2 in a $5 bundle coming this holiday season
should be like 20$ on steam and the console stores by november
It took me 40 min of playing to stop playing. Too bad, I wanted it to be good.
have you even done a real mission yet
If the game has mediocre story and cut scenes and cant interest the player right in the beginning - the game is a fail.
+RobosergTV ➤ Игровой канал the real missions feel just like the original you probably quit when you were in the fighting tutorials
+808RealTimeSh!t808 well if he hasent even done a real puzzle solving mission and only played the tutorials what do he expect he hasent really put enough time into game and jumps on hate band waggen
This game is a series of often excruciatingly frustrating time trials with a story tacked on as an after thought. This game is crap. This reviewer was on point here, especially when he said "took the elements everyone like from the first game and flushes 'em right down the toilet."
Why do I feel like todays games are a total waste of time? The last time I was truly interested in a game was when GTA5 was announced.. and that was 4 fuckin years ago
Just play Witcher 3,and doom
Witcher 3 was boring to me, Doom is a game I would finish once and then completely forget about it. Anything else?
+Tak Určitěman wow,ummmm I don't know.Anyway,about an old game....have you played spec ops:the line?
Third-person Call of Duty? not sure if I'd be into that.. I play a lot of older games, but it bugs me that there isn't any new game that I know I would truly enjoy.
You haven't been looking in the right areas, hotline miami is so fucking good, both the original and the sequel.
The moment I saw the combat from the first few teasers of this game a few years ago, I was already concerned for the state of the final game. Not being able to evade combat is a turn off for a free run game like this :\ The first game was magical
A game with a bland female protagonist? No wonder that Anita likes this game.
She was better in the first game. What a waste.
5:30 - The DNA excuse doesn't fly with me. You could use enemy guns just fine in the first games, if you looted them. And even if every single gun in the game was DNA locked, what's stopping you from bringing even a basic sidearm strapped to a hip along? It's not like free runners have to get around naked because of weight limitations or anything.
This is either a prequel or a reboot, but if it's a prequel... why did they drop the DNA-lock on the guns at a later time?
It is a reboot of the original. I guess it wasn't sci-fi/Orwelian enough.
Actually, if you did strap a pistol to your leg or hip and tried to do parkour, you would immediately notice an imbalance of weight on your body. This would make running feel weird and balancing a lot more difficult. Also, it could possibly get in the way of more flexible movements.
Its an intentionall game mechanic.
in the first game you kept the gun in your hands. (no holster) and every weapon but a pistol prevented you from parkour.
the pistol also had to be dropped to climb.
there was an incentive to beat the game without killing anyone with guns tho.
but yeah it's stupid as hell.
Mirror’s Edge is one of my favorite games and since I recently got a PS4 I bought Catalyst, it was only 15$. I’ve only played a few hours but so far I like it. The graphics aren’t as tight as the original and it’s lost some of its novelty, the open world setting is actually a pretty nice idea (even if it’s just an excuse to play out various timed challenges.)
Good review, but i don't see what you mean by "piss poor" graphics...
This is the "ultra" setting: i.imgur.com/uLXCdGl.jpg
Legitmatley looks a good looking indie game, and this is from a triple a studio.
Nuclearpoweredturtle
What about this doozy: i.imgur.com/GkhrxDw.jpg
Looks like the original game with a bigger color palet and a "few" more details. The equivalent of all these Remasters we've been seeing recently.
I think the graphics look pretty good. I personally like the lighting and the colors.
By the way, the highest preset in the game is called "Hyper", not "Ultra".
So from average yet kind of unique to totally average.
Nice job EA/Anita/DICE
I know I am late but is this game full of SJW/Feminist politics ?
@@Indians-dl3to Nah, not from what I can remember lol
Mirror Edge is one of my favorite games of all time, probably top 5. I didn’t even finish Mirrors Edge 2, I don’t even think I got half way.
the upgrade tree was actually a brilliant idea that remedied the whole "dump all the mechanics in the first 20 minutes" problem u mentioned in the review for ME1 (though auto-unlocking skills in the story is bs). The open world thing was what everyone seemed to want (not a few, me included). Dice had no other way to make this game.
