Before SCP's MTF units, there was F.E.A.R. The original paranormal SWAT. I like how you've done this, you've turned in-game footage into a cinematic machinima. You even gave Point Man a voice which is kinda neat. Also love the goggles pov
This quickly became one of my favorite channels when you covered the Quake games. I'm so glad you're covering all of these series. F.E.A.R. had been a game that shaped how I enjoyed environmental story telling and was an amazing game to boot.
Bro, you have gone the extra mile with both the VA and the cinematic shots and scenes, keep up the good work. Because this seem soo fucking cool it makes me want to play Fear again.
wasn't this game based on the real-life military experiments into psychic-warfare? if you've ever read the men who stare at goats, you'll know what i mean.
I really really appreciate your production value. Seriously it's so underrated and has some real passion behind it. The voice over sounds like it's straight out of Discovery or History Channel when I was a child. I love this. Thank you and please keep it up! F.E.A.R. is a fav series of mine. Well the first game anyway.
Wow, amazing video! I like the voice given to point man, it was a cool feature of this video and since hes such a big player in the story, he honestly should have had more of a voice in-game
@@michaelbecket4901 I'll say three had a better mechanics in its with leveling it up it seems more better than just finding random syringes in one compared to two's just upgrade as you can find them.
Some of us get the most fun out of drastically different genres, and for different reasons. The joy of skipping across the Mushroom Kingdom, or making an evil doctor release the Chaos Emeralds can inspire very different feelings from ripping and tearing demons or weaving through traffic in Paradise City. The human brain is a strange thing, and we even seek out thrills and adrenaline rushes from things that trigger our deepest responses to danger. You might think this is all segueing into Resident Evil, but I, an intellectual, am leading into F.E.A.R. Short for First Encounter Assault Recon, the unique blend of first person shooting, sci-fi horror and lore tied together lovingly by the talented team at Monolith Productions. The ones owned by Warner Brothers, not the ones behind the Xenoblade series, to be clear. The game was developed with the PC in mind, and brought to PS3 and Xbox 360 afterwards, where the first game took off to great critical reception, likening the series to Half Life. Which is just about the highest honour you can receive as a PC focused shooter. We haven’t see a new entry in this series since 2011, and before digging deeper, it might be easy to believe that the studio joining the Warner Brother’s publishing umbrella forced them into a licensed game purgatory. However, it’s worth noting that the first game, F.E.A.R., launched in 2005, following the acquisition. Unfortunately, we can’t really blame the disappearance directly on WB here. Through an exploration of the series history, we’re hoping to discover just why we haven’t seen any games in so long. When the series launched in 2005, it was going up against quite a lot of other shooters with the rocketing popularity of the genre. However, Monolith smartly leveraged a few design decisions to make their horror game stand out, the first being the genre. Survival Horror games would usually be modelled after Resident Evil at the time, for no reason other than the fact it was the most popular series in the genre. More involved shooting mechanics than those common at the time made the game unique from a play perspective as well. The supernatural elements of F.E.A.R., which sees the player take control of the F.E.A.R. team’s point man and leveraged powers such as Bullet Time to give them a feeling of power against rather shockingly intelligent AI enemies. At least, all before the antagonist Alma takes it away. Alma, and the intricate plot and lore that the series would grow and develop over its short run, stands as its legacy today. Throughout the first game, visions of a girl in a red dress haunt Point Man, and laptops provide insight on the terrifying experiments conducted on the woman named Alma. Her torture granted her frightening powers somewhat like the girl from The Ring and Slenderman - with an attitude. The entire plot of the third game takes off from a rather violent sexual assault she performs on the hero in the second game. Did I mention that this series is far less campy than its contemporaries? Two expansions would come out of the original game that built on the story and characters, as well as fleshed out the also unique multiplayer modes on offer, which leveraged the shooting mechanics and Bullet Time, but it would be 4 years before Monolith would give us a true sequel in F.E.A.R. 2: Project Origin. Unfortunately for all the novel things the game did with its story, the genre had caught up to it in the interm. The beginning of an unfortunate drop in the Metacritic average began here, as the team just didn’t improve much upon the base foundation. Taking place almost simultaneously as the events of the first game, players take on the role of someone new, Michael Becket, an operator on the Delta Force Team that was supposed to support the team of the first game, as he undergoes