Unity URP - Underwater Effect Renderer Feature

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 62

  • @paro456
    @paro456  10 หลายเดือนก่อน +6

    Hey everyone, sorry if the video feels a bit rushed, I didn't spend much time editing it. If you have questions, just drop a comment and I'll get back to you. And remember, give me a heads up if you want to use this underwater effect in your game. It's no trouble, but I'd appreciate it.☺🤝

    • @krut4rth
      @krut4rth 10 หลายเดือนก่อน +1

      how much time it took you to build this...be real

    • @paro456
      @paro456  10 หลายเดือนก่อน +1

      I spent three days creating the scene and models, and one day editing this video.

    • @krut4rth
      @krut4rth 10 หลายเดือนก่อน +1

      @@paro456 that's around 20hours for creating the scene...good work!

    • @harharrr9810
      @harharrr9810 8 หลายเดือนก่อน

      hi i would like to use this underwater effect in my game thankyou

    • @paro456
      @paro456  8 หลายเดือนก่อน

      @@harharrr9810 sure

  • @PRodi_
    @PRodi_ 10 หลายเดือนก่อน +3

    Thank you so much! This effect looks fantastic. However, I've encountered an issue where it's not functioning properly in VR with multiview after building for Meta Quest 3. Do you have any potential solutions for this problem?

    • @paro456
      @paro456  10 หลายเดือนก่อน +2

      Since I don't have the Meta Quest 3 at the moment, it would be helpful if you could provide some screenshots or videos of the problem for me to better fix it.

    • @PRodi_
      @PRodi_ 10 หลายเดือนก่อน +1

      @@paro456 There's no need for screenshots or video capture. After building for Meta Quest 3 with the Multiview option enabled, I see only gray in my left eye and black in my right eye.
      This can be fixed by switching the XR Plug-in Management in Oculus Stereo Rendering Mode from Multiview to Multi-pass in the Inspector window. However, this workaround reduces performance.
      Therefore, my question is: is it possible to achieve compatibility with Multiview for optimal performance?

    • @tinacruzart
      @tinacruzart 8 หลายเดือนก่อน +1

      Im having the same problem

    • @Funerae
      @Funerae 3 หลายเดือนก่อน +1

      @@PRodi_ Did you find a solution ? I'm having the same problem, plus, your fix isn't working for me, unless i'm doing it wrong aha

  • @JermsKylefilms
    @JermsKylefilms 5 หลายเดือนก่อน +1

    I would love to use this in the game im making, beautiful job

    • @paro456
      @paro456  5 หลายเดือนก่อน +1

      thanks man!

  • @chenlucy4103
    @chenlucy4103 8 หลายเดือนก่อน +3

    Hey Paro, We love the resources you've created. We need to create a game as homework, the topic is related to spongebob, So we think your under water effect will be the perfect match to our game. We have cited the youtube link to the assets we use. And it is the best series I could found in TH-cam.

    • @paro456
      @paro456  8 หลายเดือนก่อน +1

      Good luck with your project! ;)

  • @REZSTUDIOSOFF
    @REZSTUDIOSOFF 9 หลายเดือนก่อน +2

    But how can I find the settings folder, for some reason I don’t have it? (I am newbie)

    • @paro456
      @paro456  9 หลายเดือนก่อน +1

      1.Make sure you're using the URP pipeline.
      2.It's okay if you don't have that folder. Just find the renderer file used by the camera.

    • @REZSTUDIOSOFF
      @REZSTUDIOSOFF 9 หลายเดือนก่อน +1

      @@paro456 how do I find the renderer file used by the camera? And why do I have a Renderer in the Main Camera - not (URP-High Fidelity-Renderer), but (URP_Renderer)? (I use google translator)

    • @paro456
      @paro456  9 หลายเดือนก่อน +1

      @@REZSTUDIOSOFF 1:26 The name is displayed inside the parentheses after Default Renderer. Try searching for it in the asset folder.

  • @besharma3399
    @besharma3399 6 หลายเดือนก่อน +2

    how to remove this effect in another scene becasue it is now showing on all of my different scenes

    • @paro456
      @paro456  6 หลายเดือนก่อน +1

      Go to your Settings folder, find your renderer, duplicate it, then remove the underwater effect.
      go to the URP-HighFidelity (probably this name) file, click on the renderer list on the inspector, add this renderer without underwater effects.
      Finally, go to your camera and replace the renderer with the one without underwater effects.

  • @Michael_Sydney
    @Michael_Sydney 8 หลายเดือนก่อน +2

    Hello, Mr.Paro. I really like your tutorial of the underwater effect. But I encountered some errors when importing the package to my default new project. Could you help me to solve it? Thanks in advance. My unity version is 2022.3.20.

  • @LucasPabloAlonso
    @LucasPabloAlonso 9 หลายเดือนก่อน +2

    Super useful! Btw, the objects are rendered within its borders instead of affecting the whole scene, and the 2D background is not even modified, any ideas? Thank you in advance!

    • @paro456
      @paro456  9 หลายเดือนก่อน +1

      2D objects don't have depth, so they won't be affected by this effect. If there are other objects in the scene not affected, it might be because they're transparent materials. You can switch the Render Pass Event to After Rendering Transparent.

  • @beisuge
    @beisuge 4 หลายเดือนก่อน

    Hey I'm using unity 6 preview and I'm not able to view the option renderer in main camera which was mentioned at 1:26.Can you help me on that?Also I'm using this for my practice work is that fine?

    • @paro456
      @paro456  4 หลายเดือนก่อน +1

      I think Unity 6 will change a lot, making old effects incompatible, so I plan to wait for the official release before figuring out how to adjust.
      Sure.

