It's so easy to forget that the writing of SC1 was so different. Raynor comes off like a cross between a suburban hoodlum and an old west deputy, Duke is a full-on Confederate general, and Mengsk is basically aping Kane from C&C, and it somehow works so well. The false flags on what the Zerg are, the little bits and pieces you get, the way the writing is both subtly building character while at the same time throwing it directly in your face? I can't explain how or why it works so well but it DOES, and it does so in ways that Starcraft 2 or even Warcraft 3 just don't. Someone put it this way, that the characters in SC1 interrupt each other and speak their thoughts, instead of always waiting to let the speaker finish and only speaking lines that build up the plot. Because of this we get a much more real sense of who these characters are, even if they aren't talking about their backstory or saying things explicitly about themselves or each other. It's about to be shown off in mannerisms, attitude, in what they say and what they choose NOT to say, and whom they choose to share what conversations with. Long story short, the story of the original SC1 campaign is still fantastic to this day, and it's tragic that we seem to have lost the ability to tell such an interesting story.
Part of it is probably the fact that SC1 has a silent player character - YOU don't do anything, or choose stuff, you just watch and direct what happens. Though in SC2 they're also trying to pay off the big bad that they hinted at, to... disappointing results. Everything gets sort of... 'grander' in scale and makes it not as fun. Also them trying to redeem Kerrigan with a lot of incongruity between actions in game and actions in cut scenes. The writing just gets rougher while trying to make so many things work together. Also makes sense that things changed with the games being so far apart. Some writing staff probably left or whatnot, but it does feel like SC2's story needed some kind of rework, especially with the main character there.
SC1 also understands brevity. You get these little bits of conversations, and then it moves on. WC3 and SC2 has a whole lot more endlessly prattling on and the writing wears thin that way, because Blizzard has ALWAYS only been good at vignettes. Starcraft 1 is just an endless series of vignettes, everything else added more and more and more with every subsequent release that it just got long-winded instead. It's very difficult to write long-winded scenes that are compelling.
@@matthewgagnon9426 I think this is one of the best observations about what made early Blizzard's writing so great. It's the same in Diablo 1 and 2. The people at Blizzard were not great novelists, their strength didn't lie in detailed exposition or explanation on how a character's journey developed. They were just people who had a very good sense of media literacy and great influences, who understood how a short clip or a part of a dialogue at the right time and place could make a great impact and allowed the audience to fill in the blanks. Even in Warcraft 3, their presentation was very minimalist, far from the "epic" scope they focused on in the later titles. Their writing at some points reminds me of a comic book. It was consistently one of the best examples of "less is more", and only when they deviated from that approach did their writing start to feel bloated, tired, generic, cartoony.
They did so much more with so much less. Just a few cinematics, most dialogue being in game, yet the twists and turns are way more complex and interesting than anything that happened in SC2.
I was so lucky to get to see StarCraft in May 1998 at E3 Atlanta. The Blizzard folks were super proud of it and happy to show it off. They had a guy dressed in full 7' tall zealot costume stalking the floor. It was a loud and crazy party atmosphere so I didn't get the full experience until I got it that December. Easily, unquestionably, one of the greatest games of all time, of any platform or genre. Thanks for this video
Hearing all of the SCBW UI sounds, the voice lines...Man, it's like therapy to me. Instant comfort. I do like how in later games like SC2 changed up the mission pacing with objectives that required you to be a lot more active, but I love being able to sit back a little in RTS games. You need some space to relax a little. One of the signs that SC is such a great game, is that not only is it fun to play, it's fun to watch someone play.
My experience with SC1 was merely 3 or 4 hours of the campaign somewhere around 2017, but it still managed to imprint itself onto my brain, and I get the same comfort feeling from the all ambience as well 💛
i hated starcraft 2 so much because of the missions constantly forcing you to move forward, like i had no time to enjoy the game "you have 10 seconds to get to this base or you lose" it was so annoying. im fine with a few timed missions here and there but when most of the game is timed missions it gets frustrating
Best sound design of any game ever and its not close. BW having super high skill ceiling and incredible strategic depth and esports potential was mostly accidental imo but whoever created the sound effects for this game is a GENIUS.
IMO, the fact they made such a well designed universe in the future, after only working with Warcraft and Diablo which are very similar worlds is more impressive than the fact the game is balanced. Game balance is something they easily could've learned through the experience doing two RTS's before this, and even experience in a Single player game like Diablo have value in helping you learn how different things will interact with each other and understanding what players are capable of. Allowing things like hotkeys while not explaining any of it meant that they already knew they had a playerbase that would want these kinds of fine control while understanding casuals likely won't interact with these features. It almost feels weird to say that the game design mostly luck while the world building is pure skill when I think the latter was a much harder venture given how fresh this world is compared to how similar their games are.
Back in the day Total Annihilation was considered superior game, but I think it failed because it had too high skill ceiling and too much depth. SC was simpler and thus managed to gather critical mass of players.
1:00:40 Zerg like to write?! I seriously read the dialogue "I saw Zerg within the Confederate holding pens myself." and pictured a zergling holding a pen.
I literally just started watching Day 9's series on learning Starcraft 1 this week and was sad when I couldn't find his campaign play through for the first game on here when I looked yesterday. I haven't been able to watch streams lately so I had no idea he was also playing this game at the same time and yet he has answered my prayers in a single day god bless this man.
it does such a good job of little worldbuilding throughout. I loved how you see the brain scans and stuff of the hydralisk/zealot/marine right on the start screen. Little lines like "what the hell is that, looks like the ground is alive". So good.
nothing is funnier than sean being like "you can't backseat me, i made this mission" while he's wasting like 10 minutes destroying bunkers with a ghost instead of capturing the base
This is me haha. I’m sure in pvp he is the authority. But a few of us probably know more about the campaign. Run in capture the base and have they turn on the alpha squadron bunkers. I felt so smart as a kid.
