@@grapes2apes814 Pedagogy? That's a 500 dollar word if I've ever heard one. But after googling the word, it is an extremely appropriate description for what we just witnessed in this video. A masterclass in TEKKEN!
Always love seeing pro/high level players learning. Even though they still pick things up way faster than me since they have a lot more experience, I like knowing there's a struggle involved for anyone.
I really like these kinds of videos. Where a game pro in one game tries to learn another game with a pro from that scene. Because a pro understands how to learn and what questions to ask to optimally learn. I think it gives valuable insight for people who want to engage in the learning process but don’t quite understand how to initiate it.
It’s because people don’t know how to learn new things, it’s like schools don’t teach us that. Anyone who has a degree had to go though that struggle, it’s a bit harder for fighting games, since there’s no textbook in game, or giving u test, u have to make your own training program.
This was really nicely educational, felt those 53 minutes fly by. Actually showing some examples of the grab quirks, the billion ways to get up, and the pertinence of Brian's questions made it feel like having a live wikipedia on speed dial lol, every time I was wondering something, he just asked about it.
The moment Brian said i "just" want to know how to wake up in this game, i was like, in tekken waking up is a game in itself. 😂 15 min just explaining the basics
Some more context for the SF bros here: - The safer wakeup options (quick roll, blocking or crouching) are only "safe" in a sense that you don't eat meaties, setups or ground-hitting moves. A more patient player can wait to visually confirm that you're standing up and start a mixup or a long startup move (which are often plus on block). However, those usually don't hit you on the ground, so you can for example roll and remain on the ground, letting them whiff whatever they were doing, and stand up during their whiff recovery into neutral or even an advantage. In rare cases you can get up in time to punish or at such high advantage that you take back your turn right then and there. - Getup kicks were better in T7, but in 8 they're almost always terrible. You should focus on standing up into a workable position to take back control. - Korean backdash on stick is by far the hardest, since you need to learn two different inputs for P1 and P2 (which is extra hard compared to P1). It's much easier on pad, you tap back twice, hold the second back, wait, roll the thumb to tap back, then immediately release down first and back second. Leverless KBD has two ways of doing it and both are piss easy. Either: tap back twice, hold the second back, tap down, release back, repeat. Or: just keep holding back at all times, at every now and then tap down, then forward, SOCD will do the KBD for you.
The innuendos and the countless laughs those resulted in aside, this is VERY useful stuff (especially the ground options) for new players cuz stuff like throw techs and ground options I feel like arent easy to understand iintuitively, and PhiDX explains them very well
Hearing somebody explain Tekken ground game made me understand how complicated it really is and how for granted I take the fact that I've been playing this game for years and know about it. It must be so daunting getting into Tekken these days as a newbie.
26:35 its not as complicated as it was made to seem you simply CANNOT block a move that hits your BACK so if your put into a tech animation that has your back facing the opponent you will eat any attack that can land until your character is able to turn back around to block. each state on the ground is different as phiDX mentioned so being able to notice that and then hit with a move that guaranteed on an opponents back when teched is called a tech trap that you were inquiring about.
cool to see ya picking up tekken 8, i met you at CB2017/2018 and played some casuals with you and Metal Kat for a few hours. Cool dude and thank you for giving me the time of day back then.
Damn I might actually try Tekken again now. I had to put it down because I couldn't for the life of me figure out how to regain my footing after a touch or tech throws. This was so helpful!
The deal with throws can be pretty tricky. I just tend to get lucky cause of how fast the match is going and how hard it is to know exactly what the break is lol. Also there's a few ground attack options they didn't cover like: Toe kick you do by pressing down+3 or 4 while your feet are facing the opponent; this can knock away an opponent away who is just hovering around your feet waiting to start their pressure again or if they're throwing unga bunga meaties for you to stand up into. Kip up or holding forward when knocked down and feet towards opponent; this is usually most useful if you get blown a sizable distance away and you know the opponent will run all the way back up on you as the startup of the attack is quite slow compared to every other option. Also some side notes: On spring kick is that it DOES indeed dodge lows fairly quickly on startup so if you know the opponent loves to kick you laying on the ground with a low kick for extra damage, you can can actually punish that sometimes by doing a spring kick.
I watched PhiDX's vid on his approach to lower levels and heavily utilising fff2 (i dont play victor so could be wrong on the notation) for its plus frames and playing around that. Its cool to see that playing out immediately in their initial fight
His thumbnails are such a huge part of why i drop what i'm doing to watch a new Brian_F video. Like imagine if Victor was a guest character in SF6 because he was contracted to put the screws to JP. XD
Yeah I'm pretty much brand spanking new to this game and the complexity and intricacies are so awesome. I was in training for 3 hours last night, I thought it was 30 minutes no exaggeration. I was late to a social event- Tekken really got me absorbed and I'm probably going to be garbage for a long time but I'm so excited for it.
