Four Weeks since 3.23 release update: - Is the cargo grid bug patched? Yeah, it's been "hotfixed" since yesterday! Two Weeks since 3.23 release update: - Is the cargo grid bug patched? No, but their statement reads: "Yes, there is a fix internally. The fix will go out as soon as its ready" - Can you avoid the cargo grid bug? Kind of, apparently not storing your ship seems to not trigger the bug. Risky, but apparently the only way. - Are people exploiting the dupe-issue? Hell yes, at times you can't sell anything, especially RMC. - Would you recommend "regular" trading right now? Absolutely not.
Pretty much nailed the issues, Bugged cargo grids have just killed salvage for me. I have nuked my vulture countless time to clear it. This is just counter-productive. Also logging off and server location switching trying to sell cargo in the ship that is not showing on the cargo grid is just painful. I had hope when 3.23.1 dropped, where they fixed the vulture ladder (very important lol) but never addressed the cargo grid elephant.. I will not trade RMC at all currently with borked server behaviour, having lost half a mil at Rappel. I had made the purchase and was literally metres away from my MSR when the earth swallowed me up leaving me floating in the middle of the planet. It is blatantly obvious that all CIG are focussed on atm is Invictus week and freefly events for revenue, at the cost of the goodwill of loyal player base. Nothing new there.
You're so right, multiple game loops are entirely broken and instead, they just keep adding stuff, hoping for people to spend their money, instead of fixing the actual issues
@@SPACEBANANA3000- I have a buddy that just got star citizen. I want to show him mining but gems for ROC mining aren't showing up in pings and mole UI is bugged especially if someone is in pilot seat. I'm not sure how prospector mining is at the moment, maybe I can help him rent a prospector.
@@VoltKraken5555 ROC mining sucks as well? Wanted to try that soon... Hell, there goes all the chill game loops :( Not sure about the prospector, but the fact, you've got to transport the refined stuff and may run into cargo grid bugs doesn't seem too promising
I fixed the grid bug by not putting my C2 away at CRUL5, visiting the admin terminal, then going back and storing my ship. When I went back to the admin terminal the second time, my grid was empty. Mind you, this is not great data as I only acheived this one time but, it did work.
I thought the same at first, that it was just me having bad luck with servers etc, I was even not sure about creating this video, but turns out a LOT of people are having trouble
Excellent video, I've encounrtered a few of theses issues myself and it certainly has degraded the trading experience... keep the trading content coming with updates! i will be following your channel
@@SPACEBANANA3000- yeah i dont store it i just do multiple runs at a time. Usually pack it full of E'tam, WiDoW & Neon at Outpost 54, Necropolis & Ravens Roost before heading to Devlins at microTech. Afterwards i warp to Orphanage in Arccorp and NT-999-XX, Neon Waste Facility & Jumptown on Daymar and then back to Devlins rinse & repeat. On average make ab 6-800k profit on 64SCU
Another problem I found is that when getting refined minerals from the terminal, the physical cargo does not appear in your ship, despite being detected by trading terminals.
@@SPACEBANANA3000- yes, you can sell all right, it just doesn't show boxes in your cargo hold. But the grid on the terminal shows your cargo and you can sell it
@@RoughlyShady mind you its only able to sell when the ship has been stored. Can´t sell when the ship is landed in front of the new babbage ground entrance for example.
I've got the grid bug on every ship. Unfortunately it seems like the only way to clear the grids are claiming the ship after every full load. I have accidentally sold the same load multiple times but I haven't been able to replicate the bug like others have recently at Lorville.