Right up there with the very next mission watching Raynor's health getting lower and lower, slowly going from "surely Sean's going to repair him soon" to "oh god he's definitely going to lose the mission."
"I remember being so blown away and thinking graphics would never get better than this, and honestly they haven't." I know it's a joke but it's even funnier because he's playing the remaster, not the original graphics from his childhood.
The underlying visual design and aesthetic is what is important. Older games like this were able to take more risks and have a more unique artistic vision. Modern games have converged around a few boilerplate styles because of demands for visual fidelity and the constraints of micro transactions.
when you've replayed the mastergame of your youth so many times, you totally ran out of nostalgia, and then youtube's algorithm hits you with one of your champions experiencing that same nostalgia first time. omg. you make me nostalgic for nostalgia.
What you are talking about is the benefit of having enough FRICTION in product (and game) design. Modern products/games tend to try and make everything buttery smooth and seamless - resulting in soul-less interaction. Friction can be a very good thing if done correctly, and can create a sense of something to strive towards - improving engagement and retention among other benefits.
@@neonmarblerust it sounds very good and makes sense, but in practice this is closer to mumbo jumbo design talk. it's easy to say after the fact, but designing a product with this as a goal is going to be a garbagefire.
@neonmarblerust a good example is in tarkov, you can squad up, friendly fire is a thing, no real identifier of friend or foe aside from arm bands. In Arena Breakout Infinite, your team mates have the usual name tag above the model, no friendly fire, etc. What this does in ABI is it completely kills the hectic nature of team fights and removes the ability for a solo player to confuse the team and gain an edge by accidental friendly fire, etc. Shitty explanation but its the best I can do half asleep.
@@neonmarblerust i'd say most video games from before 2010 follow this deign concept, it wasnt until 2007-2009 that it started getting normalized that "friction=evil" and games started becoming more streamline in general, past 2014 the normalization started becoming default expectation. Kenshi is a perfect example of a game that uses Friction to engage the player. As well as Dwarf Fortress, Shadow Empire and the space 4x game Aurora
@@genesises and you obviously have no idea what we're talking about because the korean competitive scene specifically voted against blizzard making the game smoother and more modern with the remake.
1:56:33 yeah I was waiting for this to happen, was stressing out when I saw Raynor with red health xD I often just left the hero unit in base to make sure they don't randomly die like that, happens sometimes :(
It's so interesting / somewhat sad to see how much flavor SC1 has compared to modern blizzard games. The dark, brooding music with the dank, dirty mission screens, the cinematics that were clearly inspired by Alien with distinct horror vibes, political factions inspired by real (albeit historical) political factions. As a kid I remember being legitimately scared of the Zerg. This felt like a real, dirty world. Mengsk was a real bastard and Kerrigan was an actual, monstrous villain. Compare that with the homogenous, mass appeal, brightly colored palette that all modern blizzard games have. SC2 feels like a disney cartoon by comparison (I still love the game btw). Kerrigan is good now despite murdering literally billions of people. I'm not trying to make a 'blizzard bad' comment so much as highlight the vision and ethos that makes older games like this one feel so much more special.
As a WC3 player to this day, I'm so damn envious of how gorgeous the SC1 remaster is while still being faithful to the original. Why they couldn't have just done that with Reforged is beyond comprehension. And yes it's a maximum of 12 units selected in WC3, honestly annoying because it's hard coded which makes some custom maps untenable.
well, in wc3 you barely have more than like 20 units which is fine with a max selection of 12 but if you play like zerg or terran in sc1, 12 units max is a nightmare :)
So awesome watching Day9 play this campaign. I find it so hilarious how every mission he just subconsciously builds a ridiculous amount of workers hahaha. God this game really is objectively the best game every made.
@@SquallLionhart409 Can confirm its pretty solid now. Still if you're deep into competitive PVP wc3 champs is still a better resource due to minor QoL things mainly. Also if the graphics were your issue, can simply turn em off :)
Hearing him talk about free exploration makes me want to watch him play the original Empire Earth campaigns. Those campaigns were the king of rewarding exploration. So nostalgic. Please do this some day!
29:01 There absolutely were IP rights back then, and I'm guessing Xenomorphs were the placeholder name. The original plan, apparently, was to call them the "Zurg", but this led to legal disputes with Pixar as they were literally rolling out a villain with that same name in the Toy Story movies. Pixar won the legal dispute due to filing their IP sooner, leading to Blizzard backing down and using Zerg instead.
I think Xenomorphs was in the demo. I played that demo for HOURS. It took a while for me to understand what siege mode did because I didn't know what I Was looking at and it was some time before zerglings walked by a random sieged tank while I was looking.
"I'm picking up a large Confederate strike force advancing on our position." "Well, they're not wasting any time. Unlike my commander ordering me to take out all of these bunkers and infantry solo."