As a Tekken player for years, watching this makes me nostalgic for the ABSURD amount of knowledge beginners will have to remember starting with Tekken and it's only just trying to get up😂 For beginners reading this though don't worry about it it'll all be worth it 🙏🏽
I'm new to Tekken and downloaded the demo. I have NO idea what's going on. Moves are hard to read and I'm not sure how you're supposed to input buttons. They should have put the story mode in the demo so rookies can learn the basics because it just makes me want to give up. 🤷♂️🤦♂️
The main tutorial is the arcade quest that they put in the game and take y'all's time. There's so much Tekken dedicated content on YT to learn with Tekken and y'all will pick up on the mechanics slowly but steady
Last Tekken I played was Tekken 3 like 24 years ago and yet I think that helped me start with this. I have the opposite problem, no idea what's happening on non-tekken games
getting off the ground is the most frustrating thing in tekken if your new because there are tons of legacy set ups available that can lead to death for example the jump over tech from past games before it got removed from Tekken7
This was a good watch even though I've been playing Tekken since Tekken 2 I feel like maybe another collab maybe Paul specific, or explaining how you go about learning a or the character.
This is why I love Brian. Cause I’ve been trying to figure out the EXACT things that are in this video but I didn’t know how to lab them. The Tekken pro is a legit teacher, he taught me how to fish. He got a Sub from me. I’m actually really hype to get back on Tekken and lab today. #FuckKing! Btw.
Korean backdash is definitely harder on stick and harder on Japanese stick than Korean stick . And it’s harder for sway characters like Paul. It helps to get a tighter spring for your JLF Japanese lever.
PhiDx failed to mention that spring kick wake up is spammed a lot in lower ranks because it has some evasion to both lows and mids and no one's punishing it on block that's why its good to mash out sometimes if you don't want to take a low/mid mixup waking up and u know the opponent never punishes. of course that depends on the moves as well cuz some mids hit really low or a low attack has so much range, etc. Also techtraps used to be a thing in T7 until they patched it in season 5 idk about T8 but im pretty sure there are going to be techtraps the more the game goes on.
Brians face during throws is like , wheres my lp lk options, I'm learning tekken and playing king and him throwing is just as confusing as you breaking it .
I love PhiDX, and he's a great teacher, but I feel like he should've talked more about some more general stuff. He mainly mentioned a lot of technical stuff that no one could realistically need to learn unless they wanna play Tekken in the long-term
You have to keep in mind that Brian plays Street Fighter on a level that he already knows all fighting game concepts. He did not want to learn fighting games, he wanted to learn Tekken specifically.
I'm confused, are you required to commit to only one game at a time? What's wrong with learning more advanced things, he could be playing Tekken 8 for the rest of the year for all you know.
That's because it's not a general tekken tutorial. Phidx is explaining things BrianF asked about. at the same time, phidx also emphasizes the most general "don't think about it" answer that is important in low levels in throw breaking and avoiding getting cheesed on the ground.
This wasn’t covered but I was hoping it could be answered @phidx When you’re expecting a big low that’s WR punishable. Would you still go for the low parry, or would you skip that option, block and launch instead? I feel like once I start focussing on low parries I will miss out on some big punish opportunities. Any way people option select this?
If you can launch punish it, block and launch punish it. If you can't, low parry (or block and while standing punish without launching). Getting a full combo is always the better option. You can also screw up your low parry timing and leave yourself vulnerable. Low parries are smart when your opponent is very predictable with quick lows, or when there is a low in a string and the string itself doesn't jail. For examplr, there may be a string that either has a quick low or slow medium extension. You can essentially fuzzy guard by inputting the low parry with enough time to block the mid cover both options.
Had a great time with Brian onstream. Thanks for having me!
Subbed
Definitely subbing. You are GOATED PhiDX!😆
The collab we needed!
Great pedagogy, super enjoyable to watch
@@grapes2apes814
Pedagogy? That's a 500 dollar word if I've ever heard one. But after googling the word, it is an extremely appropriate description for what we just witnessed in this video. A masterclass in TEKKEN!
On grabs, If the camera moves, you've missed your break window.
Oh sh-
Oh shhhhhhhiiii
Always love seeing pro/high level players learning. Even though they still pick things up way faster than me since they have a lot more experience, I like knowing there's a struggle involved for anyone.