I will say overall I have been enjoying 3.23. I like to do a grab bag of things. From ERTs in my Corsair, to some opportunistic scraping in my vulture, to bunkers, I feel very satisfied with progress so far…BUT I too have noticed that things like trading/salvage have become way more difficult than they need to be with enemies spawning at unreasonable rates around sell points. I mean we have all flown to brios, or pick your favorite, and run into someone’s bounty floating nearby, but these magically spawning groups of enemies are a bit much, especially for newer players who may not have any in game friends, and may be in something as light as a vulture, or mustang. I have faith that a balance to this will be in the near future, but as for right now it is a major problem for us solo citizens. Also, is it just me, or does it seem like as soon as you clear them out, a single ship like a cutty, or reclaimer shows up, and upon killing them, a new group spawns, or am I just losing my mind 🤣
I tried various things as well, that I've enjoyed previously... But servers were horrible, even getting from the menu into the game sometimes took 15 minutes. Then missions wouldn't accept, random desync would sent me straight to hospital.. Some evenings, I've played for two hours and literally didn't accomlish anything. But with 3.21.1 things got better somehow. I think your last point is valid! I'm playing rn and just a few minutes ago on my way to a bounty extraction, another group of hostilke NPC appears! Also multiple LRT missions right above SDC-1, how are people supposed to trade in peace? :D
Nice. It seems like SC finally starts to shape to be the game they promised. If you want to trade, you will need to he acompanied by "guards", if you want to pirate, you need to fight those guards and team up, aso. Maybe, in a year or two, SC will finally be a real game. :-) 3.23 certainly is promising. 4.0 will bring along a lot of issues, as SM will touch on nearly every system. 4.1 will likely be a lot of adjusting and fixing. So I assume mid to late 2025 gameplaymerges and real loops will start to be trickling in.
Yes, that's definitely what's coming more and more. They're saying that crew team play is becoming more important and solo players are going to have a way harder time. The level of hostility will eventually be balanced, I'm not saying the increase for 3.23 is bad, but it's simply different than what we're used to solo space truckers.
Oh that's interesting... I've stored pretty much all the time during my testing, except for once or twice at NB, where I landed directly at the commons. Can't remember if it happened there as well or not, probably not. Either way, hopefully this gets fixed, cause not storing the ship isn't a solution, considering how many ships I've landed in a hangar went to an "unknown" state when not storing.
Ive had the unrecognised cargo grid but multiple times now. I have two fighters and a cargo ship. I like to use the fighters to get starting money to do cargo, then upgrade everything and go back to mainly fighting. Howver this patch every time ive taken my cargo ship out its resulted in being blasted by players thinking im duping or my ship bugging and being unable to sell cargo. Its really put me off of playing until they fix the cargo grids.
Heard, this works, but is it reliable? I've landed ships in Hangars before and when checking the ASOP, they went "unknown" so the TDD wouldn't find it. Didn't happen very often, but still every now and then.
@@TrustSpiders Absolutley! I Haven't even reached a million in trade volume yet, but still losing it all and then seeing your Cash being lower than your starting aUEC makes me wonder, why did I even start the game...
Dude I had the same shit happen but fortunately much lower amount. Still basically all i had though. Going to give trading a miss for a while i guess which is a shame.
I think a lot of problems are server based and not a real code bug, some might but mostly its server related, slow server response time creates lots and lots of issues. It is clearly that when server meshing is in and a working state. We can probably spot real bugs much easier.
Was going to do a zero to hero with delivery/ trading only this patch. After grinding out delivery missions enough to rent a freelancer I realized all the fun that comes with this broken patch for trading :/
I feel ya! I was hoping to keep going with chill game loops like trading / salvaging / mining.. but everything that requires to load a ship with cargo is kinda messy
For the bugged cargo bug was it there after a log and relog? I'm thinking in order to avoid the bug it may be possible to sell cargo then log out and relog on your ship before buying more cargo
Yeah, it is, sadly. Even having a day in between your sessions and switching servers didn't help, Claiming seems to be the only way to temporarily fix this.
They said, autoloading is going to be an option for places that don't have hangars. Interestingly, they said, outposts are not going to be the place to trade large volumes any longer... For Details check the Hangers Q&A at around 48 minutes: th-cam.com/video/YVKJUBs0UY8/w-d-xo.htmlsi=cxDf8W68lfqNG5MI&t=2895
Im new to the game. For me personally trading is really bad, tried to sell stuff the terminal rejected me, went back to ship. Cargo dissappeared. Some people in global said i only have invisible cargo bug, but after i tried to land my ship 2nd time, my ship insta blown up in mid air losing all cargo. Or doing package mission and cannot put down package, sticks to hand, cant complete quest. I like the game even tho is a buggy mess, ill keep trying maybe it justva me problem. 😅
Hahah I thought so too, that this would be a me-problem! But after getting all the resonance on this video, I'ts clear the update is veeeery messed up! You really gotta try to love this game, even though it's sometimes doing everything in its might to keep you away from having fun :D
I dont even play much during fleet week. too many bugs. Most of the crap just gets wiped after anyway. I just use fleet week to figure out what kinda ships I want to melt and keep for that half of the year. I honestly wish they wiped the game once a year until it came out.