his own trials thanks to Alma, and discovers his own dark relation to the events that shaped her. As alluded to earlier, the game ends with Becket being forced to impregnate Alma, setting up the events of the third game. F.E.A.R 2 was generally liked and debuted at the number two spot in the US and UK sales charts for the platform, despite the critics finding that the game didn’t do anything that new. By the time F.E.A.R. 2 came around, the unfortunate reality was that the landscape of the medium had been irrevocably changed. Publishers all wanted to chase that money, forgetting that they had an audience already there. This environment is where we now find the development of F.E.A.R. 3, or F.3.A.R., which was handled by a completely different studio and generally received the same critical reception as the previous game. The sales were a different story altogether. Day 1 Studios had previously assisted with porting the first game to consoles, but otherwise was completely new to the series. This resulted in numerous changes to the formula, many of them based on popular ideas at the time, such as a game needing Co-op to be successful. This led to the game showing the hero and villain from the first game teaming up to find the pregnant Alma, both for their own reasons. Generally though, the team at Day 1 Studios failed to capture the spirit of the original 2 games, which reflected in the critical reception. There is a distinct change in the tone of reviews from F.E.A.R. 2 to F.3.A.R, with outlets such as Gamespot and Eurogamer being generally unimpressed by the scares, and considering the core of the series, that psychological horror, as secondary to the action. IGN’s Colin Moriarty literally included the words “Something set in a unique, horror filled atmosphere” to describe the game as a shooter first. While strong shooting was in the DNA of F.E.A.R., it was never really the major draw. Really, the story of why F.E.A.R. disappeared is much about the story of why Survival Horror games disappeared. Publishers went on the action gold-rush that defined much of the previous generation, but left the audience they did have out in the cold. F.3.A.R. sold very poorly, and saw the studio lay off 100 people following disappointing sales. A 2013 attempted free-to-play online multiplayer game called F.E.A.R. Online would never even make it out of open beta due to a lack of support and general apathy from a gaming audience. Unfortunately, while both the lacklustre sales of F.3.A.R. and the total failure of F.E.A.R. Online might mean that it’s time to pour one out for Monolith Productions best known game series, things have gotten better. The era of shooters seems to have come to an end, leaving them to return to more interesting ideas once again. More importantly, some high profile successes in the indy market and even from publishers such as Bethesda with The Evil Within series have started to see the genre make something of a resurgence. Resident Evil 7 made a glorious return to form and we still lament the fact we’re in the darkest timeline where Silent Hills never happened. I guess the moral of this episode of “Publishers ruin everything” is that even a totally dead genre can rise again. Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization. Follow us: Tagged With: Day 1 Studios, f.e.a.r, F.E.A.R. 2, F.E.A.R. 3, F.E.A.R. Online, monolith productions, ps3, Windows, xbox 360 Games You May Like EA Sports College Football 25 EA Sports College Football 25 Box Art Publisher:EA Sports Developer:EA Orlando Platforms:PS5, Xbox Series X View More Grand Theft Auto 6 Grand Theft Auto 6 Box Art Publisher:Rockstar Games Developer:Rockstar Games Platforms:PS5, Xbox Series X View More Elden Ring Elden Ring Box Art Publisher:Bandai Namco Developer:FromSoftware Platforms:PS5, Xbox Series X, PS4, Xbox One, PC View More Amazing Articles You Might Want To Check Out! 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2025 The game begins with a call to the senator. A female voice reports problems with the Source: “Riot. Fettel has taken over control of the prototypes." Armacham Technology was a weapons developer with a military program: an army of clone troopers subordinate to a commander who controlled them using telepathy. Paxton Fettel uses his telepathic abilities to take control of a battalion of clone troopers. Fortunately, to stop an armed conflict, it is enough to eliminate the commander - after this the clones will cease to act and will be absolutely safe. And finding Vettel won’t be difficult: he has a sensor implanted in his head that gives away his location. He will not have any protection; one of the conditions of the program is the safety of the commander; he does not fight along with the rest of the soldiers, but only controls them at a considerable distance. The protagonist of the game is the new operative officer “F. E.A.R.”
But Fettel did have some of the Replica Soldiers escorting him to the Origin Facility though, in the final section of the game in the Vault you can see some of the elite variants trying to get to Fettel's location while Alice was being cannibalized by him at least until Pointman arrived. Which means that some of the Replicas can accompany Fettel if needed, but as bodyguards rather than for direct combat with him leading them into battle.