I really like these kinds of videos. Where a game pro in one game tries to learn another game with a pro from that scene. Because a pro understands how to learn and what questions to ask to optimally learn. I think it gives valuable insight for people who want to engage in the learning process but don’t quite understand how to initiate it.
It’s because people don’t know how to learn new things, it’s like schools don’t teach us that. Anyone who has a degree had to go though that struggle, it’s a bit harder for fighting games, since there’s no textbook in game, or giving u test, u have to make your own training program.
The slow rise at 48:28 cracks me up. It's just a pure face of confusion, but understanding T_T
Phidx makes great learning materials
Brian so cool to see you play tekken, and this content with Phi is awesome!
PhiDX has some of the most polished Tekken content I've seen, great stuff.
This was really nicely educational, felt those 53 minutes fly by. Actually showing some examples of the grab quirks, the billion ways to get up, and the pertinence of Brian's questions made it feel like having a live wikipedia on speed dial lol, every time I was wondering something, he just asked about it.
The moment Brian said i "just" want to know how to wake up in this game, i was like, in tekken waking up is a game in itself. 😂 15 min just explaining the basics
Some more context for the SF bros here:
- The safer wakeup options (quick roll, blocking or crouching) are only "safe" in a sense that you don't eat meaties, setups or ground-hitting moves. A more patient player can wait to visually confirm that you're standing up and start a mixup or a long startup move (which are often plus on block). However, those usually don't hit you on the ground, so you can for example roll and remain on the ground, letting them whiff whatever they were doing, and stand up during their whiff recovery into neutral or even an advantage. In rare cases you can get up in time to punish or at such high advantage that you take back your turn right then and there.
- Getup kicks were better in T7, but in 8 they're almost always terrible. You should focus on standing up into a workable position to take back control.
- Korean backdash on stick is by far the hardest, since you need to learn two different inputs for P1 and P2 (which is extra hard compared to P1). It's much easier on pad, you tap back twice, hold the second back, wait, roll the thumb to tap back, then immediately release down first and back second. Leverless KBD has two ways of doing it and both are piss easy. Either: tap back twice, hold the second back, tap down, release back, repeat. Or: just keep holding back at all times, at every now and then tap down, then forward, SOCD will do the KBD for you.
I learned a lot. Nice to see street fighter content creators working with Tekken content creators
The innuendos and the countless laughs those resulted in aside, this is VERY useful stuff (especially the ground options) for new players cuz stuff like throw techs and ground options I feel like arent easy to understand iintuitively, and PhiDX explains them very well
Hearing somebody explain Tekken ground game made me understand how complicated it really is and how for granted I take the fact that I've been playing this game for years and know about it. It must be so daunting getting into Tekken these days as a newbie.
26:35 its not as complicated as it was made to seem you simply CANNOT block a move that hits your BACK so if your put into a tech animation that has your back facing the opponent you will eat any attack that can land until your character is able to turn back around to block. each state on the ground is different as phiDX mentioned so being able to notice that and then hit with a move that guaranteed on an opponents back when teched is called a tech trap that you were inquiring about.
I've been watching PhiDX like crazy since starting tekken a couple weeks back, this is more than I could have hoped for!
Now this is a collab I was not expecting, but I am glad to see! Big fan of both of you!
I've been playing Tekken since 3. Always casually. Never knew about this vulnerability window when getting up head first face up.
cool to see ya picking up tekken 8, i met you at CB2017/2018 and played some casuals with you and Metal Kat for a few hours. Cool dude and thank you for giving me the time of day back then.
Your Tekken content on stream has been a ton of fun to watch.
This is an awesome video, Brian. PhiDX does a great job of explaining tech.
As a street fighter player coming to tekken for the first time he has all the same questions I did, great video!
Bro my favorite FGC content creators collabing??! Lets goo! I would love to see more of this
I'm gonna need a super cut of all the innuendo 😂
I learned so much from this video. hope you keep the Tekken content going. Awesome work.
I'm a simple man. I see Brian, I click.
Same 🗿🍷
Ya know, at a quick glance, I see you clicking Brain
Causeee he the goaaat
@@Guitar-Dogno the f stands for finisher
this was the most informative video i've seen on learning tekken 8 fundamentals
everything brian was confused about i was too, coming from traditional 2d fighters. the wakeup system? throws? perfect vid my dood
Damn I might actually try Tekken again now. I had to put it down because I couldn't for the life of me figure out how to regain my footing after a touch or tech throws. This was so helpful!
yooo phidx is MAKING it i wondered who it was gonna be, love the guy
The deal with throws can be pretty tricky. I just tend to get lucky cause of how fast the match is going and how hard it is to know exactly what the break is lol.