As a kid, I broke into a friend's house to "borrow" his Brood War disc to burn an, ahem, unauthorized copy of it. Though in my defense, I've also bought it several times since. 😅
The Shareware demo was free and had multiplayer (terran vs terran 1v1 only), that was my go-to until I could get the full game. So many battlecruiser brawls.
the music!!! my game room when i was a kid didn't have a tv and VCR until way later, so we often just had to listen to the game music. i'm the same age as day9 so i have the exact same nostalgia. only when i played my first Korean on the ladder, i gave up and never played ladder again. Day9 rose to the challenge and became the worlds best SC:BW player in 2007!!!
No way. I have been replaying all of SC1, SC1:BW, and SC2 the past few weeks. The timing is perfect. Halfway through Brood War right now! It's fun and hilarious to go back and use tactics that speedrunners have found over the years.
Dude I'm 44 and this video makes me feel old because I played SC1 for years in college during the late 90's and then when I was like 25 I found your channel and started watching for tips. SC1 was my jam and I'd play every day after getting home from my very boring adult person job. That was 20 years ago...Being old really sucks.
idea for a new game. First person game. You wake up without any memories, you are apparently an SCV and have travelled back in time. There is one message in your HUD ... "Raynor must survive" .. You must work behind the scenes and make sure that the SC story plays out properly. 😆
I'm not saying I'm a sucker for SC1 nostalgia... but the sound my phone makes when I get a text message is the Adjutant when it says "Incoming Transmission".
The story/plotting is actually so good -- early Game of Thrones in space. Every character has shades of grey and conflicting motivations and personal desires they hide from one another. If the dialogue was touched up a bit here and there, made a little less goofy in some spots, the overall story would make an incredible 13 episode season for Amazon Prime or whatever the hell.
oh wow, i still have the old PC Game magazine demo CD that came with the starcraft demo and just blown away but the sheer of it all. I spent about 8 hours on just the demo playing it over and over haha. This takes me back to my high school daze with my giant HP pc with a giant monitor haha. subbed dude.
Only thing better than SC1’s campaign is watching Day9 play through it. Playing these games always feels like coming home, and this is the awesome throwback we need.
Wow @day9tv so glad this popped up on my feed.. damn it’s been a while brother!! You got me into SC back around ‘08-12 or around there, even when we relied on TL to download the VODS 😂 the early days of TH-cam compared to how it is now
Man. I was super late to the party with SC1/BW. I think I finally played through the whole campaign in the early 2010s. What a damn masterpiece of a game, even so many years after it came out.
Those story splash screens were added in the remaster to add additional context otherwise only available in the guidebook. I think they also added some "forwards compatible" story elements for the sc2 story esp with respect to Kerrigan. These can be disabled with in the menu with the option that's like "Original Campaign"
I didn't experience this as a kid, but getting into RTS for the first time from your SC Remastered series, and playing this campaign does bring me back. It's so good for what it is.
This was the first real multiplayer video game I owned after graduating from neopets. Hearing all these voice lines again is bringing back the crazy nostalgia. I still have the original battlechest I bought it in. Should really give it a replay.
I've always held the story in the SC/BW campaign probably in higher regard than the objective quality of the writing deserves, and I'm starting to think it might be at least 40-60% because of James Harper being such a legend as Mengsk
Sean thank you for playing the campaigns. They're so freaking good. Haven't youtube like this in a long time :) Can't wait to see the rest of the campaigns, and honetsly, would love for you to play all the BW campaigns and even WC3 campaigns next!!
Oh gosh! I was going to replay the campaign this week! I also wanted to go back to SC2 and play that again. Instead i'll watch you do it while I build my Factory! :)
This is great! Always love SC content. Have you thought about playing any off the custom campaigns for SC2? There's a ton of great stuff, like a redo of the Heart of the Swarm campaign which depowers Kerrigan and really encourages unit retention, among other changes. It's called Leviathan Crew Mod
Such a nostalgia trip. Loved the SC1 Campaign. The only thing missing for me are some QoL features like selecting more units or set the rallypoint on the minerals. I know about Mass Recall, but would liked it in SC Remastered as well.
On the first defense mission, Sean says there's a lot to do - and I'll expand on that. A new, new new player might still lose this. But some players might think, "oh, if I attack the enemy base I can reduce the size of the attacks." Because the units aren't magically placed on the map. They come from those bases. Its not like some obscure objective, and its not going to give you bonus points. You do it because you want to and because it might help you win.
my friend had a bunch of the cheat codes painted on his bedroom wall LOL... show me the money, power overwhelming, operation cwall, etc he had some warcraft ones mixed in as well
oh god allmighty i love this game so fucking much. 100% 10/10 everything is perfect. I played it first when i was something between 12-14. i was SO fascinated by the soundtrack the atmo, the gameplay, the gore, just everything. and it still to this day just fills my soul with peace.
First off this man has the same childish glee I have playing StarCraft and I love it. I just restarted two weeks ago, nostalgia all over. But gotta say losing raynor in norad 2 such a rookie move hahaha
You should try the insane remake of the campaigns. Some of the levels are downright impossible. But overall it's great and gives a good challenge to veterans. It's on moddb
Funny that you talk about the older Fallout games, Mass Recall - the SC2 remake of SC1 and Brood War - uses a lot of music from Fallout 2 during its own cutscenes!
When I first played this mission, my dad in the other room overheard the vulture, and he mimicked the voice, saying, "I read you, 'sir.'" For whatever reason, that is one of my fondest memories of my dad.