Really, the story of why F.E.A.R. disappeared is much about the story of why Survival Horror games disappeared. Publishers went on the action gold-rush that defined much of the previous generation, but left the audience they did have out in the cold.Dec 30, 2018
I think both games have their strengths and weaknesses. Personally, I have a bias toward FEAR 1 because I grew up playing it. I think many people claim that the second game is scarier, I personally find that nothing can surpass the "fear" I experienced playing the first game as a child, late at night, in my friend’s basement. God that scene where Alma is crawling toward you still bring me nightmares ^^. However, I also enjoyed FEAR 2, especially the addition of more monster-like enemies and the varied level designs. I also really liked the story despite being given through note this time.
@@lechumqc7910 im still struggling to finish 3. its terrible. the main guy looks ugly as shit and the story makes no sense, the gun play is alright but you just go from one little area to the next shoot 3-4 guys and move onto the next. you cant even see what mission you are on you got this dumb ass score board thing when you press select. its terrible.
@@lechumqc7910 what other games you plan on doing stuff on? The Metro Trilogy is pretty interesting as well as Dishonored or Deus Ex. Deus Ex would be really good. Idk how you could even pull that off
@@FrostbiteDigital Nope. Suddenly making the game more futuristic, removing stuff like leaning, making a number of nonsensical retcons, downgrading the graphics and making it multiplatform does not make it good.
Before SCP's MTF units, there was F.E.A.R. The original paranormal SWAT.
I like how you've done this, you've turned in-game footage into a cinematic machinima. You even gave Point Man a voice which is kinda neat. Also love the goggles pov
This quickly became one of my favorite channels when you covered the Quake games. I'm so glad you're covering all of these series. F.E.A.R. had been a game that shaped how I enjoyed environmental story telling and was an amazing game to boot.
When the supersoldier hits me with his 10€ FMJ round
"[...] [E]every terrible thing that could possibly happen has already happened" -- Civvie-11 on F.E.A.R.'s backstory and lore
Bro, you have gone the extra mile with both the VA and the cinematic shots and scenes, keep up the good work. Because this seem soo fucking cool it makes me want to play Fear again.
If only we could get a new FEAR game. But it wouldn't bring back the nostalgia as those days are gone 😭👌
wasn't this game based on the real-life military experiments into psychic-warfare? if you've ever read the men who stare at goats, you'll know what i mean.
Got a glimpse of its plot. That sounds pretty interesting. I’ll have to take a look at it! Thank you! :)
I’ve never seen the book, but I’ve seen the movie. That was my favorite high school movie.
The quality of editing on these videos is astounding
I really really appreciate your production value. Seriously it's so underrated and has some real passion behind it. The voice over sounds like it's straight out of Discovery or History Channel when I was a child. I love this. Thank you and please keep it up! F.E.A.R. is a fav series of mine. Well the first game anyway.
Wow, amazing video! I like the voice given to point man, it was a cool feature of this video and since hes such a big player in the story, he honestly should have had more of a voice in-game
[UNKNOWN ORIGIN] "Alma Wade approves " [UNKNOWN ORIGIN]
I saw F.E.A.R. Lore and subbed right away. Thanks for sharing this, and looking forward to many more!
I LOVE F.E.A.R 2 project origin hopefully u do it next!
Yeah the game play was mediocre at best however the story was pretty good.
@@Rebelnutt i found 1 to be below average and 3 was technically better gameplay but there were far too many poor choices in both those games
@@michaelbecket4901 I'll say three had a better mechanics in its with leveling it up it seems more better than just finding random syringes in one compared to two's just upgrade as you can find them.
@@Rebelnutt 1 had that as well
@@michaelbecket4901 1 had three different types well 2 only had the yellow types of I remember correctly.
13:23. can't afford to leave any witnesses.
This was excellent to listen to just prior to playing F.E.A.R .2, a great refresher of the first game.
Absolutely terrifying - just remember how I spent sleepless night during covid shitting my pants while playing all F.E.A.R. games.
Omg YaaS!!! LeChum always fucking delivers ! Let's Go ! ! !
F.E.A.R. lore is always welcome! I miss this particular time period in gaming.
Some of us get the most fun out of drastically different genres, and for different reasons. The joy of skipping across the Mushroom Kingdom, or making an evil doctor release the Chaos Emeralds can inspire very different feelings from ripping and tearing demons or weaving through traffic in Paradise City. The human brain is a strange thing, and we even seek out thrills and adrenaline rushes from things that trigger our deepest responses to danger. You might think this is all segueing into Resident Evil, but I, an intellectual, am leading into F.E.A.R.
Short for First Encounter Assault Recon, the unique blend of first person shooting, sci-fi horror and lore tied together lovingly by the talented team at Monolith Productions. The ones owned by Warner Brothers, not the ones behind the Xenoblade series, to be clear. The game was developed with the PC in mind, and brought to PS3 and Xbox 360 afterwards, where the first game took off to great critical reception, likening the series to Half Life. Which is just about the highest honour you can receive as a PC focused shooter.