The combat though, evryone agrees that it could've taken a different direction, one that didn't stop you on your track when you engage. The game's about running, so fighting really shouldn't stop you.
I liked the first game, liked it enough that I did an entire run of it without using any guns so I could get the Pacifist achievement for Xbox 360. Even though it was difficult, it was fun and satisfying, similar to when I beat Wolfenstein: The New Order and The Old Blood on the hardest difficulty. Seeing the melee mechanics in this though... it disappoints me. The melee system in the original was basic and often times buggy, but it got the job done. This just looks like a bunch of teenagers pretending to fight one another in their mother's backyard. I was hoping that this game would improve on the original's formula, but once again they had to fuck it up.
Thanks for the review, Ggg.
the original Mirrors Edge is one of my favorite games of all time. This is disappointing.
This is only review I've seen from you that I can't get behind. Even the ones where I disagree with you (which are rare) I still see and understand your rationale. This, however... it just seems like you're saying 'it's bad' repeatedly, while the gameplay on screen looks fine. More than fine, it looks great. The running looks fast and responsive, the graphics are good, the melee combat looks great, but you just go 'no, it's all bad, look at it'.
While i thought the graphics and gameplay were good, i couldn't get into it. I literally didn't touch the game after the first 30 minutes of it. I found the story and city to be rather dull and the open world feel wasn't present for me really. It's pretty obvious that DICE was busy with Battlefield 1 when this game was still in development. They didn't care and in turn, we didn't care as well as they didn't really want us to.
Yeah as someone who played this game there are parts of this review that are blatantly false. Like you even though I disagree with his opinion at times I always try to see his P.o.V but for starters, there is not a single point in the game you are forced to fight. It is actually almost always encouraged and easier to run away and if you take the time to get good at the movement it is super easy to do.
It was bad... repeatedly.
Sabbat-X i agree
I couldn’t agree more. I really like his reviews, but this just one just feels like it was biased from the start. He gave a complete pass to the incredibly repetitive crappy “granola bars” based takedown system in Deus Ex: Human Revolution (along with no mention of the shitty microtransactions in the sequel) and yet states that one of the only melee combat systems in an FPS that actually feels like a fighting game is crap because characters get unconscious when they fall from a balcony or are kicked into another character...
so it's worth $10? i still wanna play it..
It's actually rather funny, because I always felt that if the game was more open the original might of offered a bit more diversity, but since seeing the open world I actually wish it was more linear.
I've been on the fence with this game for the past few days, and I've found your review to really be the tipping point on my decision. It's a shame too, because the original Mirror's Edge was a pre-order purchase for me and I could appreciate the experimentation and attempts despite the mistakes, yet it doesn't seem enough progress has occurred in the rough 8 years since the original release.
Great work as always, Triple G!
This new Faith looks so freakin' hot.
bit of a shame there wasn't any other characteristics to her, yeah feminist's idea of a strong female character is a bump on a log with a massive attitude that makes you want to slap them upside the head and tell them to grow up
Wow, Mirror's Edge has really come a long way: now it's pissing off gamers for a hundred reasons instead of just a few. Just look at some of these comments!
It's weird what pisses off gamers. I get why a lot of people won't love this game but don't get the degree of hate. Look at Metacritic. Critical reviews give it a 75 out of 100, which seems fair enough, however user reviews are brutal and mean and totally unfair at 3.5 out of 10 because the haters gave it as low as 0, seriously, WTF?
Being able to have fun with a game like this vs disliking the experience depends a lot on the player's well being, attitudes, and willingness for some easy fun. Sometimes, a review reflects more about the player than the dev.
I must be the only human being who likes the combat.
no I love the combat as well! Feels just so powerful kicking thos K-sec fuckers! I damn love it. Actually I like everything about this game execpt the free roamable world. But the missions were good because we got into interesting areas.
