I think Alice is an unsung Quake (3) Champion from back in the day. Furthermore, finally having her as a fully functional character in an open source engine would be a modder's dream Just throwing this out there
For some reason this mod doesn't want to work for me. I followed the manual but it just runs regular quake without any changes when I type game qcc in the console. Try using level select, still doesn't work. None of the impulses work either.
What engine are you running? Are you trying to play single player or multiplayer? How are you playing it? The instructions are pretty specific and not following them precisely can find your game reverted back to the base game rather than the mod.
@@jonthanechols6410 All I can say is double check that you've installed it correctly and are running it correctly. I know for a fact it works in both as I use both to develop it.
@@BlueKeyGames I've installed it in the Ironwail and re-release folders. I'm not sure if there is a specific thing I need to do beforehand to get it working, if it's missing files or something maybe.
@@jonthanechols6410 There are multiple steps that need to be followed, though I can't really provide adequate troubleshooting here in TH-cam comments. All I can advise is re-read the setup instructions thoroughly and carefully, don't skip steps even if you think you don't need them; it's a complicated mod with a somewhat complicated setup, but I guarantee it works on those two engines.
I dunno, but there's both online docs and now offline docs included in the mod download that includes step by step instructions! quake-champions-classic.github.io/docs/
@@BlueKeyGames thank you for this doc I tried playing the build with dusk dude a while back but couldn't find any instructions and deleted it so this is much appreciated
@@cyronixed I don't know. I only really test with Ironwail and Remaster. I also only use strictly QuakeC to program the mod and fteqcc to compile it, only use MDLs, wavs, and oggs. There are A LOT of precaches though, especially sound files. What kind of errors are you getting with ezQuake?
@@jamehomeward7977 The lack of actual documentation had been a sore spot for most of the mod's life. I'm glad the new docs helped you out and hope you enjoy the mod!
You're putting in so much work for so little attention. You've got my utmost respect.
Some labors are for the love of it.
Nice Ca-lena both clean house, here!
Really great work. Mods like these keep me coming back to quake.
Caleb and Duke, huh? Just missing one more.
"You no mess with Lo Wang!"
Outstanding job.
LOL @ Commander Keen at 1:50 :D
I also laughed there. :P
holy shit caleb from blood?! hell yea, I wonder who else you've add to this game, thus looks really good so far
Groovy.
As Dusk falls and the stars Quake, Blood shall flow once more for I live again.
Really awesome stuff! :D
Great job this is better and better!
They are making Samsara for Quake? :O
An excellent Quake mod with Selectable chars.
Quake's Modding Community is underrated except with mapping.
Nice!
I think Alice is an unsung Quake (3) Champion from back in the day. Furthermore, finally having her as a fully functional character in an open source engine would be a modder's dream
Just throwing this out there
Mano isso e insano me falaram que vc e brasileiro ótimo trabalho brow vc e foda 🔥🔥🔥🔥
It would be cool if they added Corvus from Heretic and Parias from Hexen.
Hey one question
How do i make Champions Classic work ?
Full documentation and setup instructions can be found both packaged with the mod and online at quake-champions-classic.github.io/docs
Wicked!
So much work being put here , is this with the Quake Remaster ? bc i see the improved graphics
Yup! The mod is designed with the Remaster in mind.
@@BlueKeyGames That's great to know you keep modding the remaster as well .
How to use characters
Got some docs for that!
quake-champions-classic.github.io/docs/
For some reason this mod doesn't want to work for me. I followed the manual but it just runs regular quake without any changes when I type game qcc in the console. Try using level select, still doesn't work. None of the impulses work either.
What engine are you running? Are you trying to play single player or multiplayer? How are you playing it? The instructions are pretty specific and not following them precisely can find your game reverted back to the base game rather than the mod.
@@BlueKeyGames Using both Ironwail and the Steam remastered version. Trying to play Quake's vanilla campaign with it.
@@jonthanechols6410 All I can say is double check that you've installed it correctly and are running it correctly. I know for a fact it works in both as I use both to develop it.
@@BlueKeyGames I've installed it in the Ironwail and re-release folders. I'm not sure if there is a specific thing I need to do beforehand to get it working, if it's missing files or something maybe.
@@jonthanechols6410 There are multiple steps that need to be followed, though I can't really provide adequate troubleshooting here in TH-cam comments. All I can advise is re-read the setup instructions thoroughly and carefully, don't skip steps even if you think you don't need them; it's a complicated mod with a somewhat complicated setup, but I guarantee it works on those two engines.
Caleb is the best!
Have you considered using the Kingpin tommy gun model and sound's for Caleb ?
No. Caleb doesn't use a tommy gun in this mod.
neat
Will yall ever make a tutorial on how to play the mod
I dunno, but there's both online docs and now offline docs included in the mod download that includes step by step instructions!
quake-champions-classic.github.io/docs/
@@BlueKeyGames thank you for this doc I tried playing the build with dusk dude a while back but couldn't find any instructions and deleted it so this is much appreciated
@@BlueKeyGames why does the mod not work with ezquake, which is the most played multiplayer engine for quake?
@@cyronixed I don't know. I only really test with Ironwail and Remaster. I also only use strictly QuakeC to program the mod and fteqcc to compile it, only use MDLs, wavs, and oggs. There are A LOT of precaches though, especially sound files. What kind of errors are you getting with ezQuake?
@@jamehomeward7977 The lack of actual documentation had been a sore spot for most of the mod's life. I'm glad the new docs helped you out and hope you enjoy the mod!
is this working with remaster?
That's where all the footage is recorded from!
🙂thx@@BlueKeyGames
Imagine Caleb vs dusk dude
Now you don't have to imagine it!
@@BlueKeyGames thanks, you should add Blake Stone and Bj blatzowitz next
great job! add ghost from starcraft or somebody from unreal ;)