IN DEPTH: The more Lore accurate reason Mengsk left Kerrigan to die is that during the Guild Wars the Confederates sent assassin's to kill his family and it was Kerrigan that did it. So he still held that grudge enough to free her from the Ghost Experimentation Program the Confederates had her in to kill her by his own machinations (i.e. Leave her to die in this mission)
I hope he does the full sc2 suite of campaigns as well. They're a joy to play and watch. And Sean could give some sick comparisons in design choices. That angle shit with the patrol is so cool. Those tiny little things seem like such huge advantages under a microscope. And I'm sure when you add all the things like that together you get the massive gap between a high skill casual player and pros. Why are those options greyed out? Original unit voiceovers? I think its interesting that the first terran campaign of this game and the first campaign in sc2 both involve static base defense missions early on with a set timer. I always thought the reason ghosts weren't used is because they're so high risk. Nukes/lockdowns are the only reason you ever want one. And their damage is ass because of their damage type. Which was a thing in SC1. I was about to say the game clock is mysteriously missing. But its just in a different location with a different font. 2:35:49 I love that one marine is like, hey guys I found it. I didn't know that was most of humanity.
You know what... That Survive 30 minutes mission might be the first time in gaming that I've gotten a taste of pushing it to the limit and trying to beat the rules. Like the first time you do it, just started, barely make it out or maybe even fail it. Then you win it. Then you get better and take a look at what happens if you actually wipe them before the timer... It's funny because I've been doing QA for 15 years, so it's been my job for a long time to try and beat the rules. Not only was this nostalgic, but also very enlightening.
I have waited TEN YEARS for you to play this game so I can finally witness this classic gem that ive never played. In March I decided it is finally time to play the game because you will never show it to us...welp here we are
His reaction to things like the teleport in the installation mission feels overblown. But it does make me want to see him take another look at the Campaign Editor. With all his coding knowledge, I think he'd love to reminisce about elegant, simple, and effective the editor's trigger system was. It was so easy and quick to take a simple idea to something presentable, much moreso than coding ever was, and was the main reason why Use Map Settings games in Starcraft saw a ton of play in the past and still see some to this day. Would love to see what funny little game he could make in an hour or two, with all of the 'teleport' triggers his heart desires.
I've been here so long I remember when Day9 used to play this game.
Anyone else remember the Chilled v CombatEx shoutcast video that Sean did in the way back when?
"What up, Ursadon" is burned into my brain
Day9 daily’s stream before twitch
same brother
@@andrewvanleeuwen5742Was it Justin tv back then or where did he stream?
he still do, but he used to too
It's so easy to forget that the writing of SC1 was so different. Raynor comes off like a cross between a suburban hoodlum and an old west deputy, Duke is a full-on Confederate general, and Mengsk is basically aping Kane from C&C, and it somehow works so well. The false flags on what the Zerg are, the little bits and pieces you get, the way the writing is both subtly building character while at the same time throwing it directly in your face? I can't explain how or why it works so well but it DOES, and it does so in ways that Starcraft 2 or even Warcraft 3 just don't.
Someone put it this way, that the characters in SC1 interrupt each other and speak their thoughts, instead of always waiting to let the speaker finish and only speaking lines that build up the plot. Because of this we get a much more real sense of who these characters are, even if they aren't talking about their backstory or saying things explicitly about themselves or each other. It's about to be shown off in mannerisms, attitude, in what they say and what they choose NOT to say, and whom they choose to share what conversations with.
Long story short, the story of the original SC1 campaign is still fantastic to this day, and it's tragic that we seem to have lost the ability to tell such an interesting story.
Part of it is probably the fact that SC1 has a silent player character - YOU don't do anything, or choose stuff, you just watch and direct what happens.
Though in SC2 they're also trying to pay off the big bad that they hinted at, to... disappointing results. Everything gets sort of... 'grander' in scale and makes it not as fun. Also them trying to redeem Kerrigan with a lot of incongruity between actions in game and actions in cut scenes. The writing just gets rougher while trying to make so many things work together.
Also makes sense that things changed with the games being so far apart. Some writing staff probably left or whatnot, but it does feel like SC2's story needed some kind of rework, especially with the main character there.
Even the adjutant cuts of Mengsk when he's monologuing. She essentially says "let's get out of here." Lol
SC1 also understands brevity. You get these little bits of conversations, and then it moves on. WC3 and SC2 has a whole lot more endlessly prattling on and the writing wears thin that way, because Blizzard has ALWAYS only been good at vignettes. Starcraft 1 is just an endless series of vignettes, everything else added more and more and more with every subsequent release that it just got long-winded instead. It's very difficult to write long-winded scenes that are compelling.
@@matthewgagnon9426 I think this is one of the best observations about what made early Blizzard's writing so great. It's the same in Diablo 1 and 2. The people at Blizzard were not great novelists, their strength didn't lie in detailed exposition or explanation on how a character's journey developed. They were just people who had a very good sense of media literacy and great influences, who understood how a short clip or a part of a dialogue at the right time and place could make a great impact and allowed the audience to fill in the blanks. Even in Warcraft 3, their presentation was very minimalist, far from the "epic" scope they focused on in the later titles. Their writing at some points reminds me of a comic book. It was consistently one of the best examples of "less is more", and only when they deviated from that approach did their writing start to feel bloated, tired, generic, cartoony.
They did so much more with so much less. Just a few cinematics, most dialogue being in game, yet the twists and turns are way more complex and interesting than anything that happened in SC2.
The music is so ridiculously good. Literally the best in any game
Too much nostalgia bias to call something "the best of" about anything, lmao
Stormgate music is on par
I know right? Especially the original terran tracks have that "alright time to get shit done"-feel in them.