Also there's a few ground attack options they didn't cover like:
Toe kick you do by pressing down+3 or 4 while your feet are facing the opponent; this can knock away an opponent away who is just hovering around your feet waiting to start their pressure again or if they're throwing unga bunga meaties for you to stand up into.
Kip up or holding forward when knocked down and feet towards opponent; this is usually most useful if you get blown a sizable distance away and you know the opponent will run all the way back up on you as the startup of the attack is quite slow compared to every other option.
Also some side notes:
On spring kick is that it DOES indeed dodge lows fairly quickly on startup so if you know the opponent loves to kick you laying on the ground with a low kick for extra damage, you can can actually punish that sometimes by doing a spring kick.
Thanks for the upload, Brian. As someone who also has street fighter brain this helps a lot.
alright time to catch up on these!
This was absolutely phenomenal!
As an og MK player who jumped to Tekken a couple of days ago, this was super mega helpful, thank you both!
I love Phi and Brain this is sick.
It is wonderful to learn along with someone else learning, especially if it is someone really analytical as Bryan. This was amazing to watch.
I watched PhiDX's vid on his approach to lower levels and heavily utilising fff2 (i dont play victor so could be wrong on the notation) for its plus frames and playing around that.
Its cool to see that playing out immediately in their initial fight
3:26 “You’re pretty good for a smash player.” 😂😂😂
Might’ve been on purpose with the zoom-in tho.
Two of my favorite youtube fighter dudes on the same video!
Phi is a phenomenal commentator and educator. I get closer and closer to buying the game every time I hear him talk about it.
Prepare to get absolutely destroyed and feel completely overwhelmed by everything in this game😂dont give up though
Best time is right at the start before people optimise and join in with the newbie life.
Yea man I’m from Mortal Kombat and this game will be a lot to take in in the beginning.
This is a crossover I didn’t see coming or knew I needed to see!
It's kinda nice to see a lesson between peers and high level players in their own games.
As someone who's basically never played 3D like at all, this video really helped me understand a lot of things I straight up didn't about Tekken
This guy is so smart I love the way he thinks
Man, there's so many good Tekken videos lately. Even when I'm not playing there's soooo much to soak in
So fun to see u play tekken 😊
This was awesome, thank you
i got the "2 live crew" mention in there, most people here probably have no clue or 99% wasn't even born yet
A huge tahks to you both, it'll be super helpful to me once I start my Tekken 8 journey very soon! :D
Great video tell Phidx I said thanks for the lesson some great info in there.
Wow learned a lot out this great team up thank u
Thanks for explaining the ground, needed that but didn’t know
His thumbnails are such a huge part of why i drop what i'm doing to watch a new Brian_F video. Like imagine if Victor was a guest character in SF6 because he was contracted to put the screws to JP. XD
Seeing Brian getting a Taste of the Pleasures of Tekken is Juicy. Good shit
As a tekken player of 30years, I learned basics I've never known from this vid! Thank you sir!
Brian_F stands for Brian Fury
this was dope!
Yeah I'm pretty much brand spanking new to this game and the complexity and intricacies are so awesome. I was in training for 3 hours last night, I thought it was 30 minutes no exaggeration. I was late to a social event-
Tekken really got me absorbed and I'm probably going to be garbage for a long time but I'm so excited for it.
That's a big privilege,PhiDX is the best internet teacher,crash course bringer, of Tekken nowaday
This was incredibly helpful
As a Tekken player for years, watching this makes me nostalgic for the ABSURD amount of knowledge beginners will have to remember starting with Tekken and it's only just trying to get up😂 For beginners reading this though don't worry about it it'll all be worth it 🙏🏽
I'm new to Tekken and downloaded the demo. I have NO idea what's going on. Moves are hard to read and I'm not sure how you're supposed to input buttons. They should have put the story mode in the demo so rookies can learn the basics because it just makes me want to give up. 🤷♂️🤦♂️
Unbelievably complicated. It’s so insane
The main tutorial is the arcade quest that they put in the game and take y'all's time. There's so much Tekken dedicated content on YT to learn with Tekken and y'all will pick up on the mechanics slowly but steady
Last Tekken I played was Tekken 3 like 24 years ago and yet I think that helped me start with this. I have the opposite problem, no idea what's happening on non-tekken games
two goats in one video? we might have to start a ranch, fellas
Ram ranch
Great video, I learnt a lot, please do more
getting off the ground is the most frustrating thing in tekken if your new because there are tons of legacy set ups available that can lead to death for example the jump over tech from past games before it got removed from Tekken7
Been loving watching your Tekken 8 streams. Let's go Paulrog!