Four Weeks since 3.23 release update:
- Is the cargo grid bug patched? Yeah, it's been "hotfixed" since yesterday!
Two Weeks since 3.23 release update:
- Is the cargo grid bug patched? No, but their statement reads: "Yes, there is a fix internally. The fix will go out as soon as its ready"
- Can you avoid the cargo grid bug? Kind of, apparently not storing your ship seems to not trigger the bug. Risky, but apparently the only way.
- Are people exploiting the dupe-issue? Hell yes, at times you can't sell anything, especially RMC.
- Would you recommend "regular" trading right now? Absolutely not.
Pretty much nailed the issues, Bugged cargo grids have just killed salvage for me. I have nuked my vulture countless time to clear it. This is just counter-productive. Also logging off and server location switching trying to sell cargo in the ship that is not showing on the cargo grid is just painful. I had hope when 3.23.1 dropped, where they fixed the vulture ladder (very important lol) but never addressed the cargo grid elephant.. I will not trade RMC at all currently with borked server behaviour, having lost half a mil at Rappel. I had made the purchase and was literally metres away from my MSR when the earth swallowed me up leaving me floating in the middle of the planet. It is blatantly obvious that all CIG are focussed on atm is Invictus week and freefly events for revenue, at the cost of the goodwill of loyal player base. Nothing new there.
You're so right, multiple game loops are entirely broken and instead, they just keep adding stuff, hoping for people to spend their money, instead of fixing the actual issues
@@SPACEBANANA3000- I have a buddy that just got star citizen. I want to show him mining but gems for ROC mining aren't showing up in pings and mole UI is bugged especially if someone is in pilot seat. I'm not sure how prospector mining is at the moment, maybe I can help him rent a prospector.
@@VoltKraken5555 ROC mining sucks as well? Wanted to try that soon... Hell, there goes all the chill game loops :( Not sure about the prospector, but the fact, you've got to transport the refined stuff and may run into cargo grid bugs doesn't seem too promising
@@VoltKraken5555prospector is fine, but scanning for gems works fine too ROC just bug out and won't mine after a bit
You dont need grids. I load my vulture wirhout them an i am able to store up to 21 Container. No Problem to sell them at TDD
Standard CiG fare: Add new things for the current update, break everything else.
Almost like it is a game in development or something.
@@JohnVanderbeck nah, look even the indie dev one man op-developed game doesn't break EVERYTHING over and over again for 12 FCKING years!
Thanks for the update! NPCs raiding safe-zone ground stations is really very annoying.
This was very thorough, and informative. Thank you for putting in the time to make this😊
I fixed the grid bug by not putting my C2 away at CRUL5, visiting the admin terminal, then going back and storing my ship. When I went back to the admin terminal the second time, my grid was empty. Mind you, this is not great data as I only acheived this one time but, it did work.
Yeah, not storing before seems to be the key! Risky, but kinda works
Thank you!, you confirmed the exact issues I have been seeing as well.. glad it wasn't just me!
I thought the same at first, that it was just me having bad luck with servers etc, I was even not sure about creating this video, but turns out a LOT of people are having trouble
Excellent video, I've encounrtered a few of theses issues myself and it certainly has degraded the trading experience... keep the trading content coming with updates! i will be following your channel
Thank you so much... Yeah, I think this is heading somewhere completely different, probably gonna be a Multi-Crew job somewhat soon
i havent experienced a single issue but i have onnly been hauling WiDow, E'Tam & Neon idk if that makes a difference?
Where did you sell? Brio's etc? The issue seems to be related to storing your ship, you probably don't do that when running drugs, right?
@@SPACEBANANA3000- yeah i dont store it i just do multiple runs at a time. Usually pack it full of E'tam, WiDoW & Neon at Outpost 54, Necropolis & Ravens Roost before heading to Devlins at microTech. Afterwards i warp to Orphanage in Arccorp and NT-999-XX, Neon Waste Facility & Jumptown on Daymar and then back to Devlins rinse & repeat.
On average make ab 6-800k profit on 64SCU
Another problem I found is that when getting refined minerals from the terminal, the physical cargo does not appear in your ship, despite being detected by trading terminals.
Okay, so you are least able to sell?