@@MYCUH6 >stormgate
Lmao, that game looks so bad and the story is trash. The music is at most generic.
@@JustASuscriber Thought you were talking about SC1 and hit that thumbs down button so fast.
I was so lucky to get to see StarCraft in May 1998 at E3 Atlanta. The Blizzard folks were super proud of it and happy to show it off. They had a guy dressed in full 7' tall zealot costume stalking the floor. It was a loud and crazy party atmosphere so I didn't get the full experience until I got it that December. Easily, unquestionably, one of the greatest games of all time, of any platform or genre. Thanks for this video
22:00
"So there's no medics in the original Starcraft... OOH"
-immediately researches stimpack
The little giggle Kerrigan gives when saying "I read ya" is tops.
Hearing all of the SCBW UI sounds, the voice lines...Man, it's like therapy to me. Instant comfort. I do like how in later games like SC2 changed up the mission pacing with objectives that required you to be a lot more active, but I love being able to sit back a little in RTS games. You need some space to relax a little. One of the signs that SC is such a great game, is that not only is it fun to play, it's fun to watch someone play.
My experience with SC1 was merely 3 or 4 hours of the campaign somewhere around 2017, but it still managed to imprint itself onto my brain, and I get the same comfort feeling from the all ambience as well 💛
i hated starcraft 2 so much because of the missions constantly forcing you to move forward, like i had no time to enjoy the game "you have 10 seconds to get to this base or you lose" it was so annoying. im fine with a few timed missions here and there but when most of the game is timed missions it gets frustrating
Best sound design of any game ever and its not close.
BW having super high skill ceiling and incredible strategic depth and esports potential was mostly accidental imo but whoever created the sound effects for this game is a GENIUS.
IMO, the fact they made such a well designed universe in the future, after only working with Warcraft and Diablo which are very similar worlds is more impressive than the fact the game is balanced. Game balance is something they easily could've learned through the experience doing two RTS's before this, and even experience in a Single player game like Diablo have value in helping you learn how different things will interact with each other and understanding what players are capable of. Allowing things like hotkeys while not explaining any of it meant that they already knew they had a playerbase that would want these kinds of fine control while understanding casuals likely won't interact with these features.
It almost feels weird to say that the game design mostly luck while the world building is pure skill when I think the latter was a much harder venture given how fresh this world is compared to how similar their games are.
smash bros melee had similar luck
Back in the day Total Annihilation was considered superior game, but I think it failed because it had too high skill ceiling and too much depth. SC was simpler and thus managed to gather critical mass of players.
1:00:40 Zerg like to write?!
I seriously read the dialogue "I saw Zerg within the Confederate holding pens myself." and pictured a zergling holding a pen.
thanks Dad
Definitely miss you as a SC2 caster, I been subscribed since the beta days of sc2 and used to watch u cast all the time
"Need a light?" "identify target!" "what do you want? ahhh such classic voice lines ingrained into my brain
POWER OVERWHELMING
used tp think the firebat said "need a wife?" and thought he was just talking shit lol
'Somebody call for an exterminator?' 'Explorer reporting!'
"Battlecruiser operational" "my life for Aiur!"
Goliath on-line.
Day 9 & Starcraft? Am I dreaming? I am super excited!!!
I literally just started watching Day 9's series on learning Starcraft 1 this week and was sad when I couldn't find his campaign play through for the first game on here when I looked yesterday. I haven't been able to watch streams lately so I had no idea he was also playing this game at the same time and yet he has answered my prayers in a single day god bless this man.
it does such a good job of little worldbuilding throughout. I loved how you see the brain scans and stuff of the hydralisk/zealot/marine right on the start screen. Little lines like "what the hell is that, looks like the ground is alive". So good.
nothing is funnier than sean being like "you can't backseat me, i made this mission" while he's wasting like 10 minutes destroying bunkers with a ghost instead of capturing the base
This is me haha. I’m sure in pvp he is the authority. But a few of us probably know more about the campaign. Run in capture the base and have they turn on the alpha squadron bunkers. I felt so smart as a kid.
Right up there with the very next mission watching Raynor's health getting lower and lower, slowly going from "surely Sean's going to repair him soon" to "oh god he's definitely going to lose the mission."
Or flailing his arms about complaining about controls instead of saving Raynor from an obvious death.
"I remember being so blown away and thinking graphics would never get better than this, and honestly they haven't." I know it's a joke but it's even funnier because he's playing the remaster, not the original graphics from his childhood.
The underlying visual design and aesthetic is what is important. Older games like this were able to take more risks and have a more unique artistic vision. Modern games have converged around a few boilerplate styles because of demands for visual fidelity and the constraints of micro transactions.
The art style of SC1 is so good compared to SC2
@@Kitxunei absolutely
It’s so weird because SC remastered is like the crispest 2d game that tricks you to think it’s 3d sometimes (in that iconic 80s-90’s sci-fi style).
@@Kitxuneimore importantly, the sound design in sc1 was timeless. Made sc2 look like amateur hour.
when you've replayed the mastergame of your youth so many times, you totally ran out of nostalgia, and then youtube's algorithm hits you with one of your champions experiencing that same nostalgia first time. omg. you make me nostalgic for nostalgia.
What you are talking about is the benefit of having enough FRICTION in product (and game) design. Modern products/games tend to try and make everything buttery smooth and seamless - resulting in soul-less interaction. Friction can be a very good thing if done correctly, and can create a sense of something to strive towards - improving engagement and retention among other benefits.
Interesting. What other games do that well?