You can pull off some really cool shit. Like kick one guy so he stumbles into another, then bounce to a wall, push off of it and kick through both of them. I imagine if you're just trying to get their health down without losing your own, it might be a lot of flair and no substance, but when most of your kills are quick and contextual while on the move, it feels amazing.
Maybe if GG could go into detail about why he doesn't like the combat. That motion blur is a bit excessive, so I imagine if you left that on and had a low FOV, it would be puke inducing, but his footage had a good FOV. I get motion sickness from a lot of first person games if they have blur and low FOV, and Catalyst doesn't effect me at all. It's fast, smooth and cool as shit to look at.
+Sabbat-X I swear it feels like Ggg hates it for the sake of hating reboots
Looks like GTA4 with the enemies stumbling around everywhere.
I also like the combat. it's pretty fun
Just an opinion. Maybe the reason everybody likes the original more is that they were all younger? The cons of the past titles are less remembered than the pros, ergo, that's why we raise the quality bar of this reboot so high that barely anyone's happy with this game. When playing we constantly make comparisons of what Catalyst does worse/better than the original and that kinda pulls you out of the immersion. Complete immersion is what makes us really enjoy the game.
"more fresh/innovative". What does that even mean? Does it mean that Catalyst didn't meet your expectations? Mirrors Edge at it's core is a skill game. The real enjoyment shines when you build your skills high enough so that you could travel through buildings with ease. All discussions about ME's open world are all blown out. ME's open world main aim was to bring freedom to the way you roam the world, despite the RPG elements like side-quests and collectibles. That freedom makes me appreciate the game for what it is - a first-person platformer.
I didn't watch reviews then. nowdays reviews are like forced to watch. Yet I still played MEC without watching a single review. Now I've watched few reviews here and there and I see people don't like it. It's weird because I created my own opinion while playing it and for me it is like 9/10 game. Just wished they kept the linear gamestyle, because the free roamable world just destroyed some of the mechanics of the game.
Alexander I agree with ya 100% :) 9/10 for me as well ;)
When a Gggman video shows up on your notifications.
"...led by a woman, of course." You're better than that GggMan.
It's just a sly jab at the forced diversity in the writing, don't dwell on it.
Seems like any female character in a game is like "forced diversity" then.
+Ularg I will be your sword m'ladies
No, not at all. Anita Sarkeesian was called in to consult for this game. The diversity in characters was completely forced. They took an interesting concept and made it into a pile of shite. I actually really enjoyed the first game, it looked and felt fresh. This looks absolutely horrible.
More bitching about one line jabs he took at SJWs. I barely even remembered what he said by the end if the review, as it was of so little significance.
1:35 really man? You make good reviews, but you always manage to drop a cringe vice-signalling line like that.
ok kiddo
well the first one wasn't good, this one isn't either
Oh and I hate that circle telling you where the enemies are around you at all times... because millennial gamers apparently suck so hard at life they can't achieve basic FPS skills. Serious Sam would make their heads explode.
Hey Old Man am a millennial gamer & I love Serious Sam
Just force their children to play Doom and Serious Sam like I was when I was 6 and the continuity error is fixed!
Good old Serious Sam. Hope the 4th instalment wont be disappointing
Be careful there... The Examined Life of Gaming might be watching your comment! ;););););)
RAZKEN
Oh let him!
REQUEST: Godfather II the PC game. Super underrated game, didn't get very good reviews but this game has some of the dopest features ever for a openworld GTAlike game from the last generation. I think you might like it Gggman!
I kind of missed the stylistic choice of the cartoonish cut scenes in the first one.
The people who complained about the first Mirror's Edge not being an open world game.... HERE YOU GO!
Came her for a review, got rant about personal opinions instead.
I liked the aesthetic more in the original game, it was still sterile and kind of soulless in a "corporate art" kind of way, but it was much more practical, grounded in current technologies, and made heavier use of concrete. The industrial areas looked practical and informed by reality, and the upper-class offices looked safe and inoffensive, like they were designed by committee, without an ounce of creativity. Its look and feel was very close to several major cities in the US today. Mirror's Edge Catalyst on the other hand is very deliberate and contrived in its vision of a hypothetical future, and I don't find it as compelling.