We haven’t see a new entry in this series since 2011, and before digging deeper, it might be easy to believe that the studio joining the Warner Brother’s publishing umbrella forced them into a licensed game purgatory. However, it’s worth noting that the first game, F.E.A.R., launched in 2005, following the acquisition. Unfortunately, we can’t really blame the disappearance directly on WB here. Through an exploration of the series history, we’re hoping to discover just why we haven’t seen any games in so long.
When the series launched in 2005, it was going up against quite a lot of other shooters with the rocketing popularity of the genre. However, Monolith smartly leveraged a few design decisions to make their horror game stand out, the first being the genre. Survival Horror games would usually be modelled after Resident Evil at the time, for no reason other than the fact it was the most popular series in the genre. More involved shooting mechanics than those common at the time made the game unique from a play perspective as well. The supernatural elements of F.E.A.R., which sees the player take control of the F.E.A.R. team’s point man and leveraged powers such as Bullet Time to give them a feeling of power against rather shockingly intelligent AI enemies. At least, all before the antagonist Alma takes it away.
Alma, and the intricate plot and lore that the series would grow and develop over its short run, stands as its legacy today. Throughout the first game, visions of a girl in a red dress haunt Point Man, and laptops provide insight on the terrifying experiments conducted on the woman named Alma. Her torture granted her frightening powers somewhat like the girl from The Ring and Slenderman - with an attitude. The entire plot of the third game takes off from a rather violent sexual assault she performs on the hero in the second game. Did I mention that this series is far less campy than its contemporaries?
Two expansions would come out of the original game that built on the story and characters, as well as fleshed out the also unique multiplayer modes on offer, which leveraged the shooting mechanics and Bullet Time, but it would be 4 years before Monolith would give us a true sequel in F.E.A.R. 2: Project Origin. Unfortunately for all the novel things the game did with its story, the genre had caught up to it in the interm. The beginning of an unfortunate drop in the Metacritic average began here, as the team just didn’t improve much upon the base foundation.
Taking place almost simultaneously as the events of the first game, players take on the role of someone new, Michael Becket, an operator on the Delta Force Team that was supposed to support the team of the first game, as he undergoes his own trials thanks to Alma, and discovers his own dark relation to the events that shaped her. As alluded to earlier, the game ends with Becket being forced to impregnate Alma, setting up the events of the third game. F.E.A.R 2 was generally liked and debuted at the number two spot in the US and UK sales charts for the platform, despite the critics finding that the game didn’t do anything that new.
By the time F.E.A.R. 2 came around, the unfortunate reality was that the landscape of the medium had been irrevocably changed. Publishers all wanted to chase that money, forgetting that they had an audience already there. This environment is where we now find the development of F.E.A.R. 3, or F.3.A.R., which was handled by a completely different studio and generally received the same critical reception as the previous game. The sales were a different story altogether.
Day 1 Studios had previously assisted with porting the first game to consoles, but otherwise was completely new to the series. This resulted in numerous changes to the formula, many of them based on popular ideas at the time, such as a game needing Co-op to be successful. This led to the game showing the hero and villain from the first game teaming up to find the pregnant Alma, both for their own reasons. Generally though, the team at Day 1 Studios failed to capture the spirit of the original 2 games, which reflected in the critical reception.
There is a distinct change in the tone of reviews from F.E.A.R. 2 to F.3.A.R, with outlets such as Gamespot and Eurogamer being generally unimpressed by the scares, and considering the core of the series, that psychological horror, as secondary to the action. IGN’s Colin Moriarty literally included the words “Something set in a unique, horror filled atmosphere” to describe the game as a shooter first. While strong shooting was in the DNA of F.E.A.R., it was never really the major draw.
Really, the story of why F.E.A.R. disappeared is much about the story of why Survival Horror games disappeared. Publishers went on the action gold-rush that defined much of the previous generation, but left the audience they did have out in the cold. F.3.A.R. sold very poorly, and saw the studio lay off 100 people following disappointing sales. A 2013 attempted free-to-play online multiplayer game called F.E.A.R. Online would never even make it out of open beta due to a lack of support and general apathy from a gaming audience.