@@neonmarblerust it sounds very good and makes sense, but in practice this is closer to mumbo jumbo design talk. it's easy to say after the fact, but designing a product with this as a goal is going to be a garbagefire.
@neonmarblerust a good example is in tarkov, you can squad up, friendly fire is a thing, no real identifier of friend or foe aside from arm bands. In Arena Breakout Infinite, your team mates have the usual name tag above the model, no friendly fire, etc.
What this does in ABI is it completely kills the hectic nature of team fights and removes the ability for a solo player to confuse the team and gain an edge by accidental friendly fire, etc. Shitty explanation but its the best I can do half asleep.
@@neonmarblerust i'd say most video games from before 2010 follow this deign concept, it wasnt until 2007-2009 that it started getting normalized that "friction=evil" and games started becoming more streamline in general, past 2014 the normalization started becoming default expectation. Kenshi is a perfect example of a game that uses Friction to engage the player. As well as Dwarf Fortress, Shadow Empire and the space 4x game Aurora
@@genesises and you obviously have no idea what we're talking about because the korean competitive scene specifically voted against blizzard making the game smoother and more modern with the remake.
1:56:33 yeah I was waiting for this to happen, was stressing out when I saw Raynor with red health xD I often just left the hero unit in base to make sure they don't randomly die like that, happens sometimes :(
It's so interesting / somewhat sad to see how much flavor SC1 has compared to modern blizzard games. The dark, brooding music with the dank, dirty mission screens, the cinematics that were clearly inspired by Alien with distinct horror vibes, political factions inspired by real (albeit historical) political factions. As a kid I remember being legitimately scared of the Zerg. This felt like a real, dirty world. Mengsk was a real bastard and Kerrigan was an actual, monstrous villain.
Compare that with the homogenous, mass appeal, brightly colored palette that all modern blizzard games have. SC2 feels like a disney cartoon by comparison (I still love the game btw). Kerrigan is good now despite murdering literally billions of people.
I'm not trying to make a 'blizzard bad' comment so much as highlight the vision and ethos that makes older games like this one feel so much more special.
Looking forward to "AWAKEN, MY CHILD, AND EMBRACE THE GLORY THAT IS YOUR BIRTHRIGHT"
Well, so was Sean aparently :)
As a WC3 player to this day, I'm so damn envious of how gorgeous the SC1 remaster is while still being faithful to the original. Why they couldn't have just done that with Reforged is beyond comprehension.
And yes it's a maximum of 12 units selected in WC3, honestly annoying because it's hard coded which makes some custom maps untenable.
well, in wc3 you barely have more than like 20 units which is fine with a max selection of 12
but if you play like zerg or terran in sc1, 12 units max is a nightmare :)
So awesome watching Day9 play this campaign. I find it so hilarious how every mission he just subconsciously builds a ridiculous amount of workers hahaha. God this game really is objectively the best game every made.
This is what Reforged should have been, instead we got that abomination.
Someone made a custom campaign using the SC2 engine to "replace" Reforged, if you want to give it a shot.
@@SquallLionhart409 no, cause reforge got better and is still getting patches.
@@Arsenov92 I passed on paying for it when it was a dumpster fire, but if it's getting better, great. Cheers.
@@SquallLionhart409 Can confirm its pretty solid now. Still if you're deep into competitive PVP wc3 champs is still a better resource due to minor QoL things mainly. Also if the graphics were your issue, can simply turn em off :)
Hearing him talk about free exploration makes me want to watch him play the original Empire Earth campaigns. Those campaigns were the king of rewarding exploration. So nostalgic. Please do this some day!
The music, the sound effects and unit responses are GODLY
29:01
There absolutely were IP rights back then, and I'm guessing Xenomorphs were the placeholder name.
The original plan, apparently, was to call them the "Zurg", but this led to legal disputes with Pixar as they were literally rolling out a villain with that same name in the Toy Story movies. Pixar won the legal dispute due to filing their IP sooner, leading to Blizzard backing down and using Zerg instead.
I read they hired a french lawyer with a thick accent to pretend Zerg is pronounced different than Zurg
I think Xenomorphs was in the demo. I played that demo for HOURS. It took a while for me to understand what siege mode did because I didn't know what I Was looking at and it was some time before zerglings walked by a random sieged tank while I was looking.
last year Nal_rA played the single player campaign for the first time with 350 apm using the latest ASL builds, it was hilarious
I feel privileged to learn of the inspiration for Monobattles. It's Sean playing Campaign missions.
Now this is going to be a legit comfy video series, keep it up Day9, this game and its storymode hits all of us in the nostalgia feels.
"I'm picking up a large Confederate strike force advancing on our position."
"Well, they're not wasting any time. Unlike my commander ordering me to take out all of these bunkers and infantry solo."
As a kid, I broke into a friend's house to "borrow" his Brood War disc to burn an, ahem, unauthorized copy of it. Though in my defense, I've also bought it several times since. 😅
The Shareware demo was free and had multiplayer (terran vs terran 1v1 only), that was my go-to until I could get the full game. So many battlecruiser brawls.
I love how in desperate alliance Mengsk sends 5 drop ships for 120 men
the music!!! my game room when i was a kid didn't have a tv and VCR until way later, so we often just had to listen to the game music. i'm the same age as day9 so i have the exact same nostalgia. only when i played my first Korean on the ladder, i gave up and never played ladder again. Day9 rose to the challenge and became the worlds best SC:BW player in 2007!!!