Can't believe DhiPX himself came over to help out our boy Frian_B. Good shit
Best line of the video:
Brian F to Phi DX: Face down ass up ?
🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
I love how beating Arslan is now like a benchmark in competitive Tekken.
This was quite entertaining.
Thank God we have a Tekken pro with us! Now Brine knows that when PhiDx is in heat with his back exposed, he can hit him again and again!
This is so useful as a SF player. Thank you both.
This was a good watch even though I've been playing Tekken since Tekken 2 I feel like maybe another collab maybe Paul specific, or explaining how you go about learning a or the character.
This is why I love Brian. Cause I’ve been trying to figure out the EXACT things that are in this video but I didn’t know how to lab them. The Tekken pro is a legit teacher, he taught me how to fish. He got a Sub from me. I’m actually really hype to get back on Tekken and lab today. #FuckKing! Btw.
If this is Brians first time with a Tekken, he is not doing bad at all. He caught Phi by surprise in their first round
Everyone at every level catches Paul's hands no exceptions 🤣
Korean backdash is definitely harder on stick and harder on Japanese stick than Korean stick . And it’s harder for sway characters like Paul. It helps to get a tighter spring for your JLF Japanese lever.
Idk what it is but there just something soo fuckin funny about hitting someone with a deathfist in heat just seeing how much damage it does
Use the replay function! You can jump in to the replay yourself and play to see what you could have done
PhiDx failed to mention that spring kick wake up is spammed a lot in lower ranks because it has some evasion to both lows and mids and no one's punishing it on block that's why its good to mash out sometimes if you don't want to take a low/mid mixup waking up and u know the opponent never punishes. of course that depends on the moves as well cuz some mids hit really low or a low attack has so much range, etc. Also techtraps used to be a thing in T7 until they patched it in season 5 idk about T8 but im pretty sure there are going to be techtraps the more the game goes on.
Also you dont need to purchase Korean lever. You can get Sanjuk v4 or v3 (japanese version) and get heavier spring.
They are 30 minutes in and still talking about how to get up from the ground 😂
That was good! Do more!
This game is gonna take me forever just to know what's happening🤣
@ the 48:37 it looked as if Brian just gained sentience
I hope my favorite FGC TH-camr Brian F plays Brian F
PhiDX is forever cursed with the pause moments
I hope this vid does well. This was a great video
Brians face during throws is like , wheres my lp lk options, I'm learning tekken and playing king and him throwing is just as confusing as you breaking it .
Learning Tekken can be a very rewarding and arousing experience apparently lol.
Bro my brain breaks when it comes to Tekken. I want to learn but it’s so intimidating I have no idea where to start
Thank you
PHI!! D!! X!! 🗣
7 yrs later: I think I'm getting the hang of this
Watching Paul and Victor roll around on the ground while looking at each other sternly is so fucking funny out of context
PhiDX has been coaching everybody
I love PhiDX, and he's a great teacher, but I feel like he should've talked more about some more general stuff. He mainly mentioned a lot of technical stuff that no one could realistically need to learn unless they wanna play Tekken in the long-term
You have to keep in mind that Brian plays Street Fighter on a level that he already knows all fighting game concepts. He did not want to learn fighting games, he wanted to learn Tekken specifically.
I'm confused, are you required to commit to only one game at a time? What's wrong with learning more advanced things, he could be playing Tekken 8 for the rest of the year for all you know.
That's because it's not a general tekken tutorial. Phidx is explaining things BrianF asked about. at the same time, phidx also emphasizes the most general "don't think about it" answer that is important in low levels in throw breaking and avoiding getting cheesed on the ground.
They are like the same character in a fighting game. Brian is just the older alt skin.
This wasn’t covered but I was hoping it could be answered @phidx
When you’re expecting a big low that’s WR punishable. Would you still go for the low parry, or would you skip that option, block and launch instead? I feel like once I start focussing on low parries I will miss out on some big punish opportunities.
Any way people option select this?
If its a big low that staggers on block like a hellsweep, block and punish it hard. Its a all about reads mostly.
If you can launch punish it, block and launch punish it. If you can't, low parry (or block and while standing punish without launching). Getting a full combo is always the better option.
You can also screw up your low parry timing and leave yourself vulnerable. Low parries are smart when your opponent is very predictable with quick lows, or when there is a low in a string and the string itself doesn't jail. For examplr, there may be a string that either has a quick low or slow medium extension. You can essentially fuzzy guard by inputting the low parry with enough time to block the mid cover both options.
I am going to have to learn wakeups in this game. Been looking for someone to explain it.
This makes me want to watch you Tekken 8 journey more too see the fruits of your labor HAHAHAHA