if everyone started with 3 shrooms like how it is for time trials i think the races would be slightly more interesting, you could decide whether to shroom at the start to be first to the coins or whether to hold your shrooms for shortcuts and use that to catch up. It is ironic that no items actually makes the game LESS skill based even if there are no rng elements anymore
I actually disagree, I'd say itemless makes the game entirely skill-based, but also removes a LOT of the strategy too, which I guess is technically part of skill tbh
This game mode may not be fun to play but it certainly is interesting to be able to study your lines and see where I go wrong when I’m driving. Like I know I can do that with your regular videos and streams but your line goes interrupted when you get hit by an item that another player threw.
@@NZDarkeyyep! When I'm not sure how much play time I'll get before something comes up with the kids, I play VS Races (4 random courses, hard CPU, all items) Good way to practice, no waiting, still a fair bit of action. Time trial is also great for that, I just prefer the track variety in my sessions.
Oh god, this is giving me flashbacks to when we tried this mode in a Discord froom once - it was miserable. I definitely prefer playing with items, even if it means I get mario karted
OMG!!! I was the Blue Birdo with the name Road Rage!!! LOL I think the name really suits Mario Kart! I found you to be a super good player! Sooo close on Rome Avanti! I really enjoyed playing!!! 💙
I think a better skill based game mode is to just get rid of any "undodgable" items. Red Shell, Shock, and Boo are the worst offenders. Blue can arguably stay because you can drop out, horn, or shroom dodge them. (Which is easier when you don't lose your defense to redshells or a boo) You can still hit people out, but you'll have to aim. And speed items still exist for shortcuts and comebacks.
I wonder, since there's no items if the high speed builds are more viable (especially on tracks like WiiBow or anything without a lot of opportunities for mini turbos) 🤔
Yeah, Mario Kart without items is like a mustard sandwich. It is just missing the extra content to make it tasty! I don't think I've ever played Mario Kart without items. It doesn't really look fun. Once someone gets a big enough lead, the race is all over. You need items to even the playing field a bit.
Without items it's not really skill based because it's basically whoever starts in first stays in first also bagging isn't really luck based unless it's a super frontrunning track
From my experience, this is the case if there’s COINS. With coins, first place just usually STAYS in first, because he keeps snagging them, while 2nd and 3rd place are basically helpless as 1st increases the gap. I experienced this first hand where I was playing competitively, and I could never catch the guy in front because he wasn’t leaving me any coins. Once we turned OFF coins, then I started winning the majority of the races since he no longer had a massive front running advantage.
Well theoretically the strat when you're in last is to outspeed 1st place with your 5 coins, as you would not have to take the coin route for a while, so you just take better lines than 1st and you'll likely pass them as they go for coins. Drafts can be a huge factor too. But in the end competitively it would just be a rather sad and boring mode as once you get to 1st by one way or the other, not just by starting in 1st, nothing is really stopping you, just don't screw up and let your 10 coins collected well in advance do the rest.
if everyone started with 3 shrooms like how it is for time trials i think the races would be slightly more interesting, you could decide whether to shroom at the start to be first to the coins or whether to hold your shrooms for shortcuts and use that to catch up. It is ironic that no items actually makes the game LESS skill based even if there are no rng elements anymore
I actually disagree, I'd say itemless makes the game entirely skill-based, but also removes a LOT of the strategy too, which I guess is technically part of skill tbh
This kind of feels like Time Trials but with people.
I miss the chaos of the items
It's just impressive how turning off items makes the game so different, it do be a good mode to practice good lines with the ocasional bumps to adapt
You made that look so easy! I need to practice those shortcuts and tech haha
If Mario Kart was based on skill, I'd never win haha
it is...
This game mode may not be fun to play but it certainly is interesting to be able to study your lines and see where I go wrong when I’m driving. Like I know I can do that with your regular videos and streams but your line goes interrupted when you get hit by an item that another player threw.
You can just do VS mode with random tracks on, you have to wait 1minute after each race online
Watch the world records.
@@NZDarkeyyep!
When I'm not sure how much play time I'll get before something comes up with the kids, I play VS Races (4 random courses, hard CPU, all items)
Good way to practice, no waiting, still a fair bit of action.
Time trial is also great for that, I just prefer the track variety in my sessions.
Oh god, this is giving me flashbacks to when we tried this mode in a Discord froom once - it was miserable. I definitely prefer playing with items, even if it means I get mario karted
OMG!!! I was the Blue Birdo with the name Road Rage!!! LOL I think the name really suits Mario Kart! I found you to be a super good player! Sooo close on Rome Avanti! I really enjoyed playing!!! 💙
Items are what make mario kart, mario kart. It's the identity of this game with the randomness of items
Still a good video though to showcase!
I think a better skill based game mode is to just get rid of any "undodgable" items.
Red Shell, Shock, and Boo are the worst offenders.
Blue can arguably stay because you can drop out, horn, or shroom dodge them. (Which is easier when you don't lose your defense to redshells or a boo)
You can still hit people out, but you'll have to aim. And speed items still exist for shortcuts and comebacks.
It would be cool to try a mode like this, too bad custom items breaks item rules
i think that a good challenge for this mode, considering its mostly based on coins, is to start in last and then try to reach first place
I wonder, since there's no items if the high speed builds are more viable (especially on tracks like WiiBow or anything without a lot of opportunities for mini turbos) 🤔
It depends on the track, but yoshi scooty/biddy is best overall because you are effectively playing time trials
What's funny is that Nintendo already has a highly skilled based racing franchise. 😂😂😂
Yeah, Mario Kart without items is like a mustard sandwich. It is just missing the extra content to make it tasty! I don't think I've ever played Mario Kart without items. It doesn't really look fun. Once someone gets a big enough lead, the race is all over. You need items to even the playing field a bit.
Hi do you remember me I watch like most of your vids in early 2023 but I just saw you on youtube and I remember when you had like 9.9k
Without items it's not really skill based because it's basically whoever starts in first stays in first also bagging isn't really luck based unless it's a super frontrunning track
Not every track benefits top spots, even without items
It is skill based. Good players can start in 12th and win by outlining everyone
From my experience, this is the case if there’s COINS. With coins, first place just usually STAYS in first, because he keeps snagging them, while 2nd and 3rd place are basically helpless as 1st increases the gap.
I experienced this first hand where I was playing competitively, and I could never catch the guy in front because he wasn’t leaving me any coins. Once we turned OFF coins, then I started winning the majority of the races since he no longer had a massive front running advantage.
Well theoretically the strat when you're in last is to outspeed 1st place with your 5 coins, as you would not have to take the coin route for a while, so you just take better lines than 1st and you'll likely pass them as they go for coins. Drafts can be a huge factor too.
But in the end competitively it would just be a rather sad and boring mode as once you get to 1st by one way or the other, not just by starting in 1st, nothing is really stopping you, just don't screw up and let your 10 coins collected well in advance do the rest.
I play here sometimes too. Always wins
I don’t lose by bad skill. I lose by bad luck. I survive more with bad skill than with bad luck.
That's false. This game in 95% skill
skill based mario kart without any items is so trash when you slip up once then you remain in last place for the rest of the game
I wish that was possible to ban all tour tracks
"skill" based at 150cc? oh, please...
I’m good at the game so I would survive anyway
But Mario Kart is 98% skill and 2% luck, items or not...
Ong
nice videooo