It’s wild that StarCraft was clearly inspired by 40k and Warcraft was inspired by Warhammer fantasy and they both surpassed them in fame at one point
For 25 years, I have thought Arcturus Mengsk was wearing a red beret. Only today did I realize it's a banner behind him.
No way man 😂😂😂😂
No way. I have been replaying all of SC1, SC1:BW, and SC2 the past few weeks. The timing is perfect. Halfway through Brood War right now! It's fun and hilarious to go back and use tactics that speedrunners have found over the years.
It's a small detail, but the icons showing damage on the units is great
And showing WHERE on the model theres damage. Its a neat flavor detail
As I kid that helped fill my mental gap of what got hit. "Oh he got shot in the groin! hahaha!" Because, y'know. Kids.
"Checked up and Good to Go". "Go go go" "Let's go"... That banging music .....
i think its "jacked up". cuz of the stims
Funny, I just found in a drawer my original SC2 PC CD ROM. It even has in the manual "Coming soon in 1998: Diablo 2!"
I want to go back to that time
OUR childhood my guy. OUR!
Oh LAWD my body is ready.
Dude I'm 44 and this video makes me feel old because I played SC1 for years in college during the late 90's and then when I was like 25 I found your channel and started watching for tips. SC1 was my jam and I'd play every day after getting home from my very boring adult person job. That was 20 years ago...Being old really sucks.
You're not even close to old. Give it another 20 years.
Sounds like good memories! Don't know why having those means being old sucks? We're all on the journey of life.
Broodwar is insanely efficient and consistent at conveying a specific feeling for each faction.
idea for a new game. First person game. You wake up without any memories, you are apparently an SCV and have travelled back in time. There is one message in your HUD ... "Raynor must survive" .. You must work behind the scenes and make sure that the SC story plays out properly. 😆
music unreal, voice acting 10/10 even for today, this game defined my childhood, SO SICK, keep going do all 6 campaigns!
I'm not saying I'm a sucker for SC1 nostalgia... but the sound my phone makes when I get a text message is the Adjutant when it says "Incoming Transmission".
SC1+BW campaign was only bested by Warcraft III many years later... honorable mention to C&C, but still... Blizzard was KING of storytelling
Well Blizzard used to be anyways. They went downhill 2010 to current
@@goodisgood153 And it has been a steep fucking slope...
Destination: who the hell knows anymore.
@@asdfffs Freefall with a push
People like games where there is a good story. I don't know why it's not recognized that RTS can and have delivered a great storytelling experience.
The story/plotting is actually so good -- early Game of Thrones in space. Every character has shades of grey and conflicting motivations and personal desires they hide from one another.
If the dialogue was touched up a bit here and there, made a little less goofy in some spots, the overall story would make an incredible 13 episode season for Amazon Prime or whatever the hell.
sc1 and brood war campaigns are so good.
oh wow, i still have the old PC Game magazine demo CD that came with the starcraft demo and just blown away but the sheer of it all. I spent about 8 hours on just the demo playing it over and over haha. This takes me back to my high school daze with my giant HP pc with a giant monitor haha. subbed dude.
Only thing better than SC1’s campaign is watching Day9 play through it. Playing these games always feels like coming home, and this is the awesome throwback we need.
Wow @day9tv so glad this popped up on my feed.. damn it’s been a while brother!! You got me into SC back around ‘08-12 or around there, even when we relied on TL to download the VODS 😂 the early days of TH-cam compared to how it is now
Man. I was super late to the party with SC1/BW. I think I finally played through the whole campaign in the early 2010s. What a damn masterpiece of a game, even so many years after it came out.
Those story splash screens were added in the remaster to add additional context otherwise only available in the guidebook. I think they also added some "forwards compatible" story elements for the sc2 story esp with respect to Kerrigan.
These can be disabled with in the menu with the option that's like "Original Campaign"
I didn't experience this as a kid, but getting into RTS for the first time from your SC Remastered series, and playing this campaign does bring me back. It's so good for what it is.
I liked the part when Sean was really happy
This is pure nostalgia. Childhood memories wash over me at every line of dialog, every note of music and sound effect. Bliss
I have waited for this series since I saw day9s first StarCraft streams probably 10 years ago now. Wow thank you so much
2:27:33 that moment when youre starting to wonder just how accurate Day9's competitive ranking was back in the day lol
This was the first real multiplayer video game I owned after graduating from neopets. Hearing all these voice lines again is bringing back the crazy nostalgia. I still have the original battlechest I bought it in. Should really give it a replay.
Replayed through the whole Starcraft 1, 6 campaigns last year, and still loved it. Classic game!
I've always held the story in the SC/BW campaign probably in higher regard than the objective quality of the writing deserves, and I'm starting to think it might be at least 40-60% because of James Harper being such a legend as Mengsk
Sean thank you for playing the campaigns. They're so freaking good. Haven't youtube like this in a long time :) Can't wait to see the rest of the campaigns, and honetsly, would love for you to play all the BW campaigns and even WC3 campaigns next!!
He's played Warcraft 3's campaigns, I forget if he got all the way through them though.
When that first Zergling went WIIIIII I felt that
I love how SC1 terran theme simultaneously feels like space rednecks, yet also 90s office music.
Oh gosh! I was going to replay the campaign this week! I also wanted to go back to SC2 and play that again. Instead i'll watch you do it while I build my Factory! :)
This is great! Always love SC content. Have you thought about playing any off the custom campaigns for SC2? There's a ton of great stuff, like a redo of the Heart of the Swarm campaign which depowers Kerrigan and really encourages unit retention, among other changes. It's called Leviathan Crew Mod
SC1 campaign is my childhood. I was obsessed
I see Day9 and StarCraft, I click. Even if I haven't watched him in like 10 years.