Weird since I haven't seen many positive reviews about this, and I think this was the best game of last year. Also liked the first one a lot.
Well, opinions are like assholes, everyone has their own.
I feel the sensible thing to do in terms of player freedom would have been to take a page from Hitman's book. Give us a medium-sized open level (one city block, say) and multiple goals to achieve any way we want, and encourage and reward map knowledge and mastery.
That way the polish and visual interest wouldn't have suffered so much, maybe. The environments in this game look a lot more...gamey than they did in the first.
Superhot is a better reboot for Mirror's Edge than this Cataclysmic Catalyst.
Anita sarkessian pitched story ideas to make the character more relate able to women on Mirror's edge 2...
the veredict:
Unlikable, weak character and Story
HAHAHhahahaha
***** Thats why fiminist are nothing than a bunch of retards. Shame they're killing our games with their flawed logic
The formula for a feminist character: Make her a man. But also an arsehole.
I heard Anita Sarkeesian over saw this Game @ 1 point it shows :P
Have you reviewed the new UT yet? I'd love to hear your opinions on it. Nevertheless, great review. This is the best vidya review channel on TH-cam imho. Major props.
ozzymanreviews...
XD
I played this game on Xbox One last year, and I found a weird glitch. Whenever I snapped TH-cam or something, the game's textures would go apeshit, stretch off the surface they were mapped to, and obscure my vision, making parkour next to impossible.
will looks like my babe faith got to wait for Black friday along side Homefront the Revolution
Didn't he complained that the first game had bare bones stiff combat, and how the game was too linear to give players feel of making their own flow of movement in art of parkour?
Why does he not think these are improvements? (PS: The combat is very flawed, but is a lot better if you're doing the right combo. Just mashing kicks isn't going to be enjoyable. You've gotta mix it up. Wallrun-kick. Vault punch. Kick, then punch. Or stun then slide-kick, then punch a bunch.)
"I did give credit where credit is Jew"
Mirror's Edge is basically just a tech demo. Didn't think the first one was amazing. But it led the way for other EA/DICE titles to have things like vaulting and being able to see your own legs.
The graphics are great what are you talking about
I don't mind the upgrade system because it doesn't really affect the pace of the game like a typical rpg. I also think you are doing yourself a disservice by not turning off runners vision. You have to understand that Mirror's Edge plays at its best when you can solve parkour obstacles with your own two eyes. Turning off runners vision transforms Mirror's Edge into a first person puzzle platforming game, and the puzzle aspect is very important if you consider that real parkour runners have to solve similar puzzle challenges when traversing obstacles. antisocialfatman, who is one of my favorite youtube game reviewer made a very nice analogy of the design principles of System Shock 2 in his review of the original Mirror's Edge(it's an old review, but I recommend you check it out). I definitely believe that those same principles hold true in Catalyst and in many cases the game significantly improves on those principles.
I was SO excited for this! I enjoyed the original, and wanted to see the continuation of the story...and I got this. The game has some fun to be had, but you really have look for it. Such a shame.
How did they screw this up despite adding more things to do? Easy, they didn't refine the better aspects of the original and purify them into the game's essentials, while simultaneously removing the weaker aspects. Contrast this with System Shock 2, Thief II, or Hitman: Blood Money, which took everything that made their predecessors' great without piling on needless additions to the formula (such as open worlds, non-sequitur reboot plots, or pointless action sequences). This could have been awesome, but they didn't take the time to think about what made the original great and what made it flawed, and thus they piled on the standard "instant fixes" to any game franchise that lack direction these days. A shame too, because there's not that many parkour games on the market like this, and I'll be darned if I don't like free running in my video games (it's the reason I played Assassin's Creed for as long as I did).
Who’s back in Glass in 2024, after the online leaderboards were shut down?