@@SPACEBANANA3000- yes, you can sell all right, it just doesn't show boxes in your cargo hold. But the grid on the terminal shows your cargo and you can sell it
@@RoughlyShady mind you its only able to sell when the ship has been stored. Can´t sell when the ship is landed in front of the new babbage ground entrance for example.
Thanks for the video :) take care.
I've got the grid bug on every ship. Unfortunately it seems like the only way to clear the grids are claiming the ship after every full load. I have accidentally sold the same load multiple times but I haven't been able to replicate the bug like others have recently at Lorville.
So sad, this patch is out and going like this for almost two weeks now.
Yea, so dangerous now to trade especially RMC. Your Videos have such a good quality, underrated Channel
Thank you so very much for your feedback!
I will say overall I have been enjoying 3.23. I like to do a grab bag of things. From ERTs in my Corsair, to some opportunistic scraping in my vulture, to bunkers, I feel very satisfied with progress so far…BUT I too have noticed that things like trading/salvage have become way more difficult than they need to be with enemies spawning at unreasonable rates around sell points. I mean we have all flown to brios, or pick your favorite, and run into someone’s bounty floating nearby, but these magically spawning groups of enemies are a bit much, especially for newer players who may not have any in game friends, and may be in something as light as a vulture, or mustang. I have faith that a balance to this will be in the near future, but as for right now it is a major problem for us solo citizens.
Also, is it just me, or does it seem like as soon as you clear them out, a single ship like a cutty, or reclaimer shows up, and upon killing them, a new group spawns, or am I just losing my mind 🤣
I tried various things as well, that I've enjoyed previously... But servers were horrible, even getting from the menu into the game sometimes took 15 minutes. Then missions wouldn't accept, random desync would sent me straight to hospital.. Some evenings, I've played for two hours and literally didn't accomlish anything. But with 3.21.1 things got better somehow. I think your last point is valid! I'm playing rn and just a few minutes ago on my way to a bounty extraction, another group of hostilke NPC appears! Also multiple LRT missions right above SDC-1, how are people supposed to trade in peace? :D
Nice. It seems like SC finally starts to shape to be the game they promised. If you want to trade, you will need to he acompanied by "guards", if you want to pirate, you need to fight those guards and team up, aso.
Maybe, in a year or two, SC will finally be a real game. :-) 3.23 certainly is promising.
4.0 will bring along a lot of issues, as SM will touch on nearly every system.
4.1 will likely be a lot of adjusting and fixing.
So I assume mid to late 2025 gameplaymerges and real loops will start to be trickling in.
Yes, that's definitely what's coming more and more. They're saying that crew team play is becoming more important and solo players are going to have a way harder time. The level of hostility will eventually be balanced, I'm not saying the increase for 3.23 is bad, but it's simply different than what we're used to solo space truckers.
the cargo bug only happens if the ship is stored away while selling the cargo. don't happen if the ship is in hangar or anywhere else
Oh that's interesting... I've stored pretty much all the time during my testing, except for once or twice at NB, where I landed directly at the commons. Can't remember if it happened there as well or not, probably not. Either way, hopefully this gets fixed, cause not storing the ship isn't a solution, considering how many ships I've landed in a hangar went to an "unknown" state when not storing.
Ive had the unrecognised cargo grid but multiple times now. I have two fighters and a cargo ship. I like to use the fighters to get starting money to do cargo, then upgrade everything and go back to mainly fighting. Howver this patch every time ive taken my cargo ship out its resulted in being blasted by players thinking im duping or my ship bugging and being unable to sell cargo. Its really put me off of playing until they fix the cargo grids.
Hopefully that's coming with 3.23.2 soon,
I fixed the bigger cargo issue by not storing my ship and then selling, it gets rid of the cargo and you get the full aUEC amount of the cargo
Heard, this works, but is it reliable? I've landed ships in Hangars before and when checking the ASOP, they went "unknown" so the TDD wouldn't find it. Didn't happen very often, but still every now and then.
Yesterday I bought cargo twice where it didn't put it anyway in my shop but took my money. Cargo hauling is just broken atm....
yeah, hopefully some fix coming soon
Running cargo in 3.23 and gambling have a lot in common. Built up to 1.2 mil..... lost it all in a Hull C spawning bug lol.
Yeah, this is so bad! I'll probably avoid cargo up until things are patched
I JUST HAD THE SAME THING HAPPEN
Just had the same thing, 2 mil of distilled spirits gone and was left 1600 auec. So hard to keep going after that.