Such a nostalgia trip. Loved the SC1 Campaign. The only thing missing for me are some QoL features like selecting more units or set the rallypoint on the minerals. I know about Mass Recall, but would liked it in SC Remastered as well.
Day9 is GOAT for playing OG campaign for greatest game ever made! Thanks for nostalgia and vibes.
21:02 This is why I love creeper world - not really a threat, just incrementally taking over the map
Damn we are getting old. I played Warcraft 2 a bit, but this game was my real introduction to the genre. What a great time.
On the first defense mission, Sean says there's a lot to do - and I'll expand on that. A new, new new player might still lose this. But some players might think, "oh, if I attack the enemy base I can reduce the size of the attacks." Because the units aren't magically placed on the map. They come from those bases. Its not like some obscure objective, and its not going to give you bonus points. You do it because you want to and because it might help you win.
I sure hope everything works out for this cute young couple Raynor and Kerrigan! They seem like a good ship honestly.
It's funny Day9 doesn't remember it was James Harper because he interviewed him at the launch of Starcraft II HoTS
my friend had a bunch of the cheat codes painted on his bedroom wall LOL... show me the money, power overwhelming, operation cwall, etc
he had some warcraft ones mixed in as well
Music at 2:37 jacked up and good to go.
oh god allmighty i love this game so fucking much. 100% 10/10 everything is perfect. I played it first when i was something between 12-14. i was SO fascinated by the soundtrack the atmo, the gameplay, the gore, just everything. and it still to this day just fills my soul with peace.
First off this man has the same childish glee I have playing StarCraft and I love it. I just restarted two weeks ago, nostalgia all over. But gotta say losing raynor in norad 2 such a rookie move hahaha
It feels very good to see Day9 playing StarCraft. Feels right.
You should try the insane remake of the campaigns. Some of the levels are downright impossible. But overall it's great and gives a good challenge to veterans. It's on moddb
Funny that you talk about the older Fallout games, Mass Recall - the SC2 remake of SC1 and Brood War - uses a lot of music from Fallout 2 during its own cutscenes!
Thanks for fixing the audio levels. The amount of TH-cam videos about StarCraft where you can't hear over the music is ridiculous
When I first played this mission, my dad in the other room overheard the vulture, and he mimicked the voice, saying, "I read you, 'sir.'" For whatever reason, that is one of my fondest memories of my dad.
The Brood War Terran campaign is incredible, can't wait to watch that.
I love this, thanks for walking down memory lane. :)
IN DEPTH: The more Lore accurate reason Mengsk left Kerrigan to die is that during the Guild Wars the Confederates sent assassin's to kill his family and it was Kerrigan that did it. So he still held that grudge enough to free her from the Ghost Experimentation Program the Confederates had her in to kill her by his own machinations (i.e. Leave her to die in this mission)
When this game came out, I thought the fans on the supply depots was a casset tape and that was what was playing the music hahaha
My favorite day9 content is your old bw tutorials
I hope he does the full sc2 suite of campaigns as well. They're a joy to play and watch. And Sean could give some sick comparisons in design choices.
That angle shit with the patrol is so cool. Those tiny little things seem like such huge advantages under a microscope. And I'm sure when you add all the things like that together you get the massive gap between a high skill casual player and pros.
Why are those options greyed out? Original unit voiceovers?
I think its interesting that the first terran campaign of this game and the first campaign in sc2 both involve static base defense missions early on with a set timer.
I always thought the reason ghosts weren't used is because they're so high risk. Nukes/lockdowns are the only reason you ever want one. And their damage is ass because of their damage type. Which was a thing in SC1.
I was about to say the game clock is mysteriously missing. But its just in a different location with a different font.
2:35:49 I love that one marine is like, hey guys I found it.
I didn't know that was most of humanity.
You know what... That Survive 30 minutes mission might be the first time in gaming that I've gotten a taste of pushing it to the limit and trying to beat the rules. Like the first time you do it, just started, barely make it out or maybe even fail it. Then you win it. Then you get better and take a look at what happens if you actually wipe them before the timer... It's funny because I've been doing QA for 15 years, so it's been my job for a long time to try and beat the rules. Not only was this nostalgic, but also very enlightening.
I haven't played this since 1999 freshman year of college in the dorms. I remember staying up all night playing vs with other dorm mates.
"Hey, you're not allowed in here!"
"Naturally, light it up!"
*screaming*
Thumbs up immediately! I've been waiting for this for long.
I have been waiting for this since I started watching day9! Oh I can't wait.
I haven't played SC1 in like... 20 years, but I can still remember all the cheat codes
I have waited TEN YEARS for you to play this game so I can finally witness this classic gem that ive never played. In March I decided it is finally time to play the game because you will never show it to us...welp here we are
His reaction to things like the teleport in the installation mission feels overblown. But it does make me want to see him take another look at the Campaign Editor. With all his coding knowledge, I think he'd love to reminisce about elegant, simple, and effective the editor's trigger system was. It was so easy and quick to take a simple idea to something presentable, much moreso than coding ever was, and was the main reason why Use Map Settings games in Starcraft saw a ton of play in the past and still see some to this day. Would love to see what funny little game he could make in an hour or two, with all of the 'teleport' triggers his heart desires.
Getting the vulture for the first time. I just played with that thing on the map. Miss that version of Raynor.