Personally, yeah Mirror’s Edge isn’t a fantastic game, but it’s still fun. A testament similar to a game doesn’t have to look photo realistic to be fun.
I love how you give a well constructed and thought out opinion rather then scaling it on some contrived number
Nice review, I just got Mirror's Edge Catalyst in the mail yesterday (rented it) and I agree with you on everything about this game.
I've tried this game out once in a friend's PS4, and, as a fan of the original game, I thought it was still a fun open-world-ish parkour game despite the glaring flaws, and the game being kind of awkward for me to play with a controller. In the other hand, my friend (also a fan) was a bit pissed off about it.
He got this game for around 2900 PHP. The PC/Origin version was more expensive, but it later dropped down to around 1685 PHP (sooner and cheaper than I expected), and, with the ORIGIN50 promo, I got it for only 614 PHP. Now I feel bad for telling him the whole thing, 'cause he now thinks he's been ripped off.
There were only 4 or so main characters in the original game. It made more sense to have the context ambiguous when the character's personal lives were merely vignettes, it looks like there are 6+ characters that they waste time trying to develop. Mirror's Edge is about aesthetics and action, the story's just there to give the character the motivation the player has...because the player's motivation is TO PLAY THE GAME.
Mirror's Edge (2009): Good
Mirror's Edge Catalyst: Bad
I disagree with the comment about the visuals. This game doesn't look horrible at all. In fact, I'd say the visuals are the best thing about this game. Faith herself is pretty easy on the eyes, the environments look nice, and the characters are mostly cool to look at. Just because you wanted something different doesn't mean what you got is bad.
Wanted to wait for your review since I usually trust yours the most. It seems DICE just can't get their shit together.
I think you've topped Angry Joe as my go to game reviewer! Great work! Keep it up man
Probably has something to do with Joe not actually making reviews any more.
GG mixed in some footage from the first game, I wonder how many noticed considering the two look so similar despite Catalyst releasing several years later.
Hey, nice review as always. What are you pc specs btw?
780ti, i7 and 16gb ram
Personally I LOVE the fact it's an open world game now, however the combat is pure crap and needs a serious upgrade. None of the hits feel super impactful except for the random cutscene finishers and YOU CAN'T STEAL GUNS?! in the first game, i remember feeling like a total badass: running off a wall to kick a dude in the face, steal his shotgun and then gun down all his friends. Now the combat is just a joke.
The first review I totally have to disagree with you. Imo the new game is far superior to ME1. I like the combat, the open world and especially the visuals (Yay we don't need sunglasses to play the game).
Awesome review as always GGman. Keep it up.
can you review swat 4?
Waiting until the video has been processed? What's that?
I absolutely loved the first mirrors edge. i tried out catalyst, there was just way too much pointless and tedious stuff.
thanks for keepin it real gggmaine
Uh, no, it's open world because people wanted more freedom in the original game, they made a poll asking which level design approach they should take the game and open world won most votes. As for the blurry textures, that's on you, you didn't turn off GPU Memory Restriction in the settings.
All these "open world" games where you run around collecting shit and "making your own fun" makes me miss the days when every game was liner and tried to cram as much cool shit and interesting moments in at all times. A roller coaster may be the same ride every time but its better than wondering around an empty field looking for pennies
I am also so goddamn sick of the "awkward nerd who references dank memes and tv shows" in every game even when it makes absolutely no sense. I actually stopped playing splinter cell blacklist when I was introduced to a dorky nerd is part of a super secret blacker than black ops government program
I loved the first game despite its bad fighting system. I am sad to see them going open world, but I will try it nonetheless.