@@TrustSpiders Absolutley! I Haven't even reached a million in trade volume yet, but still losing it all and then seeing your Cash being lower than your starting aUEC makes me wonder, why did I even start the game...
Dude I had the same shit happen but fortunately much lower amount. Still basically all i had though. Going to give trading a miss for a while i guess which is a shame.
A friend lost 1.7 million in rmc because of this bug. Salvage and trade are very risky and annoying. Good video.
Thank you, yeah indeed, probably best to avoid until fixed
I think a lot of problems are server based and not a real code bug, some might but mostly its server related, slow server response time creates lots and lots of issues. It is clearly that when server meshing is in and a working state. We can probably spot real bugs much easier.
Was going to do a zero to hero with delivery/ trading only this patch. After grinding out delivery missions enough to rent a freelancer I realized all the fun that comes with this broken patch for trading :/
I feel ya! I was hoping to keep going with chill game loops like trading / salvaging / mining.. but everything that requires to load a ship with cargo is kinda messy
For the bugged cargo bug was it there after a log and relog? I'm thinking in order to avoid the bug it may be possible to sell cargo then log out and relog on your ship before buying more cargo
Yeah, it is, sadly. Even having a day in between your sessions and switching servers didn't help, Claiming seems to be the only way to temporarily fix this.
@@SPACEBANANA3000- Ah, gotcha. Well.. here's hopes they can fix it someday 😅
I keep losing my cargo I can buy it and it goes into my ship. When I land and want to sell the cargo is gone! Not invisible but gone. :-(
yeah, it's bugged as hell, best to avoid this until it's patched :(
@@SPACEBANANA3000- Indeed. Patch and then looking forward to have hauling missions be the real space trucker.
Have they said how they're going to handle loading cargo at outposts after next patch?
They said, autoloading is going to be an option for places that don't have hangars. Interestingly, they said, outposts are not going to be the place to trade large volumes any longer... For Details check the Hangers Q&A at around 48 minutes: th-cam.com/video/YVKJUBs0UY8/w-d-xo.htmlsi=cxDf8W68lfqNG5MI&t=2895
@@SPACEBANANA3000- Awesome, ty so much!
New cargo load should be in 3.23.0 but they delayed, so many bug appers because of it
I can confirm the hostile increase. There are even some that take you out of Quantum drive.
Yes, had this happen too already
Hull-C does not transfer cargo from or to the station
So bad right now in so many aspects... Hopefully we'll get a fix soon
To make matters worse with autoland borked even docking the Hull-C is a PITA
I just want to salvage with my vulture and be able to sell RMC without TDDs having no demand because of some traders selling full loads of RMC twice.
Yeah and since they apparently take ages to fix this issue, the entire economy is already off to a bad start
Im new to the game. For me personally trading is really bad, tried to sell stuff the terminal rejected me, went back to ship. Cargo dissappeared. Some people in global said i only have invisible cargo bug, but after i tried to land my ship 2nd time, my ship insta blown up in mid air losing all cargo. Or doing package mission and cannot put down package, sticks to hand, cant complete quest. I like the game even tho is a buggy mess, ill keep trying maybe it justva me problem. 😅
Hahah I thought so too, that this would be a me-problem! But after getting all the resonance on this video, I'ts clear the update is veeeery messed up! You really gotta try to love this game, even though it's sometimes doing everything in its might to keep you away from having fun :D
Every time they push back cargo it basically invalidates the patch.
It does... Most anticipated thing for 3.23 and all we got is bugs and crashes
buggy cargo grid means I have to transfer RMC from a Vulture to another shop to sell everytime. it's very annoying and time consuming
I wanted to give salvaging a proper try, but all the stories I hear are pretty bad, including yours. :( I just hope this gets a proper update soon
I dont even play much during fleet week. too many bugs. Most of the crap just gets wiped after anyway. I just use fleet week to figure out what kinda ships I want to melt and keep for that half of the year. I honestly wish they wiped the game once a year until it came out.
I completely understand you!
nice
like what else you trade than RMC? nothing is profitable
Gold, Beryl, Laranite, Diamonds... not as good as RMC obviously but pre 3.23 pretty chilled
RMC trading is killing salvage gameplay atm
Yeah with all the dupes around, TDDs are pretty much constantly full, even A18
Business as usual then
unfortunately yes...