Unfortunately, while both the lacklustre sales of F.3.A.R. and the total failure of F.E.A.R. Online might mean that it’s time to pour one out for Monolith Productions best known game series, things have gotten better. The era of shooters seems to have come to an end, leaving them to return to more interesting ideas once again. More importantly, some high profile successes in the indy market and even from publishers such as Bethesda with The Evil Within series have started to see the genre make something of a resurgence. Resident Evil 7 made a glorious return to form and we still lament the fact we’re in the darkest timeline where Silent Hills never happened. I guess the moral of this episode of “Publishers ruin everything” is that even a totally dead genre can rise again.
Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.
Follow us:
Tagged With: Day 1 Studios, f.e.a.r, F.E.A.R. 2, F.E.A.R. 3, F.E.A.R. Online, monolith productions, ps3, Windows, xbox 360
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This is so good, this is Ahoy levels of quality and documentation. I’m hooked!
Absolutely awesome video! I’ve always been fascinated by the Replica soldiers, and the dynamic between Fettel and them is incredibly intriguing.
boy im pumped looking forward to more of this series
Ive been so excited to get home from work to watch this! Been waiting 3 weeks!
Point Man finally learned how to talk. Great video, Jeremie! ⭐⭐⭐⭐⭐
now u got me playing this shit again hahah
this is some crazy editing, just got back into this game last week
Replica AI was something else
Thanx
Those blue flashes remind me of the Terminator
Pointman never speaks, he's the Gordon Freeman of the franchise.
amazing video like all the others! i hope u make it big and keep doing stuff like this
Love it. Keep up the awesome work!
congratulations on doing gods work
oh yes, this channel is so awesome
Awesome job
I love this game
Am I the only one who thinks that Pointman sounds a little bit like Kiefer Sutherland?
2025 The game begins with a call to the senator. A female voice reports problems with the Source: “Riot. Fettel has taken over control of the prototypes." Armacham Technology was a weapons developer with a military program: an army of clone troopers subordinate to a commander who controlled them using telepathy. Paxton Fettel uses his telepathic abilities to take control of a battalion of clone troopers.
Fortunately, to stop an armed conflict, it is enough to eliminate the commander - after this the clones will cease to act and will be absolutely safe. And finding Vettel won’t be difficult: he has a sensor implanted in his head that gives away his location. He will not have any protection; one of the conditions of the program is the safety of the commander; he does not fight along with the rest of the soldiers, but only controls them at a considerable distance. The protagonist of the game is the new operative officer “F. E.A.R.”
But Fettel did have some of the Replica Soldiers escorting him to the Origin Facility though, in the final section of the game in the Vault you can see some of the elite variants trying to get to Fettel's location while Alice was being cannibalized by him at least until Pointman arrived.
Which means that some of the Replicas can accompany Fettel if needed, but as bodyguards rather than for direct combat with him leading them into battle.
I'm a simple man, I see F.E.A.R. I hit like.
I love fear but can never finish it due to the "disconected from server" error at the end of the game
Really, the story of why F.E.A.R. disappeared is much about the story of why Survival Horror games disappeared. Publishers went on the action gold-rush that defined much of the previous generation, but left the audience they did have out in the cold.Dec 30, 2018
I am not Pointman since I'm playing with no slo-mo. 🙌
'Specialist', my @$$
I don't think voice acting is necessary for the main character.
Fear 2 was the best one IMO
😕
I think both games have their strengths and weaknesses. Personally, I have a bias toward FEAR 1 because I grew up playing it. I think many people claim that the second game is scarier, I personally find that nothing can surpass the "fear" I experienced playing the first game as a child, late at night, in my friend’s basement. God that scene where Alma is crawling toward you still bring me nightmares ^^. However, I also enjoyed FEAR 2, especially the addition of more monster-like enemies and the varied level designs. I also really liked the story despite being given through note this time.
@@lechumqc7910 im still struggling to finish 3. its terrible. the main guy looks ugly as shit and the story makes no sense, the gun play is alright but you just go from one little area to the next shoot 3-4 guys and move onto the next. you cant even see what mission you are on you got this dumb ass score board thing when you press select. its terrible.
@@lechumqc7910 what other games you plan on doing stuff on? The Metro Trilogy is pretty interesting as well as Dishonored or Deus Ex. Deus Ex would be really good. Idk how you could even pull that off
Lmao no
👋🤟👏👌☝
After the 1st F.E.A.R. it all went downhill for the series.
Not really, F.E.A.R 2 was good.
@@FrostbiteDigital Nope. Suddenly making the game more futuristic, removing stuff like leaning, making a number of nonsensical retcons, downgrading the graphics and making it multiplatform does not make it good.
You sir have a new sub.