  • @Sangwoo_ka
    @Sangwoo_ka 10 หลายเดือนก่อน +3

    awesome!

  • @DBZFighters
    @DBZFighters 8 หลายเดือนก่อน +1

    Quick Question: How do I implement the underwater effect for the sprites. I created a URP 2D from the Rendering tab under Create section. Then I added SSAO and UnderwaterEffects, but it's not working

    • @paro456
      @paro456  8 หลายเดือนก่อน +1

      Since this effect relies on the depth texture for implementation, and sprites not have depth values, they won't be affected.

    • @DBZFighters
      @DBZFighters 8 หลายเดือนก่อน +1

      @@paro456 I used Unlit Transparent Cutout, and it works on materials that uses png textures. Anyways, thanks for the big help. Appreciate it

    • @DBZFighters
      @DBZFighters 8 หลายเดือนก่อน

      There is another issue! My fish is moving on X and Y Axis, at a certain position, the entire lighting goes dark. I've checked with various other gameobjects by turning them off, but when I turned off this render feature, it solved the lighting issue. When my fish moves to the right, the light is good, but as soon as my fish turns left, like it faces the other direction, the lighting goes dark. The effect stays there, but the lighting goes dark

  • @nachovillarroya7782
    @nachovillarroya7782 5 หลายเดือนก่อน +1

    Hi. Could I use this effect for a personal project I am working on? It consists on a character diving underwater. Thank you!!!

    • @paro456
      @paro456  5 หลายเดือนก่อน +1

      @@nachovillarroya7782 Sure!

  • @marianmarian8882
    @marianmarian8882 10 หลายเดือนก่อน +1

    cool effect 😮

  • @JApl1n
    @JApl1n 9 หลายเดือนก่อน +1

    Hi, I know it’s not showcased in this video, but do you have any advice on creating transparent water so you can partially see the skybox through it? I dont know why but I cant find anything specifically on it for URP, any help would be appreciated, maybe a link to a shader tutorial even

    • @paro456
      @paro456  9 หลายเดือนก่อน +2

      My channel has some tutorials on water surface shaders. If you're interested, you can discuss more details with me through Discord.
      Discord : paro456d

    • @JApl1n
      @JApl1n 9 หลายเดือนก่อน +1

      @@paro456 thanks man, I think i was trying to just find a material and download it but im willing to make the shader, I had to recently for bubbles so I’ll have a look and see if I can get it done without having to waste your time, I appreciate the offer in case im still struggling :)

    • @JApl1n
      @JApl1n 9 หลายเดือนก่อน +1

      @@paro456 Update: after watching your shader tutorial, I have fallen in love with you. Its got exactly what i needed, genuinely you make the most easy to follow unity tutorials I’ve seen, thank you so much

    • @paro456
      @paro456  9 หลายเดือนก่อน +2

      @@JApl1n I'm glad you like it.😀I'll reply during my free time, so it won't be a waste of my time, don't worry.

  • @yuunaito2120
    @yuunaito2120 6 หลายเดือนก่อน

    Hi, you're doing great works. If i may to ask, how do you create seaweed animated ?

    • @paro456
      @paro456  6 หลายเดือนก่อน

      I use the sine node to control vertex displacement to simulate seaweed animation.

  • @juliansotobadillo245
    @juliansotobadillo245 5 หลายเดือนก่อน

    I could use it in a VR project for Oculus Quest 2?

    • @paro456
      @paro456  5 หลายเดือนก่อน

      I'm not sure if this can be applied to VR devices. If you run into any issues, let me know.

    • @maximus103
      @maximus103 5 หลายเดือนก่อน

      bro did you apply for VR

    • @maxlee6986
      @maxlee6986 4 หลายเดือนก่อน

      I am having many errors

  • @timisa58
    @timisa58 3 หลายเดือนก่อน

    Hope someone can answer my question. I see in the tutorial that he already has that shimmering water surface. Am I missing something? Am I to create that on my own? Thanks all.

    • @paro456
      @paro456  3 หลายเดือนก่อน

      This channel has water surface tutorials. Check them out when you have time.

  • @DBZFighters
    @DBZFighters 9 หลายเดือนก่อน

    Quick Question: In my URP Settings, I can't find the "Underwater Option" under ADD RENDERED FEATURE

    • @paro456
      @paro456  9 หลายเดือนก่อน

      What version of Unity are you using, and which version of the underwater effect did you download?

    • @DBZFighters
      @DBZFighters 9 หลายเดือนก่อน

      @@paro456 I'm using 2021, and I downloaded both.

    • @paro456
      @paro456  9 หลายเดือนก่อน

      @@DBZFighters Did you find the inspector that looks like the one on the right at 1:35 in the video?

    • @DBZFighters
      @DBZFighters 9 หลายเดือนก่อน

      Yes I did

    • @paro456
      @paro456  9 หลายเดือนก่อน

      ​@@DBZFighters Have you place the files in any location within your asset folder? And did it show any error messages?

  • @GALAXYSTUDIOSOFF
    @GALAXYSTUDIOSOFF 8 หลายเดือนก่อน

    Hello, Could you send me the project in the video? It’s possible without a map, I just can’t do it.

    • @paro456
      @paro456  8 หลายเดือนก่อน

      This effect can be used in any URP game scene. If you have more questions, you can ask me on Discord.

  • @265Den
    @265Den 8 หลายเดือนก่อน +1

    Идеально. Спасибо

  • @АртемКалініченко-ж3н
    @АртемКалініченко-ж3н 10 หลายเดือนก่อน +1

    You are the best!!!

  • @gimsemonemo
    @gimsemonemo หลายเดือนก่อน +1

    I love you