If you base your expectations of good combat around the depth of realism then of course you're gonna be disappointed, nobody comments of how in mortal combat your enemy tumbles in the most ridiculous ways when being pierced by sais. I can't speak for this demake but the combat in the original was a welcome change of pace, despite being a tad unforgiving if you just started out. Slide-kicking someone in the stomach as they bow down in pain then kinking them in the face from below i found quite hilarious. And fighting was pretty much completely optional, let alone fighting with your fists. Disarming someone from point blank without adrenaline felt quite badass for me. All in all fighting the derpy metro-cops made for a quite hilarious experience. I really don't appreciate how much shit you give certain classic game titles, because the original always had me coming back to keep on exploring all possible routes and jumps. The achievements too were a great way of hinting the player in the right direction if you want more stuff to do instead of being obsolete "do this that often"-tasks. Heck they even taught players new interesting moves. It's as if the achievements served an actual purpose instead of shlicking the player off. And there *were* missions on ground-level.
So basically ''The game has open world? Crap game. Skill system? Crap game. Graphics aren't godlike? Crap game. Didn't like the first one? Crap game.'' Best review ever.
more like painfully generic? crap game. Original ideas are implemented horribly? crap game.
Totally. I just said everything was crap without explaining why. Best comment ever.
didn't even realize this game came out
I liked this game
INTRODUCING TH-camVISION!
The new way to see who uploaded a video, BUT WITH VIDEO STRAPPED TO IT!
Wanna know why the characterization was shit? Why the story was shit? Anna fucking Sarkisian has a hand in most of this game.
Blurry textures in PC can be solved usually with a turning off of the GPU memory constraint option and a restart. If the game chugs then, then you are using too much VRAM. Gg gggman.
I'm pretty sure there will never be another ME game
So two games in and now it's dead. DAMNIT EA!
Like what? I loved the first one, I was into the story. I hated the combat. Now there's this turd. Original story GONE. And now some bland after thought of a story tacked on and who's sole purpose is to string together an unending series of frustratingly bland time trials.
It looks absolutely identical to the first game.
The original was like a Tomb Raider Legend in first person, Catalyst was Forza Horizon 2. Yep, they turned a linear 3D exploration-based puzzle game into a racer.
Oh no, how dare the Security guards going their job... erm do their job.
Played a little of the first game and wasn't impressed. Not surprised to hear this one is worse. It's almost to be expected considering how the landscape is now.
There's still the Prince of Persia Sands trilogy if you want fun parkour.
Didn't even know this thing was out until a few months ago.
Found it for like 5 bux on a bargain bin and was really surprised to see this "long awaited sequel" from apparently 2016
Love the Three Stooges shoutout hehe
It really does look horrible considering it runs on the frostbite, melee looks like the most tedious thing ever. :D
Loved the review!
I love this game, but I do wish they had supported it instead of just releasing it at the same time as Battlefront. It didn't stand a chance. Also, this was meant to be a prequel, not a reboot.
I do wish you can do more futuristic game in the upcoming month. How Syndicate? That will be great.
G-man, I love you, but I'm not gonna lie your reviews on these games have been lacking at best and contradictory at worst, like you criticised the first game for being linear and not allowing exploration but now you're bashing this one for being open-world, I only played this game on PS4 so I can't comment on the graphics on PC but I think "piss-poor" is going a bit far, I mean the footage you're showing isn't half bad, it's not TLOU or Final Fantasy levels of graphics but it sure as hell isn't Fallout 4 either. And I hate to say it, but your complaints about the gameplay both here and for the first one really just sound like you suck at it, like, it's challenging but I rarely if ever had any incidents that I thought were blatant bullshit. I love your channel and 99% of your reviews are spot-on but idk man this was just a bit weak
"ME. Catalyst is the perfect example of how to not make a sequel" Then why do you even point that out when it's not even meant to be a sequel?
I confused reboot with sequel I'm sorry this upsets you.
Nah, lol just thought it didn't make sense, it just feels like this game is getting so many bad reviews because of people still thinking that it's a sequel.
Btw, just got this game recently, I'm enjoying it actually, but that's just me.
I wonder what he'd think of Breakdown, kinda where this idea of first person action came from but had a much deeper combat system. It was played by way few too many people and it'd be awesome to see someone talk about it, especially talk about how it did Mirrors Edge years before Mirrors Edge a hundred times better than Mirrors Edge. ...Mirrors Edge.
please dont tell me im the only one who likes the combat and the open world in the game :(